JB_Studio_Game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/bin/players.csv +6 -0
- data/bin/studio_game +34 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +24 -0
- data/lib/studio_game/clumsy_player.rb +10 -0
- data/lib/studio_game/game.rb +113 -0
- data/lib/studio_game/playable.rb +11 -0
- data/lib/studio_game/player.rb +42 -0
- data/lib/studio_game/treasure_trove.rb +23 -0
- metadata +52 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 4f3e823b7dc8a615474bfcbe861b0c6f8939f9e0170874fe99be5d58f8c3bea4
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data.tar.gz: a17cd162b6d0d856d65e966c46d5cc414da07a4b8509d4ea9865ae5fc937b273
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SHA512:
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metadata.gz: 2c2cc46a1804d1cc757c2738eb5ebabbcb17685d78b3fbb403ee083ad4c04dfec4d4413972059f7806389f47eae1a3b0ecd8361892092fa506c1b7989c44e4a3
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data.tar.gz: 1ff85484e3935e13f8b17f87ce5b96b85bf2e692a226d82559b60b08d1d31b5541f20d03d180571eb58f99e60c4eeab144d39a47605f5b874bd37600adbdc28a
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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players_file = File.join(__dir__, "players.csv")
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require_relative "../lib/studio_game/player"
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require_relative "../lib/studio_game/game"
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require_relative "../lib/studio_game/clumsy_player"
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require_relative "../lib/studio_game/berserk_player"
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game = StudioGame::Game.new("Winner Takes All")
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game.load_players(ARGV.shift || players_file)
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clumsy = StudioGame::ClumsyPlayer.new("klutz", 105)
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game.add_player(clumsy)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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game.add_player(berserker)
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loop do
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print "\nHow many game rounds? ('quit' to exit) "
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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game.play(answer.to_i)
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when "quit", "exit"
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game.print_stats
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break
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else
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puts "Please enter a number or 'quit' or 'exit'"
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end
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end
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game.save_high_scores
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require_relative "player"
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health = 100)
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super(name, health)
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@boost_count = 0
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end
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def berserk?
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@boost_count > 5
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end
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def boost
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super
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@boost_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def drain
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berserk? ? boost : super
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end
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end
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end
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require_relative "auditable"
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require_relative "treasure_trove"
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module StudioGame
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class Game
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include Auditable
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attr_reader :title, :players
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def initialize(title = "Winner Winner Chicken Dinner!")
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@title = title
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@players = []
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end
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def add_player(player)
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@players << player
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end
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def roll_dice
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roll = rand(1..6)
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audit(roll)
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roll
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end
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def print_stats
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puts "\n Game Stats:"
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puts "-" * 30
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puts sorted_players_by_score
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sorted_players_by_treasure_points.each do |player|
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puts "\n#{player.name}'s treasure point totals:"
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player.found_treasures.each do |name, points|
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puts "#{name}: #{points}"
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end
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puts "total: #{player.points}"
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end
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puts "\nHigh Scores:"
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sorted_players_by_score.each do |player|
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puts high_score_entry(player)
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end
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end
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def sorted_players_by_score
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@players.sort_by {|p| p.score}.reverse
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end
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def sorted_players_by_treasure_points
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@players.sort_by {|p| p.points}.reverse
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end
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def play(rounds = 1)
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puts "\nLet's play #{@title}!"
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puts "\nThe following treasures can be found:"
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puts TreasureTrove.treasure_items
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puts "\nBefore playing:"
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puts @players
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1.upto(rounds) do |round|
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puts "\nRound #{round}:"
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@players.each do |player|
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number_rolled = roll_dice
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case number_rolled
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when 1..3
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player.drain
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puts "#{player.name} got drained 😩"
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when 4..5
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puts "#{player.name} got skipped 🤡"
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else
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player.boost
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puts "#{player.name} got boosted 😁"
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end
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treasure = TreasureTrove.random_treasure
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player.found_treasure(treasure.name, treasure.points)
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puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points"
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end
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puts "\nAfter playing:"
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puts @players
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end
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end
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def load_players(filename)
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File.readlines(filename, chomp: true).each do |line|
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player = Player.from_csv(line)
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add_player(player)
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end
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rescue Errno::ENOENT
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puts "Whoops, #{filename} not found!"
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exit 1
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end
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def save_high_scores(to_file = "high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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sorted_players_by_treasure_points.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def high_score_entry(player)
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name = player.name.ljust(20, ".")
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score = player.score.round.to_s.rjust(5)
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"#{name}#{score}"
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end
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end
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end
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require_relative "playable"
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module StudioGame
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class Player
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include Playable
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attr_accessor :name, :health
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attr_reader :found_treasures
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def to_s
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"My name is #{name} and my health is #{health} with a score of #{score} and I have #{points} points!"
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end
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def score
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@health + @name.length + points
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end
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def found_treasure (name, points)
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@found_treasures[name] += points
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end
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def points
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@found_treasures.values.sum
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end
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class << self
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def from_csv(line)
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name, health = line.split(',')
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Player.new(name, Integer(health))
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rescue ArgumentError
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puts "Ignored invalid health: #{health}"
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Player.new(name)
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end
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end
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end
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end
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module TreasureTrove
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Treasure = Data.define(:name, :points)
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TREASURES = [
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Treasure.new("pie", 10),
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Treasure.new("coin", 25),
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Treasure.new("flute", 50),
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Treasure.new("compass", 65),
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Treasure.new("key", 80),
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Treasure.new("crown", 90),
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Treasure.new("star", 100)
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]
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class << self
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def random_treasure
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TREASURES.sample
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end
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def treasure_items
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TREASURES.map { |treasure| "A #{treasure.name} is worth #{treasure.points} points" }
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end
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end
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end
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metadata
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--- !ruby/object:Gem::Specification
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name: JB_Studio_Game
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version: !ruby/object:Gem::Version
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version: 1.0.0
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platform: ruby
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authors:
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- Julia Baumberg
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2025-05-08 00:00:00.000000000 Z
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dependencies: []
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description:
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email: juliabaumberg@gmail.com
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executables:
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- studio_game
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extensions: []
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extra_rdoc_files: []
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files:
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- bin/players.csv
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- bin/studio_game
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- lib/studio_game/auditable.rb
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- lib/studio_game/berserk_player.rb
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- lib/studio_game/clumsy_player.rb
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- lib/studio_game/game.rb
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- lib/studio_game/playable.rb
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- lib/studio_game/player.rb
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- lib/studio_game/treasure_trove.rb
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homepage: ''
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licenses:
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- MIT
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metadata: {}
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post_install_message:
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rdoc_options: []
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require_paths:
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- lib
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required_ruby_version: !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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version: 3.2.0
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required_rubygems_version: !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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rubygems_version: 3.4.10
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signing_key:
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specification_version: 4
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summary: Fun little game; roll some die, win some points!
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test_files: []
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