winrt-Windows.UI.Input.Preview.Injection 3.2.0__tar.gz → 4!10.0.28000.2705__tar.gz

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Files changed (24) hide show
  1. winrt_windows_ui_input_preview_injection-4!10.0.28000.2705/.gitignore +5 -0
  2. winrt_windows_ui_input_preview_injection-4!10.0.28000.2705/LICENSE +22 -0
  3. winrt_windows_ui_input_preview_injection-4!10.0.28000.2705/PKG-INFO +45 -0
  4. winrt_windows_ui_input_preview_injection-4!10.0.28000.2705/README.md +17 -0
  5. winrt_windows_ui_input_preview_injection-4!10.0.28000.2705/pyproject.toml +57 -0
  6. winrt_windows_ui_input_preview_injection-4!10.0.28000.2705/winrt/windows/ui/input/preview/injection/__init__.py +28 -0
  7. winrt_windows_ui_input_preview_injection-3.2.0/winrt/_winrt_windows_ui_input_preview_injection.pyi → winrt_windows_ui_input_preview_injection-4!10.0.28000.2705/winrt/windows/ui/input/preview/injection/__init__.pyi +138 -38
  8. winrt_windows_ui_input_preview_injection-4!10.0.28000.2705/winrt/windows/ui/input/preview/injection/_table.pywinrt.txt +490 -0
  9. winrt_windows_ui_input_preview_injection-3.2.0/PKG-INFO +0 -26
  10. winrt_windows_ui_input_preview_injection-3.2.0/README.md +0 -7
  11. winrt_windows_ui_input_preview_injection-3.2.0/all-requirements.txt +0 -4
  12. winrt_windows_ui_input_preview_injection-3.2.0/py.Windows.UI.Input.Preview.Injection.cpp +0 -4043
  13. winrt_windows_ui_input_preview_injection-3.2.0/pyproject.toml +0 -47
  14. winrt_windows_ui_input_preview_injection-3.2.0/pywinrt-version.txt +0 -1
  15. winrt_windows_ui_input_preview_injection-3.2.0/requirements.txt +0 -3
  16. winrt_windows_ui_input_preview_injection-3.2.0/setup.cfg +0 -4
  17. winrt_windows_ui_input_preview_injection-3.2.0/setup.py +0 -33
  18. winrt_windows_ui_input_preview_injection-3.2.0/winrt/windows/ui/input/preview/injection/__init__.py +0 -119
  19. winrt_windows_ui_input_preview_injection-3.2.0/winrt_Windows.UI.Input.Preview.Injection.egg-info/PKG-INFO +0 -26
  20. winrt_windows_ui_input_preview_injection-3.2.0/winrt_Windows.UI.Input.Preview.Injection.egg-info/SOURCES.txt +0 -15
  21. winrt_windows_ui_input_preview_injection-3.2.0/winrt_Windows.UI.Input.Preview.Injection.egg-info/dependency_links.txt +0 -1
  22. winrt_windows_ui_input_preview_injection-3.2.0/winrt_Windows.UI.Input.Preview.Injection.egg-info/requires.txt +0 -5
  23. winrt_windows_ui_input_preview_injection-3.2.0/winrt_Windows.UI.Input.Preview.Injection.egg-info/top_level.txt +0 -1
  24. {winrt_windows_ui_input_preview_injection-3.2.0 → winrt_windows_ui_input_preview_injection-4!10.0.28000.2705}/winrt/windows/ui/input/preview/injection/py.typed +0 -0
@@ -0,0 +1,5 @@
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+ *.egg-info
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+ *.tar.gz
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+ *.whl
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+ build/
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+ dist/
@@ -0,0 +1,22 @@
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+ MIT License
2
+
3
+ Copyright (c) Microsoft Corporation. All rights reserved.
4
+ Copyright (c) 2021-2026 David Lechner <david@pybricks.com>
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+
6
+ Permission is hereby granted, free of charge, to any person obtaining a copy
7
+ of this software and associated documentation files (the "Software"), to deal
8
+ in the Software without restriction, including without limitation the rights
9
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10
+ copies of the Software, and to permit persons to whom the Software is
11
+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE
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+ Metadata-Version: 2.5
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+ Name: winrt-Windows.UI.Input.Preview.Injection
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+ Version: 4!10.0.28000.2705
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+ Summary: PyWinRT projection of the Windows.UI.Input.Preview.Injection namespace
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+ Project-URL: Documentation, https://pywinrt.readthedocs.io
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+ Project-URL: Repository, https://github.com/pywinrt/pywinrt
7
+ Project-URL: Changelog, https://github.com/pywinrt/pywinrt/blob/main/projection/winrt/CHANGELOG.md
8
+ License-Expression: MIT
9
+ License-File: LICENSE
10
+ Classifier: Intended Audience :: Developers
11
+ Classifier: Operating System :: Microsoft :: Windows
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3.11
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+ Classifier: Programming Language :: Python :: 3.12
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+ Classifier: Programming Language :: Python :: 3.13
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+ Classifier: Programming Language :: Python :: 3.14
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+ Classifier: Programming Language :: Python :: 3.15
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+ Classifier: Programming Language :: Python :: Free Threading :: 2 - Beta
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+ Classifier: Programming Language :: Python :: Implementation :: CPython
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+ Classifier: Typing :: Typed
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+ Requires-Python: >=3.11
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+ Requires-Dist: winrt-runtime<5,>=4.0.0
23
+ Requires-Dist: winrt-windows-foundation-collections>=4!10.0.28000.2705
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+ Provides-Extra: all
25
+ Requires-Dist: winrt-windows-foundation-collections[all]>=4!10.0.28000.2705; extra == 'all'
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+ Requires-Dist: winrt-windows-gaming-input[all]>=4!10.0.28000.2705; extra == 'all'
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+ Description-Content-Type: text/markdown
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+
29
+ <!-- warning: Please don't edit this file. It was automatically generated. -->
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+
31
+ # winrt-Windows.UI.Input.Preview.Injection
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+
33
+ Windows Runtime (WinRT) APIs for the `Windows.UI.Input.Preview.Injection` namespace.
34
+
35
+ This package provides the `winrt.windows.ui.input.preview.injection` module.
36
+
37
+ The WinRT APIs in it are those of version 10.0.28000.2705 of the
38
+ `Microsoft.Windows.SDK.CPP` NuGet package.
39
+
40
+ ```
41
+ pip install winrt-Windows.UI.Input.Preview.Injection
42
+ ```
43
+
44
+ Other WinRT namespaces are packages of their own, so install the package of
45
+ each namespace your code imports from.
@@ -0,0 +1,17 @@
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+ <!-- warning: Please don't edit this file. It was automatically generated. -->
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+
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+ # winrt-Windows.UI.Input.Preview.Injection
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+
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+ Windows Runtime (WinRT) APIs for the `Windows.UI.Input.Preview.Injection` namespace.
6
+
7
+ This package provides the `winrt.windows.ui.input.preview.injection` module.
8
+
9
+ The WinRT APIs in it are those of version 10.0.28000.2705 of the
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+ `Microsoft.Windows.SDK.CPP` NuGet package.
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+
12
+ ```
13
+ pip install winrt-Windows.UI.Input.Preview.Injection
14
+ ```
15
+
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+ Other WinRT namespaces are packages of their own, so install the package of
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+ each namespace your code imports from.
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+ # WARNING: Please don't edit this file. It was automatically generated.
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+
3
+ [build-system]
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+ requires = ["hatchling", "winrt-table-compiler>=4.0.0,<5"]
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+ build-backend = "hatchling.build"
6
+
7
+ [project]
8
+ name = "winrt-Windows.UI.Input.Preview.Injection"
9
+ version = "4!10.0.28000.2705"
10
+ description = "PyWinRT projection of the Windows.UI.Input.Preview.Injection namespace"
11
+ readme = "README.md"
12
+ license = "MIT"
13
+ license-files = ["LICENSE"]
14
+ classifiers = [
15
+ "Operating System :: Microsoft :: Windows",
16
+ "Programming Language :: Python :: 3",
17
+ "Programming Language :: Python :: 3.11",
18
+ "Programming Language :: Python :: 3.12",
19
+ "Programming Language :: Python :: 3.13",
20
+ "Programming Language :: Python :: 3.14",
21
+ "Programming Language :: Python :: 3.15",
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+ "Programming Language :: Python :: Implementation :: CPython",
23
+ "Intended Audience :: Developers",
24
+ "Programming Language :: Python :: Free Threading :: 2 - Beta",
25
+ "Typing :: Typed",
26
+ ]
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+ requires-python = ">=3.11"
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+ dependencies = [
29
+ "winrt-runtime>=4.0.0,<5",
30
+ "winrt-Windows.Foundation.Collections>=4!10.0.28000.2705",
31
+ ]
32
+
33
+ [project.optional-dependencies]
34
+ all = [
35
+ "winrt-Windows.Foundation.Collections[all]>=4!10.0.28000.2705",
36
+ "winrt-Windows.Gaming.Input[all]>=4!10.0.28000.2705",
37
+ ]
38
+
39
+ [project.urls]
40
+ Documentation = "https://pywinrt.readthedocs.io"
41
+ Repository = "https://github.com/pywinrt/pywinrt"
42
+ Changelog = "https://github.com/pywinrt/pywinrt/blob/main/projection/winrt/CHANGELOG.md"
43
+
44
+ [tool.hatch.build.targets.sdist]
45
+ # The text form of the table is what the source distribution carries, and the
46
+ # compiled form is build output wherever it turns up. Hatchling reads no
47
+ # .gitignore above the package, so it has to be told about the latter.
48
+ only-include = ["winrt", "LICENSE", "README.md"]
49
+ exclude = ["**/_table.pywinrt"]
50
+
51
+ [tool.hatch.build.targets.wheel]
52
+ packages = ["winrt"]
53
+ exclude = ["**/_table.pywinrt.txt"]
54
+
55
+ # winrt.table.build_hooks in winrt-table-compiler, which compiles each table
56
+ # the package carries and puts the result beside the __init__.py that loads it.
57
+ [tool.hatch.build.targets.wheel.hooks.winrt-table-compiler]
@@ -0,0 +1,28 @@
1
+ # WARNING: Please don't edit this file. It was generated by Python/WinRT
2
+
3
+ import winrt.runtime._internals
4
+ import winrt.system
5
+
6
+ winrt.runtime._internals.load_projection(__spec__)
7
+
8
+ __all__ = [
9
+ "InjectedInputButtonChangeKind",
10
+ "InjectedInputKeyOptions",
11
+ "InjectedInputMouseOptions",
12
+ "InjectedInputPenButtons",
13
+ "InjectedInputPenParameters",
14
+ "InjectedInputPointerOptions",
15
+ "InjectedInputShortcut",
16
+ "InjectedInputTouchParameters",
17
+ "InjectedInputVisualizationMode",
18
+ "InjectedInputPoint",
19
+ "InjectedInputPointerInfo",
20
+ "InjectedInputRectangle",
21
+ "InjectedInputGamepadInfo",
22
+ "InjectedInputKeyboardInfo",
23
+ "InjectedInputMouseInfo",
24
+ "InjectedInputPenInfo",
25
+ "InjectedInputTouchInfo",
26
+ "InputInjector",
27
+ ]
28
+
@@ -1,33 +1,130 @@
1
- # WARNING: Please don't edit this file. It was generated by Python/WinRT v3.2.0
1
+ # WARNING: Please don't edit this file. It was generated by Python/WinRT
2
2
 
3
- import datetime
4
- import sys
5
- import types
3
+ import collections.abc as _cabc
4
+ import enum
6
5
  import typing
7
- import uuid as _uuid
8
6
  from builtins import property as _property
9
7
 
10
- import winrt._winrt
11
8
  import winrt.system
12
9
  import winrt.windows.foundation.collections as windows_foundation_collections
13
10
  import winrt.windows.gaming.input as windows_gaming_input
14
11
 
15
- from winrt.windows.ui.input.preview.injection import InjectedInputButtonChangeKind, InjectedInputKeyOptions, InjectedInputMouseOptions, InjectedInputPenButtons, InjectedInputPenParameters, InjectedInputPointerOptions, InjectedInputShortcut, InjectedInputTouchParameters, InjectedInputVisualizationMode
12
+ __all__ = [
13
+ "InjectedInputButtonChangeKind",
14
+ "InjectedInputKeyOptions",
15
+ "InjectedInputMouseOptions",
16
+ "InjectedInputPenButtons",
17
+ "InjectedInputPenParameters",
18
+ "InjectedInputPointerOptions",
19
+ "InjectedInputShortcut",
20
+ "InjectedInputTouchParameters",
21
+ "InjectedInputVisualizationMode",
22
+ "InjectedInputPoint",
23
+ "InjectedInputPointerInfo",
24
+ "InjectedInputRectangle",
25
+ "InjectedInputGamepadInfo",
26
+ "InjectedInputKeyboardInfo",
27
+ "InjectedInputMouseInfo",
28
+ "InjectedInputPenInfo",
29
+ "InjectedInputTouchInfo",
30
+ "InputInjector",
31
+ ]
16
32
 
17
- Self = typing.TypeVar('Self')
33
+ class InjectedInputButtonChangeKind(enum.IntEnum):
34
+ NONE = 0
35
+ FIRST_BUTTON_DOWN = 1
36
+ FIRST_BUTTON_UP = 2
37
+ SECOND_BUTTON_DOWN = 3
38
+ SECOND_BUTTON_UP = 4
39
+ THIRD_BUTTON_DOWN = 5
40
+ THIRD_BUTTON_UP = 6
41
+ FOURTH_BUTTON_DOWN = 7
42
+ FOURTH_BUTTON_UP = 8
43
+ FIFTH_BUTTON_DOWN = 9
44
+ FIFTH_BUTTON_UP = 10
45
+
46
+ class InjectedInputKeyOptions(enum.IntFlag):
47
+ NONE = 0x0
48
+ EXTENDED_KEY = 0x1
49
+ KEY_UP = 0x2
50
+ SCAN_CODE = 0x8
51
+ UNICODE = 0x4
52
+
53
+ class InjectedInputMouseOptions(enum.IntFlag):
54
+ NONE = 0x0
55
+ MOVE = 0x1
56
+ LEFT_DOWN = 0x2
57
+ LEFT_UP = 0x4
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+ RIGHT_DOWN = 0x8
59
+ RIGHT_UP = 0x10
60
+ MIDDLE_DOWN = 0x20
61
+ MIDDLE_UP = 0x40
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+ X_DOWN = 0x80
63
+ X_UP = 0x100
64
+ WHEEL = 0x800
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+ H_WHEEL = 0x1000
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+ MOVE_NO_COALESCE = 0x2000
67
+ VIRTUAL_DESK = 0x4000
68
+ ABSOLUTE = 0x8000
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+
70
+ class InjectedInputPenButtons(enum.IntFlag):
71
+ NONE = 0x0
72
+ BARREL = 0x1
73
+ INVERTED = 0x2
74
+ ERASER = 0x4
75
+
76
+ class InjectedInputPenParameters(enum.IntFlag):
77
+ NONE = 0x0
78
+ PRESSURE = 0x1
79
+ ROTATION = 0x2
80
+ TILT_X = 0x4
81
+ TILT_Y = 0x8
82
+
83
+ class InjectedInputPointerOptions(enum.IntFlag):
84
+ NONE = 0x0
85
+ NEW = 0x1
86
+ IN_RANGE = 0x2
87
+ IN_CONTACT = 0x4
88
+ FIRST_BUTTON = 0x10
89
+ SECOND_BUTTON = 0x20
90
+ PRIMARY = 0x2000
91
+ CONFIDENCE = 0x4000
92
+ CANCELED = 0x8000
93
+ POINTER_DOWN = 0x10000
94
+ UPDATE = 0x20000
95
+ POINTER_UP = 0x40000
96
+ CAPTURE_CHANGED = 0x200000
97
+
98
+ class InjectedInputShortcut(enum.IntEnum):
99
+ BACK = 0
100
+ START = 1
101
+ SEARCH = 2
102
+
103
+ class InjectedInputTouchParameters(enum.IntFlag):
104
+ NONE = 0x0
105
+ CONTACT = 0x1
106
+ ORIENTATION = 0x2
107
+ PRESSURE = 0x4
108
+
109
+ class InjectedInputVisualizationMode(enum.IntEnum):
110
+ NONE = 0
111
+ DEFAULT = 1
112
+ INDIRECT = 2
18
113
 
19
114
  @typing.final
20
115
  class InjectedInputPoint:
116
+ __match_args__ = ("position_x", "position_y")
21
117
  @_property
22
118
  def position_x(self) -> winrt.system.Int32: ...
23
119
  @_property
24
120
  def position_y(self) -> winrt.system.Int32: ...
25
- def __new__(cls, position_x: winrt.system.Int32 = 0, position_y: winrt.system.Int32 = 0) -> InjectedInputPoint: ...
121
+ def __new__(cls, position_x: winrt.system.Int32 | typing.SupportsIndex = 0, position_y: winrt.system.Int32 | typing.SupportsIndex = 0) -> InjectedInputPoint: ...
26
122
  def __replace__(self, /, **changes: typing.Any) -> InjectedInputPoint: ...
27
- def unpack(self) -> typing.Tuple[winrt.system.Int32, winrt.system.Int32]: ...
123
+ def unpack(self) -> tuple[winrt.system.Int32, winrt.system.Int32]: ...
28
124
 
29
125
  @typing.final
30
126
  class InjectedInputPointerInfo:
127
+ __match_args__ = ("pointer_id", "pointer_options", "pixel_location", "time_offset_in_milliseconds", "performance_count")
31
128
  @_property
32
129
  def pointer_id(self) -> winrt.system.UInt32: ...
33
130
  @_property
@@ -38,12 +135,13 @@ class InjectedInputPointerInfo:
38
135
  def time_offset_in_milliseconds(self) -> winrt.system.UInt32: ...
39
136
  @_property
40
137
  def performance_count(self) -> winrt.system.UInt64: ...
41
- def __new__(cls, pointer_id: winrt.system.UInt32 = 0, pointer_options: InjectedInputPointerOptions = InjectedInputPointerOptions(0), pixel_location: InjectedInputPoint = InjectedInputPoint(), time_offset_in_milliseconds: winrt.system.UInt32 = 0, performance_count: winrt.system.UInt64 = 0) -> InjectedInputPointerInfo: ...
138
+ def __new__(cls, pointer_id: winrt.system.UInt32 | typing.SupportsIndex = 0, pointer_options: InjectedInputPointerOptions = ..., pixel_location: InjectedInputPoint | tuple[winrt.system.Int32 | typing.SupportsIndex, winrt.system.Int32 | typing.SupportsIndex] = ..., time_offset_in_milliseconds: winrt.system.UInt32 | typing.SupportsIndex = 0, performance_count: winrt.system.UInt64 | typing.SupportsIndex = 0) -> InjectedInputPointerInfo: ...
42
139
  def __replace__(self, /, **changes: typing.Any) -> InjectedInputPointerInfo: ...
43
- def unpack(self) -> typing.Tuple[winrt.system.UInt32, InjectedInputPointerOptions, typing.Tuple[winrt.system.Int32, winrt.system.Int32], winrt.system.UInt32, winrt.system.UInt64]: ...
140
+ def unpack(self) -> tuple[winrt.system.UInt32, InjectedInputPointerOptions, tuple[winrt.system.Int32, winrt.system.Int32], winrt.system.UInt32, winrt.system.UInt64]: ...
44
141
 
45
142
  @typing.final
46
143
  class InjectedInputRectangle:
144
+ __match_args__ = ("left", "top", "bottom", "right")
47
145
  @_property
48
146
  def left(self) -> winrt.system.Int32: ...
49
147
  @_property
@@ -52,16 +150,16 @@ class InjectedInputRectangle:
52
150
  def bottom(self) -> winrt.system.Int32: ...
53
151
  @_property
54
152
  def right(self) -> winrt.system.Int32: ...
55
- def __new__(cls, left: winrt.system.Int32 = 0, top: winrt.system.Int32 = 0, bottom: winrt.system.Int32 = 0, right: winrt.system.Int32 = 0) -> InjectedInputRectangle: ...
153
+ def __new__(cls, left: winrt.system.Int32 | typing.SupportsIndex = 0, top: winrt.system.Int32 | typing.SupportsIndex = 0, bottom: winrt.system.Int32 | typing.SupportsIndex = 0, right: winrt.system.Int32 | typing.SupportsIndex = 0) -> InjectedInputRectangle: ...
56
154
  def __replace__(self, /, **changes: typing.Any) -> InjectedInputRectangle: ...
57
- def unpack(self) -> typing.Tuple[winrt.system.Int32, winrt.system.Int32, winrt.system.Int32, winrt.system.Int32]: ...
155
+ def unpack(self) -> tuple[winrt.system.Int32, winrt.system.Int32, winrt.system.Int32, winrt.system.Int32]: ...
58
156
 
59
157
  @typing.final
60
158
  class InjectedInputGamepadInfo(winrt.system.Object):
61
159
  @typing.overload
62
- def __new__(cls: typing.Type[Self], reading: typing.Union[windows_gaming_input.GamepadReading, typing.Tuple[winrt.system.UInt64, windows_gaming_input.GamepadButtons, winrt.system.Double, winrt.system.Double, winrt.system.Double, winrt.system.Double, winrt.system.Double, winrt.system.Double]]) -> Self: ...
160
+ def __new__(cls, reading: windows_gaming_input.GamepadReading | tuple[winrt.system.UInt64 | typing.SupportsIndex, windows_gaming_input.GamepadButtons, winrt.system.Double, winrt.system.Double, winrt.system.Double, winrt.system.Double, winrt.system.Double, winrt.system.Double], /) -> typing.Self: ...
63
161
  @typing.overload
64
- def __new__(cls: typing.Type[Self]) -> Self: ...
162
+ def __new__(cls) -> typing.Self: ...
65
163
  # System.Double Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo::get_RightTrigger()
66
164
  @_property
67
165
  def right_trigger(self) -> winrt.system.Double: ...
@@ -107,19 +205,19 @@ class InjectedInputGamepadInfo(winrt.system.Object):
107
205
 
108
206
  @typing.final
109
207
  class InjectedInputKeyboardInfo(winrt.system.Object):
110
- def __new__(cls: typing.Type[Self]) -> Self: ...
208
+ def __new__(cls) -> typing.Self: ...
111
209
  # System.UInt16 Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::get_VirtualKey()
112
210
  @_property
113
211
  def virtual_key(self) -> winrt.system.UInt16: ...
114
212
  # System.Void Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::put_VirtualKey(System.UInt16)
115
213
  @virtual_key.setter
116
- def virtual_key(self, value: winrt.system.UInt16) -> None: ...
214
+ def virtual_key(self, value: winrt.system.UInt16 | typing.SupportsIndex) -> None: ...
117
215
  # System.UInt16 Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::get_ScanCode()
118
216
  @_property
119
217
  def scan_code(self) -> winrt.system.UInt16: ...
120
218
  # System.Void Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::put_ScanCode(System.UInt16)
121
219
  @scan_code.setter
122
- def scan_code(self, value: winrt.system.UInt16) -> None: ...
220
+ def scan_code(self, value: winrt.system.UInt16 | typing.SupportsIndex) -> None: ...
123
221
  # Windows.UI.Input.Preview.Injection.InjectedInputKeyOptions Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo::get_KeyOptions()
124
222
  @_property
125
223
  def key_options(self) -> InjectedInputKeyOptions: ...
@@ -129,13 +227,13 @@ class InjectedInputKeyboardInfo(winrt.system.Object):
129
227
 
130
228
  @typing.final
131
229
  class InjectedInputMouseInfo(winrt.system.Object):
132
- def __new__(cls: typing.Type[Self]) -> Self: ...
230
+ def __new__(cls) -> typing.Self: ...
133
231
  # System.UInt32 Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::get_TimeOffsetInMilliseconds()
134
232
  @_property
135
233
  def time_offset_in_milliseconds(self) -> winrt.system.UInt32: ...
136
234
  # System.Void Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::put_TimeOffsetInMilliseconds(System.UInt32)
137
235
  @time_offset_in_milliseconds.setter
138
- def time_offset_in_milliseconds(self, value: winrt.system.UInt32) -> None: ...
236
+ def time_offset_in_milliseconds(self, value: winrt.system.UInt32 | typing.SupportsIndex) -> None: ...
139
237
  # Windows.UI.Input.Preview.Injection.InjectedInputMouseOptions Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::get_MouseOptions()
140
238
  @_property
141
239
  def mouse_options(self) -> InjectedInputMouseOptions: ...
@@ -147,35 +245,35 @@ class InjectedInputMouseInfo(winrt.system.Object):
147
245
  def mouse_data(self) -> winrt.system.UInt32: ...
148
246
  # System.Void Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::put_MouseData(System.UInt32)
149
247
  @mouse_data.setter
150
- def mouse_data(self, value: winrt.system.UInt32) -> None: ...
248
+ def mouse_data(self, value: winrt.system.UInt32 | typing.SupportsIndex) -> None: ...
151
249
  # System.Int32 Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::get_DeltaY()
152
250
  @_property
153
251
  def delta_y(self) -> winrt.system.Int32: ...
154
252
  # System.Void Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::put_DeltaY(System.Int32)
155
253
  @delta_y.setter
156
- def delta_y(self, value: winrt.system.Int32) -> None: ...
254
+ def delta_y(self, value: winrt.system.Int32 | typing.SupportsIndex) -> None: ...
157
255
  # System.Int32 Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::get_DeltaX()
158
256
  @_property
159
257
  def delta_x(self) -> winrt.system.Int32: ...
160
258
  # System.Void Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo::put_DeltaX(System.Int32)
161
259
  @delta_x.setter
162
- def delta_x(self, value: winrt.system.Int32) -> None: ...
260
+ def delta_x(self, value: winrt.system.Int32 | typing.SupportsIndex) -> None: ...
163
261
 
164
262
  @typing.final
165
263
  class InjectedInputPenInfo(winrt.system.Object):
166
- def __new__(cls: typing.Type[Self]) -> Self: ...
264
+ def __new__(cls) -> typing.Self: ...
167
265
  # System.Int32 Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_TiltY()
168
266
  @_property
169
267
  def tilt_y(self) -> winrt.system.Int32: ...
170
268
  # System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_TiltY(System.Int32)
171
269
  @tilt_y.setter
172
- def tilt_y(self, value: winrt.system.Int32) -> None: ...
270
+ def tilt_y(self, value: winrt.system.Int32 | typing.SupportsIndex) -> None: ...
173
271
  # System.Int32 Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_TiltX()
174
272
  @_property
175
273
  def tilt_x(self) -> winrt.system.Int32: ...
176
274
  # System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_TiltX(System.Int32)
177
275
  @tilt_x.setter
178
- def tilt_x(self, value: winrt.system.Int32) -> None: ...
276
+ def tilt_x(self, value: winrt.system.Int32 | typing.SupportsIndex) -> None: ...
179
277
  # System.Double Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_Rotation()
180
278
  @_property
181
279
  def rotation(self) -> winrt.system.Double: ...
@@ -193,7 +291,7 @@ class InjectedInputPenInfo(winrt.system.Object):
193
291
  def pointer_info(self) -> InjectedInputPointerInfo: ...
194
292
  # System.Void Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::put_PointerInfo(Windows.UI.Input.Preview.Injection.InjectedInputPointerInfo)
195
293
  @pointer_info.setter
196
- def pointer_info(self, value: typing.Union[InjectedInputPointerInfo, typing.Tuple[winrt.system.UInt32, InjectedInputPointerOptions, typing.Union[InjectedInputPoint, typing.Tuple[winrt.system.Int32, winrt.system.Int32]], winrt.system.UInt32, winrt.system.UInt64]]) -> None: ...
294
+ def pointer_info(self, value: InjectedInputPointerInfo | tuple[winrt.system.UInt32 | typing.SupportsIndex, InjectedInputPointerOptions, InjectedInputPoint | tuple[winrt.system.Int32 | typing.SupportsIndex, winrt.system.Int32 | typing.SupportsIndex], winrt.system.UInt32 | typing.SupportsIndex, winrt.system.UInt64 | typing.SupportsIndex]) -> None: ...
197
295
  # Windows.UI.Input.Preview.Injection.InjectedInputPenParameters Windows.UI.Input.Preview.Injection.InjectedInputPenInfo::get_PenParameters()
198
296
  @_property
199
297
  def pen_parameters(self) -> InjectedInputPenParameters: ...
@@ -209,7 +307,7 @@ class InjectedInputPenInfo(winrt.system.Object):
209
307
 
210
308
  @typing.final
211
309
  class InjectedInputTouchInfo(winrt.system.Object):
212
- def __new__(cls: typing.Type[Self]) -> Self: ...
310
+ def __new__(cls) -> typing.Self: ...
213
311
  # Windows.UI.Input.Preview.Injection.InjectedInputTouchParameters Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::get_TouchParameters()
214
312
  @_property
215
313
  def touch_parameters(self) -> InjectedInputTouchParameters: ...
@@ -227,29 +325,31 @@ class InjectedInputTouchInfo(winrt.system.Object):
227
325
  def pointer_info(self) -> InjectedInputPointerInfo: ...
228
326
  # System.Void Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::put_PointerInfo(Windows.UI.Input.Preview.Injection.InjectedInputPointerInfo)
229
327
  @pointer_info.setter
230
- def pointer_info(self, value: typing.Union[InjectedInputPointerInfo, typing.Tuple[winrt.system.UInt32, InjectedInputPointerOptions, typing.Union[InjectedInputPoint, typing.Tuple[winrt.system.Int32, winrt.system.Int32]], winrt.system.UInt32, winrt.system.UInt64]]) -> None: ...
328
+ def pointer_info(self, value: InjectedInputPointerInfo | tuple[winrt.system.UInt32 | typing.SupportsIndex, InjectedInputPointerOptions, InjectedInputPoint | tuple[winrt.system.Int32 | typing.SupportsIndex, winrt.system.Int32 | typing.SupportsIndex], winrt.system.UInt32 | typing.SupportsIndex, winrt.system.UInt64 | typing.SupportsIndex]) -> None: ...
231
329
  # System.Int32 Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::get_Orientation()
232
330
  @_property
233
331
  def orientation(self) -> winrt.system.Int32: ...
234
332
  # System.Void Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::put_Orientation(System.Int32)
235
333
  @orientation.setter
236
- def orientation(self, value: winrt.system.Int32) -> None: ...
334
+ def orientation(self, value: winrt.system.Int32 | typing.SupportsIndex) -> None: ...
237
335
  # Windows.UI.Input.Preview.Injection.InjectedInputRectangle Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::get_Contact()
238
336
  @_property
239
337
  def contact(self) -> InjectedInputRectangle: ...
240
338
  # System.Void Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo::put_Contact(Windows.UI.Input.Preview.Injection.InjectedInputRectangle)
241
339
  @contact.setter
242
- def contact(self, value: typing.Union[InjectedInputRectangle, typing.Tuple[winrt.system.Int32, winrt.system.Int32, winrt.system.Int32, winrt.system.Int32]]) -> None: ...
340
+ def contact(self, value: InjectedInputRectangle | tuple[winrt.system.Int32 | typing.SupportsIndex, winrt.system.Int32 | typing.SupportsIndex, winrt.system.Int32 | typing.SupportsIndex, winrt.system.Int32 | typing.SupportsIndex]) -> None: ...
243
341
 
244
342
  @typing.final
245
- class InputInjector_Static(winrt._winrt.IInspectable_Static):
343
+ class InputInjector_Static(winrt.system.Object_Static):
246
344
  # Windows.UI.Input.Preview.Injection.InputInjector Windows.UI.Input.Preview.Injection.InputInjector::TryCreate()
247
- def try_create(cls) -> typing.Optional[InputInjector]: ...
345
+ def try_create(cls) -> InputInjector | None: ...
248
346
  # Windows.UI.Input.Preview.Injection.InputInjector Windows.UI.Input.Preview.Injection.InputInjector::TryCreateForAppBroadcastOnly()
249
- def try_create_for_app_broadcast_only(cls) -> typing.Optional[InputInjector]: ...
347
+ def try_create_for_app_broadcast_only(cls) -> InputInjector | None: ...
250
348
 
251
349
  @typing.final
252
350
  class InputInjector(winrt.system.Object, metaclass=InputInjector_Static):
351
+ def __new__(cls, _: typing.Never, /) -> typing.Self:
352
+ """WinRT gives this class no constructor; an instance comes from a method or property that returns one."""
253
353
  # System.Void Windows.UI.Input.Preview.Injection.InputInjector::InitializeGamepadInjection()
254
354
  def initialize_gamepad_injection(self) -> None: ...
255
355
  # System.Void Windows.UI.Input.Preview.Injection.InputInjector::InitializePenInjection(Windows.UI.Input.Preview.Injection.InjectedInputVisualizationMode)
@@ -259,15 +359,15 @@ class InputInjector(winrt.system.Object, metaclass=InputInjector_Static):
259
359
  # System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectGamepadInput(Windows.UI.Input.Preview.Injection.InjectedInputGamepadInfo)
260
360
  def inject_gamepad_input(self, input: InjectedInputGamepadInfo, /) -> None: ...
261
361
  # System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectKeyboardInput(Windows.Foundation.Collections.IIterable`1<Windows.UI.Input.Preview.Injection.InjectedInputKeyboardInfo>)
262
- def inject_keyboard_input(self, input: typing.Iterable[InjectedInputKeyboardInfo], /) -> None: ...
362
+ def inject_keyboard_input(self, input: _cabc.Iterable[InjectedInputKeyboardInfo], /) -> None: ...
263
363
  # System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectMouseInput(Windows.Foundation.Collections.IIterable`1<Windows.UI.Input.Preview.Injection.InjectedInputMouseInfo>)
264
- def inject_mouse_input(self, input: typing.Iterable[InjectedInputMouseInfo], /) -> None: ...
364
+ def inject_mouse_input(self, input: _cabc.Iterable[InjectedInputMouseInfo], /) -> None: ...
265
365
  # System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectPenInput(Windows.UI.Input.Preview.Injection.InjectedInputPenInfo)
266
366
  def inject_pen_input(self, input: InjectedInputPenInfo, /) -> None: ...
267
367
  # System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectShortcut(Windows.UI.Input.Preview.Injection.InjectedInputShortcut)
268
368
  def inject_shortcut(self, shortcut: InjectedInputShortcut, /) -> None: ...
269
369
  # System.Void Windows.UI.Input.Preview.Injection.InputInjector::InjectTouchInput(Windows.Foundation.Collections.IIterable`1<Windows.UI.Input.Preview.Injection.InjectedInputTouchInfo>)
270
- def inject_touch_input(self, input: typing.Iterable[InjectedInputTouchInfo], /) -> None: ...
370
+ def inject_touch_input(self, input: _cabc.Iterable[InjectedInputTouchInfo], /) -> None: ...
271
371
  # System.Void Windows.UI.Input.Preview.Injection.InputInjector::UninitializeGamepadInjection()
272
372
  def uninitialize_gamepad_injection(self) -> None: ...
273
373
  # System.Void Windows.UI.Input.Preview.Injection.InputInjector::UninitializePenInjection()