Ackam 0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +21 -0
- data/README +6 -0
- data/bin/high_scores.txt +6 -0
- data/bin/my_favorite_players.csv +3 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +46 -0
- data/lib/studio_game/auditable.rb +9 -0
- data/lib/studio_game/berserk_player.rb +38 -0
- data/lib/studio_game/clumsy_player.rb +35 -0
- data/lib/studio_game/die.rb +25 -0
- data/lib/studio_game/game.rb +105 -0
- data/lib/studio_game/game_turn.rb +26 -0
- data/lib/studio_game/iterators.rb +30 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +21 -0
- data/lib/studio_game/player.rb +65 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +37 -0
- data/spec/studio_game/clumsy_player_spec.rb +34 -0
- data/spec/studio_game/game_spec.rb +56 -0
- data/spec/studio_game/player_spec.rb +131 -0
- data/spec/studio_game/treasure_trove_spec.rb +58 -0
- metadata +92 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: aad2cf85cb572657ee447a92fe9fd52f515e42c0380e58da94757c4d4b47e18d
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data.tar.gz: ded8a48de555fcac320c7354803f38d3f8dc7eaa3d78c528aeabe7d258523bde
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SHA512:
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metadata.gz: cab811b6dee923a295d5232588e7b3e60d8d2ef7a2567f6363255847633b07502af599de50116206dbaebb4039a7e0ff8fd18814e963eb6873bc8155dfba65a6
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data.tar.gz: 3943fb7fc7e28ee12ec70acbfdae7638c3b27a3c97a37cd9729f1cd3d96a91e8d4cf70279b50402d0b95539c4e8dd793b03f5559cb8bbef64aa6c770773e6523
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data/LICENSE
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Copyright (c) 2012 The Pragmatic Studio
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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- You may not use this Software in other training contexts.
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- The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AxN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("knuckleheads")
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puts knuckleheads.title
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clumsy = StudioGame::ClumsyPlayer.new('Klutz', 105);
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knuckleheads.add_player(clumsy)
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berserk = StudioGame::BerserkPlayer.new('Berserk', 50);
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knuckleheads.add_player(berserk)
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file);
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "Berserker is berserk!" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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# def initialize(name, points, clumsy)
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# super(name, points)
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# @clumsy = clumsy
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# end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'auditable'
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module StudioGame
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class Die
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include Auditable
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attr_reader :number
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def initialize
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@roll
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end
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def roll
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@number = rand(1..6)
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audit
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@number
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end
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end
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end
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if __FILE__ == $0
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die = Die.new
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puts die.roll
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puts die.roll
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puts die.roll
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end
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(player)
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@players << player
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end
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def print_name_and_health(player)
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puts "#{player.name}#{player.score}"
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20, '.')
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puts "#{formatted_name} #{player.score}"
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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def print_stats
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puts "\n#{@title} Statistics:"
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strong_players, wimpy_players = @players.partition { |player| player.strong? }
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puts "\n#{strong_players.size} strong players:"
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strong_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{wimpy_players.size} wimpy players:"
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wimpy_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{total_points} total points from treasures found"
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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high_score_entry(player)
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end
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}"
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treasures = StudioGame::TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found: "
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points "
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end
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puts "\n"
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treasures.each do |treasure|
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puts "\n"
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puts "#{treasure.name}'s point totals:"
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puts "#{treasure.points} grand total points"
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puts "\n"
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end
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1.upto(rounds) do |round|
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puts "\nRound #{round}"
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@players.sort.each do |player|
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GameTurn.take_turn(player)
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# puts player
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end
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end
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end
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def load_players(players_file)
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File.readlines(players_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def save_high_scores(file_name = 'high_scores.txt')
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File.open(file_name, "w") do |file|
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file.puts "#{title} High Scores:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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end
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end
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require_relative 'die'
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require_relative 'treasure_trove'
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require_relative 'loaded_die'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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# die = LoadedDie.new
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die = Die.new
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number_rolled = die.roll
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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# puts "#{player.name} found #{treasure.name} worth #{treasure.points} points"
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end
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end
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end
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# def conversation
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# yield
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# end
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#
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# conversation {puts "me"}
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# def five_times
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# 1.upto(5) do |n|
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# yield n
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# end
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# end
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#
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# five_times do |n|
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# puts "\n#{n} situps"
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# puts "#{n} pushups"
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# puts "#{n} chinups"
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# end
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def n_times(n)
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1.upto(n) do |count|
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yield count
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end
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end
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n_times(5) do |n|
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puts "\n#{n} situps"
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puts "#{n} pushups"
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puts "#{n} chinups"
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end
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module Playable
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def blam
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@health -= 10
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puts "#{@name} got blammed"
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puts "Im #{@name} with health of #{@health}"
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end
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def w00t
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@health += 15
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puts "#{@name} got w00ted"
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puts "Im #{@name} with health of #{@health}"
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end
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def strong?
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if(health >= 100)
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true
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else
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false
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_reader :health, :name
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attr_accessor :name
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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|
+
treasure = Treasure.new(name, points)
|
20
|
+
yield treasure
|
21
|
+
end
|
22
|
+
end
|
23
|
+
|
24
|
+
def points
|
25
|
+
@found_treasures.values.reduce(0, :+)
|
26
|
+
end
|
27
|
+
|
28
|
+
def score
|
29
|
+
points + @health
|
30
|
+
end
|
31
|
+
|
32
|
+
def <=>(player)
|
33
|
+
player.score <=> score
|
34
|
+
end
|
35
|
+
|
36
|
+
def to_s
|
37
|
+
"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
|
38
|
+
end
|
39
|
+
|
40
|
+
def found_treasure(treasure)
|
41
|
+
@found_treasures[treasure.name] += treasure.points
|
42
|
+
|
43
|
+
puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
|
44
|
+
|
45
|
+
puts "#{@name} 's treasures: #{@found_treasures}"
|
46
|
+
end
|
47
|
+
|
48
|
+
|
49
|
+
def self.from_csv(string)
|
50
|
+
name, health = string.split(',')
|
51
|
+
new(name, Integer(health))
|
52
|
+
end
|
53
|
+
|
54
|
+
end
|
55
|
+
end
|
56
|
+
|
57
|
+
if __FILE__ ==$0
|
58
|
+
player = Player.new("moe")
|
59
|
+
puts player.name
|
60
|
+
puts player.health
|
61
|
+
player.w00t
|
62
|
+
puts player.health
|
63
|
+
player.blam
|
64
|
+
puts player.health
|
65
|
+
end
|
@@ -0,0 +1,18 @@
|
|
1
|
+
module StudioGame
|
2
|
+
Treasure = Struct.new(:name, :points)
|
3
|
+
|
4
|
+
module TreasureTrove
|
5
|
+
TREASURES = [
|
6
|
+
Treasure.new(:pie, 5),
|
7
|
+
Treasure.new(:bottle, 25),
|
8
|
+
Treasure.new(:hammer, 50),
|
9
|
+
Treasure.new(:skillet, 100),
|
10
|
+
Treasure.new(:broomstick, 200),
|
11
|
+
Treasure.new(:crowbar, 400)
|
12
|
+
]
|
13
|
+
|
14
|
+
def self.random
|
15
|
+
TREASURES.sample
|
16
|
+
end
|
17
|
+
end
|
18
|
+
end
|
@@ -0,0 +1,37 @@
|
|
1
|
+
require 'studio_game/berserk_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe BerserkPlayer do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@initial_health = 50
|
8
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "does not go berserk when w00ted up to 5 times" do
|
12
|
+
1.upto(5) { @player.w00t }
|
13
|
+
|
14
|
+
# @player.berserk?.should be_false
|
15
|
+
|
16
|
+
# or if using Rspec 3.0:
|
17
|
+
@player.berserk?.should be_falsey
|
18
|
+
end
|
19
|
+
|
20
|
+
it "goes berserk when w00ted more than 5 times" do
|
21
|
+
1.upto(6) { @player.w00t }
|
22
|
+
|
23
|
+
# @player.berserk?.should be_true
|
24
|
+
|
25
|
+
# or if using Rspec 3.0:
|
26
|
+
@player.berserk?.should be_truthy
|
27
|
+
end
|
28
|
+
|
29
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
30
|
+
1.upto(6) { @player.w00t }
|
31
|
+
1.upto(2) { @player.blam }
|
32
|
+
|
33
|
+
@player.health.should == @initial_health + (8 * 15)
|
34
|
+
end
|
35
|
+
|
36
|
+
end
|
37
|
+
end
|
@@ -0,0 +1,34 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe ClumsyPlayer do
|
6
|
+
before do
|
7
|
+
@player = ClumsyPlayer.new("klutz")
|
8
|
+
end
|
9
|
+
|
10
|
+
it "only gets half the point value for each treasure" do
|
11
|
+
@player.points.should == 0
|
12
|
+
|
13
|
+
hammer = Treasure.new(:hammer, 50)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
|
18
|
+
@player.points.should == 75
|
19
|
+
|
20
|
+
crowbar = Treasure.new(:crowbar, 400)
|
21
|
+
@player.found_treasure(crowbar)
|
22
|
+
|
23
|
+
@player.points.should == 275
|
24
|
+
|
25
|
+
yielded = []
|
26
|
+
@player.each_found_treasure do |treasure|
|
27
|
+
yielded << treasure
|
28
|
+
end
|
29
|
+
|
30
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
31
|
+
end
|
32
|
+
|
33
|
+
end
|
34
|
+
end
|
@@ -0,0 +1,56 @@
|
|
1
|
+
require "studio_game/game"
|
2
|
+
require "studio_game/player"
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Game do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@game = Game.new("Knuckleheads")
|
9
|
+
|
10
|
+
@initial_health = 100
|
11
|
+
@player = Player.new("moe", @initial_health)
|
12
|
+
|
13
|
+
@game.add_player(@player)
|
14
|
+
end
|
15
|
+
|
16
|
+
it "has title" do
|
17
|
+
expect(@game.title).to eq("Knuckleheads")
|
18
|
+
end
|
19
|
+
|
20
|
+
it "w00ts when a high number is rolled out" do
|
21
|
+
Die.any_instance.stub(:roll).and_return(5)
|
22
|
+
@game.play(2)
|
23
|
+
|
24
|
+
expect(@player.health).to eq(@initial_health + (15*2))
|
25
|
+
end
|
26
|
+
|
27
|
+
it "w00ts when a medium number is rolled out" do
|
28
|
+
Die.any_instance.stub(:roll).and_return(3)
|
29
|
+
@game.play(2)
|
30
|
+
|
31
|
+
expect(@player.health).to eq(@initial_health)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "w00ts when a low number is rolled out" do
|
35
|
+
Die.any_instance.stub(:roll).and_return(1)
|
36
|
+
@game.play(2)
|
37
|
+
|
38
|
+
expect(@player.health).to eq(@initial_health - (10*2))
|
39
|
+
end
|
40
|
+
|
41
|
+
it "assigns a treasure for points during a player's turn" do
|
42
|
+
game = Game.new("Knuckleheads")
|
43
|
+
player = Player.new("moe")
|
44
|
+
|
45
|
+
game.add_player(player)
|
46
|
+
|
47
|
+
game.play(1)
|
48
|
+
|
49
|
+
# player.points.should_not be_zero
|
50
|
+
|
51
|
+
# or use alternate expectation syntax:
|
52
|
+
expect(player.points).not_to be_zero
|
53
|
+
end
|
54
|
+
|
55
|
+
end
|
56
|
+
end
|
@@ -0,0 +1,131 @@
|
|
1
|
+
require "studio_game/player"
|
2
|
+
require "studio_game/treasure_trove"
|
3
|
+
|
4
|
+
|
5
|
+
module StudioGame
|
6
|
+
describe Player do
|
7
|
+
|
8
|
+
before do
|
9
|
+
@initial_health = 150
|
10
|
+
@player = Player.new("larry", @initial_health)
|
11
|
+
end
|
12
|
+
|
13
|
+
|
14
|
+
it "has a capitalised name" do
|
15
|
+
|
16
|
+
# player.name.should == "Larry"
|
17
|
+
# @player.name.should == "Larry"
|
18
|
+
expect(@player.name).to eq("Larry")
|
19
|
+
end
|
20
|
+
|
21
|
+
it "has an initial health" do
|
22
|
+
|
23
|
+
expect(@player.health).to eq(150)
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a string representation" do
|
27
|
+
|
28
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
29
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
30
|
+
# @player.to_s.should == "I'm Larry with a health of 150 and a score of 250."
|
31
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
32
|
+
|
33
|
+
end
|
34
|
+
|
35
|
+
it "computes a score as the sum of its health and length of name" do
|
36
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
37
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
38
|
+
@player.score.should == 250
|
39
|
+
end
|
40
|
+
|
41
|
+
it "increases health by 15 when w00ted" do
|
42
|
+
@player.w00t
|
43
|
+
|
44
|
+
expect(@player.health).to eq(@initial_health+15)
|
45
|
+
end
|
46
|
+
|
47
|
+
it "decreases health by 10 when blammed" do
|
48
|
+
@player.blam
|
49
|
+
|
50
|
+
expect(@player.health).to eq(150-10)
|
51
|
+
end
|
52
|
+
|
53
|
+
context "with a health greater than 100" do
|
54
|
+
before do
|
55
|
+
@initial_health = 150
|
56
|
+
@player = Player.new("larry", @initial_health)
|
57
|
+
end
|
58
|
+
|
59
|
+
it "is strong" do
|
60
|
+
expect(@player).to be_strong
|
61
|
+
end
|
62
|
+
end
|
63
|
+
|
64
|
+
context "with a health less than 100" do
|
65
|
+
before do
|
66
|
+
@initial_health = 99
|
67
|
+
@player = Player.new("larry", @initial_health)
|
68
|
+
end
|
69
|
+
|
70
|
+
it "is not strong" do
|
71
|
+
expect(@player).not_to be_strong
|
72
|
+
end
|
73
|
+
end
|
74
|
+
|
75
|
+
context "in a collection of players" do
|
76
|
+
before do
|
77
|
+
@player1 = Player.new("moe", 100)
|
78
|
+
@player2 = Player.new("larry", 200)
|
79
|
+
@player3 = Player.new("curly", 300)
|
80
|
+
|
81
|
+
@players = [@player1, @player2, @player3]
|
82
|
+
end
|
83
|
+
|
84
|
+
it "is sorted by decreasing score" do
|
85
|
+
@players.sort.should == [@player3, @player2, @player1]
|
86
|
+
end
|
87
|
+
end
|
88
|
+
|
89
|
+
it "computes points as the sum of all treasure points" do
|
90
|
+
@player.points.should == 0
|
91
|
+
|
92
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
93
|
+
@player.points.should == 50
|
94
|
+
|
95
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
96
|
+
@player.points.should == 450
|
97
|
+
|
98
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
99
|
+
@player.points.should == 500
|
100
|
+
end
|
101
|
+
|
102
|
+
it "yields each found treasure and its total points" do
|
103
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
104
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
105
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
106
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
107
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
108
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
109
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
110
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
111
|
+
|
112
|
+
yielded = []
|
113
|
+
@player.each_found_treasure do |treasure|
|
114
|
+
yielded << treasure
|
115
|
+
end
|
116
|
+
|
117
|
+
yielded.should == [
|
118
|
+
Treasure.new(:skillet, 200),
|
119
|
+
Treasure.new(:hammer, 50),
|
120
|
+
Treasure.new(:bottle, 25)
|
121
|
+
]
|
122
|
+
end
|
123
|
+
|
124
|
+
|
125
|
+
it "test from csv" do
|
126
|
+
player = Player.from_csv("larry,150")
|
127
|
+
expect(@player.health).to eq(150)
|
128
|
+
expect(@player.name).to eq('Larry')
|
129
|
+
end
|
130
|
+
end
|
131
|
+
end
|
@@ -0,0 +1,58 @@
|
|
1
|
+
require "studio_game/treasure_trove"
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
end
|
20
|
+
|
21
|
+
module StudioGame
|
22
|
+
describe TreasureTrove do
|
23
|
+
|
24
|
+
it "has six treasures" do
|
25
|
+
TreasureTrove::TREASURES.size.should == 6
|
26
|
+
end
|
27
|
+
|
28
|
+
it "has a pie worth 5 points" do
|
29
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
30
|
+
end
|
31
|
+
|
32
|
+
it "has a bottle worth 25 points" do
|
33
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
34
|
+
end
|
35
|
+
|
36
|
+
it "has a hammer worth 50 points" do
|
37
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
38
|
+
end
|
39
|
+
|
40
|
+
it "has a skillet worth 100 points" do
|
41
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
42
|
+
end
|
43
|
+
|
44
|
+
it "has a broomstick worth 200 points" do
|
45
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
46
|
+
end
|
47
|
+
|
48
|
+
it "has a crowbar worth 400 points" do
|
49
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
50
|
+
end
|
51
|
+
|
52
|
+
it "it returns a random treasure" do
|
53
|
+
treasure = TreasureTrove.random
|
54
|
+
|
55
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
56
|
+
end
|
57
|
+
end
|
58
|
+
end
|
metadata
ADDED
@@ -0,0 +1,92 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: Ackam
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: '0.1'
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Aviness
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2023-01-07 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '2.8'
|
20
|
+
- - ">="
|
21
|
+
- !ruby/object:Gem::Version
|
22
|
+
version: 2.8.0
|
23
|
+
type: :development
|
24
|
+
prerelease: false
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
26
|
+
requirements:
|
27
|
+
- - "~>"
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '2.8'
|
30
|
+
- - ">="
|
31
|
+
- !ruby/object:Gem::Version
|
32
|
+
version: 2.8.0
|
33
|
+
description: "This is an example application used in The Pragmatic Studio's \nRuby
|
34
|
+
Programming course, as described at\n\n http://pragmaticstudio.com\n\nThis code
|
35
|
+
is Copyright 2012 The Pragmatic Studio. See the LICENSE file."
|
36
|
+
email: afrakumaa@gmail.com
|
37
|
+
executables:
|
38
|
+
- studio_game
|
39
|
+
extensions: []
|
40
|
+
extra_rdoc_files: []
|
41
|
+
files:
|
42
|
+
- LICENSE
|
43
|
+
- README
|
44
|
+
- bin/high_scores.txt
|
45
|
+
- bin/my_favorite_players.csv
|
46
|
+
- bin/players.csv
|
47
|
+
- bin/studio_game
|
48
|
+
- lib/studio_game/auditable.rb
|
49
|
+
- lib/studio_game/berserk_player.rb
|
50
|
+
- lib/studio_game/clumsy_player.rb
|
51
|
+
- lib/studio_game/die.rb
|
52
|
+
- lib/studio_game/game.rb
|
53
|
+
- lib/studio_game/game_turn.rb
|
54
|
+
- lib/studio_game/iterators.rb
|
55
|
+
- lib/studio_game/loaded_die.rb
|
56
|
+
- lib/studio_game/playable.rb
|
57
|
+
- lib/studio_game/player.rb
|
58
|
+
- lib/studio_game/treasure_trove.rb
|
59
|
+
- spec/studio_game/berserk_player_spec.rb
|
60
|
+
- spec/studio_game/clumsy_player_spec.rb
|
61
|
+
- spec/studio_game/game_spec.rb
|
62
|
+
- spec/studio_game/player_spec.rb
|
63
|
+
- spec/studio_game/treasure_trove_spec.rb
|
64
|
+
homepage: https://aa.ackam
|
65
|
+
licenses:
|
66
|
+
- MIT
|
67
|
+
metadata: {}
|
68
|
+
post_install_message:
|
69
|
+
rdoc_options: []
|
70
|
+
require_paths:
|
71
|
+
- lib
|
72
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
73
|
+
requirements:
|
74
|
+
- - ">="
|
75
|
+
- !ruby/object:Gem::Version
|
76
|
+
version: '1.9'
|
77
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
78
|
+
requirements:
|
79
|
+
- - ">="
|
80
|
+
- !ruby/object:Gem::Version
|
81
|
+
version: '0'
|
82
|
+
requirements: []
|
83
|
+
rubygems_version: 3.3.7
|
84
|
+
signing_key:
|
85
|
+
specification_version: 4
|
86
|
+
summary: INSERT SUMMARY HERE
|
87
|
+
test_files:
|
88
|
+
- spec/studio_game/berserk_player_spec.rb
|
89
|
+
- spec/studio_game/clumsy_player_spec.rb
|
90
|
+
- spec/studio_game/game_spec.rb
|
91
|
+
- spec/studio_game/player_spec.rb
|
92
|
+
- spec/studio_game/treasure_trove_spec.rb
|