99_game 2.0.3 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +8 -8
- data/{LICENSE.txt → LICENSE.md} +1 -1
- data/bin/99_game +19 -19
- data/lib/99_game.rb +42 -114
- data/lib/card.rb +18 -0
- data/lib/hand.rb +44 -0
- data/spec/codeclimate.rb +2 -0
- data/spec/lib/99_game_spec.rb +6 -42
- data/spec/lib/deck_spec.rb +9 -0
- data/spec/lib/hand_spec.rb +27 -0
- data/spec/spec_helper.rb +2 -0
- metadata +58 -10
- data/.rspec +0 -4
checksums.yaml
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!binary "U0hBMQ==":
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metadata.gz: !binary |-
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data.tar.gz: !binary |-
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SHA512:
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metadata.gz: !binary |-
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data/{LICENSE.txt → LICENSE.md}
RENAMED
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The MIT License (MIT)
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-
Copyright (c)
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Copyright (c) 2016 Zachary Roth Perlmutter
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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data/bin/99_game
CHANGED
@@ -1,12 +1,13 @@
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#!/usr/bin/env ruby
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require '99_game'
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-
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include CardDeck
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deck = Deck.new jokers: true
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BEGIN { # Looks at its arguements
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ARGV[0] = "-h" if ARGV[0] == "--help"
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ARGV[0] = "-v" if ARGV[0] == "--version"
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case ARGV[0]
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when "-v"
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-
puts "
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puts "3.1.2"
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exit
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when "-h"
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puts "\u00B7 Commands"
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@@ -22,7 +23,7 @@ BEGIN { # Looks at its arguements
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puts "\t\u00B7 Your goal is to get your opponent to bring the value over 99 by playing 1 of your 3 cards."
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puts "\t\u00B7 A card will usually increase the value by itself, but there are a few exceptions:"
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puts "\t\t\u00B7 Aces are worth 1"
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puts "\t\t\u00B7
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puts "\t\t\u00B7 2 - 10 are worth themselves, with the exception of 4 and 9"
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puts "\t\t\u00B7 4, 9, and Jacks are worth 0"
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puts "\t\t\u00B7 Queens decrease the value by 10"
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puts "\t\t\u00B7 Kings set the value to 99"
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@@ -31,15 +32,15 @@ BEGIN { # Looks at its arguements
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end
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}
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END { # Thanks for playing
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-
sleep
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sleep 1.5
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puts "\n\tThanks for playing 99!"
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sleep
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sleep 2.5
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}
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-
$value, value1, value2, value3, dealer, user = 0,0,0,0, Hand.new
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$value, value1, value2, value3, dealer, user = 0,0,0,0, Hand.new, Hand.new
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loop do
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puts "\n\tIt is the dealer's turn!"
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i = 1
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-
for card in dealer.
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for card in dealer.cards
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case i
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when 1 then test card, $value, value1
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when 2 then test card, $value, value2
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i += 1
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end
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if value1 >= value2 && value1 >= value3
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$card = dealer.
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dealer.play dealer.
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elsif
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$card = dealer.
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dealer.play dealer.
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$card = dealer.cards[0].num
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dealer.play dealer.cards[0]
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elsif value2 >= value1 && value2 >= value3
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$card = dealer.cards[1].num
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dealer.play dealer.cards[1]
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else
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-
$card = dealer.
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dealer.play
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$card = dealer.cards[2].num
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dealer.play dealer.cards[2]
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end
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-
pause
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pause 1.5
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puts "\tThe dealer played a(n) #{$card}"
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pause(0.5)
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puts "\tThe value is now #{$value}"
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puts
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puts "\tThe value is now #{$value}\n"
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pause(1.5)
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if $value > 99 # Runs when you win and exits loop
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puts "\tYou win!"
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@@ -73,9 +73,9 @@ loop do
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pause 0.5
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print "\tPick a card to play by typing in the name of the card => "
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input, turn = gets.chomp, true
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for card in user.
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for card in user.cards
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if card.num == converter(input) && turn
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user.play
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user.play card
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turn = false
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end
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end
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data/lib/99_game.rb
CHANGED
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-
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autoload :CardDeck, "card_deck"
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autoload :Card, "card"
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autoload :Hand, "hand"
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=begin
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@param card [CardDeck::Card]
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@param actual_value [Integer]
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@param test_value [Integer]
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@return [Integer]
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@note Used by the CPU to determine which card to play. Parameter card needs to be an instance of Card.
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=end
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def test(card, actual_value, test_value)
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if card.num == "King"
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test_value = 99
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elsif card.num == "Joker"
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test_value = 0
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-
else
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else
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test_value = actual_value + card.value
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end
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test_value = -100 if test_value > 99
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return test_value
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# Tests if obj is not nil.
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def not_nil?(obj)
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if obj.nil?
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-
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false
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else
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true
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end
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end
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# Converts input to an integer if String#capitalize does something. If parameter input is an abbreviation, _input_ is converted to what it stands for. Otherwise, it simply returns a capitalized version of _input_. If _input_ is nil or an emtpy string, raises a CardError
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def converter(input)
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abbrev = {"$" => "Joker", "K" => "King", "J" => "Jack", "Q" => "Queen", "A" => "Ace"}
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raise(CardError, "Input cannot be blank") if input == String.new
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if input.to_i == 0
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case input.capitalize
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when "$" then "Joker"
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when "K" then "King"
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when "J" then "Jack"
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when "Q" then "Queen"
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when "A" then "Ace"
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end
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else
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input.to_i
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end
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end
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# Expected errors
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-
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def _value
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return case @num
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when "Ace" then 1
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when 2..3 then @num
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when 4 then 0
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when 5..8 then @num
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when 9 then 0
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when 10 then 10
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when "Jack" then 0
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when "Queen" then -10
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when "King" then 99
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when "Joker" then 0
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end
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end
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# Creates a new card with num as the attribute :num
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def initialize(num)
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@num, @value = num, case num
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when "Ace" then 1
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when 4 then 0
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when 9 then 0
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when "Jack" then 0
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when "Joker" then 0
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when "King" then 99
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when "Queen" then -10
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else
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num.to_i
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end
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end
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end
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class Hand # Creates an object that holds and can play cards. Interacts with Deck objects.
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# The actual hand
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attr_accessor :hand
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# Creates a new Hand. The deck argument tells the object which deck to use in Hand#play
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def initialize(deck_in_use)
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@hand, @deck = [deck_in_use.draw, deck_in_use.draw, deck_in_use.draw], deck_in_use
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end
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# Gameplay method. The parameter 'card' is the card being played.
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def play(card)
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if card.num == "King"; $value = 99
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elsif card.num == "Joker"; $value = 0
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else; $value += card.value
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end
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i, done = 0, false
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for index in @hand
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if index.num == card.num and not done
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discard = @hand[ i ]
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@hand.delete_at i
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@hand.push @deck.draw
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@deck.discard discard
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done = true
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end
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i += 1
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end
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end
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# Allows you to see your cards.
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def view
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print "\tThese are your cards: "
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@hand.each {|card| print "\t#{card.num}"}
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end
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end
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# Combines sleep and a newline. 'p' is the amount of time waited.
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def pause(p)
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class CardError < Exception; end
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=begin
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Combines sleep and a newline
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@param p [Integer] amount of time to sleep
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@return [void]
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=end
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def pause(p)
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sleep p
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puts
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@cards.push Card.new(3)
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@cards.push Card.new(2)
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end
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=begin
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@param input [String]
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@return [String, Integer]
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If parameter input is an abbreviation, input is converted to what it stands for.
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Otherwise, it simply returns a capitalized version of input.
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@raise [CardError] if input is nil or an emtpy string
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=end
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def converter(input)
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abbrev = {"$" => "Joker", "K" => "King", "J" => "Jack", "Q" => "Queen", "A" => "Ace"}
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raise(CardError, "Input cannot be blank") if input == String.new
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if input.to_i == 0
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case input.capitalize
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when ?$ then "Joker"
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when ?K then "King"
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when ?J then "Jack"
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when ?Q then "Queen"
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when ?A then "Ace"
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end
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-
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-
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else
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input.to_i
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end
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# Draw from the deck
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def draw; @cards.shift; end
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# Adds 'card' to the deck. Used with Hand#play.
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def discard(card); @cards.push card; end
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end
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data/lib/card.rb
ADDED
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require "card_deck"
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class CardDeck::Card # Represents a card in the deck
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# Value of the card
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def value
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case @num
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when "Ace" then 1
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when 2..3 then @num
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when 4 then 0
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when 5..8 then @num
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when 9 then 0
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when 10 then 10
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when "Jack" then 0
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when "Queen" then -10
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when "King" then 99
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when "Joker" then 0
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end
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end
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end
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data/lib/hand.rb
ADDED
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require_relative "card.rb"
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class Hand # Creates an object that holds and can play cards. Interacts with Deck objects.
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@@deck = Deck.new.cards.shuffle!
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attr_accessor :cards # @return [Array<CardDeck::Card>]
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def initialize
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@cards = Array.new(3) {@@deck.shift}
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end
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=begin
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@param card [CardDeck::Card] the card played
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@return [void]
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@note Gameplay method
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=end
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def play(card)
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if card.num == "King"
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$value = 99
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elsif card.num == "Joker"
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$value = 0
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else
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$value += card.value
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end
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i, done = 0, false
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for index in @cards
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if index.num == card.num and not done
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discard = @cards[i]
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@cards.delete_at i
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@cards.push @@deck.shift
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@@deck.push discard
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done = true
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end
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i += 1
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end
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end
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=begin
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@return [void]
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Displays cards
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=end
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def view
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print "\tThese are your cards: "
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@cards.each {|card| print "\t#{card.num}"}
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end
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alias inspect cards
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+
end
|
data/spec/codeclimate.rb
ADDED
data/spec/lib/99_game_spec.rb
CHANGED
@@ -1,48 +1,12 @@
|
|
1
|
-
|
2
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-
|
3
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-
subject {Deck.new}
|
4
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-
describe "#length" do
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5
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-
it "should == 54" do; expect(subject.cards.length).to eq 54; end
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-
end
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end
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describe Card do
|
9
|
-
cards = ["Ace", "King", "Queen", "Jack", "Joker"] + (2..10).to_a
|
10
|
-
describe "#value" do
|
11
|
-
for card in cards
|
12
|
-
describe "#{card}" do
|
13
|
-
it "should == #{Card.new(card)._value}" do;
|
14
|
-
expect(Card.new(card).value).to eq Card.new(card)._value
|
15
|
-
end
|
16
|
-
end
|
17
|
-
end
|
18
|
-
end
|
19
|
-
end
|
1
|
+
require "spec_helper"
|
2
|
+
require "99_game"
|
20
3
|
describe "converter" do
|
21
4
|
context "when a number" do
|
22
|
-
|
23
|
-
|
24
|
-
end
|
5
|
+
subject { converter ?5 }
|
6
|
+
it { is_expected.to eq 5 }
|
25
7
|
end
|
26
8
|
context "when an abbreveation" do
|
27
|
-
|
28
|
-
|
29
|
-
end
|
30
|
-
end
|
31
|
-
end
|
32
|
-
describe Hand do
|
33
|
-
hand = Hand.new Deck.new
|
34
|
-
describe "#hand" do
|
35
|
-
describe "#length" do
|
36
|
-
subject { hand.hand.length }
|
37
|
-
it "should == 3" do; expect( subject ).to eq 3; end
|
38
|
-
end
|
39
|
-
end
|
40
|
-
describe "#initialize" do
|
41
|
-
describe "Deck#length" do
|
42
|
-
it "should have three less cards after initialization" do
|
43
|
-
deck1, hand, deck2 = deck.cards.length, Hand.new( deck ), deck.cards.length
|
44
|
-
expect( deck1 ).to be > deck2
|
45
|
-
end
|
46
|
-
end
|
9
|
+
subject { converter ?K }
|
10
|
+
it {is_expected.to eq "King"}
|
47
11
|
end
|
48
12
|
end
|
@@ -0,0 +1,27 @@
|
|
1
|
+
require "spec_helper"
|
2
|
+
require "hand"
|
3
|
+
describe "CPU" do
|
4
|
+
s = Hand.new
|
5
|
+
s.cards = [Card.new("King", Card::Spades), Card.new("Joker"), Card.new(2, Card::Diamonds)]
|
6
|
+
describe "test" do
|
7
|
+
tests = proc {|index| test(s.cards[index], 50, nil)}
|
8
|
+
v1 = tests.call 0
|
9
|
+
v2 = tests.call 1
|
10
|
+
v3 = tests.call 2
|
11
|
+
describe v1 do
|
12
|
+
it {is_expected.to be > v2}
|
13
|
+
it {is_expected.to be > v3}
|
14
|
+
end
|
15
|
+
end
|
16
|
+
end
|
17
|
+
describe Hand do
|
18
|
+
describe "#new" do
|
19
|
+
describe "#cards" do
|
20
|
+
subject {Hand.new.cards}
|
21
|
+
describe "#length" do
|
22
|
+
subject {Hand.new.cards.length}
|
23
|
+
it {is_expected.to be 3}
|
24
|
+
end
|
25
|
+
end
|
26
|
+
end
|
27
|
+
end
|
data/spec/spec_helper.rb
CHANGED
@@ -1,4 +1,6 @@
|
|
1
|
+
require_relative "codeclimate.rb"
|
1
2
|
require "99_game"
|
3
|
+
include CardDeck
|
2
4
|
# This file was generated by the `rspec --init` command. Conventionally, all
|
3
5
|
# specs live under a `spec` directory, which RSpec adds to the `$LOAD_PATH`.
|
4
6
|
# The generated `.rspec` file contains `--require spec_helper` which will cause this
|
metadata
CHANGED
@@ -1,15 +1,57 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: 99_game
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 2.0
|
4
|
+
version: 2.1.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
|
-
- Zachary Perlmutter
|
7
|
+
- Zachary Roth Perlmutter
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date:
|
12
|
-
dependencies:
|
11
|
+
date: 2016-03-02 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: card_deck
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ~>
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '4.0'
|
20
|
+
type: :runtime
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ~>
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '4.0'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: rspec
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - ~>
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '3.1'
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - ~>
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '3.1'
|
41
|
+
- !ruby/object:Gem::Dependency
|
42
|
+
name: rspec-its
|
43
|
+
requirement: !ruby/object:Gem::Requirement
|
44
|
+
requirements:
|
45
|
+
- - ! '>='
|
46
|
+
- !ruby/object:Gem::Version
|
47
|
+
version: '0'
|
48
|
+
type: :development
|
49
|
+
prerelease: false
|
50
|
+
version_requirements: !ruby/object:Gem::Requirement
|
51
|
+
requirements:
|
52
|
+
- - ! '>='
|
53
|
+
- !ruby/object:Gem::Version
|
54
|
+
version: '0'
|
13
55
|
description: ! 'This is a text-based interpretation of the card game 99. Comes with
|
14
56
|
the gem in the form of an executable. Make sure to read the rules in `99_game -h`
|
15
57
|
before playing.
|
@@ -20,15 +62,19 @@ executables:
|
|
20
62
|
- 99_game
|
21
63
|
extensions: []
|
22
64
|
extra_rdoc_files:
|
65
|
+
- LICENSE.md
|
23
66
|
- README.md
|
24
|
-
- LICENSE.txt
|
25
67
|
files:
|
26
|
-
- .
|
27
|
-
- LICENSE.txt
|
68
|
+
- LICENSE.md
|
28
69
|
- README.md
|
29
70
|
- bin/99_game
|
30
71
|
- lib/99_game.rb
|
72
|
+
- lib/card.rb
|
73
|
+
- lib/hand.rb
|
74
|
+
- spec/codeclimate.rb
|
31
75
|
- spec/lib/99_game_spec.rb
|
76
|
+
- spec/lib/deck_spec.rb
|
77
|
+
- spec/lib/hand_spec.rb
|
32
78
|
- spec/spec_helper.rb
|
33
79
|
homepage: https://rubygems.org/gems/99_game
|
34
80
|
licenses:
|
@@ -42,7 +88,7 @@ required_ruby_version: !ruby/object:Gem::Requirement
|
|
42
88
|
requirements:
|
43
89
|
- - ! '>='
|
44
90
|
- !ruby/object:Gem::Version
|
45
|
-
version: 1.9.
|
91
|
+
version: 1.9.2
|
46
92
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
47
93
|
requirements:
|
48
94
|
- - ! '>='
|
@@ -50,11 +96,13 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
50
96
|
version: '0'
|
51
97
|
requirements: []
|
52
98
|
rubyforge_project:
|
53
|
-
rubygems_version: 2.4.
|
99
|
+
rubygems_version: 2.4.5
|
54
100
|
signing_key:
|
55
101
|
specification_version: 4
|
56
102
|
summary: The game of 99.
|
57
103
|
test_files:
|
104
|
+
- spec/codeclimate.rb
|
58
105
|
- spec/lib/99_game_spec.rb
|
59
|
-
- .
|
106
|
+
- spec/lib/deck_spec.rb
|
107
|
+
- spec/lib/hand_spec.rb
|
60
108
|
- spec/spec_helper.rb
|
data/.rspec
DELETED