HDLRuby 3.3.3 → 3.3.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/HDLRuby/ui/hruby_board.rb +53 -19
- data/lib/HDLRuby/version.rb +1 -1
- metadata +3 -3
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 160a8c6607e6dd20282a50fa26e0d472e055992ebce5f7cdf62d39e8c6bf7db5
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data.tar.gz: 2c44f4edc3e4fdd76d64c2cb349f7083a255b68b1a18c6f41bef77c6d82138ab
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 234d4901bc7ae389c1e0893ad19a7a2aff93c2bc2851066a80ce07b778787a1fa25950af60dd30d32d7e77a8804f0ef4dbc2c43bdf2f026f7b725cd15a943c84
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data.tar.gz: 774369895db9a9f30b7a85061aba5190d3e45f962f6ca28e2cee7fe77d7c02c049570dd6e2a0f730640f687bc8069f19e433ea6d4bb2f79b6cb7875a6ef423a4
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@@ -63,7 +63,8 @@ module HDLRuby::High::Std
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end
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## Class describing a digit display.
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# Need to know the data type since signed is supported.
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DIGIT = Struct.new(:id, :size, :type, :hread) do
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def to_html
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return '<div class="digitset" id=' + self.id.to_s +
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' data-width="' + self.size.to_s + '" data-value="0" >' +
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@@ -559,6 +560,9 @@ Content-Type: text/html
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const cartouche = document.getElementById("cartouche");
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const panel = document.getElementById("panel");
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// The current time stamp.
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var time_stamp = 0;
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// The input and output elements' ids.
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const input_ids = [];
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const output_ids = [];
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@@ -689,7 +693,7 @@ Content-Type: text/html
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function digitset_update(digitset,value) {
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// Update the digiset value.
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digitset.dataset.value = value;
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//
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// Update its display.
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const num = digitset.dataset.width;
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digitset.lastElementChild.innerHTML = String(value).padStart(num,"\u00A0");
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}
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@@ -704,7 +708,9 @@ Content-Type: text/html
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}
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// Update an oscilloscope.
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function scope_update(scope,value) {
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function scope_update(scope,value,new_time_stamp) {
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// Compute the advance in time.
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let diff_time_stamp = new_time_stamp - time_stamp;
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// Get the canvas.
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const canvas = scope.lastElementChild;
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// Shall we set up its size?
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// Draw a line to the new position.
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cxt.beginPath();
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cxt.moveTo(toPx(pos), toPy(previous));
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cxt.lineTo(toPx(pos+
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cxt.lineTo(toPx(pos+diff_time_stamp), toPy(value));
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cxt.stroke();
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/* Update the values. */
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scope.dataset.previous = value;
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scope.dataset.pos = pos +
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scope.dataset.pos = pos + diff_time_stamp;
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}
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}
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// Update a general display element.
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function element_update(element,value) {
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function element_update(element,value,new_time_stamp) {
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if(element.classList.contains('ledset')) { ledset_update(element,value); }
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if(element.classList.contains('digitset')){ digitset_update(element,value); }
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if(element.classList.contains('signedset')){signedset_update(element,value);}
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if(element.classList.contains('hexaset')) { hexaset_update(element,value); }
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if(element.classList.contains('scope')) { scope_update(element,value); }
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if(element.classList.contains('scope')) { scope_update(element,value,new_time_stamp); }
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}
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@@ -799,19 +805,25 @@ Content-Type: text/html
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xhttp.onreadystatechange = function() {
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// console.log("response=" + this.responseText);
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if (this.readyState == 4 && this.status == 200) {
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if (
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if (/^[0-9]+;[0-9]+:-?[0-9]/.test(this.responseText)) {
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// There is a real response.
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// Update the interface with the answer.
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const commands = this.responseText.split(';');
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// Get the new time stamp.
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let new_time_stamp = commands.shift();
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// console.log("new_time_stamp=" + new_time_stamp);
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// Process the other commands.
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for(command of commands) {
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const toks = command.split(':');
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element_update(document.getElementById(toks[0]),toks[1]);
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element_update(document.getElementById(toks[0]),toks[1],new_time_stamp);
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}
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// Update the time stamp
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time_stamp = new_time_stamp
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}
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}
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};
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// Builds the action from the state of the input elements.
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act = '';
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let act = '';
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for(id of input_ids) {
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act += id + ':' + document.getElementById(id).dataset.value + ';';
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}
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// First call of synchronisation.
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hruby_sync();
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//
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// Moved to the Ruby constructor to allow setting the time intervals.
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// // Then periodic synchronize.
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// setInterval(function() { hruby_sync(); }, 100);
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</script>
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@@ -850,9 +863,14 @@ HTMLRESPONSE
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# Create a new board named +name+ accessible on HTTP port +http_port+
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# and whose content is describe in +hdlruby_block+.
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def initialize(name, http_port
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def initialize(name, http_port: 8000, refresh_rate: 100,
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&hdlruby_block)
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# Set the name.
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@name = name.to_s
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# Set the refresh rate.
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@refresh_rate = refresh_rate.to_i
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# Tell the interface is to be built.
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@first = true
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# Check and set the port.
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http_port = http_port.to_i
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if (@@http_ports.include?(http_port)) then
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# Initialize the list of board elements to empty.
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@elements = []
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@out_elements = []
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# Initialize the time stamp.
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@time_stamp = 0
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# And build the board.
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# Create the namespace for the program.
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@namespace = Namespace.new(self)
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# Build the program object.
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High.space_push(@namespace)
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pr = nil
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High.top_user.instance_eval
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High.top_user.instance_eval do
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pr = program(:ruby, @name.to_sym) { }
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end
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@program = pr
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# Fill it.
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High.top_user.instance_eval(&hdlruby_block)
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# Createthe ui component.
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@elements << DIGIT.new(@elements.size,
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Math.log10(2**hport[1].type.width - 1).to_i + (sign ? 2 : 1),
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hport[1].type,
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hport[0])
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@out_elements << @elements[-1]
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end
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# Generate a response to a request to the server.
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def make_response(request)
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# puts "request=#{request}"
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if (
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if (@first) then
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@first = false
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# First or re-connection, generate the UI.
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return UI_header +
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return UI_header +
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"\n<script>\n" +
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"// Then periodic synchronize.\n" +
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"setInterval(function() { hruby_sync(); }, #{@refresh_rate});\n" +
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"set_cartouche('#{@name}');\n" +
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@elements.map do |elem|
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"add_element('#{elem.to_html}');"
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# This should be an AJAX request, process it.
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commands = request.split(";")
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commands.each do |command|
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next unless command.include?(":")
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id, val = command.split(":").map {|t| t.to_i}
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self.update_port(id,val)
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end
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# And generate the response: an update of each board output element.
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return UI_response + @
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return UI_response + "#{@time_stamp};" +
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@out_elements.each.map do |e|
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# puts "resp=" + "#{e.id}:#{RubyHDL.send(e.hread)}"
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"#{e.id}:#{RubyHDL.send(e.hread)}"
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end.join(";")
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session.print self.make_response(path[1..-1])
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# And tell the ui has been connected.
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@connected = true
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# Then advance the time stamp.
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@time_stamp += 1
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else
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session.print 'Connection Refuse'
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end
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# Create a new board named +name+ accessible on HTTP port +http_port+
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# and whose content is describe in +block+.
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def board(name, http_port
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def board(name, http_port: 8000, refresh_rate: 100, &block)
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# puts "name=#{name} http_port=#{http_port} refresh_rate=#{refresh_rate} block=#{block}"
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return Board.new(name,
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http_port: http_port, refresh_rate: refresh_rate,
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&block)
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end
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end
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data/lib/HDLRuby/version.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: HDLRuby
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version: !ruby/object:Gem::Version
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version: 3.3.
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version: 3.3.4
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platform: ruby
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authors:
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- Lovic Gauthier
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autorequire:
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bindir: exe
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cert_chain: []
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date: 2024-
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date: 2024-08-11 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: bundler
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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rubygems_version: 3.5.
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rubygems_version: 3.5.17
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signing_key:
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specification_version: 4
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summary: HDLRuby is a library for describing and simulating digital electronic systems.
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