Battlefield 1.0.3 → 1.1.0
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- checksums.yaml +4 -4
- data/bin/battle +4 -0
- data/lib/battlefield.rb +5 -3
- data/{lib → test}/battlefield_test.rb +1 -1
- metadata +8 -6
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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1
1
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---
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2
2
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SHA1:
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3
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-
metadata.gz:
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4
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-
data.tar.gz:
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3
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+
metadata.gz: 26151680d3e15a6e6e4d0c7dfab984c51e07be91
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4
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+
data.tar.gz: 5f8d4b54ade88fd7a1626bfa5ab40d41c75e86c9
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5
5
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SHA512:
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6
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-
metadata.gz:
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7
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-
data.tar.gz:
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6
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+
metadata.gz: ece9c8ee79f3d6c2c56d7c71d043295c04a696d8e8b12b9fb293fd0b5b57364e438d8c2c2023438bfbef732a32392cb0a23edfc12e51773e499d716eba3bdac7
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7
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+
data.tar.gz: 0400cf0e0c9384092dad1908739c21da8828c553606f2aab475328afec8f5d31451fd6001ad4916f02955e87b696ed9f56714c571ca57fc18c526d2fb6459c4e
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data/bin/battle
ADDED
data/lib/battlefield.rb
CHANGED
@@ -33,16 +33,16 @@ This is a great superclass if you want damage reductions.
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33
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class ArmouredCreature < Creature
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34
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attr_reader = :armour
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35
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# Initializes an ArmoredCreature. Parameter armour sets the damage reduction rate. It should be a float.
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36
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-
def initialize(health, armour); @health, @armour = health,
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36
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+
def initialize(health, armour); @health, @armour = health, armour; end
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# Reduces damage by multiplying it by armour.
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38
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def damage(amt)
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39
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-
@health -= (amt
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39
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+
@health -= (amt * @armour)
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end
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end
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# The Hero is the main character in any story. Works great for the player's avatar and can have armour.
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class Hero < ArmouredCreature
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# Initializes a new Hero. Sets health to 100. If you want your hero to have armour, set it as a float.
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-
def initialize(armour
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45
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+
def initialize(armour); @health, @armour = 100, armour; end
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end
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=begin
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Specify your combatants in parameters hero and enemy
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@@ -52,6 +52,7 @@ If you want your hero to heal, set parameter heal to 'hero'. If you want your en
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=end
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def battle(hero, enemy, heal = false)
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until hero.health <= 0 || enemy.health <= 0
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55
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+
roll1, roll2 = hero.droll, enemy.droll
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# You hit enemy and it takes your roll amount
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if roll1 > roll2
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if heal == "hero" or heal == "both"
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@@ -73,6 +74,7 @@ def battle(hero, enemy, heal = false)
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73
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hero.damage roll2
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sleep 1
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end
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77
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+
puts "You: #{hero.health} #{enemy}: #{enemy.health}"
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76
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sleep 2
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end
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80
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end
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metadata
CHANGED
@@ -1,24 +1,26 @@
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1
1
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--- !ruby/object:Gem::Specification
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2
2
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name: Battlefield
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3
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version: !ruby/object:Gem::Version
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4
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-
version: 1.0
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4
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+
version: 1.1.0
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platform: ruby
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authors:
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- Zachary Perlmutter
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autorequire:
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bindir: bin
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10
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cert_chain: []
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11
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-
date: 2014-06-
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11
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+
date: 2014-06-20 00:00:00.000000000 Z
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dependencies: []
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description: |
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-
Allows you to create combatants and let them battle. Useful for pick-your-path text games.
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14
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+
Allows you to create combatants and let them battle. Useful for pick-your-path text games. Comes with an executable for simulating battles.
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email: zrp200@gmail.com
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-
executables:
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16
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+
executables:
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- battle
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extensions: []
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extra_rdoc_files: []
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files:
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21
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+
- bin/battle
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- lib/battlefield.rb
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21
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-
-
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23
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+
- test/battlefield_test.rb
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homepage: https://rubygems.org/gems/Battlefield
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licenses:
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- MIT
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@@ -44,4 +46,4 @@ signing_key:
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specification_version: 4
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summary: Allows your objects to battle
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test_files:
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47
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-
-
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49
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+
- test/battlefield_test.rb
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