3rb 0.1.0

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Files changed (100) hide show
  1. checksums.yaml +7 -0
  2. data/.rspec +2 -0
  3. data/3rb.gemspec +29 -0
  4. data/CHANGELOG.md +12 -0
  5. data/LICENSE +21 -0
  6. data/README.md +321 -0
  7. data/Rakefile +13 -0
  8. data/examples/01_hello_cube.rb +29 -0
  9. data/examples/02_basic_geometries.rb +56 -0
  10. data/examples/03_materials.rb +61 -0
  11. data/examples/04_lighting.rb +63 -0
  12. data/examples/05_animation.rb +79 -0
  13. data/examples/06_custom_shader.rb +92 -0
  14. data/examples/07_scene_graph.rb +74 -0
  15. data/examples/08_orbit_controls.rb +50 -0
  16. data/examples/09_3d_chart.rb +71 -0
  17. data/examples/10_procedural_terrain.rb +140 -0
  18. data/examples/11_particle_system.rb +68 -0
  19. data/examples/12_model_loader.rb +73 -0
  20. data/examples/13_game_prototype.rb +145 -0
  21. data/examples/14_utah_teapot.rb +291 -0
  22. data/examples/15_stanford_bunny.rb +200 -0
  23. data/examples/16_cornell_box.rb +373 -0
  24. data/examples/17_weird_fractal4.rb +130 -0
  25. data/examples/18_platonic_solids.rb +268 -0
  26. data/lib/3rb/animation/animation_clip.rb +287 -0
  27. data/lib/3rb/animation/animation_mixer.rb +366 -0
  28. data/lib/3rb/cameras/camera.rb +50 -0
  29. data/lib/3rb/cameras/orthographic_camera.rb +92 -0
  30. data/lib/3rb/cameras/perspective_camera.rb +103 -0
  31. data/lib/3rb/controls/orbit_controls.rb +341 -0
  32. data/lib/3rb/core/buffer_attribute.rb +172 -0
  33. data/lib/3rb/core/group.rb +9 -0
  34. data/lib/3rb/core/object3d.rb +298 -0
  35. data/lib/3rb/core/scene.rb +78 -0
  36. data/lib/3rb/dsl/helpers.rb +57 -0
  37. data/lib/3rb/dsl/scene_builder.rb +288 -0
  38. data/lib/3rb/ffi/glfw.rb +61 -0
  39. data/lib/3rb/ffi/opengl.rb +137 -0
  40. data/lib/3rb/ffi/platform.rb +65 -0
  41. data/lib/3rb/geometries/box_geometry.rb +101 -0
  42. data/lib/3rb/geometries/buffer_geometry.rb +345 -0
  43. data/lib/3rb/geometries/cone_geometry.rb +29 -0
  44. data/lib/3rb/geometries/cylinder_geometry.rb +149 -0
  45. data/lib/3rb/geometries/plane_geometry.rb +75 -0
  46. data/lib/3rb/geometries/sphere_geometry.rb +93 -0
  47. data/lib/3rb/geometries/torus_geometry.rb +77 -0
  48. data/lib/3rb/lights/ambient_light.rb +9 -0
  49. data/lib/3rb/lights/directional_light.rb +57 -0
  50. data/lib/3rb/lights/hemisphere_light.rb +26 -0
  51. data/lib/3rb/lights/light.rb +27 -0
  52. data/lib/3rb/lights/point_light.rb +68 -0
  53. data/lib/3rb/lights/rect_area_light.rb +35 -0
  54. data/lib/3rb/lights/spot_light.rb +88 -0
  55. data/lib/3rb/loaders/gltf_loader.rb +304 -0
  56. data/lib/3rb/loaders/loader.rb +94 -0
  57. data/lib/3rb/loaders/obj_loader.rb +186 -0
  58. data/lib/3rb/loaders/texture_loader.rb +55 -0
  59. data/lib/3rb/materials/basic_material.rb +70 -0
  60. data/lib/3rb/materials/lambert_material.rb +102 -0
  61. data/lib/3rb/materials/material.rb +114 -0
  62. data/lib/3rb/materials/phong_material.rb +106 -0
  63. data/lib/3rb/materials/shader_material.rb +104 -0
  64. data/lib/3rb/materials/standard_material.rb +106 -0
  65. data/lib/3rb/math/color.rb +246 -0
  66. data/lib/3rb/math/euler.rb +156 -0
  67. data/lib/3rb/math/math_utils.rb +132 -0
  68. data/lib/3rb/math/matrix3.rb +269 -0
  69. data/lib/3rb/math/matrix4.rb +501 -0
  70. data/lib/3rb/math/quaternion.rb +337 -0
  71. data/lib/3rb/math/vector2.rb +216 -0
  72. data/lib/3rb/math/vector3.rb +366 -0
  73. data/lib/3rb/math/vector4.rb +233 -0
  74. data/lib/3rb/native/gl.rb +382 -0
  75. data/lib/3rb/native/native.rb +55 -0
  76. data/lib/3rb/native/window.rb +111 -0
  77. data/lib/3rb/native.rb +9 -0
  78. data/lib/3rb/objects/line.rb +116 -0
  79. data/lib/3rb/objects/mesh.rb +40 -0
  80. data/lib/3rb/objects/points.rb +71 -0
  81. data/lib/3rb/renderers/opengl_renderer.rb +567 -0
  82. data/lib/3rb/renderers/renderer.rb +60 -0
  83. data/lib/3rb/renderers/shader_lib.rb +100 -0
  84. data/lib/3rb/textures/cube_texture.rb +26 -0
  85. data/lib/3rb/textures/data_texture.rb +35 -0
  86. data/lib/3rb/textures/render_target.rb +125 -0
  87. data/lib/3rb/textures/texture.rb +190 -0
  88. data/lib/3rb/version.rb +5 -0
  89. data/lib/3rb.rb +86 -0
  90. data/shaders/basic.frag +19 -0
  91. data/shaders/basic.vert +15 -0
  92. data/shaders/common/lights.glsl +53 -0
  93. data/shaders/common/uniforms.glsl +9 -0
  94. data/shaders/lambert.frag +37 -0
  95. data/shaders/lambert.vert +22 -0
  96. data/shaders/phong.frag +51 -0
  97. data/shaders/phong.vert +28 -0
  98. data/shaders/standard.frag +92 -0
  99. data/shaders/standard.vert +28 -0
  100. metadata +155 -0
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data/.rspec ADDED
@@ -0,0 +1,2 @@
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+ --require spec_helper
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+ --format documentation
data/3rb.gemspec ADDED
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+ # frozen_string_literal: true
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+
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+ require_relative "lib/3rb/version"
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+
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+ Gem::Specification.new do |spec|
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+ spec.name = "3rb"
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+ spec.version = Sunrb::VERSION
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+ spec.authors = ["Yudai Takada"]
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+ spec.email = ["t.yudai92@gmail.com"]
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+
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+ spec.summary = "3D graphics library for Ruby inspired by Three.js"
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+ spec.description = "A powerful, intuitive 3D graphics library for Ruby with a Three.js-like API and Ruby DSL"
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+ spec.homepage = "https://github.com/ydah/3rb"
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+ spec.license = "MIT"
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+ spec.required_ruby_version = ">= 3.0.0"
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+
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+ spec.metadata["source_code_uri"] = spec.homepage
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+ spec.metadata["changelog_uri"] = "#{spec.homepage}/blob/main/CHANGELOG.md"
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+
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+ spec.files = Dir.chdir(__dir__) do
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+ `git ls-files -z`.split("\x0").reject do |f|
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+ (File.expand_path(f) == __FILE__) ||
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+ f.start_with?(*%w[bin/ test/ spec/ features/ .git .github appveyor Gemfile])
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+ end
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+ end
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+ spec.require_paths = ["lib"]
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+
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+ spec.add_dependency "ffi", "~> 1.15"
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+ end
data/CHANGELOG.md ADDED
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+ # Changelog
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+
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+ All notable changes to this project will be documented in this file.
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+
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+ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
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+ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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+
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+ ## Unreleased
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+
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+ ## 0.1.0 - 2025-12-31
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+
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+ - Initial release
data/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2025 Yudai Takada
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
data/README.md ADDED
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+ # 3rb
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+
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+ A 3D graphics library for Ruby inspired by Three.js.
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+
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+ ## Features
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+
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+ - Provides a Three.js-like API
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+ - Includes a DSL for building scenes with Ruby blocks
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+ - Uses OpenGL/GLFW via FFI (no compilation required)
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+ - Supports PBR rendering
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+ - Contains math classes for Vector, Matrix, Quaternion, Euler, Color
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+ - Has basic geometries like Box, Sphere, Cylinder, Torus
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+ - Supports Basic, Lambert, Phong, Standard, and Shader materials
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+ - Includes Ambient, Directional, Point, and Spot lights
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+ - Supports keyframe animation
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+ - Has OrbitControls for camera manipulation
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+ - Can load OBJ and GLTF files
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+
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+ ## Installation
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+
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+ Add this line to your Gemfile:
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+
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+ ```ruby
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+ gem "3rb"
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+ ```
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+
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+ Then execute:
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+
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+ ```bash
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+ bundle install
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+ ```
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+
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+ ### System Dependencies
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+
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+ **macOS:**
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+ ```bash
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+ brew install glfw
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+ ```
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+
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+ **Ubuntu/Debian:**
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+ ```bash
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+ sudo apt-get install libglfw3-dev libgl1-mesa-dev
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+ ```
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+
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+ ## Quick Start
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+
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+ ```ruby
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+ require "3rb"
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+
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+ scene = Sunrb::Scene.new
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+ scene.background = Sunrb::Color.new(0x1a1a2e)
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+
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+ camera = Sunrb::PerspectiveCamera.new(fov: 75)
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+ camera.position.set(0, 0, 5)
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+
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+ geometry = Sunrb::BoxGeometry.new(width: 1, height: 1, depth: 1)
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+ material = Sunrb::MeshStandardMaterial.new(color: 0x00ff00)
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+ cube = Sunrb::Mesh.new(geometry, material)
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+ scene.add(cube)
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+
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+ light = Sunrb::DirectionalLight.new(color: 0xffffff, intensity: 1.0)
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+ light.position.set(5, 5, 5)
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+ scene.add(light)
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+ ```
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+
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+ ### Using the DSL
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+
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+ ```ruby
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+ require "3rb"
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+
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+ Sunrb.scene do
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+ background 0x000033
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+
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+ camera :perspective, fov: 60, position: [0, 5, 10]
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+
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+ ambient_light color: 0x404040
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+ directional_light color: 0xffffff, position: [5, 10, 5]
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+
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+ mesh :box, size: 2, color: 0xff0000, position: [0, 1, 0]
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+ mesh :sphere, radius: 1, color: 0x00ff00, position: [3, 1, 0]
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+ end
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+ ```
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+
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+ ## Core Classes
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+
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+ ### Math
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+
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+ | Class | Description |
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+ |-------|-------------|
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+ | `Vector2` | 2D vector |
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+ | `Vector3` | 3D vector |
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+ | `Vector4` | 4D vector |
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+ | `Matrix3` | 3x3 matrix |
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+ | `Matrix4` | 4x4 transformation matrix |
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+ | `Quaternion` | Rotation quaternion |
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+ | `Euler` | Euler angles |
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+ | `Color` | RGB color |
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+
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+ ### Geometries
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+
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+ | Class | Description |
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+ |-------|-------------|
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+ | `BoxGeometry` | Rectangular cuboid |
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+ | `SphereGeometry` | UV sphere |
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+ | `PlaneGeometry` | Flat plane |
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+ | `CylinderGeometry` | Cylinder |
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+ | `ConeGeometry` | Cone |
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+ | `TorusGeometry` | Torus (donut) |
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+ | `CircleGeometry` | Flat circle |
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+ | `RingGeometry` | Flat ring |
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+ | `TorusKnotGeometry` | Torus knot |
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+ | `IcosahedronGeometry` | Icosahedron |
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+ | `OctahedronGeometry` | Octahedron |
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+ | `TetrahedronGeometry` | Tetrahedron |
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+ | `DodecahedronGeometry` | Dodecahedron |
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+
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+ ### Materials
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+
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+ | Class | Description |
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+ |-------|-------------|
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+ | `MeshBasicMaterial` | Unlit, flat shading |
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+ | `MeshLambertMaterial` | Diffuse (matte) |
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+ | `MeshPhongMaterial` | Specular highlights |
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+ | `MeshStandardMaterial` | PBR material |
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+ | `ShaderMaterial` | Custom GLSL shaders |
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+ | `LineBasicMaterial` | For line rendering |
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+ | `PointsMaterial` | For point clouds |
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+
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+ ### Lights
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+
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+ | Class | Description |
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+ |-------|-------------|
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+ | `AmbientLight` | Uniform lighting |
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+ | `DirectionalLight` | Sun-like parallel rays |
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+ | `PointLight` | Omni-directional |
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+ | `SpotLight` | Cone-shaped |
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+
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+ ### Objects
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+
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+ | Class | Description |
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+ |-------|-------------|
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+ | `Mesh` | Geometry + Material |
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+ | `Line` | Line rendering |
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+ | `Points` | Point cloud |
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+ | `Group` | Container for objects |
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+ | `Scene` | Root container |
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+
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+ ## Examples
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+
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+ The `examples/` directory contains 18 example files:
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+
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+ ### Basic
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+ - `01_hello_cube.rb` - Simple rotating cube
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+ - `02_basic_geometries.rb` - All geometry types
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+ - `03_materials.rb` - Material showcase
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+ - `04_lighting.rb` - Light types demo
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+
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+ ### Advanced
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+ - `05_animation.rb` - Keyframe animation
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+ - `06_custom_shader.rb` - GLSL shaders
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+ - `07_scene_graph.rb` - Hierarchical transforms
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+ - `08_orbit_controls.rb` - Camera controls
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+
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+ ### Practical
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+ - `09_3d_chart.rb` - Data visualization
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+ - `10_procedural_terrain.rb` - Terrain generation
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+ - `11_particle_system.rb` - Particle effects
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+ - `12_model_loader.rb` - OBJ/GLTF loading
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+ - `13_game_prototype.rb` - Simple game
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+
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+ ### Classic 3D Models
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+ - `14_utah_teapot.rb` - The famous Utah Teapot
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+ - `15_stanford_bunny.rb` - Stanford Bunny
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+ - `16_cornell_box.rb` - Cornell Box
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+ - `17_suzanne.rb` - Blender's Suzanne
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+ - `18_platonic_solids.rb` - Five Platonic solids
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+
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+ Run an example:
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+ ```bash
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+ ruby examples/01_hello_cube.rb
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+ ```
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+
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+ ## API Reference
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+
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+ ### Vector3
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+
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+ ```ruby
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+ v = Sunrb::Vector3.new(1, 2, 3)
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+
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+ v.length # => 3.7416...
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+ v.normalize! # Normalize in place
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+ v.normalized # Return normalized copy
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+
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+ v.dot(other) # Dot product
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+ v.cross(other) # Cross product
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+
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+ v + other # Addition
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+ v - other # Subtraction
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+ v * scalar # Scalar multiplication
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+
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+ v.set(x, y, z) # Set components
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+ v.copy(other) # Copy from another vector
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+ v.clone # Create a copy
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+
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+ v.to_a # => [1.0, 2.0, 3.0]
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+ v.to_h # => {x: 1.0, y: 2.0, z: 3.0}
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+ ```
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+
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+ ### Matrix4
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+
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+ ```ruby
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+ m = Sunrb::Matrix4.new
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+
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+ m.identity!
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+ m.make_translation(x, y, z)
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+ m.make_rotation_x(angle)
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+ m.make_rotation_y(angle)
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+ m.make_rotation_z(angle)
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+ m.make_scale(x, y, z)
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+
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+ m.multiply(other)
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+ m.invert!
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+ m.transpose!
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+
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+ m.decompose(position, quaternion, scale)
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+ m.compose(position, quaternion, scale)
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+
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+ m.make_perspective(fov, aspect, near, far)
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+ m.make_orthographic(left, right, top, bottom, near, far)
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+ m.look_at(eye, target, up)
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+ ```
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+
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+ ### Object3D
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+
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+ ```ruby
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+ obj = Sunrb::Object3D.new
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+
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+ obj.position # Vector3
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+ obj.rotation # Euler
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+ obj.quaternion # Quaternion
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+ obj.scale # Vector3
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+
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+ obj.add(child)
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+ obj.remove(child)
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+ obj.children # Array of children
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+ obj.parent # Parent object
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+
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+ obj.look_at(target)
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+ obj.update_matrix
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+ obj.update_world_matrix(update_parents, update_children)
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+
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+ obj.traverse { |child| ... }
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+ obj.get_object_by_name(name)
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+ ```
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+
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+ ### Mesh
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+
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+ ```ruby
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+ geometry = Sunrb::BoxGeometry.new(width: 1, height: 1, depth: 1)
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+ material = Sunrb::MeshStandardMaterial.new(
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+ color: 0xff0000,
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+ roughness: 0.5,
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+ metalness: 0.5
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+ )
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+ mesh = Sunrb::Mesh.new(geometry, material)
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+
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+ mesh.geometry # BufferGeometry
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+ mesh.material # Material
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+ ```
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+
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+ ## Development
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+
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+ ```bash
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+ git clone https://github.com/ydah/3rb.git
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+ cd 3rb
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+ bundle install
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+
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+ # Run tests
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+ bundle exec rspec
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+
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+ # Run specific test
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+ bundle exec rspec spec/math/vector3_spec.rb
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+ ```
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+
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+ ## Architecture
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+
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+ ```
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+ lib/3rb/
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+ ├── animation/ # Animation system
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+ ├── cameras/ # Camera types
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+ ├── controls/ # OrbitControls
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+ ├── core/ # Object3D, Scene, Group
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+ ├── dsl/ # Ruby DSL
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+ ├── ffi/ # FFI bindings
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+ │ ├── platform.rb # Platform detection
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+ │ ├── glfw.rb # GLFW bindings
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+ │ └── opengl.rb # OpenGL bindings
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+ ├── geometries/ # Geometry primitives
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+ ├── lights/ # Light types
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+ ├── loaders/ # OBJ, GLTF loaders
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+ ├── materials/ # Material types
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+ ├── math/ # Vector, Matrix, etc.
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+ ├── native/ # Native module wrappers
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+ │ ├── native.rb # Sunrb::Native module
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+ │ ├── window.rb # Window class
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+ │ └── gl.rb # GL module
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+ ├── objects/ # Mesh, Line, Points
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+ ├── renderers/ # OpenGL renderer
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+ └── textures/ # Texture handling
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+ ```
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+
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+ ## License
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+
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+ MIT License. See [LICENSE](LICENSE) for details.
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+
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+ ## Acknowledgments
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+
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+ - [Three.js](https://threejs.org/) - The inspiration for this library
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+ - [OpenGL](https://www.opengl.org/) - Graphics API
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+ - [GLFW](https://www.glfw.org/) - Window and input handling
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+ - [FFI](https://github.com/ffi/ffi) - Foreign Function Interface for Ruby
data/Rakefile ADDED
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+ # frozen_string_literal: true
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+
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+ require "bundler/gem_tasks"
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+ require "rspec/core/rake_task"
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+ require "rake/extensiontask"
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+
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+ RSpec::Core::RakeTask.new(:spec)
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+
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+ Rake::ExtensionTask.new("three_rb") do |ext|
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+ ext.lib_dir = "lib/three_rb"
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+ end
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+
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+ task default: :spec
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+ #!/usr/bin/env ruby
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+ # frozen_string_literal: true
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+
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+ # Simple Cube - The most basic way to create a 3D scene
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+
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+ require_relative "../lib/3rb"
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+
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+ Sunrb.app do
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+ background 0x1a1a2e
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+
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+ perspective_camera(fov: 75, near: 0.1, far: 1000) do
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+ position 0, 0, 5
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+ end
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+
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+ ambient_light color: 0x404040
16
+ directional_light(color: 0xffffff, intensity: 1.0) do
17
+ position 5, 5, 5
18
+ end
19
+
20
+ mesh :cube do
21
+ geometry :box, width: 1, height: 1, depth: 1
22
+ material :standard, color: 0x00ff00
23
+ end
24
+
25
+ on_frame do |delta|
26
+ cube.rotation.x += 0.01
27
+ cube.rotation.y += 0.01
28
+ end
29
+ end
@@ -0,0 +1,56 @@
1
+ #!/usr/bin/env ruby
2
+ # frozen_string_literal: true
3
+
4
+ # Basic Geometries - All available primitive shapes
5
+
6
+ require_relative "../lib/3rb"
7
+
8
+ Sunrb.app do
9
+ background 0x2d3436
10
+
11
+ perspective_camera(fov: 60) do
12
+ position 0, 3, 12
13
+ end
14
+
15
+ ambient_light color: 0x404040
16
+ directional_light(intensity: 0.8) do
17
+ position 10, 10, 10
18
+ end
19
+
20
+ mesh :box do
21
+ geometry :box, width: 1.5, height: 1.5, depth: 1.5
22
+ material :standard, color: 0xe74c3c
23
+ position -4, 0, 0
24
+ end
25
+
26
+ mesh :sphere do
27
+ geometry :sphere, radius: 1, width_segments: 32, height_segments: 32
28
+ material :standard, color: 0x3498db
29
+ position -1.5, 0, 0
30
+ end
31
+
32
+ mesh :cylinder do
33
+ geometry :cylinder, radius_top: 0.5, radius_bottom: 0.8, height: 2
34
+ material :standard, color: 0x2ecc71
35
+ position 1.5, 0, 0
36
+ end
37
+
38
+ mesh :torus do
39
+ geometry :torus, radius: 0.8, tube: 0.3
40
+ material :standard, color: 0x9b59b6
41
+ position 4, 0, 0
42
+ end
43
+
44
+ mesh :plane do
45
+ geometry :plane, width: 15, height: 15
46
+ material :standard, color: 0x7f8c8d
47
+ position 0, -1.5, 0
48
+ rotation -Math::PI / 2, 0, 0
49
+ end
50
+
51
+ on_frame do |delta|
52
+ [box, sphere, cylinder, torus].each do |obj|
53
+ obj.rotation.y += 0.01
54
+ end
55
+ end
56
+ end
@@ -0,0 +1,61 @@
1
+ #!/usr/bin/env ruby
2
+ # frozen_string_literal: true
3
+
4
+ # Material Types - Basic, Lambert, Phong, and Standard materials
5
+
6
+ require_relative "../lib/3rb"
7
+
8
+ Sunrb.app do
9
+ background 0x1a1a2e
10
+
11
+ perspective_camera(fov: 50) do
12
+ position 0, 2, 10
13
+ end
14
+
15
+ ambient_light color: 0x404040
16
+
17
+ point_light(color: 0xffffff, intensity: 1.0, distance: 50) do
18
+ position 5, 5, 5
19
+ end
20
+
21
+ point_light(color: 0x4488ff, intensity: 0.5, distance: 30) do
22
+ position -5, 3, -5
23
+ end
24
+
25
+ mesh :basic_sphere do
26
+ geometry :sphere, radius: 1
27
+ material :basic, color: 0xff6b6b
28
+ position -4.5, 0, 0
29
+ end
30
+
31
+ mesh :lambert_sphere do
32
+ geometry :sphere, radius: 1
33
+ material :lambert, color: 0x4ecdc4
34
+ position -1.5, 0, 0
35
+ end
36
+
37
+ mesh :phong_sphere do
38
+ geometry :sphere, radius: 1
39
+ material :phong, color: 0x45b7d1, shininess: 100
40
+ position 1.5, 0, 0
41
+ end
42
+
43
+ mesh :standard_sphere do
44
+ geometry :sphere, radius: 1
45
+ material :standard, color: 0xf9ca24, metalness: 0.3, roughness: 0.4
46
+ position 4.5, 0, 0
47
+ end
48
+
49
+ mesh :floor do
50
+ geometry :plane, width: 20, height: 20
51
+ material :standard, color: 0x2c3e50, roughness: 0.8
52
+ position 0, -1.5, 0
53
+ rotation -Math::PI / 2, 0, 0
54
+ end
55
+
56
+ on_frame do |delta|
57
+ [basic_sphere, lambert_sphere, phong_sphere, standard_sphere].each do |s|
58
+ s.rotation.y += 0.005
59
+ end
60
+ end
61
+ end
@@ -0,0 +1,63 @@
1
+ #!/usr/bin/env ruby
2
+ # frozen_string_literal: true
3
+
4
+ # Light Types - Ambient, Directional, Point, and Spot lights
5
+
6
+ require_relative "../lib/3rb"
7
+
8
+ Sunrb.app do
9
+ background 0x0a0a0a
10
+
11
+ perspective_camera(fov: 60) do
12
+ position 0, 8, 15
13
+ look_at 0, 0, 0
14
+ end
15
+
16
+ ambient_light color: 0x111111
17
+
18
+ directional_light(color: 0xffffcc, intensity: 0.5) do
19
+ position 10, 20, 10
20
+ end
21
+
22
+ point_light(color: 0xff0000, intensity: 1.0, distance: 15, decay: 2) do
23
+ position -5, 3, 0
24
+ end
25
+
26
+ point_light(color: 0x00ff00, intensity: 1.0, distance: 15, decay: 2) do
27
+ position 5, 3, 0
28
+ end
29
+
30
+ spot_light(
31
+ color: 0x0088ff,
32
+ intensity: 2.0,
33
+ distance: 30,
34
+ angle: Math::PI / 6,
35
+ penumbra: 0.3
36
+ ) do
37
+ position 0, 10, 0
38
+ end
39
+
40
+ mesh :floor do
41
+ geometry :plane, width: 30, height: 30
42
+ material :standard, color: 0x333333, roughness: 0.9
43
+ position 0, 0, 0
44
+ rotation -Math::PI / 2, 0, 0
45
+ end
46
+
47
+ 5.times do |i|
48
+ 5.times do |j|
49
+ mesh :"sphere_#{i}_#{j}" do
50
+ geometry :sphere, radius: 0.5
51
+ material :standard, color: 0xffffff, metalness: 0.1, roughness: 0.3
52
+ position (i - 2) * 3, 0.5, (j - 2) * 3
53
+ end
54
+ end
55
+ end
56
+
57
+ time = 0
58
+ on_frame do |delta|
59
+ time += delta
60
+ objects[:point_light_0]&.position&.x = Math.sin(time) * 5
61
+ objects[:point_light_1]&.position&.x = Math.cos(time) * 5
62
+ end
63
+ end
@@ -0,0 +1,79 @@
1
+ #!/usr/bin/env ruby
2
+ # frozen_string_literal: true
3
+
4
+ # Keyframe Animation using AnimationClip and AnimationMixer
5
+
6
+ require_relative "../lib/3rb"
7
+
8
+ scene = Sunrb::Scene.new
9
+ scene.background = Sunrb::Color.new(0x1a1a2e)
10
+
11
+ camera = Sunrb::PerspectiveCamera.new(fov: 60, aspect: 800.0 / 600.0, near: 0.1, far: 1000)
12
+ camera.position.set(0, 3, 8)
13
+ camera.look_at(Sunrb::Vector3.new(0, 0, 0))
14
+
15
+ geometry = Sunrb::BoxGeometry.new(width: 1, height: 1, depth: 1)
16
+ material = Sunrb::MeshStandardMaterial.new(color: 0xff6b6b)
17
+ cube = Sunrb::Mesh.new(geometry, material)
18
+ scene.add(cube)
19
+
20
+ ambient = Sunrb::AmbientLight.new(color: 0x404040)
21
+ scene.add(ambient)
22
+
23
+ directional = Sunrb::DirectionalLight.new(color: 0xffffff, intensity: 1.0)
24
+ directional.position.set(5, 5, 5)
25
+ scene.add(directional)
26
+
27
+ position_track = Sunrb::VectorKeyframeTrack.new(
28
+ name: "position",
29
+ times: [0, 1, 2, 3, 4],
30
+ values: [
31
+ 0, 0, 0,
32
+ 2, 1, 0,
33
+ 0, 2, 0,
34
+ -2, 1, 0,
35
+ 0, 0, 0
36
+ ]
37
+ )
38
+
39
+ rotation_track = Sunrb::VectorKeyframeTrack.new(
40
+ name: "rotation",
41
+ times: [0, 2, 4],
42
+ values: [
43
+ 0, 0, 0,
44
+ 0, Math::PI, 0,
45
+ 0, Math::PI * 2, 0
46
+ ]
47
+ )
48
+
49
+ scale_track = Sunrb::VectorKeyframeTrack.new(
50
+ name: "scale",
51
+ times: [0, 1, 2, 3, 4],
52
+ values: [
53
+ 1, 1, 1,
54
+ 1.5, 0.5, 1.5,
55
+ 1, 1, 1,
56
+ 0.5, 1.5, 0.5,
57
+ 1, 1, 1
58
+ ]
59
+ )
60
+
61
+ clip = Sunrb::AnimationClip.new(
62
+ name: "cube_animation",
63
+ tracks: [position_track, rotation_track, scale_track]
64
+ )
65
+
66
+ mixer = Sunrb::AnimationMixer.new(cube)
67
+ action = mixer.clip_action(clip)
68
+ action.play
69
+
70
+ puts "Animation clip duration: #{clip.duration}s"
71
+ puts "Tracks: #{clip.tracks.map(&:name).join(', ')}"
72
+ puts "Press ESC to exit"
73
+
74
+ renderer = Sunrb::OpenGLRenderer.new(width: 800, height: 600, title: "Animation Example")
75
+
76
+ renderer.run do |delta|
77
+ mixer.update(delta)
78
+ renderer.render(scene, camera)
79
+ end