wincurl3 1.2.0__tar.gz
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- wincurl3-1.2.0/MANIFEST.in +7 -0
- wincurl3-1.2.0/PKG-INFO +16 -0
- wincurl3-1.2.0/RELEASES.md +8 -0
- wincurl3-1.2.0/pyproject.toml +19 -0
- wincurl3-1.2.0/setup.cfg +4 -0
- wincurl3-1.2.0/wincurl.py +7425 -0
- wincurl3-1.2.0/wincurl3.egg-info/PKG-INFO +16 -0
- wincurl3-1.2.0/wincurl3.egg-info/SOURCES.txt +12 -0
- wincurl3-1.2.0/wincurl3.egg-info/dependency_links.txt +1 -0
- wincurl3-1.2.0/wincurl3.egg-info/entry_points.txt +2 -0
- wincurl3-1.2.0/wincurl3.egg-info/requires.txt +1 -0
- wincurl3-1.2.0/wincurl3.egg-info/top_level.txt +1 -0
- wincurl3-1.2.0/wincurl_android/icon.png +0 -0
- wincurl3-1.2.0/wincurl_android/snd_you_win.wav +0 -0
wincurl3-1.2.0/PKG-INFO
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Metadata-Version: 2.4
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Name: wincurl3
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Version: 1.2.0
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Summary: A fast-paced multiplayer curling game.
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Requires-Python: >=3.8
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Description-Content-Type: text/markdown
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Requires-Dist: pygame-ce>=2.4.0
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# WinCurl Releases
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## v1.2.0 (Latest)
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* **Android GPU Acceleration & Pygame-CE Migration:** We finally resolved a week-long blocker in the Android build chain!
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* **The Problem:** Transitioning to Pygame-CE's SDL2 backend caused severe conflicts with Android's surface scaling. Using `pygame.SCALED` and `pygame.RESIZABLE` resulted in decoupled touch inputs, broken aspect ratios, and aggressive letterboxing.
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* **The Fix:** We rewrote the rendering pipeline to use a dedicated hardware-accelerated `GPUCanvas` wrapping `pygame._sdl2.video.Renderer`. By initializing the display with `pygame.FULLSCREEN` at `(0, 0)` and deferring to SDL's `logical_size` for coordinate mapping, we achieved pixel-perfect touch input and aspect ratio adaptation without redundant manual scaling.
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* **The Result:** The GL performance on Android is now higher than ever *ever*. The game runs buttery smooth, offloading nearly all rendering to the GPU.
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* **Story Mode Grid Expansion:** Fixed an issue where the background grid in the Story Mode cutscenes would fail to cover the bottom-left bounds on ultra-tall modern Android screens by expanding the procedural grid projection.
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# WinCurl Releases
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## v1.2.0 (Latest)
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* **Android GPU Acceleration & Pygame-CE Migration:** We finally resolved a week-long blocker in the Android build chain!
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* **The Problem:** Transitioning to Pygame-CE's SDL2 backend caused severe conflicts with Android's surface scaling. Using `pygame.SCALED` and `pygame.RESIZABLE` resulted in decoupled touch inputs, broken aspect ratios, and aggressive letterboxing.
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* **The Fix:** We rewrote the rendering pipeline to use a dedicated hardware-accelerated `GPUCanvas` wrapping `pygame._sdl2.video.Renderer`. By initializing the display with `pygame.FULLSCREEN` at `(0, 0)` and deferring to SDL's `logical_size` for coordinate mapping, we achieved pixel-perfect touch input and aspect ratio adaptation without redundant manual scaling.
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* **The Result:** The GL performance on Android is now higher than ever *ever*. The game runs buttery smooth, offloading nearly all rendering to the GPU.
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* **Story Mode Grid Expansion:** Fixed an issue where the background grid in the Story Mode cutscenes would fail to cover the bottom-left bounds on ultra-tall modern Android screens by expanding the procedural grid projection.
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[build-system]
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requires = ["setuptools>=61.0"]
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build-backend = "setuptools.build_meta"
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[project]
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name = "wincurl3"
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version = "1.2.0"
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description = "A fast-paced multiplayer curling game."
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readme = "RELEASES.md"
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requires-python = ">=3.8"
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dependencies = [
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"pygame-ce>=2.4.0",
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]
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[project.scripts]
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wincurl = "wincurl:main"
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[tool.setuptools]
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py-modules = ["wincurl"]
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wincurl3-1.2.0/setup.cfg
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