PlayRockPaperScissorsGame 2.3.9 → 2.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- checksums.yaml.gz.sig +0 -0
- data.tar.gz.sig +0 -0
- data/docs/Code.md +8 -9
- data/docs/_site/CODE_OF_CONDUCT.html +1 -1
- data/docs/_site/CONTRIBUTING.html +1 -1
- data/docs/_site/Code.html +8 -9
- data/docs/_site/How_to_Build.html +1 -1
- data/docs/_site/Testing.html +1 -1
- data/docs/_site/index.html +1 -1
- data/lib/Constants.rb +3 -3
- data/lib/rps/version.rb +1 -1
- data/rps.gemspec +1 -1
- metadata +1 -1
- metadata.gz.sig +0 -0
checksums.yaml
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data.tar.gz: ce88df6496da5e83df0d319d7d1f9fd5d0cb3fbfd2f2b6d449e3ad92a8890973635d37a60e720c97ec9ea72f1fc7503563a02debc04f63cc990dffff4d7c2e98
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data/docs/Code.md
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@@ -21,16 +21,16 @@ title: Master Code - Play Rock Paper Scissors Game
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=end
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class PlayRockPaperScissorsGame
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class PlayRockPaperScissorsGame # define master class
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module RockPaperScissors
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VERSION = "2.
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VERSION = "2.4.0" # define version constant
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end
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# intiate the colorize gem
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require "colorized_string"
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ColorizedString.colors
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ColorizedString.modes
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ColorizedString.colors # colors; ex: red, green, blue
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ColorizedString.modes # modes; ex: bold, italic, underline
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module Constants
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NTRY_TO_SYM = { # define constants from an entry to a symbol class
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[:PAPER, :ROCK],
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[:ROCK, :SCISSORS]
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]
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LOSERS = WINNERS.map { |
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LOSERS = WINNERS.map { |wp,lp| [lp,wp] } # this will take the original WINNERS array and flip the symbols, thus returning a loss for the user/player
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INIT_STRINGS = [
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ColorizedString["You are about to enter a rock-paper-scissors best of 3 match."].colorize(:green),
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ColorizedString["Press the return/enter key to continue..."].colorize(:green),
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end
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end
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private_methods :PrivateMethods
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private_methods :PrivateMethods # make the PrivateMethods module private
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end
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PlayRockPaperScissorsGame.new.play(2) # call the play method and pass in 3 for the winning score
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PlayRockPaperScissorsGame.new.play(2) # call the play method and pass in 3 (0, 1, 2) for the winning score
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```
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---------
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[Home](./) | [How to Test](Testing) | [How to Build](How_to_Build) | [Contributing](CONTRIBUTING) | [Code of Conduct](CODE_OF_CONDUCT)
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[//]: # (end markdown)
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[//]: # (end markdown)
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta name="theme-color" content="#157878">
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<link href='https://fonts.googleapis.com/css?family=Open+Sans:400,700' rel='stylesheet' type='text/css'>
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<link rel="stylesheet" href="/assets/css/style.css?v=
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<link rel="stylesheet" href="/assets/css/style.css?v=1f125202e42a106a6b4abb42b4f3e03091e8d2e1">
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</head>
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</head>
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data/docs/_site/Code.html
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<link href='https://fonts.googleapis.com/css?family=Open+Sans:400,700' rel='stylesheet' type='text/css'>
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<link rel="stylesheet" href="/assets/css/style.css?v=
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</head>
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<body>
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<section class="page-header">
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=end</span>
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<span class="k">class</span> <span class="nc">PlayRockPaperScissorsGame</span>
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<span class="k">class</span> <span class="nc">PlayRockPaperScissorsGame</span> <span class="c1"># define master class</span>
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<span class="k">module</span> <span class="nn">RockPaperScissors</span>
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<span class="no">VERSION</span> <span class="o">=</span> <span class="s2">"2.
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<span class="no">VERSION</span> <span class="o">=</span> <span class="s2">"2.4.0"</span> <span class="c1"># define version constant</span>
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<span class="k">end</span>
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<span class="c1"># intiate the colorize gem</span>
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<span class="nb">require</span> <span class="s2">"colorized_string"</span>
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<span class="no">ColorizedString</span><span class="p">.</span><span class="nf">colors</span>
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<span class="no">ColorizedString</span><span class="p">.</span><span class="nf">modes</span>
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<span class="no">ColorizedString</span><span class="p">.</span><span class="nf">colors</span> <span class="c1"># colors; ex: red, green, blue</span>
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<span class="no">ColorizedString</span><span class="p">.</span><span class="nf">modes</span> <span class="c1"># modes; ex: bold, italic, underline</span>
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<span class="k">module</span> <span class="nn">Constants</span>
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<span class="no">NTRY_TO_SYM</span> <span class="o">=</span> <span class="p">{</span> <span class="c1"># define constants from an entry to a symbol class</span>
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<span class="p">[</span><span class="ss">:PAPER</span><span class="p">,</span> <span class="ss">:ROCK</span><span class="p">],</span>
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<span class="p">[</span><span class="ss">:ROCK</span><span class="p">,</span> <span class="ss">:SCISSORS</span><span class="p">]</span>
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<span class="p">]</span>
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<span class="no">LOSERS</span> <span class="o">=</span> <span class="no">WINNERS</span><span class="p">.</span><span class="nf">map</span> <span class="p">{</span> <span class="o">|</span><span class="n">
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<span class="no">LOSERS</span> <span class="o">=</span> <span class="no">WINNERS</span><span class="p">.</span><span class="nf">map</span> <span class="p">{</span> <span class="o">|</span><span class="n">wp</span><span class="p">,</span><span class="n">lp</span><span class="o">|</span> <span class="p">[</span><span class="n">lp</span><span class="p">,</span><span class="n">wp</span><span class="p">]</span> <span class="p">}</span> <span class="c1"># this will take the original WINNERS array and flip the symbols, thus returning a loss for the user/player</span>
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<span class="no">INIT_STRINGS</span> <span class="o">=</span> <span class="p">[</span>
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<span class="no">ColorizedString</span><span class="p">[</span><span class="s2">"You are about to enter a rock-paper-scissors best of 3 match."</span><span class="p">].</span><span class="nf">colorize</span><span class="p">(</span><span class="ss">:green</span><span class="p">),</span>
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<span class="no">ColorizedString</span><span class="p">[</span><span class="s2">"Press the return/enter key to continue..."</span><span class="p">].</span><span class="nf">colorize</span><span class="p">(</span><span class="ss">:green</span><span class="p">),</span>
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<span class="k">end</span>
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<span class="k">end</span>
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<span class="nb">private_methods</span> <span class="ss">:PrivateMethods</span>
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<span class="nb">private_methods</span> <span class="ss">:PrivateMethods</span> <span class="c1"># make the PrivateMethods module private</span>
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<span class="k">end</span>
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<span class="no">PlayRockPaperScissorsGame</span><span class="p">.</span><span class="nf">new</span><span class="p">.</span><span class="nf">play</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="c1"># call the play method and pass in 3 for the winning score</span>
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<span class="no">PlayRockPaperScissorsGame</span><span class="p">.</span><span class="nf">new</span><span class="p">.</span><span class="nf">play</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span> <span class="c1"># call the play method and pass in 3 (0, 1, 2) for the winning score</span>
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</code></pre>
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</div>
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<link href='https://fonts.googleapis.com/css?family=Open+Sans:400,700' rel='stylesheet' type='text/css'>
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data/lib/Constants.rb
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WINNERS = [
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# format: player choice, computer choice
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[:SCISSORS, :PAPER],
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[:PAPER, :ROCK],
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[:ROCK, :SCISSORS]
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[:PAPER , :ROCK],
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[:ROCK , :SCISSORS]
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]
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LOSERS = WINNERS.map { |
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LOSERS = WINNERS.map { |wp,lp| [lp,wp] } # this will take the original WINNERS array and flip the symbols, thus returning a loss for the user/player
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INIT_STRINGS = [
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ColorizedString["You are about to enter a rock-paper-scissors best of 3 match."].colorize(:green),
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ColorizedString["Press the return/enter key to continue..."].colorize(:green),
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data/lib/rps/version.rb
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data/rps.gemspec
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metadata
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metadata.gz.sig
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