Ackam 0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
checksums.yaml ADDED
@@ -0,0 +1,7 @@
1
+ ---
2
+ SHA256:
3
+ metadata.gz: aad2cf85cb572657ee447a92fe9fd52f515e42c0380e58da94757c4d4b47e18d
4
+ data.tar.gz: ded8a48de555fcac320c7354803f38d3f8dc7eaa3d78c528aeabe7d258523bde
5
+ SHA512:
6
+ metadata.gz: cab811b6dee923a295d5232588e7b3e60d8d2ef7a2567f6363255847633b07502af599de50116206dbaebb4039a7e0ff8fd18814e963eb6873bc8155dfba65a6
7
+ data.tar.gz: 3943fb7fc7e28ee12ec70acbfdae7638c3b27a3c97a37cd9729f1cd3d96a91e8d4cf70279b50402d0b95539c4e8dd793b03f5559cb8bbef64aa6c770773e6523
data/LICENSE ADDED
@@ -0,0 +1,21 @@
1
+ Copyright (c) 2012 The Pragmatic Studio
2
+
3
+ Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ of this software and associated documentation files (the "Software"), to deal
5
+ in the Software without restriction, including without limitation the rights
6
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ copies of the Software, and to permit persons to whom the Software is
8
+ furnished to do so, subject to the following conditions:
9
+
10
+ - You may not use this Software in other training contexts.
11
+
12
+ - The above copyright notice and this permission notice shall be
13
+ included in all copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AxN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21
+ THE SOFTWARE.
data/README ADDED
@@ -0,0 +1,6 @@
1
+ This is an example application used in The Pragmatic Studio's
2
+ Ruby Programming course, as described at
3
+
4
+ http://pragmaticstudio.com
5
+
6
+ This code is Copyright 2012 The Pragmatic Studio. See the LICENSE file.
@@ -0,0 +1,6 @@
1
+ knuckleheads High Scores:
2
+
3
+
4
+
5
+
6
+
@@ -0,0 +1,3 @@
1
+ Augustine,100
2
+ Kezia,60
3
+ Keren,125
data/bin/players.csv ADDED
@@ -0,0 +1,3 @@
1
+ Alvin,100
2
+ Simon,60
3
+ Theo,125
data/bin/studio_game ADDED
@@ -0,0 +1,46 @@
1
+ #!/usr/bin/env ruby
2
+
3
+ require_relative '../lib/studio_game/player'
4
+ require_relative '../lib/studio_game/game'
5
+ require_relative '../lib/studio_game/clumsy_player'
6
+ require_relative '../lib/studio_game/berserk_player'
7
+
8
+
9
+ knuckleheads = StudioGame::Game.new("knuckleheads")
10
+ puts knuckleheads.title
11
+
12
+ clumsy = StudioGame::ClumsyPlayer.new('Klutz', 105);
13
+ knuckleheads.add_player(clumsy)
14
+
15
+ berserk = StudioGame::BerserkPlayer.new('Berserk', 50);
16
+ knuckleheads.add_player(berserk)
17
+
18
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
19
+ knuckleheads.load_players(ARGV.shift || default_player_file);
20
+
21
+ loop do
22
+ puts "\nHow many game rounds? ('quit' to exit)"
23
+ answer = gets.chomp.downcase
24
+ case answer
25
+ when /^\d+$/
26
+ knuckleheads.play(answer.to_i)
27
+ when 'quit', 'exit'
28
+ knuckleheads.print_stats
29
+ break
30
+ else
31
+ puts "Please enter a number or 'quit'"
32
+ end
33
+ end
34
+
35
+ knuckleheads.save_high_scores
36
+
37
+
38
+
39
+
40
+
41
+
42
+
43
+
44
+
45
+
46
+
@@ -0,0 +1,9 @@
1
+ module StudioGame
2
+ module Auditable
3
+
4
+ def audit
5
+ puts "Rolled a #{self.number} (#{self.class})"
6
+ end
7
+
8
+ end
9
+ end
@@ -0,0 +1,38 @@
1
+ require_relative 'player'
2
+
3
+
4
+ module StudioGame
5
+ class BerserkPlayer < Player
6
+
7
+ def initialize(name, health)
8
+ super(name, health)
9
+ @w00t_count = 0
10
+ end
11
+
12
+ def berserk?
13
+ @w00t_count > 5
14
+ end
15
+
16
+ def w00t
17
+ super
18
+ @w00t_count += 1
19
+ puts "Berserker is berserk!" if berserk?
20
+ end
21
+
22
+ def blam
23
+ if berserk?
24
+ w00t
25
+ else
26
+ super
27
+ end
28
+ end
29
+ end
30
+ end
31
+
32
+
33
+ if __FILE__ == $0
34
+ berserker = BerserkPlayer.new("berserker", 50)
35
+ 6.times { berserker.w00t }
36
+ 2.times { berserker.blam }
37
+ puts berserker.health
38
+ end
@@ -0,0 +1,35 @@
1
+ require_relative 'player'
2
+
3
+
4
+ module StudioGame
5
+ class ClumsyPlayer < Player
6
+
7
+ # def initialize(name, points, clumsy)
8
+ # super(name, points)
9
+ # @clumsy = clumsy
10
+ # end
11
+
12
+ def found_treasure(treasure)
13
+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
14
+ super(damaged_treasure)
15
+ end
16
+
17
+ end
18
+ end
19
+
20
+ if __FILE__ == $0
21
+ clumsy = ClumsyPlayer.new("klutz")
22
+
23
+ hammer = Treasure.new(:hammer, 50)
24
+ clumsy.found_treasure(hammer)
25
+ clumsy.found_treasure(hammer)
26
+ clumsy.found_treasure(hammer)
27
+
28
+ crowbar = Treasure.new(:crowbar, 400)
29
+ clumsy.found_treasure(crowbar)
30
+
31
+ clumsy.each_found_treasure do |treasure|
32
+ puts "#{treasure.points} total #{treasure.name} points"
33
+ end
34
+ puts "#{clumsy.points} grand total points"
35
+ end
@@ -0,0 +1,25 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class Die
5
+ include Auditable
6
+ attr_reader :number
7
+
8
+ def initialize
9
+ @roll
10
+ end
11
+
12
+ def roll
13
+ @number = rand(1..6)
14
+ audit
15
+ @number
16
+ end
17
+ end
18
+ end
19
+
20
+ if __FILE__ == $0
21
+ die = Die.new
22
+ puts die.roll
23
+ puts die.roll
24
+ puts die.roll
25
+ end
@@ -0,0 +1,105 @@
1
+ require_relative 'player'
2
+ require_relative 'game_turn'
3
+ require_relative 'treasure_trove'
4
+
5
+ module StudioGame
6
+ class Game
7
+ attr_reader :title
8
+
9
+ def initialize(title)
10
+ @title = title
11
+ @players = []
12
+ end
13
+
14
+ def add_player(player)
15
+ @players << player
16
+ end
17
+
18
+ def print_name_and_health(player)
19
+ puts "#{player.name}#{player.score}"
20
+ end
21
+
22
+ def high_score_entry(player)
23
+ formatted_name = player.name.ljust(20, '.')
24
+ puts "#{formatted_name} #{player.score}"
25
+ end
26
+
27
+ def total_points
28
+ @players.reduce(0) { |sum, player| sum + player.points }
29
+ end
30
+
31
+ def print_stats
32
+ puts "\n#{@title} Statistics:"
33
+
34
+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
35
+
36
+ puts "\n#{strong_players.size} strong players:"
37
+ strong_players.each do |player|
38
+ print_name_and_health(player)
39
+ end
40
+
41
+ puts "\n#{wimpy_players.size} wimpy players:"
42
+ wimpy_players.each do |player|
43
+ print_name_and_health(player)
44
+ end
45
+
46
+ puts "\n#{total_points} total points from treasures found"
47
+ @players.sort.each do |player|
48
+ puts "\n#{player.name}'s point totals:"
49
+ player.each_found_treasure do |treasure|
50
+ puts "#{treasure.points} total #{treasure.name} points"
51
+ end
52
+ puts "#{player.points} grand total points"
53
+ end
54
+
55
+ puts "\n#{@title} High Scores:"
56
+ @players.sort.each do |player|
57
+ high_score_entry(player)
58
+ end
59
+ end
60
+
61
+ def play(rounds)
62
+ puts "There are #{@players.size} players in #{@title}"
63
+
64
+ treasures = StudioGame::TreasureTrove::TREASURES
65
+
66
+ puts "\nThere are #{treasures.size} treasures to be found: "
67
+ treasures.each do |treasure|
68
+ puts "A #{treasure.name} is worth #{treasure.points} points "
69
+ end
70
+ puts "\n"
71
+
72
+ treasures.each do |treasure|
73
+ puts "\n"
74
+ puts "#{treasure.name}'s point totals:"
75
+ puts "#{treasure.points} grand total points"
76
+ puts "\n"
77
+ end
78
+
79
+ 1.upto(rounds) do |round|
80
+ puts "\nRound #{round}"
81
+ @players.sort.each do |player|
82
+ GameTurn.take_turn(player)
83
+ # puts player
84
+ end
85
+ end
86
+ end
87
+
88
+
89
+
90
+ def load_players(players_file)
91
+ File.readlines(players_file).each do |line|
92
+ add_player(Player.from_csv(line))
93
+ end
94
+ end
95
+
96
+ def save_high_scores(file_name = 'high_scores.txt')
97
+ File.open(file_name, "w") do |file|
98
+ file.puts "#{title} High Scores:"
99
+ @players.sort.each do |player|
100
+ file.puts high_score_entry(player)
101
+ end
102
+ end
103
+ end
104
+ end
105
+ end
@@ -0,0 +1,26 @@
1
+ require_relative 'die'
2
+ require_relative 'treasure_trove'
3
+ require_relative 'loaded_die'
4
+
5
+ module StudioGame
6
+ module GameTurn
7
+ def self.take_turn(player)
8
+ # die = LoadedDie.new
9
+ die = Die.new
10
+ number_rolled = die.roll
11
+
12
+ case die.roll
13
+ when 1..2
14
+ player.blam
15
+ when 3..4
16
+ puts "#{player.name} was skipped."
17
+ else
18
+ player.w00t
19
+ end
20
+
21
+ treasure = TreasureTrove.random
22
+ player.found_treasure(treasure)
23
+ # puts "#{player.name} found #{treasure.name} worth #{treasure.points} points"
24
+ end
25
+ end
26
+ end
@@ -0,0 +1,30 @@
1
+ # def conversation
2
+ # yield
3
+ # end
4
+ #
5
+ # conversation {puts "me"}
6
+
7
+ # def five_times
8
+ # 1.upto(5) do |n|
9
+ # yield n
10
+ # end
11
+ # end
12
+ #
13
+ # five_times do |n|
14
+ # puts "\n#{n} situps"
15
+ # puts "#{n} pushups"
16
+ # puts "#{n} chinups"
17
+ # end
18
+
19
+
20
+ def n_times(n)
21
+ 1.upto(n) do |count|
22
+ yield count
23
+ end
24
+ end
25
+
26
+ n_times(5) do |n|
27
+ puts "\n#{n} situps"
28
+ puts "#{n} pushups"
29
+ puts "#{n} chinups"
30
+ end
@@ -0,0 +1,16 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class LoadedDie
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def roll
10
+ numbers = [1, 1, 2, 5, 6, 6]
11
+ audit
12
+ @number = numbers.sample
13
+ @number
14
+ end
15
+ end
16
+ end
@@ -0,0 +1,21 @@
1
+ module Playable
2
+ def blam
3
+ @health -= 10
4
+ puts "#{@name} got blammed"
5
+ puts "Im #{@name} with health of #{@health}"
6
+ end
7
+
8
+ def w00t
9
+ @health += 15
10
+ puts "#{@name} got w00ted"
11
+ puts "Im #{@name} with health of #{@health}"
12
+ end
13
+
14
+ def strong?
15
+ if(health >= 100)
16
+ true
17
+ else
18
+ false
19
+ end
20
+ end
21
+ end
@@ -0,0 +1,65 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+
4
+ module StudioGame
5
+ class Player
6
+ include Playable
7
+
8
+ attr_reader :health, :name
9
+ attr_accessor :name
10
+
11
+ def initialize(name, health=100)
12
+ @name = name.capitalize
13
+ @health = health
14
+ @found_treasures = Hash.new(0)
15
+ end
16
+
17
+ def each_found_treasure
18
+ @found_treasures.each do |name, points|
19
+ treasure = Treasure.new(name, points)
20
+ yield treasure
21
+ end
22
+ end
23
+
24
+ def points
25
+ @found_treasures.values.reduce(0, :+)
26
+ end
27
+
28
+ def score
29
+ points + @health
30
+ end
31
+
32
+ def <=>(player)
33
+ player.score <=> score
34
+ end
35
+
36
+ def to_s
37
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
38
+ end
39
+
40
+ def found_treasure(treasure)
41
+ @found_treasures[treasure.name] += treasure.points
42
+
43
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
44
+
45
+ puts "#{@name} 's treasures: #{@found_treasures}"
46
+ end
47
+
48
+
49
+ def self.from_csv(string)
50
+ name, health = string.split(',')
51
+ new(name, Integer(health))
52
+ end
53
+
54
+ end
55
+ end
56
+
57
+ if __FILE__ ==$0
58
+ player = Player.new("moe")
59
+ puts player.name
60
+ puts player.health
61
+ player.w00t
62
+ puts player.health
63
+ player.blam
64
+ puts player.health
65
+ end
@@ -0,0 +1,18 @@
1
+ module StudioGame
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+ TREASURES = [
6
+ Treasure.new(:pie, 5),
7
+ Treasure.new(:bottle, 25),
8
+ Treasure.new(:hammer, 50),
9
+ Treasure.new(:skillet, 100),
10
+ Treasure.new(:broomstick, 200),
11
+ Treasure.new(:crowbar, 400)
12
+ ]
13
+
14
+ def self.random
15
+ TREASURES.sample
16
+ end
17
+ end
18
+ end
@@ -0,0 +1,37 @@
1
+ require 'studio_game/berserk_player'
2
+
3
+ module StudioGame
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
10
+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
13
+
14
+ # @player.berserk?.should be_false
15
+
16
+ # or if using Rspec 3.0:
17
+ @player.berserk?.should be_falsey
18
+ end
19
+
20
+ it "goes berserk when w00ted more than 5 times" do
21
+ 1.upto(6) { @player.w00t }
22
+
23
+ # @player.berserk?.should be_true
24
+
25
+ # or if using Rspec 3.0:
26
+ @player.berserk?.should be_truthy
27
+ end
28
+
29
+ it "gets w00ted instead of blammed when it's gone berserk" do
30
+ 1.upto(6) { @player.w00t }
31
+ 1.upto(2) { @player.blam }
32
+
33
+ @player.health.should == @initial_health + (8 * 15)
34
+ end
35
+
36
+ end
37
+ end
@@ -0,0 +1,34 @@
1
+ require 'studio_game/clumsy_player'
2
+
3
+
4
+ module StudioGame
5
+ describe ClumsyPlayer do
6
+ before do
7
+ @player = ClumsyPlayer.new("klutz")
8
+ end
9
+
10
+ it "only gets half the point value for each treasure" do
11
+ @player.points.should == 0
12
+
13
+ hammer = Treasure.new(:hammer, 50)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+ @player.found_treasure(hammer)
17
+
18
+ @player.points.should == 75
19
+
20
+ crowbar = Treasure.new(:crowbar, 400)
21
+ @player.found_treasure(crowbar)
22
+
23
+ @player.points.should == 275
24
+
25
+ yielded = []
26
+ @player.each_found_treasure do |treasure|
27
+ yielded << treasure
28
+ end
29
+
30
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
31
+ end
32
+
33
+ end
34
+ end
@@ -0,0 +1,56 @@
1
+ require "studio_game/game"
2
+ require "studio_game/player"
3
+
4
+ module StudioGame
5
+ describe Game do
6
+
7
+ before do
8
+ @game = Game.new("Knuckleheads")
9
+
10
+ @initial_health = 100
11
+ @player = Player.new("moe", @initial_health)
12
+
13
+ @game.add_player(@player)
14
+ end
15
+
16
+ it "has title" do
17
+ expect(@game.title).to eq("Knuckleheads")
18
+ end
19
+
20
+ it "w00ts when a high number is rolled out" do
21
+ Die.any_instance.stub(:roll).and_return(5)
22
+ @game.play(2)
23
+
24
+ expect(@player.health).to eq(@initial_health + (15*2))
25
+ end
26
+
27
+ it "w00ts when a medium number is rolled out" do
28
+ Die.any_instance.stub(:roll).and_return(3)
29
+ @game.play(2)
30
+
31
+ expect(@player.health).to eq(@initial_health)
32
+ end
33
+
34
+ it "w00ts when a low number is rolled out" do
35
+ Die.any_instance.stub(:roll).and_return(1)
36
+ @game.play(2)
37
+
38
+ expect(@player.health).to eq(@initial_health - (10*2))
39
+ end
40
+
41
+ it "assigns a treasure for points during a player's turn" do
42
+ game = Game.new("Knuckleheads")
43
+ player = Player.new("moe")
44
+
45
+ game.add_player(player)
46
+
47
+ game.play(1)
48
+
49
+ # player.points.should_not be_zero
50
+
51
+ # or use alternate expectation syntax:
52
+ expect(player.points).not_to be_zero
53
+ end
54
+
55
+ end
56
+ end
@@ -0,0 +1,131 @@
1
+ require "studio_game/player"
2
+ require "studio_game/treasure_trove"
3
+
4
+
5
+ module StudioGame
6
+ describe Player do
7
+
8
+ before do
9
+ @initial_health = 150
10
+ @player = Player.new("larry", @initial_health)
11
+ end
12
+
13
+
14
+ it "has a capitalised name" do
15
+
16
+ # player.name.should == "Larry"
17
+ # @player.name.should == "Larry"
18
+ expect(@player.name).to eq("Larry")
19
+ end
20
+
21
+ it "has an initial health" do
22
+
23
+ expect(@player.health).to eq(150)
24
+ end
25
+
26
+ it "has a string representation" do
27
+
28
+ @player.found_treasure(Treasure.new(:hammer, 50))
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+ # @player.to_s.should == "I'm Larry with a health of 150 and a score of 250."
31
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
32
+
33
+ end
34
+
35
+ it "computes a score as the sum of its health and length of name" do
36
+ @player.found_treasure(Treasure.new(:hammer, 50))
37
+ @player.found_treasure(Treasure.new(:hammer, 50))
38
+ @player.score.should == 250
39
+ end
40
+
41
+ it "increases health by 15 when w00ted" do
42
+ @player.w00t
43
+
44
+ expect(@player.health).to eq(@initial_health+15)
45
+ end
46
+
47
+ it "decreases health by 10 when blammed" do
48
+ @player.blam
49
+
50
+ expect(@player.health).to eq(150-10)
51
+ end
52
+
53
+ context "with a health greater than 100" do
54
+ before do
55
+ @initial_health = 150
56
+ @player = Player.new("larry", @initial_health)
57
+ end
58
+
59
+ it "is strong" do
60
+ expect(@player).to be_strong
61
+ end
62
+ end
63
+
64
+ context "with a health less than 100" do
65
+ before do
66
+ @initial_health = 99
67
+ @player = Player.new("larry", @initial_health)
68
+ end
69
+
70
+ it "is not strong" do
71
+ expect(@player).not_to be_strong
72
+ end
73
+ end
74
+
75
+ context "in a collection of players" do
76
+ before do
77
+ @player1 = Player.new("moe", 100)
78
+ @player2 = Player.new("larry", 200)
79
+ @player3 = Player.new("curly", 300)
80
+
81
+ @players = [@player1, @player2, @player3]
82
+ end
83
+
84
+ it "is sorted by decreasing score" do
85
+ @players.sort.should == [@player3, @player2, @player1]
86
+ end
87
+ end
88
+
89
+ it "computes points as the sum of all treasure points" do
90
+ @player.points.should == 0
91
+
92
+ @player.found_treasure(Treasure.new(:hammer, 50))
93
+ @player.points.should == 50
94
+
95
+ @player.found_treasure(Treasure.new(:crowbar, 400))
96
+ @player.points.should == 450
97
+
98
+ @player.found_treasure(Treasure.new(:hammer, 50))
99
+ @player.points.should == 500
100
+ end
101
+
102
+ it "yields each found treasure and its total points" do
103
+ @player.found_treasure(Treasure.new(:skillet, 100))
104
+ @player.found_treasure(Treasure.new(:skillet, 100))
105
+ @player.found_treasure(Treasure.new(:hammer, 50))
106
+ @player.found_treasure(Treasure.new(:bottle, 5))
107
+ @player.found_treasure(Treasure.new(:bottle, 5))
108
+ @player.found_treasure(Treasure.new(:bottle, 5))
109
+ @player.found_treasure(Treasure.new(:bottle, 5))
110
+ @player.found_treasure(Treasure.new(:bottle, 5))
111
+
112
+ yielded = []
113
+ @player.each_found_treasure do |treasure|
114
+ yielded << treasure
115
+ end
116
+
117
+ yielded.should == [
118
+ Treasure.new(:skillet, 200),
119
+ Treasure.new(:hammer, 50),
120
+ Treasure.new(:bottle, 25)
121
+ ]
122
+ end
123
+
124
+
125
+ it "test from csv" do
126
+ player = Player.from_csv("larry,150")
127
+ expect(@player.health).to eq(150)
128
+ expect(@player.name).to eq('Larry')
129
+ end
130
+ end
131
+ end
@@ -0,0 +1,58 @@
1
+ require "studio_game/treasure_trove"
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+ end
20
+
21
+ module StudioGame
22
+ describe TreasureTrove do
23
+
24
+ it "has six treasures" do
25
+ TreasureTrove::TREASURES.size.should == 6
26
+ end
27
+
28
+ it "has a pie worth 5 points" do
29
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
30
+ end
31
+
32
+ it "has a bottle worth 25 points" do
33
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
34
+ end
35
+
36
+ it "has a hammer worth 50 points" do
37
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
38
+ end
39
+
40
+ it "has a skillet worth 100 points" do
41
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
42
+ end
43
+
44
+ it "has a broomstick worth 200 points" do
45
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
46
+ end
47
+
48
+ it "has a crowbar worth 400 points" do
49
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
50
+ end
51
+
52
+ it "it returns a random treasure" do
53
+ treasure = TreasureTrove.random
54
+
55
+ expect(TreasureTrove::TREASURES).to include(treasure)
56
+ end
57
+ end
58
+ end
metadata ADDED
@@ -0,0 +1,92 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: Ackam
3
+ version: !ruby/object:Gem::Version
4
+ version: '0.1'
5
+ platform: ruby
6
+ authors:
7
+ - Aviness
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2023-01-07 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '2.8'
20
+ - - ">="
21
+ - !ruby/object:Gem::Version
22
+ version: 2.8.0
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - "~>"
28
+ - !ruby/object:Gem::Version
29
+ version: '2.8'
30
+ - - ">="
31
+ - !ruby/object:Gem::Version
32
+ version: 2.8.0
33
+ description: "This is an example application used in The Pragmatic Studio's \nRuby
34
+ Programming course, as described at\n\n http://pragmaticstudio.com\n\nThis code
35
+ is Copyright 2012 The Pragmatic Studio. See the LICENSE file."
36
+ email: afrakumaa@gmail.com
37
+ executables:
38
+ - studio_game
39
+ extensions: []
40
+ extra_rdoc_files: []
41
+ files:
42
+ - LICENSE
43
+ - README
44
+ - bin/high_scores.txt
45
+ - bin/my_favorite_players.csv
46
+ - bin/players.csv
47
+ - bin/studio_game
48
+ - lib/studio_game/auditable.rb
49
+ - lib/studio_game/berserk_player.rb
50
+ - lib/studio_game/clumsy_player.rb
51
+ - lib/studio_game/die.rb
52
+ - lib/studio_game/game.rb
53
+ - lib/studio_game/game_turn.rb
54
+ - lib/studio_game/iterators.rb
55
+ - lib/studio_game/loaded_die.rb
56
+ - lib/studio_game/playable.rb
57
+ - lib/studio_game/player.rb
58
+ - lib/studio_game/treasure_trove.rb
59
+ - spec/studio_game/berserk_player_spec.rb
60
+ - spec/studio_game/clumsy_player_spec.rb
61
+ - spec/studio_game/game_spec.rb
62
+ - spec/studio_game/player_spec.rb
63
+ - spec/studio_game/treasure_trove_spec.rb
64
+ homepage: https://aa.ackam
65
+ licenses:
66
+ - MIT
67
+ metadata: {}
68
+ post_install_message:
69
+ rdoc_options: []
70
+ require_paths:
71
+ - lib
72
+ required_ruby_version: !ruby/object:Gem::Requirement
73
+ requirements:
74
+ - - ">="
75
+ - !ruby/object:Gem::Version
76
+ version: '1.9'
77
+ required_rubygems_version: !ruby/object:Gem::Requirement
78
+ requirements:
79
+ - - ">="
80
+ - !ruby/object:Gem::Version
81
+ version: '0'
82
+ requirements: []
83
+ rubygems_version: 3.3.7
84
+ signing_key:
85
+ specification_version: 4
86
+ summary: INSERT SUMMARY HERE
87
+ test_files:
88
+ - spec/studio_game/berserk_player_spec.rb
89
+ - spec/studio_game/clumsy_player_spec.rb
90
+ - spec/studio_game/game_spec.rb
91
+ - spec/studio_game/player_spec.rb
92
+ - spec/studio_game/treasure_trove_spec.rb