winrt-Windows.UI.Composition.Scenes 2.0.0b1__tar.gz → 2.0.1__tar.gz

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Files changed (21) hide show
  1. {winrt-Windows.UI.Composition.Scenes-2.0.0b1 → winrt_windows_ui_composition_scenes-2.0.1}/PKG-INFO +9 -2
  2. winrt_windows_ui_composition_scenes-2.0.1/all-requirements.txt +7 -0
  3. {winrt-Windows.UI.Composition.Scenes-2.0.0b1 → winrt_windows_ui_composition_scenes-2.0.1}/py.Windows.UI.Composition.Scenes.cpp +11 -2
  4. {winrt-Windows.UI.Composition.Scenes-2.0.0b1 → winrt_windows_ui_composition_scenes-2.0.1}/pyproject.toml +7 -4
  5. winrt_windows_ui_composition_scenes-2.0.1/pywinrt-version.txt +1 -0
  6. {winrt-Windows.UI.Composition.Scenes-2.0.0b1 → winrt_windows_ui_composition_scenes-2.0.1}/requirements.txt +2 -2
  7. winrt_windows_ui_composition_scenes-2.0.1/setup.py +31 -0
  8. {winrt-Windows.UI.Composition.Scenes-2.0.0b1 → winrt_windows_ui_composition_scenes-2.0.1}/winrt/_winrt_windows_ui_composition_scenes.pyi +32 -7
  9. {winrt-Windows.UI.Composition.Scenes-2.0.0b1 → winrt_windows_ui_composition_scenes-2.0.1}/winrt/windows/ui/composition/scenes/__init__.py +1 -1
  10. winrt_windows_ui_composition_scenes-2.0.1/winrt/windows/ui/composition/scenes/py.typed +0 -0
  11. {winrt-Windows.UI.Composition.Scenes-2.0.0b1 → winrt_windows_ui_composition_scenes-2.0.1}/winrt_Windows.UI.Composition.Scenes.egg-info/PKG-INFO +9 -2
  12. {winrt-Windows.UI.Composition.Scenes-2.0.0b1 → winrt_windows_ui_composition_scenes-2.0.1}/winrt_Windows.UI.Composition.Scenes.egg-info/SOURCES.txt +1 -0
  13. winrt_windows_ui_composition_scenes-2.0.1/winrt_Windows.UI.Composition.Scenes.egg-info/requires.txt +8 -0
  14. winrt-Windows.UI.Composition.Scenes-2.0.0b1/all-requirements.txt +0 -7
  15. winrt-Windows.UI.Composition.Scenes-2.0.0b1/pywinrt-version.txt +0 -1
  16. winrt-Windows.UI.Composition.Scenes-2.0.0b1/setup.py +0 -17
  17. winrt-Windows.UI.Composition.Scenes-2.0.0b1/winrt_Windows.UI.Composition.Scenes.egg-info/requires.txt +0 -8
  18. {winrt-Windows.UI.Composition.Scenes-2.0.0b1 → winrt_windows_ui_composition_scenes-2.0.1}/README.md +0 -0
  19. {winrt-Windows.UI.Composition.Scenes-2.0.0b1 → winrt_windows_ui_composition_scenes-2.0.1}/setup.cfg +0 -0
  20. {winrt-Windows.UI.Composition.Scenes-2.0.0b1 → winrt_windows_ui_composition_scenes-2.0.1}/winrt_Windows.UI.Composition.Scenes.egg-info/dependency_links.txt +0 -0
  21. {winrt-Windows.UI.Composition.Scenes-2.0.0b1 → winrt_windows_ui_composition_scenes-2.0.1}/winrt_Windows.UI.Composition.Scenes.egg-info/top_level.txt +0 -0
@@ -1,9 +1,10 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: winrt-Windows.UI.Composition.Scenes
3
- Version: 2.0.0b1
3
+ Version: 2.0.1
4
4
  Summary: Python projection of Windows Runtime (WinRT) APIs
5
5
  License: MIT
6
- Project-URL: Repository, https://github.com/pywrint/pywrinrt
6
+ Project-URL: Documentation, https://pywinrt.readthedocs.io
7
+ Project-URL: Repository, https://github.com/pywinrt/pywinrt
7
8
  Project-URL: Changelog, https://github.com/pywinrt/pywinrt/blob/main/CHANGELOG.md
8
9
  Classifier: Operating System :: Microsoft :: Windows
9
10
  Classifier: Programming Language :: Python :: 3
@@ -11,7 +12,13 @@ Classifier: Programming Language :: Python :: Implementation :: CPython
11
12
  Classifier: Intended Audience :: Developers
12
13
  Requires-Python: <3.13,>=3.9
13
14
  Description-Content-Type: text/markdown
15
+ Requires-Dist: winrt-runtime==2.0.1
14
16
  Provides-Extra: all
17
+ Requires-Dist: winrt-Windows.Foundation[all]==2.0.1; extra == "all"
18
+ Requires-Dist: winrt-Windows.Foundation.Collections[all]==2.0.1; extra == "all"
19
+ Requires-Dist: winrt-Windows.Foundation.Numerics[all]==2.0.1; extra == "all"
20
+ Requires-Dist: winrt-Windows.Graphics.DirectX[all]==2.0.1; extra == "all"
21
+ Requires-Dist: winrt-Windows.UI.Composition[all]==2.0.1; extra == "all"
15
22
 
16
23
  <!-- warning: Please don't edit this file. It was automatically generated. -->
17
24
 
@@ -0,0 +1,7 @@
1
+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.0.1
2
+
3
+ winrt-Windows.Foundation[all]==2.0.1
4
+ winrt-Windows.Foundation.Collections[all]==2.0.1
5
+ winrt-Windows.Foundation.Numerics[all]==2.0.1
6
+ winrt-Windows.Graphics.DirectX[all]==2.0.1
7
+ winrt-Windows.UI.Composition[all]==2.0.1
@@ -1,4 +1,4 @@
1
- // WARNING: Please don't edit this file. It was generated by Python/WinRT v2.0.0-beta.1
1
+ // WARNING: Please don't edit this file. It was generated by Python/WinRT v2.0.1
2
2
 
3
3
  #include "py.Windows.UI.Composition.Scenes.h"
4
4
 
@@ -1571,9 +1571,18 @@ namespace py::cpp::Windows::UI::Composition::Scenes
1571
1571
  {
1572
1572
  try
1573
1573
  {
1574
- auto value = self->obj.TryLookup(py::convert_to<winrt::hstring>(key));
1574
+ auto _key = py::convert_to<winrt::hstring>(key);
1575
+ auto value = self->obj.TryLookup(_key);
1575
1576
 
1576
1577
  if (!value) {
1578
+ if constexpr (std::is_base_of_v<winrt::Windows::Foundation::IUnknown, decltype(value)>)
1579
+ {
1580
+ if (self->obj.HasKey(_key))
1581
+ {
1582
+ Py_RETURN_NONE;
1583
+ }
1584
+ }
1585
+
1577
1586
  PyErr_SetObject(PyExc_KeyError, key);
1578
1587
  return nullptr;
1579
1588
  }
@@ -1,7 +1,7 @@
1
1
  # WARNING: Please don't edit this file. It was automatically generated.
2
2
 
3
3
  [build-system]
4
- requires = ["setuptools", "setuptools-scm", "winrt-sdk"]
4
+ requires = ["setuptools", "winrt-sdk"]
5
5
  build-backend = "setuptools.build_meta"
6
6
 
7
7
  [project]
@@ -19,9 +19,9 @@ dynamic = ["version", "dependencies", "optional-dependencies"]
19
19
  requires-python = ">=3.9,<3.13"
20
20
 
21
21
  [project.urls]
22
- # Homepage = "https://github.com/pywrint/pywrinrt"
23
- # Documentation = "https://readthedocs.org"
24
- Repository = "https://github.com/pywrint/pywrinrt"
22
+ # Homepage = "https://github.com/pywinrt/pywinrt"
23
+ Documentation = "https://pywinrt.readthedocs.io"
24
+ Repository = "https://github.com/pywinrt/pywinrt"
25
25
  Changelog = "https://github.com/pywinrt/pywinrt/blob/main/CHANGELOG.md"
26
26
 
27
27
  [tool.setuptools.dynamic]
@@ -29,6 +29,9 @@ version = { file = "pywinrt-version.txt" }
29
29
  dependencies = { file = "requirements.txt" }
30
30
  optional-dependencies.all = { file = "all-requirements.txt" }
31
31
 
32
+ [tool.setuptools.package-data]
33
+ "*" = ["*.pyi", "py.typed"]
34
+
32
35
  [tool.cibuildwheel]
33
36
  # use local winrt-sdk build dependency
34
37
  environment = { PYTHONPATH="../winrt-sdk/src" }
@@ -1,3 +1,3 @@
1
- # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.0.0-beta.1
1
+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.0.1
2
2
 
3
- winrt-runtime==2.0.0-beta.1
3
+ winrt-runtime==2.0.1
@@ -0,0 +1,31 @@
1
+ # WARNING: Please don't edit this file. It was automatically generated.
2
+
3
+ from setuptools import Extension, setup
4
+ from setuptools.command.build_ext import build_ext
5
+ from winrt_sdk import get_include_dirs
6
+
7
+
8
+ class build_ext_ex(build_ext):
9
+ def build_extension(self, ext):
10
+ if self.compiler.compiler_type == "msvc":
11
+ ext.extra_compile_args = ["/std:c++20", "/permissive-"]
12
+ elif self.compiler.compiler_type == "mingw32":
13
+ ext.extra_compile_args = ["-std=c++20", "-D_WIN32_WINNT=_WIN32_WINNT_WIN10"]
14
+ ext.extra_link_args = ["-loleaut32"]
15
+ else:
16
+ raise ValueError(f"Unsupported compiler: {self.compiler.compiler_type}")
17
+
18
+ build_ext.build_extension(self, ext)
19
+
20
+
21
+ setup(
22
+ cmdclass = {'build_ext': build_ext_ex},
23
+ ext_modules=[
24
+ Extension(
25
+ "winrt._winrt_windows_ui_composition_scenes",
26
+ sources=["py.Windows.UI.Composition.Scenes.cpp"],
27
+ include_dirs=get_include_dirs(),
28
+ libraries=["windowsapp"],
29
+ )
30
+ ],
31
+ )
@@ -1,4 +1,4 @@
1
- # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.0.0-beta.1
1
+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.0.1
2
2
 
3
3
  import datetime
4
4
  import sys
@@ -19,6 +19,7 @@ from winrt.windows.ui.composition.scenes import SceneAlphaMode, SceneAttributeSe
19
19
 
20
20
  Self = typing.TypeVar('Self')
21
21
 
22
+ @typing.final
22
23
  class SceneBoundingBox(winrt.system.Object):
23
24
  @staticmethod
24
25
  def _from(obj: winrt.system.Object, /) -> SceneBoundingBox: ...
@@ -33,24 +34,27 @@ class SceneBoundingBox(winrt.system.Object):
33
34
  @_property
34
35
  def size(self) -> winrt.windows.foundation.numerics.Vector3: ...
35
36
 
37
+ @typing.final
36
38
  class SceneComponent(winrt.system.Object):
37
39
  @staticmethod
38
40
  def _from(obj: winrt.system.Object, /) -> SceneComponent: ...
39
41
  @_property
40
42
  def component_type(self) -> SceneComponentType: ...
41
43
 
44
+ @typing.final
42
45
  class SceneComponentCollection(winrt.system.Object, winrt._winrt.MutableSequence[SceneComponent]):
43
46
  def __len__(self) -> int: ...
47
+ def __iter__(self) -> winrt.windows.foundation.collections.IIterator[SceneComponent]: ...
44
48
  @typing.overload
45
- def __getitem__(self, index: int) -> SceneComponent: ...
49
+ def __getitem__(self, index: typing.SupportsIndex) -> SceneComponent: ...
46
50
  @typing.overload
47
51
  def __getitem__(self, index: slice) -> winrt.system.Array[SceneComponent]: ...
48
52
  @typing.overload
49
- def __delitem__(self, index: int) -> None: ...
53
+ def __delitem__(self, index: typing.SupportsIndex) -> None: ...
50
54
  @typing.overload
51
55
  def __delitem__(self, index: slice) -> None: ...
52
56
  @typing.overload
53
- def __setitem__(self, index: int, value: SceneComponent) -> None: ...
57
+ def __setitem__(self, index: typing.SupportsIndex, value: SceneComponent) -> None: ...
54
58
  @typing.overload
55
59
  def __setitem__(self, index: slice, value: typing.Iterable[SceneComponent]) -> None: ...
56
60
  @staticmethod
@@ -70,17 +74,21 @@ class SceneComponentCollection(winrt.system.Object, winrt._winrt.MutableSequence
70
74
  @_property
71
75
  def size(self) -> winrt.system.UInt32: ...
72
76
 
77
+ @typing.final
73
78
  class SceneMaterial(winrt.system.Object):
74
79
  @staticmethod
75
80
  def _from(obj: winrt.system.Object, /) -> SceneMaterial: ...
76
81
 
82
+ @typing.final
77
83
  class SceneMaterialInput(winrt.system.Object):
78
84
  @staticmethod
79
85
  def _from(obj: winrt.system.Object, /) -> SceneMaterialInput: ...
80
86
 
87
+ @typing.final
81
88
  class SceneMesh_Static(type):
82
89
  def create(cls, compositor: typing.Optional[winrt.windows.ui.composition.Compositor], /) -> typing.Optional[SceneMesh]: ...
83
90
 
91
+ @typing.final
84
92
  class SceneMesh(winrt.system.Object, metaclass=SceneMesh_Static):
85
93
  @staticmethod
86
94
  def _from(obj: winrt.system.Object, /) -> SceneMesh: ...
@@ -92,6 +100,7 @@ class SceneMesh(winrt.system.Object, metaclass=SceneMesh_Static):
92
100
  @_property
93
101
  def bounds(self) -> typing.Optional[SceneBoundingBox]: ...
94
102
 
103
+ @typing.final
95
104
  class SceneMeshMaterialAttributeMap(winrt.system.Object, winrt._winrt.MutableMapping[str, SceneAttributeSemantic]):
96
105
  def __len__(self) -> int: ...
97
106
  def __iter__(self) -> typing.Iterator[str]: ...
@@ -111,9 +120,11 @@ class SceneMeshMaterialAttributeMap(winrt.system.Object, winrt._winrt.MutableMap
111
120
  @_property
112
121
  def size(self) -> winrt.system.UInt32: ...
113
122
 
123
+ @typing.final
114
124
  class SceneMeshRendererComponent_Static(type):
115
125
  def create(cls, compositor: typing.Optional[winrt.windows.ui.composition.Compositor], /) -> typing.Optional[SceneMeshRendererComponent]: ...
116
126
 
127
+ @typing.final
117
128
  class SceneMeshRendererComponent(winrt.system.Object, metaclass=SceneMeshRendererComponent_Static):
118
129
  @staticmethod
119
130
  def _from(obj: winrt.system.Object, /) -> SceneMeshRendererComponent: ...
@@ -128,9 +139,11 @@ class SceneMeshRendererComponent(winrt.system.Object, metaclass=SceneMeshRendere
128
139
  @_property
129
140
  def u_v_mappings(self) -> typing.Optional[SceneMeshMaterialAttributeMap]: ...
130
141
 
142
+ @typing.final
131
143
  class SceneMetallicRoughnessMaterial_Static(type):
132
144
  def create(cls, compositor: typing.Optional[winrt.windows.ui.composition.Compositor], /) -> typing.Optional[SceneMetallicRoughnessMaterial]: ...
133
145
 
146
+ @typing.final
134
147
  class SceneMetallicRoughnessMaterial(winrt.system.Object, metaclass=SceneMetallicRoughnessMaterial_Static):
135
148
  @staticmethod
136
149
  def _from(obj: winrt.system.Object, /) -> SceneMetallicRoughnessMaterial: ...
@@ -155,6 +168,7 @@ class SceneMetallicRoughnessMaterial(winrt.system.Object, metaclass=SceneMetalli
155
168
  @base_color_factor.setter
156
169
  def base_color_factor(self, value: winrt.windows.foundation.numerics.Vector4) -> None: ...
157
170
 
171
+ @typing.final
158
172
  class SceneModelTransform(winrt.system.Object):
159
173
  @staticmethod
160
174
  def _from(obj: winrt.system.Object, /) -> SceneModelTransform: ...
@@ -183,9 +197,11 @@ class SceneModelTransform(winrt.system.Object):
183
197
  @orientation.setter
184
198
  def orientation(self, value: winrt.windows.foundation.numerics.Quaternion) -> None: ...
185
199
 
200
+ @typing.final
186
201
  class SceneNode_Static(type):
187
202
  def create(cls, compositor: typing.Optional[winrt.windows.ui.composition.Compositor], /) -> typing.Optional[SceneNode]: ...
188
203
 
204
+ @typing.final
189
205
  class SceneNode(winrt.system.Object, metaclass=SceneNode_Static):
190
206
  @staticmethod
191
207
  def _from(obj: winrt.system.Object, /) -> SceneNode: ...
@@ -199,18 +215,20 @@ class SceneNode(winrt.system.Object, metaclass=SceneNode_Static):
199
215
  @_property
200
216
  def transform(self) -> typing.Optional[SceneModelTransform]: ...
201
217
 
218
+ @typing.final
202
219
  class SceneNodeCollection(winrt.system.Object, winrt._winrt.MutableSequence[SceneNode]):
203
220
  def __len__(self) -> int: ...
221
+ def __iter__(self) -> winrt.windows.foundation.collections.IIterator[SceneNode]: ...
204
222
  @typing.overload
205
- def __getitem__(self, index: int) -> SceneNode: ...
223
+ def __getitem__(self, index: typing.SupportsIndex) -> SceneNode: ...
206
224
  @typing.overload
207
225
  def __getitem__(self, index: slice) -> winrt.system.Array[SceneNode]: ...
208
226
  @typing.overload
209
- def __delitem__(self, index: int) -> None: ...
227
+ def __delitem__(self, index: typing.SupportsIndex) -> None: ...
210
228
  @typing.overload
211
229
  def __delitem__(self, index: slice) -> None: ...
212
230
  @typing.overload
213
- def __setitem__(self, index: int, value: SceneNode) -> None: ...
231
+ def __setitem__(self, index: typing.SupportsIndex, value: SceneNode) -> None: ...
214
232
  @typing.overload
215
233
  def __setitem__(self, index: slice, value: typing.Iterable[SceneNode]) -> None: ...
216
234
  @staticmethod
@@ -230,10 +248,12 @@ class SceneNodeCollection(winrt.system.Object, winrt._winrt.MutableSequence[Scen
230
248
  @_property
231
249
  def size(self) -> winrt.system.UInt32: ...
232
250
 
251
+ @typing.final
233
252
  class SceneObject(winrt.system.Object):
234
253
  @staticmethod
235
254
  def _from(obj: winrt.system.Object, /) -> SceneObject: ...
236
255
 
256
+ @typing.final
237
257
  class ScenePbrMaterial(winrt.system.Object):
238
258
  @staticmethod
239
259
  def _from(obj: winrt.system.Object, /) -> ScenePbrMaterial: ...
@@ -274,13 +294,16 @@ class ScenePbrMaterial(winrt.system.Object):
274
294
  @alpha_cutoff.setter
275
295
  def alpha_cutoff(self, value: winrt.system.Single) -> None: ...
276
296
 
297
+ @typing.final
277
298
  class SceneRendererComponent(winrt.system.Object):
278
299
  @staticmethod
279
300
  def _from(obj: winrt.system.Object, /) -> SceneRendererComponent: ...
280
301
 
302
+ @typing.final
281
303
  class SceneSurfaceMaterialInput_Static(type):
282
304
  def create(cls, compositor: typing.Optional[winrt.windows.ui.composition.Compositor], /) -> typing.Optional[SceneSurfaceMaterialInput]: ...
283
305
 
306
+ @typing.final
284
307
  class SceneSurfaceMaterialInput(winrt.system.Object, metaclass=SceneSurfaceMaterialInput_Static):
285
308
  @staticmethod
286
309
  def _from(obj: winrt.system.Object, /) -> SceneSurfaceMaterialInput: ...
@@ -301,9 +324,11 @@ class SceneSurfaceMaterialInput(winrt.system.Object, metaclass=SceneSurfaceMater
301
324
  @bitmap_interpolation_mode.setter
302
325
  def bitmap_interpolation_mode(self, value: winrt.windows.ui.composition.CompositionBitmapInterpolationMode) -> None: ...
303
326
 
327
+ @typing.final
304
328
  class SceneVisual_Static(type):
305
329
  def create(cls, compositor: typing.Optional[winrt.windows.ui.composition.Compositor], /) -> typing.Optional[SceneVisual]: ...
306
330
 
331
+ @typing.final
307
332
  class SceneVisual(winrt.system.Object, metaclass=SceneVisual_Static):
308
333
  @staticmethod
309
334
  def _from(obj: winrt.system.Object, /) -> SceneVisual: ...
@@ -1,4 +1,4 @@
1
- # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.0.0-beta.1
1
+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.0.1
2
2
 
3
3
  import enum
4
4
 
@@ -1,9 +1,10 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: winrt-Windows.UI.Composition.Scenes
3
- Version: 2.0.0b1
3
+ Version: 2.0.1
4
4
  Summary: Python projection of Windows Runtime (WinRT) APIs
5
5
  License: MIT
6
- Project-URL: Repository, https://github.com/pywrint/pywrinrt
6
+ Project-URL: Documentation, https://pywinrt.readthedocs.io
7
+ Project-URL: Repository, https://github.com/pywinrt/pywinrt
7
8
  Project-URL: Changelog, https://github.com/pywinrt/pywinrt/blob/main/CHANGELOG.md
8
9
  Classifier: Operating System :: Microsoft :: Windows
9
10
  Classifier: Programming Language :: Python :: 3
@@ -11,7 +12,13 @@ Classifier: Programming Language :: Python :: Implementation :: CPython
11
12
  Classifier: Intended Audience :: Developers
12
13
  Requires-Python: <3.13,>=3.9
13
14
  Description-Content-Type: text/markdown
15
+ Requires-Dist: winrt-runtime==2.0.1
14
16
  Provides-Extra: all
17
+ Requires-Dist: winrt-Windows.Foundation[all]==2.0.1; extra == "all"
18
+ Requires-Dist: winrt-Windows.Foundation.Collections[all]==2.0.1; extra == "all"
19
+ Requires-Dist: winrt-Windows.Foundation.Numerics[all]==2.0.1; extra == "all"
20
+ Requires-Dist: winrt-Windows.Graphics.DirectX[all]==2.0.1; extra == "all"
21
+ Requires-Dist: winrt-Windows.UI.Composition[all]==2.0.1; extra == "all"
15
22
 
16
23
  <!-- warning: Please don't edit this file. It was automatically generated. -->
17
24
 
@@ -7,6 +7,7 @@ requirements.txt
7
7
  setup.py
8
8
  winrt/_winrt_windows_ui_composition_scenes.pyi
9
9
  winrt/windows/ui/composition/scenes/__init__.py
10
+ winrt/windows/ui/composition/scenes/py.typed
10
11
  winrt_Windows.UI.Composition.Scenes.egg-info/PKG-INFO
11
12
  winrt_Windows.UI.Composition.Scenes.egg-info/SOURCES.txt
12
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  winrt_Windows.UI.Composition.Scenes.egg-info/dependency_links.txt
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+ winrt-runtime==2.0.1
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+
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+ [all]
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+ winrt-Windows.Foundation[all]==2.0.1
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+ winrt-Windows.Foundation.Collections[all]==2.0.1
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+ winrt-Windows.Foundation.Numerics[all]==2.0.1
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+ winrt-Windows.Graphics.DirectX[all]==2.0.1
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+ winrt-Windows.UI.Composition[all]==2.0.1
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- # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.0.0-beta.1
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-
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- winrt-Windows.Foundation[all]==2.0.0-beta.1
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- winrt-Windows.Foundation.Collections[all]==2.0.0-beta.1
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- winrt-Windows.Foundation.Numerics[all]==2.0.0-beta.1
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- winrt-Windows.Graphics.DirectX[all]==2.0.0-beta.1
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- winrt-Windows.UI.Composition[all]==2.0.0-beta.1
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- 2.0.0-beta.1
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- # WARNING: Please don't edit this file. It was automatically generated.
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-
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- from setuptools import Extension, setup
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- from winrt_sdk import get_include_dirs
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-
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- setup(
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- ext_modules=[
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- Extension(
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- "winrt._winrt_windows_ui_composition_scenes",
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- sources=["py.Windows.UI.Composition.Scenes.cpp"],
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- include_dirs=get_include_dirs(),
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- extra_compile_args=["/std:c++20", "/permissive-"],
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- libraries=["windowsapp"],
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- )
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- ],
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- package_data={"winrt": ["*.pyi"]},
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- )
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- winrt-runtime==2.0.0-beta.1
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-
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- [all]
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- winrt-Windows.Foundation[all]==2.0.0-beta.1
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- winrt-Windows.Foundation.Collections[all]==2.0.0-beta.1
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- winrt-Windows.Foundation.Numerics[all]==2.0.0-beta.1
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- winrt-Windows.Graphics.DirectX[all]==2.0.0-beta.1
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- winrt-Windows.UI.Composition[all]==2.0.0-beta.1