Battlefield 2.0.0 → 2.0.1
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- checksums.yaml +4 -4
- metadata +1 -2
- data/lib/battlestruct.rb +0 -8
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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-
metadata.gz:
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4
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-
data.tar.gz:
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3
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+
metadata.gz: 4755321ab3d89cd5354bc70f2c9d8a6620b74c04
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4
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+
data.tar.gz: c16ac076eac2122401070f8d9d720334ee7e8507
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SHA512:
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6
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-
metadata.gz:
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7
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-
data.tar.gz:
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6
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+
metadata.gz: fb6172c12681bfa59afd24ec190b9d432be9c21566cb62a8520a4567239e0e8bb1df7074ec1fbc90ee1dd244396a2d532027396892b7373fe157aacce060e4e6
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7
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+
data.tar.gz: bd8bb110390cab31dd7a452c9aa76cbeeb66aa200301fc4b667b02aa6859e0b75d768d5f814267d07ab2f0689a1f35d9efa205d80429a7b2313fc1070f727c9b
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metadata
CHANGED
@@ -1,7 +1,7 @@
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--- !ruby/object:Gem::Specification
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name: Battlefield
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version: !ruby/object:Gem::Version
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4
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-
version: 2.0.
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4
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+
version: 2.0.1
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5
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platform: ruby
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authors:
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- Zachary Perlmutter
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@@ -20,7 +20,6 @@ extra_rdoc_files: []
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files:
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- bin/battle
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22
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- lib/battlefield.rb
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23
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-
- lib/battlestruct.rb
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- test/battlefield_test.rb
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25
24
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homepage: https://rubygems.org/gems/Battlefield
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licenses:
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data/lib/battlestruct.rb
DELETED
@@ -1,8 +0,0 @@
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1
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-
# Initializes a new Weapon. If there are no arguments, power is set to 0.
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-
def Weapon(power = 0); Weapon.new power; end
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-
# Initializes a new Armour object. If there are no arguments, protection is set to 0.
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-
def Armour(protection = 0); Armour.new protection; end
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-
# Initializes a new Creature. If no arguments are given, health is set to 1, armour is set to Armour(0), and weapon is set to Weapon(0).
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6
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-
def Creature(health = 1, armour = Armour(), weapon = Weapon()); Creature.new health, armour, weapon; end
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7
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-
# Alias for Hero.new. Remember to include the ()s if you give no arguments or you will get an error!
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8
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-
def Hero(armour = Armour(), weapon = Weapon()); Hero.new(armour); end
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