trainerbase 3.7.1__tar.gz → 3.8.0__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (31) hide show
  1. {trainerbase-3.7.1 → trainerbase-3.8.0}/LICENSE +1 -1
  2. {trainerbase-3.7.1 → trainerbase-3.8.0}/PKG-INFO +1 -1
  3. {trainerbase-3.7.1 → trainerbase-3.8.0}/pyproject.toml +1 -1
  4. trainerbase-3.8.0/trainerbase/common/__init__.py +3 -0
  5. trainerbase-3.8.0/trainerbase/common/helpers.py +95 -0
  6. trainerbase-3.8.0/trainerbase/common/keyboard.py +121 -0
  7. trainerbase-3.8.0/trainerbase/common/teleport.py +125 -0
  8. trainerbase-3.8.0/trainerbase/gui/__init__.py +8 -0
  9. trainerbase-3.8.0/trainerbase/gui/helpers.py +48 -0
  10. trainerbase-3.8.0/trainerbase/gui/injections.py +55 -0
  11. trainerbase-3.8.0/trainerbase/gui/misc.py +40 -0
  12. trainerbase-3.8.0/trainerbase/gui/objects.py +161 -0
  13. trainerbase-3.8.0/trainerbase/gui/scripts.py +52 -0
  14. trainerbase-3.8.0/trainerbase/gui/speedhack.py +80 -0
  15. trainerbase-3.8.0/trainerbase/gui/teleport.py +94 -0
  16. trainerbase-3.8.0/trainerbase/gui/types.py +7 -0
  17. trainerbase-3.7.1/trainerbase/common.py +0 -278
  18. trainerbase-3.7.1/trainerbase/gui.py +0 -471
  19. {trainerbase-3.7.1 → trainerbase-3.8.0}/README.rst +0 -0
  20. {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase/__init__.py +0 -0
  21. {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase/codeinjection.py +0 -0
  22. {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase/config.py +0 -0
  23. {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase/gameobject.py +0 -0
  24. {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase/main.py +0 -0
  25. {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase/memory.py +0 -0
  26. {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase/scriptengine.py +0 -0
  27. {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase/speedhack.py +0 -0
  28. {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase/tts.py +0 -0
  29. {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase_vendor/FASM.EXE +0 -0
  30. {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase_vendor/speedhack32.dll +0 -0
  31. {trainerbase-3.7.1 → trainerbase-3.8.0}/trainerbase_vendor/speedhack64.dll +0 -0
@@ -1,7 +1,7 @@
1
1
  MIT License
2
2
 
3
3
  Copyright (c) 2021 - 2024 v01d
4
- Copyright (c) 2022 - 2023 doomayka
4
+ Copyright (c) 2022 - 2024 doomayka
5
5
 
6
6
  Permission is hereby granted, free of charge, to any person obtaining a copy
7
7
  of this software and associated documentation files (the "Software"), to deal
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: trainerbase
3
- Version: 3.7.1
3
+ Version: 3.8.0
4
4
  Summary: Framework for creating game trainers/mods
5
5
  Home-page: https://gitlab.com/python-trainers/trainer-base
6
6
  License: MIT
@@ -1,6 +1,6 @@
1
1
  [tool.poetry]
2
2
  name = "trainerbase"
3
- version = "3.7.1"
3
+ version = "3.8.0"
4
4
  description = "Framework for creating game trainers/mods"
5
5
  authors = ["v01d <v01d@v01d.ru>", "doomayka <zd@doomayka.ru>"]
6
6
  license = "MIT"
@@ -0,0 +1,3 @@
1
+ from .helpers import *
2
+ from .keyboard import *
3
+ from .teleport import *
@@ -0,0 +1,95 @@
1
+ from collections.abc import Iterator, Sequence
2
+ from uuid import uuid4
3
+
4
+ from trainerbase.gameobject import AbstractReadableObject, GameObject
5
+ from trainerbase.memory import POINTER_SIZE, Address, allocate_pointer, pm
6
+
7
+
8
+ type Number = int | float
9
+
10
+
11
+ class ASMArrayManager(Sequence):
12
+ def __init__(
13
+ self,
14
+ array_length: int,
15
+ element_size: int,
16
+ offsets: None | list[int] = None,
17
+ add: int = 0,
18
+ ) -> None:
19
+ if offsets:
20
+ assert element_size == POINTER_SIZE, "If `offsets` is not None, `element_size` must be `POINTER_SIZE`"
21
+
22
+ self.array_length = array_length
23
+ self.element_size = element_size
24
+ self.offsets = [] if offsets is None else offsets
25
+ self.add = add
26
+
27
+ self.array_address = pm.allocate(array_length * element_size)
28
+ self.array_index_pointer = allocate_pointer()
29
+
30
+ def __len__(self) -> int:
31
+ return self.array_length
32
+
33
+ def __getitem__(self, index: int) -> Address:
34
+ element_address = self.get_pointer_to_element(index)
35
+ target_address = Address(element_address, self.offsets, self.add)
36
+
37
+ return Address(target_address.resolve())
38
+
39
+ def __iter__(self) -> Iterator[Address]:
40
+ for index in range(len(self)):
41
+ yield self[index]
42
+
43
+ def get_pointer_to_element(self, index: int) -> int:
44
+ return self.array_address + self.element_size * index
45
+
46
+ def generate_asm_append_code(self, from_register: str) -> str:
47
+ array_address_register = "rbx" if pm.is_64_bit else "ebx"
48
+ array_index_register = "rcx" if pm.is_64_bit else "ecx"
49
+ reserve_register = "rax" if pm.is_64_bit else "eax"
50
+
51
+ if from_register == array_address_register:
52
+ array_address_register = reserve_register
53
+
54
+ if from_register == array_index_register:
55
+ array_index_register = reserve_register
56
+
57
+ assert len({from_register, array_address_register, array_index_register}) == 3, "Registers must be unique"
58
+
59
+ label_continue = f"__label_continue_{uuid4().hex}"
60
+
61
+ asm = f"""
62
+ push {array_address_register}
63
+ push {array_index_register}
64
+
65
+ mov {array_address_register}, {self.array_address}
66
+ mov {array_index_register}, [{self.array_index_pointer}]
67
+
68
+ mov [{array_address_register} + {array_index_register} * {self.element_size}], {from_register}
69
+
70
+ inc {array_index_register}
71
+
72
+ cmp {array_index_register}, {self.array_length}
73
+ jl {label_continue}
74
+
75
+ mov {array_index_register}, 0
76
+
77
+ {label_continue}:
78
+
79
+ mov [{self.array_index_pointer}], {array_index_register}
80
+
81
+ pop {array_index_register}
82
+ pop {array_address_register}
83
+ """
84
+
85
+ return asm
86
+
87
+
88
+ def regenerate(
89
+ current_value: GameObject,
90
+ max_value: AbstractReadableObject,
91
+ percent: Number,
92
+ min_value: Number = 1,
93
+ ):
94
+ if current_value.value < max_value.value:
95
+ current_value.value += max(round(max_value.value * percent / 100), min_value)
@@ -0,0 +1,121 @@
1
+ from abc import ABC, abstractmethod
2
+ from collections.abc import Callable
3
+ from time import time
4
+ from typing import override
5
+
6
+ from keyboard import on_press_key, on_release_key
7
+
8
+
9
+ class Switchable(ABC):
10
+ @abstractmethod
11
+ def enable(self):
12
+ pass
13
+
14
+ @abstractmethod
15
+ def disable(self):
16
+ pass
17
+
18
+
19
+ class SimpleSwitchable(Switchable):
20
+ def __init__(self, on_enabled: Callable[[], None], on_disabled: Callable[[], None]):
21
+ self._on_enabled = on_enabled
22
+ self._on_disabled = on_disabled
23
+
24
+ @override
25
+ def enable(self):
26
+ self._on_enabled()
27
+
28
+ @override
29
+ def disable(self):
30
+ self._on_disabled()
31
+
32
+
33
+ class AbstractKeyboardSwitch(ABC):
34
+ @property
35
+ @abstractmethod
36
+ def hotkey(self) -> str:
37
+ pass
38
+
39
+ @abstractmethod
40
+ def handle(self):
41
+ pass
42
+
43
+
44
+ class ReleaseHotkeySwitch(AbstractKeyboardSwitch):
45
+ def __init__(self, switchable: Switchable, key: str):
46
+ self._key = key
47
+ self._switchable = switchable
48
+ self._enabled = False
49
+
50
+ def _on_release(self, _):
51
+ if self._enabled:
52
+ self._switchable.disable()
53
+ else:
54
+ self._switchable.enable()
55
+
56
+ self._enabled = not self._enabled
57
+
58
+ @property
59
+ @override
60
+ def hotkey(self):
61
+ return self._key
62
+
63
+ @override
64
+ def handle(self):
65
+ on_release_key(self._key, self._on_release)
66
+
67
+
68
+ class ShortLongHotkeyPressSwitch(AbstractKeyboardSwitch):
69
+ def __init__(self, switchable: Switchable, key: str, short_press_max_delta: float = 0.3):
70
+ self._key = key
71
+ self._press_timestamp = None
72
+ self._short_press_max_delta = short_press_max_delta
73
+ self._switchable = switchable
74
+ self._enabled = False
75
+
76
+ def _on_press(self, _):
77
+ if self._press_timestamp is None:
78
+ self._press_timestamp = time()
79
+ self.on_press()
80
+
81
+ def _on_release(self, _):
82
+ if self._is_short_delta():
83
+ self.on_short_press()
84
+ else:
85
+ self.on_long_press()
86
+
87
+ self._press_timestamp = None
88
+
89
+ def _get_press_delta(self):
90
+ if self._press_timestamp is None:
91
+ return 0
92
+
93
+ return time() - self._press_timestamp
94
+
95
+ def _is_short_delta(self):
96
+ return self._get_press_delta() <= self._short_press_max_delta
97
+
98
+ def on_press(self):
99
+ self._switchable.enable()
100
+
101
+ def on_short_press(self):
102
+ if self._enabled:
103
+ self._enabled = False
104
+ self._switchable.disable()
105
+ else:
106
+ self._enabled = True
107
+ self._switchable.enable()
108
+
109
+ def on_long_press(self):
110
+ self._enabled = False
111
+ self._switchable.disable()
112
+
113
+ @property
114
+ @override
115
+ def hotkey(self):
116
+ return self._key
117
+
118
+ @override
119
+ def handle(self):
120
+ on_release_key(self._key, self._on_release)
121
+ on_press_key(self._key, self._on_press)
@@ -0,0 +1,125 @@
1
+ from itertools import repeat, starmap
2
+ from math import sqrt
3
+ from operator import add, mul
4
+ from typing import Self
5
+
6
+ from pymem.exception import MemoryReadError
7
+
8
+ from trainerbase.common.helpers import Number
9
+ from trainerbase.gameobject import GameObject
10
+ from trainerbase.scriptengine import Script, system_script_engine
11
+
12
+
13
+ type Coords[T: (int, float)] = tuple[T, T, T]
14
+
15
+
16
+ class Vector3:
17
+ def __init__(self, x: Number, y: Number, z: Number):
18
+ self.x = x
19
+ self.y = y
20
+ self.z = z
21
+
22
+ def __iter__(self):
23
+ yield self.x
24
+ yield self.y
25
+ yield self.z
26
+
27
+ def __abs__(self) -> Number:
28
+ return sqrt(sum(d * d for d in self))
29
+
30
+ def __mul__(self, other) -> Self:
31
+ return self.__apply_binary_function(other, mul)
32
+
33
+ def __add__(self, other) -> Self:
34
+ return self.__apply_binary_function(other, add)
35
+
36
+ def __apply_binary_function(self, other, function) -> Self:
37
+ if isinstance(other, (float, int)):
38
+ other = repeat(other, 3)
39
+ elif not isinstance(other, self.__class__):
40
+ raise TypeError(f"Can't apply function {function}. Wrong type: {type(other)}")
41
+
42
+ return self.__class__(*starmap(function, zip(self, other)))
43
+
44
+ @classmethod
45
+ def from_coords(cls, x1, y1, z1, x2, y2, z2) -> Self:
46
+ return cls(x2 - x1, y2 - y1, z2 - z1)
47
+
48
+ def get_normalized(self) -> Self:
49
+ length = abs(self)
50
+ return self.__class__(*(d / length for d in self))
51
+
52
+
53
+ class Teleport:
54
+ def __init__(
55
+ self,
56
+ player_x: GameObject,
57
+ player_y: GameObject,
58
+ player_z: GameObject,
59
+ labels: dict[str, Coords] | None = None,
60
+ dash_coefficients: Vector3 | None = None,
61
+ minimal_movement_vector_length: float = 0.1,
62
+ ):
63
+ self.player_x = player_x
64
+ self.player_y = player_y
65
+ self.player_z = player_z
66
+ self.labels = {} if labels is None else labels
67
+
68
+ self.saved_position: Coords | None = None
69
+
70
+ self.dash_coefficients = Vector3(5, 5, 5) if dash_coefficients is None else dash_coefficients
71
+ self.previous_position: Coords | None = None
72
+ self.current_position: Coords | None = None
73
+ self.movement_vector = Vector3(0, 0, 0)
74
+ self.minimal_movement_vector_length = minimal_movement_vector_length
75
+
76
+ system_script_engine.register_script(Script(self.update_movement_vector, enabled=True))
77
+
78
+ def set_coords(self, x: Number, y: Number, z: Number = 100) -> None:
79
+ self.player_x.value = x
80
+ self.player_y.value = y
81
+ self.player_z.value = z
82
+
83
+ def get_coords(self) -> Coords:
84
+ return self.player_x.value, self.player_y.value, self.player_z.value
85
+
86
+ def goto(self, label: str) -> None:
87
+ self.set_coords(*self.labels[label])
88
+
89
+ def save_position(self) -> None:
90
+ self.saved_position = self.get_coords()
91
+
92
+ def restore_saved_position(self) -> bool:
93
+ """
94
+ Returns False if position is not saved else True
95
+ """
96
+
97
+ if self.saved_position is None:
98
+ return False
99
+
100
+ self.set_coords(*self.saved_position)
101
+
102
+ return True
103
+
104
+ def update_movement_vector(self) -> None:
105
+ try:
106
+ self.current_position = self.get_coords()
107
+ except MemoryReadError:
108
+ return
109
+
110
+ if self.previous_position is None:
111
+ self.previous_position = self.current_position
112
+ return
113
+
114
+ movement_vector = Vector3.from_coords(*self.previous_position, *self.current_position)
115
+
116
+ if abs(movement_vector) < self.minimal_movement_vector_length:
117
+ return
118
+
119
+ self.movement_vector = movement_vector.get_normalized()
120
+ self.previous_position = self.current_position
121
+
122
+ def dash(self) -> None:
123
+ dash_movement_vector = self.movement_vector * self.dash_coefficients
124
+ new_coords = Vector3(*self.get_coords()) + dash_movement_vector
125
+ self.set_coords(*new_coords)
@@ -0,0 +1,8 @@
1
+ from .helpers import *
2
+ from .injections import *
3
+ from .misc import *
4
+ from .objects import *
5
+ from .scripts import *
6
+ from .speedhack import *
7
+ from .teleport import *
8
+ from .types import *
@@ -0,0 +1,48 @@
1
+ from collections.abc import Callable
2
+ from functools import wraps
3
+
4
+ from dearpygui import dearpygui as dpg
5
+
6
+ from trainerbase.gui.types import AbstractUIComponent
7
+
8
+
9
+ def add_components(*components: AbstractUIComponent):
10
+ for component in components:
11
+ component.add_to_ui()
12
+
13
+
14
+ def simple_trainerbase_menu(window_title: str, width: int, height: int):
15
+ def menu_decorator(initializer: Callable):
16
+ @wraps(initializer)
17
+ def run_menu_wrapper(on_initialized: Callable):
18
+ dpg.create_context()
19
+ dpg.create_viewport(
20
+ title=window_title,
21
+ min_width=width,
22
+ min_height=height,
23
+ width=width,
24
+ height=height,
25
+ )
26
+ dpg.setup_dearpygui()
27
+
28
+ with dpg.window(
29
+ label=window_title,
30
+ tag="menu",
31
+ min_size=[width, height],
32
+ no_close=True,
33
+ no_move=True,
34
+ no_title_bar=True,
35
+ horizontal_scrollbar=True,
36
+ ):
37
+ initializer()
38
+
39
+ dpg.show_viewport()
40
+
41
+ on_initialized()
42
+
43
+ dpg.start_dearpygui()
44
+ dpg.destroy_context()
45
+
46
+ return run_menu_wrapper
47
+
48
+ return menu_decorator
@@ -0,0 +1,55 @@
1
+ from typing import override
2
+ from uuid import uuid4
3
+
4
+ from dearpygui import dearpygui as dpg
5
+ from keyboard import add_hotkey
6
+ from pymem.exception import MemoryReadError, MemoryWriteError
7
+
8
+ from trainerbase.codeinjection import AbstractCodeInjection
9
+ from trainerbase.gui.types import AbstractUIComponent
10
+ from trainerbase.tts import say
11
+
12
+
13
+ class CodeInjectionUI(AbstractUIComponent):
14
+ DPG_TAG_PREFIX = "injection__"
15
+
16
+ def __init__(
17
+ self,
18
+ injection: AbstractCodeInjection,
19
+ label: str,
20
+ hotkey: str | None = None,
21
+ tts_on_hotkey: bool = True,
22
+ ):
23
+ self.injection = injection
24
+ self.pure_label = label
25
+ self.label_with_hotkey = label if hotkey is None else f"[{hotkey}] {label}"
26
+ self.hotkey = hotkey
27
+ self.tts_on_hotkey = tts_on_hotkey
28
+
29
+ self.dpg_tag = f"{self.DPG_TAG_PREFIX}{uuid4()}"
30
+
31
+ @override
32
+ def add_to_ui(self) -> None:
33
+ if self.hotkey is not None:
34
+ add_hotkey(self.hotkey, self.on_hotkey_press)
35
+
36
+ dpg.add_checkbox(label=self.label_with_hotkey, tag=self.dpg_tag, callback=self.on_codeinjection_state_change)
37
+
38
+ def on_codeinjection_state_change(self):
39
+ if dpg.get_value(self.dpg_tag):
40
+ change_codeinjection_state = self.injection.inject
41
+ else:
42
+ change_codeinjection_state = self.injection.eject
43
+
44
+ try:
45
+ change_codeinjection_state()
46
+ except (MemoryReadError, MemoryWriteError):
47
+ dpg.set_value(self.dpg_tag, not dpg.get_value(self.dpg_tag))
48
+
49
+ def on_hotkey_press(self):
50
+ dpg.set_value(self.dpg_tag, not dpg.get_value(self.dpg_tag))
51
+ self.on_codeinjection_state_change()
52
+
53
+ if self.tts_on_hotkey:
54
+ status = "applied" if dpg.get_value(self.dpg_tag) else "removed"
55
+ say(f"CodeInjection {self.pure_label} {status}")
@@ -0,0 +1,40 @@
1
+ from typing import override
2
+ from uuid import uuid4
3
+
4
+ from dearpygui import dearpygui as dpg
5
+
6
+ from trainerbase.common.keyboard import AbstractKeyboardSwitch
7
+ from trainerbase.gui.types import AbstractUIComponent
8
+
9
+
10
+ class SeparatorUI(AbstractUIComponent):
11
+ @override
12
+ def add_to_ui(self) -> None:
13
+ dpg.add_separator()
14
+
15
+
16
+ class TextUI(AbstractUIComponent):
17
+ def __init__(self, text: str):
18
+ self.text = text
19
+
20
+ @override
21
+ def add_to_ui(self) -> None:
22
+ dpg.add_text(self.text)
23
+
24
+
25
+ class HotkeySwitchUI(AbstractUIComponent):
26
+ DPG_TAG_PREFIX = "switch__"
27
+
28
+ def __init__(
29
+ self,
30
+ switch: AbstractKeyboardSwitch,
31
+ label: str,
32
+ ):
33
+ self.switch = switch
34
+ self.label_with_hotkey = f"[{switch.hotkey}] {label}"
35
+ self.dpg_tag = f"{self.DPG_TAG_PREFIX}{uuid4()}"
36
+
37
+ @override
38
+ def add_to_ui(self) -> None:
39
+ dpg.add_text(self.label_with_hotkey, tag=self.dpg_tag)
40
+ self.switch.handle()
@@ -0,0 +1,161 @@
1
+ from collections.abc import Callable
2
+ from typing import Any, Self, override
3
+ from uuid import uuid4
4
+
5
+ from dearpygui import dearpygui as dpg
6
+ from keyboard import add_hotkey
7
+ from pymem.exception import MemoryReadError, MemoryWriteError
8
+
9
+ from trainerbase.gameobject import (
10
+ GameBool,
11
+ GameByte,
12
+ GameDouble,
13
+ GameFloat,
14
+ GameInt,
15
+ GameLongLong,
16
+ GameObject,
17
+ GameShort,
18
+ GameUnsignedInt,
19
+ GameUnsignedLongLong,
20
+ GameUnsignedShort,
21
+ )
22
+ from trainerbase.gui.types import AbstractUIComponent
23
+ from trainerbase.tts import say
24
+
25
+
26
+ class GameObjectUI(AbstractUIComponent):
27
+ DPG_TAG_PREFIX = "object__"
28
+ DPG_TAG_POSTFIX_IS_FROZEN = "__frozen"
29
+ DPG_TAG_POSTFIX_GETTER = "__getter"
30
+ DPG_TAG_POSTFIX_SETTER = "__setter"
31
+
32
+ displayed_objects: list[Self] = []
33
+
34
+ def __init__(
35
+ self,
36
+ gameobject: GameObject,
37
+ label: str,
38
+ hotkey: str | None = None,
39
+ default_setter_input_value: Any = 0,
40
+ before_set: Callable | None = None,
41
+ tts_on_hotkey: bool = True,
42
+ setter_input_width: int = 220,
43
+ ):
44
+ if not gameobject.is_tracked:
45
+ hotkey = None
46
+
47
+ self.gameobject = gameobject
48
+ self.pure_label = label
49
+ self.label_with_hotkey = label if hotkey is None else f"[{hotkey}] {label}"
50
+ self.hotkey = hotkey
51
+ self.default_setter_input_value = default_setter_input_value
52
+ self.before_set = before_set
53
+ self.tts_on_hotkey = tts_on_hotkey
54
+ self.setter_input_width = setter_input_width
55
+
56
+ dpg_tag = f"{self.DPG_TAG_PREFIX}{uuid4()}"
57
+ self.dpg_tag_frozen = f"{dpg_tag}{self.DPG_TAG_POSTFIX_IS_FROZEN}"
58
+ self.dpg_tag_getter = f"{dpg_tag}{self.DPG_TAG_POSTFIX_GETTER}"
59
+ self.dpg_tag_setter = f"{dpg_tag}{self.DPG_TAG_POSTFIX_SETTER}"
60
+
61
+ @override
62
+ def add_to_ui(self) -> None:
63
+ if self.hotkey is not None:
64
+ add_hotkey(self.hotkey, self.on_hotkey_press)
65
+
66
+ with dpg.group(horizontal=True):
67
+ if self.gameobject.is_tracked:
68
+ dpg.add_checkbox(tag=self.dpg_tag_frozen, callback=self.on_frozen_state_change)
69
+
70
+ dpg.add_text(self.label_with_hotkey)
71
+ dpg.add_input_text(width=220, tag=self.dpg_tag_getter, readonly=True)
72
+
73
+ self.add_setter_input()
74
+
75
+ dpg.add_button(label="Set", callback=self.on_value_set)
76
+
77
+ GameObjectUI.displayed_objects.append(self)
78
+
79
+ def add_setter_input(self):
80
+ default_kwargs = {
81
+ "tag": self.dpg_tag_setter,
82
+ "width": self.setter_input_width,
83
+ "default_value": self.default_setter_input_value,
84
+ }
85
+
86
+ if self.gameobject.value_range is not None:
87
+ min_value, max_value = self.gameobject.value_range
88
+ default_kwargs["min_clamped"] = True
89
+ default_kwargs["max_clamped"] = True
90
+ default_kwargs["min_value"] = min_value
91
+ default_kwargs["max_value"] = max_value
92
+
93
+ match self.gameobject:
94
+ case GameFloat():
95
+ dpg.add_input_float(**default_kwargs)
96
+ case GameDouble():
97
+ dpg.add_input_double(**default_kwargs)
98
+ case (
99
+ GameByte()
100
+ | GameShort()
101
+ | GameInt()
102
+ | GameLongLong()
103
+ | GameUnsignedShort()
104
+ | GameUnsignedInt()
105
+ | GameUnsignedLongLong()
106
+ ):
107
+ # There is no input for integers that are not simple `signed long int`.
108
+ # TODO: Use better input component if it's already added to dpg. Remove this crutch.
109
+
110
+ min_value = default_kwargs.pop("min_value", GameInt.value_range[0])
111
+ max_value = default_kwargs.pop("max_value", GameInt.value_range[1])
112
+
113
+ if self.gameobject.value_range is not None:
114
+ min_value = max(min_value, GameInt.value_range[0])
115
+ max_value = min(max_value, GameInt.value_range[1])
116
+
117
+ dpg.add_input_int(min_value=min_value, max_value=max_value, **default_kwargs)
118
+ case GameBool():
119
+ dpg.add_checkbox(
120
+ tag=self.dpg_tag_setter,
121
+ default_value=bool(self.default_setter_input_value),
122
+ )
123
+ case _:
124
+ dpg.add_input_text(**default_kwargs)
125
+
126
+ def on_frozen_state_change(self):
127
+ try:
128
+ self.gameobject.frozen = self.gameobject.value if dpg.get_value(self.dpg_tag_frozen) else None
129
+ except MemoryReadError:
130
+ dpg.set_value(self.dpg_tag_frozen, False)
131
+
132
+ def on_value_set(self):
133
+ raw_new_value = dpg.get_value(self.dpg_tag_setter)
134
+ new_value = raw_new_value if self.before_set is None else self.before_set(raw_new_value)
135
+
136
+ if self.gameobject.frozen is None:
137
+ try:
138
+ self.gameobject.value = new_value
139
+ except (MemoryWriteError, ValueError):
140
+ pass
141
+ else:
142
+ self.gameobject.frozen = new_value
143
+
144
+ def on_hotkey_press(self):
145
+ dpg.set_value(self.dpg_tag_frozen, not dpg.get_value(self.dpg_tag_frozen))
146
+
147
+ self.on_frozen_state_change()
148
+
149
+ if self.tts_on_hotkey:
150
+ status = "released" if self.gameobject.frozen is None else "frozen"
151
+ say(f"GameObject {self.pure_label} {status}")
152
+
153
+
154
+ def update_displayed_objects():
155
+ for game_object_ui in GameObjectUI.displayed_objects:
156
+ try:
157
+ new_value = game_object_ui.gameobject.value
158
+ except MemoryReadError:
159
+ new_value = "<Unresolved>"
160
+
161
+ dpg.set_value(game_object_ui.dpg_tag_getter, new_value)