99_game 2.0.3 → 2.1.0
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- checksums.yaml +8 -8
- data/{LICENSE.txt → LICENSE.md} +1 -1
- data/bin/99_game +19 -19
- data/lib/99_game.rb +42 -114
- data/lib/card.rb +18 -0
- data/lib/hand.rb +44 -0
- data/spec/codeclimate.rb +2 -0
- data/spec/lib/99_game_spec.rb +6 -42
- data/spec/lib/deck_spec.rb +9 -0
- data/spec/lib/hand_spec.rb +27 -0
- data/spec/spec_helper.rb +2 -0
- metadata +58 -10
- data/.rspec +0 -4
checksums.yaml
CHANGED
@@ -1,15 +1,15 @@
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---
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!binary "U0hBMQ==":
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metadata.gz: !binary |-
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-
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+
ODY3N2NlOTFlNjdhNTI4YThiMDFjOTNhNTg5NmZiYzcwY2VmNDVhZg==
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data.tar.gz: !binary |-
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+
MWQzN2Y0NTJkYjBiNzBiZWE4ZDA2MzQwYmZkNmFiOTE5MWFmOWM5NQ==
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SHA512:
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metadata.gz: !binary |-
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NjMzZWQ5NmRjMzVlOGQ3OTBhMDY0NWYxYjhjODc3Y2Q1MWQzYTUyZDgxODdh
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+
ZDI0ZjFjODI1MDBiZDA2YjZmOWJjY2QwMTI3ZmM4YTlmZjgyMmE=
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data.tar.gz: !binary |-
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MmZjOTQzZTcyNDA0ZTUyMGZmOTM1ODk2OTM0MDQ1OWM0ZWMwYTU5NmI4NmJl
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YjAyODdjOWFhNjI3NDJiZmVhMmM2ZjhmMzkwMjRjNTc1MDExMzViM2Y2MDRh
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YjdhNzU5NGRiNzU3NDgxMzMyYWU3OTBiNjc3YjM2ZjhjNTQ1MGM=
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data/{LICENSE.txt → LICENSE.md}
RENAMED
@@ -1,6 +1,6 @@
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1
1
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The MIT License (MIT)
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2
2
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-
Copyright (c)
|
3
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+
Copyright (c) 2016 Zachary Roth Perlmutter
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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data/bin/99_game
CHANGED
@@ -1,12 +1,13 @@
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1
1
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#!/usr/bin/env ruby
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2
2
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require '99_game'
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3
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-
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3
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+
include CardDeck
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+
deck = Deck.new jokers: true
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5
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BEGIN { # Looks at its arguements
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ARGV[0] = "-h" if ARGV[0] == "--help"
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ARGV[0] = "-v" if ARGV[0] == "--version"
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case ARGV[0]
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when "-v"
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9
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-
puts "
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10
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+
puts "3.1.2"
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exit
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when "-h"
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13
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puts "\u00B7 Commands"
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@@ -22,7 +23,7 @@ BEGIN { # Looks at its arguements
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puts "\t\u00B7 Your goal is to get your opponent to bring the value over 99 by playing 1 of your 3 cards."
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puts "\t\u00B7 A card will usually increase the value by itself, but there are a few exceptions:"
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puts "\t\t\u00B7 Aces are worth 1"
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-
puts "\t\t\u00B7
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+
puts "\t\t\u00B7 2 - 10 are worth themselves, with the exception of 4 and 9"
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puts "\t\t\u00B7 4, 9, and Jacks are worth 0"
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puts "\t\t\u00B7 Queens decrease the value by 10"
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puts "\t\t\u00B7 Kings set the value to 99"
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@@ -31,15 +32,15 @@ BEGIN { # Looks at its arguements
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31
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end
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}
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END { # Thanks for playing
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-
sleep
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+
sleep 1.5
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puts "\n\tThanks for playing 99!"
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-
sleep
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+
sleep 2.5
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}
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-
$value, value1, value2, value3, dealer, user = 0,0,0,0, Hand.new
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+
$value, value1, value2, value3, dealer, user = 0,0,0,0, Hand.new, Hand.new
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loop do
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puts "\n\tIt is the dealer's turn!"
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i = 1
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-
for card in dealer.
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+
for card in dealer.cards
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case i
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when 1 then test card, $value, value1
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when 2 then test card, $value, value2
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@@ -48,20 +49,19 @@ loop do
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i += 1
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end
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if value1 >= value2 && value1 >= value3
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-
$card = dealer.
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-
dealer.play dealer.
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-
elsif
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-
$card = dealer.
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-
dealer.play dealer.
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+
$card = dealer.cards[0].num
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+
dealer.play dealer.cards[0]
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+
elsif value2 >= value1 && value2 >= value3
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+
$card = dealer.cards[1].num
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+
dealer.play dealer.cards[1]
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else
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-
$card = dealer.
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-
dealer.play
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+
$card = dealer.cards[2].num
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+
dealer.play dealer.cards[2]
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60
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end
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-
pause
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+
pause 1.5
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puts "\tThe dealer played a(n) #{$card}"
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pause(0.5)
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-
puts "\tThe value is now #{$value}"
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-
puts
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+
puts "\tThe value is now #{$value}\n"
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pause(1.5)
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if $value > 99 # Runs when you win and exits loop
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puts "\tYou win!"
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@@ -73,9 +73,9 @@ loop do
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pause 0.5
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74
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print "\tPick a card to play by typing in the name of the card => "
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75
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input, turn = gets.chomp, true
|
76
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-
for card in user.
|
76
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+
for card in user.cards
|
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77
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if card.num == converter(input) && turn
|
78
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-
user.play
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78
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+
user.play card
|
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79
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turn = false
|
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80
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end
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81
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end
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data/lib/99_game.rb
CHANGED
@@ -1,10 +1,21 @@
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1
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-
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1
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+
autoload :CardDeck, "card_deck"
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+
autoload :Card, "card"
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+
autoload :Hand, "hand"
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+
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=begin
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+
@param card [CardDeck::Card]
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+
@param actual_value [Integer]
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+
@param test_value [Integer]
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+
@return [Integer]
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+
@note Used by the CPU to determine which card to play. Parameter card needs to be an instance of Card.
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+
=end
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2
12
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def test(card, actual_value, test_value)
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3
13
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if card.num == "King"
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4
14
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test_value = 99
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5
15
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elsif card.num == "Joker"
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6
16
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test_value = 0
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7
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-
else
|
17
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+
else
|
18
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+
test_value = actual_value + card.value
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8
19
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end
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20
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test_value = -100 if test_value > 99
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return test_value
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@@ -12,126 +23,43 @@
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# Tests if obj is not nil.
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def not_nil?(obj)
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14
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if obj.nil?
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15
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-
|
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+
false
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else
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-
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+
true
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29
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end
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end
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# Converts input to an integer if String#capitalize does something. If parameter input is an abbreviation, _input_ is converted to what it stands for. Otherwise, it simply returns a capitalized version of _input_. If _input_ is nil or an emtpy string, raises a CardError
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-
def converter(input)
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-
abbrev = {"$" => "Joker", "K" => "King", "J" => "Jack", "Q" => "Queen", "A" => "Ace"}
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-
raise(CardError, "Input cannot be blank") if input == String.new
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-
if input.to_i == 0
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-
case input.capitalize
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-
when "$" then "Joker"
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-
when "K" then "King"
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-
when "J" then "Jack"
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-
when "Q" then "Queen"
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-
when "A" then "Ace"
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-
end
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32
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-
else
|
33
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-
input.to_i
|
34
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-
end
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35
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-
end
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36
32
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# Expected errors
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37
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-
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38
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-
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39
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-
|
40
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-
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41
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-
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42
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-
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43
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-
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44
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-
def _value
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45
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-
return case @num
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46
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-
when "Ace" then 1
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-
when 2..3 then @num
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48
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-
when 4 then 0
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-
when 5..8 then @num
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-
when 9 then 0
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-
when 10 then 10
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-
when "Jack" then 0
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-
when "Queen" then -10
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-
when "King" then 99
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-
when "Joker" then 0
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-
end
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57
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-
end
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58
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-
# Creates a new card with num as the attribute :num
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59
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-
def initialize(num)
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-
@num, @value = num, case num
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-
when "Ace" then 1
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-
when 4 then 0
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-
when 9 then 0
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-
when "Jack" then 0
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-
when "Joker" then 0
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-
when "King" then 99
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-
when "Queen" then -10
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-
else
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-
num.to_i
|
70
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-
end
|
71
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-
end
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72
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-
end
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73
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-
class Hand # Creates an object that holds and can play cards. Interacts with Deck objects.
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-
# The actual hand
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75
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-
attr_accessor :hand
|
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-
# Creates a new Hand. The deck argument tells the object which deck to use in Hand#play
|
77
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-
def initialize(deck_in_use)
|
78
|
-
@hand, @deck = [deck_in_use.draw, deck_in_use.draw, deck_in_use.draw], deck_in_use
|
79
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-
end
|
80
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-
# Gameplay method. The parameter 'card' is the card being played.
|
81
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-
def play(card)
|
82
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-
if card.num == "King"; $value = 99
|
83
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-
elsif card.num == "Joker"; $value = 0
|
84
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-
else; $value += card.value
|
85
|
-
end
|
86
|
-
i, done = 0, false
|
87
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-
for index in @hand
|
88
|
-
if index.num == card.num and not done
|
89
|
-
discard = @hand[ i ]
|
90
|
-
@hand.delete_at i
|
91
|
-
@hand.push @deck.draw
|
92
|
-
@deck.discard discard
|
93
|
-
done = true
|
94
|
-
end
|
95
|
-
i += 1
|
96
|
-
end
|
97
|
-
end
|
98
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-
# Allows you to see your cards.
|
99
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-
def view
|
100
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-
print "\tThese are your cards: "
|
101
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-
@hand.each {|card| print "\t#{card.num}"}
|
102
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-
end
|
103
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-
end
|
104
|
-
# Combines sleep and a newline. 'p' is the amount of time waited.
|
105
|
-
def pause(p)
|
33
|
+
class CardError < Exception; end
|
34
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+
=begin
|
35
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+
Combines sleep and a newline
|
36
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+
@param p [Integer] amount of time to sleep
|
37
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+
@return [void]
|
38
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+
=end
|
39
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+
def pause(p)
|
106
40
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sleep p
|
107
41
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puts
|
108
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-
|
109
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-
|
110
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-
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111
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-
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112
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-
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113
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-
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114
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-
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115
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-
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116
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-
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117
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-
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118
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-
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119
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-
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120
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-
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121
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-
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122
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-
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123
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-
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124
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-
|
125
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-
|
126
|
-
@cards.push Card.new(3)
|
127
|
-
@cards.push Card.new(2)
|
42
|
+
end
|
43
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+
=begin
|
44
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+
@param input [String]
|
45
|
+
@return [String, Integer]
|
46
|
+
If parameter input is an abbreviation, input is converted to what it stands for.
|
47
|
+
Otherwise, it simply returns a capitalized version of input.
|
48
|
+
@raise [CardError] if input is nil or an emtpy string
|
49
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+
=end
|
50
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+
def converter(input)
|
51
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+
abbrev = {"$" => "Joker", "K" => "King", "J" => "Jack", "Q" => "Queen", "A" => "Ace"}
|
52
|
+
raise(CardError, "Input cannot be blank") if input == String.new
|
53
|
+
if input.to_i == 0
|
54
|
+
case input.capitalize
|
55
|
+
when ?$ then "Joker"
|
56
|
+
when ?K then "King"
|
57
|
+
when ?J then "Jack"
|
58
|
+
when ?Q then "Queen"
|
59
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+
when ?A then "Ace"
|
128
60
|
end
|
129
|
-
|
130
|
-
|
61
|
+
else
|
62
|
+
input.to_i
|
131
63
|
end
|
132
|
-
# Draw from the deck
|
133
|
-
def draw; @cards.shift; end
|
134
|
-
# Adds 'card' to the deck. Used with Hand#play.
|
135
|
-
def discard(card); @cards.push card; end
|
136
64
|
end
|
137
65
|
|
data/lib/card.rb
ADDED
@@ -0,0 +1,18 @@
|
|
1
|
+
require "card_deck"
|
2
|
+
class CardDeck::Card # Represents a card in the deck
|
3
|
+
# Value of the card
|
4
|
+
def value
|
5
|
+
case @num
|
6
|
+
when "Ace" then 1
|
7
|
+
when 2..3 then @num
|
8
|
+
when 4 then 0
|
9
|
+
when 5..8 then @num
|
10
|
+
when 9 then 0
|
11
|
+
when 10 then 10
|
12
|
+
when "Jack" then 0
|
13
|
+
when "Queen" then -10
|
14
|
+
when "King" then 99
|
15
|
+
when "Joker" then 0
|
16
|
+
end
|
17
|
+
end
|
18
|
+
end
|
data/lib/hand.rb
ADDED
@@ -0,0 +1,44 @@
|
|
1
|
+
require_relative "card.rb"
|
2
|
+
class Hand # Creates an object that holds and can play cards. Interacts with Deck objects.
|
3
|
+
@@deck = Deck.new.cards.shuffle!
|
4
|
+
attr_accessor :cards # @return [Array<CardDeck::Card>]
|
5
|
+
def initialize
|
6
|
+
@cards = Array.new(3) {@@deck.shift}
|
7
|
+
end
|
8
|
+
|
9
|
+
=begin
|
10
|
+
@param card [CardDeck::Card] the card played
|
11
|
+
@return [void]
|
12
|
+
@note Gameplay method
|
13
|
+
=end
|
14
|
+
def play(card)
|
15
|
+
if card.num == "King"
|
16
|
+
$value = 99
|
17
|
+
elsif card.num == "Joker"
|
18
|
+
$value = 0
|
19
|
+
else
|
20
|
+
$value += card.value
|
21
|
+
end
|
22
|
+
i, done = 0, false
|
23
|
+
for index in @cards
|
24
|
+
if index.num == card.num and not done
|
25
|
+
discard = @cards[i]
|
26
|
+
@cards.delete_at i
|
27
|
+
@cards.push @@deck.shift
|
28
|
+
@@deck.push discard
|
29
|
+
done = true
|
30
|
+
end
|
31
|
+
i += 1
|
32
|
+
end
|
33
|
+
end
|
34
|
+
|
35
|
+
=begin
|
36
|
+
@return [void]
|
37
|
+
Displays cards
|
38
|
+
=end
|
39
|
+
def view
|
40
|
+
print "\tThese are your cards: "
|
41
|
+
@cards.each {|card| print "\t#{card.num}"}
|
42
|
+
end
|
43
|
+
alias inspect cards
|
44
|
+
end
|
data/spec/codeclimate.rb
ADDED
data/spec/lib/99_game_spec.rb
CHANGED
@@ -1,48 +1,12 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
subject {Deck.new}
|
4
|
-
describe "#length" do
|
5
|
-
it "should == 54" do; expect(subject.cards.length).to eq 54; end
|
6
|
-
end
|
7
|
-
end
|
8
|
-
describe Card do
|
9
|
-
cards = ["Ace", "King", "Queen", "Jack", "Joker"] + (2..10).to_a
|
10
|
-
describe "#value" do
|
11
|
-
for card in cards
|
12
|
-
describe "#{card}" do
|
13
|
-
it "should == #{Card.new(card)._value}" do;
|
14
|
-
expect(Card.new(card).value).to eq Card.new(card)._value
|
15
|
-
end
|
16
|
-
end
|
17
|
-
end
|
18
|
-
end
|
19
|
-
end
|
1
|
+
require "spec_helper"
|
2
|
+
require "99_game"
|
20
3
|
describe "converter" do
|
21
4
|
context "when a number" do
|
22
|
-
|
23
|
-
|
24
|
-
end
|
5
|
+
subject { converter ?5 }
|
6
|
+
it { is_expected.to eq 5 }
|
25
7
|
end
|
26
8
|
context "when an abbreveation" do
|
27
|
-
|
28
|
-
|
29
|
-
end
|
30
|
-
end
|
31
|
-
end
|
32
|
-
describe Hand do
|
33
|
-
hand = Hand.new Deck.new
|
34
|
-
describe "#hand" do
|
35
|
-
describe "#length" do
|
36
|
-
subject { hand.hand.length }
|
37
|
-
it "should == 3" do; expect( subject ).to eq 3; end
|
38
|
-
end
|
39
|
-
end
|
40
|
-
describe "#initialize" do
|
41
|
-
describe "Deck#length" do
|
42
|
-
it "should have three less cards after initialization" do
|
43
|
-
deck1, hand, deck2 = deck.cards.length, Hand.new( deck ), deck.cards.length
|
44
|
-
expect( deck1 ).to be > deck2
|
45
|
-
end
|
46
|
-
end
|
9
|
+
subject { converter ?K }
|
10
|
+
it {is_expected.to eq "King"}
|
47
11
|
end
|
48
12
|
end
|
@@ -0,0 +1,27 @@
|
|
1
|
+
require "spec_helper"
|
2
|
+
require "hand"
|
3
|
+
describe "CPU" do
|
4
|
+
s = Hand.new
|
5
|
+
s.cards = [Card.new("King", Card::Spades), Card.new("Joker"), Card.new(2, Card::Diamonds)]
|
6
|
+
describe "test" do
|
7
|
+
tests = proc {|index| test(s.cards[index], 50, nil)}
|
8
|
+
v1 = tests.call 0
|
9
|
+
v2 = tests.call 1
|
10
|
+
v3 = tests.call 2
|
11
|
+
describe v1 do
|
12
|
+
it {is_expected.to be > v2}
|
13
|
+
it {is_expected.to be > v3}
|
14
|
+
end
|
15
|
+
end
|
16
|
+
end
|
17
|
+
describe Hand do
|
18
|
+
describe "#new" do
|
19
|
+
describe "#cards" do
|
20
|
+
subject {Hand.new.cards}
|
21
|
+
describe "#length" do
|
22
|
+
subject {Hand.new.cards.length}
|
23
|
+
it {is_expected.to be 3}
|
24
|
+
end
|
25
|
+
end
|
26
|
+
end
|
27
|
+
end
|
data/spec/spec_helper.rb
CHANGED
@@ -1,4 +1,6 @@
|
|
1
|
+
require_relative "codeclimate.rb"
|
1
2
|
require "99_game"
|
3
|
+
include CardDeck
|
2
4
|
# This file was generated by the `rspec --init` command. Conventionally, all
|
3
5
|
# specs live under a `spec` directory, which RSpec adds to the `$LOAD_PATH`.
|
4
6
|
# The generated `.rspec` file contains `--require spec_helper` which will cause this
|
metadata
CHANGED
@@ -1,15 +1,57 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: 99_game
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 2.0
|
4
|
+
version: 2.1.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
|
-
- Zachary Perlmutter
|
7
|
+
- Zachary Roth Perlmutter
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date:
|
12
|
-
dependencies:
|
11
|
+
date: 2016-03-02 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: card_deck
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ~>
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '4.0'
|
20
|
+
type: :runtime
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ~>
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '4.0'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: rspec
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - ~>
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '3.1'
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - ~>
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '3.1'
|
41
|
+
- !ruby/object:Gem::Dependency
|
42
|
+
name: rspec-its
|
43
|
+
requirement: !ruby/object:Gem::Requirement
|
44
|
+
requirements:
|
45
|
+
- - ! '>='
|
46
|
+
- !ruby/object:Gem::Version
|
47
|
+
version: '0'
|
48
|
+
type: :development
|
49
|
+
prerelease: false
|
50
|
+
version_requirements: !ruby/object:Gem::Requirement
|
51
|
+
requirements:
|
52
|
+
- - ! '>='
|
53
|
+
- !ruby/object:Gem::Version
|
54
|
+
version: '0'
|
13
55
|
description: ! 'This is a text-based interpretation of the card game 99. Comes with
|
14
56
|
the gem in the form of an executable. Make sure to read the rules in `99_game -h`
|
15
57
|
before playing.
|
@@ -20,15 +62,19 @@ executables:
|
|
20
62
|
- 99_game
|
21
63
|
extensions: []
|
22
64
|
extra_rdoc_files:
|
65
|
+
- LICENSE.md
|
23
66
|
- README.md
|
24
|
-
- LICENSE.txt
|
25
67
|
files:
|
26
|
-
- .
|
27
|
-
- LICENSE.txt
|
68
|
+
- LICENSE.md
|
28
69
|
- README.md
|
29
70
|
- bin/99_game
|
30
71
|
- lib/99_game.rb
|
72
|
+
- lib/card.rb
|
73
|
+
- lib/hand.rb
|
74
|
+
- spec/codeclimate.rb
|
31
75
|
- spec/lib/99_game_spec.rb
|
76
|
+
- spec/lib/deck_spec.rb
|
77
|
+
- spec/lib/hand_spec.rb
|
32
78
|
- spec/spec_helper.rb
|
33
79
|
homepage: https://rubygems.org/gems/99_game
|
34
80
|
licenses:
|
@@ -42,7 +88,7 @@ required_ruby_version: !ruby/object:Gem::Requirement
|
|
42
88
|
requirements:
|
43
89
|
- - ! '>='
|
44
90
|
- !ruby/object:Gem::Version
|
45
|
-
version: 1.9.
|
91
|
+
version: 1.9.2
|
46
92
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
47
93
|
requirements:
|
48
94
|
- - ! '>='
|
@@ -50,11 +96,13 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
50
96
|
version: '0'
|
51
97
|
requirements: []
|
52
98
|
rubyforge_project:
|
53
|
-
rubygems_version: 2.4.
|
99
|
+
rubygems_version: 2.4.5
|
54
100
|
signing_key:
|
55
101
|
specification_version: 4
|
56
102
|
summary: The game of 99.
|
57
103
|
test_files:
|
104
|
+
- spec/codeclimate.rb
|
58
105
|
- spec/lib/99_game_spec.rb
|
59
|
-
- .
|
106
|
+
- spec/lib/deck_spec.rb
|
107
|
+
- spec/lib/hand_spec.rb
|
60
108
|
- spec/spec_helper.rb
|
data/.rspec
DELETED