PlayRockPaperScissorsGame 2.4.3 → 2.4.4
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- checksums.yaml +4 -4
- checksums.yaml.gz.sig +0 -0
- data.tar.gz.sig +0 -0
- data/.gitignore +1 -0
- data/docs/CODE_OF_CONDUCT.md +1 -1
- data/docs/CONTRIBUTING.md +1 -1
- data/docs/Code.md +5 -6
- data/docs/Comparing_Code.md +228 -0
- data/docs/How_to_Build.md +1 -1
- data/docs/Testing.md +1 -1
- data/docs/_layouts/default.html +2 -0
- data/docs/_site/CODE_OF_CONDUCT.html +4 -1
- data/docs/_site/CONTRIBUTING.html +4 -1
- data/docs/_site/Code.html +8 -6
- data/docs/_site/Comparing_Code.html +296 -0
- data/docs/_site/How_to_Build.html +4 -1
- data/docs/_site/Testing.html +4 -1
- data/docs/_site/assets/css/pace.css +197 -0
- data/docs/_site/assets/js/pace.min.js +2 -0
- data/docs/_site/index.html +4 -1
- data/docs/assets/css/pace.css +197 -0
- data/docs/assets/js/pace.min.js +2 -0
- data/docs/index.md +1 -1
- data/lib/rps/version.rb +1 -1
- data/rps.gemspec +1 -1
- metadata +7 -1
- metadata.gz.sig +0 -0
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data/.gitignore
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data/docs/CODE_OF_CONDUCT.md
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@@ -82,4 +82,4 @@ available at [http://contributor-covenant.org/version/1/4][version]
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## Site Nav
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[Home](./) | [How to Build](How_to_Build) | [Master Code](Code) | [Contributing](CONTRIBUTING) | [How to Test](Testing)
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[Home](./) | [Comparing Code](Comparing_Code) | [How to Build](How_to_Build) | [Master Code](Code) | [Contributing](CONTRIBUTING) | [How to Test](Testing)
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data/docs/CONTRIBUTING.md
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## Site Nav
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[Home](./) | [How to Build](How_to_Build) | [Master Code](Code) | [Code of Conduct](CODE_OF_CONDUCT) | [How to Test](Testing.md)
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[Home](./) | [Comparing Code](Comparing_Code) | [How to Build](How_to_Build) | [Master Code](Code) | [Code of Conduct](CODE_OF_CONDUCT) | [How to Test](Testing.md)
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data/docs/Code.md
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|====================================|
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=end
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-
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class PlayRockPaperScissorsGame # define master class
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module RockPaperScissors
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VERSION = "2.4.
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VERSION = "2.4.4" # define version constant
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end
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# intiate the colorize gem
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end
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end
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continue(Constants::INIT_STRINGS[0], Constants::INIT_STRINGS[1], Constants::INIT_STRINGS[2]) # call continue
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continue(Constants::INIT_STRINGS[0], Constants::INIT_STRINGS[1], Constants::INIT_STRINGS[2]) # call continue method
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def initialize # initialize variables
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@player_score = @computer_score = @ties = 0
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end
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puts ColorizedString["\nFinal score: player: #{@player_score}, "].colorize(:blue) +
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ColorizedString["computer: #{@computer_score} (ties: #{@ties})"].colorize(:blue)
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-
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# define a case for the final outcomes
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case PrivateMethods.final_outcome(@player_score, @computer_score)
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when :WIN
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puts ColorizedString["Player wins!"].colorize(:red)
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def player_outcome(plays) # define method for the player's outcome while passing in a parameter of type array
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return :WIN if Constants::WINNERS.include?(plays) # return a win if the one of the sub-arrays in the winners array is called
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return :LOSE if Constants::LOSERS.include?(plays) # return a loss if any of the mapped sub-arrays in the losers constant is present
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return :TIE if !:WIN | !:LOSE # return a tie if not (!
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return :TIE if !:WIN | !:LOSE # return a tie if not (!) win or if not loose
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end
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def final_outcome(pl,co) # define final outcome method
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return :WIN if pl > co
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## Site Nav
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[Home](./) | [How to Test](Testing) | [How to Build](How_to_Build) | [Contributing](CONTRIBUTING) | [Code of Conduct](CODE_OF_CONDUCT)
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[Home](./) | [Comparing Code](Comparing_Code) | [How to Test](Testing) | [How to Build](How_to_Build) | [Contributing](CONTRIBUTING) | [Code of Conduct](CODE_OF_CONDUCT)
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[//]: # (end markdown)
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---
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layout: default
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title: Comparing Code - Play Rock Paper Scissors Game
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---
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[//]: # (start markdown)
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# Comparing Beginner's RPS Code to Advanced RPS Code
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**Table of Contents**
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- [Comparing Beginner's RPS Code to Advanced RPS Code](#comparing-beginners-rps-code-to-advanced-rps-code)
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- [Beginner's Code](#beginners-code)
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- [Beginner's Code Pros](#beginners-code-pros)
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- [Beginner's Code Cons](#beginners-code-cons)
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- [What Beginner's Code Looks :ike](#what-beginners-code-looks-ike)
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- [Advanced Code](#advanced-code)
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- [Advanced Code Pros](#advanced-code-pros)
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- [Advanced Code Cons](#advanced-code-cons)
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- [What Advanced Code Looks Like](#what-advanced-code-looks-like)
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- [Site Nav](#site-nav)
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## Beginner's Code
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### Beginner's Code Pros
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+ Simple
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- Easy to understand
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* Short
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### Beginner's Code Cons
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+ Unorganized
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- Lacks modularization
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* Many `if`s and `else`s
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### What Beginner's Code Looks :ike
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__`% ruby beginner.rb`__
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[//]: # (end markdown)
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[//]: # (start ruby)
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```ruby
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options = ["rock", "paper", "scissors"]
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computer_choice = options[rand(options.length)]
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# the above line chooses a random pick in the options array, and the `options.length` means to choose from however many options there are in the `options` array
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puts "What's your choice?"
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puts "rock, paper, or scissors"
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user_input = gets.chomp.downcase # `gets.chomp` reads user input, .downcase is like `.toLowerCase()` in javascript
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loop do
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if (user_input == "rock" || user_input == "paper" || user_input == "scissors")
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if (user_input == computer_choice)
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puts "We got the same, let's keep playing!"
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elsif (user_input == "rock" && computer_choice == "scissors")
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puts "computer choice is: " + computer_choice + " , you win! :)"
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elsif (user_input == "rock" && computer_choice == "paper")
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puts "computer choice is: " + computer_choice + " ,computer wins :("
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elsif (user_input == "paper" && computer_choice == "scissors")
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puts "computer choice is: " + computer_choice + " ,computer wins :("
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elsif (user_input == "paper" && computer_choice == "rock")
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puts "computer choice is: " + computer_choice + " , you win! :)"
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elsif (user_input == "scissors" && computer_choice == "rock")
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puts "computer choice is: " + computer_choice + " ,computer wins :("
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elsif (user_input == "scissors" && computer_choice == "paper")
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puts "computer choice is: " + computer_choice + " , you win! :)"
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end
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else
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puts "Invalid choice, enter Rock, Paper, or Scissors"
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puts "What's your choice?"
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user_input = gets.chomp.downcase # have the user choose again
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end
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break # break the loop after all the above has been completed
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end
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```
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[//]: # (end ruby)
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[//]: # (start markdown)
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## Advanced Code
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### Advanced Code Pros
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+ Organized
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- Modularized
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* Structured
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### Advanced Code Cons
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+ Long
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- Hard to understand
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### What Advanced Code Looks Like
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__`% ruby advanced.rb`__
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[//]: # (end markdown)
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[//]: # (start ruby)
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```ruby
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class PlayRockPaperScissorsGame # define master class
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# intiate the colorize gem
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require "colorized_string"
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ColorizedString.colors # import colors; ex: red, green, blue
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ColorizedString.modes # import modes; ex: bold, italic, underline
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module Constants
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NTRY_TO_SYM = { # define constants from an entry to a symbol class
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'p' => :PAPER,
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'r' => :ROCK,
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's' => :SCISSORS
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}
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VALID_ENTRIES = NTRY_TO_SYM.keys # create valid entries
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COMPUTER_CHOICES = NTRY_TO_SYM.values # define computer choices
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WINNERS = [ # define winners
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# format: player choice, computer choice
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[:SCISSORS, :PAPER],
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[:PAPER , :ROCK],
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[:ROCK , :SCISSORS]
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]
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LOSERS = WINNERS.map { |pc,cc| [cc,pc] } # this will take the original WINNERS array and flip the symbols, thus returning a loss for the user/player
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INIT_STRINGS = [
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ColorizedString["You are about to enter a rock-paper-scissors best of 3 match."].colorize(:green),
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ColorizedString["Press the return/enter key to continue..."].colorize(:green),
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""
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]
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end
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protected_methods :Constants # make the constants module protected
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class << self # define a self calling method within the parent class
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def continue(str1,str2,str3) # pass in 3 parameters
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puts ColorizedString[str1].colorize(:color => :green)
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print ColorizedString[str2].colorize(:color => :green)
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gets # press enter or return to continue
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puts str3
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end
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end
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continue(Constants::INIT_STRINGS[0], Constants::INIT_STRINGS[1], Constants::INIT_STRINGS[2]) # call continue method
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def initialize # initialize variables
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@player_score = @computer_score = @ties = 0
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end
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def play(winning_score)
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while @player_score < winning_score && @computer_score < winning_score # both the computer's score and the player's score have to be less than the value passed in for the winning score at the end
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puts ColorizedString["Player score: #{@player_score}, "].colorize(:blue) +
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ColorizedString["Computer score: #{@computer_score}, Ties: #{@ties}"].colorize(:blue)
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player = PrivateMethods.player_choice
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computer = Constants::COMPUTER_CHOICES.sample # chooses a "random" option
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puts ColorizedString["\nPlayer chooses #{player.to_s.downcase}"].colorize(:blue)
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puts ColorizedString["Computer chooses #{computer.to_s.downcase}"].colorize(:blue)
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case PrivateMethods.player_outcome [player, computer] # define a reference call for player and computer for the arrays called in the player_outcome method
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when :WIN
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puts ColorizedString["#{player.to_s.capitalize} beats #{computer.to_s.downcase}, player wins the round"].colorize(:red)
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@player_score += 1 # @player_score = @player_score + 1
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when :LOSE
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puts ColorizedString["#{computer.to_s.capitalize} beats #{player.to_s.downcase}, computer wins the round"].colorize(:red)
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@computer_score += 1
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else # since there is only 1 option left, there is no need to define when :TIE
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puts ColorizedString["Tie, choose again"].colorize(:red)
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@ties += 1
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# since tie is not in the original pass-in argument for the while loop, it will not be affected by the winning score
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end
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end
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puts ColorizedString["\nFinal score: player: #{@player_score}, "].colorize(:blue) +
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ColorizedString["computer: #{@computer_score} (ties: #{@ties})"].colorize(:blue)
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# define a case for the final outcomes
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case PrivateMethods.final_outcome(@player_score, @computer_score)
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when :WIN
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puts ColorizedString["Player wins!"].colorize(:red)
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when :LOSE
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puts ColorizedString["Computer wins!"].colorize(:red)
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else
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puts ColorizedString["It's a tie!"].colorize(:red)
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end
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gets
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end
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module PrivateMethods
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class << self # make all methods below self calling methods of this class (PlayRockPaperScissorsGame) so that the other methods will not to call their parents of these methods
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def player_choice
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loop do # for loop with no arguments passed in
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print ColorizedString["Choose rock (r), paper (p) or scissors (s): "].colorize(:green)
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choice = gets.chomp.downcase # read user input and convert all to lower case
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# define valid and invalid entries by using an if else-if statement(s)
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if Constants::NTRY_TO_SYM.key?(choice) # if the NTRY_TO_SYM array's key is one of the keys defined in the original array
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return Constants::NTRY_TO_SYM[choice] # return the users choice
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elsif choice != Constants::VALID_ENTRIES # else if it is not one of the valid entries...
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puts ColorizedString["That entry is invalid. Please re-enter."].colorize(:red) # return an error message
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end
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# # one may also do this (albeit more useless):
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# case
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# when Constants::NTRY_TO_SYM.key?(choice)
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# return Constants::NTRY_TO_SYM[choice]
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# when choice != Constants::VALID_ENTRIES
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# puts ColorizedString["That entry is invalid. Please re-enter."].colorize(:green)
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# end
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end
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end
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def player_outcome(plays) # define method for the player's outcome while passing in a parameter of type array
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return :WIN if Constants::WINNERS.include?(plays) # return a win if the one of the sub-arrays in the winners array is called
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return :LOSE if Constants::LOSERS.include?(plays) # return a loss if any of the mapped sub-arrays in the losers constant is present
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return :TIE if !:WIN | !:LOSE # return a tie if not (!) win or if not loose
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end
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def final_outcome(pl,co) # define final outcome method
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return :WIN if pl > co
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return :LOSE if pl < co
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return :TIE if pl = co # this can never happen due to the code in the play method, but it is worth noting
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end
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end
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end
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private_methods :PrivateMethods # make the PrivateMethods module private
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|
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end
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PlayRockPaperScissorsGame.new.play(2) # call the play method and pass in 3 (0, 1, 2) for the winning score
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```
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[//]: # (end ruby)
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[//]: # (start markdown)
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------------
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## Site Nav
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[Home](./) | [Master Code](Code) | [How to Test](Testing) | [How to Build](How_to_Build) | [Contributing](CONTRIBUTING) | [Code of Conduct](CODE_OF_CONDUCT)
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<span class="k">class</span> <span class="nc">PlayRockPaperScissorsGame</span> <span class="c1"># define master class</span>
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<span class="n">continue</span><span class="p">(</span><span class="no">Constants</span><span class="o">::</span><span class="no">INIT_STRINGS</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="no">Constants</span><span class="o">::</span><span class="no">INIT_STRINGS</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="no">Constants</span><span class="o">::</span><span class="no">INIT_STRINGS</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> <span class="c1"># call continue
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<span class="nb">puts</span> <span class="no">ColorizedString</span><span class="p">[</span><span class="s2">"</span><span class="se">\n</span><span class="s2">Final score: player: </span><span class="si">#{</span><span class="vi">@player_score</span><span class="si">}</span><span class="s2">, "</span><span class="p">].</span><span class="nf">colorize</span><span class="p">(</span><span class="ss">:blue</span><span class="p">)</span> <span class="o">+</span>
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<span class="k">def</span> <span class="nf">player_outcome</span><span class="p">(</span><span class="n">plays</span><span class="p">)</span> <span class="c1"># define method for the player's outcome while passing in a parameter of type array</span>
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<span class="k">return</span> <span class="ss">:LOSE</span> <span class="k">if</span> <span class="no">Constants</span><span class="o">::</span><span class="no">LOSERS</span><span class="p">.</span><span class="nf">include?</span><span class="p">(</span><span class="n">plays</span><span class="p">)</span> <span class="c1"># return a loss if any of the mapped sub-arrays in the losers constant is present</span>
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<span class="k">return</span> <span class="ss">:TIE</span> <span class="k">if</span> <span class="o">!</span><span class="ss">:WIN</span> <span class="o">|</span> <span class="o">!</span><span class="ss">:LOSE</span> <span class="c1"># return a tie if not (!) win or if not loose</span>
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<h1 class="project-name">Play Rock Paper Scissors Game</h1>
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<h2 class="project-tagline">A Ruby Programmed Rock Paper Scissors Game</h2>
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<h1 id="comparing-beginners-rps-code-to-advanced-rps-code">Comparing Beginner’s RPS Code to Advanced RPS Code</h1>
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<li><a href="#beginners-code">Beginner’s Code</a>
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<li><a href="#beginners-code-pros">Beginner’s Code Pros</a></li>
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<li><a href="#beginners-code-cons">Beginner’s Code Cons</a></li>
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<li><a href="#advanced-code-pros">Advanced Code Pros</a></li>
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<li><a href="#advanced-code-cons">Advanced Code Cons</a></li>
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<li><a href="#what-advanced-code-looks-like">What Advanced Code Looks Like</a></li>
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<p><strong><code class="highlighter-rouge">% ruby beginner.rb</code></strong></p>
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<div class="language-ruby highlighter-rouge"><pre class="highlight"><code><span class="n">options</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"rock"</span><span class="p">,</span> <span class="s2">"paper"</span><span class="p">,</span> <span class="s2">"scissors"</span><span class="p">]</span>
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<span class="n">computer_choice</span> <span class="o">=</span> <span class="n">options</span><span class="p">[</span><span class="nb">rand</span><span class="p">(</span><span class="n">options</span><span class="p">.</span><span class="nf">length</span><span class="p">)]</span>
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<span class="c1"># the above line chooses a random pick in the options array, and the `options.length` means to choose from however many options there are in the `options` array</span>
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<span class="nb">puts</span> <span class="s2">"What's your choice?"</span>
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<span class="nb">puts</span> <span class="s2">"rock, paper, or scissors"</span>
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<span class="n">user_input</span> <span class="o">=</span> <span class="nb">gets</span><span class="p">.</span><span class="nf">chomp</span><span class="p">.</span><span class="nf">downcase</span> <span class="c1"># `gets.chomp` reads user input, .downcase is like `.toLowerCase()` in javascript</span>
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<span class="kp">loop</span> <span class="k">do</span>
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<span class="k">if</span> <span class="p">(</span><span class="n">user_input</span> <span class="o">==</span> <span class="s2">"rock"</span> <span class="o">||</span> <span class="n">user_input</span> <span class="o">==</span> <span class="s2">"paper"</span> <span class="o">||</span> <span class="n">user_input</span> <span class="o">==</span> <span class="s2">"scissors"</span><span class="p">)</span>
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<span class="k">if</span> <span class="p">(</span><span class="n">user_input</span> <span class="o">==</span> <span class="n">computer_choice</span><span class="p">)</span>
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<span class="nb">puts</span> <span class="s2">"We got the same, let's keep playing!"</span>
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<span class="k">elsif</span> <span class="p">(</span><span class="n">user_input</span> <span class="o">==</span> <span class="s2">"rock"</span> <span class="o">&&</span> <span class="n">computer_choice</span> <span class="o">==</span> <span class="s2">"scissors"</span><span class="p">)</span>
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<span class="nb">puts</span> <span class="s2">"computer choice is: "</span> <span class="o">+</span> <span class="n">computer_choice</span> <span class="o">+</span> <span class="s2">" , you win! :)"</span>
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<span class="k">elsif</span> <span class="p">(</span><span class="n">user_input</span> <span class="o">==</span> <span class="s2">"rock"</span> <span class="o">&&</span> <span class="n">computer_choice</span> <span class="o">==</span> <span class="s2">"paper"</span><span class="p">)</span>
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<span class="nb">puts</span> <span class="s2">"computer choice is: "</span> <span class="o">+</span> <span class="n">computer_choice</span> <span class="o">+</span> <span class="s2">" ,computer wins :("</span>
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<span class="k">elsif</span> <span class="p">(</span><span class="n">user_input</span> <span class="o">==</span> <span class="s2">"paper"</span> <span class="o">&&</span> <span class="n">computer_choice</span> <span class="o">==</span> <span class="s2">"scissors"</span><span class="p">)</span>
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<span class="nb">puts</span> <span class="s2">"computer choice is: "</span> <span class="o">+</span> <span class="n">computer_choice</span> <span class="o">+</span> <span class="s2">" ,computer wins :("</span>
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<span class="k">elsif</span> <span class="p">(</span><span class="n">user_input</span> <span class="o">==</span> <span class="s2">"paper"</span> <span class="o">&&</span> <span class="n">computer_choice</span> <span class="o">==</span> <span class="s2">"rock"</span><span class="p">)</span>
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<span class="nb">puts</span> <span class="s2">"computer choice is: "</span> <span class="o">+</span> <span class="n">computer_choice</span> <span class="o">+</span> <span class="s2">" , you win! :)"</span>
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<span class="k">elsif</span> <span class="p">(</span><span class="n">user_input</span> <span class="o">==</span> <span class="s2">"scissors"</span> <span class="o">&&</span> <span class="n">computer_choice</span> <span class="o">==</span> <span class="s2">"rock"</span><span class="p">)</span>
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<span class="nb">puts</span> <span class="s2">"computer choice is: "</span> <span class="o">+</span> <span class="n">computer_choice</span> <span class="o">+</span> <span class="s2">" ,computer wins :("</span>
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<span class="k">elsif</span> <span class="p">(</span><span class="n">user_input</span> <span class="o">==</span> <span class="s2">"scissors"</span> <span class="o">&&</span> <span class="n">computer_choice</span> <span class="o">==</span> <span class="s2">"paper"</span><span class="p">)</span>
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<span class="nb">puts</span> <span class="s2">"computer choice is: "</span> <span class="o">+</span> <span class="n">computer_choice</span> <span class="o">+</span> <span class="s2">" , you win! :)"</span>
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<span class="k">end</span>
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<span class="k">else</span>
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<span class="nb">puts</span> <span class="s2">"Invalid choice, enter Rock, Paper, or Scissors"</span>
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<span class="nb">puts</span> <span class="s2">"What's your choice?"</span>
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<span class="n">user_input</span> <span class="o">=</span> <span class="nb">gets</span><span class="p">.</span><span class="nf">chomp</span><span class="p">.</span><span class="nf">downcase</span> <span class="c1"># have the user choose again</span>
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<span class="k">end</span>
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<span class="k">break</span> <span class="c1"># break the loop after all the above has been completed</span>
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<span class="k">end</span>
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</code></pre>
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</div>
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<h2 id="advanced-code">Advanced Code</h2>
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<h3 id="advanced-code-pros">Advanced Code Pros</h3>
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<ul>
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<li>Organized</li>
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<li>Modularized</li>
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<li>Structured</li>
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</ul>
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<h3 id="advanced-code-cons">Advanced Code Cons</h3>
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<ul>
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<li>Long</li>
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<li>Hard to understand</li>
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</ul>
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<h3 id="what-advanced-code-looks-like">What Advanced Code Looks Like</h3>
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<p><strong><code class="highlighter-rouge">% ruby advanced.rb</code></strong></p>
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<div class="language-ruby highlighter-rouge"><pre class="highlight"><code><span class="k">class</span> <span class="nc">PlayRockPaperScissorsGame</span> <span class="c1"># define master class</span>
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<span class="c1"># intiate the colorize gem</span>
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<span class="nb">require</span> <span class="s2">"colorized_string"</span>
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<span class="no">ColorizedString</span><span class="p">.</span><span class="nf">colors</span> <span class="c1"># import colors; ex: red, green, blue</span>
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<span class="no">ColorizedString</span><span class="p">.</span><span class="nf">modes</span> <span class="c1"># import modes; ex: bold, italic, underline</span>
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<span class="k">module</span> <span class="nn">Constants</span>
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<span class="no">NTRY_TO_SYM</span> <span class="o">=</span> <span class="p">{</span> <span class="c1"># define constants from an entry to a symbol class</span>
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<span class="s1">'p'</span> <span class="o">=></span> <span class="ss">:PAPER</span><span class="p">,</span>
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<span class="s1">'r'</span> <span class="o">=></span> <span class="ss">:ROCK</span><span class="p">,</span>
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<span class="s1">'s'</span> <span class="o">=></span> <span class="ss">:SCISSORS</span>
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<span class="p">}</span>
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<span class="no">VALID_ENTRIES</span> <span class="o">=</span> <span class="no">NTRY_TO_SYM</span><span class="p">.</span><span class="nf">keys</span> <span class="c1"># create valid entries</span>
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+
<span class="no">COMPUTER_CHOICES</span> <span class="o">=</span> <span class="no">NTRY_TO_SYM</span><span class="p">.</span><span class="nf">values</span> <span class="c1"># define computer choices</span>
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+
<span class="no">WINNERS</span> <span class="o">=</span> <span class="p">[</span> <span class="c1"># define winners</span>
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+
<span class="c1"># format: player choice, computer choice</span>
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<span class="p">[</span><span class="ss">:SCISSORS</span><span class="p">,</span> <span class="ss">:PAPER</span><span class="p">],</span>
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<span class="p">[</span><span class="ss">:PAPER</span> <span class="p">,</span> <span class="ss">:ROCK</span><span class="p">],</span>
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<span class="p">[</span><span class="ss">:ROCK</span> <span class="p">,</span> <span class="ss">:SCISSORS</span><span class="p">]</span>
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<span class="p">]</span>
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<span class="no">LOSERS</span> <span class="o">=</span> <span class="no">WINNERS</span><span class="p">.</span><span class="nf">map</span> <span class="p">{</span> <span class="o">|</span><span class="n">pc</span><span class="p">,</span><span class="n">cc</span><span class="o">|</span> <span class="p">[</span><span class="n">cc</span><span class="p">,</span><span class="n">pc</span><span class="p">]</span> <span class="p">}</span> <span class="c1"># this will take the original WINNERS array and flip the symbols, thus returning a loss for the user/player</span>
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+
<span class="no">INIT_STRINGS</span> <span class="o">=</span> <span class="p">[</span>
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+
<span class="no">ColorizedString</span><span class="p">[</span><span class="s2">"You are about to enter a rock-paper-scissors best of 3 match."</span><span class="p">].</span><span class="nf">colorize</span><span class="p">(</span><span class="ss">:green</span><span class="p">),</span>
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+
<span class="no">ColorizedString</span><span class="p">[</span><span class="s2">"Press the return/enter key to continue..."</span><span class="p">].</span><span class="nf">colorize</span><span class="p">(</span><span class="ss">:green</span><span class="p">),</span>
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+
<span class="s2">""</span>
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<span class="p">]</span>
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<span class="k">end</span>
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+
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<span class="nb">protected_methods</span> <span class="ss">:Constants</span> <span class="c1"># make the constants module protected</span>
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+
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+
<span class="k">class</span> <span class="o"><<</span> <span class="nb">self</span> <span class="c1"># define a self calling method within the parent class</span>
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<span class="k">def</span> <span class="nf">continue</span><span class="p">(</span><span class="n">str1</span><span class="p">,</span><span class="n">str2</span><span class="p">,</span><span class="n">str3</span><span class="p">)</span> <span class="c1"># pass in 3 parameters</span>
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+
<span class="nb">puts</span> <span class="no">ColorizedString</span><span class="p">[</span><span class="n">str1</span><span class="p">].</span><span class="nf">colorize</span><span class="p">(</span><span class="ss">:color</span> <span class="o">=></span> <span class="ss">:green</span><span class="p">)</span>
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<span class="nb">print</span> <span class="no">ColorizedString</span><span class="p">[</span><span class="n">str2</span><span class="p">].</span><span class="nf">colorize</span><span class="p">(</span><span class="ss">:color</span> <span class="o">=></span> <span class="ss">:green</span><span class="p">)</span>
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+
<span class="nb">gets</span> <span class="c1"># press enter or return to continue</span>
|
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|
+
<span class="nb">puts</span> <span class="n">str3</span>
|
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+
<span class="k">end</span>
|
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|
+
<span class="k">end</span>
|
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|
+
|
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+
<span class="n">continue</span><span class="p">(</span><span class="no">Constants</span><span class="o">::</span><span class="no">INIT_STRINGS</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="no">Constants</span><span class="o">::</span><span class="no">INIT_STRINGS</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="no">Constants</span><span class="o">::</span><span class="no">INIT_STRINGS</span><span class="p">[</span><span class="mi">2</span><span class="p">])</span> <span class="c1"># call continue method</span>
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|
+
|
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+
<span class="k">def</span> <span class="nf">initialize</span> <span class="c1"># initialize variables</span>
|
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+
<span class="vi">@player_score</span> <span class="o">=</span> <span class="vi">@computer_score</span> <span class="o">=</span> <span class="vi">@ties</span> <span class="o">=</span> <span class="mi">0</span>
|
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+
<span class="k">end</span>
|
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|
+
<span class="k">def</span> <span class="nf">play</span><span class="p">(</span><span class="n">winning_score</span><span class="p">)</span>
|
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|
+
<span class="k">while</span> <span class="vi">@player_score</span> <span class="o"><</span> <span class="n">winning_score</span> <span class="o">&&</span> <span class="vi">@computer_score</span> <span class="o"><</span> <span class="n">winning_score</span> <span class="c1"># both the computer's score and the player's score have to be less than the value passed in for the winning score at the end</span>
|
183
|
+
<span class="nb">puts</span> <span class="no">ColorizedString</span><span class="p">[</span><span class="s2">"Player score: </span><span class="si">#{</span><span class="vi">@player_score</span><span class="si">}</span><span class="s2">, "</span><span class="p">].</span><span class="nf">colorize</span><span class="p">(</span><span class="ss">:blue</span><span class="p">)</span> <span class="o">+</span>
|
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|
+
<span class="no">ColorizedString</span><span class="p">[</span><span class="s2">"Computer score: </span><span class="si">#{</span><span class="vi">@computer_score</span><span class="si">}</span><span class="s2">, Ties: </span><span class="si">#{</span><span class="vi">@ties</span><span class="si">}</span><span class="s2">"</span><span class="p">].</span><span class="nf">colorize</span><span class="p">(</span><span class="ss">:blue</span><span class="p">)</span>
|
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+
<span class="n">player</span> <span class="o">=</span> <span class="no">PrivateMethods</span><span class="p">.</span><span class="nf">player_choice</span>
|
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+
<span class="n">computer</span> <span class="o">=</span> <span class="no">Constants</span><span class="o">::</span><span class="no">COMPUTER_CHOICES</span><span class="p">.</span><span class="nf">sample</span> <span class="c1"># chooses a "random" option</span>
|
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|
+
<span class="nb">puts</span> <span class="no">ColorizedString</span><span class="p">[</span><span class="s2">"</span><span class="se">\n</span><span class="s2">Player chooses </span><span class="si">#{</span><span class="n">player</span><span class="p">.</span><span class="nf">to_s</span><span class="p">.</span><span class="nf">downcase</span><span class="si">}</span><span class="s2">"</span><span class="p">].</span><span class="nf">colorize</span><span class="p">(</span><span class="ss">:blue</span><span class="p">)</span>
|
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|
+
<span class="nb">puts</span> <span class="no">ColorizedString</span><span class="p">[</span><span class="s2">"Computer chooses </span><span class="si">#{</span><span class="n">computer</span><span class="p">.</span><span class="nf">to_s</span><span class="p">.</span><span class="nf">downcase</span><span class="si">}</span><span class="s2">"</span><span class="p">].</span><span class="nf">colorize</span><span class="p">(</span><span class="ss">:blue</span><span class="p">)</span>
|
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+
<span class="k">case</span> <span class="no">PrivateMethods</span><span class="p">.</span><span class="nf">player_outcome</span> <span class="p">[</span><span class="n">player</span><span class="p">,</span> <span class="n">computer</span><span class="p">]</span> <span class="c1"># define a reference call for player and computer for the arrays called in the player_outcome method</span>
|
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|
+
<span class="k">when</span> <span class="ss">:WIN</span>
|
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|
+
<span class="nb">puts</span> <span class="no">ColorizedString</span><span class="p">[</span><span class="s2">"</span><span class="si">#{</span><span class="n">player</span><span class="p">.</span><span class="nf">to_s</span><span class="p">.</span><span class="nf">capitalize</span><span class="si">}</span><span class="s2"> beats </span><span class="si">#{</span><span class="n">computer</span><span class="p">.</span><span class="nf">to_s</span><span class="p">.</span><span class="nf">downcase</span><span class="si">}</span><span class="s2">, player wins the round"</span><span class="p">].</span><span class="nf">colorize</span><span class="p">(</span><span class="ss">:red</span><span class="p">)</span>
|
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|
+
<span class="vi">@player_score</span> <span class="o">+=</span> <span class="mi">1</span> <span class="c1"># @player_score = @player_score + 1</span>
|
193
|
+
<span class="k">when</span> <span class="ss">:LOSE</span>
|
194
|
+
<span class="nb">puts</span> <span class="no">ColorizedString</span><span class="p">[</span><span class="s2">"</span><span class="si">#{</span><span class="n">computer</span><span class="p">.</span><span class="nf">to_s</span><span class="p">.</span><span class="nf">capitalize</span><span class="si">}</span><span class="s2"> beats </span><span class="si">#{</span><span class="n">player</span><span class="p">.</span><span class="nf">to_s</span><span class="p">.</span><span class="nf">downcase</span><span class="si">}</span><span class="s2">, computer wins the round"</span><span class="p">].</span><span class="nf">colorize</span><span class="p">(</span><span class="ss">:red</span><span class="p">)</span>
|
195
|
+
<span class="vi">@computer_score</span> <span class="o">+=</span> <span class="mi">1</span>
|
196
|
+
<span class="k">else</span> <span class="c1"># since there is only 1 option left, there is no need to define when :TIE</span>
|
197
|
+
<span class="nb">puts</span> <span class="no">ColorizedString</span><span class="p">[</span><span class="s2">"Tie, choose again"</span><span class="p">].</span><span class="nf">colorize</span><span class="p">(</span><span class="ss">:red</span><span class="p">)</span>
|
198
|
+
<span class="vi">@ties</span> <span class="o">+=</span> <span class="mi">1</span>
|
199
|
+
<span class="c1"># since tie is not in the original pass-in argument for the while loop, it will not be affected by the winning score</span>
|
200
|
+
<span class="k">end</span>
|
201
|
+
<span class="k">end</span>
|
202
|
+
<span class="nb">puts</span> <span class="no">ColorizedString</span><span class="p">[</span><span class="s2">"</span><span class="se">\n</span><span class="s2">Final score: player: </span><span class="si">#{</span><span class="vi">@player_score</span><span class="si">}</span><span class="s2">, "</span><span class="p">].</span><span class="nf">colorize</span><span class="p">(</span><span class="ss">:blue</span><span class="p">)</span> <span class="o">+</span>
|
203
|
+
<span class="no">ColorizedString</span><span class="p">[</span><span class="s2">"computer: </span><span class="si">#{</span><span class="vi">@computer_score</span><span class="si">}</span><span class="s2"> (ties: </span><span class="si">#{</span><span class="vi">@ties</span><span class="si">}</span><span class="s2">)"</span><span class="p">].</span><span class="nf">colorize</span><span class="p">(</span><span class="ss">:blue</span><span class="p">)</span>
|
204
|
+
<span class="c1"># define a case for the final outcomes </span>
|
205
|
+
<span class="k">case</span> <span class="no">PrivateMethods</span><span class="p">.</span><span class="nf">final_outcome</span><span class="p">(</span><span class="vi">@player_score</span><span class="p">,</span> <span class="vi">@computer_score</span><span class="p">)</span>
|
206
|
+
<span class="k">when</span> <span class="ss">:WIN</span>
|
207
|
+
<span class="nb">puts</span> <span class="no">ColorizedString</span><span class="p">[</span><span class="s2">"Player wins!"</span><span class="p">].</span><span class="nf">colorize</span><span class="p">(</span><span class="ss">:red</span><span class="p">)</span>
|
208
|
+
<span class="k">when</span> <span class="ss">:LOSE</span>
|
209
|
+
<span class="nb">puts</span> <span class="no">ColorizedString</span><span class="p">[</span><span class="s2">"Computer wins!"</span><span class="p">].</span><span class="nf">colorize</span><span class="p">(</span><span class="ss">:red</span><span class="p">)</span>
|
210
|
+
<span class="k">else</span>
|
211
|
+
<span class="nb">puts</span> <span class="no">ColorizedString</span><span class="p">[</span><span class="s2">"It's a tie!"</span><span class="p">].</span><span class="nf">colorize</span><span class="p">(</span><span class="ss">:red</span><span class="p">)</span>
|
212
|
+
<span class="k">end</span>
|
213
|
+
<span class="nb">gets</span>
|
214
|
+
<span class="k">end</span>
|
215
|
+
|
216
|
+
<span class="k">module</span> <span class="nn">PrivateMethods</span>
|
217
|
+
<span class="k">class</span> <span class="o"><<</span> <span class="nb">self</span> <span class="c1"># make all methods below self calling methods of this class (PlayRockPaperScissorsGame) so that the other methods will not to call their parents of these methods</span>
|
218
|
+
<span class="k">def</span> <span class="nf">player_choice</span>
|
219
|
+
<span class="kp">loop</span> <span class="k">do</span> <span class="c1"># for loop with no arguments passed in</span>
|
220
|
+
<span class="nb">print</span> <span class="no">ColorizedString</span><span class="p">[</span><span class="s2">"Choose rock (r), paper (p) or scissors (s): "</span><span class="p">].</span><span class="nf">colorize</span><span class="p">(</span><span class="ss">:green</span><span class="p">)</span>
|
221
|
+
<span class="n">choice</span> <span class="o">=</span> <span class="nb">gets</span><span class="p">.</span><span class="nf">chomp</span><span class="p">.</span><span class="nf">downcase</span> <span class="c1"># read user input and convert all to lower case</span>
|
222
|
+
<span class="c1"># define valid and invalid entries by using an if else-if statement(s)</span>
|
223
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<span class="k">if</span> <span class="no">Constants</span><span class="o">::</span><span class="no">NTRY_TO_SYM</span><span class="p">.</span><span class="nf">key?</span><span class="p">(</span><span class="n">choice</span><span class="p">)</span> <span class="c1"># if the NTRY_TO_SYM array's key is one of the keys defined in the original array</span>
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<span class="k">return</span> <span class="no">Constants</span><span class="o">::</span><span class="no">NTRY_TO_SYM</span><span class="p">[</span><span class="n">choice</span><span class="p">]</span> <span class="c1"># return the users choice</span>
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<span class="k">elsif</span> <span class="n">choice</span> <span class="o">!=</span> <span class="no">Constants</span><span class="o">::</span><span class="no">VALID_ENTRIES</span> <span class="c1"># else if it is not one of the valid entries...</span>
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<span class="nb">puts</span> <span class="no">ColorizedString</span><span class="p">[</span><span class="s2">"That entry is invalid. Please re-enter."</span><span class="p">].</span><span class="nf">colorize</span><span class="p">(</span><span class="ss">:red</span><span class="p">)</span> <span class="c1"># return an error message</span>
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<span class="k">end</span>
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<span class="c1"># # one may also do this (albeit more useless):</span>
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<span class="c1"># case</span>
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<span class="c1"># when Constants::NTRY_TO_SYM.key?(choice)</span>
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<span class="c1"># return Constants::NTRY_TO_SYM[choice]</span>
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<span class="c1"># when choice != Constants::VALID_ENTRIES</span>
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<span class="c1"># puts ColorizedString["That entry is invalid. Please re-enter."].colorize(:green) </span>
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<span class="c1"># end</span>
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<span class="k">end</span>
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<span class="k">end</span>
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<span class="k">def</span> <span class="nf">player_outcome</span><span class="p">(</span><span class="n">plays</span><span class="p">)</span> <span class="c1"># define method for the player's outcome while passing in a parameter of type array</span>
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<span class="k">return</span> <span class="ss">:WIN</span> <span class="k">if</span> <span class="no">Constants</span><span class="o">::</span><span class="no">WINNERS</span><span class="p">.</span><span class="nf">include?</span><span class="p">(</span><span class="n">plays</span><span class="p">)</span> <span class="c1"># return a win if the one of the sub-arrays in the winners array is called</span>
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<span class="k">return</span> <span class="ss">:LOSE</span> <span class="k">if</span> <span class="no">Constants</span><span class="o">::</span><span class="no">LOSERS</span><span class="p">.</span><span class="nf">include?</span><span class="p">(</span><span class="n">plays</span><span class="p">)</span> <span class="c1"># return a loss if any of the mapped sub-arrays in the losers constant is present</span>
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<span class="k">return</span> <span class="ss">:TIE</span> <span class="k">if</span> <span class="o">!</span><span class="ss">:WIN</span> <span class="o">|</span> <span class="o">!</span><span class="ss">:LOSE</span> <span class="c1"># return a tie if not (!) win or if not loose</span>
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<span class="k">end</span>
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<span class="k">def</span> <span class="nf">final_outcome</span><span class="p">(</span><span class="n">pl</span><span class="p">,</span><span class="n">co</span><span class="p">)</span> <span class="c1"># define final outcome method</span>
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<span class="k">return</span> <span class="ss">:WIN</span> <span class="k">if</span> <span class="n">pl</span> <span class="o">></span> <span class="n">co</span>
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<span class="k">return</span> <span class="ss">:LOSE</span> <span class="k">if</span> <span class="n">pl</span> <span class="o"><</span> <span class="n">co</span>
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<span class="k">return</span> <span class="ss">:TIE</span> <span class="k">if</span> <span class="n">pl</span> <span class="o">=</span> <span class="n">co</span> <span class="c1"># this can never happen due to the code in the play method, but it is worth noting</span>
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<span class="k">end</span>
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<span class="k">end</span>
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<span class="k">end</span>
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<span class="nb">private_methods</span> <span class="ss">:PrivateMethods</span> <span class="c1"># make the PrivateMethods module private</span>
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<span class="k">end</span>
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<span class="no">PlayRockPaperScissorsGame</span><span class="p">.</span><span class="nf">new</span><span class="p">.</span><span class="nf">play</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="c1"># call the play method and pass in 3 (0, 1, 2) for the winning score</span>
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</code></pre>
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