winrt-Windows.UI.Composition.Effects 2.3.0__tar.gz → 3.0.0__tar.gz

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Files changed (20) hide show
  1. {winrt_windows_ui_composition_effects-2.3.0 → winrt_windows_ui_composition_effects-3.0.0}/PKG-INFO +4 -4
  2. {winrt_windows_ui_composition_effects-2.3.0 → winrt_windows_ui_composition_effects-3.0.0}/all-requirements.txt +2 -2
  3. {winrt_windows_ui_composition_effects-2.3.0 → winrt_windows_ui_composition_effects-3.0.0}/py.Windows.UI.Composition.Effects.cpp +90 -31
  4. {winrt_windows_ui_composition_effects-2.3.0 → winrt_windows_ui_composition_effects-3.0.0}/pyproject.toml +2 -2
  5. winrt_windows_ui_composition_effects-3.0.0/pywinrt-version.txt +1 -0
  6. {winrt_windows_ui_composition_effects-2.3.0 → winrt_windows_ui_composition_effects-3.0.0}/requirements.txt +2 -2
  7. {winrt_windows_ui_composition_effects-2.3.0 → winrt_windows_ui_composition_effects-3.0.0}/setup.py +1 -1
  8. winrt_windows_ui_composition_effects-3.0.0/winrt/_winrt_windows_ui_composition_effects.pyi +63 -0
  9. {winrt_windows_ui_composition_effects-2.3.0 → winrt_windows_ui_composition_effects-3.0.0}/winrt/windows/ui/composition/effects/__init__.py +4 -3
  10. {winrt_windows_ui_composition_effects-2.3.0 → winrt_windows_ui_composition_effects-3.0.0}/winrt_Windows.UI.Composition.Effects.egg-info/PKG-INFO +4 -4
  11. winrt_windows_ui_composition_effects-3.0.0/winrt_Windows.UI.Composition.Effects.egg-info/requires.txt +4 -0
  12. winrt_windows_ui_composition_effects-2.3.0/pywinrt-version.txt +0 -1
  13. winrt_windows_ui_composition_effects-2.3.0/winrt/_winrt_windows_ui_composition_effects.pyi +0 -51
  14. winrt_windows_ui_composition_effects-2.3.0/winrt_Windows.UI.Composition.Effects.egg-info/requires.txt +0 -4
  15. {winrt_windows_ui_composition_effects-2.3.0 → winrt_windows_ui_composition_effects-3.0.0}/README.md +0 -0
  16. {winrt_windows_ui_composition_effects-2.3.0 → winrt_windows_ui_composition_effects-3.0.0}/setup.cfg +0 -0
  17. {winrt_windows_ui_composition_effects-2.3.0 → winrt_windows_ui_composition_effects-3.0.0}/winrt/windows/ui/composition/effects/py.typed +0 -0
  18. {winrt_windows_ui_composition_effects-2.3.0 → winrt_windows_ui_composition_effects-3.0.0}/winrt_Windows.UI.Composition.Effects.egg-info/SOURCES.txt +0 -0
  19. {winrt_windows_ui_composition_effects-2.3.0 → winrt_windows_ui_composition_effects-3.0.0}/winrt_Windows.UI.Composition.Effects.egg-info/dependency_links.txt +0 -0
  20. {winrt_windows_ui_composition_effects-2.3.0 → winrt_windows_ui_composition_effects-3.0.0}/winrt_Windows.UI.Composition.Effects.egg-info/top_level.txt +0 -0
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: winrt-Windows.UI.Composition.Effects
3
- Version: 2.3.0
3
+ Version: 3.0.0
4
4
  Summary: Python projection of Windows Runtime (WinRT) APIs
5
5
  License: MIT
6
6
  Project-URL: Documentation, https://pywinrt.readthedocs.io
@@ -10,11 +10,11 @@ Classifier: Operating System :: Microsoft :: Windows
10
10
  Classifier: Programming Language :: Python :: 3
11
11
  Classifier: Programming Language :: Python :: Implementation :: CPython
12
12
  Classifier: Intended Audience :: Developers
13
- Requires-Python: <3.14,>=3.9
13
+ Requires-Python: >=3.9
14
14
  Description-Content-Type: text/markdown
15
- Requires-Dist: winrt-runtime==2.3.0
15
+ Requires-Dist: winrt-runtime==3.0.0
16
16
  Provides-Extra: all
17
- Requires-Dist: winrt-Windows.Graphics.Effects[all]==2.3.0; extra == "all"
17
+ Requires-Dist: winrt-Windows.Graphics.Effects[all]==3.0.0; extra == "all"
18
18
 
19
19
  <!-- warning: Please don't edit this file. It was automatically generated. -->
20
20
 
@@ -1,3 +1,3 @@
1
- # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.3.0
1
+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v3.0.0
2
2
 
3
- winrt-Windows.Graphics.Effects[all]==2.3.0
3
+ winrt-Windows.Graphics.Effects[all]==3.0.0
@@ -1,4 +1,4 @@
1
- // WARNING: Please don't edit this file. It was generated by Python/WinRT v2.3.0
1
+ // WARNING: Please don't edit this file. It was generated by Python/WinRT v3.0.0
2
2
 
3
3
  #include "py.Windows.UI.Composition.Effects.h"
4
4
 
@@ -8,13 +8,13 @@ namespace py::cpp::Windows::UI::Composition::Effects
8
8
 
9
9
  static PyObject* _new_SceneLightingEffect(PyTypeObject* type, PyObject* args, PyObject* kwds) noexcept
10
10
  {
11
- if (kwds != nullptr)
11
+ if (kwds)
12
12
  {
13
13
  py::set_invalid_kwd_args_error();
14
14
  return nullptr;
15
15
  }
16
16
 
17
- auto arg_count = PyTuple_Size(args);
17
+ auto arg_count = PyTuple_GET_SIZE(args);
18
18
  if (arg_count == 0)
19
19
  {
20
20
  try
@@ -60,7 +60,11 @@ namespace py::cpp::Windows::UI::Composition::Effects
60
60
  return nullptr;
61
61
  }
62
62
 
63
- return py::convert(self->obj.Name());
63
+ return py::convert([&]()
64
+ {
65
+ auto _gil = release_gil();
66
+ return self->obj.Name();
67
+ }());
64
68
  }
65
69
  catch (...)
66
70
  {
@@ -71,7 +75,7 @@ namespace py::cpp::Windows::UI::Composition::Effects
71
75
 
72
76
  static int SceneLightingEffect_put_Name(py::wrapper::Windows::UI::Composition::Effects::SceneLightingEffect* self, PyObject* arg, void* /*unused*/) noexcept
73
77
  {
74
- if (arg == nullptr)
78
+ if (!arg)
75
79
  {
76
80
  PyErr_SetString(PyExc_AttributeError, "can't delete attribute");
77
81
  return -1;
@@ -94,7 +98,11 @@ namespace py::cpp::Windows::UI::Composition::Effects
94
98
 
95
99
  auto param0 = py::convert_to<winrt::hstring>(arg);
96
100
 
97
- self->obj.Name(param0);
101
+ {
102
+ auto _gil = release_gil();
103
+ self->obj.Name(param0);
104
+ }
105
+
98
106
  return 0;
99
107
  }
100
108
  catch (...)
@@ -121,7 +129,11 @@ namespace py::cpp::Windows::UI::Composition::Effects
121
129
  return nullptr;
122
130
  }
123
131
 
124
- return py::convert(self->obj.SpecularShine());
132
+ return py::convert([&]()
133
+ {
134
+ auto _gil = release_gil();
135
+ return self->obj.SpecularShine();
136
+ }());
125
137
  }
126
138
  catch (...)
127
139
  {
@@ -132,7 +144,7 @@ namespace py::cpp::Windows::UI::Composition::Effects
132
144
 
133
145
  static int SceneLightingEffect_put_SpecularShine(py::wrapper::Windows::UI::Composition::Effects::SceneLightingEffect* self, PyObject* arg, void* /*unused*/) noexcept
134
146
  {
135
- if (arg == nullptr)
147
+ if (!arg)
136
148
  {
137
149
  PyErr_SetString(PyExc_AttributeError, "can't delete attribute");
138
150
  return -1;
@@ -155,7 +167,11 @@ namespace py::cpp::Windows::UI::Composition::Effects
155
167
 
156
168
  auto param0 = py::convert_to<float>(arg);
157
169
 
158
- self->obj.SpecularShine(param0);
170
+ {
171
+ auto _gil = release_gil();
172
+ self->obj.SpecularShine(param0);
173
+ }
174
+
159
175
  return 0;
160
176
  }
161
177
  catch (...)
@@ -182,7 +198,11 @@ namespace py::cpp::Windows::UI::Composition::Effects
182
198
  return nullptr;
183
199
  }
184
200
 
185
- return py::convert(self->obj.SpecularAmount());
201
+ return py::convert([&]()
202
+ {
203
+ auto _gil = release_gil();
204
+ return self->obj.SpecularAmount();
205
+ }());
186
206
  }
187
207
  catch (...)
188
208
  {
@@ -193,7 +213,7 @@ namespace py::cpp::Windows::UI::Composition::Effects
193
213
 
194
214
  static int SceneLightingEffect_put_SpecularAmount(py::wrapper::Windows::UI::Composition::Effects::SceneLightingEffect* self, PyObject* arg, void* /*unused*/) noexcept
195
215
  {
196
- if (arg == nullptr)
216
+ if (!arg)
197
217
  {
198
218
  PyErr_SetString(PyExc_AttributeError, "can't delete attribute");
199
219
  return -1;
@@ -216,7 +236,11 @@ namespace py::cpp::Windows::UI::Composition::Effects
216
236
 
217
237
  auto param0 = py::convert_to<float>(arg);
218
238
 
219
- self->obj.SpecularAmount(param0);
239
+ {
240
+ auto _gil = release_gil();
241
+ self->obj.SpecularAmount(param0);
242
+ }
243
+
220
244
  return 0;
221
245
  }
222
246
  catch (...)
@@ -243,7 +267,11 @@ namespace py::cpp::Windows::UI::Composition::Effects
243
267
  return nullptr;
244
268
  }
245
269
 
246
- return py::convert(self->obj.NormalMapSource());
270
+ return py::convert([&]()
271
+ {
272
+ auto _gil = release_gil();
273
+ return self->obj.NormalMapSource();
274
+ }());
247
275
  }
248
276
  catch (...)
249
277
  {
@@ -254,7 +282,7 @@ namespace py::cpp::Windows::UI::Composition::Effects
254
282
 
255
283
  static int SceneLightingEffect_put_NormalMapSource(py::wrapper::Windows::UI::Composition::Effects::SceneLightingEffect* self, PyObject* arg, void* /*unused*/) noexcept
256
284
  {
257
- if (arg == nullptr)
285
+ if (!arg)
258
286
  {
259
287
  PyErr_SetString(PyExc_AttributeError, "can't delete attribute");
260
288
  return -1;
@@ -277,7 +305,11 @@ namespace py::cpp::Windows::UI::Composition::Effects
277
305
 
278
306
  auto param0 = py::convert_to<winrt::Windows::Graphics::Effects::IGraphicsEffectSource>(arg);
279
307
 
280
- self->obj.NormalMapSource(param0);
308
+ {
309
+ auto _gil = release_gil();
310
+ self->obj.NormalMapSource(param0);
311
+ }
312
+
281
313
  return 0;
282
314
  }
283
315
  catch (...)
@@ -304,7 +336,11 @@ namespace py::cpp::Windows::UI::Composition::Effects
304
336
  return nullptr;
305
337
  }
306
338
 
307
- return py::convert(self->obj.DiffuseAmount());
339
+ return py::convert([&]()
340
+ {
341
+ auto _gil = release_gil();
342
+ return self->obj.DiffuseAmount();
343
+ }());
308
344
  }
309
345
  catch (...)
310
346
  {
@@ -315,7 +351,7 @@ namespace py::cpp::Windows::UI::Composition::Effects
315
351
 
316
352
  static int SceneLightingEffect_put_DiffuseAmount(py::wrapper::Windows::UI::Composition::Effects::SceneLightingEffect* self, PyObject* arg, void* /*unused*/) noexcept
317
353
  {
318
- if (arg == nullptr)
354
+ if (!arg)
319
355
  {
320
356
  PyErr_SetString(PyExc_AttributeError, "can't delete attribute");
321
357
  return -1;
@@ -338,7 +374,11 @@ namespace py::cpp::Windows::UI::Composition::Effects
338
374
 
339
375
  auto param0 = py::convert_to<float>(arg);
340
376
 
341
- self->obj.DiffuseAmount(param0);
377
+ {
378
+ auto _gil = release_gil();
379
+ self->obj.DiffuseAmount(param0);
380
+ }
381
+
342
382
  return 0;
343
383
  }
344
384
  catch (...)
@@ -365,7 +405,11 @@ namespace py::cpp::Windows::UI::Composition::Effects
365
405
  return nullptr;
366
406
  }
367
407
 
368
- return py::convert(self->obj.AmbientAmount());
408
+ return py::convert([&]()
409
+ {
410
+ auto _gil = release_gil();
411
+ return self->obj.AmbientAmount();
412
+ }());
369
413
  }
370
414
  catch (...)
371
415
  {
@@ -376,7 +420,7 @@ namespace py::cpp::Windows::UI::Composition::Effects
376
420
 
377
421
  static int SceneLightingEffect_put_AmbientAmount(py::wrapper::Windows::UI::Composition::Effects::SceneLightingEffect* self, PyObject* arg, void* /*unused*/) noexcept
378
422
  {
379
- if (arg == nullptr)
423
+ if (!arg)
380
424
  {
381
425
  PyErr_SetString(PyExc_AttributeError, "can't delete attribute");
382
426
  return -1;
@@ -399,7 +443,11 @@ namespace py::cpp::Windows::UI::Composition::Effects
399
443
 
400
444
  auto param0 = py::convert_to<float>(arg);
401
445
 
402
- self->obj.AmbientAmount(param0);
446
+ {
447
+ auto _gil = release_gil();
448
+ self->obj.AmbientAmount(param0);
449
+ }
450
+
403
451
  return 0;
404
452
  }
405
453
  catch (...)
@@ -426,7 +474,11 @@ namespace py::cpp::Windows::UI::Composition::Effects
426
474
  return nullptr;
427
475
  }
428
476
 
429
- return py::convert(self->obj.ReflectanceModel());
477
+ return py::convert([&]()
478
+ {
479
+ auto _gil = release_gil();
480
+ return self->obj.ReflectanceModel();
481
+ }());
430
482
  }
431
483
  catch (...)
432
484
  {
@@ -437,7 +489,7 @@ namespace py::cpp::Windows::UI::Composition::Effects
437
489
 
438
490
  static int SceneLightingEffect_put_ReflectanceModel(py::wrapper::Windows::UI::Composition::Effects::SceneLightingEffect* self, PyObject* arg, void* /*unused*/) noexcept
439
491
  {
440
- if (arg == nullptr)
492
+ if (!arg)
441
493
  {
442
494
  PyErr_SetString(PyExc_AttributeError, "can't delete attribute");
443
495
  return -1;
@@ -460,7 +512,11 @@ namespace py::cpp::Windows::UI::Composition::Effects
460
512
 
461
513
  auto param0 = py::convert_to<winrt::Windows::UI::Composition::Effects::SceneLightingEffectReflectanceModel>(arg);
462
514
 
463
- self->obj.ReflectanceModel(param0);
515
+ {
516
+ auto _gil = release_gil();
517
+ self->obj.ReflectanceModel(param0);
518
+ }
519
+
464
520
  return 0;
465
521
  }
466
522
  catch (...)
@@ -497,8 +553,7 @@ namespace py::cpp::Windows::UI::Composition::Effects
497
553
  static PyMethodDef _methods_SceneLightingEffect[] = {
498
554
  { "_assign_array_", _assign_array_SceneLightingEffect, METH_O | METH_STATIC, nullptr },
499
555
  { "_from", reinterpret_cast<PyCFunction>(_from_SceneLightingEffect), METH_O | METH_STATIC, nullptr },
500
- { }
501
- };
556
+ { }};
502
557
 
503
558
  static PyGetSetDef _getset_SceneLightingEffect[] = {
504
559
  { "name", reinterpret_cast<getter>(SceneLightingEffect_get_Name), reinterpret_cast<setter>(SceneLightingEffect_put_Name), nullptr, nullptr },
@@ -508,16 +563,14 @@ namespace py::cpp::Windows::UI::Composition::Effects
508
563
  { "diffuse_amount", reinterpret_cast<getter>(SceneLightingEffect_get_DiffuseAmount), reinterpret_cast<setter>(SceneLightingEffect_put_DiffuseAmount), nullptr, nullptr },
509
564
  { "ambient_amount", reinterpret_cast<getter>(SceneLightingEffect_get_AmbientAmount), reinterpret_cast<setter>(SceneLightingEffect_put_AmbientAmount), nullptr, nullptr },
510
565
  { "reflectance_model", reinterpret_cast<getter>(SceneLightingEffect_get_ReflectanceModel), reinterpret_cast<setter>(SceneLightingEffect_put_ReflectanceModel), nullptr, nullptr },
511
- { }
512
- };
566
+ { }};
513
567
 
514
568
  static PyType_Slot _type_slots_SceneLightingEffect[] = {
515
569
  { Py_tp_new, reinterpret_cast<void*>(_new_SceneLightingEffect) },
516
570
  { Py_tp_dealloc, reinterpret_cast<void*>(_dealloc_SceneLightingEffect) },
517
571
  { Py_tp_methods, reinterpret_cast<void*>(_methods_SceneLightingEffect) },
518
572
  { Py_tp_getset, reinterpret_cast<void*>(_getset_SceneLightingEffect) },
519
- { }
520
- };
573
+ { }};
521
574
 
522
575
  static PyType_Spec type_spec_SceneLightingEffect = {
523
576
  "winrt._winrt_windows_ui_composition_effects.SceneLightingEffect",
@@ -558,6 +611,12 @@ PyMODINIT_FUNC PyInit__winrt_windows_ui_composition_effects(void) noexcept
558
611
  return nullptr;
559
612
  }
560
613
 
614
+ auto inspectable_meta_type = py::get_inspectable_meta_type();
615
+ if (!inspectable_meta_type)
616
+ {
617
+ return nullptr;
618
+ }
619
+
561
620
  auto object_type = py::get_object_type();
562
621
  if (!object_type)
563
622
  {
@@ -571,7 +630,7 @@ PyMODINIT_FUNC PyInit__winrt_windows_ui_composition_effects(void) noexcept
571
630
  return nullptr;
572
631
  }
573
632
 
574
- py::pytype_handle SceneLightingEffect_type{py::register_python_type(module.get(), &type_spec_SceneLightingEffect, object_bases.get(), nullptr)};
633
+ py::pytype_handle SceneLightingEffect_type{py::register_python_type(module.get(), &type_spec_SceneLightingEffect, object_bases.get(), inspectable_meta_type)};
575
634
  if (!SceneLightingEffect_type)
576
635
  {
577
636
  return nullptr;
@@ -16,7 +16,7 @@ classifiers = [
16
16
  "Intended Audience :: Developers",
17
17
  ]
18
18
  dynamic = ["version", "dependencies", "optional-dependencies"]
19
- requires-python = ">=3.9,<3.14"
19
+ requires-python = ">=3.9"
20
20
 
21
21
  [project.urls]
22
22
  # Homepage = "https://github.com/pywinrt/pywinrt"
@@ -34,7 +34,7 @@ optional-dependencies.all = { file = "all-requirements.txt" }
34
34
 
35
35
  [tool.cibuildwheel]
36
36
  # use local winrt-sdk build dependency
37
- environment = { PYTHONPATH="../winrt-sdk/src" }
37
+ environment = { PYTHONPATH="../../winrt-sdk/src" }
38
38
  # don't install winrt-sdk from PyPI
39
39
  build-frontend = { name = "build[uv]", args = ["--skip-dependency-check", "--no-isolation"] }
40
40
  before-build = "uv pip install setuptools"
@@ -1,3 +1,3 @@
1
- # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.3.0
1
+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v3.0.0
2
2
 
3
- winrt-runtime==2.3.0
3
+ winrt-runtime==3.0.0
@@ -19,7 +19,7 @@ class build_ext_ex(build_ext):
19
19
 
20
20
 
21
21
  setup(
22
- cmdclass = {'build_ext': build_ext_ex},
22
+ cmdclass={"build_ext": build_ext_ex},
23
23
  ext_modules=[
24
24
  Extension(
25
25
  "winrt._winrt_windows_ui_composition_effects",
@@ -0,0 +1,63 @@
1
+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v3.0.0
2
+
3
+ import datetime
4
+ import sys
5
+ import types
6
+ import typing
7
+ import uuid as _uuid
8
+ from builtins import property as _property
9
+
10
+ import winrt._winrt
11
+ import winrt.system
12
+ import winrt.windows.graphics.effects as windows_graphics_effects
13
+
14
+ from winrt.windows.ui.composition.effects import SceneLightingEffectReflectanceModel
15
+
16
+ Self = typing.TypeVar('Self')
17
+
18
+ @typing.final
19
+ class SceneLightingEffect(winrt.system.Object, windows_graphics_effects.IGraphicsEffect, windows_graphics_effects.IGraphicsEffectSource):
20
+ def __new__(cls: typing.Type[Self]) -> Self: ...
21
+ # System.String Windows.UI.Composition.Effects.SceneLightingEffect::get_Name()
22
+ @_property
23
+ def name(self) -> str: ...
24
+ # System.Void Windows.UI.Composition.Effects.SceneLightingEffect::put_Name(System.String)
25
+ @name.setter
26
+ def name(self, value: str) -> None: ...
27
+ # System.Single Windows.UI.Composition.Effects.SceneLightingEffect::get_SpecularShine()
28
+ @_property
29
+ def specular_shine(self) -> winrt.system.Single: ...
30
+ # System.Void Windows.UI.Composition.Effects.SceneLightingEffect::put_SpecularShine(System.Single)
31
+ @specular_shine.setter
32
+ def specular_shine(self, value: winrt.system.Single) -> None: ...
33
+ # System.Single Windows.UI.Composition.Effects.SceneLightingEffect::get_SpecularAmount()
34
+ @_property
35
+ def specular_amount(self) -> winrt.system.Single: ...
36
+ # System.Void Windows.UI.Composition.Effects.SceneLightingEffect::put_SpecularAmount(System.Single)
37
+ @specular_amount.setter
38
+ def specular_amount(self, value: winrt.system.Single) -> None: ...
39
+ # Windows.Graphics.Effects.IGraphicsEffectSource Windows.UI.Composition.Effects.SceneLightingEffect::get_NormalMapSource()
40
+ @_property
41
+ def normal_map_source(self) -> windows_graphics_effects.IGraphicsEffectSource: ...
42
+ # System.Void Windows.UI.Composition.Effects.SceneLightingEffect::put_NormalMapSource(Windows.Graphics.Effects.IGraphicsEffectSource)
43
+ @normal_map_source.setter
44
+ def normal_map_source(self, value: windows_graphics_effects.IGraphicsEffectSource) -> None: ...
45
+ # System.Single Windows.UI.Composition.Effects.SceneLightingEffect::get_DiffuseAmount()
46
+ @_property
47
+ def diffuse_amount(self) -> winrt.system.Single: ...
48
+ # System.Void Windows.UI.Composition.Effects.SceneLightingEffect::put_DiffuseAmount(System.Single)
49
+ @diffuse_amount.setter
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+ def diffuse_amount(self, value: winrt.system.Single) -> None: ...
51
+ # System.Single Windows.UI.Composition.Effects.SceneLightingEffect::get_AmbientAmount()
52
+ @_property
53
+ def ambient_amount(self) -> winrt.system.Single: ...
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+ # System.Void Windows.UI.Composition.Effects.SceneLightingEffect::put_AmbientAmount(System.Single)
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+ @ambient_amount.setter
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+ def ambient_amount(self, value: winrt.system.Single) -> None: ...
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+ # Windows.UI.Composition.Effects.SceneLightingEffectReflectanceModel Windows.UI.Composition.Effects.SceneLightingEffect::get_ReflectanceModel()
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+ @_property
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+ def reflectance_model(self) -> SceneLightingEffectReflectanceModel: ...
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+ # System.Void Windows.UI.Composition.Effects.SceneLightingEffect::put_ReflectanceModel(Windows.UI.Composition.Effects.SceneLightingEffectReflectanceModel)
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+ @reflectance_model.setter
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+ def reflectance_model(self, value: SceneLightingEffectReflectanceModel) -> None: ...
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+
@@ -1,9 +1,11 @@
1
- # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.3.0
1
+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v3.0.0
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2
 
3
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  import enum
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4
 
5
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  import winrt.system
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- from winrt import _winrt_windows_ui_composition_effects
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+ from winrt._winrt_windows_ui_composition_effects import (
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+ SceneLightingEffect,
8
+ )
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9
 
8
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  __all__ = [
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  "SceneLightingEffectReflectanceModel",
@@ -14,4 +16,3 @@ class SceneLightingEffectReflectanceModel(enum.IntEnum):
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  BLINN_PHONG = 0
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  PHYSICALLY_BASED_BLINN_PHONG = 1
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- SceneLightingEffect = _winrt_windows_ui_composition_effects.SceneLightingEffect
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.1
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  Name: winrt-Windows.UI.Composition.Effects
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- Version: 2.3.0
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+ Version: 3.0.0
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  Summary: Python projection of Windows Runtime (WinRT) APIs
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5
  License: MIT
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  Project-URL: Documentation, https://pywinrt.readthedocs.io
@@ -10,11 +10,11 @@ Classifier: Operating System :: Microsoft :: Windows
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  Classifier: Programming Language :: Python :: 3
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  Classifier: Programming Language :: Python :: Implementation :: CPython
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  Classifier: Intended Audience :: Developers
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- Requires-Python: <3.14,>=3.9
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+ Requires-Python: >=3.9
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  Description-Content-Type: text/markdown
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- Requires-Dist: winrt-runtime==2.3.0
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+ Requires-Dist: winrt-runtime==3.0.0
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  Provides-Extra: all
17
- Requires-Dist: winrt-Windows.Graphics.Effects[all]==2.3.0; extra == "all"
17
+ Requires-Dist: winrt-Windows.Graphics.Effects[all]==3.0.0; extra == "all"
18
18
 
19
19
  <!-- warning: Please don't edit this file. It was automatically generated. -->
20
20
 
@@ -0,0 +1,4 @@
1
+ winrt-runtime==3.0.0
2
+
3
+ [all]
4
+ winrt-Windows.Graphics.Effects[all]==3.0.0
@@ -1,51 +0,0 @@
1
- # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.3.0
2
-
3
- import datetime
4
- import sys
5
- import types
6
- import typing
7
- import uuid as _uuid
8
- from builtins import property as _property
9
-
10
- import winrt._winrt
11
- import winrt.system
12
- import winrt.windows.graphics.effects as windows_graphics_effects
13
-
14
- from winrt.windows.ui.composition.effects import SceneLightingEffectReflectanceModel
15
-
16
- Self = typing.TypeVar('Self')
17
-
18
- @typing.final
19
- class SceneLightingEffect(winrt.system.Object):
20
- @staticmethod
21
- def _from(obj: winrt.system.Object, /) -> SceneLightingEffect: ...
22
- def __new__(cls: typing.Type[SceneLightingEffect]) -> SceneLightingEffect: ...
23
- @_property
24
- def name(self) -> str: ...
25
- @name.setter
26
- def name(self, value: str) -> None: ...
27
- @_property
28
- def specular_shine(self) -> winrt.system.Single: ...
29
- @specular_shine.setter
30
- def specular_shine(self, value: winrt.system.Single) -> None: ...
31
- @_property
32
- def specular_amount(self) -> winrt.system.Single: ...
33
- @specular_amount.setter
34
- def specular_amount(self, value: winrt.system.Single) -> None: ...
35
- @_property
36
- def normal_map_source(self) -> typing.Optional[windows_graphics_effects.IGraphicsEffectSource]: ...
37
- @normal_map_source.setter
38
- def normal_map_source(self, value: typing.Optional[windows_graphics_effects.IGraphicsEffectSource]) -> None: ...
39
- @_property
40
- def diffuse_amount(self) -> winrt.system.Single: ...
41
- @diffuse_amount.setter
42
- def diffuse_amount(self, value: winrt.system.Single) -> None: ...
43
- @_property
44
- def ambient_amount(self) -> winrt.system.Single: ...
45
- @ambient_amount.setter
46
- def ambient_amount(self, value: winrt.system.Single) -> None: ...
47
- @_property
48
- def reflectance_model(self) -> SceneLightingEffectReflectanceModel: ...
49
- @reflectance_model.setter
50
- def reflectance_model(self, value: SceneLightingEffectReflectanceModel) -> None: ...
51
-
@@ -1,4 +0,0 @@
1
- winrt-runtime==2.3.0
2
-
3
- [all]
4
- winrt-Windows.Graphics.Effects[all]==2.3.0