MeChallenge 1.0.0
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- data/History.txt +6 -0
- data/Manifest.txt +9 -0
- data/README.txt +55 -0
- data/Rakefile +13 -0
- data/bin/me_challenge +5 -0
- data/lib/me_challenge.rb +13 -0
- data/lib/middle_earth_challenge_simulator.rb +187 -0
- data/test/test_me_challenge.rb +0 -0
- data/test/test_middle_earth_challenge_simulator.rb +224 -0
- metadata +75 -0
data/History.txt
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data/Manifest.txt
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data/README.txt
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= MeChallenge
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* http://rubyforge.org/projects/uwruby
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* http://uwruby.rubyforge.org/MeChallenge
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== DESCRIPTION:
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This command line utility simulates n number of personal challenge combats
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in the PBM game Ware in Middle Earth.
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== FEATURES/PROBLEMS:
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* Specify challenge rank
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* Specify health
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* Specify number of simulations
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== SYNOPSIS:
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USAGE:
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me_challenge rank1 health1 rank2 health2 rounds
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EXAMPLE:
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me_challenge 50 100 30 100 10000
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== REQUIREMENTS:
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* Ruby 1.8.6
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== INSTALL:
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* sudo gem install MeChallenge
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== LICENSE:
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(The MIT License)
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Copyright (c) 2008 Chesley Coughlin
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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'Software'), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/Rakefile
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# -*- ruby -*-
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require 'rubygems'
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require 'hoe'
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require './lib/me_challenge.rb'
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Hoe.new('MeChallenge', MeChallenge::VERSION) do |p|
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p.rubyforge_name = 'uwruby' # if different than lowercase project name
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p.developer('Chesley Coughlin', 'chesley_coughlin@yahoo.com')
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end
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# vim: syntax=Ruby
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data/bin/me_challenge
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data/lib/me_challenge.rb
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$:.unshift File.join(File.dirname(__FILE__),'..','lib')
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require 'middle_earth_challenge_simulator'
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class MeChallenge
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VERSION = '1.0.0'
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def self.run(args)
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MiddleEarthChallengeSimulator.run(args)
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end
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end
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MeChallenge.run(ARGV) if ($0 == __FILE__ || false)
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#
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# Middle Earth Challenge Simulator
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# Copyright (C) 2008, Chesley Coughlin
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# WEEK 8 Homework
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class Character
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include Comparable
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MAX_HEALTH = 100
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attr_accessor :challenge_rank
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attr_reader :name, :health
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def initialize (n, c, h)
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@name = n
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@challenge_rank = c
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@health = h
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end
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def health=(h)
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raise ArgumentError, "Health #{h} greater than max health #{MAX_HEALTH}" if (h > MAX_HEALTH)
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@health = h
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end
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def to_s
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"Character {name: #{self.name} challenge_rank: #{self.challenge_rank} " \
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"health: #{self.health}}"
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end
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def <=> c
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return self.challenge_rank <=> c.challenge_rank
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end
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end
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class Attack
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include Comparable
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CRITICAL_MISS = 5
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CRITICAL_HIT = 96
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attr_reader :attack_value, :critical_hit, :critical_miss, :r1, :r2,
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:challenge_rank
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def initialize(c, roll1 = rand(99) + 1, roll2 = rand(99)+1)
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@challenge_rank = c
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@r1 = roll1
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@critical_miss = @r1 <= CRITICAL_MISS
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@critical_hit = @r1 >= CRITICAL_HIT
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@r2 = 0
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@r2 = roll2 if (self.critical_hit || self.critical_miss)
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@attack_value = @r1 + @challenge_rank
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@attack_value = @attack_value - @r2 if self.critical_miss
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@attack_value = @attack_value + @r2 if self.critical_hit
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end
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def <=> a
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return self.attack_value <=> a.attack_value
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end
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def to_s
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"Attack {attack_value: #{@attack_value} " \
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"challenge_rank #{@challenge_rank} " \
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"r1: #{@r1} " \
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"critical_hit: #{@critical_hit} " \
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"critical_miss: #{@critical_miss} " \
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"r2: #{@r2}}"
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end
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end
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class CombatRound
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attr_reader :attack1, :attack2, :damage, :character1, :character2
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def initialize(a1, a2, d, c1, c2)
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@attack1 = a1
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@attack2 = a2
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@damage = d
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@character1 = c1.dup
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@character2 = c2.dup
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end
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end
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class MiddleEarthCombat
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attr_reader :character1, :character2, :results, :victor
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def initialize (c1, c2)
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raise ArgumentError if c1.health <= 0 || c2.health <= 0
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@character1 = c1
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@character2 = c2
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@victor = nil
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@results = []
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end
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def MiddleEarthCombat.get_damage(a1, a2)
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#tie
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return 0 if (a1 == a2)
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max_damage = a1.attack_value - a2.attack_value if a1 > a2
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max_damage = a2.attack_value - a1.attack_value if a2 > a1
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return rand(max_damage) + 1
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end
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def do_round(a1 = Attack.new(@character1.challenge_rank),
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a2 = Attack.new(@character2.challenge_rank),
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d = MiddleEarthCombat.get_damage(a1, a2))
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raise RuntimeError if @character1.health <= 0 || @character2.health <= 0
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if a1 > a2
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@character2.health = @character2.health - d
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elsif a2 > a1
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@character1.health = @character1.health - d
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else
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#tie
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end
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@results << CombatRound.new(a1, a2, d, @character1, @character2)
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end
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def fight
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until self.character1.health <= 0 || self.character2.health <= 0
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do_round
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end
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@victor = self.character1.health > 0 ? self.character1 : self.character2
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end
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def to_s
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result = "============================================================\n" \
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"MiddleEarthCombat\n" \
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"Victor: #{@victor}\n" \
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"after #{@results.size} rounds\n" \
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"============================================================\n" \
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"Combat Details\n"
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@results.each do |r|
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result << "------------------------------------------\n"
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result << "Damage #{r.damage}\n"
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result << "#{r.character1} attack was #{r.attack1}\n"
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result << "#{r.character2} attack was #{r.attack2}\n"
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end
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return result
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end
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end
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class MiddleEarthChallengeSimulator
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attr_reader :character1, :character2, :character1_wins,
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:character2_wins, :num_rounds
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def initialize (c1, c2, rounds)
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raise ArgumentError if c1.health <= 0 || c2.health <= 0
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@character1 = c1.dup
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@character2 = c2.dup
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@num_rounds = rounds
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@character1_wins = 0
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@character2_wins = 0
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end
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def simulate
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(1..@num_rounds).each do
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me_combat = MiddleEarthCombat.new(@character1.dup, @character2.dup)
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me_combat.fight
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@character1_wins += 1 if (@character1.name == me_combat.victor.name)
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@character2_wins += 1 if (@character2.name == me_combat.victor.name)
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end
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end
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def MiddleEarthChallengeSimulator.run(args)
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unless args.size == 5
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puts "\nUSAGE:\n\tmiddle_earth_challenge_simulator.rb rank1 health1 rank2 health2 rounds\n"
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puts "EXAMPLE:\n\tmiddle_earth_challenge_simulator.rb 50 100 30 100 10000"
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return -1
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end
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c1 = Character.new("Character #1", args.shift.to_i, args.shift.to_i)
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c2 = Character.new("Character #2", args.shift.to_i, args.shift.to_i)
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rounds = args.shift.to_i
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puts "Simulating #{rounds} rounds of combat between #{c1} and #{c2}\n"
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mec = MiddleEarthChallengeSimulator.new(c1, c2, rounds)
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mec.simulate
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puts "#{mec.character1} won #{mec.character1_wins}"
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puts "#{mec.character2} won #{mec.character2_wins}"
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end
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end
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MiddleEarthChallengeSimulator.run(ARGV) if ($0 == __FILE__ || false)
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File without changes
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#
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# To change this template, choose Tools | Templates
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# and open the template in the editor.
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$:.unshift File.join(File.dirname(__FILE__),'..','lib')
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require 'test/unit'
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require 'middle_earth_challenge_simulator'
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class TestMiddleEarthChallengeSimulator < Test::Unit::TestCase
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def setup
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@c1 = Character.new("Arg the Barbarian", 30, 100)
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@c2 = Character.new("Bob the Emmy", 15, 100)
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@c3 = Character.new("Chester the Wounded", 15, 1)
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@c4 = Character.new("Dorris the Dead", 30, 0)
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@c5 = Character.new("Jason the Bold", 200, 100)
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@a1 = Attack.new(50, 45, 46)
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@a2 = Attack.new(50, 5, 100)
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@a3 = Attack.new(10, 98, 5)
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end
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def test_character_health
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@c1.health = Character::MAX_HEALTH
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assert_equal Character::MAX_HEALTH, @c1.health
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assert_raise ArgumentError do
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@c1.health = Character::MAX_HEALTH + 1
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end
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end
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def test_attack
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a = Attack.new(50, 45, 46)
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assert_equal 95, a.attack_value
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assert_equal 45, a.r1
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assert_equal 0, a.r2
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assert_equal 50, a.challenge_rank
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assert_equal false, a.critical_hit
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assert_equal false, a.critical_miss
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end
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def test_attack_critical_miss
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a = Attack.new(50, 5, 100)
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expected_attack_value = -45 #editor was barking about -45 in the assert_equal
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assert_equal expected_attack_value, a.attack_value
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assert_equal 5, a.r1
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assert_equal 100, a.r2
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assert_equal 50, a.challenge_rank
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assert_equal false, a.critical_hit
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assert_equal true, a.critical_miss
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end
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def test_attack_critical_hit
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a = Attack.new(10, 98, 5)
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assert_equal 113, a.attack_value
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assert_equal 98, a.r1
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assert_equal 5, a.r2
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assert_equal 10, a.challenge_rank
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assert_equal true, a.critical_hit
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assert_equal false, a.critical_miss
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end
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def test_middle_earth_combat_get_damage
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srand(42)
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d1 = MiddleEarthCombat.get_damage(@a2, @a3)
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srand(42)
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d2 = MiddleEarthCombat.get_damage(@a3, @a2)
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expected = 103
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assert_equal expected, d1
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assert_equal expected, d2
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end
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def test_middle_earth_combat_get_damage_tie
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expected = 0
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d = MiddleEarthCombat.get_damage(@a1, @a1)
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assert_equal expected, d
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end
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def test_middle_earth_combat_do_round_a1_wins
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me_combat = MiddleEarthCombat.new(@c1, @c2)
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me_combat.do_round(@a1, @a2, 50)
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assert_equal 100, @c1.health
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assert_equal 50, @c2.health
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assert_equal @a1, me_combat.results[0].attack1
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assert_equal @a2, me_combat.results[0].attack2
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assert_equal 50, me_combat.results[0].damage
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assert_equal @c1, me_combat.results[0].character1
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assert_equal @c2, me_combat.results[0].character2
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end
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def test_middle_earth_combat_do_round_a2_wins
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me_combat = MiddleEarthCombat.new(@c1, @c2)
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|
+
me_combat.do_round(@a2, @a1, 75)
|
100
|
+
|
101
|
+
assert_equal 25, @c1.health
|
102
|
+
assert_equal 100, @c2.health
|
103
|
+
assert_equal @a2, me_combat.results[0].attack1
|
104
|
+
assert_equal @a1, me_combat.results[0].attack2
|
105
|
+
assert_equal 75, me_combat.results[0].damage
|
106
|
+
assert_equal @c1, me_combat.results[0].character1
|
107
|
+
assert_equal @c2, me_combat.results[0].character2
|
108
|
+
|
109
|
+
end
|
110
|
+
|
111
|
+
def test_middle_earth_combat_do_round_tie
|
112
|
+
me_combat = MiddleEarthCombat.new(@c1, @c3)
|
113
|
+
me_combat.do_round(@a1, @a1)
|
114
|
+
|
115
|
+
assert_equal 100, @c1.health
|
116
|
+
assert_equal 1, @c3.health
|
117
|
+
assert_equal @a1, me_combat.results[0].attack1
|
118
|
+
assert_equal @a1, me_combat.results[0].attack2
|
119
|
+
assert_equal 0, me_combat.results[0].damage
|
120
|
+
assert_equal @c1, me_combat.results[0].character1
|
121
|
+
assert_equal @c3, me_combat.results[0].character2
|
122
|
+
|
123
|
+
end
|
124
|
+
|
125
|
+
def test_middle_earth_combat_do_round_with_dead
|
126
|
+
me_combat = MiddleEarthCombat.new(@c1, @c3)
|
127
|
+
@c3.health = 0
|
128
|
+
|
129
|
+
assert_raise RuntimeError do
|
130
|
+
me_combat.do_round
|
131
|
+
end
|
132
|
+
|
133
|
+
end
|
134
|
+
|
135
|
+
def test_middle_earth_combat_do_round_with_nil
|
136
|
+
assert_raise NoMethodError do
|
137
|
+
MiddleEarthCombat.new(@c1, nil)
|
138
|
+
end
|
139
|
+
end
|
140
|
+
|
141
|
+
def test_middle_earth_combat_fight_c1_wins
|
142
|
+
srand(42)
|
143
|
+
me_combat = MiddleEarthCombat.new(@c1, @c3)
|
144
|
+
me_combat.fight
|
145
|
+
|
146
|
+
assert_equal @c1, me_combat.victor
|
147
|
+
assert_equal 100, @c1.health
|
148
|
+
expected_health = -20 #make the editor stop barking
|
149
|
+
assert_equal expected_health, @c3.health
|
150
|
+
assert_equal 1, me_combat.results.size
|
151
|
+
assert_equal @c1.challenge_rank, me_combat.results[0].attack1.challenge_rank
|
152
|
+
assert_equal @c3.challenge_rank, me_combat.results[0].attack2.challenge_rank
|
153
|
+
assert_equal 21, me_combat.results[0].damage
|
154
|
+
assert_equal @c1, me_combat.results[0].character1
|
155
|
+
assert_equal @c3, me_combat.results[0].character2
|
156
|
+
end
|
157
|
+
|
158
|
+
def test_middle_earth_combat_fight_c2_wins
|
159
|
+
srand(25)
|
160
|
+
me_combat = MiddleEarthCombat.new(@c1, @c2)
|
161
|
+
me_combat.fight
|
162
|
+
|
163
|
+
assert_equal @c2, me_combat.victor
|
164
|
+
assert_equal 12, @c2.health
|
165
|
+
assert_equal @c1.health, -115
|
166
|
+
assert_equal 8, me_combat.results.size
|
167
|
+
end
|
168
|
+
|
169
|
+
def test_middle_earth_combat_fight_with_dead
|
170
|
+
assert_raise ArgumentError do
|
171
|
+
MiddleEarthCombat.new(@c1, @c4)
|
172
|
+
end
|
173
|
+
end
|
174
|
+
|
175
|
+
def test_simulation
|
176
|
+
expected_rounds = 100
|
177
|
+
me_challenge = MiddleEarthChallengeSimulator.new(@c1, @c2, expected_rounds)
|
178
|
+
|
179
|
+
assert_equal @c1, me_challenge.character1
|
180
|
+
assert_equal @c2, me_challenge.character2
|
181
|
+
assert_equal expected_rounds, me_challenge.num_rounds
|
182
|
+
assert_equal 0, me_challenge.character1_wins
|
183
|
+
assert_equal 0, me_challenge.character2_wins
|
184
|
+
|
185
|
+
me_challenge.simulate
|
186
|
+
|
187
|
+
assert(me_challenge.character1_wins > expected_rounds * 0.7)
|
188
|
+
assert(me_challenge.character2_wins < expected_rounds * 0.3)
|
189
|
+
assert_equal expected_rounds, (me_challenge.character1_wins + me_challenge.character2_wins)
|
190
|
+
end
|
191
|
+
|
192
|
+
def test_simulation_c1_always_win
|
193
|
+
expected_rounds = 10000
|
194
|
+
me_challenge = MiddleEarthChallengeSimulator.new(@c5, @c3, expected_rounds)
|
195
|
+
|
196
|
+
me_challenge.simulate
|
197
|
+
|
198
|
+
assert_equal expected_rounds, me_challenge.character1_wins
|
199
|
+
assert_equal 0, me_challenge.character2_wins
|
200
|
+
end
|
201
|
+
|
202
|
+
def test_simulation_c2_always_win
|
203
|
+
expected_rounds = 10000
|
204
|
+
me_challenge = MiddleEarthChallengeSimulator.new(@c3, @c5, expected_rounds)
|
205
|
+
|
206
|
+
me_challenge.simulate
|
207
|
+
|
208
|
+
assert_equal expected_rounds, me_challenge.character2_wins
|
209
|
+
assert_equal 0, me_challenge.character1_wins
|
210
|
+
end
|
211
|
+
|
212
|
+
def test_simulation_with_dead
|
213
|
+
assert_raise ArgumentError do
|
214
|
+
MiddleEarthChallengeSimulator.new(@c1, @c4, 1)
|
215
|
+
end
|
216
|
+
end
|
217
|
+
|
218
|
+
def test_simulation_with_nil
|
219
|
+
assert_raise NoMethodError do
|
220
|
+
MiddleEarthChallengeSimulator.new(@c1, nil, 1)
|
221
|
+
end
|
222
|
+
end
|
223
|
+
|
224
|
+
end
|
metadata
ADDED
@@ -0,0 +1,75 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: MeChallenge
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Chesley Coughlin
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
|
12
|
+
date: 2008-12-18 00:00:00 -08:00
|
13
|
+
default_executable:
|
14
|
+
dependencies:
|
15
|
+
- !ruby/object:Gem::Dependency
|
16
|
+
name: hoe
|
17
|
+
type: :development
|
18
|
+
version_requirement:
|
19
|
+
version_requirements: !ruby/object:Gem::Requirement
|
20
|
+
requirements:
|
21
|
+
- - ">="
|
22
|
+
- !ruby/object:Gem::Version
|
23
|
+
version: 1.8.2
|
24
|
+
version:
|
25
|
+
description: This command line utility simulates n number of personal challenge combats in the PBM game Ware in Middle Earth.
|
26
|
+
email:
|
27
|
+
- chesley_coughlin@yahoo.com
|
28
|
+
executables:
|
29
|
+
- me_challenge
|
30
|
+
extensions: []
|
31
|
+
|
32
|
+
extra_rdoc_files:
|
33
|
+
- History.txt
|
34
|
+
- Manifest.txt
|
35
|
+
- README.txt
|
36
|
+
files:
|
37
|
+
- History.txt
|
38
|
+
- Manifest.txt
|
39
|
+
- README.txt
|
40
|
+
- Rakefile
|
41
|
+
- bin/me_challenge
|
42
|
+
- lib/me_challenge.rb
|
43
|
+
- lib/middle_earth_challenge_simulator.rb
|
44
|
+
- test/test_me_challenge.rb
|
45
|
+
- test/test_middle_earth_challenge_simulator.rb
|
46
|
+
has_rdoc: true
|
47
|
+
homepage: http://rubyforge.org/projects/uwruby
|
48
|
+
post_install_message:
|
49
|
+
rdoc_options:
|
50
|
+
- --main
|
51
|
+
- README.txt
|
52
|
+
require_paths:
|
53
|
+
- lib
|
54
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
55
|
+
requirements:
|
56
|
+
- - ">="
|
57
|
+
- !ruby/object:Gem::Version
|
58
|
+
version: "0"
|
59
|
+
version:
|
60
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
61
|
+
requirements:
|
62
|
+
- - ">="
|
63
|
+
- !ruby/object:Gem::Version
|
64
|
+
version: "0"
|
65
|
+
version:
|
66
|
+
requirements: []
|
67
|
+
|
68
|
+
rubyforge_project: uwruby
|
69
|
+
rubygems_version: 1.2.0
|
70
|
+
signing_key:
|
71
|
+
specification_version: 2
|
72
|
+
summary: This command line utility simulates n number of personal challenge combats in the PBM game Ware in Middle Earth.
|
73
|
+
test_files:
|
74
|
+
- test/test_me_challenge.rb
|
75
|
+
- test/test_middle_earth_challenge_simulator.rb
|