RUIC 0.0.1
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +7 -0
- data/LICENSE +21 -0
- data/README.md +201 -0
- data/bin/ruic +52 -0
- data/gui/MetaData.xml +387 -0
- data/gui/TODO +2 -0
- data/gui/appattributesmodel.rb +51 -0
- data/gui/appelementsmodel.rb +126 -0
- data/gui/launch.rb +20 -0
- data/gui/makefile +14 -0
- data/gui/resources.qrc +37 -0
- data/gui/resources/images/Objects-Behavior-Normal.png +0 -0
- data/gui/resources/images/Objects-Camera-Normal.png +0 -0
- data/gui/resources/images/Objects-Component-Normal.png +0 -0
- data/gui/resources/images/Objects-Effect-Normal.png +0 -0
- data/gui/resources/images/Objects-Group-Normal.png +0 -0
- data/gui/resources/images/Objects-Image-Normal.png +0 -0
- data/gui/resources/images/Objects-Layer-Normal.png +0 -0
- data/gui/resources/images/Objects-Light-Normal.png +0 -0
- data/gui/resources/images/Objects-Material-Normal.png +0 -0
- data/gui/resources/images/Objects-Model-Normal.png +0 -0
- data/gui/resources/images/Objects-Music-Normal.png +0 -0
- data/gui/resources/images/Objects-Property-Normal.png +0 -0
- data/gui/resources/images/Objects-References-Normal.png +0 -0
- data/gui/resources/images/Objects-Scene-Normal.png +0 -0
- data/gui/resources/images/Objects-Sound-Normal.png +0 -0
- data/gui/resources/images/Objects-Text-Normal.png +0 -0
- data/gui/resources/images/Objects-Unknown-Normal.png +0 -0
- data/gui/resources/images/Objects-Video-Normal.png +0 -0
- data/gui/resources/images/SCXML.ico +0 -0
- data/gui/resources/images/TSCXML.ico +0 -0
- data/gui/resources/images/UIA.ico +0 -0
- data/gui/resources/images/clipboard.png +0 -0
- data/gui/resources/images/console_arrow.png +0 -0
- data/gui/resources/images/cross.png +0 -0
- data/gui/resources/images/currentline.png +0 -0
- data/gui/resources/images/disk-black.png +0 -0
- data/gui/resources/images/disks-black.png +0 -0
- data/gui/resources/images/document--plus.png +0 -0
- data/gui/resources/images/document-copy.png +0 -0
- data/gui/resources/images/executable-actions-delete-active.png +0 -0
- data/gui/resources/images/executable-actions-delete-idle.png +0 -0
- data/gui/resources/images/executable-actions-enter-badge.png +0 -0
- data/gui/resources/images/executable-actions-exit-badge.png +0 -0
- data/gui/resources/images/folder-horizontal--plus.png +0 -0
- data/gui/resources/images/folder-horizontal-open.png +0 -0
- data/gui/resources/images/gear.png +0 -0
- data/gui/resources/images/invalid_breakpoint.png +0 -0
- data/gui/resources/images/scissors-blue.png +0 -0
- data/gui/resources/images/slide-16-active.png +0 -0
- data/gui/resources/images/slide-16-master.png +0 -0
- data/gui/resources/images/slide-16-normal.png +0 -0
- data/gui/resources/images/slide-32-active.png +0 -0
- data/gui/resources/images/slide-32-master.png +0 -0
- data/gui/resources/images/slide-32-normal.png +0 -0
- data/gui/resources/images/studio_architect32.ico +0 -0
- data/gui/resources/images/studio_architect32.png +0 -0
- data/gui/resources/images/textfile_icon.png +0 -0
- data/gui/resources/style/checkbox.png +0 -0
- data/gui/resources/style/dark.qss +459 -0
- data/gui/resources/style/down_arrow.png +0 -0
- data/gui/resources/style/handle.png +0 -0
- data/gui/window.rb +90 -0
- data/gui/window.ui +753 -0
- data/lib/ruic.rb +59 -0
- data/lib/ruic/application.rb +129 -0
- data/lib/ruic/asset_classes.rb +448 -0
- data/lib/ruic/behaviors.rb +31 -0
- data/lib/ruic/interfaces.rb +36 -0
- data/lib/ruic/presentation.rb +354 -0
- data/lib/ruic/statemachine.rb +111 -0
- data/lib/ruic/version.rb +3 -0
- data/ruic.gemspec +23 -0
- data/test/MetaData.xml +387 -0
- data/test/customclasses.ruic +21 -0
- data/test/filtering.ruic +39 -0
- data/test/nonmaster.ruic +21 -0
- data/test/projects/CustomClasses/Brush Strokes.effect +38 -0
- data/test/projects/CustomClasses/CustomClasses.uia +6 -0
- data/test/projects/CustomClasses/CustomClasses.uip +34 -0
- data/test/projects/CustomClasses/copper.material +194 -0
- data/test/projects/CustomClasses/maps/UV-Checker.png +0 -0
- data/test/projects/CustomClasses/maps/effects/brushnoise.dds +0 -0
- data/test/projects/CustomClasses/maps/materials/spherical_checker.png +0 -0
- data/test/projects/ReferencedMaterials/ReferencedMaterials.uia +6 -0
- data/test/projects/ReferencedMaterials/ReferencedMaterials.uip +39 -0
- data/test/properties.ruic +81 -0
- data/test/referencematerials.ruic +53 -0
- data/test/usage.ruic +20 -0
- metadata +166 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 9cedef554fe79e1c76d028914357e410a7199799
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data.tar.gz: 7462e76fe72621bb0985000630edea4daed2148c
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SHA512:
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metadata.gz: 340ca92ab34bcccce9605db54071ff11ad20294e6f9421a5e260bcfd5215574ece125f277a9f8d896a120d1dbcf8002e7c7521ecd3aa17e7ff40205729f313a3
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data.tar.gz: 3eb97d8bafb8b1291929b7e34c6417316a472d313b189985057c892642c468395067bdbfa77ce2850c78a8dffbd1596fc3fff66a7d9e6f6ab1b74d0c1012ca9e
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data/LICENSE
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The MIT License (MIT)
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Copyright (c) 2014 Gavin Kistner
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README.md
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# What is RUIC?
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RUIC is a Ruby API for reading, analyzing, and manipulating application assets created by NVIDIA's [UI Composer][1]. Among other things, it allows you to:
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* See if an application is missing any assets (e.g. images or meshes) and what parts of the application are looking for those.
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* See if there are any files in the application folder that you can delete (e.g. images or materials that are no longer being used).
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* Read and modify the attributes of elements on different slides.
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* Batch change attributes (e.g. change all usage of one font or color to another).
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* Procedurally generate many models with automated placement in your scene.
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_Some of the features above are planned, but not yet implemented; see Known Limitations below._
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## Table of Contents
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* [Installing RUIC](#installing-ruic)
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* [Using the RUIC DSL](#using-the-ruic-dsl)
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* [Creating and Accessing Applications](#creating-and-accessing-applications)
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* [Working with Presentations](#working-with-presentations)
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* [Finding Many Assets](#finding-many-assets)
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* [Working with References](#working-with-references)
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* [Writing Assertions](#writing-assertions)
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* [Locating MetaData.xml](#locating-metadataxml)
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* [Known Limitations (aka TODO)](#known-limitations-aka-todo)
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* [History](#history)
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* [License & Contact](#license--contact)
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# Installing RUIC
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RUIC can be installed via RubyGems (part of Ruby) via the command:
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gem install ruic # May need `sudo gem install ruic` depending on your setup
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Although RUIC is a pure-Ruby library, it relies on [Nokogiri][2] for all the XML processing and manipulation. Installing RUIC will also automatically install Nokogiri, which may require some compilation.
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# Using the RUIC DSL
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RUIC scripts are pure Ruby with a few convenience methods added. You run them via the `ruic` command-line script, e.g.
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ruic myscript.ruic # or .rb extension, for syntax highlighting while editing
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## Creating and Accessing Applications
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RUIC scripts must start with `uia` commands to load an application and all its assets.
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After this you can access the application as `app`:
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```ruby
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uia '../MyApp.uia' # Relative to the ruic script file, or absolute
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show app.file #=> /var/projects/UIC/MyApp/main/MyApp.uia
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show app.filename #=> MyApp.uia
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show app.assets.count #=> 7
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# You can ask for app.behaviors, app.presentations, app.statemachines, and app.renderplugins
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# for arrays of specific asset types
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```
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_The `show` command prints the result; it is simply a nicer alias for `puts`._
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If you need to load multiple applications in the same script, subsequent `uia` commands will create
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`app2`, `app3`, etc. for you to use.
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```ruby
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uia '../MyApp.uia' # Available as 'app'
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uia '../../v1/MyApp.uia' # Available as 'app2'
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```
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## Working with Presentations
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```ruby
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uia '../MyApp.uia'
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main = app.main_presentation # The presentation displayed as the main presentation (regardless of id)
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sub = app['#nav'] # You can ask for an asset based on the id in the .uia...
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sub = app['Navigation.uip'] # or based on the path to the file (relative to the .uia)
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car = sub/"Scene.Vehicle.Group.Car" # Find elements in a presentation by presentation path…
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car = app/"nav:Scene.Vehicle.Group.Car" # …or absolute application path
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show car.name #=> Car
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show car.type #=> Model # Scene, Layer, Camera, Light, Group, Model, Material,
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# Image, Behavior, Effect, ReferencedMaterial, Text,
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# RenderPlugin, Component, (custom materials)
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show car.component? #=> false # Ask if an element is a component
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assert car.component==sub.scene # Ask for the owning component; may be the scene
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```
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## Finding Many Assets
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```ruby
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uia 'MyApp.uia'
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main = app.main_presentation
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every_asset = main.find # Returns an array of matching assets
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master_assets = main.find master:true # Test for master/non-master
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models = main.find type:'Model' # Test based on type
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slide2_assets = main.find slide:2 # Test based on slide presence
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rectangles = main.find attributes:{sourcepath:'#Rectangle'} # Test based on attribute values
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master_models = main.find type:'Model', master:true # Combine any tests
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slide2_rects = main.find type:'Model', slide:2, attributes:{sourcepath:'#Rectangle'}
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gamecovers = main.find name:'Game Cover'
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pistons = main.find name:/^Piston/ # Regexes allow easy batch finding
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bottom_row = main.find attributes:{position:[nil,-200,nil]}
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red_materials = main.find type:'Material', attributes:{diffuse:[1,0,0] }
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# Restricting the search to a sub-tree
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group = main/"Scene.Layer.Group"
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group_models = group.find type:'Model' # Original asset is never in the results
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group_models = main.find under:group, type:'Model' # Alternative sub-tree limit using `under`
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# Iterate the results as they are found
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main.find type:'Model', name:/^Piston/ do |model, index|
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show "Model #{index} is named #{model.name}"
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end
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```
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Notes:
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* `nil` inside an array is a "wildcard" value, allowing you to test only specific values
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* Numbers (both in vectors/colors/rotations and float/long values) must only be within `0.001` to match.
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* _For example, `attributes:{diffuse:[1,0,0]}` will match a color with `diffuse=".9997 0.0003 0"`_
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* Results of `find` are always in scene-graph order.
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## Working with References
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```ruby
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uia 'MyApp.uia'
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mat1 = app/"main:Scene.Layer.Sphere.Material" # A normal UIC Material
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mat2 = app/"main:Scene.Layer.Cube.Material" # A normal UIC Material
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p mat2.type #=> "Material"
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ref = mat2.replace_with_referenced_material # A very specific method :)
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p ref.properties['referencedmaterial'].type #=> "ObjectRef"
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p ref['referencedmaterial',0].object #=> nil
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p ref['referencedmaterial',0].type #=> :absolute
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ref['referencedmaterial',0].object = mat1 #=> Sets an absolute reference
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ref['referencedmaterial',0].type = :path #=> Use a relative path instead
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# Alternatively, you can omit the .object when setting the reference:
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# ref['referencedmaterial',0] = mat1
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mat3 = ref['referencedmaterial',1].object #=> Get the asset pointed to
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assert mat1 == mat3 #=> They are the same! It worked!
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app.save_all! #=> Write presentations in place
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```
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## Writing Assertions
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## Locating MetaData.xml
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RUIC needs access to a UIC `MetaData.xml` file to understand the properties in the various XML files.
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By default RUIC will look in the location specified by `RUIC::DEFAULTMETADATA`, e.g.
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`C:/Program Files (x86)/NVIDIA Corporation/UI Composer 8.0/res/DataModelMetadata/en-us/MetaData.xml`
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If this file is in another location, you can tell the script where to find it either:
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* on the command line: `ruic -m path/to/MetaData.xml myscript.ruic`
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* in your ruic script: `metadata 'path/to/MetaData.xml' # before any 'app' commands`
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# Known Limitations (aka TODO)
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_In decreasing priority…_
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- Report on image assets, their sizes
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- Report used assets (and where they are used)
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- Report unused assets (in a format suitable for automated destruction)
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- Report missing assets (and who was looking for them)
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- Gobs more unit tests
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- Parse .material files
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- Navigate through scene graph hierarchy (parent, children)
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- Parse .lua files (in case one references an image)
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- Parse render plugins
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- Read/edit animation tracks
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- Find all colors, and where they are used
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- Path to element
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- `element/'relative.path.resolving'`
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- Visual actions for State Machines
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- Create new presentation assets (e.g. add a new sphere)
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- Modify the scene graph of presentations
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- Create new presentations/applications from code
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- Report on image asset file formats (e.g. find PNGs, find DXT1 vs DXT3 vs DXT Luminance…)
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# History
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* _In development, no releases yet._
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# License & Contact
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RUIC is copyright ©2014 by Gavin Kistner and is licensed under the [MIT License][3]. See the `LICENSE` file for more details.
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For bugs or feature requests please open [issues on GitHub][4]. For other communication you can [email the author directly](mailto:!@phrogz.net?subject=RUIC).
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[1]: http://uicomposer.nvidia.com
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[2]: http://nokogiri.org
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[3]: http://opensource.org/licenses/MIT
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[4]: https://github.com/Phrogz/RUIC/issues
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data/bin/ruic
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#!/usr/bin/env ruby
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begin
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require 'ruic'
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rescue LoadError
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require 'rubygems'
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require 'ruic'
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end
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USAGE = <<ENDUSAGE
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Usage:
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ruic [-h] [-v] [-m /path/to/MetaData.xml] myscript.ruic
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ENDUSAGE
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HELP = <<ENDHELP
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-h, --help Show this help.
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-v, --version Show the version number (#{RUIC::VERSION}).
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-m, --metadata The path to use for MetaData.xml
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Default: #{RUIC::DEFAULTMETADATA}
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Will be overridden by any `metadata` call in your script.
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ENDHELP
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ARGS = {}
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UNFLAGGED_ARGS = [ :script ]
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next_arg = UNFLAGGED_ARGS.first
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ARGV.each do |arg|
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case arg
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when '-h','--help' then ARGS[:help] = true
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when '-v','--version' then ARGS[:version] = true
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when '-m','--metadata' then next_arg = :meta
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else
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+
if next_arg
|
33
|
+
ARGS[next_arg] = arg
|
34
|
+
UNFLAGGED_ARGS.delete( next_arg )
|
35
|
+
end
|
36
|
+
next_arg = UNFLAGGED_ARGS.first
|
37
|
+
end
|
38
|
+
end
|
39
|
+
|
40
|
+
puts "RUIC v#{RUIC::VERSION}" if ARGS[:version]
|
41
|
+
|
42
|
+
if ARGS[:help] || !ARGS[:script]
|
43
|
+
puts USAGE unless ARGS[:version]
|
44
|
+
puts HELP if ARGS[:help]
|
45
|
+
exit ARGS[:help] ? 0 : 1
|
46
|
+
end
|
47
|
+
|
48
|
+
if ARGS[:meta]
|
49
|
+
RUIC::DEFAULTMETADATA.replace File.expand_path(ARGS[:meta])
|
50
|
+
end
|
51
|
+
|
52
|
+
RUIC(ARGS[:script])
|
data/gui/MetaData.xml
ADDED
@@ -0,0 +1,387 @@
|
|
1
|
+
<?xml version="1.0" encoding="UTF-8" ?>
|
2
|
+
<MetaData>
|
3
|
+
<Category name="Custom Events" description="Custom events exposed on the behavior." icon="Objects-Behavior-Normal.png" highlightIcon="Objects-Behavior-Highlight.png" />
|
4
|
+
<Category name="Default" description="Default events on all objects" icon="Objects-Folder-Highlight.png" highlightIcon="Objects-Folder-Highlight.png" />
|
5
|
+
<Category name="Gesture" description="Input from the touch screen or the mouse" icon="Objects-Folder-Highlight.png" highlightIcon="Objects-Folder-Highlight.png" />
|
6
|
+
<Category name="Slide" description="Events generated when a slide is changing." icon="Objects-Folder-Normal.png" highlightIcon="Objects-Folder-Highlight.png" />
|
7
|
+
<Category name="Asset" description="Handlers exposed on the asset." icon="Objects-Folder-Normal.png" highlightIcon="Objects-Folder-Highlight.png" />
|
8
|
+
<Category name="Custom Handlers" description="Custom Handlers exposed on the behavior." icon="Objects-Behavior-Normal.png" highlightIcon="Objects-Behavior-Highlight.png" />
|
9
|
+
<Category name="Time" description="Handlers exposed on the asset's time." icon="Objects-Folder-Normal.png" highlightIcon="Objects-Folder-Highlight.png" />
|
10
|
+
<Alias>
|
11
|
+
<Property name="name" formalName="Name" type="String" default="Alias" hidden="True" />
|
12
|
+
<Property name="referencednode" formalName="Reference" description="Original element (e.g. group, component, model) to clone" type="ObjectRef" />
|
13
|
+
</Alias>
|
14
|
+
<Asset>
|
15
|
+
<Property name="starttime" formalName="Start Time" type="Long" hidden="True" />
|
16
|
+
<Property name="endtime" formalName="End Time" type="Long" default="10000" hidden="True" />
|
17
|
+
<Property name="eyeball" formalName="Visible" type="Boolean" default="True" hidden="True" />
|
18
|
+
<Property name="shy" formalName="Shy" type="Boolean" hidden="True" />
|
19
|
+
<Property name="sourcepath" type="String" hidden="True" />
|
20
|
+
<Property name="importfile" type="String" hidden="True" />
|
21
|
+
|
22
|
+
<Handler name="Set Property" category="Asset" description="Set a property to a new value.">
|
23
|
+
<Argument name="Property Name" formalName="Property" description="Property to change" type="Slide" argumentType="Property" />
|
24
|
+
<Argument name="Property Value" formalName="New Value" description="New value for the property" type="None" argumentType="Dependent" />
|
25
|
+
</Handler>
|
26
|
+
<Handler name="Fire Event" category="Asset" description="Fire an event on the target.">
|
27
|
+
<Argument name="Event" description="The event to fire" type="None" argumentType="Event" />
|
28
|
+
</Handler>
|
29
|
+
</Asset>
|
30
|
+
<Behavior>
|
31
|
+
<Property name="name" formalName="Name" type="String" default="Behavior" hidden="True" />
|
32
|
+
</Behavior>
|
33
|
+
<Camera>
|
34
|
+
<Property name="name" formalName="Name" type="String" default="Camera" hidden="True" />
|
35
|
+
<Property name="opacity" formalName="Opacity" min="0" max="100" default="100" hidden="True" />
|
36
|
+
<Property name="orthographic" formalName="Orthographic" description="Remove all perspective from the camera?" type="Boolean" animatable="False" />
|
37
|
+
<Property name="position" formalName="Position" description="Location in local space" type="Vector" default="0 0 -600" />
|
38
|
+
<Property name="rotation" formalName="Rotation" description="Rotation around local axes" type="Rotation" />
|
39
|
+
<Property name="scale" formalName="Scale" description="Size adjustments along local axes" type="Vector" default="1 1 1" />
|
40
|
+
<Property name="pivot" formalName="Pivot" description="Offset of the contents away from the local center" type="Vector" />
|
41
|
+
<Property name="fov" formalName="Field of View" description="Viewing angle of the camera (how much it can see)" min="1" max="180" default="60">
|
42
|
+
<ShowIfEqual property="orthographic" value="False"/>
|
43
|
+
</Property>
|
44
|
+
<Property name="clipnear" formalName="Clipping Start" description="Near distance at which objects disappear" min="1" max="1000" default="10" />
|
45
|
+
<Property name="clipfar" formalName="Clipping End" description="Far distance at which objects disappear" default="5000" />
|
46
|
+
<Property name="scalemode" formalName="Scale Mode" description="Render more content as the layer expands (same size) or scale up the content (fit)" list="Same Size:Fit:Fit Horizontal:Fit Vertical" default="Fit" />
|
47
|
+
<Property name="scaleanchor" formalName="Scale Anchor" description="Corner of the content to pin as the layer size changes" list="Center:N:NE:E:SE:S:SW:W:NW" default="Center"/>
|
48
|
+
</Camera>
|
49
|
+
<Component>
|
50
|
+
<Property name="name" formalName="Name" type="String" default="Component" hidden="True" />
|
51
|
+
</Component>
|
52
|
+
<Effect>
|
53
|
+
<Property name="name" formalName="Name" type="String" default="Effect" hidden="True" />
|
54
|
+
</Effect>
|
55
|
+
<Group>
|
56
|
+
<Property name="name" formalName="Name" type="String" default="Group" hidden="True" />
|
57
|
+
<Property name="sourcepath" formalName="Import" description="Path to the source of this group" type="Import" />
|
58
|
+
</Group>
|
59
|
+
<Image>
|
60
|
+
<!--Images and materials don't have lifetimes, so we use a value that we know just won't cause any issues-->
|
61
|
+
<Property name="endtime" formalName="End Time" type="Long" default="2147483647" hidden="True" />
|
62
|
+
<Property name="name" formalName="Name" type="String" default="Image" hidden="True" />
|
63
|
+
<Property name="scaleu" formalName="U Repeat" description="Number of times the image is tiled on the U direction of the material" default="1" />
|
64
|
+
<Property name="scalev" formalName="V Repeat" description="Number of times the image is tiled on the V direction of the material" default="1" />
|
65
|
+
<Property name="mappingmode" formalName="Texture Mapping" description="How the image is applied to the material" list="UV Mapping:Environmental Mapping:Light Probe" default="UV Mapping" />
|
66
|
+
<Property name="tilingmodehorz" formalName="U Tiling" description="How the image is tiled in the U direction" list="Tiled:Mirrored:No Tiling" default="No Tiling" />
|
67
|
+
<Property name="tilingmodevert" formalName="V Tiling" description="How the image is tiled in the V direction" list="Tiled:Mirrored:No Tiling" default="No Tiling" />
|
68
|
+
<Property name="rotationuv" formalName="UV Rotation" description="Rotate the image's coordinates" />
|
69
|
+
<Property name="positionu" formalName="U Position" description="Offset of the image along the U direction of the material" />
|
70
|
+
<Property name="positionv" formalName="V Position" description="Offset of the image along the V direction of the material" />
|
71
|
+
<Property name="pivotu" formalName="U Pivot" description="Offset the image in the U direction without affecting rotation center" />
|
72
|
+
<Property name="pivotv" formalName="V Pivot" description="Offset the image in the V direction without affecting rotation center" />
|
73
|
+
<Property name="subpresentation" formalName="Sub-Presentation" description="Presentation (or plugin) to use instead of the image" type="Renderable" />
|
74
|
+
</Image>
|
75
|
+
<Layer>
|
76
|
+
<Property name="name" formalName="Name" type="String" default="Layer" hidden="True" />
|
77
|
+
<Property name="disabledepthtest" formalName="Disable Depth Test" description="Optimize render speed for layers with mostly transparent objects?" type="Boolean" animatable="False"/>
|
78
|
+
<Property name="progressiveaa" formalName="Progressive AA" description="Improves the visual quality when no items are moving" list="None:2x:4x:8x" default="None" />
|
79
|
+
<Property name="multisampleaa" formalName="Multisample AA" description="Improves geometry quality, e.g. silhouettes." list="None:2x:4x" default="None" />
|
80
|
+
<Property name="temporalaa" formalName="Temporal AA" description="Improve overall quality using camera jittering and frame blending?" type="Boolean" default="False"/>
|
81
|
+
<Property name="background" formalName="Layer Background" description="The color to use for the layer each frame" list="Transparent:SolidColor:Unspecified" default="Transparent" />
|
82
|
+
<Property name="backgroundcolor" formalName="Background Color" description="The background color for the layer" type="Color" animatable="False">
|
83
|
+
<ShowIfEqual property="background" value="SolidColor"/>
|
84
|
+
</Property>
|
85
|
+
<Property name="horzfields" formalName="Horizontal Fields" description="Properties to use to control the horizontal size and placement" list="Left/Width:Left/Right:Width/Right" default="Left/Width" />
|
86
|
+
<Property name="left" formalName="Left" description="Distance between presentation and layer left edges">
|
87
|
+
<ShowIfEqual property="horzfields" value="Left/Width"/>
|
88
|
+
<ShowIfEqual property="horzfields" value="Left/Right"/>
|
89
|
+
</Property>
|
90
|
+
<Property name="leftunits" formalName="Left Units" description="Left distance is percent of overall width or absolute pixels" list="percent:pixels" default="percent">
|
91
|
+
<ShowIfEqual property="horzfields" value="Left/Width"/>
|
92
|
+
<ShowIfEqual property="horzfields" value="Left/Right"/>
|
93
|
+
</Property>
|
94
|
+
<Property name="width" formalName="Width" description="Overall layer width" default="100">
|
95
|
+
<ShowIfEqual property="horzfields" value="Left/Width"/>
|
96
|
+
<ShowIfEqual property="horzfields" value="Width/Right"/>
|
97
|
+
</Property>
|
98
|
+
<Property name="widthunits" formalName="Width Units" description="Width is percent of overall width or absolute pixels" list="percent:pixels" default="percent">
|
99
|
+
<ShowIfEqual property="horzfields" value="Left/Width"/>
|
100
|
+
<ShowIfEqual property="horzfields" value="Width/Right"/>
|
101
|
+
</Property>
|
102
|
+
<Property name="right" formalName="Right" description="Distance between presentation and layer right edges">
|
103
|
+
<ShowIfEqual property="horzfields" value="Left/Right"/>
|
104
|
+
<ShowIfEqual property="horzfields" value="Width/Right"/>
|
105
|
+
</Property>
|
106
|
+
<Property name="rightunits" formalName="Right Units" description="Right distance is percent of overall width or absolute pixels" list="percent:pixels" default="percent">
|
107
|
+
<ShowIfEqual property="horzfields" value="Left/Right"/>
|
108
|
+
<ShowIfEqual property="horzfields" value="Width/Right"/>
|
109
|
+
</Property>
|
110
|
+
<Property name="vertfields" formalName="Vertical Fields" description="Properties to use to control the vertical size and placement" list="Top/Height:Top/Bottom:Height/Bottom" default="Top/Height" />
|
111
|
+
<Property name="top" formalName="Top" description="Distance between presentation and layer top edges.">
|
112
|
+
<ShowIfEqual property="vertfields" value="Top/Height"/>
|
113
|
+
<ShowIfEqual property="vertfields" value="Top/Bottom"/>
|
114
|
+
</Property>
|
115
|
+
<Property name="topunits" formalName="Top Units" description="Top distance is percent of overall height or absolute pixels" list="percent:pixels" default="percent">
|
116
|
+
<ShowIfEqual property="vertfields" value="Top/Height"/>
|
117
|
+
<ShowIfEqual property="vertfields" value="Top/Bottom"/>
|
118
|
+
</Property>
|
119
|
+
<Property name="height" formalName="Height" description="Overall layer height." default="100">
|
120
|
+
<ShowIfEqual property="vertfields" value="Top/Height"/>
|
121
|
+
<ShowIfEqual property="vertfields" value="Height/Bottom"/>
|
122
|
+
</Property>
|
123
|
+
<Property name="heightunits" formalName="Height Units" description="Height is percent of overall height or absolute pixels" list="percent:pixels" default="percent">
|
124
|
+
<ShowIfEqual property="vertfields" value="Top/Height"/>
|
125
|
+
<ShowIfEqual property="vertfields" value="Height/Bottom"/>
|
126
|
+
</Property>
|
127
|
+
<Property name="bottom" formalName="Bottom" description="Distance between presentation and layer bottom edges">
|
128
|
+
<ShowIfEqual property="vertfields" value="Top/Bottom"/>
|
129
|
+
<ShowIfEqual property="vertfields" value="Height/Bottom"/>
|
130
|
+
</Property>
|
131
|
+
<Property name="bottomunits" formalName="Bottom Units" description="Bottom distance is percent of overall height or absolute pixels" list="percent:pixels" default="percent">
|
132
|
+
<ShowIfEqual property="vertfields" value="Top/Bottom"/>
|
133
|
+
<ShowIfEqual property="vertfields" value="Height/Bottom"/>
|
134
|
+
</Property>
|
135
|
+
<Property name="sourcepath" formalName="Sub-Presentation" description="Presentation (or plugin) to render for this layer" type="Renderable" />
|
136
|
+
<!-- Restating the node properties so they appear at the bottom of the list because they won't be used quite as much -->
|
137
|
+
<!--CN - removing properties that may force the layer to render offscreen. We aren't ready to support this feature-->
|
138
|
+
<Property name="position" formalName="Position" description="Position" type="Vector" hidden="True"/>
|
139
|
+
<Property name="rotation" formalName="Rotation" description="Rotation" type="Rotation" hidden="True" />
|
140
|
+
<Property name="scale" formalName="Scale" description="Scale" type="Vector" default="1 1 1" hidden="True" />
|
141
|
+
<Property name="pivot" formalName="Pivot" description="Pivot" type="Vector" hidden="True" />
|
142
|
+
<Property name="opacity" formalName="Opacity" min="0" max="100" default="100" hidden="True" />
|
143
|
+
|
144
|
+
<Property name="aostrength" formalName="Ambient Occlusion" description="Amount of ambient occlusion shading to apply" min="0" max="100" default="0">
|
145
|
+
<ShowIfEqual property="sourcepath" value=""/>
|
146
|
+
</Property>
|
147
|
+
<Property name="aodistance" formalName="AO Distance" description="Size of the ambient occlusion shading" default="5">
|
148
|
+
<HideIfEqual property="aostrength" value="0"/>
|
149
|
+
<ShowIfEqual property="sourcepath" value=""/>
|
150
|
+
</Property>
|
151
|
+
<Property name="aosoftness" formalName="AO Softness" description="Magnitude of the blurring used to soften shading" min="0" max="50" default="50">
|
152
|
+
<HideIfEqual property="aostrength" value="0"/>
|
153
|
+
<ShowIfEqual property="sourcepath" value=""/>
|
154
|
+
</Property>
|
155
|
+
<Property name="aobias" formalName="AO Threshold" description="Remove AO from flat surfaces to prevent artifacts" default="0">
|
156
|
+
<HideIfEqual property="aostrength" value="0"/>
|
157
|
+
<ShowIfEqual property="sourcepath" value=""/>
|
158
|
+
</Property>
|
159
|
+
<Property name="aosamplerate" formalName="AO Sampling Rate" description="Quality of AO sampling" type="Long" default="2" min="2" max="4">
|
160
|
+
<HideIfEqual property="aostrength" value="0"/>
|
161
|
+
<ShowIfEqual property="sourcepath" value=""/>
|
162
|
+
</Property>
|
163
|
+
<Property name="aodither" formalName="AO Detail" description="Use close-range detail AO" type="Boolean" default="True">
|
164
|
+
<HideIfEqual property="aostrength" value="0"/>
|
165
|
+
<ShowIfEqual property="sourcepath" value=""/>
|
166
|
+
</Property>
|
167
|
+
|
168
|
+
<Property name="shadowstrength" formalName="Shadow Strength" description="Amount of shadowing to apply" min="0" max="100" default="0" hidden="True">
|
169
|
+
<ShowIfEqual property="sourcepath" value=""/>
|
170
|
+
</Property>
|
171
|
+
<Property name="shadowdist" formalName="Shadow Distance" description="Maximum distance to ray march for shadows test" default="10" hidden="True">
|
172
|
+
<HideIfEqual property="shadowstrength" value="0"/>
|
173
|
+
<ShowIfEqual property="sourcepath" value=""/>
|
174
|
+
</Property>
|
175
|
+
<Property name="shadowsoftness" formalName="Shadow Softness" description="Amount of softening of the shadow edges" min="0" max="100" default="100" hidden="True">
|
176
|
+
<HideIfEqual property="shadowstrength" value="0"/>
|
177
|
+
<ShowIfEqual property="sourcepath" value=""/>
|
178
|
+
</Property>
|
179
|
+
<Property name="shadowbias" formalName="Shadow Threshold" description="Remove self-shadowing from flat surfaces" default="0" hidden="True">
|
180
|
+
<HideIfEqual property="shadowstrength" value="0"/>
|
181
|
+
<ShowIfEqual property="sourcepath" value=""/>
|
182
|
+
</Property>
|
183
|
+
|
184
|
+
<Property name="lightprobe" formalName="Light Probe" description="Image used for image-based lighting and reflections" type="Image" />
|
185
|
+
<Property name="fastibl" formalName="Fast IBL" description="Use a faster approximation to image-based lighting" type="Boolean" default="True" hidden="True" />
|
186
|
+
<Property name="probehorizon" formalName="IBL Horizon Cutoff" description="Upper limit for horizon darkening of the light probe" min="-1" max="-0.001" default="-1">
|
187
|
+
<HideIfEqual property="lightprobe" value=""/>
|
188
|
+
</Property>
|
189
|
+
<Property name="lightprobe2" formalName="Secondary Light Probe" description="Image to blend over the primary light probe" type="Image">
|
190
|
+
<HideIfEqual property="lightprobe" value=""/>
|
191
|
+
</Property>
|
192
|
+
<Property name="probe2fade" formalName="Probe Crossfade" description="Blend amount between the primary and seconary probes" min="0.0" max="1.0" default="1.0">
|
193
|
+
<HideIfEqual property="lightprobe" value=""/>
|
194
|
+
<HideIfEqual property="lightprobe2" value=""/>
|
195
|
+
</Property>
|
196
|
+
<Property name="probe2window" formalName="Secondary Probe Window" description="Texture-U window size used for the moving window (for scrolling textures" min="0.01" max="1.0" default="1.0" hidden="True">
|
197
|
+
<HideIfEqual property="lightprobe" value=""/>
|
198
|
+
<HideIfEqual property="lightprobe2" value=""/>
|
199
|
+
</Property>
|
200
|
+
<Property name="probe2pos" formalName="Secondary Probe Offset" description="Texture-U window offset used for the moving window" default="0.5" hidden="True">
|
201
|
+
<HideIfEqual property="lightprobe" value=""/>
|
202
|
+
<HideIfEqual property="lightprobe2" value=""/>
|
203
|
+
</Property>
|
204
|
+
</Layer>
|
205
|
+
<Light>
|
206
|
+
<Property name="name" formalName="Name" type="String" default="Light" hidden="True" />
|
207
|
+
<Property name="opacity" formalName="Opacity" min="0" max="100" default="100" hidden="True" />
|
208
|
+
<Property name='scope' formalName="Scope" description="Sub portion of the scene graph this light affects. No object means entire scene graph" type='ObjectRef' />
|
209
|
+
<Property name="lighttype" formalName="Light Type" description="Type of illumination to use" list="Directional:Point:Area" default="Directional" />
|
210
|
+
<Property name="position" formalName="Position" description="Location in local space" type="Vector"/>
|
211
|
+
<Property name="rotation" formalName="Rotation" description="Rotation around local axes" type="Rotation" />
|
212
|
+
<Property name="scale" formalName="Scale" description="Size adjustments along local axes" type="Vector" default="1 1 1" />
|
213
|
+
<Property name="pivot" formalName="Pivot" description="Offset of the contents away from the local center" type="Vector" />
|
214
|
+
<Property name="lightdiffuse" formalName="Light Color" description="Color of diffuse lighting effect" type="Color" default="1 1 1"/>
|
215
|
+
<Property name="lightspecular" formalName="Specular Color" description="Color of specular lighting highlights" type="Color" default="1 1 1"/>
|
216
|
+
<Property name="lightambient" formalName="Ambient Color" description="Color of unlit areas (black for none)" type="Color"/>
|
217
|
+
<Property name="brightness" formalName="Brightness" description="Strength of the light" default="100"/>
|
218
|
+
<Property name="linearfade" formalName="Linear Fade" description="Falloff of the point light" min="0" max="100">
|
219
|
+
<ShowIfEqual property="lighttype" value="Point"/>
|
220
|
+
</Property>
|
221
|
+
<Property name="expfade" formalName="Exponential Fade" description="Additional falloff" min="0" max="100">
|
222
|
+
<ShowIfEqual property="lighttype" value="Point"/>
|
223
|
+
</Property>
|
224
|
+
<Property name="areawidth" formalName="Width" description="Width of the surface of the area light" min="0" default="100" hidden="True">
|
225
|
+
<ShowIfEqual property="lighttype" value="Area"/>
|
226
|
+
</Property>
|
227
|
+
<Property name="areaheight" formalName="Height" description="Height of the surface of the area light" min="0" default="100" hidden="True">
|
228
|
+
<ShowIfEqual property="lighttype" value="Area"/>
|
229
|
+
</Property>
|
230
|
+
</Light>
|
231
|
+
<MaterialBase>
|
232
|
+
<Property name="name" formalName="Name" type="String" default="MaterialBase" hidden="True" />
|
233
|
+
</MaterialBase>
|
234
|
+
<Material>
|
235
|
+
<Property name="name" formalName="Name" type="String" default="Material" hidden="True" />
|
236
|
+
<Property name="shaderlighting" formalName="Lighting" description="Light model; (vertex is faster but does not support some effects)" list="Vertex:Pixel:None" default="Vertex" />
|
237
|
+
<Property name="blendmode" formalName="Blending Mode" description="How this material blends with content behind it" list="Normal:Screen:Multiply" default="Normal" />
|
238
|
+
<Property name="diffuse" formalName="Diffuse Color" description="Color when lit from any direction" type="Color" default="1 1 1" />
|
239
|
+
<Property name="diffusemap" formalName="Diffuse Map" description="Image to multiply with diffuse color" type="Image" />
|
240
|
+
<Property name="diffusemap2" formalName="Diffuse Map 2" description="Image to multiply with diffuse color" type="Image" />
|
241
|
+
<Property name="diffusemap3" formalName="Diffuse Map 3" description="Image to multiply with diffuse color" type="Image" />
|
242
|
+
<Property name="specularreflection" formalName="Specular Reflection" description="Image to use as a faked reflection" type="Image" />
|
243
|
+
<Property name="speculartint" formalName="Specular Tint" type="Color" description="Coloration applied to specular reflections" default="1 1 1"/>
|
244
|
+
<Property name="specularamount" formalName="Specular Amount" description="Amount of shine/gloss" />
|
245
|
+
<Property name="specularmap" formalName="Specular Map" description="Image to vary the specular amount across the material" type="Image">
|
246
|
+
<HideIfEqual property="specularamount" value='0'/>
|
247
|
+
</Property>
|
248
|
+
<Property name="specularmodel" formalName="Specular Model" description="Equation to use when calculating specular highlights for CG lights" list="Default:KGGX:KWard" default="Default">
|
249
|
+
<HideIfEqual property="specularamount" value='0'/>
|
250
|
+
</Property>
|
251
|
+
<Property name="specularroughness" formalName="Specular Roughness" description="Softening applied to reflections and highlights" min='0.001' max='1'>
|
252
|
+
<HideIfEqual property="specularamount" value='0'/>
|
253
|
+
</Property>
|
254
|
+
<Property name="fresnelPower" formalName="Fresnel Power" description="Damping of head-on reflections" />
|
255
|
+
<Property name="ior" formalName="Index of Refraction" description="Angle at which fresnel reflection damping applies" min="0" max="1" default=".2">
|
256
|
+
<HideIfEqual property="fresnelPower" value="0"/>
|
257
|
+
</Property>
|
258
|
+
<Property name="bumpmap" formalName="Bump Map" description="Grayscale image simulating roughness in the lighting" type="Image"/>
|
259
|
+
<Property name="normalmap" formalName="Normal Map" description="Special RGB image describing surface roughness" type="Image"/>
|
260
|
+
<Property name="bumpamount" formalName="Bump Amount" description="Strength of bump/normal map effect" type="float" default=".5"/>
|
261
|
+
<Property name="displacementmap" formalName="Displacement Map" description="Grayscale image used to offset vertices of the geometry" type="Image"/>
|
262
|
+
<Property name="displaceamount" formalName="Displacement Amount" description="Distance to offset vertices" type="float" default="20">
|
263
|
+
<HideIfEqual property="displacementmap" value=""/>
|
264
|
+
</Property>
|
265
|
+
<Property name="opacity" formalName="Opacity" description="Visibility of the geometry for this material." min="0" max="100" default="100" />
|
266
|
+
<Property name="opacitymap" formalName="Opacity Map" description="Image to vary the opacity across the material" type="Image" />
|
267
|
+
<Property name="emissivepower" formalName="Emissive Power" description="Amount of self-illumination for this material (will not light other objects)" />
|
268
|
+
<Property name="emissivemap" formalName="Emissive Map" description="Image to vary the emissive power across the material" type="Image" />
|
269
|
+
<Property name="translucencymap" formalName="Translucency Map" description="Grayscale image controlling how much light can pass through the material from behind" type="Image"/>
|
270
|
+
<Property name="translucentfalloff" formalName="Translucent Falloff" type="float" default="1">
|
271
|
+
<HideIfEqual property="translucencymap" value=""/>
|
272
|
+
</Property>
|
273
|
+
<Property name="diffuselightwrap" formalName="Diffuse Light Wrap" type="float" min='0.0' max='1.0'>
|
274
|
+
<HideIfEqual property="translucencymap" value=""/>
|
275
|
+
</Property>
|
276
|
+
</Material>
|
277
|
+
<ReferencedMaterial>
|
278
|
+
<Property name="name" formalName="Name" type="String" default="Material" hidden="True" />
|
279
|
+
<Property name="referencedmaterial" formalName="Referenced Material" description="Material to use all settings from" type="ObjectRef" />
|
280
|
+
</ReferencedMaterial>
|
281
|
+
<Model>
|
282
|
+
<Property name="name" formalName="Name" type="String" default="Model" hidden="True" />
|
283
|
+
<Property name="sourcepath" formalName="Mesh" description="Geometry to use for this model" type="Mesh" />
|
284
|
+
<Property name="poseroot" hidden="True" type="Long" default="-1" />
|
285
|
+
<Property name="tessellation" formalName="Tessellation Mode" description="Type of tessellation to subdivide the geometry" list="None:Linear:Phong:NPatch" default="None" />
|
286
|
+
<Property name="edgetess" formalName="Edge Tessellation Value" description="Max Tessellation amount" min="1" max="64" default="4">
|
287
|
+
<HideIfEqual property="tessellation" value="None"/>
|
288
|
+
</Property>
|
289
|
+
<Property name="innertess" formalName="Inner Tessellation Value" description="Min Tessellation amount" min="1" max="64" default="4">
|
290
|
+
<HideIfEqual property="tessellation" value="None"/>
|
291
|
+
</Property>
|
292
|
+
</Model>
|
293
|
+
<Node>
|
294
|
+
<Event name="onPressureDown" category="Gesture" />
|
295
|
+
<Event name="onPressureUp" category="Gesture" />
|
296
|
+
<Event name="onTap" category="Gesture" />
|
297
|
+
<Event name="onSingleTap" category="Gesture" />
|
298
|
+
<Event name="onDoubleTap" category="Gesture" />
|
299
|
+
<Event name="onOnePointDragStart" category="Gesture" />
|
300
|
+
<Event name="onOnePointDrag" category="Gesture" />
|
301
|
+
<Event name="onOnePointDragRelease" category="Gesture" />
|
302
|
+
<Event name="onTwoPointDragStart" category="Gesture" />
|
303
|
+
<Event name="onTwoPointDrag" category="Gesture" />
|
304
|
+
<Event name="onTwoPointDragRelease" category="Gesture" />
|
305
|
+
<Event name="onSwipeLeft" category="Gesture" />
|
306
|
+
<Event name="onSwipeRight" category="Gesture" />
|
307
|
+
<Event name="onSwipeUp" category="Gesture" />
|
308
|
+
<Event name="onSwipeDown" category="Gesture" />
|
309
|
+
<Event name="onTwoPointSwipeLeft" category="Gesture" />
|
310
|
+
<Event name="onTwoPointSwipeRight" category="Gesture" />
|
311
|
+
<Event name="onTwoPointSwipeUp" category="Gesture" />
|
312
|
+
<Event name="onTwoPointSwipeDown" category="Gesture" />
|
313
|
+
|
314
|
+
<Property name="position" formalName="Position" description="Location in local space" type="Vector"/>
|
315
|
+
<Property name="rotation" formalName="Rotation" description="Rotation around local axes" type="Rotation" />
|
316
|
+
<Property name="scale" formalName="Scale" description="Size adjustments along local axes" type="Vector" default="1 1 1" />
|
317
|
+
<Property name="pivot" formalName="Pivot" description="Offset of the contents away from the local center" type="Vector" />
|
318
|
+
<Property name="opacity" formalName="Opacity" description="How much the element (and its children) occlude items behind them" min="0" max="100" default="100" />
|
319
|
+
<Property name="rotationorder" formalName="Rotation Order" description="Rotation Order" list="XYZ:YZX:ZXY:XZY:YXZ:ZYX:XYZr:YZXr:ZXYr:XZYr:YXZr:ZYXr" default="YXZ" hidden="True"/>
|
320
|
+
<Property name="orientation" formalName="Orientation" description="Orientation" list="Left Handed:Right Handed" default="Left Handed" hidden="True"/>
|
321
|
+
<Property name="boneid" type="Long" hidden="True" default="-1" />
|
322
|
+
<Property name="ignoresparent" type="Boolean" hidden="True" default="False" />
|
323
|
+
</Node>
|
324
|
+
<RenderPlugin>
|
325
|
+
<Property name="name" formalName="Name" type="String" default="RenderPlugin" hidden="True" />
|
326
|
+
</RenderPlugin>
|
327
|
+
<Scene>
|
328
|
+
<Property name="name" formalName="Name" type="String" default="Scene" hidden="True" />
|
329
|
+
<Property name="bgcolorenable" formalName="Use Background" description="Clear the contents to a solid color before each frame?" type="Boolean" default="True" />
|
330
|
+
<Property name="backgroundcolor" formalName="Background Color" description="Color to use for the background" type="Color" animatable="False">
|
331
|
+
<ShowIfEqual property="bgcolorenable" value="True"/>
|
332
|
+
</Property>
|
333
|
+
<Event name="onPressureDown" category="Gesture" />
|
334
|
+
<Event name="onPressureUp" category="Gesture" />
|
335
|
+
<Event name="onTap" category="Gesture" />
|
336
|
+
<Event name="onSingleTap" category="Gesture" />
|
337
|
+
<Event name="onDoubleTap" category="Gesture" />
|
338
|
+
<Event name="onOnePointDragStart" category="Gesture" />
|
339
|
+
<Event name="onOnePointDrag" category="Gesture" />
|
340
|
+
<Event name="onOnePointDragRelease" category="Gesture" />
|
341
|
+
<Event name="onTwoPointDragStart" category="Gesture" />
|
342
|
+
<Event name="onTwoPointDrag" category="Gesture" />
|
343
|
+
<Event name="onTwoPointDragRelease" category="Gesture" />
|
344
|
+
<Event name="onSwipeLeft" category="Gesture" />
|
345
|
+
<Event name="onSwipeRight" category="Gesture" />
|
346
|
+
<Event name="onSwipeUp" category="Gesture" />
|
347
|
+
<Event name="onSwipeDown" category="Gesture" />
|
348
|
+
<Event name="onTwoPointSwipeLeft" category="Gesture" />
|
349
|
+
<Event name="onTwoPointSwipeRight" category="Gesture" />
|
350
|
+
<Event name="onTwoPointSwipeUp" category="Gesture" />
|
351
|
+
<Event name="onTwoPointSwipeDown" category="Gesture" />
|
352
|
+
</Scene>
|
353
|
+
<Slide>
|
354
|
+
<Property name="playmode" formalName="Play Mode" description="Action to take when reaching the end of all timebars on this slide" list="Stop at end:Looping:PingPong:Ping:Play Through To..." default="Stop at end" animatable="False" />
|
355
|
+
<Property name="playthroughto" formalName="Play Through To" description="Slide to go to after this one" type="StringListOrInt" list="Next:Previous" default="Next" animatable="False">
|
356
|
+
<ShowIfEqual property="playmode" value="Play Through To..."/>
|
357
|
+
</Property>
|
358
|
+
<Property name="initialplaystate" formalName="Initial Play State" description="Do animations start when coming to this slide?" list="Play:Pause" default="Play" animatable="False" />
|
359
|
+
</Slide>
|
360
|
+
<SlideOwner>
|
361
|
+
<Event name="onSlideEnter" category="Slide" description="Fired when the slide is changing" />
|
362
|
+
<Event name="onSlideExit" category="Slide" description="Fired when the slide is changing" />
|
363
|
+
<Handler name="Go to Time" category="Time" description="Set the current time on the component.">
|
364
|
+
<Argument name="Time" description="Time to go do" />
|
365
|
+
<Argument name="Pause" description="Pause playback at the new time?" type="Boolean" />
|
366
|
+
</Handler>
|
367
|
+
<Handler name="Play" category="Time" description="Start the component's time playing." />
|
368
|
+
<Handler name="Pause" category="Time" description="Pause the component's time." />
|
369
|
+
<Handler name="Go to Slide" category="Slide" description="Go to a specified slide of the component.">
|
370
|
+
<Argument name="Slide" description="Target slide to go to" type="Slide" argumentType="Slide" />
|
371
|
+
</Handler>
|
372
|
+
<Handler name="Next Slide" category="Slide" description="Activate the next slide of the component." />
|
373
|
+
<Handler name="Previous Slide" category="Slide" description="Activate the previous slide of the component." />
|
374
|
+
<Handler name="Preceding Slide" category="Slide" description="Activate the slide that was previously active." />
|
375
|
+
</SlideOwner>
|
376
|
+
<Text>
|
377
|
+
<Property name="name" formalName="Name" type="String" default="Text" hidden="True" />
|
378
|
+
<Property name="textstring" formalName="Text String" description="Text String" type="MultiLineString" default="Text" />
|
379
|
+
<Property name="textcolor" formalName="Text Color" description="Text Color" type="Color" default="1 1 1" />
|
380
|
+
<Property name="font" formalName="Font" description="Font" type="Font" default="Arimo-Regular" />
|
381
|
+
<Property name="size" formalName="Font Size" description="Font Size" type="FontSize" default="24" animatable="False" />
|
382
|
+
<Property name="horzalign" formalName="Horizontal Alignment" description="Horizontal Alignment" list="Left:Center:Right" default="Center" />
|
383
|
+
<Property name="vertalign" formalName="Vertical Alignment" description="Vertical Alignment" list="Top:Middle:Bottom" default="Middle" />
|
384
|
+
<Property name="leading" formalName="Leading" description="Leading" />
|
385
|
+
<Property name="tracking" formalName="Tracking" description="Tracking" />
|
386
|
+
</Text>
|
387
|
+
</MetaData>
|