winrt-Windows.Perception.People 2.1.0__tar.gz → 2.2.0__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (20) hide show
  1. {winrt_windows_perception_people-2.1.0 → winrt_windows_perception_people-2.2.0}/PKG-INFO +9 -9
  2. winrt_windows_perception_people-2.2.0/all-requirements.txt +8 -0
  3. {winrt_windows_perception_people-2.1.0 → winrt_windows_perception_people-2.2.0}/py.Windows.Perception.People.cpp +247 -31
  4. {winrt_windows_perception_people-2.1.0 → winrt_windows_perception_people-2.2.0}/pyproject.toml +3 -2
  5. winrt_windows_perception_people-2.2.0/pywinrt-version.txt +1 -0
  6. {winrt_windows_perception_people-2.1.0 → winrt_windows_perception_people-2.2.0}/requirements.txt +2 -2
  7. {winrt_windows_perception_people-2.1.0 → winrt_windows_perception_people-2.2.0}/winrt/_winrt_windows_perception_people.pyi +1 -5
  8. {winrt_windows_perception_people-2.1.0 → winrt_windows_perception_people-2.2.0}/winrt/windows/perception/people/__init__.py +1 -1
  9. {winrt_windows_perception_people-2.1.0 → winrt_windows_perception_people-2.2.0}/winrt_Windows.Perception.People.egg-info/PKG-INFO +9 -9
  10. winrt_windows_perception_people-2.2.0/winrt_Windows.Perception.People.egg-info/requires.txt +9 -0
  11. winrt_windows_perception_people-2.1.0/all-requirements.txt +0 -8
  12. winrt_windows_perception_people-2.1.0/pywinrt-version.txt +0 -1
  13. winrt_windows_perception_people-2.1.0/winrt_Windows.Perception.People.egg-info/requires.txt +0 -9
  14. {winrt_windows_perception_people-2.1.0 → winrt_windows_perception_people-2.2.0}/README.md +0 -0
  15. {winrt_windows_perception_people-2.1.0 → winrt_windows_perception_people-2.2.0}/setup.cfg +0 -0
  16. {winrt_windows_perception_people-2.1.0 → winrt_windows_perception_people-2.2.0}/setup.py +0 -0
  17. {winrt_windows_perception_people-2.1.0 → winrt_windows_perception_people-2.2.0}/winrt/windows/perception/people/py.typed +0 -0
  18. {winrt_windows_perception_people-2.1.0 → winrt_windows_perception_people-2.2.0}/winrt_Windows.Perception.People.egg-info/SOURCES.txt +0 -0
  19. {winrt_windows_perception_people-2.1.0 → winrt_windows_perception_people-2.2.0}/winrt_Windows.Perception.People.egg-info/dependency_links.txt +0 -0
  20. {winrt_windows_perception_people-2.1.0 → winrt_windows_perception_people-2.2.0}/winrt_Windows.Perception.People.egg-info/top_level.txt +0 -0
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: winrt-Windows.Perception.People
3
- Version: 2.1.0
3
+ Version: 2.2.0
4
4
  Summary: Python projection of Windows Runtime (WinRT) APIs
5
5
  License: MIT
6
6
  Project-URL: Documentation, https://pywinrt.readthedocs.io
@@ -10,16 +10,16 @@ Classifier: Operating System :: Microsoft :: Windows
10
10
  Classifier: Programming Language :: Python :: 3
11
11
  Classifier: Programming Language :: Python :: Implementation :: CPython
12
12
  Classifier: Intended Audience :: Developers
13
- Requires-Python: <3.13,>=3.9
13
+ Requires-Python: <3.14,>=3.9
14
14
  Description-Content-Type: text/markdown
15
- Requires-Dist: winrt-runtime==2.1.0
15
+ Requires-Dist: winrt-runtime==2.2.0
16
16
  Provides-Extra: all
17
- Requires-Dist: winrt-Windows.Foundation[all]==2.1.0; extra == "all"
18
- Requires-Dist: winrt-Windows.Foundation.Numerics[all]==2.1.0; extra == "all"
19
- Requires-Dist: winrt-Windows.Perception[all]==2.1.0; extra == "all"
20
- Requires-Dist: winrt-Windows.Perception.Spatial[all]==2.1.0; extra == "all"
21
- Requires-Dist: winrt-Windows.UI.Input[all]==2.1.0; extra == "all"
22
- Requires-Dist: winrt-Windows.UI.Input.Spatial[all]==2.1.0; extra == "all"
17
+ Requires-Dist: winrt-Windows.Foundation[all]==2.2.0; extra == "all"
18
+ Requires-Dist: winrt-Windows.Foundation.Numerics[all]==2.2.0; extra == "all"
19
+ Requires-Dist: winrt-Windows.Perception[all]==2.2.0; extra == "all"
20
+ Requires-Dist: winrt-Windows.Perception.Spatial[all]==2.2.0; extra == "all"
21
+ Requires-Dist: winrt-Windows.UI.Input[all]==2.2.0; extra == "all"
22
+ Requires-Dist: winrt-Windows.UI.Input.Spatial[all]==2.2.0; extra == "all"
23
23
 
24
24
  <!-- warning: Please don't edit this file. It was automatically generated. -->
25
25
 
@@ -0,0 +1,8 @@
1
+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.2.0
2
+
3
+ winrt-Windows.Foundation[all]==2.2.0
4
+ winrt-Windows.Foundation.Numerics[all]==2.2.0
5
+ winrt-Windows.Perception[all]==2.2.0
6
+ winrt-Windows.Perception.Spatial[all]==2.2.0
7
+ winrt-Windows.UI.Input[all]==2.2.0
8
+ winrt-Windows.UI.Input.Spatial[all]==2.2.0
@@ -1,4 +1,4 @@
1
- // WARNING: Please don't edit this file. It was generated by Python/WinRT v2.1.0
1
+ // WARNING: Please don't edit this file. It was generated by Python/WinRT v2.2.0
2
2
 
3
3
  #include "py.Windows.Perception.People.h"
4
4
 
@@ -29,7 +29,14 @@ namespace py::cpp::Windows::Perception::People
29
29
  {
30
30
  try
31
31
  {
32
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsMethodPresent(L"Windows.Perception.People.EyesPose", L"IsSupported", 0))
32
+ static std::optional<bool> is_overload_present{};
33
+
34
+ if (!is_overload_present.has_value())
35
+ {
36
+ is_overload_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsMethodPresent(L"Windows.Perception.People.EyesPose", L"IsSupported", 0);
37
+ }
38
+
39
+ if (!is_overload_present.value())
33
40
  {
34
41
  py::set_arg_count_version_error(0);
35
42
  return nullptr;
@@ -58,7 +65,14 @@ namespace py::cpp::Windows::Perception::People
58
65
  {
59
66
  try
60
67
  {
61
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsMethodPresent(L"Windows.Perception.People.EyesPose", L"RequestAccessAsync", 0))
68
+ static std::optional<bool> is_overload_present{};
69
+
70
+ if (!is_overload_present.has_value())
71
+ {
72
+ is_overload_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsMethodPresent(L"Windows.Perception.People.EyesPose", L"RequestAccessAsync", 0);
73
+ }
74
+
75
+ if (!is_overload_present.value())
62
76
  {
63
77
  py::set_arg_count_version_error(0);
64
78
  return nullptr;
@@ -83,7 +97,14 @@ namespace py::cpp::Windows::Perception::People
83
97
  {
84
98
  try
85
99
  {
86
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.EyesPose", L"Gaze"))
100
+ static std::optional<bool> is_property_present{};
101
+
102
+ if (!is_property_present.has_value())
103
+ {
104
+ is_property_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.EyesPose", L"Gaze");
105
+ }
106
+
107
+ if (!is_property_present.value())
87
108
  {
88
109
  PyErr_SetString(PyExc_AttributeError, "property is not available in this version of Windows");
89
110
  return nullptr;
@@ -102,7 +123,14 @@ namespace py::cpp::Windows::Perception::People
102
123
  {
103
124
  try
104
125
  {
105
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.EyesPose", L"IsCalibrationValid"))
126
+ static std::optional<bool> is_property_present{};
127
+
128
+ if (!is_property_present.has_value())
129
+ {
130
+ is_property_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.EyesPose", L"IsCalibrationValid");
131
+ }
132
+
133
+ if (!is_property_present.value())
106
134
  {
107
135
  PyErr_SetString(PyExc_AttributeError, "property is not available in this version of Windows");
108
136
  return nullptr;
@@ -121,7 +149,14 @@ namespace py::cpp::Windows::Perception::People
121
149
  {
122
150
  try
123
151
  {
124
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.EyesPose", L"UpdateTimestamp"))
152
+ static std::optional<bool> is_property_present{};
153
+
154
+ if (!is_property_present.has_value())
155
+ {
156
+ is_property_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.EyesPose", L"UpdateTimestamp");
157
+ }
158
+
159
+ if (!is_property_present.value())
125
160
  {
126
161
  PyErr_SetString(PyExc_AttributeError, "property is not available in this version of Windows");
127
162
  return nullptr;
@@ -240,7 +275,14 @@ namespace py::cpp::Windows::Perception::People
240
275
  {
241
276
  try
242
277
  {
243
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsMethodPresent(L"Windows.Perception.People.HandMeshObserver", L"GetTriangleIndices", 0))
278
+ static std::optional<bool> is_overload_present{};
279
+
280
+ if (!is_overload_present.has_value())
281
+ {
282
+ is_overload_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsMethodPresent(L"Windows.Perception.People.HandMeshObserver", L"GetTriangleIndices", 0);
283
+ }
284
+
285
+ if (!is_overload_present.value())
244
286
  {
245
287
  py::set_arg_count_version_error(0);
246
288
  return nullptr;
@@ -272,7 +314,14 @@ namespace py::cpp::Windows::Perception::People
272
314
  {
273
315
  try
274
316
  {
275
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsMethodPresent(L"Windows.Perception.People.HandMeshObserver", L"GetVertexStateForPose", 1))
317
+ static std::optional<bool> is_overload_present{};
318
+
319
+ if (!is_overload_present.has_value())
320
+ {
321
+ is_overload_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsMethodPresent(L"Windows.Perception.People.HandMeshObserver", L"GetVertexStateForPose", 1);
322
+ }
323
+
324
+ if (!is_overload_present.value())
276
325
  {
277
326
  py::set_arg_count_version_error(1);
278
327
  return nullptr;
@@ -299,7 +348,14 @@ namespace py::cpp::Windows::Perception::People
299
348
  {
300
349
  try
301
350
  {
302
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.HandMeshObserver", L"ModelId"))
351
+ static std::optional<bool> is_property_present{};
352
+
353
+ if (!is_property_present.has_value())
354
+ {
355
+ is_property_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.HandMeshObserver", L"ModelId");
356
+ }
357
+
358
+ if (!is_property_present.value())
303
359
  {
304
360
  PyErr_SetString(PyExc_AttributeError, "property is not available in this version of Windows");
305
361
  return nullptr;
@@ -318,7 +374,14 @@ namespace py::cpp::Windows::Perception::People
318
374
  {
319
375
  try
320
376
  {
321
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.HandMeshObserver", L"NeutralPose"))
377
+ static std::optional<bool> is_property_present{};
378
+
379
+ if (!is_property_present.has_value())
380
+ {
381
+ is_property_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.HandMeshObserver", L"NeutralPose");
382
+ }
383
+
384
+ if (!is_property_present.value())
322
385
  {
323
386
  PyErr_SetString(PyExc_AttributeError, "property is not available in this version of Windows");
324
387
  return nullptr;
@@ -337,7 +400,14 @@ namespace py::cpp::Windows::Perception::People
337
400
  {
338
401
  try
339
402
  {
340
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.HandMeshObserver", L"NeutralPoseVersion"))
403
+ static std::optional<bool> is_property_present{};
404
+
405
+ if (!is_property_present.has_value())
406
+ {
407
+ is_property_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.HandMeshObserver", L"NeutralPoseVersion");
408
+ }
409
+
410
+ if (!is_property_present.value())
341
411
  {
342
412
  PyErr_SetString(PyExc_AttributeError, "property is not available in this version of Windows");
343
413
  return nullptr;
@@ -356,7 +426,14 @@ namespace py::cpp::Windows::Perception::People
356
426
  {
357
427
  try
358
428
  {
359
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.HandMeshObserver", L"Source"))
429
+ static std::optional<bool> is_property_present{};
430
+
431
+ if (!is_property_present.has_value())
432
+ {
433
+ is_property_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.HandMeshObserver", L"Source");
434
+ }
435
+
436
+ if (!is_property_present.value())
360
437
  {
361
438
  PyErr_SetString(PyExc_AttributeError, "property is not available in this version of Windows");
362
439
  return nullptr;
@@ -375,7 +452,14 @@ namespace py::cpp::Windows::Perception::People
375
452
  {
376
453
  try
377
454
  {
378
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.HandMeshObserver", L"TriangleIndexCount"))
455
+ static std::optional<bool> is_property_present{};
456
+
457
+ if (!is_property_present.has_value())
458
+ {
459
+ is_property_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.HandMeshObserver", L"TriangleIndexCount");
460
+ }
461
+
462
+ if (!is_property_present.value())
379
463
  {
380
464
  PyErr_SetString(PyExc_AttributeError, "property is not available in this version of Windows");
381
465
  return nullptr;
@@ -394,7 +478,14 @@ namespace py::cpp::Windows::Perception::People
394
478
  {
395
479
  try
396
480
  {
397
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.HandMeshObserver", L"VertexCount"))
481
+ static std::optional<bool> is_property_present{};
482
+
483
+ if (!is_property_present.has_value())
484
+ {
485
+ is_property_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.HandMeshObserver", L"VertexCount");
486
+ }
487
+
488
+ if (!is_property_present.value())
398
489
  {
399
490
  PyErr_SetString(PyExc_AttributeError, "property is not available in this version of Windows");
400
491
  return nullptr;
@@ -491,7 +582,14 @@ namespace py::cpp::Windows::Perception::People
491
582
  {
492
583
  try
493
584
  {
494
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsMethodPresent(L"Windows.Perception.People.HandMeshVertexState", L"GetVertices", 0))
585
+ static std::optional<bool> is_overload_present{};
586
+
587
+ if (!is_overload_present.has_value())
588
+ {
589
+ is_overload_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsMethodPresent(L"Windows.Perception.People.HandMeshVertexState", L"GetVertices", 0);
590
+ }
591
+
592
+ if (!is_overload_present.value())
495
593
  {
496
594
  py::set_arg_count_version_error(0);
497
595
  return nullptr;
@@ -519,7 +617,14 @@ namespace py::cpp::Windows::Perception::People
519
617
  {
520
618
  try
521
619
  {
522
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.HandMeshVertexState", L"CoordinateSystem"))
620
+ static std::optional<bool> is_property_present{};
621
+
622
+ if (!is_property_present.has_value())
623
+ {
624
+ is_property_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.HandMeshVertexState", L"CoordinateSystem");
625
+ }
626
+
627
+ if (!is_property_present.value())
523
628
  {
524
629
  PyErr_SetString(PyExc_AttributeError, "property is not available in this version of Windows");
525
630
  return nullptr;
@@ -538,7 +643,14 @@ namespace py::cpp::Windows::Perception::People
538
643
  {
539
644
  try
540
645
  {
541
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.HandMeshVertexState", L"UpdateTimestamp"))
646
+ static std::optional<bool> is_property_present{};
647
+
648
+ if (!is_property_present.has_value())
649
+ {
650
+ is_property_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.HandMeshVertexState", L"UpdateTimestamp");
651
+ }
652
+
653
+ if (!is_property_present.value())
542
654
  {
543
655
  PyErr_SetString(PyExc_AttributeError, "property is not available in this version of Windows");
544
656
  return nullptr;
@@ -630,7 +742,14 @@ namespace py::cpp::Windows::Perception::People
630
742
  {
631
743
  try
632
744
  {
633
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsMethodPresent(L"Windows.Perception.People.HandPose", L"GetRelativeJoint", 2))
745
+ static std::optional<bool> is_overload_present{};
746
+
747
+ if (!is_overload_present.has_value())
748
+ {
749
+ is_overload_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsMethodPresent(L"Windows.Perception.People.HandPose", L"GetRelativeJoint", 2);
750
+ }
751
+
752
+ if (!is_overload_present.value())
634
753
  {
635
754
  py::set_arg_count_version_error(2);
636
755
  return nullptr;
@@ -662,7 +781,14 @@ namespace py::cpp::Windows::Perception::People
662
781
  {
663
782
  try
664
783
  {
665
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsMethodPresent(L"Windows.Perception.People.HandPose", L"GetRelativeJoints", 2))
784
+ static std::optional<bool> is_overload_present{};
785
+
786
+ if (!is_overload_present.has_value())
787
+ {
788
+ is_overload_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsMethodPresent(L"Windows.Perception.People.HandPose", L"GetRelativeJoints", 2);
789
+ }
790
+
791
+ if (!is_overload_present.value())
666
792
  {
667
793
  py::set_arg_count_version_error(2);
668
794
  return nullptr;
@@ -696,7 +822,14 @@ namespace py::cpp::Windows::Perception::People
696
822
  {
697
823
  try
698
824
  {
699
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsMethodPresent(L"Windows.Perception.People.HandPose", L"TryGetJoint", 2))
825
+ static std::optional<bool> is_overload_present{};
826
+
827
+ if (!is_overload_present.has_value())
828
+ {
829
+ is_overload_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsMethodPresent(L"Windows.Perception.People.HandPose", L"TryGetJoint", 2);
830
+ }
831
+
832
+ if (!is_overload_present.value())
700
833
  {
701
834
  py::set_arg_count_version_error(2);
702
835
  return nullptr;
@@ -741,7 +874,14 @@ namespace py::cpp::Windows::Perception::People
741
874
  {
742
875
  try
743
876
  {
744
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsMethodPresent(L"Windows.Perception.People.HandPose", L"TryGetJoints", 2))
877
+ static std::optional<bool> is_overload_present{};
878
+
879
+ if (!is_overload_present.has_value())
880
+ {
881
+ is_overload_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsMethodPresent(L"Windows.Perception.People.HandPose", L"TryGetJoints", 2);
882
+ }
883
+
884
+ if (!is_overload_present.value())
745
885
  {
746
886
  py::set_arg_count_version_error(2);
747
887
  return nullptr;
@@ -840,7 +980,14 @@ namespace py::cpp::Windows::Perception::People
840
980
  {
841
981
  try
842
982
  {
843
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.HeadPose", L"ForwardDirection"))
983
+ static std::optional<bool> is_property_present{};
984
+
985
+ if (!is_property_present.has_value())
986
+ {
987
+ is_property_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.HeadPose", L"ForwardDirection");
988
+ }
989
+
990
+ if (!is_property_present.value())
844
991
  {
845
992
  PyErr_SetString(PyExc_AttributeError, "property is not available in this version of Windows");
846
993
  return nullptr;
@@ -859,7 +1006,14 @@ namespace py::cpp::Windows::Perception::People
859
1006
  {
860
1007
  try
861
1008
  {
862
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.HeadPose", L"Position"))
1009
+ static std::optional<bool> is_property_present{};
1010
+
1011
+ if (!is_property_present.has_value())
1012
+ {
1013
+ is_property_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.HeadPose", L"Position");
1014
+ }
1015
+
1016
+ if (!is_property_present.value())
863
1017
  {
864
1018
  PyErr_SetString(PyExc_AttributeError, "property is not available in this version of Windows");
865
1019
  return nullptr;
@@ -878,7 +1032,14 @@ namespace py::cpp::Windows::Perception::People
878
1032
  {
879
1033
  try
880
1034
  {
881
- if (!winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.HeadPose", L"UpDirection"))
1035
+ static std::optional<bool> is_property_present{};
1036
+
1037
+ if (!is_property_present.has_value())
1038
+ {
1039
+ is_property_present = winrt::Windows::Foundation::Metadata::ApiInformation::IsPropertyPresent(L"Windows.Perception.People.HeadPose", L"UpDirection");
1040
+ }
1041
+
1042
+ if (!is_property_present.value())
882
1043
  {
883
1044
  PyErr_SetString(PyExc_AttributeError, "property is not available in this version of Windows");
884
1045
  return nullptr;
@@ -1124,6 +1285,23 @@ namespace py::cpp::Windows::Perception::People
1124
1285
  }
1125
1286
  }
1126
1287
 
1288
+ static PyObject* _repr_HandMeshVertex(PyObject* self) noexcept
1289
+ {
1290
+ py::pyobj_handle Position{PyObject_GetAttrString(self, "position")};
1291
+ if (!Position)
1292
+ {
1293
+ return nullptr;
1294
+ }
1295
+
1296
+ py::pyobj_handle Normal{PyObject_GetAttrString(self, "normal")};
1297
+ if (!Normal)
1298
+ {
1299
+ return nullptr;
1300
+ }
1301
+
1302
+ return PyUnicode_FromFormat("HandMeshVertex(position=%R, normal=%R)", Position.get(), Normal.get());
1303
+ }
1304
+
1127
1305
  static PyType_Slot _type_slots_HandMeshVertex[] = {
1128
1306
  { Py_tp_new, reinterpret_cast<void*>(_new_HandMeshVertex) },
1129
1307
  { Py_tp_init, reinterpret_cast<void*>(_init_HandMeshVertex) },
@@ -1131,6 +1309,7 @@ namespace py::cpp::Windows::Perception::People
1131
1309
  { Py_tp_methods, reinterpret_cast<void*>(_methods_HandMeshVertex) },
1132
1310
  { Py_tp_getset, reinterpret_cast<void*>(_getset_HandMeshVertex) },
1133
1311
  { Py_tp_richcompare, reinterpret_cast<void*>(_richcompare_HandMeshVertex) },
1312
+ { Py_tp_repr, reinterpret_cast<void*>(_repr_HandMeshVertex) },
1134
1313
  { }
1135
1314
  };
1136
1315
 
@@ -1392,6 +1571,35 @@ namespace py::cpp::Windows::Perception::People
1392
1571
  }
1393
1572
  }
1394
1573
 
1574
+ static PyObject* _repr_JointPose(PyObject* self) noexcept
1575
+ {
1576
+ py::pyobj_handle Orientation{PyObject_GetAttrString(self, "orientation")};
1577
+ if (!Orientation)
1578
+ {
1579
+ return nullptr;
1580
+ }
1581
+
1582
+ py::pyobj_handle Position{PyObject_GetAttrString(self, "position")};
1583
+ if (!Position)
1584
+ {
1585
+ return nullptr;
1586
+ }
1587
+
1588
+ py::pyobj_handle Radius{PyObject_GetAttrString(self, "radius")};
1589
+ if (!Radius)
1590
+ {
1591
+ return nullptr;
1592
+ }
1593
+
1594
+ py::pyobj_handle Accuracy{PyObject_GetAttrString(self, "accuracy")};
1595
+ if (!Accuracy)
1596
+ {
1597
+ return nullptr;
1598
+ }
1599
+
1600
+ return PyUnicode_FromFormat("JointPose(orientation=%R, position=%R, radius=%R, accuracy=%R)", Orientation.get(), Position.get(), Radius.get(), Accuracy.get());
1601
+ }
1602
+
1395
1603
  static PyType_Slot _type_slots_JointPose[] = {
1396
1604
  { Py_tp_new, reinterpret_cast<void*>(_new_JointPose) },
1397
1605
  { Py_tp_init, reinterpret_cast<void*>(_init_JointPose) },
@@ -1399,6 +1607,7 @@ namespace py::cpp::Windows::Perception::People
1399
1607
  { Py_tp_methods, reinterpret_cast<void*>(_methods_JointPose) },
1400
1608
  { Py_tp_getset, reinterpret_cast<void*>(_getset_JointPose) },
1401
1609
  { Py_tp_richcompare, reinterpret_cast<void*>(_richcompare_JointPose) },
1610
+ { Py_tp_repr, reinterpret_cast<void*>(_repr_JointPose) },
1402
1611
  { }
1403
1612
  };
1404
1613
 
@@ -1460,37 +1669,44 @@ PyMODINIT_FUNC PyInit__winrt_windows_perception_people(void) noexcept
1460
1669
  return nullptr;
1461
1670
  }
1462
1671
 
1463
- if (py::register_python_type(module.get(), &type_spec_EyesPose, object_bases.get(), reinterpret_cast<PyTypeObject*>(type_EyesPose_Static.get())) == -1)
1672
+ py::pytype_handle EyesPose_type{py::register_python_type(module.get(), &type_spec_EyesPose, object_bases.get(), reinterpret_cast<PyTypeObject*>(type_EyesPose_Static.get()))};
1673
+ if (!EyesPose_type)
1464
1674
  {
1465
1675
  return nullptr;
1466
1676
  }
1467
1677
 
1468
- if (py::register_python_type(module.get(), &type_spec_HandMeshObserver, object_bases.get(), nullptr) == -1)
1678
+ py::pytype_handle HandMeshObserver_type{py::register_python_type(module.get(), &type_spec_HandMeshObserver, object_bases.get(), nullptr)};
1679
+ if (!HandMeshObserver_type)
1469
1680
  {
1470
1681
  return nullptr;
1471
1682
  }
1472
1683
 
1473
- if (py::register_python_type(module.get(), &type_spec_HandMeshVertexState, object_bases.get(), nullptr) == -1)
1684
+ py::pytype_handle HandMeshVertexState_type{py::register_python_type(module.get(), &type_spec_HandMeshVertexState, object_bases.get(), nullptr)};
1685
+ if (!HandMeshVertexState_type)
1474
1686
  {
1475
1687
  return nullptr;
1476
1688
  }
1477
1689
 
1478
- if (py::register_python_type(module.get(), &type_spec_HandPose, object_bases.get(), nullptr) == -1)
1690
+ py::pytype_handle HandPose_type{py::register_python_type(module.get(), &type_spec_HandPose, object_bases.get(), nullptr)};
1691
+ if (!HandPose_type)
1479
1692
  {
1480
1693
  return nullptr;
1481
1694
  }
1482
1695
 
1483
- if (py::register_python_type(module.get(), &type_spec_HeadPose, object_bases.get(), nullptr) == -1)
1696
+ py::pytype_handle HeadPose_type{py::register_python_type(module.get(), &type_spec_HeadPose, object_bases.get(), nullptr)};
1697
+ if (!HeadPose_type)
1484
1698
  {
1485
1699
  return nullptr;
1486
1700
  }
1487
1701
 
1488
- if (py::register_python_type(module.get(), &type_spec_HandMeshVertex, nullptr, nullptr) == -1)
1702
+ py::pytype_handle HandMeshVertex_type{py::register_python_type(module.get(), &type_spec_HandMeshVertex, nullptr, nullptr)};
1703
+ if (!HandMeshVertex_type)
1489
1704
  {
1490
1705
  return nullptr;
1491
1706
  }
1492
1707
 
1493
- if (py::register_python_type(module.get(), &type_spec_JointPose, nullptr, nullptr) == -1)
1708
+ py::pytype_handle JointPose_type{py::register_python_type(module.get(), &type_spec_JointPose, nullptr, nullptr)};
1709
+ if (!JointPose_type)
1494
1710
  {
1495
1711
  return nullptr;
1496
1712
  }
@@ -16,7 +16,7 @@ classifiers = [
16
16
  "Intended Audience :: Developers",
17
17
  ]
18
18
  dynamic = ["version", "dependencies", "optional-dependencies"]
19
- requires-python = ">=3.9,<3.13"
19
+ requires-python = ">=3.9,<3.14"
20
20
 
21
21
  [project.urls]
22
22
  # Homepage = "https://github.com/pywinrt/pywinrt"
@@ -36,7 +36,8 @@ optional-dependencies.all = { file = "all-requirements.txt" }
36
36
  # use local winrt-sdk build dependency
37
37
  environment = { PYTHONPATH="../winrt-sdk/src" }
38
38
  # don't install winrt-sdk from PyPI
39
- build-frontend = { name = "build", args = ["--skip-dependency-check", "--no-isolation"] }
39
+ build-frontend = { name = "build[uv]", args = ["--skip-dependency-check", "--no-isolation"] }
40
+ before-build = "uv pip install setuptools"
40
41
  # don't build for PyPy
41
42
  skip = "pp*"
42
43
  # suppress warnings about ARM64 testing
@@ -1,3 +1,3 @@
1
- # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.1.0
1
+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.2.0
2
2
 
3
- winrt-runtime==2.1.0
3
+ winrt-runtime==2.2.0
@@ -1,4 +1,4 @@
1
- # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.1.0
1
+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.2.0
2
2
 
3
3
  import datetime
4
4
  import sys
@@ -25,8 +25,6 @@ class HandMeshVertex:
25
25
  position: windows_foundation_numerics.Vector3
26
26
  normal: windows_foundation_numerics.Vector3
27
27
  def __init__(self, position: windows_foundation_numerics.Vector3, normal: windows_foundation_numerics.Vector3) -> None: ...
28
- def __eq__(self, other: object, /) -> bool: ...
29
- def __ne__(self, other: object, /) -> bool: ...
30
28
 
31
29
  @typing.final
32
30
  class JointPose:
@@ -35,8 +33,6 @@ class JointPose:
35
33
  radius: winrt.system.Single
36
34
  accuracy: JointPoseAccuracy
37
35
  def __init__(self, orientation: windows_foundation_numerics.Quaternion, position: windows_foundation_numerics.Vector3, radius: winrt.system.Single, accuracy: JointPoseAccuracy) -> None: ...
38
- def __eq__(self, other: object, /) -> bool: ...
39
- def __ne__(self, other: object, /) -> bool: ...
40
36
 
41
37
  @typing.final
42
38
  class EyesPose_Static(type):
@@ -1,4 +1,4 @@
1
- # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.1.0
1
+ # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.2.0
2
2
 
3
3
  import enum
4
4
 
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: winrt-Windows.Perception.People
3
- Version: 2.1.0
3
+ Version: 2.2.0
4
4
  Summary: Python projection of Windows Runtime (WinRT) APIs
5
5
  License: MIT
6
6
  Project-URL: Documentation, https://pywinrt.readthedocs.io
@@ -10,16 +10,16 @@ Classifier: Operating System :: Microsoft :: Windows
10
10
  Classifier: Programming Language :: Python :: 3
11
11
  Classifier: Programming Language :: Python :: Implementation :: CPython
12
12
  Classifier: Intended Audience :: Developers
13
- Requires-Python: <3.13,>=3.9
13
+ Requires-Python: <3.14,>=3.9
14
14
  Description-Content-Type: text/markdown
15
- Requires-Dist: winrt-runtime==2.1.0
15
+ Requires-Dist: winrt-runtime==2.2.0
16
16
  Provides-Extra: all
17
- Requires-Dist: winrt-Windows.Foundation[all]==2.1.0; extra == "all"
18
- Requires-Dist: winrt-Windows.Foundation.Numerics[all]==2.1.0; extra == "all"
19
- Requires-Dist: winrt-Windows.Perception[all]==2.1.0; extra == "all"
20
- Requires-Dist: winrt-Windows.Perception.Spatial[all]==2.1.0; extra == "all"
21
- Requires-Dist: winrt-Windows.UI.Input[all]==2.1.0; extra == "all"
22
- Requires-Dist: winrt-Windows.UI.Input.Spatial[all]==2.1.0; extra == "all"
17
+ Requires-Dist: winrt-Windows.Foundation[all]==2.2.0; extra == "all"
18
+ Requires-Dist: winrt-Windows.Foundation.Numerics[all]==2.2.0; extra == "all"
19
+ Requires-Dist: winrt-Windows.Perception[all]==2.2.0; extra == "all"
20
+ Requires-Dist: winrt-Windows.Perception.Spatial[all]==2.2.0; extra == "all"
21
+ Requires-Dist: winrt-Windows.UI.Input[all]==2.2.0; extra == "all"
22
+ Requires-Dist: winrt-Windows.UI.Input.Spatial[all]==2.2.0; extra == "all"
23
23
 
24
24
  <!-- warning: Please don't edit this file. It was automatically generated. -->
25
25
 
@@ -0,0 +1,9 @@
1
+ winrt-runtime==2.2.0
2
+
3
+ [all]
4
+ winrt-Windows.Foundation[all]==2.2.0
5
+ winrt-Windows.Foundation.Numerics[all]==2.2.0
6
+ winrt-Windows.Perception[all]==2.2.0
7
+ winrt-Windows.Perception.Spatial[all]==2.2.0
8
+ winrt-Windows.UI.Input[all]==2.2.0
9
+ winrt-Windows.UI.Input.Spatial[all]==2.2.0
@@ -1,8 +0,0 @@
1
- # WARNING: Please don't edit this file. It was generated by Python/WinRT v2.1.0
2
-
3
- winrt-Windows.Foundation[all]==2.1.0
4
- winrt-Windows.Foundation.Numerics[all]==2.1.0
5
- winrt-Windows.Perception[all]==2.1.0
6
- winrt-Windows.Perception.Spatial[all]==2.1.0
7
- winrt-Windows.UI.Input[all]==2.1.0
8
- winrt-Windows.UI.Input.Spatial[all]==2.1.0
@@ -1,9 +0,0 @@
1
- winrt-runtime==2.1.0
2
-
3
- [all]
4
- winrt-Windows.Foundation[all]==2.1.0
5
- winrt-Windows.Foundation.Numerics[all]==2.1.0
6
- winrt-Windows.Perception[all]==2.1.0
7
- winrt-Windows.Perception.Spatial[all]==2.1.0
8
- winrt-Windows.UI.Input[all]==2.1.0
9
- winrt-Windows.UI.Input.Spatial[all]==2.1.0