voidmesh 0.1.0__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- voidmesh-0.1.0/LICENSE +21 -0
- voidmesh-0.1.0/PKG-INFO +115 -0
- voidmesh-0.1.0/README.md +99 -0
- voidmesh-0.1.0/pyproject.toml +45 -0
- voidmesh-0.1.0/pyproject.toml.orig +40 -0
- voidmesh-0.1.0/src/voidmesh/__init__.py +7 -0
- voidmesh-0.1.0/src/voidmesh/canvas.py +439 -0
- voidmesh-0.1.0/src/voidmesh/demo.py +23 -0
- voidmesh-0.1.0/src/voidmesh/layout.py +92 -0
- voidmesh-0.1.0/src/voidmesh/models.py +41 -0
- voidmesh-0.1.0/src/voidmesh/physics.py +99 -0
- voidmesh-0.1.0/src/voidmesh/py.typed +0 -0
- voidmesh-0.1.0/src/voidmesh/renderer.py +545 -0
voidmesh-0.1.0/LICENSE
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MIT License
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Copyright (c) 2026 Aahan
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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voidmesh-0.1.0/PKG-INFO
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Metadata-Version: 2.4
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Name: voidmesh
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Version: 0.1.0
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Summary: Live force-directed graphs and systematic trees for Python
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Keywords: graph,visualization,nodes,physics,canvas
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Author: Aahan
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Author-email: Aahan <188063520+aahan0511@users.noreply.github.com>
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License-Expression: MIT
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License-File: LICENSE
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Classifier: Development Status :: 3 - Alpha
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Classifier: Programming Language :: Python :: 3.14
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Classifier: Topic :: Scientific/Engineering :: Visualization
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Requires-Dist: pygame-ce>=2.5.8
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Requires-Python: >=3.14
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Description-Content-Type: text/markdown
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# Voidmesh
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A small Python 3.14 library for building and displaying live, Obsidian-inspired
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force-directed graphs. Values are rendered inside draggable rounded nodes;
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links act like springs; gravity and repulsion settle the graph into place.
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## Install
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```console
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uv add voidmesh
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```
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For local development:
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```console
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uv sync
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uv run voidmesh-demo
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```
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## Quick start
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```python
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from voidmesh import Canvas
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canvas = Canvas(title="My graph", grid=True)
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python = canvas.add_node("Python", color="#fbbf24")
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graphs = canvas.add_node("Graphs", color="#a78bfa")
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edge = canvas.link(python, graphs, color="#38bdf8")
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# Keep executing code while the window stays responsive.
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canvas.show(block=False)
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canvas.update_node(graphs, value="Live graphs", color="#34d399")
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canvas.update_link(edge, color="#fb7185", elasticity=0.06)
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canvas.wait() # Keep the script alive until the window is closed.
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```
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All mutating methods update an open window immediately:
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```python
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third = canvas.add_node("New")
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canvas.relink(edge, target=third)
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canvas.unlink(edge) # or canvas.unlink(python, third)
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canvas.delete_node(graphs) # also deletes attached links
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canvas.clear()
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canvas.close()
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```
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Call `canvas.show()` without arguments for a blocking window. Drag nodes with
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the left mouse button, pan with the right mouse button, zoom with the wheel, and
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press Escape to close. `fixed=True` pins a node after it is dragged.
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The **Controls** panel changes center force, repulsion, link force, and link
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distance while the graph is moving. Drag its heading to reposition it, or click
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the chevron to collapse it. Press `F` to hide or show the panel and `G` to
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toggle the background grid.
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Physics and the grid can also be controlled from Python:
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```python
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canvas.configure_physics(
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center_force=0.2,
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repel_force=8,
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link_force=0.4,
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link_distance=190,
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damping=0.92,
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)
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canvas.toggle_grid(True)
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```
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The same values can be passed to `Canvas(...)`. Set `controls=False` for a
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minimal window without the controls panel. Controls scale automatically with the
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window; use `ui_scale=1.5` (or another positive multiplier) to override their
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size on a HiDPI display. Graph zoom and UI scale are intentionally independent.
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Switch to a deterministic, physics-free hierarchy with `layout="tree"`, the
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Tree button in the panel, or the `T` key. Links are interpreted as parent to
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child in this view. See the bundled example:
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```console
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uv run python examples/tree_view.py
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```
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Fonts, type size, node padding and roundness, link thickness, and grid color
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can be set on `Canvas(...)` or changed live with `configure_style()`.
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## Development
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```console
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uv run pytest
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uv run ruff check .
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uv build
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uv run mkdocs serve
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```
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Complete documentation lives in [`docs/`](docs/index.md). Build it with
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`uv run mkdocs build --strict`.
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Voidmesh is licensed under the MIT License.
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voidmesh-0.1.0/README.md
ADDED
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# Voidmesh
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A small Python 3.14 library for building and displaying live, Obsidian-inspired
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4
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+
force-directed graphs. Values are rendered inside draggable rounded nodes;
|
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+
links act like springs; gravity and repulsion settle the graph into place.
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## Install
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```console
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uv add voidmesh
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```
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For local development:
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```console
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uv sync
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uv run voidmesh-demo
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```
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## Quick start
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```python
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from voidmesh import Canvas
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canvas = Canvas(title="My graph", grid=True)
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python = canvas.add_node("Python", color="#fbbf24")
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graphs = canvas.add_node("Graphs", color="#a78bfa")
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edge = canvas.link(python, graphs, color="#38bdf8")
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# Keep executing code while the window stays responsive.
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canvas.show(block=False)
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canvas.update_node(graphs, value="Live graphs", color="#34d399")
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canvas.update_link(edge, color="#fb7185", elasticity=0.06)
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canvas.wait() # Keep the script alive until the window is closed.
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```
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+
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All mutating methods update an open window immediately:
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```python
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third = canvas.add_node("New")
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canvas.relink(edge, target=third)
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canvas.unlink(edge) # or canvas.unlink(python, third)
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canvas.delete_node(graphs) # also deletes attached links
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canvas.clear()
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canvas.close()
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```
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Call `canvas.show()` without arguments for a blocking window. Drag nodes with
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50
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the left mouse button, pan with the right mouse button, zoom with the wheel, and
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51
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+
press Escape to close. `fixed=True` pins a node after it is dragged.
|
|
52
|
+
|
|
53
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+
The **Controls** panel changes center force, repulsion, link force, and link
|
|
54
|
+
distance while the graph is moving. Drag its heading to reposition it, or click
|
|
55
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+
the chevron to collapse it. Press `F` to hide or show the panel and `G` to
|
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56
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+
toggle the background grid.
|
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57
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+
|
|
58
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+
Physics and the grid can also be controlled from Python:
|
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+
|
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```python
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canvas.configure_physics(
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center_force=0.2,
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repel_force=8,
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link_force=0.4,
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link_distance=190,
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damping=0.92,
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)
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canvas.toggle_grid(True)
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```
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The same values can be passed to `Canvas(...)`. Set `controls=False` for a
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minimal window without the controls panel. Controls scale automatically with the
|
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73
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+
window; use `ui_scale=1.5` (or another positive multiplier) to override their
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74
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+
size on a HiDPI display. Graph zoom and UI scale are intentionally independent.
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75
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+
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76
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Switch to a deterministic, physics-free hierarchy with `layout="tree"`, the
|
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77
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Tree button in the panel, or the `T` key. Links are interpreted as parent to
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78
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child in this view. See the bundled example:
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```console
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uv run python examples/tree_view.py
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```
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84
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Fonts, type size, node padding and roundness, link thickness, and grid color
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85
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can be set on `Canvas(...)` or changed live with `configure_style()`.
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86
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+
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87
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## Development
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88
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+
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89
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```console
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uv run pytest
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uv run ruff check .
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uv build
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uv run mkdocs serve
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```
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Complete documentation lives in [`docs/`](docs/index.md). Build it with
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`uv run mkdocs build --strict`.
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Voidmesh is licensed under the MIT License.
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[project]
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name = "voidmesh"
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version = "0.1.0"
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description = "Live force-directed graphs and systematic trees for Python"
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readme = "README.md"
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requires-python = ">=3.14"
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license = "MIT"
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license-files = ["LICENSE"]
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keywords = [
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"graph",
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"visualization",
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"nodes",
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"physics",
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"canvas",
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]
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classifiers = [
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"Development Status :: 3 - Alpha",
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"Programming Language :: Python :: 3.14",
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"Topic :: Scientific/Engineering :: Visualization",
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]
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dependencies = ["pygame-ce>=2.5.8"]
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[[project.authors]]
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name = "Aahan"
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email = "188063520+aahan0511@users.noreply.github.com"
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[project.scripts]
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voidmesh-demo = "voidmesh.demo:main"
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[build-system]
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requires = ["uv_build>=0.12.6,<0.13.0"]
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build-backend = "uv_build"
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[tool.pytest.ini_options]
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testpaths = ["tests"]
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[tool.ruff]
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line-length = 96
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[dependency-groups]
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dev = [
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"mkdocs-material>=9.7.7",
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"pytest>=9.1.1",
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"ruff>=0.16.8",
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]
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[project]
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name = "voidmesh"
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version = "0.1.0"
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4
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description = "Live force-directed graphs and systematic trees for Python"
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readme = "README.md"
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authors = [
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{ name = "Aahan", email = "188063520+aahan0511@users.noreply.github.com" }
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]
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requires-python = ">=3.14"
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license = "MIT"
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license-files = ["LICENSE"]
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keywords = ["graph", "visualization", "nodes", "physics", "canvas"]
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classifiers = [
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"Development Status :: 3 - Alpha",
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"Programming Language :: Python :: 3.14",
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"Topic :: Scientific/Engineering :: Visualization",
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]
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dependencies = [
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"pygame-ce>=2.5.8",
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]
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[project.scripts]
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voidmesh-demo = "voidmesh.demo:main"
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[build-system]
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requires = ["uv_build>=0.12.6,<0.13.0"]
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build-backend = "uv_build"
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[tool.pytest.ini_options]
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testpaths = ["tests"]
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[tool.ruff]
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line-length = 96
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[dependency-groups]
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dev = [
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"mkdocs-material>=9.7.7",
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"pytest>=9.1.1",
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"ruff>=0.16.8",
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]
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