trainerbase 3.7.1__tar.gz → 3.8.0__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {trainerbase-3.7.1 → trainerbase-3.8.0}/LICENSE +1 -1
- {trainerbase-3.7.1 → trainerbase-3.8.0}/PKG-INFO +1 -1
- {trainerbase-3.7.1 → trainerbase-3.8.0}/pyproject.toml +1 -1
- trainerbase-3.8.0/trainerbase/common/__init__.py +3 -0
- trainerbase-3.8.0/trainerbase/common/helpers.py +95 -0
- trainerbase-3.8.0/trainerbase/common/keyboard.py +121 -0
- trainerbase-3.8.0/trainerbase/common/teleport.py +125 -0
- trainerbase-3.8.0/trainerbase/gui/__init__.py +8 -0
- trainerbase-3.8.0/trainerbase/gui/helpers.py +48 -0
- trainerbase-3.8.0/trainerbase/gui/injections.py +55 -0
- trainerbase-3.8.0/trainerbase/gui/misc.py +40 -0
- trainerbase-3.8.0/trainerbase/gui/objects.py +161 -0
- trainerbase-3.8.0/trainerbase/gui/scripts.py +52 -0
- trainerbase-3.8.0/trainerbase/gui/speedhack.py +80 -0
- trainerbase-3.8.0/trainerbase/gui/teleport.py +94 -0
- trainerbase-3.8.0/trainerbase/gui/types.py +7 -0
- trainerbase-3.7.1/trainerbase/common.py +0 -278
- trainerbase-3.7.1/trainerbase/gui.py +0 -471
- {trainerbase-3.7.1 → trainerbase-3.8.0}/README.rst +0 -0
- {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase/__init__.py +0 -0
- {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase/codeinjection.py +0 -0
- {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase/config.py +0 -0
- {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase/gameobject.py +0 -0
- {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase/main.py +0 -0
- {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase/memory.py +0 -0
- {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase/scriptengine.py +0 -0
- {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase/speedhack.py +0 -0
- {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase/tts.py +0 -0
- {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase_vendor/FASM.EXE +0 -0
- {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase_vendor/speedhack32.dll +0 -0
- {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase_vendor/speedhack64.dll +0 -0
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MIT License
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Copyright (c) 2021 - 2024 v01d
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Copyright (c) 2022 -
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Copyright (c) 2022 - 2024 doomayka
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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from collections.abc import Iterator, Sequence
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from uuid import uuid4
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from trainerbase.gameobject import AbstractReadableObject, GameObject
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from trainerbase.memory import POINTER_SIZE, Address, allocate_pointer, pm
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type Number = int | float
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class ASMArrayManager(Sequence):
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def __init__(
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self,
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array_length: int,
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element_size: int,
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offsets: None | list[int] = None,
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add: int = 0,
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) -> None:
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if offsets:
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assert element_size == POINTER_SIZE, "If `offsets` is not None, `element_size` must be `POINTER_SIZE`"
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self.array_length = array_length
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self.element_size = element_size
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self.offsets = [] if offsets is None else offsets
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self.add = add
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self.array_address = pm.allocate(array_length * element_size)
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self.array_index_pointer = allocate_pointer()
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def __len__(self) -> int:
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return self.array_length
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def __getitem__(self, index: int) -> Address:
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element_address = self.get_pointer_to_element(index)
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target_address = Address(element_address, self.offsets, self.add)
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return Address(target_address.resolve())
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def __iter__(self) -> Iterator[Address]:
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for index in range(len(self)):
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yield self[index]
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def get_pointer_to_element(self, index: int) -> int:
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return self.array_address + self.element_size * index
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def generate_asm_append_code(self, from_register: str) -> str:
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array_address_register = "rbx" if pm.is_64_bit else "ebx"
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array_index_register = "rcx" if pm.is_64_bit else "ecx"
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reserve_register = "rax" if pm.is_64_bit else "eax"
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if from_register == array_address_register:
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array_address_register = reserve_register
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if from_register == array_index_register:
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array_index_register = reserve_register
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assert len({from_register, array_address_register, array_index_register}) == 3, "Registers must be unique"
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label_continue = f"__label_continue_{uuid4().hex}"
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asm = f"""
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push {array_address_register}
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push {array_index_register}
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mov {array_address_register}, {self.array_address}
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mov {array_index_register}, [{self.array_index_pointer}]
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mov [{array_address_register} + {array_index_register} * {self.element_size}], {from_register}
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inc {array_index_register}
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cmp {array_index_register}, {self.array_length}
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jl {label_continue}
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mov {array_index_register}, 0
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{label_continue}:
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mov [{self.array_index_pointer}], {array_index_register}
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pop {array_index_register}
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pop {array_address_register}
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"""
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return asm
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def regenerate(
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current_value: GameObject,
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max_value: AbstractReadableObject,
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percent: Number,
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min_value: Number = 1,
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):
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if current_value.value < max_value.value:
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current_value.value += max(round(max_value.value * percent / 100), min_value)
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from abc import ABC, abstractmethod
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from collections.abc import Callable
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from time import time
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from typing import override
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from keyboard import on_press_key, on_release_key
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class Switchable(ABC):
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@abstractmethod
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def enable(self):
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pass
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@abstractmethod
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def disable(self):
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pass
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class SimpleSwitchable(Switchable):
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def __init__(self, on_enabled: Callable[[], None], on_disabled: Callable[[], None]):
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self._on_enabled = on_enabled
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self._on_disabled = on_disabled
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@override
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def enable(self):
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self._on_enabled()
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@override
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def disable(self):
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self._on_disabled()
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class AbstractKeyboardSwitch(ABC):
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@property
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@abstractmethod
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def hotkey(self) -> str:
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pass
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@abstractmethod
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def handle(self):
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pass
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class ReleaseHotkeySwitch(AbstractKeyboardSwitch):
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def __init__(self, switchable: Switchable, key: str):
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self._key = key
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self._switchable = switchable
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self._enabled = False
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def _on_release(self, _):
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if self._enabled:
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self._switchable.disable()
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else:
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self._switchable.enable()
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self._enabled = not self._enabled
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@property
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@override
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def hotkey(self):
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return self._key
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@override
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def handle(self):
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on_release_key(self._key, self._on_release)
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class ShortLongHotkeyPressSwitch(AbstractKeyboardSwitch):
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def __init__(self, switchable: Switchable, key: str, short_press_max_delta: float = 0.3):
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self._key = key
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self._press_timestamp = None
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self._short_press_max_delta = short_press_max_delta
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self._switchable = switchable
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self._enabled = False
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def _on_press(self, _):
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if self._press_timestamp is None:
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self._press_timestamp = time()
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self.on_press()
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def _on_release(self, _):
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if self._is_short_delta():
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self.on_short_press()
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else:
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self.on_long_press()
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self._press_timestamp = None
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def _get_press_delta(self):
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if self._press_timestamp is None:
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return 0
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return time() - self._press_timestamp
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def _is_short_delta(self):
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return self._get_press_delta() <= self._short_press_max_delta
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def on_press(self):
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self._switchable.enable()
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def on_short_press(self):
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if self._enabled:
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self._enabled = False
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self._switchable.disable()
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else:
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self._enabled = True
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self._switchable.enable()
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def on_long_press(self):
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self._enabled = False
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self._switchable.disable()
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@property
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@override
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def hotkey(self):
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return self._key
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@override
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def handle(self):
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on_release_key(self._key, self._on_release)
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on_press_key(self._key, self._on_press)
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from itertools import repeat, starmap
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from math import sqrt
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from operator import add, mul
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from typing import Self
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from pymem.exception import MemoryReadError
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from trainerbase.common.helpers import Number
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from trainerbase.gameobject import GameObject
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from trainerbase.scriptengine import Script, system_script_engine
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type Coords[T: (int, float)] = tuple[T, T, T]
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class Vector3:
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def __init__(self, x: Number, y: Number, z: Number):
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self.x = x
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self.y = y
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self.z = z
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def __iter__(self):
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yield self.x
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yield self.y
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yield self.z
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def __abs__(self) -> Number:
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return sqrt(sum(d * d for d in self))
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def __mul__(self, other) -> Self:
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return self.__apply_binary_function(other, mul)
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def __add__(self, other) -> Self:
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return self.__apply_binary_function(other, add)
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def __apply_binary_function(self, other, function) -> Self:
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if isinstance(other, (float, int)):
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other = repeat(other, 3)
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elif not isinstance(other, self.__class__):
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raise TypeError(f"Can't apply function {function}. Wrong type: {type(other)}")
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return self.__class__(*starmap(function, zip(self, other)))
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@classmethod
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def from_coords(cls, x1, y1, z1, x2, y2, z2) -> Self:
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return cls(x2 - x1, y2 - y1, z2 - z1)
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def get_normalized(self) -> Self:
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length = abs(self)
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return self.__class__(*(d / length for d in self))
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class Teleport:
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def __init__(
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self,
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player_x: GameObject,
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player_y: GameObject,
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player_z: GameObject,
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labels: dict[str, Coords] | None = None,
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dash_coefficients: Vector3 | None = None,
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minimal_movement_vector_length: float = 0.1,
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):
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self.player_x = player_x
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self.player_y = player_y
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self.player_z = player_z
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self.labels = {} if labels is None else labels
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self.saved_position: Coords | None = None
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self.dash_coefficients = Vector3(5, 5, 5) if dash_coefficients is None else dash_coefficients
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self.previous_position: Coords | None = None
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self.current_position: Coords | None = None
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self.movement_vector = Vector3(0, 0, 0)
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self.minimal_movement_vector_length = minimal_movement_vector_length
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system_script_engine.register_script(Script(self.update_movement_vector, enabled=True))
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def set_coords(self, x: Number, y: Number, z: Number = 100) -> None:
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self.player_x.value = x
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self.player_y.value = y
|
|
81
|
+
self.player_z.value = z
|
|
82
|
+
|
|
83
|
+
def get_coords(self) -> Coords:
|
|
84
|
+
return self.player_x.value, self.player_y.value, self.player_z.value
|
|
85
|
+
|
|
86
|
+
def goto(self, label: str) -> None:
|
|
87
|
+
self.set_coords(*self.labels[label])
|
|
88
|
+
|
|
89
|
+
def save_position(self) -> None:
|
|
90
|
+
self.saved_position = self.get_coords()
|
|
91
|
+
|
|
92
|
+
def restore_saved_position(self) -> bool:
|
|
93
|
+
"""
|
|
94
|
+
Returns False if position is not saved else True
|
|
95
|
+
"""
|
|
96
|
+
|
|
97
|
+
if self.saved_position is None:
|
|
98
|
+
return False
|
|
99
|
+
|
|
100
|
+
self.set_coords(*self.saved_position)
|
|
101
|
+
|
|
102
|
+
return True
|
|
103
|
+
|
|
104
|
+
def update_movement_vector(self) -> None:
|
|
105
|
+
try:
|
|
106
|
+
self.current_position = self.get_coords()
|
|
107
|
+
except MemoryReadError:
|
|
108
|
+
return
|
|
109
|
+
|
|
110
|
+
if self.previous_position is None:
|
|
111
|
+
self.previous_position = self.current_position
|
|
112
|
+
return
|
|
113
|
+
|
|
114
|
+
movement_vector = Vector3.from_coords(*self.previous_position, *self.current_position)
|
|
115
|
+
|
|
116
|
+
if abs(movement_vector) < self.minimal_movement_vector_length:
|
|
117
|
+
return
|
|
118
|
+
|
|
119
|
+
self.movement_vector = movement_vector.get_normalized()
|
|
120
|
+
self.previous_position = self.current_position
|
|
121
|
+
|
|
122
|
+
def dash(self) -> None:
|
|
123
|
+
dash_movement_vector = self.movement_vector * self.dash_coefficients
|
|
124
|
+
new_coords = Vector3(*self.get_coords()) + dash_movement_vector
|
|
125
|
+
self.set_coords(*new_coords)
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
from collections.abc import Callable
|
|
2
|
+
from functools import wraps
|
|
3
|
+
|
|
4
|
+
from dearpygui import dearpygui as dpg
|
|
5
|
+
|
|
6
|
+
from trainerbase.gui.types import AbstractUIComponent
|
|
7
|
+
|
|
8
|
+
|
|
9
|
+
def add_components(*components: AbstractUIComponent):
|
|
10
|
+
for component in components:
|
|
11
|
+
component.add_to_ui()
|
|
12
|
+
|
|
13
|
+
|
|
14
|
+
def simple_trainerbase_menu(window_title: str, width: int, height: int):
|
|
15
|
+
def menu_decorator(initializer: Callable):
|
|
16
|
+
@wraps(initializer)
|
|
17
|
+
def run_menu_wrapper(on_initialized: Callable):
|
|
18
|
+
dpg.create_context()
|
|
19
|
+
dpg.create_viewport(
|
|
20
|
+
title=window_title,
|
|
21
|
+
min_width=width,
|
|
22
|
+
min_height=height,
|
|
23
|
+
width=width,
|
|
24
|
+
height=height,
|
|
25
|
+
)
|
|
26
|
+
dpg.setup_dearpygui()
|
|
27
|
+
|
|
28
|
+
with dpg.window(
|
|
29
|
+
label=window_title,
|
|
30
|
+
tag="menu",
|
|
31
|
+
min_size=[width, height],
|
|
32
|
+
no_close=True,
|
|
33
|
+
no_move=True,
|
|
34
|
+
no_title_bar=True,
|
|
35
|
+
horizontal_scrollbar=True,
|
|
36
|
+
):
|
|
37
|
+
initializer()
|
|
38
|
+
|
|
39
|
+
dpg.show_viewport()
|
|
40
|
+
|
|
41
|
+
on_initialized()
|
|
42
|
+
|
|
43
|
+
dpg.start_dearpygui()
|
|
44
|
+
dpg.destroy_context()
|
|
45
|
+
|
|
46
|
+
return run_menu_wrapper
|
|
47
|
+
|
|
48
|
+
return menu_decorator
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
from typing import override
|
|
2
|
+
from uuid import uuid4
|
|
3
|
+
|
|
4
|
+
from dearpygui import dearpygui as dpg
|
|
5
|
+
from keyboard import add_hotkey
|
|
6
|
+
from pymem.exception import MemoryReadError, MemoryWriteError
|
|
7
|
+
|
|
8
|
+
from trainerbase.codeinjection import AbstractCodeInjection
|
|
9
|
+
from trainerbase.gui.types import AbstractUIComponent
|
|
10
|
+
from trainerbase.tts import say
|
|
11
|
+
|
|
12
|
+
|
|
13
|
+
class CodeInjectionUI(AbstractUIComponent):
|
|
14
|
+
DPG_TAG_PREFIX = "injection__"
|
|
15
|
+
|
|
16
|
+
def __init__(
|
|
17
|
+
self,
|
|
18
|
+
injection: AbstractCodeInjection,
|
|
19
|
+
label: str,
|
|
20
|
+
hotkey: str | None = None,
|
|
21
|
+
tts_on_hotkey: bool = True,
|
|
22
|
+
):
|
|
23
|
+
self.injection = injection
|
|
24
|
+
self.pure_label = label
|
|
25
|
+
self.label_with_hotkey = label if hotkey is None else f"[{hotkey}] {label}"
|
|
26
|
+
self.hotkey = hotkey
|
|
27
|
+
self.tts_on_hotkey = tts_on_hotkey
|
|
28
|
+
|
|
29
|
+
self.dpg_tag = f"{self.DPG_TAG_PREFIX}{uuid4()}"
|
|
30
|
+
|
|
31
|
+
@override
|
|
32
|
+
def add_to_ui(self) -> None:
|
|
33
|
+
if self.hotkey is not None:
|
|
34
|
+
add_hotkey(self.hotkey, self.on_hotkey_press)
|
|
35
|
+
|
|
36
|
+
dpg.add_checkbox(label=self.label_with_hotkey, tag=self.dpg_tag, callback=self.on_codeinjection_state_change)
|
|
37
|
+
|
|
38
|
+
def on_codeinjection_state_change(self):
|
|
39
|
+
if dpg.get_value(self.dpg_tag):
|
|
40
|
+
change_codeinjection_state = self.injection.inject
|
|
41
|
+
else:
|
|
42
|
+
change_codeinjection_state = self.injection.eject
|
|
43
|
+
|
|
44
|
+
try:
|
|
45
|
+
change_codeinjection_state()
|
|
46
|
+
except (MemoryReadError, MemoryWriteError):
|
|
47
|
+
dpg.set_value(self.dpg_tag, not dpg.get_value(self.dpg_tag))
|
|
48
|
+
|
|
49
|
+
def on_hotkey_press(self):
|
|
50
|
+
dpg.set_value(self.dpg_tag, not dpg.get_value(self.dpg_tag))
|
|
51
|
+
self.on_codeinjection_state_change()
|
|
52
|
+
|
|
53
|
+
if self.tts_on_hotkey:
|
|
54
|
+
status = "applied" if dpg.get_value(self.dpg_tag) else "removed"
|
|
55
|
+
say(f"CodeInjection {self.pure_label} {status}")
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
from typing import override
|
|
2
|
+
from uuid import uuid4
|
|
3
|
+
|
|
4
|
+
from dearpygui import dearpygui as dpg
|
|
5
|
+
|
|
6
|
+
from trainerbase.common.keyboard import AbstractKeyboardSwitch
|
|
7
|
+
from trainerbase.gui.types import AbstractUIComponent
|
|
8
|
+
|
|
9
|
+
|
|
10
|
+
class SeparatorUI(AbstractUIComponent):
|
|
11
|
+
@override
|
|
12
|
+
def add_to_ui(self) -> None:
|
|
13
|
+
dpg.add_separator()
|
|
14
|
+
|
|
15
|
+
|
|
16
|
+
class TextUI(AbstractUIComponent):
|
|
17
|
+
def __init__(self, text: str):
|
|
18
|
+
self.text = text
|
|
19
|
+
|
|
20
|
+
@override
|
|
21
|
+
def add_to_ui(self) -> None:
|
|
22
|
+
dpg.add_text(self.text)
|
|
23
|
+
|
|
24
|
+
|
|
25
|
+
class HotkeySwitchUI(AbstractUIComponent):
|
|
26
|
+
DPG_TAG_PREFIX = "switch__"
|
|
27
|
+
|
|
28
|
+
def __init__(
|
|
29
|
+
self,
|
|
30
|
+
switch: AbstractKeyboardSwitch,
|
|
31
|
+
label: str,
|
|
32
|
+
):
|
|
33
|
+
self.switch = switch
|
|
34
|
+
self.label_with_hotkey = f"[{switch.hotkey}] {label}"
|
|
35
|
+
self.dpg_tag = f"{self.DPG_TAG_PREFIX}{uuid4()}"
|
|
36
|
+
|
|
37
|
+
@override
|
|
38
|
+
def add_to_ui(self) -> None:
|
|
39
|
+
dpg.add_text(self.label_with_hotkey, tag=self.dpg_tag)
|
|
40
|
+
self.switch.handle()
|
|
@@ -0,0 +1,161 @@
|
|
|
1
|
+
from collections.abc import Callable
|
|
2
|
+
from typing import Any, Self, override
|
|
3
|
+
from uuid import uuid4
|
|
4
|
+
|
|
5
|
+
from dearpygui import dearpygui as dpg
|
|
6
|
+
from keyboard import add_hotkey
|
|
7
|
+
from pymem.exception import MemoryReadError, MemoryWriteError
|
|
8
|
+
|
|
9
|
+
from trainerbase.gameobject import (
|
|
10
|
+
GameBool,
|
|
11
|
+
GameByte,
|
|
12
|
+
GameDouble,
|
|
13
|
+
GameFloat,
|
|
14
|
+
GameInt,
|
|
15
|
+
GameLongLong,
|
|
16
|
+
GameObject,
|
|
17
|
+
GameShort,
|
|
18
|
+
GameUnsignedInt,
|
|
19
|
+
GameUnsignedLongLong,
|
|
20
|
+
GameUnsignedShort,
|
|
21
|
+
)
|
|
22
|
+
from trainerbase.gui.types import AbstractUIComponent
|
|
23
|
+
from trainerbase.tts import say
|
|
24
|
+
|
|
25
|
+
|
|
26
|
+
class GameObjectUI(AbstractUIComponent):
|
|
27
|
+
DPG_TAG_PREFIX = "object__"
|
|
28
|
+
DPG_TAG_POSTFIX_IS_FROZEN = "__frozen"
|
|
29
|
+
DPG_TAG_POSTFIX_GETTER = "__getter"
|
|
30
|
+
DPG_TAG_POSTFIX_SETTER = "__setter"
|
|
31
|
+
|
|
32
|
+
displayed_objects: list[Self] = []
|
|
33
|
+
|
|
34
|
+
def __init__(
|
|
35
|
+
self,
|
|
36
|
+
gameobject: GameObject,
|
|
37
|
+
label: str,
|
|
38
|
+
hotkey: str | None = None,
|
|
39
|
+
default_setter_input_value: Any = 0,
|
|
40
|
+
before_set: Callable | None = None,
|
|
41
|
+
tts_on_hotkey: bool = True,
|
|
42
|
+
setter_input_width: int = 220,
|
|
43
|
+
):
|
|
44
|
+
if not gameobject.is_tracked:
|
|
45
|
+
hotkey = None
|
|
46
|
+
|
|
47
|
+
self.gameobject = gameobject
|
|
48
|
+
self.pure_label = label
|
|
49
|
+
self.label_with_hotkey = label if hotkey is None else f"[{hotkey}] {label}"
|
|
50
|
+
self.hotkey = hotkey
|
|
51
|
+
self.default_setter_input_value = default_setter_input_value
|
|
52
|
+
self.before_set = before_set
|
|
53
|
+
self.tts_on_hotkey = tts_on_hotkey
|
|
54
|
+
self.setter_input_width = setter_input_width
|
|
55
|
+
|
|
56
|
+
dpg_tag = f"{self.DPG_TAG_PREFIX}{uuid4()}"
|
|
57
|
+
self.dpg_tag_frozen = f"{dpg_tag}{self.DPG_TAG_POSTFIX_IS_FROZEN}"
|
|
58
|
+
self.dpg_tag_getter = f"{dpg_tag}{self.DPG_TAG_POSTFIX_GETTER}"
|
|
59
|
+
self.dpg_tag_setter = f"{dpg_tag}{self.DPG_TAG_POSTFIX_SETTER}"
|
|
60
|
+
|
|
61
|
+
@override
|
|
62
|
+
def add_to_ui(self) -> None:
|
|
63
|
+
if self.hotkey is not None:
|
|
64
|
+
add_hotkey(self.hotkey, self.on_hotkey_press)
|
|
65
|
+
|
|
66
|
+
with dpg.group(horizontal=True):
|
|
67
|
+
if self.gameobject.is_tracked:
|
|
68
|
+
dpg.add_checkbox(tag=self.dpg_tag_frozen, callback=self.on_frozen_state_change)
|
|
69
|
+
|
|
70
|
+
dpg.add_text(self.label_with_hotkey)
|
|
71
|
+
dpg.add_input_text(width=220, tag=self.dpg_tag_getter, readonly=True)
|
|
72
|
+
|
|
73
|
+
self.add_setter_input()
|
|
74
|
+
|
|
75
|
+
dpg.add_button(label="Set", callback=self.on_value_set)
|
|
76
|
+
|
|
77
|
+
GameObjectUI.displayed_objects.append(self)
|
|
78
|
+
|
|
79
|
+
def add_setter_input(self):
|
|
80
|
+
default_kwargs = {
|
|
81
|
+
"tag": self.dpg_tag_setter,
|
|
82
|
+
"width": self.setter_input_width,
|
|
83
|
+
"default_value": self.default_setter_input_value,
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
if self.gameobject.value_range is not None:
|
|
87
|
+
min_value, max_value = self.gameobject.value_range
|
|
88
|
+
default_kwargs["min_clamped"] = True
|
|
89
|
+
default_kwargs["max_clamped"] = True
|
|
90
|
+
default_kwargs["min_value"] = min_value
|
|
91
|
+
default_kwargs["max_value"] = max_value
|
|
92
|
+
|
|
93
|
+
match self.gameobject:
|
|
94
|
+
case GameFloat():
|
|
95
|
+
dpg.add_input_float(**default_kwargs)
|
|
96
|
+
case GameDouble():
|
|
97
|
+
dpg.add_input_double(**default_kwargs)
|
|
98
|
+
case (
|
|
99
|
+
GameByte()
|
|
100
|
+
| GameShort()
|
|
101
|
+
| GameInt()
|
|
102
|
+
| GameLongLong()
|
|
103
|
+
| GameUnsignedShort()
|
|
104
|
+
| GameUnsignedInt()
|
|
105
|
+
| GameUnsignedLongLong()
|
|
106
|
+
):
|
|
107
|
+
# There is no input for integers that are not simple `signed long int`.
|
|
108
|
+
# TODO: Use better input component if it's already added to dpg. Remove this crutch.
|
|
109
|
+
|
|
110
|
+
min_value = default_kwargs.pop("min_value", GameInt.value_range[0])
|
|
111
|
+
max_value = default_kwargs.pop("max_value", GameInt.value_range[1])
|
|
112
|
+
|
|
113
|
+
if self.gameobject.value_range is not None:
|
|
114
|
+
min_value = max(min_value, GameInt.value_range[0])
|
|
115
|
+
max_value = min(max_value, GameInt.value_range[1])
|
|
116
|
+
|
|
117
|
+
dpg.add_input_int(min_value=min_value, max_value=max_value, **default_kwargs)
|
|
118
|
+
case GameBool():
|
|
119
|
+
dpg.add_checkbox(
|
|
120
|
+
tag=self.dpg_tag_setter,
|
|
121
|
+
default_value=bool(self.default_setter_input_value),
|
|
122
|
+
)
|
|
123
|
+
case _:
|
|
124
|
+
dpg.add_input_text(**default_kwargs)
|
|
125
|
+
|
|
126
|
+
def on_frozen_state_change(self):
|
|
127
|
+
try:
|
|
128
|
+
self.gameobject.frozen = self.gameobject.value if dpg.get_value(self.dpg_tag_frozen) else None
|
|
129
|
+
except MemoryReadError:
|
|
130
|
+
dpg.set_value(self.dpg_tag_frozen, False)
|
|
131
|
+
|
|
132
|
+
def on_value_set(self):
|
|
133
|
+
raw_new_value = dpg.get_value(self.dpg_tag_setter)
|
|
134
|
+
new_value = raw_new_value if self.before_set is None else self.before_set(raw_new_value)
|
|
135
|
+
|
|
136
|
+
if self.gameobject.frozen is None:
|
|
137
|
+
try:
|
|
138
|
+
self.gameobject.value = new_value
|
|
139
|
+
except (MemoryWriteError, ValueError):
|
|
140
|
+
pass
|
|
141
|
+
else:
|
|
142
|
+
self.gameobject.frozen = new_value
|
|
143
|
+
|
|
144
|
+
def on_hotkey_press(self):
|
|
145
|
+
dpg.set_value(self.dpg_tag_frozen, not dpg.get_value(self.dpg_tag_frozen))
|
|
146
|
+
|
|
147
|
+
self.on_frozen_state_change()
|
|
148
|
+
|
|
149
|
+
if self.tts_on_hotkey:
|
|
150
|
+
status = "released" if self.gameobject.frozen is None else "frozen"
|
|
151
|
+
say(f"GameObject {self.pure_label} {status}")
|
|
152
|
+
|
|
153
|
+
|
|
154
|
+
def update_displayed_objects():
|
|
155
|
+
for game_object_ui in GameObjectUI.displayed_objects:
|
|
156
|
+
try:
|
|
157
|
+
new_value = game_object_ui.gameobject.value
|
|
158
|
+
except MemoryReadError:
|
|
159
|
+
new_value = "<Unresolved>"
|
|
160
|
+
|
|
161
|
+
dpg.set_value(game_object_ui.dpg_tag_getter, new_value)
|