viser4d 0.1.1__tar.gz

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viser4d-0.1.1/LICENSE ADDED
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+ END OF TERMS AND CONDITIONS
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+ Copyright 2026 Andrea Boscolo Camiletto
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viser4d-0.1.1/PKG-INFO ADDED
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+ Metadata-Version: 2.4
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+ Name: viser4d
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+ Version: 0.1.1
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+ Summary: A viser extension with out-of-the-box support for the time dimension
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+ Author-email: Andrea Boscolo Camiletto <abcamiletto@gmail.com>
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+ License-Expression: Apache-2.0
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+ Project-URL: Homepage, https://github.com/abcamiletto/viser4d
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+ Project-URL: Repository, https://github.com/abcamiletto/viser4d
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+ Project-URL: Issues, https://github.com/abcamiletto/viser4d/issues
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+ Keywords: viser,visualization,3d,timeline,animation
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+ Classifier: Development Status :: 3 - Alpha
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+ Classifier: Intended Audience :: Developers
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+ Classifier: Intended Audience :: Science/Research
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3.13
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+ Classifier: Topic :: Scientific/Engineering :: Visualization
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+ Requires-Python: >=3.13
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ Requires-Dist: cloudpickle>=3.0.0
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+ Requires-Dist: numpy>=2.4.1
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+ Requires-Dist: objsize>=0.7.0
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+ Requires-Dist: viser>=1.0.19
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+ Requires-Dist: zstandard>=0.23.0
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+ Dynamic: license-file
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+
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+ # viser4d
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+
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+ viser4d is a small wrapper around `viser` that adds a time dimension. It records
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+ scene operations across timesteps and can seek or play them back.
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+
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+ ## Quickstart
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+
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+ ```bash
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+ pip install -e .
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+ ```
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+
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+ ```python
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+ import numpy as np
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+ import viser4d
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+
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+ server = viser4d.Viser4dServer(num_steps=10)
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+
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+ point_cloud = None
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+ for i in range(10):
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+ with server.at(i):
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+ points = np.random.uniform(-1.0, 1.0, size=(200, 3))
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+ if point_cloud is None:
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+ point_cloud = server.scene.add_point_cloud(
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+ "/points",
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+ points=points,
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+ colors=(255, 200, 0),
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+ )
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+ else:
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+ point_cloud.points = points
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+
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+ server.play(fps=10, loop=True)
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+ server.sleep_forever()
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+ ```
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+
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+ ## Timestep callbacks
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+
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+ If you have your own visualization logic and just want to use viser4d's timeline
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+ infrastructure (playback controls, seeking, scrubbing), you can register a
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+ callback that fires whenever the timestep changes:
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+
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+ ```python
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+ import viser4d
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+
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+ server = viser4d.Viser4dServer(num_steps=100)
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+
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+ def on_timestep(t: int) -> None:
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+ # Update your custom visualizations here
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+ update_video_frames(t)
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+ update_body_meshes(t)
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+ update_3d_keypoints(t)
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+
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+ server.on_timestep_change(on_timestep)
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+ server.play(fps=30, loop=True)
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+ server.sleep_forever()
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+ ```
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+
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+ Callbacks are invoked after viser4d applies its own recorded state, so you can
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+ mix both approaches - record some operations with `at(t)` and handle others via
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+ callbacks.
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+
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+ ## How it works
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+
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+ Context determines behavior. `server.scene` always returns the same `ProxyScene` object, but
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+ it behaves differently based on whether you're inside an `at(t)` context:
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+
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+ ```
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+ Inside at(t): Outside at(t):
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+ ───────────── ──────────────
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+ scene.add_frame(...) scene.add_frame(...)
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+ │ │
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+ ▼ ▼
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+ records to Timeline forwards to live viser scene
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+ ```
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+
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+ - **Inside `at(t)`**: Operations are recorded to a timeline, not executed.
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+ - **Outside `at(t)`**: Operations forward directly to viser's live scene.
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+ - **Playback**: `seek(t)` or `play()` applies recorded state to the live scene.
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+
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+ See `examples/` for more.
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+
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+ ## Quality checks
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+
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+ ```bash
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+ uvx ruff format .
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+ uvx ruff check .
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+ uvx ty check
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+ ```
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+
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+ ## Tests
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+
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+ ```bash
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+ uv run --group dev pytest -q
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+ ```
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+ # viser4d
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+
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+ viser4d is a small wrapper around `viser` that adds a time dimension. It records
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+ scene operations across timesteps and can seek or play them back.
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+
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+ ## Quickstart
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+
8
+ ```bash
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+ pip install -e .
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+ ```
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+
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+ ```python
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+ import numpy as np
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+ import viser4d
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+
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+ server = viser4d.Viser4dServer(num_steps=10)
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+
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+ point_cloud = None
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+ for i in range(10):
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+ with server.at(i):
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+ points = np.random.uniform(-1.0, 1.0, size=(200, 3))
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+ if point_cloud is None:
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+ point_cloud = server.scene.add_point_cloud(
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+ "/points",
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+ points=points,
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+ colors=(255, 200, 0),
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+ )
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+ else:
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+ point_cloud.points = points
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+
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+ server.play(fps=10, loop=True)
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+ server.sleep_forever()
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+ ```
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+
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+ ## Timestep callbacks
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+
37
+ If you have your own visualization logic and just want to use viser4d's timeline
38
+ infrastructure (playback controls, seeking, scrubbing), you can register a
39
+ callback that fires whenever the timestep changes:
40
+
41
+ ```python
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+ import viser4d
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+
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+ server = viser4d.Viser4dServer(num_steps=100)
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+
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+ def on_timestep(t: int) -> None:
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+ # Update your custom visualizations here
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+ update_video_frames(t)
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+ update_body_meshes(t)
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+ update_3d_keypoints(t)
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+
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+ server.on_timestep_change(on_timestep)
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+ server.play(fps=30, loop=True)
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+ server.sleep_forever()
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+ ```
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+
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+ Callbacks are invoked after viser4d applies its own recorded state, so you can
58
+ mix both approaches - record some operations with `at(t)` and handle others via
59
+ callbacks.
60
+
61
+ ## How it works
62
+
63
+ Context determines behavior. `server.scene` always returns the same `ProxyScene` object, but
64
+ it behaves differently based on whether you're inside an `at(t)` context:
65
+
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+ ```
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+ Inside at(t): Outside at(t):
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+ ───────────── ──────────────
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+ scene.add_frame(...) scene.add_frame(...)
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+ │ │
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+ ▼ ▼
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+ records to Timeline forwards to live viser scene
73
+ ```
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+
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+ - **Inside `at(t)`**: Operations are recorded to a timeline, not executed.
76
+ - **Outside `at(t)`**: Operations forward directly to viser's live scene.
77
+ - **Playback**: `seek(t)` or `play()` applies recorded state to the live scene.
78
+
79
+ See `examples/` for more.
80
+
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+ ## Quality checks
82
+
83
+ ```bash
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+ uvx ruff format .
85
+ uvx ruff check .
86
+ uvx ty check
87
+ ```
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+
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+ ## Tests
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+
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+ ```bash
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+ uv run --group dev pytest -q
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+ ```
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+ [project]
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+ name = "viser4d"
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+ version = "0.1.1"
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+ description = "A viser extension with out-of-the-box support for the time dimension"
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+ readme = "README.md"
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+ license = "Apache-2.0"
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+ authors = [{ name = "Andrea Boscolo Camiletto", email = "abcamiletto@gmail.com" }]
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+ keywords = ["viser", "visualization", "3d", "timeline", "animation"]
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+ classifiers = [
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+ "Development Status :: 3 - Alpha",
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+ "Intended Audience :: Developers",
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+ "Intended Audience :: Science/Research",
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+ "Programming Language :: Python :: 3",
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+ "Programming Language :: Python :: 3.13",
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+ "Topic :: Scientific/Engineering :: Visualization",
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+ ]
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+ requires-python = ">=3.13"
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+ dependencies = [
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+ "cloudpickle>=3.0.0",
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+ "numpy>=2.4.1",
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+ "objsize>=0.7.0",
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+ "viser>=1.0.19",
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+ "zstandard>=0.23.0",
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+ ]
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+
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+ [project.urls]
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+ Homepage = "https://github.com/abcamiletto/viser4d"
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+ Repository = "https://github.com/abcamiletto/viser4d"
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+ Issues = "https://github.com/abcamiletto/viser4d/issues"
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+
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+ [dependency-groups]
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+ dev = [
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+ "pytest>=8.3.4",
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+ "ty>=0.0.1a7",
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+ ]
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+
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+ [build-system]
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+ requires = ["setuptools>=68", "wheel"]
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+ build-backend = "setuptools.build_meta"
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+
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+ [tool.setuptools]
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+ package-dir = {"" = "src"}
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+
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+ [tool.setuptools.packages.find]
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+ where = ["src"]
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+ [egg_info]
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+ tag_build =
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+ tag_date = 0
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+
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+ from __future__ import annotations
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+
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+ import viser as _viser
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+
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+ from .op import CompressionMode
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+ from .server import Viser4dServer
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+
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+ __all__ = ["CompressionMode", "Viser4dServer"]
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+
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+
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+ def __getattr__(name: str):
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+ return getattr(_viser, name)
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+
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+
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+ def __dir__():
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+ return sorted(set(__all__) | set(dir(_viser)))
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+ from __future__ import annotations
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+
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+ from typing import TYPE_CHECKING
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+
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+ if TYPE_CHECKING:
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+ from .server import Viser4dServer
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+
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+
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+ class PlaybackControls:
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+ """GUI controls for timeline playback.
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+
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+ Registers itself as a timestep listener and manages its own state based on
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+ user interactions and timestep callbacks.
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+ """
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+
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+ def __init__(self, server: Viser4dServer) -> None:
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+ self._server = server
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+ self._playing = False
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+ self._suppress_slider = False
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+ self._suppress_fps = False
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+
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+ with server.gui.add_folder("Playback"):
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+ self._play_button = server.gui.add_button("Play", order=0)
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+ self._slider = server.gui.add_slider(
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+ "Timestep",
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+ min=0,
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+ max=server.num_steps - 1,
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+ step=1,
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+ initial_value=0,
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+ order=1,
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+ )
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+ self._step_buttons = server.gui.add_button_group(
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+ "",
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+ ("Prev", "Next"),
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+ order=2,
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+ )
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+ self._fps_slider = server.gui.add_slider(
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+ "FPS",
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+ min=1.0,
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+ max=60.0,
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+ step=1.0,
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+ initial_value=server._fps,
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+ order=3,
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+ )
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+
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+ self._play_button.on_click(self._on_play_button)
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+ self._step_buttons.on_click(self._on_step)
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+ self._slider.on_update(self._on_slider)
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+ self._fps_slider.on_update(self._on_fps)
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+
51
+ # Register as timestep listener
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+ server.on_timestep_change(self._on_timestep)
53
+
54
+ def _on_timestep(self, t: int) -> None:
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+ """Handle timestep changes from the server."""
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+ # Update slider
57
+ if self._slider.value != t:
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+ self._suppress_slider = True
59
+ self._slider.value = t
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+ self._suppress_slider = False
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+
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+ # Detect playback ended (reached last frame while playing, non-looping)
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+ if self._playing and t == self._server.num_steps - 1:
64
+ # Check if playback actually stopped (not looping)
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+ # We'll get another callback if it loops, so defer the check
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+ pass # Handled by server calling set_playing(False)
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+
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+ def set_fps(self, fps: float) -> None:
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+ """Update the FPS slider value."""
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+ if self._fps_slider.value == fps:
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+ return
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+ self._suppress_fps = True
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+ self._fps_slider.value = fps
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+ self._suppress_fps = False
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+
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+ def set_playing(self, playing: bool) -> None:
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+ """Update the play/pause button state."""
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+ if self._playing == playing:
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+ return
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+ self._playing = playing
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+ self._play_button.label = "Pause" if playing else "Play"
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+
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+ def _on_slider(self, event) -> None:
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+ """Handle user dragging the timestep slider."""
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+ if self._suppress_slider:
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+ return
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+ self._server.seek(event.target.value)
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+
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+ def _on_step(self, event) -> None:
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+ """Handle prev/next button clicks."""
91
+ current = self._slider.value
92
+ if event.target.value == "Prev":
93
+ if current > 0:
94
+ self._server.seek(current - 1)
95
+ else:
96
+ if current < self._server.num_steps - 1:
97
+ self._server.seek(current + 1)
98
+
99
+ def _on_play_button(self, _event) -> None:
100
+ """Handle play/pause button clicks."""
101
+ if self._playing:
102
+ self._playing = False
103
+ self._play_button.label = "Play"
104
+ self._server.pause()
105
+ else:
106
+ self._playing = True
107
+ self._play_button.label = "Pause"
108
+ self._server.play(self._fps_slider.value)
109
+
110
+ def _on_fps(self, event) -> None:
111
+ """Handle FPS slider changes."""
112
+ if self._suppress_fps:
113
+ return
114
+ self._server._set_fps(event.target.value)