vtk-demo 0.1.0__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- vtk_demo-0.1.0/.gitignore +15 -0
- vtk_demo-0.1.0/CONTRIBUTING.md +50 -0
- vtk_demo-0.1.0/LICENSE +202 -0
- vtk_demo-0.1.0/PKG-INFO +175 -0
- vtk_demo-0.1.0/README.md +127 -0
- vtk_demo-0.1.0/pyproject.toml +127 -0
- vtk_demo-0.1.0/src/vtk_demo/__init__.py +8 -0
- vtk_demo-0.1.0/src/vtk_demo/__main__.py +3 -0
- vtk_demo-0.1.0/src/vtk_demo/apps/__init__.py +118 -0
- vtk_demo-0.1.0/src/vtk_demo/apps/export/__init__.py +4 -0
- vtk_demo-0.1.0/src/vtk_demo/apps/export/bunny_html.py +68 -0
- vtk_demo-0.1.0/src/vtk_demo/apps/imgui/__init__.py +9 -0
- vtk_demo-0.1.0/src/vtk_demo/apps/imgui/contour.py +92 -0
- vtk_demo-0.1.0/src/vtk_demo/apps/imgui/viewport.py +119 -0
- vtk_demo-0.1.0/src/vtk_demo/apps/trame/__init__.py +4 -0
- vtk_demo-0.1.0/src/vtk_demo/apps/trame/actor_world.py +33 -0
- vtk_demo-0.1.0/src/vtk_demo/apps/trame/animation.py +168 -0
- vtk_demo-0.1.0/src/vtk_demo/apps/trame/common.py +75 -0
- vtk_demo-0.1.0/src/vtk_demo/apps/trame/composite_world.py +50 -0
- vtk_demo-0.1.0/src/vtk_demo/apps/trame/contour.py +102 -0
- vtk_demo-0.1.0/src/vtk_demo/apps/trame/galaxy.py +101 -0
- vtk_demo-0.1.0/src/vtk_demo/apps/trame/glyph.py +31 -0
- vtk_demo-0.1.0/src/vtk_demo/apps/trame/observability.py +216 -0
- vtk_demo-0.1.0/src/vtk_demo/apps/trame/partition_world.py +70 -0
- vtk_demo-0.1.0/src/vtk_demo/apps/trame/pbr.py +33 -0
- vtk_demo-0.1.0/src/vtk_demo/apps/trame/pbr_legacy.py +59 -0
- vtk_demo-0.1.0/src/vtk_demo/apps/trame/static/observability.js +341 -0
- vtk_demo-0.1.0/src/vtk_demo/apps/trame/transparency.py +32 -0
- vtk_demo-0.1.0/src/vtk_demo/cli.py +67 -0
- vtk_demo-0.1.0/src/vtk_demo/pyvista_adapter.py +26 -0
- vtk_demo-0.1.0/src/vtk_demo/scenes/__init__.py +87 -0
- vtk_demo-0.1.0/src/vtk_demo/scenes/benchmark.py +55 -0
- vtk_demo-0.1.0/src/vtk_demo/scenes/bunny.py +39 -0
- vtk_demo-0.1.0/src/vtk_demo/scenes/composite.py +98 -0
- vtk_demo-0.1.0/src/vtk_demo/scenes/core.py +207 -0
- vtk_demo-0.1.0/src/vtk_demo/scenes/datasets.py +68 -0
- vtk_demo-0.1.0/src/vtk_demo/scenes/galaxy.py +54 -0
- vtk_demo-0.1.0/src/vtk_demo/scenes/instancing.py +282 -0
- vtk_demo-0.1.0/src/vtk_demo/scenes/island.py +250 -0
- vtk_demo-0.1.0/src/vtk_demo/scenes/isosurface.py +49 -0
- vtk_demo-0.1.0/src/vtk_demo/scenes/pbr.py +162 -0
- vtk_demo-0.1.0/src/vtk_demo/scenes/primitives.py +129 -0
- vtk_demo-0.1.0/src/vtk_demo/scenes/transparency.py +136 -0
- vtk_demo-0.1.0/src/vtk_demo/scenes/wave.py +93 -0
- vtk_demo-0.1.0/tests/test_pyvista_adapter.py +29 -0
- vtk_demo-0.1.0/tests/test_registry.py +36 -0
- vtk_demo-0.1.0/tests/test_scenes.py +141 -0
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# Contributing to vtk-demo
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## Development setup
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With [uv](https://docs.astral.sh/uv/), set up a `.venv` with every extra and
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the development dependencies (for your editor, or to run the demos from the
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checkout):
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```bash
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uv sync --all-extras --dev
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uv run vtk-demo list
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```
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Lint, tests and builds go through [nox](https://nox.thea.codes/) (the same
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sessions run in CI):
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```bash
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uvx nox # lint + tests on Python 3.10 to 3.13
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uvx nox -s tests-3.12 # a single Python version
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uvx nox -s tests-3.12 -- -k galaxy # extra arguments are passed to pytest
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uvx nox -s format # ruff --fix and ruff format
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uvx nox -s build # sdist + wheel in dist/, smoke tested
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```
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## Adding a demo
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1. Build the scene in `vtk_demo/scenes/` as a `build_*(renderer, ...)` function,
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in plain VTK (no PyVista).
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2. Add `vtk_demo/apps/<group>/<name>.py` with a `main()` reading `sys.argv`.
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3. Register it in `DEMOS` (`vtk_demo/apps/__init__.py`).
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4. Add a 1280×800 screenshot to `docs/screenshots/` and to the gallery in the [README](README.md#gallery).
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## Releasing
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Commits on `main` follow [Conventional Commits](https://www.conventionalcommits.org/)
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(`fix:` → patch, `feat:` → minor, `feat!:` / `BREAKING CHANGE:` → major;
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`major_on_zero = false` keeps breaking changes on the minor while in `0.x`).
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Releases are manual: **Actions › Release › Run workflow** on `main`. The workflow
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runs the tests, then [python-semantic-release](https://python-semantic-release.readthedocs.io/)
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bumps `__version__`, updates `CHANGELOG.md`, commits, tags `vX.Y.Z` and creates
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the GitHub release. The wheel and sdist built with `uvx nox -s build` are attached to
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the release and published to PyPI. Use `dry_run` to preview the next version,
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or `force` to pick the bump yourself.
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Preview locally with:
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```bash
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uvx --from python-semantic-release semantic-release --noop version --print
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```
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vtk_demo-0.1.0/LICENSE
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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vtk_demo-0.1.0/PKG-INFO
ADDED
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Metadata-Version: 2.5
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Name: vtk-demo
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Version: 0.1.0
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4
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Summary: Fancy VTK / PyVista scenes and demo applications that show off VTK capabilities and performance
|
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Project-URL: Homepage, https://github.com/Kitware/vtk-demo
|
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Project-URL: Source, https://github.com/Kitware/vtk-demo
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Project-URL: Issues, https://github.com/Kitware/vtk-demo/issues
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Project-URL: Changelog, https://github.com/Kitware/vtk-demo/blob/main/CHANGELOG.md
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Author-email: Sebastien Jourdain <sebastien.jourdain@kitware.com>
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License-Expression: Apache-2.0
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License-File: LICENSE
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Keywords: demo,pyvista,trame,visualization,vtk,wasm,webgpu
|
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Classifier: Development Status :: 3 - Alpha
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Classifier: Intended Audience :: Science/Research
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Classifier: Operating System :: OS Independent
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: 3 :: Only
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Classifier: Programming Language :: Python :: 3.10
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Classifier: Programming Language :: Python :: 3.11
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Classifier: Programming Language :: Python :: 3.12
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Classifier: Programming Language :: Python :: 3.13
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Classifier: Topic :: Scientific/Engineering :: Visualization
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Requires-Python: >=3.10
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Requires-Dist: matplotlib
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Requires-Dist: numpy
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Requires-Dist: pyvista>=0.48
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Requires-Dist: vtk>=9.5
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Provides-Extra: all
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Requires-Dist: imgui-bundle; (python_version >= '3.11') and extra == 'all'
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Requires-Dist: trame-pyvista>=0.2.1; extra == 'all'
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Requires-Dist: trame-vtk; extra == 'all'
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Requires-Dist: trame-vtklocal>=1.7.2; extra == 'all'
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Requires-Dist: trame-vuetify; extra == 'all'
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Requires-Dist: trame>=3.12; extra == 'all'
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Provides-Extra: dev
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Requires-Dist: nox[uv]>=2025.2.9; extra == 'dev'
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Provides-Extra: export
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Requires-Dist: trame-vtklocal>=1.7.2; extra == 'export'
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Provides-Extra: imgui
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Requires-Dist: imgui-bundle; (python_version >= '3.11') and extra == 'imgui'
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Provides-Extra: trame
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Requires-Dist: trame-pyvista>=0.2.1; extra == 'trame'
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Requires-Dist: trame-vtk; extra == 'trame'
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Requires-Dist: trame-vtklocal>=1.7.2; extra == 'trame'
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Requires-Dist: trame-vuetify; extra == 'trame'
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Requires-Dist: trame>=3.12; extra == 'trame'
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Description-Content-Type: text/markdown
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# vtk-demo
|
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50
|
+
|
|
51
|
+
Fancy VTK / PyVista scenes that show off VTK capabilities and performance:
|
|
52
|
+
GPU instancing, composite datasets, PBR, transparency, huge point clouds, live
|
|
53
|
+
simulations… plus the demo applications built on them (VTK.wasm + WebGPU in
|
|
54
|
+
the browser with trame, standalone HTML exports, and Dear ImGui).
|
|
55
|
+
|
|
56
|
+
## Install
|
|
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|
+
|
|
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|
+
```bash
|
|
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|
+
pip install vtk-demo # scenes only (vtk, pyvista)
|
|
60
|
+
pip install "vtk-demo[trame]" # + web applications
|
|
61
|
+
pip install "vtk-demo[export]" # + standalone HTML export
|
|
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|
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pip install "vtk-demo[all]"
|
|
63
|
+
```
|
|
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|
+
|
|
65
|
+
## Reusable scenes
|
|
66
|
+
|
|
67
|
+
`vtk_demo.scenes` is plain VTK and numpy, through VTK's Python friendly API
|
|
68
|
+
(keyword constructors, snake_case properties, numpy backed arrays, `>>`
|
|
69
|
+
pipelines). Every `build_*` function fills a `vtkRenderer` (actors,
|
|
70
|
+
background, camera) and returns a few statistics:
|
|
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|
+
|
|
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```python
|
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import vtkmodules.vtkInteractionStyle # noqa: F401
|
|
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import vtkmodules.vtkRenderingOpenGL2 # noqa: F401
|
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from vtkmodules.vtkRenderingCore import (
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vtkRenderer,
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vtkRenderWindow,
|
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vtkRenderWindowInteractor,
|
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)
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from vtk_demo.scenes import build_glyph_island
|
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+
|
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renderer = vtkRenderer()
|
|
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n_actors, n_instances, n_triangles = build_glyph_island(renderer)
|
|
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+
window = vtkRenderWindow(size=(1280, 800))
|
|
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|
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window.AddRenderer(renderer)
|
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interactor = vtkRenderWindowInteractor(render_window=window)
|
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interactor.Start()
|
|
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|
+
```
|
|
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|
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|
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PyVista only comes in with the applications, through a small adapter that
|
|
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|
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builds a scene into a plotter and keeps the scene's camera:
|
|
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|
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|
|
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|
+
```python
|
|
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|
+
import pyvista as pv
|
|
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|
+
from vtk_demo.pyvista_adapter import add_scene
|
|
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|
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from vtk_demo.scenes import build_glyph_island
|
|
98
|
+
|
|
99
|
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plotter = pv.Plotter()
|
|
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|
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n_actors, n_instances, n_triangles = add_scene(plotter, build_glyph_island)
|
|
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|
+
plotter.show()
|
|
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|
+
```
|
|
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|
+
|
|
104
|
+
| Module | What it provides |
|
|
105
|
+
| --- | --- |
|
|
106
|
+
| `scenes.instancing` | `InstanceLayer`: many copies of one mesh, drawn with a `vtkGlyph3DMapper` (`glyph_actor`), one actor per copy (`instance_actors`) or baked into one mesh (`bake_layer`) |
|
|
107
|
+
| `scenes.composite` | `composite_actor`, `scattered_collection`, `partitioned_collection`: many meshes in one `vtkCompositePolyDataMapper` actor |
|
|
108
|
+
| `scenes.island` | The 43k object voxel island, drawn four ways: `build_glyph_island`, `build_actor_island`, `build_archipelago`, `build_partitioned_island` |
|
|
109
|
+
| `scenes.pbr` | `build_pbr_scene`: PBR materials and image based lighting |
|
|
110
|
+
| `scenes.transparency` | `build_transparency_scene`: depth peeling stress test |
|
|
111
|
+
| `scenes.galaxy` | `build_galaxy_scene`: tens of millions of points |
|
|
112
|
+
| `scenes.wave` | `WaveSurface`, `build_wave_scene`: a mesh updated live by a simulation |
|
|
113
|
+
| `scenes.isosurface` | `Isosurface`, `build_isosurface_scene`: live `vtkFlyingEdges3D` contour |
|
|
114
|
+
| `scenes.bunny` | `build_bunny_scene` |
|
|
115
|
+
| `scenes.benchmark` | `build_sphere_mesh`, `build_sphere_actors`: synthetic throughput scenes |
|
|
116
|
+
| `scenes.primitives` | Shapes (`cube`, `cylinder`, `cone`, `arrow`, `icosphere`, `super_ellipsoid`, `trefoil`) and textures (`stone_tiles_texture`, `image_texture`) |
|
|
117
|
+
| `scenes.core` | VTK and numpy helpers: `mesh_actor`, `make_property`, `rgb`, `lookup_table`, `vtk_points`, `transformed`, `set_camera`… |
|
|
118
|
+
| `scenes.datasets` | `bunny`, `lucy`, `head`, `sky_box`: example data, downloaded once to `~/.cache/vtk-demo` (or `$VTK_DEMO_DATA`) |
|
|
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|
+
|
|
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## Demo applications
|
|
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|
+
|
|
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|
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```bash
|
|
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vtk-demo list
|
|
124
|
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vtk-demo run trame.glyph # VTK.wasm on WebGL 2
|
|
125
|
+
vtk-demo run trame.glyph --webgpu # WebGPU in the browser and on the server
|
|
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|
+
vtk-demo run trame.galaxy --help
|
|
127
|
+
```
|
|
128
|
+
|
|
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|
+
Demos are grouped by UI toolkit, under `vtk_demo.apps`:
|
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|
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|
|
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|
+
- **trame**: `contour`, `galaxy`, `animation`, `pbr`,
|
|
132
|
+
`pbr-legacy`, `transparency`, `glyph`
|
|
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|
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- **export**: `bunny-html`, a self-contained VTK.wasm HTML page
|
|
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|
+
- **imgui**: `contour`, the trame contour demo as a native desktop window
|
|
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+
|
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Every demo is also a runnable module, e.g. `python -m vtk_demo.apps.trame.glyph`.
|
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|
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|
|
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|
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The SimpleViewer based trame demos report first frame and interaction times:
|
|
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see `vtk_demo/apps/trame/observability.py` (`--obs-log`, `--obs-verbose`, `--no-hud`).
|
|
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|
+
|
|
141
|
+
### Gallery
|
|
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|
+
|
|
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|
+
Each demo with its default options, VTK.wasm (or vtk.js) on WebGL 2 in Chrome:
|
|
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|
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|
|
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|
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| | |
|
|
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|
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| --- | --- |
|
|
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|
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| `trame.contour`: isosurface of a CT scan, filtered on the server | `trame.galaxy`: millions of points with VTK.wasm 64-bit |
|
|
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|
+
|  |  |
|
|
149
|
+
| `trame.animation`: wave equation stepped in numpy, streamed live | `trame.glyph`: 43k object voxel island, GPU instancing |
|
|
150
|
+
|  |  |
|
|
151
|
+
| `trame.pbr`: PBR materials and image based lighting | `trame.pbr-legacy`: the same scene with vtk.js |
|
|
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|
+
|  |  |
|
|
153
|
+
| `trame.transparency`: depth peeling stress test | `export.bunny-html`: self-contained HTML page, no server |
|
|
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|
+
|  |  |
|
|
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|
+
|
|
156
|
+
### Notes
|
|
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|
+
|
|
158
|
+
- `--webgpu` also asks the server to render with WebGPU, which needs a VTK
|
|
159
|
+
built with `VTK_ENABLE_WEBGPU=ON`; otherwise the server falls back to OpenGL,
|
|
160
|
+
as shown in the chip when rendering remotely.
|
|
161
|
+
- VTK's WebGPU backend has no PBR shaders yet: `pbr --webgpu` is Phong shaded.
|
|
162
|
+
- The uv setup (`uv sync`, nox, CI) pins a VTK nightly from
|
|
163
|
+
[wheels.vtk.org](https://wheels.vtk.org) (`[tool.uv]` in `pyproject.toml`):
|
|
164
|
+
with VTK 9.7.1, VTK.wasm keeps drawing the first frame of `trame.animation`.
|
|
165
|
+
`pip install vtk-demo` uses the latest VTK release instead; to get a nightly
|
|
166
|
+
with pip: `pip install --pre --extra-index-url https://wheels.vtk.org "vtk>9.7.1"`.
|
|
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|
+
|
|
168
|
+
## Contributing
|
|
169
|
+
|
|
170
|
+
See [CONTRIBUTING.md](CONTRIBUTING.md) for the development setup, how to add a
|
|
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|
+
demo and how releases are made.
|
|
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|
+
|
|
173
|
+
## License
|
|
174
|
+
|
|
175
|
+
[Apache License 2.0](LICENSE)
|
vtk_demo-0.1.0/README.md
ADDED
|
@@ -0,0 +1,127 @@
|
|
|
1
|
+
# vtk-demo
|
|
2
|
+
|
|
3
|
+
Fancy VTK / PyVista scenes that show off VTK capabilities and performance:
|
|
4
|
+
GPU instancing, composite datasets, PBR, transparency, huge point clouds, live
|
|
5
|
+
simulations… plus the demo applications built on them (VTK.wasm + WebGPU in
|
|
6
|
+
the browser with trame, standalone HTML exports, and Dear ImGui).
|
|
7
|
+
|
|
8
|
+
## Install
|
|
9
|
+
|
|
10
|
+
```bash
|
|
11
|
+
pip install vtk-demo # scenes only (vtk, pyvista)
|
|
12
|
+
pip install "vtk-demo[trame]" # + web applications
|
|
13
|
+
pip install "vtk-demo[export]" # + standalone HTML export
|
|
14
|
+
pip install "vtk-demo[all]"
|
|
15
|
+
```
|
|
16
|
+
|
|
17
|
+
## Reusable scenes
|
|
18
|
+
|
|
19
|
+
`vtk_demo.scenes` is plain VTK and numpy, through VTK's Python friendly API
|
|
20
|
+
(keyword constructors, snake_case properties, numpy backed arrays, `>>`
|
|
21
|
+
pipelines). Every `build_*` function fills a `vtkRenderer` (actors,
|
|
22
|
+
background, camera) and returns a few statistics:
|
|
23
|
+
|
|
24
|
+
```python
|
|
25
|
+
import vtkmodules.vtkInteractionStyle # noqa: F401
|
|
26
|
+
import vtkmodules.vtkRenderingOpenGL2 # noqa: F401
|
|
27
|
+
from vtkmodules.vtkRenderingCore import (
|
|
28
|
+
vtkRenderer,
|
|
29
|
+
vtkRenderWindow,
|
|
30
|
+
vtkRenderWindowInteractor,
|
|
31
|
+
)
|
|
32
|
+
|
|
33
|
+
from vtk_demo.scenes import build_glyph_island
|
|
34
|
+
|
|
35
|
+
renderer = vtkRenderer()
|
|
36
|
+
n_actors, n_instances, n_triangles = build_glyph_island(renderer)
|
|
37
|
+
window = vtkRenderWindow(size=(1280, 800))
|
|
38
|
+
window.AddRenderer(renderer)
|
|
39
|
+
interactor = vtkRenderWindowInteractor(render_window=window)
|
|
40
|
+
interactor.Start()
|
|
41
|
+
```
|
|
42
|
+
|
|
43
|
+
PyVista only comes in with the applications, through a small adapter that
|
|
44
|
+
builds a scene into a plotter and keeps the scene's camera:
|
|
45
|
+
|
|
46
|
+
```python
|
|
47
|
+
import pyvista as pv
|
|
48
|
+
from vtk_demo.pyvista_adapter import add_scene
|
|
49
|
+
from vtk_demo.scenes import build_glyph_island
|
|
50
|
+
|
|
51
|
+
plotter = pv.Plotter()
|
|
52
|
+
n_actors, n_instances, n_triangles = add_scene(plotter, build_glyph_island)
|
|
53
|
+
plotter.show()
|
|
54
|
+
```
|
|
55
|
+
|
|
56
|
+
| Module | What it provides |
|
|
57
|
+
| --- | --- |
|
|
58
|
+
| `scenes.instancing` | `InstanceLayer`: many copies of one mesh, drawn with a `vtkGlyph3DMapper` (`glyph_actor`), one actor per copy (`instance_actors`) or baked into one mesh (`bake_layer`) |
|
|
59
|
+
| `scenes.composite` | `composite_actor`, `scattered_collection`, `partitioned_collection`: many meshes in one `vtkCompositePolyDataMapper` actor |
|
|
60
|
+
| `scenes.island` | The 43k object voxel island, drawn four ways: `build_glyph_island`, `build_actor_island`, `build_archipelago`, `build_partitioned_island` |
|
|
61
|
+
| `scenes.pbr` | `build_pbr_scene`: PBR materials and image based lighting |
|
|
62
|
+
| `scenes.transparency` | `build_transparency_scene`: depth peeling stress test |
|
|
63
|
+
| `scenes.galaxy` | `build_galaxy_scene`: tens of millions of points |
|
|
64
|
+
| `scenes.wave` | `WaveSurface`, `build_wave_scene`: a mesh updated live by a simulation |
|
|
65
|
+
| `scenes.isosurface` | `Isosurface`, `build_isosurface_scene`: live `vtkFlyingEdges3D` contour |
|
|
66
|
+
| `scenes.bunny` | `build_bunny_scene` |
|
|
67
|
+
| `scenes.benchmark` | `build_sphere_mesh`, `build_sphere_actors`: synthetic throughput scenes |
|
|
68
|
+
| `scenes.primitives` | Shapes (`cube`, `cylinder`, `cone`, `arrow`, `icosphere`, `super_ellipsoid`, `trefoil`) and textures (`stone_tiles_texture`, `image_texture`) |
|
|
69
|
+
| `scenes.core` | VTK and numpy helpers: `mesh_actor`, `make_property`, `rgb`, `lookup_table`, `vtk_points`, `transformed`, `set_camera`… |
|
|
70
|
+
| `scenes.datasets` | `bunny`, `lucy`, `head`, `sky_box`: example data, downloaded once to `~/.cache/vtk-demo` (or `$VTK_DEMO_DATA`) |
|
|
71
|
+
|
|
72
|
+
## Demo applications
|
|
73
|
+
|
|
74
|
+
```bash
|
|
75
|
+
vtk-demo list
|
|
76
|
+
vtk-demo run trame.glyph # VTK.wasm on WebGL 2
|
|
77
|
+
vtk-demo run trame.glyph --webgpu # WebGPU in the browser and on the server
|
|
78
|
+
vtk-demo run trame.galaxy --help
|
|
79
|
+
```
|
|
80
|
+
|
|
81
|
+
Demos are grouped by UI toolkit, under `vtk_demo.apps`:
|
|
82
|
+
|
|
83
|
+
- **trame**: `contour`, `galaxy`, `animation`, `pbr`,
|
|
84
|
+
`pbr-legacy`, `transparency`, `glyph`
|
|
85
|
+
- **export**: `bunny-html`, a self-contained VTK.wasm HTML page
|
|
86
|
+
- **imgui**: `contour`, the trame contour demo as a native desktop window
|
|
87
|
+
|
|
88
|
+
Every demo is also a runnable module, e.g. `python -m vtk_demo.apps.trame.glyph`.
|
|
89
|
+
|
|
90
|
+
The SimpleViewer based trame demos report first frame and interaction times:
|
|
91
|
+
see `vtk_demo/apps/trame/observability.py` (`--obs-log`, `--obs-verbose`, `--no-hud`).
|
|
92
|
+
|
|
93
|
+
### Gallery
|
|
94
|
+
|
|
95
|
+
Each demo with its default options, VTK.wasm (or vtk.js) on WebGL 2 in Chrome:
|
|
96
|
+
|
|
97
|
+
| | |
|
|
98
|
+
| --- | --- |
|
|
99
|
+
| `trame.contour`: isosurface of a CT scan, filtered on the server | `trame.galaxy`: millions of points with VTK.wasm 64-bit |
|
|
100
|
+
|  |  |
|
|
101
|
+
| `trame.animation`: wave equation stepped in numpy, streamed live | `trame.glyph`: 43k object voxel island, GPU instancing |
|
|
102
|
+
|  |  |
|
|
103
|
+
| `trame.pbr`: PBR materials and image based lighting | `trame.pbr-legacy`: the same scene with vtk.js |
|
|
104
|
+
|  |  |
|
|
105
|
+
| `trame.transparency`: depth peeling stress test | `export.bunny-html`: self-contained HTML page, no server |
|
|
106
|
+
|  |  |
|
|
107
|
+
|
|
108
|
+
### Notes
|
|
109
|
+
|
|
110
|
+
- `--webgpu` also asks the server to render with WebGPU, which needs a VTK
|
|
111
|
+
built with `VTK_ENABLE_WEBGPU=ON`; otherwise the server falls back to OpenGL,
|
|
112
|
+
as shown in the chip when rendering remotely.
|
|
113
|
+
- VTK's WebGPU backend has no PBR shaders yet: `pbr --webgpu` is Phong shaded.
|
|
114
|
+
- The uv setup (`uv sync`, nox, CI) pins a VTK nightly from
|
|
115
|
+
[wheels.vtk.org](https://wheels.vtk.org) (`[tool.uv]` in `pyproject.toml`):
|
|
116
|
+
with VTK 9.7.1, VTK.wasm keeps drawing the first frame of `trame.animation`.
|
|
117
|
+
`pip install vtk-demo` uses the latest VTK release instead; to get a nightly
|
|
118
|
+
with pip: `pip install --pre --extra-index-url https://wheels.vtk.org "vtk>9.7.1"`.
|
|
119
|
+
|
|
120
|
+
## Contributing
|
|
121
|
+
|
|
122
|
+
See [CONTRIBUTING.md](CONTRIBUTING.md) for the development setup, how to add a
|
|
123
|
+
demo and how releases are made.
|
|
124
|
+
|
|
125
|
+
## License
|
|
126
|
+
|
|
127
|
+
[Apache License 2.0](LICENSE)
|