zombie-escape 1.3.8__tar.gz → 1.5.0__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (35) hide show
  1. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/PKG-INFO +5 -3
  2. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/README.md +3 -2
  3. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/pyproject.toml +1 -0
  4. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/__about__.py +1 -1
  5. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/entities.py +423 -104
  6. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/gameplay/logic.py +94 -5
  7. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/gameplay_constants.py +20 -4
  8. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/locales/ui.en.json +9 -0
  9. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/locales/ui.ja.json +10 -1
  10. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/models.py +6 -54
  11. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/render.py +56 -5
  12. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/screens/title.py +68 -17
  13. zombie_escape-1.5.0/src/zombie_escape/stage_constants.py +87 -0
  14. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/zombie_escape.py +5 -2
  15. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/.gitignore +0 -0
  16. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/LICENSE.txt +0 -0
  17. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/__init__.py +0 -0
  18. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/assets/fonts/Silkscreen-Regular.ttf +0 -0
  19. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/assets/fonts/misaki_gothic.ttf +0 -0
  20. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/colors.py +0 -0
  21. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/config.py +0 -0
  22. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/font_utils.py +0 -0
  23. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/gameplay/__init__.py +0 -0
  24. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/level_blueprints.py +0 -0
  25. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/level_constants.py +0 -0
  26. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/localization.py +0 -0
  27. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/progress.py +0 -0
  28. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/render_assets.py +0 -0
  29. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/render_constants.py +0 -0
  30. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/rng.py +0 -0
  31. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/screen_constants.py +0 -0
  32. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/screens/__init__.py +0 -0
  33. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/screens/game_over.py +0 -0
  34. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/screens/gameplay.py +0 -0
  35. {zombie_escape-1.3.8 → zombie_escape-1.5.0}/src/zombie_escape/screens/settings.py +0 -0
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.4
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  Name: zombie-escape
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- Version: 1.3.8
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+ Version: 1.5.0
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  Summary: Top-down zombie survival game built with pygame.
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  Project-URL: Homepage, https://github.com/tos-kamiya/zombie-escape
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  Author-email: Toshihiro Kamiya <kamiya@mbj.nifty.com>
@@ -14,6 +14,7 @@ Classifier: Programming Language :: Python :: 3.11
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  Classifier: Programming Language :: Python :: 3.12
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  Classifier: Programming Language :: Python :: Implementation :: CPython
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  Requires-Python: >=3.10
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+ Requires-Dist: numpy
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  Requires-Dist: platformdirs
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  Requires-Dist: pygame
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  Requires-Dist: python-i18n
@@ -86,6 +87,7 @@ Open **Settings** from the title to toggle gameplay assists:
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  - **Player:** A blue circle. Controlled with the WASD or arrow keys. When carrying fuel a tiny yellow square appears near the sprite so you can immediately see whether you're ready to drive.
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  - **Zombie:** A red circle. Will chase the player (or car) once detected.
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  - When out of sight, the zombie's movement mode will randomly switch every certain time (moving horizontally/vertically only, side-to-side movement, random movement, etc.).
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+ - Variants with different behavior have been observed.
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  - **Car:** A yellow rectangle. The player can enter by making contact with it.
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  - The car has durability. Durability decreases when colliding with internal walls or hitting zombies.
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  - If durability reaches 0, the car is destroyed and you are dumped on foot; you must track down another parked car hidden in the level.
@@ -97,11 +99,11 @@ Open **Settings** from the title to toggle gameplay assists:
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  - **Flashlight:** Each pickup expands your visible radius by about 20% (grab two to reach the max boost).
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  - **Steel Beam (optional):** A square post with crossed diagonals; same collision as inner walls but with triple durability. Spawns independently of inner walls (may overlap them). If an inner wall covers a beam, the beam appears once the wall is destroyed.
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  - **Fuel Can (Stages 2 & 3):** A yellow jerrycan that only spawns on the fuel-run stages. Pick it up before driving the car; once collected the on-player indicator appears until you refuel the car.
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- - **Buddy (Stage 3):** A green circle survivor who spawns somewhere in the building and waits.
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+ - **Buddy (Stage 3):** A green circle survivor with a blue outline who spawns somewhere in the building and waits.
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  - Zombies only choose to pursue the buddy if they are on-screen; otherwise they ignore them.
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  - If a zombie tags the buddy off-screen, the buddy quietly respawns somewhere else instead of ending the run.
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  - Touch the buddy on foot to make them follow you (at 70% of player speed). Touch them while driving to pick them up.
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- - **Survivors (Stage 4):** Light blue civilians scattered indoors.
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+ - **Survivors (Stage 4):** Pale gray civilians with a blue outline, scattered indoors.
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  - They stand still until you get close, then shuffle toward you at about one-third of player speed.
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  - Zombies can convert them if both are on-screen; the survivor shouts a line and turns instantly.
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  - They only board the car; your safe capacity starts at five but grows by five each time you sideswipe a parked car while already driving. Speed loss is based on how full the car is relative to that capacity, so extra slots mean quicker getaways.
@@ -65,6 +65,7 @@ Open **Settings** from the title to toggle gameplay assists:
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  - **Player:** A blue circle. Controlled with the WASD or arrow keys. When carrying fuel a tiny yellow square appears near the sprite so you can immediately see whether you're ready to drive.
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  - **Zombie:** A red circle. Will chase the player (or car) once detected.
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  - When out of sight, the zombie's movement mode will randomly switch every certain time (moving horizontally/vertically only, side-to-side movement, random movement, etc.).
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+ - Variants with different behavior have been observed.
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  - **Car:** A yellow rectangle. The player can enter by making contact with it.
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  - The car has durability. Durability decreases when colliding with internal walls or hitting zombies.
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  - If durability reaches 0, the car is destroyed and you are dumped on foot; you must track down another parked car hidden in the level.
@@ -76,11 +77,11 @@ Open **Settings** from the title to toggle gameplay assists:
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  - **Flashlight:** Each pickup expands your visible radius by about 20% (grab two to reach the max boost).
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  - **Steel Beam (optional):** A square post with crossed diagonals; same collision as inner walls but with triple durability. Spawns independently of inner walls (may overlap them). If an inner wall covers a beam, the beam appears once the wall is destroyed.
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  - **Fuel Can (Stages 2 & 3):** A yellow jerrycan that only spawns on the fuel-run stages. Pick it up before driving the car; once collected the on-player indicator appears until you refuel the car.
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- - **Buddy (Stage 3):** A green circle survivor who spawns somewhere in the building and waits.
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+ - **Buddy (Stage 3):** A green circle survivor with a blue outline who spawns somewhere in the building and waits.
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  - Zombies only choose to pursue the buddy if they are on-screen; otherwise they ignore them.
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  - If a zombie tags the buddy off-screen, the buddy quietly respawns somewhere else instead of ending the run.
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  - Touch the buddy on foot to make them follow you (at 70% of player speed). Touch them while driving to pick them up.
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- - **Survivors (Stage 4):** Light blue civilians scattered indoors.
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+ - **Survivors (Stage 4):** Pale gray civilians with a blue outline, scattered indoors.
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  - They stand still until you get close, then shuffle toward you at about one-third of player speed.
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  - Zombies can convert them if both are on-screen; the survivor shouts a line and turns instantly.
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  - They only board the car; your safe capacity starts at five but grows by five each time you sideswipe a parked car while already driving. Speed loss is based on how full the car is relative to that capacity, so extra slots mean quicker getaways.
@@ -23,6 +23,7 @@ classifiers = [
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  "License :: OSI Approved :: MIT License",
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  ]
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  dependencies = [
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+ "numpy",
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  "pygame",
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  "platformdirs",
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  "python-i18n",
@@ -1,4 +1,4 @@
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  # SPDX-FileCopyrightText: 2025-present Toshihiro Kamiya <kamiya@mbj.nifty.com>
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  #
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  # SPDX-License-Identifier: MIT
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- __version__ = "1.3.8"
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+ __version__ = "1.5.0"