ND_Studio_Game_Coursework 1.0.0

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data/LICENSE ADDED
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+ Copyright (c) 2012 The Pragmatic Studio
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ - You may not use this Software in other training contexts.
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+
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+ - The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
data/README ADDED
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+ This is an application made for The Pragmatic Studio's
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+ Ruby Programming course, as described at
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+
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+ http://pragmaticstudio.com
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+
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+ This code is Copyright 2012 The Pragmatic Studio. See the LICENSE file.
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/berserk_player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+
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+ knuckleheads = StudioGame::Game.new('Knuckleheads')
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+ default_player_file = File.join(File.dirname(__FILE__ ), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(Integer(answer))
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else puts "Please enter a number or 'quit'"
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+ end
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+ knuckleheads.save_high_scores
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+ end
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+
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+
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+ knuckleheads.print_stats
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+
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number}. (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health = 100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is Berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+ end
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+
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+ require_relative 'player'
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+ module StudioGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+
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+
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def load_players(filename)
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+ File.readlines(filename).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save_high_scores(to_file='.high_scores.txt')
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores"
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+ @players.sort.each do |p|
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+ file.puts high_score_entry(p)
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+ end
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ "#{player.name.ljust(30,'.')} #{player.score}"
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+ end
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+
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+ def print_stats
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+ strong_players, wimpy_players = @players.partition { |p| p.strong?}
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+ puts "\n#{@title} Statistics"
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+ puts "\n #{strong_players.count} Strong Players"
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+ strong_players.each do |p|
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+ puts p
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+ end
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+ puts "\n #{wimpy_players.count} Wimpy Players"
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+ wimpy_players.each do |p|
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+ puts p
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+ end
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+ puts "#{@title} High Scores"
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+ @players.sort.each do |p|
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+ puts high_score_entry(p)
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+ end
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+ puts "#{total_points} total points from treasures found"
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+ end
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+
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+ def play(rounds)
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+ @players.each do |p|
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+ puts p
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+ end
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found."
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+ treasures.each do |t|
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+ puts "#{t.name}: #{t.points}pts"
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+ end
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+ 1.upto(rounds) do |r|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{r}"
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+ @players.each do |p|
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+ GameTurn.take_turn(p)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module GameTurn
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+
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+ def self.take_turn(player)
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+ die = Die.new
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+ number_rolled = die.roll
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+ case number_rolled
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+ when 5..6
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+ player.w00t
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+ when 3..4
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+ puts "#{player.name} got skipped"
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+ else
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+ player.blam
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+ end
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+ t_found = TreasureTrove.random
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+ player.found_treasure(t_found)
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+ end
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+ end
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+ end
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+
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+ require_relative 'auditable'
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+ module StudioGame
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+ class LoadedDie
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+ attr_reader :number
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+ include Auditable
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+
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+ module StudioGame
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+ module Playable
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+ def strong?
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+ health > 100
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted"
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+ end
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+ end
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+ end
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+
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+ module StudioGame
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+ class Player
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+ include Playable
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+ attr_accessor :name, :health
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+ def initialize(name, health = 100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def to_s
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+ "I'm #{@name}. health = #{@health}, points = #{points}, score = #{score}"
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points}pts!"
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def score
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+ health + points
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+ end
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+
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ # This file was generated by the `rspec --init` command. Conventionally, all
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+ # specs live under a `spec` directory, which RSpec adds to the `$LOAD_PATH`.
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+ # The generated `.rspec` file contains `--require spec_helper` which will cause
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+ # this file to always be loaded, without a need to explicitly require it in any
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+ # files.
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+ #
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+ # Given that it is always loaded, you are encouraged to keep this file as
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+ # light-weight as possible. Requiring heavyweight dependencies from this file
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+ # will add to the boot time of your test suite on EVERY test run, even for an
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+ # individual file that may not need all of that loaded. Instead, consider making
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+ # a separate helper file that requires the additional dependencies and performs
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+ # the additional setup, and require it from the spec files that actually need
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+ # it.
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+ #
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+ # See http://rubydoc.info/gems/rspec-core/RSpec/Core/Configuration
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+ RSpec.configure do |config|
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+ # rspec-expectations config goes here. You can use an alternate
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+ # assertion/expectation library such as wrong or the stdlib/minitest
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+ # assertions if you prefer.
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+ config.expect_with :rspec do |expectations|
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+ # This option will default to `true` in RSpec 4. It makes the `description`
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+ # and `failure_message` of custom matchers include text for helper methods
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+ # defined using `chain`, e.g.:
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+ # be_bigger_than(2).and_smaller_than(4).description
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+ # # => "be bigger than 2 and smaller than 4"
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+ # ...rather than:
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+ # # => "be bigger than 2"
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+ expectations.include_chain_clauses_in_custom_matcher_descriptions = true
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+ end
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+
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+ # rspec-mocks config goes here. You can use an alternate test double
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+ # library (such as bogus or mocha) by changing the `mock_with` option here.
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+ config.mock_with :rspec do |mocks|
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+ # Prevents you from mocking or stubbing a method that does not exist on
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+ # a real object. This is generally recommended, and will default to
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+ # `true` in RSpec 4.
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+ mocks.verify_partial_doubles = true
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+ end
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+
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+ # This option will default to `:apply_to_host_groups` in RSpec 4 (and will
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+ # have no way to turn it off -- the option exists only for backwards
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+ # compatibility in RSpec 3). It causes shared context metadata to be
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+ # inherited by the metadata hash of host groups and examples, rather than
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+ # triggering implicit auto-inclusion in groups with matching metadata.
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+ config.shared_context_metadata_behavior = :apply_to_host_groups
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+
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+ # The settings below are suggested to provide a good initial experience
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+ # with RSpec, but feel free to customize to your heart's content.
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+ =begin
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+ # This allows you to limit a spec run to individual examples or groups
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+ # you care about by tagging them with `:focus` metadata. When nothing
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+ # is tagged with `:focus`, all examples get run. RSpec also provides
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+ # aliases for `it`, `describe`, and `context` that include `:focus`
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+ # metadata: `fit`, `fdescribe` and `fcontext`, respectively.
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+ config.filter_run_when_matching :focus
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+
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+ # Allows RSpec to persist some state between runs in order to support
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+ # the `--only-failures` and `--next-failure` CLI options. We recommend
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+ # you configure your source control system to ignore this file.
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+ config.example_status_persistence_file_path = "spec/examples.txt"
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+
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+ # Limits the available syntax to the non-monkey patched syntax that is
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+ # recommended. For more details, see:
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+ # - http://rspec.info/blog/2012/06/rspecs-new-expectation-syntax/
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+ # - http://www.teaisaweso.me/blog/2013/05/27/rspecs-new-message-expectation-syntax/
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+ # - http://rspec.info/blog/2014/05/notable-changes-in-rspec-3/#zero-monkey-patching-mode
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+ config.disable_monkey_patching!
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+
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+ # This setting enables warnings. It's recommended, but in some cases may
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+ # be too noisy due to issues in dependencies.
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+ config.warnings = true
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+
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+ # Many RSpec users commonly either run the entire suite or an individual
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+ # file, and it's useful to allow more verbose output when running an
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+ # individual spec file.
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+ if config.files_to_run.one?
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+ # Use the documentation formatter for detailed output,
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+ # unless a formatter has already been configured
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+ # (e.g. via a command-line flag).
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+ config.default_formatter = "doc"
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+ end
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+
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+ # Print the 10 slowest examples and example groups at the
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+ # end of the spec run, to help surface which specs are running
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+ # particularly slow.
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+ config.profile_examples = 10
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+
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+ # Run specs in random order to surface order dependencies. If you find an
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+ # order dependency and want to debug it, you can fix the order by providing
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+ # the seed, which is printed after each run.
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+ # --seed 1234
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+ config.order = :random
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+
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+ # Seed global randomization in this process using the `--seed` CLI option.
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+ # Setting this allows you to use `--seed` to deterministically reproduce
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+ # test failures related to randomization by passing the same `--seed` value
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+ # as the one that triggered the failure.
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+ Kernel.srand config.seed
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+ =end
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+ end
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+ require 'studio_game/berserk_player'
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+ module StudioGame
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+ describe BerserkPlayer do
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+ before(:each) do
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+ $stdout = StringIO.new
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+ end
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ expect(@player.berserk?).to be(false)
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ expect(@player.berserk?).to be(true)
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ expect(@player.health).to eq(@initial_health + (8 * 15))
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+ before(:each) do
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+ $stdout = StringIO.new
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ expect(@player.points).to eq(0)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ expect(@player.points).to eq(75)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ expect(@player.points).to eq(275)
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/game'
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+ module StudioGame
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+ describe Game do
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+ before do
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+ $stdout = StringIO.new
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+ it "A die roll of a high number w00ts the player" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
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+ @game.play(2)
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+ expect(@player.health).to eq(@initial_health + 15*2)
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+ end
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+ it "A die roll of a middle number skips the player" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
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+ @game.play(2)
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+ expect(@player.health).to eq(@initial_health)
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+ end
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+ it "A die roll of a low number blams the player" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
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+ @game.play(2)
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+ expect(@player.health).to eq(@initial_health - 10*2)
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+ end
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+ game.add_player(player)
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+ game.play(1)
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+ expect(player.points).not_to be_zero
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+ end
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ expect(game.total_points).to eq(500)
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+ end
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+ end
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+ end
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+ require 'rspec'
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+ module StudioGame
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+ describe Player do
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+ before(:each) do
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+ $stdout = StringIO.new
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+ @initial_health = 150
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+ @player = Player.new('larry', @initial_health)
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+ end
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+ it 'has a capitalized name' do
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+ expect(@player.name).to eq('Larry')
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+ end
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+ it 'has an initial health' do
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+ expect(@player.health).to eq(150)
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+ end
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+ it 'has a string representation' do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ expect(@player.to_s).to eq("I'm Larry. health = 150, points = 100, score = 250")
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+ end
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+ it 'computes a score as the sum of its health and points' do
23
+ @player.found_treasure(Treasure.new(:hammer, 50))
24
+ @player.found_treasure(Treasure.new(:hammer, 50))
25
+ expect(@player.score).to eq(250)
26
+ end
27
+ it 'increases health by 15 when w00ted' do
28
+ @player.w00t
29
+ expect(@player.health).to eq(@initial_health + 15)
30
+ end
31
+ it 'decreases health by 10 when blammed' do
32
+ @player.blam
33
+ expect(@player.health).to eq(@initial_health - 10)
34
+ end
35
+
36
+ it "computes points as the sum of all treasure points" do
37
+ expect(@player.points).to eq(0)
38
+
39
+ @player.found_treasure(Treasure.new(:hammer, 50))
40
+
41
+ expect(@player.points).to eq(50)
42
+
43
+ @player.found_treasure(Treasure.new(:crowbar, 400))
44
+
45
+ expect(@player.points).to eq(450)
46
+
47
+ @player.found_treasure(Treasure.new(:hammer, 50))
48
+
49
+ expect(@player.points).to eq(500)
50
+ end
51
+
52
+ it 'can be created from a CSV string' do
53
+ player = Player.from_csv('larry,150')
54
+
55
+ expect(player.name).to eq('Larry')
56
+ expect(player.health).to eq(150)
57
+ end
58
+
59
+ let(:expected_treasure) do
60
+ [
61
+ Treasure.new(:skillet, 200),
62
+ Treasure.new(:hammer, 50),
63
+ Treasure.new(:bottle, 25)
64
+ ]
65
+ end
66
+
67
+ it "yields each found treasure and its total points" do
68
+ @player.found_treasure(Treasure.new(:skillet, 100))
69
+ @player.found_treasure(Treasure.new(:skillet, 100))
70
+ @player.found_treasure(Treasure.new(:hammer, 50))
71
+ @player.found_treasure(Treasure.new(:bottle, 5))
72
+ @player.found_treasure(Treasure.new(:bottle, 5))
73
+ @player.found_treasure(Treasure.new(:bottle, 5))
74
+ @player.found_treasure(Treasure.new(:bottle, 5))
75
+ @player.found_treasure(Treasure.new(:bottle, 5))
76
+
77
+ yielded = []
78
+ @player.each_found_treasure do |treasure|
79
+ yielded << treasure
80
+ end
81
+
82
+ expect(yielded).to eq(expected_treasure)
83
+ end
84
+
85
+ context 'created with a default health' do
86
+ before do
87
+ @player = Player.new('larry')
88
+ end
89
+
90
+ it 'has a health of 100' do
91
+ expect(@player.health).to eq(100)
92
+ end
93
+ end
94
+ context 'A player with health of more than 100' do
95
+ before(:each) do
96
+ @player = Player.new('larry', 150)
97
+ end
98
+ it 'A player with health 150 is strong' do
99
+ expect(@player.strong?).to be true
100
+ end
101
+ end
102
+ context 'A player with health less than or equal to 100' do
103
+ before(:each) do
104
+ @player = Player.new('larry', 100)
105
+ end
106
+ it 'A player with health of 100 is not strong' do
107
+ expect(@player.strong?).to be false
108
+ end
109
+ end
110
+ context "in a collection of players" do
111
+ before do
112
+ @player1 = Player.new("moe", 100)
113
+ @player2 = Player.new("larry", 200)
114
+ @player3 = Player.new("curly", 300)
115
+
116
+ @players = [@player1, @player2, @player3]
117
+ end
118
+
119
+ it "is sorted by decreasing score" do
120
+ expect(@players.sort).to eq([@player3, @player2, @player1])
121
+ end
122
+ end
123
+ end
124
+ end
@@ -0,0 +1,46 @@
1
+ require 'studio_game/treasure_trove'
2
+ module StudioGame
3
+ describe Treasure do
4
+ before do
5
+ $stdout = StringIO.new
6
+ @treasure = Treasure.new(:hammer, 50)
7
+ end
8
+ it "has a name attribute" do
9
+ expect(@treasure.name).to eq(:hammer)
10
+ end
11
+ it "has a points attribute" do
12
+ expect(@treasure.points).to eq(50)
13
+ end
14
+ end
15
+ describe TreasureTrove do
16
+ before(:each) do
17
+ $stdout = StringIO.new
18
+ end
19
+ it "has six treasures" do
20
+ expect(TreasureTrove::TREASURES.size).to eq(6)
21
+ end
22
+ it "has a pie worth 5 points" do
23
+ expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
24
+ end
25
+ it "has a bottle worth 25 points" do
26
+ expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
27
+ end
28
+ it "has a hammer worth 50 points" do
29
+ expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
30
+ end
31
+ it "has a skillet worth 100 points" do
32
+ expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
33
+ end
34
+ it "has a broomstick worth 200 points" do
35
+ expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
36
+ end
37
+ it "has a crowbar worth 400 points" do
38
+ expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
39
+ end
40
+ it "returns a random treasure" do
41
+ treasure = TreasureTrove.random
42
+ expect(TreasureTrove::TREASURES).to include(treasure)
43
+ end
44
+ end
45
+ end
46
+
metadata ADDED
@@ -0,0 +1,95 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: ND_Studio_Game_Coursework
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Nik Doran
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2021-02-23 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: 2.8.0
20
+ - - "~>"
21
+ - !ruby/object:Gem::Version
22
+ version: '2.8'
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - ">="
28
+ - !ruby/object:Gem::Version
29
+ version: 2.8.0
30
+ - - "~>"
31
+ - !ruby/object:Gem::Version
32
+ version: '2.8'
33
+ description: |-
34
+ This is an application made for The Pragmatic Studio's
35
+ Ruby Programming course, as described at
36
+
37
+ http://pragmaticstudio.com
38
+
39
+ This code is Copyright 2012 The Pragmatic Studio. See the LICENSE file.
40
+ email: ndoran@illustrativemathematics.org
41
+ executables:
42
+ - studio_game
43
+ extensions: []
44
+ extra_rdoc_files: []
45
+ files:
46
+ - LICENSE
47
+ - README
48
+ - bin/players.csv
49
+ - bin/studio_game
50
+ - lib/studio_game/auditable.rb
51
+ - lib/studio_game/berserk_player.rb
52
+ - lib/studio_game/clumsy_player.rb
53
+ - lib/studio_game/die.rb
54
+ - lib/studio_game/game.rb
55
+ - lib/studio_game/game_turn.rb
56
+ - lib/studio_game/loaded_die.rb
57
+ - lib/studio_game/playable.rb
58
+ - lib/studio_game/player.rb
59
+ - lib/studio_game/treasure_trove.rb
60
+ - spec/spec_helper.rb
61
+ - spec/studio_game/berserk_player_spec.rb
62
+ - spec/studio_game/clumsy_player_spec.rb
63
+ - spec/studio_game/game_spec.rb
64
+ - spec/studio_game/player_spec.rb
65
+ - spec/studio_game/treasure_trove_spec.rb
66
+ homepage: http://illustrativemathematics.org
67
+ licenses:
68
+ - MIT
69
+ metadata: {}
70
+ post_install_message:
71
+ rdoc_options: []
72
+ require_paths:
73
+ - lib
74
+ required_ruby_version: !ruby/object:Gem::Requirement
75
+ requirements:
76
+ - - ">="
77
+ - !ruby/object:Gem::Version
78
+ version: '1.9'
79
+ required_rubygems_version: !ruby/object:Gem::Requirement
80
+ requirements:
81
+ - - ">="
82
+ - !ruby/object:Gem::Version
83
+ version: '0'
84
+ requirements: []
85
+ rubygems_version: 3.0.3
86
+ signing_key:
87
+ specification_version: 4
88
+ summary: Coursework for Prag Studio Ruby Course
89
+ test_files:
90
+ - spec/spec_helper.rb
91
+ - spec/studio_game/clumsy_player_spec.rb
92
+ - spec/studio_game/treasure_trove_spec.rb
93
+ - spec/studio_game/berserk_player_spec.rb
94
+ - spec/studio_game/player_spec.rb
95
+ - spec/studio_game/game_spec.rb