Knuckleheads-PragGame 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,7 @@
1
+ ---
2
+ SHA1:
3
+ metadata.gz: 2511b3c8086fdabd4735a37aeedd250b346e0309
4
+ data.tar.gz: 2cb0913ef5d71c25f0889b11f30b18ec06c6bcf9
5
+ SHA512:
6
+ metadata.gz: cf76ecbc7b3083bc080eb2e9bd00a9f442d9b435e67684c5fb858c2e25c4d32928b233d2fca7505851b0ffba251786d11811ba824b3ec28ad6208574596bfc73
7
+ data.tar.gz: ce3d92415fe6ff668b9762d2ab5b379ea854f72377088d7df86ff972e224ea5d3f0b2f9f1876cd26087f6bd6b0b3112b96f44eabd1e7983d4150d9000c0dc5ed
data/LICENSE ADDED
@@ -0,0 +1,19 @@
1
+ Copyright (c) <2020> <Michael Evans>
2
+
3
+ Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ of this software and associated documentation files (the "Software"), to deal
5
+ in the Software without restriction, including without limitation the rights
6
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ copies of the Software, and to permit persons to whom the Software is
8
+ furnished to do so, subject to the following conditions:
9
+
10
+ The above copyright notice and this permission notice shall be included in all
11
+ copies or substantial portions of the Software.
12
+
13
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
19
+ SOFTWARE.
data/README ADDED
@@ -0,0 +1,3 @@
1
+ This is coding built for practice alongside Pragmatic Studios online course.
2
+ Feel free to look at it, it's not great.
3
+ The spec files do not work currently.
@@ -0,0 +1,6 @@
1
+ Knuckleheads High Scores:
2
+ Alvin............... 300
3
+ Theo................ 225
4
+ Klutz............... 220.0
5
+ Berserker........... 140
6
+ Simon............... 110
@@ -0,0 +1,3 @@
1
+ Alvin,100
2
+ Simon,60
3
+ Theo,125
@@ -0,0 +1,39 @@
1
+ #!/usr/bin/env ruby
2
+
3
+ require_relative '../lib/studio_game/game'
4
+ require_relative '../lib/studio_game/player'
5
+ require_relative '../lib/studio_game/clumsy_player'
6
+ require_relative '../lib/studio_game/berserker'
7
+
8
+
9
+ player1=StudioGame::Player.new("moe")
10
+ player2=StudioGame::Player.new("larry", 60)
11
+ player3=StudioGame::Player.new("curly", 125)
12
+ player4=StudioGame::Player.new("shemp", 90)
13
+ klutz=StudioGame::ClumsyPlayer.new("klutz", 105)
14
+ berserker=StudioGame::BerserkPlayer.new("berserker", 50)
15
+
16
+ knuckleheads=StudioGame::Game.new("Knuckleheads")
17
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
18
+ knuckleheads.load_players(ARGV.shift || default_player_file)
19
+ knuckleheads.add_player(klutz)
20
+ knuckleheads.add_player(berserker)
21
+ # knuckleheads.add_player(player3)
22
+
23
+ # knuckleheads.play(1)
24
+ # knuckleheads.print_stats
25
+
26
+ loop do
27
+ puts "\nHow many game rounds? ('quit' to exit)"
28
+ answer=gets.chomp.downcase
29
+ case answer
30
+ when /^\d+$/
31
+ knuckleheads.play(answer.to_i)
32
+ when "quit", "exit"
33
+ knuckleheads.print_stats
34
+ break
35
+ else
36
+ puts "Please enter a number or 'quit'"
37
+ end
38
+ end
39
+ knuckleheads.save_high_scores
@@ -0,0 +1,7 @@
1
+ module StudioGame
2
+ module Auditable
3
+ def audit
4
+ puts "Rolled a #{self.number} (#{self.class}) "
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,37 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class BerserkPlayer<Player
5
+
6
+ def initialize(name, health=100)
7
+ super(name, health)
8
+ @woot_count=0
9
+ end
10
+
11
+ def berserk?
12
+ @woot_count > 5
13
+ end
14
+
15
+ def woot
16
+ super
17
+ @woot_count +=1
18
+ puts "#{@name} is berserk!" if berserk?
19
+ end
20
+
21
+ def blam
22
+ if berserk?
23
+ woot
24
+ else
25
+ super
26
+ end
27
+ end
28
+
29
+ end
30
+ end
31
+
32
+ if __FILE__ == $0
33
+ berserker = BerserkPlayer.new("berserker", 50)
34
+ 6.times { berserker.woot }
35
+ 2.times { berserker.blam }
36
+ puts berserker.health
37
+ end
@@ -0,0 +1,29 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class ClumsyPlayer<Player
5
+
6
+ def found_treasure(treasure)
7
+ damaged_treasure=Treasure.new(treasure.name, treasure.points/2.0)
8
+ super (damaged_treasure)
9
+ end
10
+
11
+ end
12
+ end
13
+
14
+ if __FILE__ == $0
15
+ clumsy = ClumsyPlayer.new("klutz")
16
+
17
+ hammer = Treasure.new(:hammer, 50)
18
+ clumsy.found_treasure(hammer)
19
+ clumsy.found_treasure(hammer)
20
+ clumsy.found_treasure(hammer)
21
+
22
+ crowbar = Treasure.new(:crowbar, 400)
23
+ clumsy.found_treasure(crowbar)
24
+
25
+ clumsy.each_found_treasure do |treasure|
26
+ puts "#{treasure.points} total #{treasure.name} points"
27
+ end
28
+ puts "#{clumsy.points} grand total points"
29
+ end
@@ -0,0 +1,25 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class Die
5
+ include Auditable
6
+ attr_reader :number
7
+
8
+ def initialize
9
+ roll
10
+ end
11
+
12
+ def roll
13
+ @number = rand(1..6)
14
+ audit
15
+ @number
16
+ end
17
+ end
18
+ end
19
+
20
+ if __FILE__ == $0
21
+ die = Die.new
22
+ puts die.roll
23
+ puts die.roll
24
+ puts die.roll
25
+ end
@@ -0,0 +1,91 @@
1
+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'game_turn'
4
+ require_relative 'treasure_trove'
5
+
6
+ module StudioGame
7
+ class Game
8
+ attr_accessor :title
9
+ def initialize(title)
10
+ @title=title
11
+ @players=[]
12
+ end
13
+
14
+
15
+ def add_player(a_player)
16
+ @players<<a_player
17
+ end
18
+
19
+ def play(rounds)
20
+ puts "There are #{@players.size} players in #{@title}."
21
+ @players.each do |player|
22
+ puts player
23
+ end
24
+ treasures = TreasureTrove::TREASURES
25
+ puts "\nThere are #{treasures.size} treasures to be found:"
26
+ treasures.each do |treasure|
27
+ puts "A #{treasure.name} is worth #{treasure.points} points"
28
+ end
29
+ 1.upto(rounds) do |round|
30
+ puts "\nRound #{round}:"
31
+ @players.each do |player|
32
+ GameTurn.take_turn(player)
33
+ player
34
+ end
35
+ end
36
+ end
37
+
38
+ def print_name_and_health(player)
39
+ puts "#{player.name} (#{player.health})"
40
+ end
41
+
42
+ def print_stats
43
+ strong_players=@players.select{|player|player.strong?}
44
+ wimpy_players=@players.reject{|player|player.strong?}
45
+ puts "\n#{@title} Statistics:"
46
+
47
+ puts "\n#{strong_players.size} strong players:"
48
+ strong_players.each do |player|
49
+ print_name_and_health(player)
50
+ end
51
+
52
+ puts "\n#{wimpy_players.size} wimpy players:"
53
+ wimpy_players.each do |player|
54
+ print_name_and_health(player)
55
+ end
56
+
57
+ puts "\n#{@title} High Scores:"
58
+ @players.each do |player|
59
+ formatted_name = player.name.ljust(20, '.')
60
+ puts "#{formatted_name} #{player.score}"
61
+ end
62
+
63
+ @players.each do |player|
64
+ puts "\n#{player.name}'s point totals:"
65
+ puts "#{player.points} grand total points"
66
+ end
67
+
68
+ end
69
+
70
+ def load_players(from_file)
71
+ File.readlines(from_file).each do |line|
72
+ add_player(Player.from_csv(line))
73
+ end
74
+ end
75
+
76
+ def save_high_scores(to_file="high_scores.txt")
77
+ File.open(to_file, "w") do |file|
78
+ file.puts "#{@title} High Scores:"
79
+ @players.sort.each do |player|
80
+ file.puts high_score_entry(player)
81
+ end
82
+ end
83
+ end
84
+
85
+ def high_score_entry(player)
86
+ formatted_name = player.name.ljust(20, '.')
87
+ "#{formatted_name} #{player.score}"
88
+ end
89
+
90
+ end
91
+ end
@@ -0,0 +1,22 @@
1
+ require_relative 'die'
2
+ require_relative 'player'
3
+ require_relative 'treasure_trove'
4
+ require_relative 'loaded_die'
5
+
6
+ module StudioGame
7
+ module GameTurn
8
+ def self.take_turn(player)
9
+ die = Die.new
10
+ case die.roll
11
+ when 1..2
12
+ player.blam
13
+ when 3..4
14
+ puts "#{player.name} was skipped."
15
+ else
16
+ player.woot
17
+ end
18
+ treasure = TreasureTrove.random
19
+ player.found_treasure(treasure)
20
+ end
21
+ end
22
+ end
@@ -0,0 +1,15 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class LoadedDie
5
+ include Auditable
6
+ attr_reader :number
7
+
8
+ def roll
9
+ numbers = [1, 1, 2, 5, 6, 6]
10
+ @number = numbers.sample
11
+ audit
12
+ @number
13
+ end
14
+ end
15
+ end
@@ -0,0 +1,19 @@
1
+ module StudioGame
2
+ module Playable
3
+
4
+ def blam
5
+ @health=@health-10
6
+ puts "#{@name} got blammed!"
7
+ end
8
+
9
+ def woot
10
+ @health=@health+15
11
+ puts "#{@name} was w00ted!"
12
+ end
13
+
14
+ def strong?
15
+ @health>100
16
+ end
17
+
18
+ end
19
+ end
@@ -0,0 +1,60 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+
4
+ module StudioGame
5
+ class Player
6
+ include Playable
7
+ attr_reader :health
8
+ attr_accessor :name
9
+
10
+ def initialize(name, health=100)
11
+ @name=name.capitalize
12
+ @health=health
13
+ @found_treasures=Hash.new(0)
14
+ end
15
+
16
+ def points
17
+ @found_treasures.values.reduce(0, :+)
18
+ end
19
+
20
+ def to_s
21
+ puts "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
22
+ end
23
+
24
+ def score
25
+ @health+points
26
+ end
27
+
28
+ def found_treasure(treasure)
29
+ @found_treasures[treasure.name] += treasure.points
30
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
31
+ puts "#{@name}'s treasures: #{@found_treasures}"
32
+ end
33
+
34
+ def each_found_treasure
35
+ @found_treasures.each do |name, points|
36
+ next_treasure = Treasure.new(name, points)
37
+ yield next_treasure
38
+ end
39
+ end
40
+
41
+ def <=>(other)
42
+ other.score <=> score
43
+ end
44
+
45
+ def self.from_csv(string)
46
+ name, health = string.split(',')
47
+ new(name, Integer(health))
48
+ end
49
+ end
50
+ end
51
+
52
+ if __FILE__ == $0
53
+ player = Player.new("moe")
54
+ puts player.say_hello
55
+ puts player.health
56
+ player.woot
57
+ puts player.health
58
+ player.blam
59
+ puts player.found_treasure(Treasure.new(:gold, 200))
60
+ end
@@ -0,0 +1,15 @@
1
+ module StudioGame
2
+ Treasure=Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+
6
+ TREASURES=[
7
+ Treasure.new(:pie, 5), Treasure.new(:bottle, 25), Treasure.new(:hammer, 50), Treasure.new(:skillet,100), Treasure.new(:broomstick, 200), Treasure.new(:crowbar, 400)
8
+ ]
9
+
10
+ def self.random
11
+ TREASURES.sample
12
+ end
13
+
14
+ end
15
+ end
@@ -0,0 +1,32 @@
1
+ require 'studio_game/berserker'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe BerserkPlayer do
6
+
7
+ before do
8
+ @initial_health = 50
9
+ @player = BerserkPlayer.new("berserker", @initial_health)
10
+ end
11
+
12
+ it "does not go berserk when w00ted up to 5 times" do
13
+ 1.upto(5) { @player.woot }
14
+
15
+ @player.berserk?.should be_false
16
+ end
17
+
18
+ it "goes berserk when w00ted more than 5 times" do
19
+ 1.upto(6) { @player.woot }
20
+
21
+ @player.berserk?.should be_true
22
+ end
23
+
24
+ it "gets w00ted instead of blammed when it's gone berserk" do
25
+ 1.upto(6) { @player.woot }
26
+ 1.upto(2) { @player.blam }
27
+
28
+ @player.health.should == @initial_health + (8 * 15)
29
+ end
30
+
31
+ end
32
+ end
@@ -0,0 +1,36 @@
1
+ require 'studio_game/game'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe Game do
6
+ before do
7
+ @game = Game.new("Knuckleheads")
8
+
9
+ @initial_health = 100
10
+ @player = Player.new("moe", @initial_health)
11
+
12
+ @game.add_player(@player)
13
+ end
14
+
15
+ it "w00ts a player if a high number is rolled" do
16
+ Die.any_instance.stub(:roll).and_return(5)
17
+ @game.play(2)
18
+ @player.health.should == @initial_health+(15*2)
19
+
20
+ end
21
+
22
+ it "does nothing if a medium number is rolled" do
23
+ Die.any_instance.stub(:roll).and_return(3)
24
+ @game.play(2)
25
+ @player.health.should == @initial_health
26
+ end
27
+
28
+ it "loses health if a low number is rolled" do
29
+ Die.any_instance.stub(:roll).and_return(1)
30
+ @game.play(2)
31
+ @player.health.should == @initial_health-(10*2)
32
+ end
33
+
34
+
35
+ end
36
+ end
@@ -0,0 +1,53 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/spec_helper'
3
+
4
+
5
+ module StudioGame
6
+ describe Player do
7
+
8
+
9
+ before do
10
+ @initial_health=150
11
+ @player=Player.new("larry", @initial_health)
12
+ end
13
+
14
+ it "has a capitalized title" do
15
+
16
+ @player.name.should == "Larry"
17
+ end
18
+
19
+ it "has an initial health" do
20
+ @player.health.should == 150
21
+ end
22
+
23
+ it "computes score" do
24
+ @player.score.should == (150+5)
25
+ end
26
+
27
+ it "woots" do
28
+
29
+ @player.woot
30
+ @player.health.should == (150+15)
31
+
32
+ end
33
+ context "with a health greater than 100" do
34
+ before do
35
+ @player=Player.new("larry", 150)
36
+ end
37
+ it "is strong" do
38
+ @player.should be_strong
39
+ end
40
+
41
+ end
42
+
43
+ context "with a health of 100 or less" do
44
+ before do
45
+ @player=Player.new("curly", 100)
46
+ end
47
+ it "is wimpy" do
48
+ @player.should_not be_strong
49
+ end
50
+ end
51
+
52
+ end
53
+ end
@@ -0,0 +1,8 @@
1
+ RSpec.configure do |config|
2
+ config.expect_with :rspec do |c|
3
+ c.syntax = [:should, :expect]
4
+ end
5
+ config.mock_with :rspec do |c|
6
+ c.syntax = [:should, :expect]
7
+ end
8
+ end
@@ -0,0 +1,52 @@
1
+ require 'studio_game/treasure_trove'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ @treasure.name.should == :hammer
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ @treasure.points.should == 50
17
+ end
18
+
19
+ end
20
+
21
+ describe TreasureTrove do
22
+
23
+ it "has six treasures" do
24
+ TreasureTrove::TREASURES.size.should == 6
25
+ end
26
+
27
+ it "has a pie worth 5 points" do
28
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
29
+ end
30
+
31
+ it "has a bottle worth 25 points" do
32
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
33
+ end
34
+
35
+ it "has a hammer worth 50 points" do
36
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
37
+ end
38
+
39
+ it "has a skillet worth 100 points" do
40
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
41
+ end
42
+
43
+ it "has a broomstick worth 200 points" do
44
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
45
+ end
46
+
47
+ it "has a crowbar worth 400 points" do
48
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
49
+ end
50
+
51
+ end
52
+ end
metadata ADDED
@@ -0,0 +1,92 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: Knuckleheads-PragGame
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Michael Evans
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2020-08-06 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '2.8'
20
+ - - ">="
21
+ - !ruby/object:Gem::Version
22
+ version: 2.8.0
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - "~>"
28
+ - !ruby/object:Gem::Version
29
+ version: '2.8'
30
+ - - ">="
31
+ - !ruby/object:Gem::Version
32
+ version: 2.8.0
33
+ description: |-
34
+ This is coding built for practice alongside Pragmatic Studios online course.
35
+ Feel free to look at it, it's not great.
36
+ The spec files do not work currently.
37
+ email: Dragonscale_1@hotmail.com
38
+ executables:
39
+ - studio_game
40
+ extensions: []
41
+ extra_rdoc_files: []
42
+ files:
43
+ - LICENSE
44
+ - README
45
+ - bin/high_scores.txt
46
+ - bin/players.csv
47
+ - bin/studio_game
48
+ - lib/studio_game/auditable.rb
49
+ - lib/studio_game/berserker.rb
50
+ - lib/studio_game/clumsy_player.rb
51
+ - lib/studio_game/die.rb
52
+ - lib/studio_game/game.rb
53
+ - lib/studio_game/game_turn.rb
54
+ - lib/studio_game/loaded_die.rb
55
+ - lib/studio_game/playable.rb
56
+ - lib/studio_game/player.rb
57
+ - lib/studio_game/treasure_trove.rb
58
+ - spec/studio_game/berserker_spec.rb
59
+ - spec/studio_game/game_spec.rb
60
+ - spec/studio_game/player_spec.rb
61
+ - spec/studio_game/spec_helper.rb
62
+ - spec/studio_game/treasure_trove_spec.rb
63
+ homepage: https://github.Mevans91.com
64
+ licenses:
65
+ - MIT
66
+ metadata: {}
67
+ post_install_message:
68
+ rdoc_options: []
69
+ require_paths:
70
+ - lib
71
+ required_ruby_version: !ruby/object:Gem::Requirement
72
+ requirements:
73
+ - - ">="
74
+ - !ruby/object:Gem::Version
75
+ version: '1.9'
76
+ required_rubygems_version: !ruby/object:Gem::Requirement
77
+ requirements:
78
+ - - ">="
79
+ - !ruby/object:Gem::Version
80
+ version: '0'
81
+ requirements: []
82
+ rubyforge_project:
83
+ rubygems_version: 2.5.2
84
+ signing_key:
85
+ specification_version: 4
86
+ summary: Online course homework
87
+ test_files:
88
+ - spec/studio_game/berserker_spec.rb
89
+ - spec/studio_game/game_spec.rb
90
+ - spec/studio_game/player_spec.rb
91
+ - spec/studio_game/spec_helper.rb
92
+ - spec/studio_game/treasure_trove_spec.rb