vs-colorfix 2.1.0__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- vs_colorfix-2.1.0/.github/workflows/publish.yml +76 -0
- vs_colorfix-2.1.0/LICENSE +201 -0
- vs_colorfix-2.1.0/PKG-INFO +217 -0
- vs_colorfix-2.1.0/README.md +192 -0
- vs_colorfix-2.1.0/README_img.png +0 -0
- vs_colorfix-2.1.0/pyproject.toml +47 -0
- vs_colorfix-2.1.0/vs_colorfix/__init__.py +2 -0
- vs_colorfix-2.1.0/vs_colorfix/average_color_fix.py +146 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w10_c1_fp16.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w10_c1_fp32.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w10_c3_fp16.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w10_c3_fp32.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w1_c1_fp16.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w1_c1_fp32.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w1_c3_fp16.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w1_c3_fp32.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w2_c1_fp16.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w2_c1_fp32.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w2_c3_fp16.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w2_c3_fp32.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w3_c1_fp16.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w3_c1_fp32.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w3_c3_fp16.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w3_c3_fp32.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w4_c1_fp16.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w4_c1_fp32.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w4_c3_fp16.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w4_c3_fp32.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w5_c1_fp16.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w5_c1_fp32.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w5_c3_fp16.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w5_c3_fp32.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w6_c1_fp16.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w6_c1_fp32.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w6_c3_fp16.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w6_c3_fp32.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w7_c1_fp16.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w7_c1_fp32.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w7_c3_fp16.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w7_c3_fp32.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w8_c1_fp16.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w8_c1_fp32.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w8_c3_fp16.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w8_c3_fp32.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w9_c1_fp16.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w9_c1_fp32.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w9_c3_fp16.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/models/waveletcolorfix_w9_c3_fp32.onnx +0 -0
- vs_colorfix-2.1.0/vs_colorfix/wavelet_color_fix.py +466 -0
|
@@ -0,0 +1,76 @@
|
|
|
1
|
+
name: Publish to PyPI
|
|
2
|
+
|
|
3
|
+
on:
|
|
4
|
+
release:
|
|
5
|
+
types: [published]
|
|
6
|
+
|
|
7
|
+
permissions:
|
|
8
|
+
contents: read
|
|
9
|
+
|
|
10
|
+
jobs:
|
|
11
|
+
build:
|
|
12
|
+
name: Build distributions
|
|
13
|
+
if: ${{ !github.event.release.prerelease }}
|
|
14
|
+
runs-on: ubuntu-latest
|
|
15
|
+
|
|
16
|
+
steps:
|
|
17
|
+
- name: Check out released tag
|
|
18
|
+
uses: actions/checkout@v6
|
|
19
|
+
with:
|
|
20
|
+
ref: ${{ github.event.release.tag_name }}
|
|
21
|
+
persist-credentials: false
|
|
22
|
+
|
|
23
|
+
- name: Set up Python
|
|
24
|
+
uses: actions/setup-python@v6
|
|
25
|
+
with:
|
|
26
|
+
python-version: "3.12"
|
|
27
|
+
|
|
28
|
+
- name: Check tag matches package version
|
|
29
|
+
shell: bash
|
|
30
|
+
run: |
|
|
31
|
+
VERSION="$(python -c 'import tomllib; print(tomllib.load(open("pyproject.toml", "rb"))["project"]["version"])')"
|
|
32
|
+
TAG="${{ github.event.release.tag_name }}"
|
|
33
|
+
TAG_VERSION="${TAG#v}"
|
|
34
|
+
|
|
35
|
+
if [ "$TAG_VERSION" != "$VERSION" ]; then
|
|
36
|
+
echo "Release tag $TAG does not match pyproject.toml version $VERSION"
|
|
37
|
+
exit 1
|
|
38
|
+
fi
|
|
39
|
+
|
|
40
|
+
- name: Install build tools
|
|
41
|
+
run: python -m pip install --upgrade build twine
|
|
42
|
+
|
|
43
|
+
- name: Build wheel and source distribution
|
|
44
|
+
run: python -m build
|
|
45
|
+
|
|
46
|
+
- name: Validate distributions
|
|
47
|
+
run: python -m twine check dist/*
|
|
48
|
+
|
|
49
|
+
- name: Upload distributions
|
|
50
|
+
uses: actions/upload-artifact@v5
|
|
51
|
+
with:
|
|
52
|
+
name: python-package-distributions
|
|
53
|
+
path: dist/
|
|
54
|
+
if-no-files-found: error
|
|
55
|
+
|
|
56
|
+
publish:
|
|
57
|
+
name: Publish distributions to PyPI
|
|
58
|
+
needs: build
|
|
59
|
+
runs-on: ubuntu-latest
|
|
60
|
+
|
|
61
|
+
environment:
|
|
62
|
+
name: pypi
|
|
63
|
+
url: https://pypi.org/p/vs_colorfix
|
|
64
|
+
|
|
65
|
+
permissions:
|
|
66
|
+
id-token: write
|
|
67
|
+
|
|
68
|
+
steps:
|
|
69
|
+
- name: Download distributions
|
|
70
|
+
uses: actions/download-artifact@v6
|
|
71
|
+
with:
|
|
72
|
+
name: python-package-distributions
|
|
73
|
+
path: dist/
|
|
74
|
+
|
|
75
|
+
- name: Publish to PyPI
|
|
76
|
+
uses: pypa/gh-action-pypi-publish@release/v1
|
|
@@ -0,0 +1,201 @@
|
|
|
1
|
+
Apache License
|
|
2
|
+
Version 2.0, January 2004
|
|
3
|
+
http://www.apache.org/licenses/
|
|
4
|
+
|
|
5
|
+
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
|
6
|
+
|
|
7
|
+
1. Definitions.
|
|
8
|
+
|
|
9
|
+
"License" shall mean the terms and conditions for use, reproduction,
|
|
10
|
+
and distribution as defined by Sections 1 through 9 of this document.
|
|
11
|
+
|
|
12
|
+
"Licensor" shall mean the copyright owner or entity authorized by
|
|
13
|
+
the copyright owner that is granting the License.
|
|
14
|
+
|
|
15
|
+
"Legal Entity" shall mean the union of the acting entity and all
|
|
16
|
+
other entities that control, are controlled by, or are under common
|
|
17
|
+
control with that entity. For the purposes of this definition,
|
|
18
|
+
"control" means (i) the power, direct or indirect, to cause the
|
|
19
|
+
direction or management of such entity, whether by contract or
|
|
20
|
+
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
|
21
|
+
outstanding shares, or (iii) beneficial ownership of such entity.
|
|
22
|
+
|
|
23
|
+
"You" (or "Your") shall mean an individual or Legal Entity
|
|
24
|
+
exercising permissions granted by this License.
|
|
25
|
+
|
|
26
|
+
"Source" form shall mean the preferred form for making modifications,
|
|
27
|
+
including but not limited to software source code, documentation
|
|
28
|
+
source, and configuration files.
|
|
29
|
+
|
|
30
|
+
"Object" form shall mean any form resulting from mechanical
|
|
31
|
+
transformation or translation of a Source form, including but
|
|
32
|
+
not limited to compiled object code, generated documentation,
|
|
33
|
+
and conversions to other media types.
|
|
34
|
+
|
|
35
|
+
"Work" shall mean the work of authorship, whether in Source or
|
|
36
|
+
Object form, made available under the License, as indicated by a
|
|
37
|
+
copyright notice that is included in or attached to the work
|
|
38
|
+
(an example is provided in the Appendix below).
|
|
39
|
+
|
|
40
|
+
"Derivative Works" shall mean any work, whether in Source or Object
|
|
41
|
+
form, that is based on (or derived from) the Work and for which the
|
|
42
|
+
editorial revisions, annotations, elaborations, or other modifications
|
|
43
|
+
represent, as a whole, an original work of authorship. For the purposes
|
|
44
|
+
of this License, Derivative Works shall not include works that remain
|
|
45
|
+
separable from, or merely link (or bind by name) to the interfaces of,
|
|
46
|
+
the Work and Derivative Works thereof.
|
|
47
|
+
|
|
48
|
+
"Contribution" shall mean any work of authorship, including
|
|
49
|
+
the original version of the Work and any modifications or additions
|
|
50
|
+
to that Work or Derivative Works thereof, that is intentionally
|
|
51
|
+
submitted to Licensor for inclusion in the Work by the copyright owner
|
|
52
|
+
or by an individual or Legal Entity authorized to submit on behalf of
|
|
53
|
+
the copyright owner. For the purposes of this definition, "submitted"
|
|
54
|
+
means any form of electronic, verbal, or written communication sent
|
|
55
|
+
to the Licensor or its representatives, including but not limited to
|
|
56
|
+
communication on electronic mailing lists, source code control systems,
|
|
57
|
+
and issue tracking systems that are managed by, or on behalf of, the
|
|
58
|
+
Licensor for the purpose of discussing and improving the Work, but
|
|
59
|
+
excluding communication that is conspicuously marked or otherwise
|
|
60
|
+
designated in writing by the copyright owner as "Not a Contribution."
|
|
61
|
+
|
|
62
|
+
"Contributor" shall mean Licensor and any individual or Legal Entity
|
|
63
|
+
on behalf of whom a Contribution has been received by Licensor and
|
|
64
|
+
subsequently incorporated within the Work.
|
|
65
|
+
|
|
66
|
+
2. Grant of Copyright License. Subject to the terms and conditions of
|
|
67
|
+
this License, each Contributor hereby grants to You a perpetual,
|
|
68
|
+
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
|
69
|
+
copyright license to reproduce, prepare Derivative Works of,
|
|
70
|
+
publicly display, publicly perform, sublicense, and distribute the
|
|
71
|
+
Work and such Derivative Works in Source or Object form.
|
|
72
|
+
|
|
73
|
+
3. Grant of Patent License. Subject to the terms and conditions of
|
|
74
|
+
this License, each Contributor hereby grants to You a perpetual,
|
|
75
|
+
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
|
76
|
+
(except as stated in this section) patent license to make, have made,
|
|
77
|
+
use, offer to sell, sell, import, and otherwise transfer the Work,
|
|
78
|
+
where such license applies only to those patent claims licensable
|
|
79
|
+
by such Contributor that are necessarily infringed by their
|
|
80
|
+
Contribution(s) alone or by combination of their Contribution(s)
|
|
81
|
+
with the Work to which such Contribution(s) was submitted. If You
|
|
82
|
+
institute patent litigation against any entity (including a
|
|
83
|
+
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
|
84
|
+
or a Contribution incorporated within the Work constitutes direct
|
|
85
|
+
or contributory patent infringement, then any patent licenses
|
|
86
|
+
granted to You under this License for that Work shall terminate
|
|
87
|
+
as of the date such litigation is filed.
|
|
88
|
+
|
|
89
|
+
4. Redistribution. You may reproduce and distribute copies of the
|
|
90
|
+
Work or Derivative Works thereof in any medium, with or without
|
|
91
|
+
modifications, and in Source or Object form, provided that You
|
|
92
|
+
meet the following conditions:
|
|
93
|
+
|
|
94
|
+
(a) You must give any other recipients of the Work or
|
|
95
|
+
Derivative Works a copy of this License; and
|
|
96
|
+
|
|
97
|
+
(b) You must cause any modified files to carry prominent notices
|
|
98
|
+
stating that You changed the files; and
|
|
99
|
+
|
|
100
|
+
(c) You must retain, in the Source form of any Derivative Works
|
|
101
|
+
that You distribute, all copyright, patent, trademark, and
|
|
102
|
+
attribution notices from the Source form of the Work,
|
|
103
|
+
excluding those notices that do not pertain to any part of
|
|
104
|
+
the Derivative Works; and
|
|
105
|
+
|
|
106
|
+
(d) If the Work includes a "NOTICE" text file as part of its
|
|
107
|
+
distribution, then any Derivative Works that You distribute must
|
|
108
|
+
include a readable copy of the attribution notices contained
|
|
109
|
+
within such NOTICE file, excluding those notices that do not
|
|
110
|
+
pertain to any part of the Derivative Works, in at least one
|
|
111
|
+
of the following places: within a NOTICE text file distributed
|
|
112
|
+
as part of the Derivative Works; within the Source form or
|
|
113
|
+
documentation, if provided along with the Derivative Works; or,
|
|
114
|
+
within a display generated by the Derivative Works, if and
|
|
115
|
+
wherever such third-party notices normally appear. The contents
|
|
116
|
+
of the NOTICE file are for informational purposes only and
|
|
117
|
+
do not modify the License. You may add Your own attribution
|
|
118
|
+
notices within Derivative Works that You distribute, alongside
|
|
119
|
+
or as an addendum to the NOTICE text from the Work, provided
|
|
120
|
+
that such additional attribution notices cannot be construed
|
|
121
|
+
as modifying the License.
|
|
122
|
+
|
|
123
|
+
You may add Your own copyright statement to Your modifications and
|
|
124
|
+
may provide additional or different license terms and conditions
|
|
125
|
+
for use, reproduction, or distribution of Your modifications, or
|
|
126
|
+
for any such Derivative Works as a whole, provided Your use,
|
|
127
|
+
reproduction, and distribution of the Work otherwise complies with
|
|
128
|
+
the conditions stated in this License.
|
|
129
|
+
|
|
130
|
+
5. Submission of Contributions. Unless You explicitly state otherwise,
|
|
131
|
+
any Contribution intentionally submitted for inclusion in the Work
|
|
132
|
+
by You to the Licensor shall be under the terms and conditions of
|
|
133
|
+
this License, without any additional terms or conditions.
|
|
134
|
+
Notwithstanding the above, nothing herein shall supersede or modify
|
|
135
|
+
the terms of any separate license agreement you may have executed
|
|
136
|
+
with Licensor regarding such Contributions.
|
|
137
|
+
|
|
138
|
+
6. Trademarks. This License does not grant permission to use the trade
|
|
139
|
+
names, trademarks, service marks, or product names of the Licensor,
|
|
140
|
+
except as required for reasonable and customary use in describing the
|
|
141
|
+
origin of the Work and reproducing the content of the NOTICE file.
|
|
142
|
+
|
|
143
|
+
7. Disclaimer of Warranty. Unless required by applicable law or
|
|
144
|
+
agreed to in writing, Licensor provides the Work (and each
|
|
145
|
+
Contributor provides its Contributions) on an "AS IS" BASIS,
|
|
146
|
+
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
|
147
|
+
implied, including, without limitation, any warranties or conditions
|
|
148
|
+
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
|
149
|
+
PARTICULAR PURPOSE. You are solely responsible for determining the
|
|
150
|
+
appropriateness of using or redistributing the Work and assume any
|
|
151
|
+
risks associated with Your exercise of permissions under this License.
|
|
152
|
+
|
|
153
|
+
8. Limitation of Liability. In no event and under no legal theory,
|
|
154
|
+
whether in tort (including negligence), contract, or otherwise,
|
|
155
|
+
unless required by applicable law (such as deliberate and grossly
|
|
156
|
+
negligent acts) or agreed to in writing, shall any Contributor be
|
|
157
|
+
liable to You for damages, including any direct, indirect, special,
|
|
158
|
+
incidental, or consequential damages of any character arising as a
|
|
159
|
+
result of this License or out of the use or inability to use the
|
|
160
|
+
Work (including but not limited to damages for loss of goodwill,
|
|
161
|
+
work stoppage, computer failure or malfunction, or any and all
|
|
162
|
+
other commercial damages or losses), even if such Contributor
|
|
163
|
+
has been advised of the possibility of such damages.
|
|
164
|
+
|
|
165
|
+
9. Accepting Warranty or Additional Liability. While redistributing
|
|
166
|
+
the Work or Derivative Works thereof, You may choose to offer,
|
|
167
|
+
and charge a fee for, acceptance of support, warranty, indemnity,
|
|
168
|
+
or other liability obligations and/or rights consistent with this
|
|
169
|
+
License. However, in accepting such obligations, You may act only
|
|
170
|
+
on Your own behalf and on Your sole responsibility, not on behalf
|
|
171
|
+
of any other Contributor, and only if You agree to indemnify,
|
|
172
|
+
defend, and hold each Contributor harmless for any liability
|
|
173
|
+
incurred by, or claims asserted against, such Contributor by reason
|
|
174
|
+
of your accepting any such warranty or additional liability.
|
|
175
|
+
|
|
176
|
+
END OF TERMS AND CONDITIONS
|
|
177
|
+
|
|
178
|
+
APPENDIX: How to apply the Apache License to your work.
|
|
179
|
+
|
|
180
|
+
To apply the Apache License to your work, attach the following
|
|
181
|
+
boilerplate notice, with the fields enclosed by brackets "[]"
|
|
182
|
+
replaced with your own identifying information. (Don't include
|
|
183
|
+
the brackets!) The text should be enclosed in the appropriate
|
|
184
|
+
comment syntax for the file format. We also recommend that a
|
|
185
|
+
file or class name and description of purpose be included on the
|
|
186
|
+
same "printed page" as the copyright notice for easier
|
|
187
|
+
identification within third-party archives.
|
|
188
|
+
|
|
189
|
+
Copyright 2026 pifroggi
|
|
190
|
+
|
|
191
|
+
Licensed under the Apache License, Version 2.0 (the "License");
|
|
192
|
+
you may not use this file except in compliance with the License.
|
|
193
|
+
You may obtain a copy of the License at
|
|
194
|
+
|
|
195
|
+
http://www.apache.org/licenses/LICENSE-2.0
|
|
196
|
+
|
|
197
|
+
Unless required by applicable law or agreed to in writing, software
|
|
198
|
+
distributed under the License is distributed on an "AS IS" BASIS,
|
|
199
|
+
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
200
|
+
See the License for the specific language governing permissions and
|
|
201
|
+
limitations under the License.
|
|
@@ -0,0 +1,217 @@
|
|
|
1
|
+
Metadata-Version: 2.4
|
|
2
|
+
Name: vs_colorfix
|
|
3
|
+
Version: 2.1.0
|
|
4
|
+
Summary: Color Fix, Color Transfer, or Color Match for VapourSynth.
|
|
5
|
+
Project-URL: Homepage, https://github.com/pifroggi/vs_colorfix
|
|
6
|
+
Project-URL: Repository, https://github.com/pifroggi/vs_colorfix
|
|
7
|
+
Project-URL: Issues, https://github.com/pifroggi/vs_colorfix/issues
|
|
8
|
+
Author: pifroggi
|
|
9
|
+
License-Expression: Apache-2.0
|
|
10
|
+
License-File: LICENSE
|
|
11
|
+
Keywords: color fix,color matching,color transfer,filtering,vapoursynth,video
|
|
12
|
+
Classifier: Environment :: GPU
|
|
13
|
+
Classifier: Programming Language :: Python :: 3
|
|
14
|
+
Classifier: Topic :: Multimedia :: Video
|
|
15
|
+
Requires-Python: >=3.12
|
|
16
|
+
Requires-Dist: vapoursynth-mlrt-ncnn
|
|
17
|
+
Requires-Dist: vapoursynth-mlrt-ort; sys_platform == 'win32'
|
|
18
|
+
Requires-Dist: vapoursynth-vszip
|
|
19
|
+
Requires-Dist: vapoursynth>=74
|
|
20
|
+
Provides-Extra: tensorrt
|
|
21
|
+
Requires-Dist: cuda-python; (sys_platform == 'win32' or sys_platform == 'linux') and extra == 'tensorrt'
|
|
22
|
+
Requires-Dist: tensorrt-cu13>=11.1.0.106; (sys_platform == 'win32' or sys_platform == 'linux') and extra == 'tensorrt'
|
|
23
|
+
Requires-Dist: vapoursynth-mlrt-trt>=16.0; (sys_platform == 'win32' or sys_platform == 'linux') and extra == 'tensorrt'
|
|
24
|
+
Description-Content-Type: text/markdown
|
|
25
|
+
|
|
26
|
+
# Color Fix for VapourSynth
|
|
27
|
+
|
|
28
|
+
For example for fixing color shift from AI upscaling/restoration models, or transfering color grading from an old release to a remaster. Also known as Color Transfer or Color Matching. See this collection of [Comparisons](https://slow.pics/c/abXjnKn3).
|
|
29
|
+
|
|
30
|
+
<br />
|
|
31
|
+
|
|
32
|
+
<p align="center">
|
|
33
|
+
<a href="https://slow.pics/c/abXjnKn3">
|
|
34
|
+
<img src="https://raw.githubusercontent.com/pifroggi/vs_colorfix/refs/heads/main/README_img.png" width="600" />
|
|
35
|
+
</a>
|
|
36
|
+
</p>
|
|
37
|
+
|
|
38
|
+
## Installation
|
|
39
|
+
|
|
40
|
+
### Nvidia
|
|
41
|
+
```
|
|
42
|
+
pip install -U vs_colorfix[tensorrt] --extra-index-url https://pypi.nvidia.com/
|
|
43
|
+
```
|
|
44
|
+
To enable the Wavelet Color Fix CPU backend, install the plugin [Vapoursynth-ATWT](https://github.com/yuygfgg/Vapoursynth-ATWT). *(optional)*
|
|
45
|
+
### Others
|
|
46
|
+
```
|
|
47
|
+
pip install -U vs_colorfix
|
|
48
|
+
```
|
|
49
|
+
To enable the Wavelet Color Fix CPU backend, install the plugin [Vapoursynth-ATWT](https://github.com/yuygfgg/Vapoursynth-ATWT). *(optional)*
|
|
50
|
+
|
|
51
|
+
<br />
|
|
52
|
+
|
|
53
|
+
> [!TIP]
|
|
54
|
+
> For VapourSynth R73 and older, follow the [manual installation steps](https://github.com/pifroggi/vs_colorfix/wiki/Manual-Installation).
|
|
55
|
+
|
|
56
|
+
<br />
|
|
57
|
+
|
|
58
|
+
|
|
59
|
+
## Average Color Fix
|
|
60
|
+
Fixes color shift by matching the average color of a clip to a reference clip. A very fast way to transfer colors from one clip to another. For large color differences, the Wavelet Color Fix is more accurate.
|
|
61
|
+
|
|
62
|
+
```python
|
|
63
|
+
import vs_colorfix
|
|
64
|
+
clip = vs_colorfix.average(clip, ref, radius=10, planes=[0, 1, 2], fast=False)
|
|
65
|
+
```
|
|
66
|
+
|
|
67
|
+
__*`clip`*__
|
|
68
|
+
Base clip where the colors will be applied to.
|
|
69
|
+
Recommended higher than 8-bit to avoid banding.
|
|
70
|
+
|
|
71
|
+
__*`ref`*__
|
|
72
|
+
Reference clip where the colors are taken from.
|
|
73
|
+
Check the [comparisons](https://slow.pics/c/abXjnKn3) to get an idea how close it should match the base clip.
|
|
74
|
+
|
|
75
|
+
__*`radius`*__
|
|
76
|
+
Higher means a more global color match and wider bloom/bleed.
|
|
77
|
+
Lower means a more local color match and smaller bloom/bleed. Too low and the reference clip will become visible.
|
|
78
|
+
Test values 5 and 30 and this will become more clear.
|
|
79
|
+
|
|
80
|
+
__*`planes`* (optional)__
|
|
81
|
+
Which planes to color fix. Any unmentioned planes will simply be copied.
|
|
82
|
+
If not set, all planes will be color-fixed.
|
|
83
|
+
|
|
84
|
+
__*`fast`* (optional)__
|
|
85
|
+
Does the averaging via a downscale instead of a blur, which is much faster, but will produce faint blocky artifacts.
|
|
86
|
+
I found it useful for radius > 60 where artifacts are no longer noticable, or to fix something like a prefilter clip.
|
|
87
|
+
|
|
88
|
+
> [!TIP]
|
|
89
|
+
> * If your clips are not sufficiently aligned or synchronized, use [vs_align](https://github.com/pifroggi/vs_align) to align them first.
|
|
90
|
+
> * To replicate chaiNNers Average Color Fix, you can convert % to radius: `radius = (100/percentage-1)/2`
|
|
91
|
+
> ChaiNNer works like fast=True does here, but it is recommended to leave it off for better results.
|
|
92
|
+
|
|
93
|
+
<br />
|
|
94
|
+
|
|
95
|
+
## Wavelet Color Fix
|
|
96
|
+
Fixes color shift by first converting into wavelets, then matching the average color of a clip to a reference clip. Works similarly to the Average Color Fix, but more accurate when the color differences are large, at the cost of more computation.
|
|
97
|
+
|
|
98
|
+
```python
|
|
99
|
+
import vs_colorfix
|
|
100
|
+
clip = vs_colorfix.wavelet(clip, ref, wavelets=4, planes=[0, 1, 2], backend="ncnn", num_streams=2, gpu_id=0, engine_folder=None)
|
|
101
|
+
```
|
|
102
|
+
|
|
103
|
+
__*`clip`*__
|
|
104
|
+
Base clip where the colors will be applied to.
|
|
105
|
+
Recommended higher than 8-bit to avoid banding.
|
|
106
|
+
|
|
107
|
+
__*`ref`*__
|
|
108
|
+
Reference clip where the colors are taken from.
|
|
109
|
+
Check the [comparisons](https://slow.pics/c/abXjnKn3) to get an idea how close it should match the base clip.
|
|
110
|
+
|
|
111
|
+
__*`wavelets`*__
|
|
112
|
+
Number of wavelets in the 1-10 range. Around 4 seems to work best in most cases.
|
|
113
|
+
Higher means a more global color match and wider bloom/bleed.
|
|
114
|
+
Lower means a more local color match and smaller bloom/bleed. Too low and the reference clip will become visible.
|
|
115
|
+
Test values 3 and 8 and this will become more clear.
|
|
116
|
+
|
|
117
|
+
__*`planes`* (optional)__
|
|
118
|
+
Which planes to color fix. Any unmentioned planes will simply be copied.
|
|
119
|
+
If not set, all planes will be color-fixed.
|
|
120
|
+
|
|
121
|
+
__*`backend`* (optional)__
|
|
122
|
+
The used backend. **16-bit float input is always much faster on GPU, but not supported by older GPUs.**
|
|
123
|
+
* `cpu` CPU mode using the vapoursynth-ATWT plugin *(slow)*.
|
|
124
|
+
* `ncnn` GPU mode using vs-mlrt with NCNN support. Works on almost any GPU, even Mac *(fast)*.
|
|
125
|
+
* `directml` GPU mode using vs-mlrt with DirectML support. Works on most GPUs, Windows only *(fast)*.
|
|
126
|
+
* `tensorrt` GPU mode using vs-mlrt with TensorRT support. Requires an Nvidia RTX GPU. On the first run, this mode will automatically build an engine, which may take a few minutes. Changing wavelets or input dimensions will trigger rebuilding, but build engines are stored *(very fast)*.
|
|
127
|
+
|
|
128
|
+
__*`num_streams`* (optional)__
|
|
129
|
+
Number of parallel GPU streams. Higher can be faster, but requires more VRAM. Does not affect the CPU backend.
|
|
130
|
+
|
|
131
|
+
__*`gpu_id`* (optional)__
|
|
132
|
+
Which GPU to use starting from 0. Can be used to switch between iGPU/dGPU. Does not affect the CPU backend.
|
|
133
|
+
|
|
134
|
+
__*`engine_folder`* (optional)__
|
|
135
|
+
Optional path to the TensorRT engine storage location. By default engines are stored in `vs_colorfix/engines`. Only affects the TensorRT backend.
|
|
136
|
+
|
|
137
|
+
> [!TIP]
|
|
138
|
+
> * On low end GPUs, the NCNN backend can be faster than TensorRT and DirectML.
|
|
139
|
+
> * If your clips are not sufficiently aligned or synchronized, use [vs_align](https://github.com/pifroggi/vs_align) to align them first.
|
|
140
|
+
|
|
141
|
+
<br />
|
|
142
|
+
|
|
143
|
+
## Benchmarks
|
|
144
|
+
Benchmarks were done on a RTX 4090 GPU and a Ryzen 5900X CPU with 16-bit input clips.
|
|
145
|
+
|
|
146
|
+
<table>
|
|
147
|
+
<tr>
|
|
148
|
+
<td valign="top">
|
|
149
|
+
|
|
150
|
+
<table>
|
|
151
|
+
<thead>
|
|
152
|
+
<tr align="center">
|
|
153
|
+
<th colspan="5">Wavelet Color Fix</th>
|
|
154
|
+
</tr>
|
|
155
|
+
<tr align="center">
|
|
156
|
+
<th>Resolution</th>
|
|
157
|
+
<th>TensorRT</th>
|
|
158
|
+
<th>DirectML</th>
|
|
159
|
+
<th>NCNN</th>
|
|
160
|
+
<th>CPU</th>
|
|
161
|
+
</tr>
|
|
162
|
+
</thead>
|
|
163
|
+
<tbody>
|
|
164
|
+
<tr align="center">
|
|
165
|
+
<td>1440x1080</td>
|
|
166
|
+
<td>~360 fps</td>
|
|
167
|
+
<td>~250 fps</td>
|
|
168
|
+
<td>~250 fps</td>
|
|
169
|
+
<td>~20 fps</td>
|
|
170
|
+
</tr>
|
|
171
|
+
<tr align="center">
|
|
172
|
+
<td>2880x2160</td>
|
|
173
|
+
<td>~80 fps</td>
|
|
174
|
+
<td>~60 fps</td>
|
|
175
|
+
<td>~60 fps</td>
|
|
176
|
+
<td>~5 fps</td>
|
|
177
|
+
</tr>
|
|
178
|
+
</tbody>
|
|
179
|
+
</table>
|
|
180
|
+
|
|
181
|
+
</td>
|
|
182
|
+
<td valign="top">
|
|
183
|
+
|
|
184
|
+
<table>
|
|
185
|
+
<thead>
|
|
186
|
+
<tr align="center">
|
|
187
|
+
<th colspan="3">Average Color Fix</th>
|
|
188
|
+
</tr>
|
|
189
|
+
<tr align="center">
|
|
190
|
+
<th>Resolution</th>
|
|
191
|
+
<th>fast=False</th>
|
|
192
|
+
<th>fast=True</th>
|
|
193
|
+
</tr>
|
|
194
|
+
</thead>
|
|
195
|
+
<tbody>
|
|
196
|
+
<tr align="center">
|
|
197
|
+
<td>1440x1080</td>
|
|
198
|
+
<td>~250 fps</td>
|
|
199
|
+
<td>~850 fps</td>
|
|
200
|
+
</tr>
|
|
201
|
+
<tr align="center">
|
|
202
|
+
<td>2880x2160</td>
|
|
203
|
+
<td>~60 fps</td>
|
|
204
|
+
<td>~150 fps</td>
|
|
205
|
+
</tr>
|
|
206
|
+
</tbody>
|
|
207
|
+
</table>
|
|
208
|
+
|
|
209
|
+
</td>
|
|
210
|
+
</tr>
|
|
211
|
+
</table>
|
|
212
|
+
|
|
213
|
+
<br />
|
|
214
|
+
|
|
215
|
+
## Acknowledgements
|
|
216
|
+
Average Color Fix idea from [chaiNNer](https://github.com/chaiNNer-org/chaiNNer).
|
|
217
|
+
Wavelet Color Fix idea from [sd-webui-stablesr](https://github.com/pkuliyi2015/sd-webui-stablesr/blob/master/srmodule/colorfix.py).
|
|
@@ -0,0 +1,192 @@
|
|
|
1
|
+
# Color Fix for VapourSynth
|
|
2
|
+
|
|
3
|
+
For example for fixing color shift from AI upscaling/restoration models, or transfering color grading from an old release to a remaster. Also known as Color Transfer or Color Matching. See this collection of [Comparisons](https://slow.pics/c/abXjnKn3).
|
|
4
|
+
|
|
5
|
+
<br />
|
|
6
|
+
|
|
7
|
+
<p align="center">
|
|
8
|
+
<a href="https://slow.pics/c/abXjnKn3">
|
|
9
|
+
<img src="https://raw.githubusercontent.com/pifroggi/vs_colorfix/refs/heads/main/README_img.png" width="600" />
|
|
10
|
+
</a>
|
|
11
|
+
</p>
|
|
12
|
+
|
|
13
|
+
## Installation
|
|
14
|
+
|
|
15
|
+
### Nvidia
|
|
16
|
+
```
|
|
17
|
+
pip install -U vs_colorfix[tensorrt] --extra-index-url https://pypi.nvidia.com/
|
|
18
|
+
```
|
|
19
|
+
To enable the Wavelet Color Fix CPU backend, install the plugin [Vapoursynth-ATWT](https://github.com/yuygfgg/Vapoursynth-ATWT). *(optional)*
|
|
20
|
+
### Others
|
|
21
|
+
```
|
|
22
|
+
pip install -U vs_colorfix
|
|
23
|
+
```
|
|
24
|
+
To enable the Wavelet Color Fix CPU backend, install the plugin [Vapoursynth-ATWT](https://github.com/yuygfgg/Vapoursynth-ATWT). *(optional)*
|
|
25
|
+
|
|
26
|
+
<br />
|
|
27
|
+
|
|
28
|
+
> [!TIP]
|
|
29
|
+
> For VapourSynth R73 and older, follow the [manual installation steps](https://github.com/pifroggi/vs_colorfix/wiki/Manual-Installation).
|
|
30
|
+
|
|
31
|
+
<br />
|
|
32
|
+
|
|
33
|
+
|
|
34
|
+
## Average Color Fix
|
|
35
|
+
Fixes color shift by matching the average color of a clip to a reference clip. A very fast way to transfer colors from one clip to another. For large color differences, the Wavelet Color Fix is more accurate.
|
|
36
|
+
|
|
37
|
+
```python
|
|
38
|
+
import vs_colorfix
|
|
39
|
+
clip = vs_colorfix.average(clip, ref, radius=10, planes=[0, 1, 2], fast=False)
|
|
40
|
+
```
|
|
41
|
+
|
|
42
|
+
__*`clip`*__
|
|
43
|
+
Base clip where the colors will be applied to.
|
|
44
|
+
Recommended higher than 8-bit to avoid banding.
|
|
45
|
+
|
|
46
|
+
__*`ref`*__
|
|
47
|
+
Reference clip where the colors are taken from.
|
|
48
|
+
Check the [comparisons](https://slow.pics/c/abXjnKn3) to get an idea how close it should match the base clip.
|
|
49
|
+
|
|
50
|
+
__*`radius`*__
|
|
51
|
+
Higher means a more global color match and wider bloom/bleed.
|
|
52
|
+
Lower means a more local color match and smaller bloom/bleed. Too low and the reference clip will become visible.
|
|
53
|
+
Test values 5 and 30 and this will become more clear.
|
|
54
|
+
|
|
55
|
+
__*`planes`* (optional)__
|
|
56
|
+
Which planes to color fix. Any unmentioned planes will simply be copied.
|
|
57
|
+
If not set, all planes will be color-fixed.
|
|
58
|
+
|
|
59
|
+
__*`fast`* (optional)__
|
|
60
|
+
Does the averaging via a downscale instead of a blur, which is much faster, but will produce faint blocky artifacts.
|
|
61
|
+
I found it useful for radius > 60 where artifacts are no longer noticable, or to fix something like a prefilter clip.
|
|
62
|
+
|
|
63
|
+
> [!TIP]
|
|
64
|
+
> * If your clips are not sufficiently aligned or synchronized, use [vs_align](https://github.com/pifroggi/vs_align) to align them first.
|
|
65
|
+
> * To replicate chaiNNers Average Color Fix, you can convert % to radius: `radius = (100/percentage-1)/2`
|
|
66
|
+
> ChaiNNer works like fast=True does here, but it is recommended to leave it off for better results.
|
|
67
|
+
|
|
68
|
+
<br />
|
|
69
|
+
|
|
70
|
+
## Wavelet Color Fix
|
|
71
|
+
Fixes color shift by first converting into wavelets, then matching the average color of a clip to a reference clip. Works similarly to the Average Color Fix, but more accurate when the color differences are large, at the cost of more computation.
|
|
72
|
+
|
|
73
|
+
```python
|
|
74
|
+
import vs_colorfix
|
|
75
|
+
clip = vs_colorfix.wavelet(clip, ref, wavelets=4, planes=[0, 1, 2], backend="ncnn", num_streams=2, gpu_id=0, engine_folder=None)
|
|
76
|
+
```
|
|
77
|
+
|
|
78
|
+
__*`clip`*__
|
|
79
|
+
Base clip where the colors will be applied to.
|
|
80
|
+
Recommended higher than 8-bit to avoid banding.
|
|
81
|
+
|
|
82
|
+
__*`ref`*__
|
|
83
|
+
Reference clip where the colors are taken from.
|
|
84
|
+
Check the [comparisons](https://slow.pics/c/abXjnKn3) to get an idea how close it should match the base clip.
|
|
85
|
+
|
|
86
|
+
__*`wavelets`*__
|
|
87
|
+
Number of wavelets in the 1-10 range. Around 4 seems to work best in most cases.
|
|
88
|
+
Higher means a more global color match and wider bloom/bleed.
|
|
89
|
+
Lower means a more local color match and smaller bloom/bleed. Too low and the reference clip will become visible.
|
|
90
|
+
Test values 3 and 8 and this will become more clear.
|
|
91
|
+
|
|
92
|
+
__*`planes`* (optional)__
|
|
93
|
+
Which planes to color fix. Any unmentioned planes will simply be copied.
|
|
94
|
+
If not set, all planes will be color-fixed.
|
|
95
|
+
|
|
96
|
+
__*`backend`* (optional)__
|
|
97
|
+
The used backend. **16-bit float input is always much faster on GPU, but not supported by older GPUs.**
|
|
98
|
+
* `cpu` CPU mode using the vapoursynth-ATWT plugin *(slow)*.
|
|
99
|
+
* `ncnn` GPU mode using vs-mlrt with NCNN support. Works on almost any GPU, even Mac *(fast)*.
|
|
100
|
+
* `directml` GPU mode using vs-mlrt with DirectML support. Works on most GPUs, Windows only *(fast)*.
|
|
101
|
+
* `tensorrt` GPU mode using vs-mlrt with TensorRT support. Requires an Nvidia RTX GPU. On the first run, this mode will automatically build an engine, which may take a few minutes. Changing wavelets or input dimensions will trigger rebuilding, but build engines are stored *(very fast)*.
|
|
102
|
+
|
|
103
|
+
__*`num_streams`* (optional)__
|
|
104
|
+
Number of parallel GPU streams. Higher can be faster, but requires more VRAM. Does not affect the CPU backend.
|
|
105
|
+
|
|
106
|
+
__*`gpu_id`* (optional)__
|
|
107
|
+
Which GPU to use starting from 0. Can be used to switch between iGPU/dGPU. Does not affect the CPU backend.
|
|
108
|
+
|
|
109
|
+
__*`engine_folder`* (optional)__
|
|
110
|
+
Optional path to the TensorRT engine storage location. By default engines are stored in `vs_colorfix/engines`. Only affects the TensorRT backend.
|
|
111
|
+
|
|
112
|
+
> [!TIP]
|
|
113
|
+
> * On low end GPUs, the NCNN backend can be faster than TensorRT and DirectML.
|
|
114
|
+
> * If your clips are not sufficiently aligned or synchronized, use [vs_align](https://github.com/pifroggi/vs_align) to align them first.
|
|
115
|
+
|
|
116
|
+
<br />
|
|
117
|
+
|
|
118
|
+
## Benchmarks
|
|
119
|
+
Benchmarks were done on a RTX 4090 GPU and a Ryzen 5900X CPU with 16-bit input clips.
|
|
120
|
+
|
|
121
|
+
<table>
|
|
122
|
+
<tr>
|
|
123
|
+
<td valign="top">
|
|
124
|
+
|
|
125
|
+
<table>
|
|
126
|
+
<thead>
|
|
127
|
+
<tr align="center">
|
|
128
|
+
<th colspan="5">Wavelet Color Fix</th>
|
|
129
|
+
</tr>
|
|
130
|
+
<tr align="center">
|
|
131
|
+
<th>Resolution</th>
|
|
132
|
+
<th>TensorRT</th>
|
|
133
|
+
<th>DirectML</th>
|
|
134
|
+
<th>NCNN</th>
|
|
135
|
+
<th>CPU</th>
|
|
136
|
+
</tr>
|
|
137
|
+
</thead>
|
|
138
|
+
<tbody>
|
|
139
|
+
<tr align="center">
|
|
140
|
+
<td>1440x1080</td>
|
|
141
|
+
<td>~360 fps</td>
|
|
142
|
+
<td>~250 fps</td>
|
|
143
|
+
<td>~250 fps</td>
|
|
144
|
+
<td>~20 fps</td>
|
|
145
|
+
</tr>
|
|
146
|
+
<tr align="center">
|
|
147
|
+
<td>2880x2160</td>
|
|
148
|
+
<td>~80 fps</td>
|
|
149
|
+
<td>~60 fps</td>
|
|
150
|
+
<td>~60 fps</td>
|
|
151
|
+
<td>~5 fps</td>
|
|
152
|
+
</tr>
|
|
153
|
+
</tbody>
|
|
154
|
+
</table>
|
|
155
|
+
|
|
156
|
+
</td>
|
|
157
|
+
<td valign="top">
|
|
158
|
+
|
|
159
|
+
<table>
|
|
160
|
+
<thead>
|
|
161
|
+
<tr align="center">
|
|
162
|
+
<th colspan="3">Average Color Fix</th>
|
|
163
|
+
</tr>
|
|
164
|
+
<tr align="center">
|
|
165
|
+
<th>Resolution</th>
|
|
166
|
+
<th>fast=False</th>
|
|
167
|
+
<th>fast=True</th>
|
|
168
|
+
</tr>
|
|
169
|
+
</thead>
|
|
170
|
+
<tbody>
|
|
171
|
+
<tr align="center">
|
|
172
|
+
<td>1440x1080</td>
|
|
173
|
+
<td>~250 fps</td>
|
|
174
|
+
<td>~850 fps</td>
|
|
175
|
+
</tr>
|
|
176
|
+
<tr align="center">
|
|
177
|
+
<td>2880x2160</td>
|
|
178
|
+
<td>~60 fps</td>
|
|
179
|
+
<td>~150 fps</td>
|
|
180
|
+
</tr>
|
|
181
|
+
</tbody>
|
|
182
|
+
</table>
|
|
183
|
+
|
|
184
|
+
</td>
|
|
185
|
+
</tr>
|
|
186
|
+
</table>
|
|
187
|
+
|
|
188
|
+
<br />
|
|
189
|
+
|
|
190
|
+
## Acknowledgements
|
|
191
|
+
Average Color Fix idea from [chaiNNer](https://github.com/chaiNNer-org/chaiNNer).
|
|
192
|
+
Wavelet Color Fix idea from [sd-webui-stablesr](https://github.com/pkuliyi2015/sd-webui-stablesr/blob/master/srmodule/colorfix.py).
|
|
Binary file
|