MINT-statemachine 1.2.2
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- data/CHANGES +135 -0
- data/LICENSE +16 -0
- data/MINT-statemachine.gemspec +27 -0
- data/README.rdoc +69 -0
- data/Rakefile +88 -0
- data/TODO +2 -0
- data/lib/statemachine.rb +26 -0
- data/lib/statemachine/action_invokation.rb +83 -0
- data/lib/statemachine/builder.rb +383 -0
- data/lib/statemachine/generate/dot_graph.rb +1 -0
- data/lib/statemachine/generate/dot_graph/dot_graph_statemachine.rb +127 -0
- data/lib/statemachine/generate/java.rb +1 -0
- data/lib/statemachine/generate/java/java_statemachine.rb +265 -0
- data/lib/statemachine/generate/src_builder.rb +48 -0
- data/lib/statemachine/generate/util.rb +50 -0
- data/lib/statemachine/parallelstate.rb +196 -0
- data/lib/statemachine/state.rb +102 -0
- data/lib/statemachine/statemachine.rb +279 -0
- data/lib/statemachine/stub_context.rb +26 -0
- data/lib/statemachine/superstate.rb +53 -0
- data/lib/statemachine/transition.rb +76 -0
- data/lib/statemachine/version.rb +17 -0
- data/spec/action_invokation_spec.rb +101 -0
- data/spec/builder_spec.rb +243 -0
- data/spec/default_transition_spec.rb +111 -0
- data/spec/generate/dot_graph/dot_graph_stagemachine_spec.rb +27 -0
- data/spec/generate/java/java_statemachine_spec.rb +349 -0
- data/spec/history_spec.rb +107 -0
- data/spec/noodle.rb +23 -0
- data/spec/sm_action_parameterization_spec.rb +99 -0
- data/spec/sm_activation_spec.rb +116 -0
- data/spec/sm_entry_exit_actions_spec.rb +99 -0
- data/spec/sm_odds_n_ends_spec.rb +67 -0
- data/spec/sm_parallel_state_spec.rb +207 -0
- data/spec/sm_simple_spec.rb +26 -0
- data/spec/sm_super_state_spec.rb +55 -0
- data/spec/sm_turnstile_spec.rb +76 -0
- data/spec/spec_helper.rb +121 -0
- data/spec/transition_spec.rb +107 -0
- metadata +115 -0
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module Statemachine
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# The starting point for building instances of Statemachine.
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# The block passed in should contain all the declarations for all
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# states, events, and actions with in the statemachine.
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#
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# Sample: Turnstyle
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#
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# sm = Statemachine.build do
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# trans :locked, :coin, :unlocked, :unlock
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# trans :unlocked, :pass, :locked, :lock
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# end
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#
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# An optional statemachine paramter may be passed in to modify
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# an existing statemachine instance.
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#
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# Actions:
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# Where ever an action paramter is used, it may take on one of three forms:
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# 1. Symbols: will execute a method by the same name on the _context_
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# 2. String: Ruby code that will be executed within the binding of the _context_
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# 3. Proc: Will be executed within the binding of the _context_
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#
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# See Statemachine::SuperstateBuilding
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# See Statemachine::StateBuilding
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#
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def self.build(statemachine = nil, &block)
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builder = statemachine ? StatemachineBuilder.new(statemachine) : StatemachineBuilder.new
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builder.instance_eval(&block)
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builder.statemachine.reset
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return builder.statemachine
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end
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class Builder #:nodoc:
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attr_reader :statemachine
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def initialize(statemachine)
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@statemachine = statemachine
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end
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protected
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def acquire_state_in(state_id, context)
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return nil if state_id == nil
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return state_id if state_id.is_a? State
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state = nil
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if @statemachine.has_state(state_id)
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state = @statemachine.get_state(state_id)
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else
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state = State.new(state_id, context, @statemachine)
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@statemachine.add_state(state)
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end
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context.startstate_id = state_id if context.startstate_id == nil
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return state
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end
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end
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class ParallelBuilder
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attr_reader :parallel_statemachine
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def initialize(statemachines)
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@parallel_statemachine = ParallelStatemachine.new statemachines
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end
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end
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# The builder module used to declare states.
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module StateBuilding
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attr_reader :subject
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# Declares that the state responds to the spcified event.
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# The +event+ paramter should be a Symbol.
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# The +destination_id+, which should also be a Symbol, is the id of the state
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# that will event will transition into.
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#
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# The 3rd +action+ paramter is optional
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#
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# sm = Statemachine.build do
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# state :locked do
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# event :coin, :unlocked, :unlock
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# end
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# end
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#
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def event(event, destination_id, action = nil, cond = true)
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@subject.add(Transition.new(@subject.id, destination_id, event, action, cond))
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end
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def on_event(event, options)
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self.event(event, options[:transition_to], options[:and_perform])
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end
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# Declare the entry action for the state.
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#
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# sm = Statemachine.build do
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# state :locked do
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# on_entry :lock
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# end
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# end
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#
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def on_entry(entry_action)
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@subject.entry_action = entry_action
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end
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# Declare the exit action for the state.
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#
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# sm = Statemachine.build do
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# state :locked do
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# on_exit :unlock
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# end
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# end
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#
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def on_exit(exit_action)
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@subject.exit_action = exit_action
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end
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# Declare a default transition for the state. Any event that is not already handled
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# by the state will be handled by this transition.
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#
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# sm = Statemachine.build do
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# state :locked do
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# default :unlock, :action
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# end
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# end
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#
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def default(destination_id, action = nil, cond = true)
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@subject.default_transition = Transition.new(@subject.id, destination_id, nil, action, cond)
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end
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end
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# The builder module used to declare superstates.
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module SuperstateBuilding
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attr_reader :subject
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# Define a state within the statemachine or superstate.
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#
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# sm = Statemachine.build do
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# state :locked do
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# #define the state
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# end
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# end
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#
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def state(id, &block)
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builder = StateBuilder.new(id, @subject, @statemachine)
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builder.instance_eval(&block) if block
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end
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# Define a superstate within the statemachine or superstate.
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#
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# sm = Statemachine.build do
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# superstate :operational do
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# #define superstate
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# end
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# end
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#
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def superstate(id, &block)
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builder = SuperstateBuilder.new(id, @subject, @statemachine)
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builder.instance_eval(&block)
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end
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# Declares a transition within the superstate or statemachine.
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# The +origin_id+, a Symbol, identifies the starting state for this transition. The state
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# identified by +origin_id+ will be created within the statemachine or superstate which this
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# transition is declared.
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# The +event+ paramter should be a Symbol.
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# The +destination_id+, which should also be a Symbol, is the id of the state that will
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# event will transition into. This method will not create destination states within the
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# current statemachine of superstate. If the state destination state should exist here,
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# that declare with with the +state+ method or declare a transition starting at the state.
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#
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# sm = Statemachine.build do
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# trans :locked, :coin, :unlocked, :unlock
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# end
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#
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def trans(origin_id, event, destination_id, action = nil, cond = true)
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origin = acquire_state_in(origin_id, @subject)
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origin.add(Transition.new(origin_id, destination_id, event, action, cond))
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end
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def transition_from(origin_id, options)
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trans(origin_id, options[:on_event], options[:transition_to], options[:and_perform])
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end
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# Specifies the startstate for the statemachine or superstate. The state must
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# exist within the scope.
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#
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# sm = Statemachine.build do
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# startstate :locked
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# end
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#
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def startstate(startstate_id)
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@subject.startstate_id = startstate_id
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end
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# Allows the declaration of entry actions without using the +state+ method. +id+ is identifies
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# the state to which the entry action will be added.
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#
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# sm = Statemachine.build do
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# trans :locked, :coin, :unlocked
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# on_entry_of :unlocked, :unlock
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# end
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#
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def on_entry_of(id, action)
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@statemachine.get_state(id).entry_action = action
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end
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# Allows the declaration of exit actions without using the +state+ method. +id+ is identifies
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# the state to which the exit action will be added.
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#
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# sm = Statemachine.build do
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# trans :locked, :coin, :unlocked
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# on_exit_of :locked, :unlock
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# end
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#
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def on_exit_of(id, action)
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@statemachine.get_state(id).exit_action = action
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end
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# Used to specify the default state held by the history pseudo state of the superstate.
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#
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# sm = Statemachine.build do
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# superstate :operational do
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# default_history :state_id
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# end
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# end
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#
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def default_history(id)
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@subject.default_history = id
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end
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end
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# Builder class used to define states. Creates by SuperstateBuilding#state
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class StateBuilder < Builder
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include StateBuilding
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def initialize(id, superstate, statemachine)
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super statemachine
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@subject = acquire_state_in(id, superstate)
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end
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end
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module ParallelstateBuilding
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attr_reader :subject
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def parallel (id, &block)
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builder = ParallelStateBuilder.new(id, @subject, @statemachine)
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builder.instance_eval(&block)
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end
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end
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# Builder class used to define superstates. Creates by SuperstateBuilding#superstate
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class SuperstateBuilder < Builder
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include StateBuilding
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include SuperstateBuilding
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include ParallelstateBuilding
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def initialize(id, superstate, statemachine)
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super statemachine
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@subject = Superstate.new(id, superstate, statemachine)
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superstate.startstate_id = id if superstate.startstate_id == nil
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# small patch to support redefinition of already existing states without
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# loosing the already existing transformations. Used to overwrite states
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# with superstates.
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s = statemachine.get_state(id)
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if (s)
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s.transitions.each {|k,v|
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@subject.add(v)
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}
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end
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statemachine.add_state(@subject)
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end
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end
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# Created by Statemachine.build as the root context for building the statemachine.
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class StatemachineBuilder < Builder
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include SuperstateBuilding
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include ParallelstateBuilding
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def initialize(statemachine = Statemachine.new)
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super statemachine
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@subject = @statemachine.root
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end
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# Used the set the context of the statemahine within the builder.
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#
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# sm = Statemachine.build do
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# ...
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# context MyContext.new
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# end
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#
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# Statemachine.context may also be used.
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def context(a_context)
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@statemachine.context = a_context
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a_context.statemachine = @statemachine if a_context.respond_to?(:statemachine=)
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end
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# Stubs the context. This makes statemachine immediately useable, even if functionless.
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# The stub will print all the actions called so it's nice for trial runs.
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#
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# sm = Statemachine.build do
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# ...
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# stub_context :verbose => true
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# end
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#
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# Statemachine.context may also be used.
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def stub_context(options={})
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require 'statemachine/stub_context'
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context StubContext.new(options)
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end
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end
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# The builder module used to declare statemachines.
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module StatemachineBuilding
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attr_reader :subject
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def statemachine (id, &block)
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builder = StatemachineBuilder.new(Statemachine.new(@subject))
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#builder = StatemachineBuilder.new
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builder.instance_eval(&block) if block
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if not @subject.is_a? Parallelstate
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# Only reset statemachine if it's the root one. Otherwise
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# the inital states on_entry function would be called!
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builder.statemachine.reset
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end
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# puts "build statemachine #{builder.statemachine.inspect}"
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@subject.add_statemachine builder.statemachine
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end
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end
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class ParallelStateBuilder < Builder
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include StatemachineBuilding
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def initialize(id, superstate, statemachine)
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super statemachine
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@subject = Parallelstate.new(id, superstate, statemachine)
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superstate.startstate_id = id if superstate.startstate_id == nil
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statemachine.add_state(@subject)
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#puts "added #{@subject.inspect}"
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end
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end
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# Created by Statemachine.build as the root context for building the statemachine.
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class ParallelStatemachineBuilder < ParallelBuilder
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include StatemachineBuilding
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def initialize
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super []
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#@subject = @statemachine
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end
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# used the set the context of the statemahine within the builder.
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#
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# sm = Statemachine.build do
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# ...
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# context MyContext.new
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# end
|
361
|
+
#
|
362
|
+
# Statemachine.context may also be used.
|
363
|
+
def context(a_context)
|
364
|
+
@statemachine.context = a_context
|
365
|
+
a_context.statemachine = @statemachine if a_context.respond_to?(:statemachine=)
|
366
|
+
end
|
367
|
+
|
368
|
+
# Stubs the context. This makes statemachine immediately useable, even if functionless.
|
369
|
+
# The stub will print all the actions called so it's nice for trial runs.
|
370
|
+
#
|
371
|
+
# sm = Statemachine.build do
|
372
|
+
# ...
|
373
|
+
# stub_context :verbose => true
|
374
|
+
# end
|
375
|
+
#
|
376
|
+
# Statemachine.context may also be used.
|
377
|
+
def stub_context(options={})
|
378
|
+
require 'statemachine/stub_context'
|
379
|
+
context StubContext.new(options)
|
380
|
+
end
|
381
|
+
end
|
382
|
+
|
383
|
+
end
|
@@ -0,0 +1 @@
|
|
1
|
+
require 'statemachine/generate/dot_graph/dot_graph_statemachine'
|
@@ -0,0 +1,127 @@
|
|
1
|
+
require 'statemachine/generate/util'
|
2
|
+
require 'statemachine/generate/src_builder'
|
3
|
+
|
4
|
+
module Statemachine
|
5
|
+
class Statemachine
|
6
|
+
|
7
|
+
attr_reader :states
|
8
|
+
|
9
|
+
def to_dot(options = {})
|
10
|
+
generator = Generate::DotGraph::DotGraphStatemachine.new(self, options)
|
11
|
+
generator.generate!
|
12
|
+
end
|
13
|
+
|
14
|
+
end
|
15
|
+
|
16
|
+
module Generate
|
17
|
+
module DotGraph
|
18
|
+
|
19
|
+
class DotGraphStatemachine
|
20
|
+
|
21
|
+
include Generate::Util
|
22
|
+
|
23
|
+
def initialize(sm, options)
|
24
|
+
@sm = sm
|
25
|
+
@output_dir = options[:output]
|
26
|
+
raise "Please specify an output directory. (:output => 'where/you/want/your/code')" if @output_dir.nil?
|
27
|
+
raise "Output dir '#{@output_dir}' doesn't exist." if !File.exist?(@output_dir)
|
28
|
+
end
|
29
|
+
|
30
|
+
def generate!
|
31
|
+
explore_sm
|
32
|
+
save_output(src_file("main"), build_full_graph)
|
33
|
+
@sm.states.values.each do |state|
|
34
|
+
save_output(src_file("#{state.id}"), build_state_graph(state))
|
35
|
+
end
|
36
|
+
end
|
37
|
+
|
38
|
+
private
|
39
|
+
|
40
|
+
def explore_sm
|
41
|
+
@nodes = []
|
42
|
+
@transitions = []
|
43
|
+
@sm.states.values.each { |state|
|
44
|
+
state.transitions.values.each { |transition|
|
45
|
+
@nodes << transition.origin_id
|
46
|
+
@nodes << transition.destination_id
|
47
|
+
@transitions << transition
|
48
|
+
}
|
49
|
+
}
|
50
|
+
@nodes = @nodes.uniq
|
51
|
+
end
|
52
|
+
|
53
|
+
def build_full_graph
|
54
|
+
builder = Generate::SrcBuilder.new
|
55
|
+
|
56
|
+
add_graph_header(builder, "main")
|
57
|
+
|
58
|
+
@nodes.each { |node| add_node(builder, node) }
|
59
|
+
builder << endl
|
60
|
+
|
61
|
+
@transitions.each do |transition|
|
62
|
+
add_transition(builder, transition)
|
63
|
+
end
|
64
|
+
|
65
|
+
add_graph_footer(builder)
|
66
|
+
|
67
|
+
return builder.to_s
|
68
|
+
end
|
69
|
+
|
70
|
+
def build_state_graph(state)
|
71
|
+
builder = Generate::SrcBuilder.new
|
72
|
+
|
73
|
+
add_graph_header(builder, state.id)
|
74
|
+
|
75
|
+
state.transitions.values.each do |transition|
|
76
|
+
add_transition(builder, transition)
|
77
|
+
end
|
78
|
+
|
79
|
+
add_graph_footer(builder)
|
80
|
+
|
81
|
+
return builder.to_s
|
82
|
+
end
|
83
|
+
|
84
|
+
def add_graph_header(builder, graph_name)
|
85
|
+
builder << "digraph #{graph_name} {" << endl
|
86
|
+
builder.indent!
|
87
|
+
end
|
88
|
+
|
89
|
+
def add_graph_footer(builder)
|
90
|
+
builder.undent!
|
91
|
+
builder << "}" << endl
|
92
|
+
end
|
93
|
+
|
94
|
+
def add_node(builder, node)
|
95
|
+
builder << node
|
96
|
+
builder << " [ href = \"#{node}.svg\"]"
|
97
|
+
builder << endl
|
98
|
+
end
|
99
|
+
|
100
|
+
def add_transition(builder, transition)
|
101
|
+
builder << transition.origin_id
|
102
|
+
builder << " -> "
|
103
|
+
builder << transition.destination_id
|
104
|
+
builder << " [ "
|
105
|
+
builder << "label = #{transition.event} "
|
106
|
+
builder << "]"
|
107
|
+
builder << endl
|
108
|
+
end
|
109
|
+
|
110
|
+
def src_file(name)
|
111
|
+
return name if @output_dir.nil?
|
112
|
+
path = @output_dir
|
113
|
+
answer = File.join(path, "#{name}.dot")
|
114
|
+
return answer
|
115
|
+
end
|
116
|
+
|
117
|
+
def save_output(filename, content)
|
118
|
+
if @output_dir.nil?
|
119
|
+
say "Writing to file: #{filename}"
|
120
|
+
else
|
121
|
+
create_file(filename, content)
|
122
|
+
end
|
123
|
+
end
|
124
|
+
end
|
125
|
+
end
|
126
|
+
end
|
127
|
+
end
|