Knuckleheads-PragGame 1.0.0

Sign up to get free protection for your applications and to get access to all the features.
@@ -0,0 +1,7 @@
1
+ ---
2
+ SHA1:
3
+ metadata.gz: 2511b3c8086fdabd4735a37aeedd250b346e0309
4
+ data.tar.gz: 2cb0913ef5d71c25f0889b11f30b18ec06c6bcf9
5
+ SHA512:
6
+ metadata.gz: cf76ecbc7b3083bc080eb2e9bd00a9f442d9b435e67684c5fb858c2e25c4d32928b233d2fca7505851b0ffba251786d11811ba824b3ec28ad6208574596bfc73
7
+ data.tar.gz: ce3d92415fe6ff668b9762d2ab5b379ea854f72377088d7df86ff972e224ea5d3f0b2f9f1876cd26087f6bd6b0b3112b96f44eabd1e7983d4150d9000c0dc5ed
data/LICENSE ADDED
@@ -0,0 +1,19 @@
1
+ Copyright (c) <2020> <Michael Evans>
2
+
3
+ Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ of this software and associated documentation files (the "Software"), to deal
5
+ in the Software without restriction, including without limitation the rights
6
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ copies of the Software, and to permit persons to whom the Software is
8
+ furnished to do so, subject to the following conditions:
9
+
10
+ The above copyright notice and this permission notice shall be included in all
11
+ copies or substantial portions of the Software.
12
+
13
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
19
+ SOFTWARE.
data/README ADDED
@@ -0,0 +1,3 @@
1
+ This is coding built for practice alongside Pragmatic Studios online course.
2
+ Feel free to look at it, it's not great.
3
+ The spec files do not work currently.
@@ -0,0 +1,6 @@
1
+ Knuckleheads High Scores:
2
+ Alvin............... 300
3
+ Theo................ 225
4
+ Klutz............... 220.0
5
+ Berserker........... 140
6
+ Simon............... 110
@@ -0,0 +1,3 @@
1
+ Alvin,100
2
+ Simon,60
3
+ Theo,125
@@ -0,0 +1,39 @@
1
+ #!/usr/bin/env ruby
2
+
3
+ require_relative '../lib/studio_game/game'
4
+ require_relative '../lib/studio_game/player'
5
+ require_relative '../lib/studio_game/clumsy_player'
6
+ require_relative '../lib/studio_game/berserker'
7
+
8
+
9
+ player1=StudioGame::Player.new("moe")
10
+ player2=StudioGame::Player.new("larry", 60)
11
+ player3=StudioGame::Player.new("curly", 125)
12
+ player4=StudioGame::Player.new("shemp", 90)
13
+ klutz=StudioGame::ClumsyPlayer.new("klutz", 105)
14
+ berserker=StudioGame::BerserkPlayer.new("berserker", 50)
15
+
16
+ knuckleheads=StudioGame::Game.new("Knuckleheads")
17
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
18
+ knuckleheads.load_players(ARGV.shift || default_player_file)
19
+ knuckleheads.add_player(klutz)
20
+ knuckleheads.add_player(berserker)
21
+ # knuckleheads.add_player(player3)
22
+
23
+ # knuckleheads.play(1)
24
+ # knuckleheads.print_stats
25
+
26
+ loop do
27
+ puts "\nHow many game rounds? ('quit' to exit)"
28
+ answer=gets.chomp.downcase
29
+ case answer
30
+ when /^\d+$/
31
+ knuckleheads.play(answer.to_i)
32
+ when "quit", "exit"
33
+ knuckleheads.print_stats
34
+ break
35
+ else
36
+ puts "Please enter a number or 'quit'"
37
+ end
38
+ end
39
+ knuckleheads.save_high_scores
@@ -0,0 +1,7 @@
1
+ module StudioGame
2
+ module Auditable
3
+ def audit
4
+ puts "Rolled a #{self.number} (#{self.class}) "
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,37 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class BerserkPlayer<Player
5
+
6
+ def initialize(name, health=100)
7
+ super(name, health)
8
+ @woot_count=0
9
+ end
10
+
11
+ def berserk?
12
+ @woot_count > 5
13
+ end
14
+
15
+ def woot
16
+ super
17
+ @woot_count +=1
18
+ puts "#{@name} is berserk!" if berserk?
19
+ end
20
+
21
+ def blam
22
+ if berserk?
23
+ woot
24
+ else
25
+ super
26
+ end
27
+ end
28
+
29
+ end
30
+ end
31
+
32
+ if __FILE__ == $0
33
+ berserker = BerserkPlayer.new("berserker", 50)
34
+ 6.times { berserker.woot }
35
+ 2.times { berserker.blam }
36
+ puts berserker.health
37
+ end
@@ -0,0 +1,29 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class ClumsyPlayer<Player
5
+
6
+ def found_treasure(treasure)
7
+ damaged_treasure=Treasure.new(treasure.name, treasure.points/2.0)
8
+ super (damaged_treasure)
9
+ end
10
+
11
+ end
12
+ end
13
+
14
+ if __FILE__ == $0
15
+ clumsy = ClumsyPlayer.new("klutz")
16
+
17
+ hammer = Treasure.new(:hammer, 50)
18
+ clumsy.found_treasure(hammer)
19
+ clumsy.found_treasure(hammer)
20
+ clumsy.found_treasure(hammer)
21
+
22
+ crowbar = Treasure.new(:crowbar, 400)
23
+ clumsy.found_treasure(crowbar)
24
+
25
+ clumsy.each_found_treasure do |treasure|
26
+ puts "#{treasure.points} total #{treasure.name} points"
27
+ end
28
+ puts "#{clumsy.points} grand total points"
29
+ end
@@ -0,0 +1,25 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class Die
5
+ include Auditable
6
+ attr_reader :number
7
+
8
+ def initialize
9
+ roll
10
+ end
11
+
12
+ def roll
13
+ @number = rand(1..6)
14
+ audit
15
+ @number
16
+ end
17
+ end
18
+ end
19
+
20
+ if __FILE__ == $0
21
+ die = Die.new
22
+ puts die.roll
23
+ puts die.roll
24
+ puts die.roll
25
+ end
@@ -0,0 +1,91 @@
1
+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'game_turn'
4
+ require_relative 'treasure_trove'
5
+
6
+ module StudioGame
7
+ class Game
8
+ attr_accessor :title
9
+ def initialize(title)
10
+ @title=title
11
+ @players=[]
12
+ end
13
+
14
+
15
+ def add_player(a_player)
16
+ @players<<a_player
17
+ end
18
+
19
+ def play(rounds)
20
+ puts "There are #{@players.size} players in #{@title}."
21
+ @players.each do |player|
22
+ puts player
23
+ end
24
+ treasures = TreasureTrove::TREASURES
25
+ puts "\nThere are #{treasures.size} treasures to be found:"
26
+ treasures.each do |treasure|
27
+ puts "A #{treasure.name} is worth #{treasure.points} points"
28
+ end
29
+ 1.upto(rounds) do |round|
30
+ puts "\nRound #{round}:"
31
+ @players.each do |player|
32
+ GameTurn.take_turn(player)
33
+ player
34
+ end
35
+ end
36
+ end
37
+
38
+ def print_name_and_health(player)
39
+ puts "#{player.name} (#{player.health})"
40
+ end
41
+
42
+ def print_stats
43
+ strong_players=@players.select{|player|player.strong?}
44
+ wimpy_players=@players.reject{|player|player.strong?}
45
+ puts "\n#{@title} Statistics:"
46
+
47
+ puts "\n#{strong_players.size} strong players:"
48
+ strong_players.each do |player|
49
+ print_name_and_health(player)
50
+ end
51
+
52
+ puts "\n#{wimpy_players.size} wimpy players:"
53
+ wimpy_players.each do |player|
54
+ print_name_and_health(player)
55
+ end
56
+
57
+ puts "\n#{@title} High Scores:"
58
+ @players.each do |player|
59
+ formatted_name = player.name.ljust(20, '.')
60
+ puts "#{formatted_name} #{player.score}"
61
+ end
62
+
63
+ @players.each do |player|
64
+ puts "\n#{player.name}'s point totals:"
65
+ puts "#{player.points} grand total points"
66
+ end
67
+
68
+ end
69
+
70
+ def load_players(from_file)
71
+ File.readlines(from_file).each do |line|
72
+ add_player(Player.from_csv(line))
73
+ end
74
+ end
75
+
76
+ def save_high_scores(to_file="high_scores.txt")
77
+ File.open(to_file, "w") do |file|
78
+ file.puts "#{@title} High Scores:"
79
+ @players.sort.each do |player|
80
+ file.puts high_score_entry(player)
81
+ end
82
+ end
83
+ end
84
+
85
+ def high_score_entry(player)
86
+ formatted_name = player.name.ljust(20, '.')
87
+ "#{formatted_name} #{player.score}"
88
+ end
89
+
90
+ end
91
+ end
@@ -0,0 +1,22 @@
1
+ require_relative 'die'
2
+ require_relative 'player'
3
+ require_relative 'treasure_trove'
4
+ require_relative 'loaded_die'
5
+
6
+ module StudioGame
7
+ module GameTurn
8
+ def self.take_turn(player)
9
+ die = Die.new
10
+ case die.roll
11
+ when 1..2
12
+ player.blam
13
+ when 3..4
14
+ puts "#{player.name} was skipped."
15
+ else
16
+ player.woot
17
+ end
18
+ treasure = TreasureTrove.random
19
+ player.found_treasure(treasure)
20
+ end
21
+ end
22
+ end
@@ -0,0 +1,15 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class LoadedDie
5
+ include Auditable
6
+ attr_reader :number
7
+
8
+ def roll
9
+ numbers = [1, 1, 2, 5, 6, 6]
10
+ @number = numbers.sample
11
+ audit
12
+ @number
13
+ end
14
+ end
15
+ end
@@ -0,0 +1,19 @@
1
+ module StudioGame
2
+ module Playable
3
+
4
+ def blam
5
+ @health=@health-10
6
+ puts "#{@name} got blammed!"
7
+ end
8
+
9
+ def woot
10
+ @health=@health+15
11
+ puts "#{@name} was w00ted!"
12
+ end
13
+
14
+ def strong?
15
+ @health>100
16
+ end
17
+
18
+ end
19
+ end
@@ -0,0 +1,60 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+
4
+ module StudioGame
5
+ class Player
6
+ include Playable
7
+ attr_reader :health
8
+ attr_accessor :name
9
+
10
+ def initialize(name, health=100)
11
+ @name=name.capitalize
12
+ @health=health
13
+ @found_treasures=Hash.new(0)
14
+ end
15
+
16
+ def points
17
+ @found_treasures.values.reduce(0, :+)
18
+ end
19
+
20
+ def to_s
21
+ puts "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
22
+ end
23
+
24
+ def score
25
+ @health+points
26
+ end
27
+
28
+ def found_treasure(treasure)
29
+ @found_treasures[treasure.name] += treasure.points
30
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
31
+ puts "#{@name}'s treasures: #{@found_treasures}"
32
+ end
33
+
34
+ def each_found_treasure
35
+ @found_treasures.each do |name, points|
36
+ next_treasure = Treasure.new(name, points)
37
+ yield next_treasure
38
+ end
39
+ end
40
+
41
+ def <=>(other)
42
+ other.score <=> score
43
+ end
44
+
45
+ def self.from_csv(string)
46
+ name, health = string.split(',')
47
+ new(name, Integer(health))
48
+ end
49
+ end
50
+ end
51
+
52
+ if __FILE__ == $0
53
+ player = Player.new("moe")
54
+ puts player.say_hello
55
+ puts player.health
56
+ player.woot
57
+ puts player.health
58
+ player.blam
59
+ puts player.found_treasure(Treasure.new(:gold, 200))
60
+ end
@@ -0,0 +1,15 @@
1
+ module StudioGame
2
+ Treasure=Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+
6
+ TREASURES=[
7
+ Treasure.new(:pie, 5), Treasure.new(:bottle, 25), Treasure.new(:hammer, 50), Treasure.new(:skillet,100), Treasure.new(:broomstick, 200), Treasure.new(:crowbar, 400)
8
+ ]
9
+
10
+ def self.random
11
+ TREASURES.sample
12
+ end
13
+
14
+ end
15
+ end
@@ -0,0 +1,32 @@
1
+ require 'studio_game/berserker'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe BerserkPlayer do
6
+
7
+ before do
8
+ @initial_health = 50
9
+ @player = BerserkPlayer.new("berserker", @initial_health)
10
+ end
11
+
12
+ it "does not go berserk when w00ted up to 5 times" do
13
+ 1.upto(5) { @player.woot }
14
+
15
+ @player.berserk?.should be_false
16
+ end
17
+
18
+ it "goes berserk when w00ted more than 5 times" do
19
+ 1.upto(6) { @player.woot }
20
+
21
+ @player.berserk?.should be_true
22
+ end
23
+
24
+ it "gets w00ted instead of blammed when it's gone berserk" do
25
+ 1.upto(6) { @player.woot }
26
+ 1.upto(2) { @player.blam }
27
+
28
+ @player.health.should == @initial_health + (8 * 15)
29
+ end
30
+
31
+ end
32
+ end
@@ -0,0 +1,36 @@
1
+ require 'studio_game/game'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe Game do
6
+ before do
7
+ @game = Game.new("Knuckleheads")
8
+
9
+ @initial_health = 100
10
+ @player = Player.new("moe", @initial_health)
11
+
12
+ @game.add_player(@player)
13
+ end
14
+
15
+ it "w00ts a player if a high number is rolled" do
16
+ Die.any_instance.stub(:roll).and_return(5)
17
+ @game.play(2)
18
+ @player.health.should == @initial_health+(15*2)
19
+
20
+ end
21
+
22
+ it "does nothing if a medium number is rolled" do
23
+ Die.any_instance.stub(:roll).and_return(3)
24
+ @game.play(2)
25
+ @player.health.should == @initial_health
26
+ end
27
+
28
+ it "loses health if a low number is rolled" do
29
+ Die.any_instance.stub(:roll).and_return(1)
30
+ @game.play(2)
31
+ @player.health.should == @initial_health-(10*2)
32
+ end
33
+
34
+
35
+ end
36
+ end
@@ -0,0 +1,53 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/spec_helper'
3
+
4
+
5
+ module StudioGame
6
+ describe Player do
7
+
8
+
9
+ before do
10
+ @initial_health=150
11
+ @player=Player.new("larry", @initial_health)
12
+ end
13
+
14
+ it "has a capitalized title" do
15
+
16
+ @player.name.should == "Larry"
17
+ end
18
+
19
+ it "has an initial health" do
20
+ @player.health.should == 150
21
+ end
22
+
23
+ it "computes score" do
24
+ @player.score.should == (150+5)
25
+ end
26
+
27
+ it "woots" do
28
+
29
+ @player.woot
30
+ @player.health.should == (150+15)
31
+
32
+ end
33
+ context "with a health greater than 100" do
34
+ before do
35
+ @player=Player.new("larry", 150)
36
+ end
37
+ it "is strong" do
38
+ @player.should be_strong
39
+ end
40
+
41
+ end
42
+
43
+ context "with a health of 100 or less" do
44
+ before do
45
+ @player=Player.new("curly", 100)
46
+ end
47
+ it "is wimpy" do
48
+ @player.should_not be_strong
49
+ end
50
+ end
51
+
52
+ end
53
+ end
@@ -0,0 +1,8 @@
1
+ RSpec.configure do |config|
2
+ config.expect_with :rspec do |c|
3
+ c.syntax = [:should, :expect]
4
+ end
5
+ config.mock_with :rspec do |c|
6
+ c.syntax = [:should, :expect]
7
+ end
8
+ end
@@ -0,0 +1,52 @@
1
+ require 'studio_game/treasure_trove'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ @treasure.name.should == :hammer
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ @treasure.points.should == 50
17
+ end
18
+
19
+ end
20
+
21
+ describe TreasureTrove do
22
+
23
+ it "has six treasures" do
24
+ TreasureTrove::TREASURES.size.should == 6
25
+ end
26
+
27
+ it "has a pie worth 5 points" do
28
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
29
+ end
30
+
31
+ it "has a bottle worth 25 points" do
32
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
33
+ end
34
+
35
+ it "has a hammer worth 50 points" do
36
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
37
+ end
38
+
39
+ it "has a skillet worth 100 points" do
40
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
41
+ end
42
+
43
+ it "has a broomstick worth 200 points" do
44
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
45
+ end
46
+
47
+ it "has a crowbar worth 400 points" do
48
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
49
+ end
50
+
51
+ end
52
+ end
metadata ADDED
@@ -0,0 +1,92 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: Knuckleheads-PragGame
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Michael Evans
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2020-08-06 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '2.8'
20
+ - - ">="
21
+ - !ruby/object:Gem::Version
22
+ version: 2.8.0
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - "~>"
28
+ - !ruby/object:Gem::Version
29
+ version: '2.8'
30
+ - - ">="
31
+ - !ruby/object:Gem::Version
32
+ version: 2.8.0
33
+ description: |-
34
+ This is coding built for practice alongside Pragmatic Studios online course.
35
+ Feel free to look at it, it's not great.
36
+ The spec files do not work currently.
37
+ email: Dragonscale_1@hotmail.com
38
+ executables:
39
+ - studio_game
40
+ extensions: []
41
+ extra_rdoc_files: []
42
+ files:
43
+ - LICENSE
44
+ - README
45
+ - bin/high_scores.txt
46
+ - bin/players.csv
47
+ - bin/studio_game
48
+ - lib/studio_game/auditable.rb
49
+ - lib/studio_game/berserker.rb
50
+ - lib/studio_game/clumsy_player.rb
51
+ - lib/studio_game/die.rb
52
+ - lib/studio_game/game.rb
53
+ - lib/studio_game/game_turn.rb
54
+ - lib/studio_game/loaded_die.rb
55
+ - lib/studio_game/playable.rb
56
+ - lib/studio_game/player.rb
57
+ - lib/studio_game/treasure_trove.rb
58
+ - spec/studio_game/berserker_spec.rb
59
+ - spec/studio_game/game_spec.rb
60
+ - spec/studio_game/player_spec.rb
61
+ - spec/studio_game/spec_helper.rb
62
+ - spec/studio_game/treasure_trove_spec.rb
63
+ homepage: https://github.Mevans91.com
64
+ licenses:
65
+ - MIT
66
+ metadata: {}
67
+ post_install_message:
68
+ rdoc_options: []
69
+ require_paths:
70
+ - lib
71
+ required_ruby_version: !ruby/object:Gem::Requirement
72
+ requirements:
73
+ - - ">="
74
+ - !ruby/object:Gem::Version
75
+ version: '1.9'
76
+ required_rubygems_version: !ruby/object:Gem::Requirement
77
+ requirements:
78
+ - - ">="
79
+ - !ruby/object:Gem::Version
80
+ version: '0'
81
+ requirements: []
82
+ rubyforge_project:
83
+ rubygems_version: 2.5.2
84
+ signing_key:
85
+ specification_version: 4
86
+ summary: Online course homework
87
+ test_files:
88
+ - spec/studio_game/berserker_spec.rb
89
+ - spec/studio_game/game_spec.rb
90
+ - spec/studio_game/player_spec.rb
91
+ - spec/studio_game/spec_helper.rb
92
+ - spec/studio_game/treasure_trove_spec.rb