xstate-statemachine 0.1.0__tar.gz

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+ MIT License
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+
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+ Copyright (c) 2025 Basil T T
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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+ IN THE SOFTWARE.
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+ Metadata-Version: 2.3
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+ Name: xstate-statemachine
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+ Version: 0.1.0
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+ Summary: A robust Python library for parsing and running XState JSON state machines.
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+ Author: Basil T T
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+ Author-email: tt.basil@gmail.com
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+ Requires-Python: >=3.8
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: License :: OSI Approved :: MIT License
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+ Classifier: Operating System :: OS Independent
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+ Classifier: Intended Audience :: Developers
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+ Classifier: Topic :: Software Development :: Libraries :: Python Modules
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+ Project-URL: Bug Tracker, https://github.com/basiltt/xstate-statemachine/issues
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+ Project-URL: Homepage, https://github.com/basiltt/xstate-statemachine
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+ Description-Content-Type: text/markdown
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+
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+ # 🚦 XState StateMachine for Python
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+
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+ A robust, asynchronous, and feature-complete Python library for parsing and executing state machines defined in XState-compatible JSON.
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+
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+ ---
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+
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+ This library brings the power and clarity of formal state machines and statecharts, as popularized by XState, to the Python ecosystem. It allows you to define complex application logic as a clear, traversable graph and execute it in a fully asynchronous, predictable, and debuggable way.
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+
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+ Define your logic once in a simple JSON format, and use this library to bring it to life in your Python application.
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+
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+ ---
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+
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+ ## 🧭 Core Philosophy: Definition vs. Implementation
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+
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+ **Definition (The "What")**: You define your state machine's structure, states, and transitions in a JSON file. This is your blueprint. It describes what can happen.
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+
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+ **Implementation (The "How")**: You write the business logic—the actual code that runs—in a Python `MachineLogic` object. This describes how actions are performed or services are called.
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+
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+ This separation makes your application logic easier to understand, test, and maintain.
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+
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+ ---
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+
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+ ## 🎨 Design Your Logic Visually with the Stately Editor
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+
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+ One of the biggest advantages of using an XState-compatible format is the ability to visualize, design, and even simulate your logic using a graphical interface. The official Stately Editor allows you to drag-and-drop states, define transitions, and export the resulting JSON directly for use with this library.
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+
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+ **Start designing at the [Stately Editor](https://stately.ai/editor) →**
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+
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+ ---
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+
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+ ## ✨ Key Features
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+
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+ - **XState Compatible**: Parses JSON configurations generated from the XState ecosystem.
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+ - **Fully Asynchronous**: Built on `asyncio` for modern, non-blocking applications.
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+ - **Hierarchical & Parallel States**: Model complex logic with nested and parallel states.
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+ - **Timed Events**: Use `after` for declarative, time-based transitions.
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+ - **Asynchronous Services**: Use `invoke` to call async functions and react to their success (`onDone`) or failure (`onError`).
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+ - **Actor Model**: Spawn child state machines from a parent machine for concurrent, isolated logic.
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+ - **Guards**: Implement conditional transitions with simple guard functions.
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+ - **Developer Friendly**: Full type hinting and a `LoggingInspector` plugin for easy debugging.
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+
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+ ---
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+
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+ ## 📦 Installation
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+
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+ Install the library directly from PyPI:
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+
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+ ```bash
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+ pip install xstate-statemachine
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+ ```
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+
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+ ---
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+
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+ ## 🚀 Getting Started: A Simple Example
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+
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+ Let's create a simple toggle switch.
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+
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+ ### 1. Define the Logic (`toggle.json`)
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+
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+ ```json
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+ {
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+ "id": "toggle",
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+ "initial": "inactive",
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+ "states": {
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+ "inactive": {
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+ "on": {
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+ "TOGGLE": "active"
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+ }
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+ },
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+ "active": {
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+ "on": {
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+ "TOGGLE": "inactive"
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+ }
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+ }
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+ }
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+ }
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+ ```
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+
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+ ### 2. Implement and Run (`main.py`)
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+
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+ ```python
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+ import asyncio
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+ import json
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+ from xstate_statemachine import create_machine, Interpreter
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+
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+ async def main():
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+ # Load the machine definition from the JSON file
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+ with open("toggle.json") as f:
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+ toggle_config = json.load(f)
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+
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+ # Create a machine instance from the config
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+ toggle_machine = create_machine(toggle_config)
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+
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+ # Create an interpreter to run the machine
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+ interpreter = await Interpreter(toggle_machine).start()
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+ print(f"Initial state: {interpreter.current_state_ids}")
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+
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+ # Send an event to the machine
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+ print("Sending TOGGLE event...")
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+ await interpreter.send("TOGGLE")
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+
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+ # Give the event loop a moment to process
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+ await asyncio.sleep(0.01)
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+ print(f"New state: {interpreter.current_state_ids}")
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+
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+ await interpreter.stop()
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+
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+ if __name__ == "__main__":
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+ asyncio.run(main())
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+ ```
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+
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+ ### 3. See the Output
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+
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+ ```
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+ Initial state: {'toggle.inactive'}
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+ Sending TOGGLE event...
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+ New state: {'toggle.active'}
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+ ```
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+
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+ ---
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+
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+ ## 🧠 Core Concepts
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+
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+ ### Actions & Context
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+
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+ Actions are "fire-and-forget" functions executed during a transition. They are the primary way to interact with the outside world or update the machine's internal context.
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+
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+ #### Example: drone.json
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+
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+ ```json
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+ {
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+ "id": "drone",
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+ "initial": "flying",
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+ "context": { "battery": 100 },
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+ "states": {
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+ "flying": {
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+ "on": {
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+ "PHOTO_TAKEN": { "actions": ["decrementBattery"] }
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+ }
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+ }
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+ }
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+ }
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+ ```
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+
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+ #### drone.py
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+
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+ ```python
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+ from xstate_statemachine import MachineLogic
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+
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+ def decrement_battery(interpreter, context, event, action_def):
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+ context["battery"] -= 1
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+ print(f"Battery at {context['battery']}%")
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+
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+ logic = MachineLogic(
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+ actions={"decrementBattery": decrement_battery}
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+ )
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+ ```
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+
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+ ---
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+
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+ ### Guards
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+
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+ Guards are conditional checks that determine if a transition should be taken. If a guard returns `False`, the transition is blocked.
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+
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+ #### checkout.json
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+
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+ ```json
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+ {
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+ "id": "cart",
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+ "context": { "items": [] },
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+ "on": {
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+ "CHECKOUT": {
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+ "target": "paying",
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+ "guard": "cartIsNotEmpty"
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+ }
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+ }
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+ }
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+ ```
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+
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+ #### checkout.py
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+
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+ ```python
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+ from xstate_statemachine import MachineLogic
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+
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+ def cart_is_not_empty(context, event):
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+ return len(context.get("items", [])) > 0
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+
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+ logic = MachineLogic(
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+ guards={"cartIsNotEmpty": cart_is_not_empty}
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+ )
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+ ```
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+
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+ ---
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+
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+ ### Asynchronous Services (`invoke`)
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+
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+ For long-running or async operations, use `invoke`. The machine will transition to different states based on the success (`onDone`) or failure (`onError`) of the invoked async function.
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+
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+ #### fetch.json
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+
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+ ```json
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+ {
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+ "id": "fetcher",
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+ "initial": "loading",
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+ "states": {
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+ "loading": {
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+ "invoke": {
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+ "src": "fetchUserData",
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+ "onDone": { "target": "success" },
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+ "onError": { "target": "failure" }
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+ }
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+ },
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+ "success": { "type": "final" },
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+ "failure": { "type": "final" }
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+ }
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+ }
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+ ```
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+
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+ #### fetch.py
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+
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+ ```python
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+ import aiohttp
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+ from xstate_statemachine import MachineLogic
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+
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+ async def fetch_user_data(interpreter, context, event):
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+ async with aiohttp.ClientSession() as session:
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+ async with session.get("https://api.example.com/user") as resp:
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+ resp.raise_for_status()
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+ return await resp.json()
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+
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+ logic = MachineLogic(
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+ services={"fetchUserData": fetch_user_data}
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+ )
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+ ```
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+
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+ ---
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+
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+ ### Timed Events (`after`)
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+
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+ Declaratively schedule transitions to occur after a certain amount of time (in milliseconds).
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+
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+ #### traffic_light.json
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+
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+ ```json
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+ {
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+ "id": "light",
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+ "initial": "green",
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+ "states": {
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+ "green": { "after": { "30000": "yellow" } },
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+ "yellow": { "after": { "5000": "red" } }
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+ }
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+ }
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+ ```
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+
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+ ---
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+
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+ ### Parallel States
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+ Model system components that operate independently at the same time. The machine is in all child states of a parallel state simultaneously. The parent `onDone` transition only fires when all child regions have reached their final state.
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+
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+ #### build.json
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+
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+ ```json
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+ {
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+ "id": "build",
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+ "initial": "running",
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+ "states": {
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+ "running": {
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+ "type": "parallel",
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+ "onDone": "success",
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+ "states": {
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+ "backend": {
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+ "initial": "compiling",
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+ "states": {
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+ "compiling": { "after": { "5000": "done" } },
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+ "done": { "type": "final" }
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+ }
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+ },
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+ "frontend": {
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+ "initial": "linting",
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+ "states": {
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+ "linting": { "after": { "3000": "done" } },
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+ "done": { "type": "final" }
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+ }
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+ }
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+ }
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+ },
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+ "success": { "type": "final" }
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+ }
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+ }
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+ ```
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+
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+ ---
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+
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+ ### Actors (Spawning Machines)
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+
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+ For truly isolated, concurrent logic, you can spawn a child machine from a parent. The parent and child can communicate by sending events to each other.
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+ To spawn an actor, define an entry action with the name `spawn_<serviceName>`, where `<serviceName>` corresponds to a key in your services logic that provides a `MachineNode`.
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+
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+ #### main_machine.py
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+
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+ ```python
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+ import asyncio
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+ from xstate_statemachine import create_machine, MachineLogic
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+
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+ # Define the child machine that will be spawned
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+ child_config = { "id": "pinger", "on": { "PING": { "actions": ["pong"] } } }
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+ child_logic = MachineLogic(
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+ actions={"pong": lambda i,c,e,a: asyncio.create_task(i.parent.send("PONG"))}
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+ )
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+ child_machine_node = create_machine(child_config, child_logic)
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+
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+ # Define the parent machine
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+ parent_config = {
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+ "id": "parent",
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+ "initial": "running",
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+ "states": {
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+ "running": {
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+ "entry": ["spawn_pingerService"]
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+ }
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+ },
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+ "on": { "PONG": "finished" }
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+ }
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+ parent_logic = MachineLogic(
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+ services={"pingerService": child_machine_node}
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+ )
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+
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+ # When run, the spawned actor will be available in the parent's context:
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+ # interpreter.context['actors'][actor_id].send("PING")
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+ ```
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+
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+ ---
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+
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+ ## 🐞 Debugging with Plugins
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+ The interpreter supports a plugin system to hook into its lifecycle. A built-in `LoggingInspector` is provided for easy, detailed debugging.
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+
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+ ```python
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+ import logging
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+ from xstate_statemachine import Interpreter, LoggingInspector
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+
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+ logging.basicConfig(level=logging.INFO)
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+
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+ interpreter = Interpreter(my_machine)
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+ interpreter.use(LoggingInspector())
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+
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+ await interpreter.start()
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+ ```
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+ Now, all events, transitions, and actions will be logged to the console.
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+
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+ ---
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+
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+ ## 🤝 Contributing
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+ Contributions are welcome! If you find a bug or have a feature request, please open an issue on our [GitHub Issue Tracker](https://github.com/basiltt/xstate-statemachine/issues).
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+
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+ ---
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+
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+ ## 📄 License
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+
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+ This project is licensed under the MIT License. See the LICENSE file for details.
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+