tmnf-gbx 0.0.1__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (104) hide show
  1. tmnf_gbx-0.0.1/PKG-INFO +16 -0
  2. tmnf_gbx-0.0.1/README.md +4 -0
  3. tmnf_gbx-0.0.1/pyproject.toml +20 -0
  4. tmnf_gbx-0.0.1/setup.cfg +4 -0
  5. tmnf_gbx-0.0.1/setup.py +3 -0
  6. tmnf_gbx-0.0.1/src/gbx/BlockImporter.py +325 -0
  7. tmnf_gbx-0.0.1/src/gbx/Classes/CControlEffectSimi.py +54 -0
  8. tmnf_gbx-0.0.1/src/gbx/Classes/CFuncKeys.py +11 -0
  9. tmnf_gbx-0.0.1/src/gbx/Classes/CFuncKeysNatural.py +7 -0
  10. tmnf_gbx-0.0.1/src/gbx/Classes/CFuncPlug.py +9 -0
  11. tmnf_gbx-0.0.1/src/gbx/Classes/CFuncTreeSubVisualSequence.py +14 -0
  12. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCampaignPlayerScores.py +10 -0
  13. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnBlockInfo.py +59 -0
  14. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnBlockInfoClip.py +5 -0
  15. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnBlockInfoRoad.py +5 -0
  16. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnBlockSkin.py +7 -0
  17. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnBlockUnitInfo.py +45 -0
  18. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnChallenge.py +213 -0
  19. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnChallengeParameters.py +30 -0
  20. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnCollector.py +46 -0
  21. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnCollectorList.py +9 -0
  22. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnGhost.py +97 -0
  23. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnMediaBlock3dStereo.py +9 -0
  24. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnMediaBlockCameraCustom.py +47 -0
  25. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnMediaBlockCameraEffectShake.py +9 -0
  26. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnMediaBlockCameraGame.py +13 -0
  27. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnMediaBlockCameraPath.py +35 -0
  28. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnMediaBlockFxBloom.py +9 -0
  29. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnMediaBlockFxBlurDepth.py +10 -0
  30. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnMediaBlockFxBlurMotion.py +6 -0
  31. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnMediaBlockFxColors.py +19 -0
  32. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnMediaBlockGhost.py +28 -0
  33. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnMediaBlockImage.py +6 -0
  34. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnMediaBlockMusicEffect.py +15 -0
  35. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnMediaBlockSound.py +38 -0
  36. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnMediaBlockText.py +10 -0
  37. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnMediaBlockTime.py +9 -0
  38. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnMediaBlockTrails.py +6 -0
  39. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnMediaBlockTransitionFade.py +10 -0
  40. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnMediaBlockTriangles.py +24 -0
  41. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnMediaBlockUi.py +6 -0
  42. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnMediaClip.py +23 -0
  43. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnMediaClipGroup.py +30 -0
  44. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnMediaTrack.py +21 -0
  45. tmnf_gbx-0.0.1/src/gbx/Classes/CGameCtnReplayRecord.py +50 -0
  46. tmnf_gbx-0.0.1/src/gbx/Classes/CGameGhost.py +112 -0
  47. tmnf_gbx-0.0.1/src/gbx/Classes/CGameHighScore.py +5 -0
  48. tmnf_gbx-0.0.1/src/gbx/Classes/CGamePlayerOfficialScores.py +16 -0
  49. tmnf_gbx-0.0.1/src/gbx/Classes/CGamePlayerScore.py +57 -0
  50. tmnf_gbx-0.0.1/src/gbx/Classes/CHmsItem.py +8 -0
  51. tmnf_gbx-0.0.1/src/gbx/Classes/CHmsSoundSource.py +17 -0
  52. tmnf_gbx-0.0.1/src/gbx/Classes/CMotion.py +5 -0
  53. tmnf_gbx-0.0.1/src/gbx/Classes/CMotionCmdBase.py +10 -0
  54. tmnf_gbx-0.0.1/src/gbx/Classes/CMotionPlayer.py +14 -0
  55. tmnf_gbx-0.0.1/src/gbx/Classes/CMotionShader.py +7 -0
  56. tmnf_gbx-0.0.1/src/gbx/Classes/CMwRefBuffer.py +26 -0
  57. tmnf_gbx-0.0.1/src/gbx/Classes/CPlugFileFidCache.py +25 -0
  58. tmnf_gbx-0.0.1/src/gbx/Classes/CPlugGameSkin.py +16 -0
  59. tmnf_gbx-0.0.1/src/gbx/Classes/CPlugIndexBuffer.py +10 -0
  60. tmnf_gbx-0.0.1/src/gbx/Classes/CPlugMaterial.py +30 -0
  61. tmnf_gbx-0.0.1/src/gbx/Classes/CPlugMaterialCustom.py +36 -0
  62. tmnf_gbx-0.0.1/src/gbx/Classes/CPlugShader.py +16 -0
  63. tmnf_gbx-0.0.1/src/gbx/Classes/CPlugShaderApply.py +12 -0
  64. tmnf_gbx-0.0.1/src/gbx/Classes/CPlugShaderGeneric.py +7 -0
  65. tmnf_gbx-0.0.1/src/gbx/Classes/CPlugSolid.py +21 -0
  66. tmnf_gbx-0.0.1/src/gbx/Classes/CPlugSurface.py +12 -0
  67. tmnf_gbx-0.0.1/src/gbx/Classes/CPlugSurfaceGeom.py +46 -0
  68. tmnf_gbx-0.0.1/src/gbx/Classes/CPlugTree.py +27 -0
  69. tmnf_gbx-0.0.1/src/gbx/Classes/CPlugTreeLight.py +5 -0
  70. tmnf_gbx-0.0.1/src/gbx/Classes/CPlugTreeVisualMip.py +8 -0
  71. tmnf_gbx-0.0.1/src/gbx/Classes/CPlugVisual.py +52 -0
  72. tmnf_gbx-0.0.1/src/gbx/Classes/CPlugVisual3D.py +27 -0
  73. tmnf_gbx-0.0.1/src/gbx/Classes/CPlugVisualIndexed.py +28 -0
  74. tmnf_gbx-0.0.1/src/gbx/Classes/CSceneMobil.py +13 -0
  75. tmnf_gbx-0.0.1/src/gbx/Classes/CSceneObject.py +8 -0
  76. tmnf_gbx-0.0.1/src/gbx/Classes/CSceneObjectLink.py +26 -0
  77. tmnf_gbx-0.0.1/src/gbx/Classes/CScenePoc.py +7 -0
  78. tmnf_gbx-0.0.1/src/gbx/Classes/CSystemConfig.py +136 -0
  79. tmnf_gbx-0.0.1/src/gbx/Classes/CSystemConfigDisplay.py +126 -0
  80. tmnf_gbx-0.0.1/src/gbx/Classes/Unlimiter.py +45 -0
  81. tmnf_gbx-0.0.1/src/gbx/Classes/__init__.py +83 -0
  82. tmnf_gbx-0.0.1/src/gbx/CollectionId.py +43 -0
  83. tmnf_gbx-0.0.1/src/gbx/Containers.py +312 -0
  84. tmnf_gbx-0.0.1/src/gbx/GameIDs.py +441 -0
  85. tmnf_gbx-0.0.1/src/gbx/Gbx.py +56 -0
  86. tmnf_gbx-0.0.1/src/gbx/GbxReader.py +794 -0
  87. tmnf_gbx-0.0.1/src/gbx/GbxWriter.py +455 -0
  88. tmnf_gbx-0.0.1/src/gbx/LocalStrings.py +1 -0
  89. tmnf_gbx-0.0.1/src/gbx/Lzo/Lzo.py +179 -0
  90. tmnf_gbx-0.0.1/src/gbx/Lzo/lzo.py +484 -0
  91. tmnf_gbx-0.0.1/src/gbx/Methods.py +89 -0
  92. tmnf_gbx-0.0.1/src/gbx/__init__.py +15 -0
  93. tmnf_gbx-0.0.1/src/tmnf_gbx.egg-info/PKG-INFO +16 -0
  94. tmnf_gbx-0.0.1/src/tmnf_gbx.egg-info/SOURCES.txt +102 -0
  95. tmnf_gbx-0.0.1/src/tmnf_gbx.egg-info/dependency_links.txt +1 -0
  96. tmnf_gbx-0.0.1/src/tmnf_gbx.egg-info/requires.txt +1 -0
  97. tmnf_gbx-0.0.1/src/tmnf_gbx.egg-info/top_level.txt +1 -0
  98. tmnf_gbx-0.0.1/tests/test_decompression.py +198 -0
  99. tmnf_gbx-0.0.1/tests/test_general.py +18 -0
  100. tmnf_gbx-0.0.1/tests/test_lzo.py +26 -0
  101. tmnf_gbx-0.0.1/tests/test_parsing.py +9 -0
  102. tmnf_gbx-0.0.1/tests/test_perf.py +11 -0
  103. tmnf_gbx-0.0.1/tests/test_similarity.py +104 -0
  104. tmnf_gbx-0.0.1/tests/test_writing.py +12 -0
@@ -0,0 +1,16 @@
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+ Metadata-Version: 2.4
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+ Name: tmnf-gbx
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+ Version: 0.0.1
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+ Summary: Small self contained python library to interact with TMNF Gbx files.
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+ Author-email: Adrien <obrecht.adrien@proton.me>
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+ License-Expression: GPL-3.0-or-later
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+ Project-URL: Homepage, https://github.com/AwAdrien/Gbx
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+ Keywords: gbx,tmnf,trackmania
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+ Requires-Python: >=3.9
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+ Description-Content-Type: text/markdown
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+ Requires-Dist: numpy
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+
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+ # Gbx
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+
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+ Small self contained python library to interact with TMNF Gbx files.
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+
@@ -0,0 +1,4 @@
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+ # Gbx
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+
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+ Small self contained python library to interact with TMNF Gbx files.
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+
@@ -0,0 +1,20 @@
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+ [build-system]
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+ requires = ["setuptools>=61.0.0", "wheel"]
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+ build-backend = "setuptools.build_meta"
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+
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+ [project]
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+ name = "tmnf-gbx"
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+ version = "0.0.1"
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+ description = "Small self contained python library to interact with TMNF Gbx files."
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+ readme = "README.md"
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+ authors = [{ name = "Adrien", email = "obrecht.adrien@proton.me" }]
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+ license = "GPL-3.0-or-later"
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+ keywords = ["gbx", "tmnf", "trackmania"]
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+ dependencies = [
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+ "numpy",
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+ ]
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+
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+ requires-python = ">=3.9"
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+
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+ [project.urls]
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+ Homepage = "https://github.com/AwAdrien/Gbx"
@@ -0,0 +1,4 @@
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+ [egg_info]
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+ tag_build =
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+ tag_date = 0
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+
@@ -0,0 +1,3 @@
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+ from setuptools import setup
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+
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+ setup()
@@ -0,0 +1,325 @@
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+ from gbx.Classes import *
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+ from gbx.GameIDs import ChunkId
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+
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+ chunkLink = {
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+ 0x27133172: lambda x: x.uint32("u1"), # TODO unlimiter fix
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+ # 0x3F001003: Unlimiter.Chunk003,
7
+ 0x01026000: CMwRefBuffer.Chunk000,
8
+ 0x0301A006: CGameCtnCollector.Chunk006,
9
+ 0x0301A007: CGameCtnCollector.Chunk007,
10
+ 0x0301A009: CGameCtnCollector.Chunk009,
11
+ 0x0301A00A: CGameCtnCollector.Chunk00A,
12
+ 0x0301A00B: CGameCtnCollector.Chunk00B,
13
+ 0x0301B000: CGameCtnCollectorList.Chunk000,
14
+ 0x03024000: CGameCtnMediaBlock3dStereo.Chunk000,
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+ 0x03029001: CGameCtnMediaBlockTriangles.Chunk001,
16
+ 0x0303F005: CGameGhost.Chunk005,
17
+ 0x03043002: CGameCtnChallenge.Chunk002,
18
+ 0x03043003: CGameCtnChallenge.Chunk003,
19
+ 0x03043004: CGameCtnChallenge.Chunk004,
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+ 0x03043005: CGameCtnChallenge.Chunk005,
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+ # 0x03043006: CGameCtnChallenge.Chunk006,
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+ 0x03043007: CGameCtnChallenge.Chunk007,
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+ 0x0304300D: CGameCtnChallenge.Chunk00D,
24
+ 0x03043011: CGameCtnChallenge.Chunk011,
25
+ 0x03043014: CGameCtnChallenge.Chunk014,
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+ 0x03043016: CGameCtnChallenge.Chunk016,
27
+ 0x03043017: CGameCtnChallenge.Chunk017,
28
+ 0x03043018: CGameCtnChallenge.Chunk018,
29
+ 0x03043019: CGameCtnChallenge.Chunk019,
30
+ 0x0304301C: CGameCtnChallenge.Chunk01C,
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+ 0x0304301F: CGameCtnChallenge.Chunk01F,
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+ 0x03043021: CGameCtnChallenge.Chunk021,
33
+ 0x03043022: CGameCtnChallenge.Chunk022,
34
+ 0x03043024: CGameCtnChallenge.Chunk024,
35
+ 0x03043025: CGameCtnChallenge.Chunk025,
36
+ 0x03043026: CGameCtnChallenge.Chunk026,
37
+ 0x03043028: CGameCtnChallenge.Chunk028,
38
+ 0x03043029: CGameCtnChallenge.Chunk029,
39
+ 0x0304302A: CGameCtnChallenge.Chunk02A,
40
+ 0x03047002: CGameHighScore.Chunk002,
41
+ 0x03059002: CGameCtnBlockSkin.Chunk002,
42
+ 0x0305B001: CGameCtnChallengeParameters.Chunk001,
43
+ 0x0305B004: CGameCtnChallengeParameters.Chunk004,
44
+ 0x0305B005: CGameCtnChallengeParameters.Chunk005,
45
+ 0x0305B006: CGameCtnChallengeParameters.Chunk006,
46
+ 0x0305B008: CGameCtnChallengeParameters.Chunk008,
47
+ 0x03078001: CGameCtnMediaTrack.Chunk001,
48
+ 0x03078002: CGameCtnMediaTrack.Chunk002,
49
+ 0x03078003: CGameCtnMediaTrack.Chunk003,
50
+ 0x03078004: CGameCtnMediaTrack.Chunk004,
51
+ 0x03079003: CGameCtnMediaClip.Chunk003,
52
+ 0x03079004: CGameCtnMediaClip.Chunk004,
53
+ 0x03079005: CGameCtnMediaClip.Chunk005,
54
+ 0x03079007: CGameCtnMediaClip.Chunk007,
55
+ 0x0307A002: CGameCtnMediaClipGroup.Chunk002,
56
+ 0x0307A003: CGameCtnMediaClipGroup.Chunk003,
57
+ 0x03080003: CGameCtnMediaBlockFxColors.Chunk003,
58
+ 0x03081001: CGameCtnMediaBlockFxBlurDepth.Chunk001,
59
+ 0x03082000: CGameCtnMediaBlockFxBlurMotion.Chunk000,
60
+ 0x03083001: CGameCtnMediaBlockFxBloom.Chunk001,
61
+ 0x03084001: CGameCtnMediaBlockCameraGame.Chunk001,
62
+ 0x03084003: CGameCtnMediaBlockCameraGame.Chunk003,
63
+ 0x03085000: CGameCtnMediaBlockTime.Chunk000,
64
+ 0x0308D004: CGamePlayerScore.Chunk004,
65
+ 0x0308D006: CGamePlayerScore.Chunk006,
66
+ 0x0308D00F: CGamePlayerScore.Chunk00F,
67
+ 0x0308D010: CGamePlayerScore.Chunk010,
68
+ 0x0308D011: CGamePlayerScore.Chunk011,
69
+ 0x0308D012: CGamePlayerScore.Chunk012,
70
+ 0x03092005: CGameCtnGhost.Chunk005,
71
+ 0x03092008: CGameCtnGhost.Chunk008,
72
+ 0x03092009: CGameCtnGhost.Chunk009,
73
+ 0x0309200A: CGameCtnGhost.Chunk00A,
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+ 0x0309200B: CGameCtnGhost.Chunk00B,
75
+ 0x0309200C: CGameCtnGhost.Chunk00C,
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+ 0x0309200E: CGameCtnGhost.Chunk00E,
77
+ 0x0309200F: CGameCtnGhost.Chunk00F,
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+ 0x03092010: CGameCtnGhost.Chunk010,
79
+ 0x03092012: CGameCtnGhost.Chunk012,
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+ 0x03092013: CGameCtnGhost.Chunk013,
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+ 0x03092014: CGameCtnGhost.Chunk014,
82
+ 0x03092015: CGameCtnGhost.Chunk015,
83
+ 0x03092017: CGameCtnGhost.Chunk017,
84
+ 0x03092018: CGameCtnGhost.Chunk018,
85
+ 0x03092019: CGameCtnGhost.Chunk019,
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+ 0x03093000: CGameCtnReplayRecord.Chunk000,
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+ 0x03093001: CGameCtnReplayRecord.Chunk001,
88
+ 0x03093002: CGameCtnReplayRecord.Chunk002,
89
+ 0x03093007: CGameCtnReplayRecord.Chunk007,
90
+ 0x03093014: CGameCtnReplayRecord.Chunk014,
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+ 0x03093015: CGameCtnReplayRecord.Chunk015,
92
+ 0x03095001: CGamePlayerOfficialScores.Chunk001,
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+ 0x030A1000: CGameCtnMediaBlockCameraPath.Chunk000,
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+ 0x030A1002: CGameCtnMediaBlockCameraPath.Chunk002,
95
+ 0x030A2002: CGameCtnMediaBlockCameraCustom.Chunk002,
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+ 0x030A2005: CGameCtnMediaBlockCameraCustom.Chunk005,
97
+ 0x030A4000: CGameCtnMediaBlockCameraEffectShake.Chunk000,
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+ 0x030A5000: CGameCtnMediaBlockImage.Chunk000,
99
+ 0x030A6000: CGameCtnMediaBlockMusicEffect.Chunk000,
100
+ 0x030A6001: CGameCtnMediaBlockMusicEffect.Chunk001,
101
+ 0x030A7001: CGameCtnMediaBlockSound.Chunk001,
102
+ 0x030A7002: CGameCtnMediaBlockSound.Chunk002,
103
+ 0x030A7003: CGameCtnMediaBlockSound.Chunk003,
104
+ 0x030A7004: CGameCtnMediaBlockSound.Chunk004,
105
+ 0x030A8001: CGameCtnMediaBlockText.Chunk001,
106
+ 0x030A8002: CGameCtnMediaBlockText.Chunk002,
107
+ 0x030A9000: CGameCtnMediaBlockTrails.Chunk000,
108
+ 0x030AB000: CGameCtnMediaBlockTransitionFade.Chunk000,
109
+ 0x030E5001: CGameCtnMediaBlockGhost.Chunk001,
110
+ 0x030E5002: CGameCtnMediaBlockGhost.Chunk002,
111
+ 0x0307D001: CGameCtnMediaBlockUi.Chunk001,
112
+ 0x030EA001: CGameCampaignPlayerScores.Chunk001,
113
+ 0x05002001: CFuncKeys.Chunk001,
114
+ 0x05002003: CFuncKeys.Chunk003,
115
+ 0x05030000: CFuncKeysNatural.Chunk000,
116
+ 0x0500B005: CFuncPlug.Chunk005,
117
+ 0x05031001: CFuncTreeSubVisualSequence.Chunk001,
118
+ 0x05031002: CFuncTreeSubVisualSequence.Chunk002,
119
+ 0x05031003: CFuncTreeSubVisualSequence.Chunk003,
120
+ 0x06003001: CHmsItem.Chunk001,
121
+ 0x06003011: CHmsItem.Chunk011,
122
+ 0x0600D003: CHmsSoundSource.Chunk003,
123
+ 0x0600D004: CHmsSoundSource.Chunk004,
124
+ 0x0600D005: CHmsSoundSource.Chunk005,
125
+ 0x07010003: CControlEffectSimi.Chunk003,
126
+ 0x07010004: CControlEffectSimi.Chunk004,
127
+ 0x07010005: CControlEffectSimi.Chunk005,
128
+ 0x08001000: CMotion.Chunk000,
129
+ 0x08029002: CMotionCmdBase.Chunk002,
130
+ 0x0802B000: CMotionShader.Chunk000,
131
+ 0x08034000: CMotionPlayer.Chunk000,
132
+ 0x08034004: CMotionPlayer.Chunk004,
133
+ 0x0900200E: CPlugShader.Chunk00e,
134
+ 0x09002016: CPlugShader.Chunk016,
135
+ 0x09026002: CPlugShaderApply.Chunk002,
136
+ 0x09026004: CPlugShaderApply.Chunk004,
137
+ 0x09026008: CPlugShaderApply.Chunk008,
138
+ 0x09004003: CPlugShaderGeneric.Chunk003,
139
+ 0x09005000: CPlugSolid.Chunk000,
140
+ 0x0900500E: CPlugSolid.Chunk00E,
141
+ 0x09005010: CPlugSolid.Chunk010,
142
+ 0x09005011: CPlugSolid.Chunk011,
143
+ 0x09005012: CPlugSolid.Chunk012,
144
+ 0x09006001: CPlugVisual.Chunk001,
145
+ 0x09006004: CPlugVisual.Chunk004,
146
+ 0x09006005: CPlugVisual.Chunk005,
147
+ 0x09006009: CPlugVisual.Chunk009,
148
+ 0x0900600B: CPlugVisual.Chunk00B,
149
+ 0x0900600E: CPlugVisual.Chunk00E,
150
+ 0x0900C000: CPlugSurface.Chunk000,
151
+ 0x0900F004: CPlugSurfaceGeom.Chunk004,
152
+ 0x09015002: CPlugTreeVisualMip.Chunk002,
153
+ 0x0902C002: CPlugVisual3D.Chunk002,
154
+ 0x0902C004: CPlugVisual3D.Chunk004,
155
+ 0x09049000: CPlugFileFidCache.Chunk000,
156
+ 0x0904F006: CPlugTree.Chunk006,
157
+ 0x0904F00D: CPlugTree.Chunk00D,
158
+ 0x0904F011: CPlugTree.Chunk011,
159
+ 0x0904F016: CPlugTree.Chunk016,
160
+ 0x0904F01A: CPlugTree.Chunk01A,
161
+ 0x09057000: CPlugIndexBuffer.Chunk000,
162
+ 0x09062004: CPlugTreeLight.Chunk004,
163
+ 0x0906A001: CPlugVisualIndexed.Chunk001,
164
+ 0x09079001: CPlugMaterial.Chunk001,
165
+ 0x09079007: CPlugMaterial.Chunk007,
166
+ 0x0907900D: CPlugMaterial.Chunk00D,
167
+ 0x0907900E: CPlugMaterial.Chunk00E,
168
+ 0x0907900F: CPlugMaterial.Chunk00F,
169
+ 0x0903A004: CPlugMaterialCustom.Chunk004,
170
+ 0x0903A006: CPlugMaterialCustom.Chunk006,
171
+ 0x0903A00A: CPlugMaterialCustom.Chunk00A,
172
+ 0x0903A00C: CPlugMaterialCustom.Chunk00C,
173
+ 0x0903A00D: CPlugMaterialCustom.Chunk00D,
174
+ 0x0A005001: CSceneObject.Chunk001,
175
+ 0x0A005003: CSceneObject.Chunk003,
176
+ 0x0A009000: CScenePoc.Chunk000,
177
+ 0x0A011003: CSceneMobil.Chunk003,
178
+ 0x0A011005: CSceneMobil.Chunk005,
179
+ 0x0A011006: CSceneMobil.Chunk006,
180
+ 0x0A014001: CSceneObjectLink.Chunk001,
181
+ 0x0A014002: CSceneObjectLink.Chunk002,
182
+ 0x0A014003: CSceneObjectLink.Chunk003,
183
+ 0x090F4000: CPlugGameSkin.Chunk000,
184
+ 0x0B005008: CSystemConfig.Chunk008,
185
+ 0x0B005009: CSystemConfig.Chunk009,
186
+ 0x0B00500B: CSystemConfig.Chunk00B,
187
+ 0x0B005020: CSystemConfig.Chunk020,
188
+ 0x0B00502B: CSystemConfig.Chunk02B,
189
+ 0x0B005030: CSystemConfig.Chunk030,
190
+ 0x0B005034: CSystemConfig.Chunk034,
191
+ 0x0B005039: CSystemConfig.Chunk039,
192
+ 0x0B00503A: CSystemConfig.Chunk03A,
193
+ 0x0B00503E: CSystemConfig.Chunk03E,
194
+ 0x0B005041: CSystemConfig.Chunk041,
195
+ 0x0B005044: CSystemConfig.Chunk044,
196
+ 0x0B005045: CSystemConfig.Chunk045,
197
+ 0x0B005047: CSystemConfig.Chunk047,
198
+ 0x0B005048: CSystemConfig.Chunk048,
199
+ 0x0B005049: CSystemConfig.Chunk049,
200
+ 0x0B00504A: CSystemConfig.Chunk04A,
201
+ 0x0B00504C: CSystemConfig.Chunk04C,
202
+ 0x0B00504D: CSystemConfig.Chunk04D,
203
+ 0x0B00504E: CSystemConfig.Chunk04E,
204
+ 0x0B00504F: CSystemConfig.Chunk04F,
205
+ 0x0B013001: CSystemConfigDisplay.Chunk001,
206
+ 0x0B013003: CSystemConfigDisplay.Chunk003,
207
+ 0x0B013004: CSystemConfigDisplay.Chunk004,
208
+ 0x0B013005: CSystemConfigDisplay.Chunk005,
209
+ 0x0B013008: CSystemConfigDisplay.Chunk008,
210
+ 0x0B013009: CSystemConfigDisplay.Chunk009,
211
+ 0x0B01300A: CSystemConfigDisplay.Chunk00A,
212
+ 0x0B01300B: CSystemConfigDisplay.Chunk00B,
213
+ 0x0B01300F: CSystemConfigDisplay.Chunk00F,
214
+ 0x0B013010: CSystemConfigDisplay.Chunk010,
215
+ 0x0B013011: CSystemConfigDisplay.Chunk011,
216
+ 0x0B013013: CSystemConfigDisplay.Chunk013,
217
+ 0x0B013015: CSystemConfigDisplay.Chunk015,
218
+ 0x0B013016: CSystemConfigDisplay.Chunk016,
219
+ 0x0B013017: CSystemConfigDisplay.Chunk017,
220
+ 0x0B013018: CSystemConfigDisplay.Chunk018,
221
+ 0x0B013019: CSystemConfigDisplay.Chunk019,
222
+ 0x0B01301B: CSystemConfigDisplay.Chunk01B,
223
+ 0x0B01301C: CSystemConfigDisplay.Chunk01C,
224
+ 0x0B01301D: CSystemConfigDisplay.Chunk01D,
225
+ 0x0B01301E: CSystemConfigDisplay.Chunk01E,
226
+ 0x0B013020: CSystemConfigDisplay.Chunk020,
227
+ 0x0B013021: CSystemConfigDisplay.Chunk021,
228
+ 0x0B013022: CSystemConfigDisplay.Chunk022,
229
+ 0x24005005: CGameCtnBlockInfo.Chunk005,
230
+ 0x24005009: CGameCtnBlockInfo.Chunk009,
231
+ 0x2400500C: CGameCtnBlockInfo.Chunk00C,
232
+ 0x2400500D: CGameCtnBlockInfo.Chunk00D,
233
+ 0x2400500E: CGameCtnBlockInfo.Chunk00E,
234
+ 0x2400500F: CGameCtnBlockInfo.Chunk00F,
235
+ 0x24006000: CGameCtnBlockUnitInfo.Chunk000,
236
+ 0x24006001: CGameCtnBlockUnitInfo.Chunk001,
237
+ 0x24006002: CGameCtnBlockUnitInfo.Chunk002,
238
+ 0x24006003: CGameCtnBlockUnitInfo.Chunk003,
239
+ 0x24006004: CGameCtnBlockUnitInfo.Chunk004,
240
+ 0x24006005: CGameCtnBlockUnitInfo.Chunk005,
241
+ 0x24023000: CGameCtnBlockInfoRoad.Chunk000,
242
+ 0x24024002: CGameCtnBlockInfoClip.Chunk002,
243
+ 0x2E001003: CGameCtnCollector.Chunk003,
244
+ 0x2E001004: CGameCtnCollector.Chunk004,
245
+ }
246
+
247
+ skippableChunkList: set[int] = {
248
+ 0x03043005,
249
+ 0x03043006,
250
+ 0x03043007,
251
+ 0x03043014,
252
+ 0x03043016,
253
+ 0x03043017,
254
+ 0x03043018,
255
+ 0x03043019,
256
+ 0x0304301C,
257
+ 0x03043029,
258
+ 0x0304F001,
259
+ 0x03092005,
260
+ 0x03092008,
261
+ 0x03092009,
262
+ 0x0309200A,
263
+ 0x0309200B,
264
+ 0x03092013,
265
+ 0x03092014,
266
+ 0x03092017,
267
+ 0x03093001,
268
+ 0x03093007,
269
+ 0x3F001000,
270
+ 0x3F001003,
271
+ 0x0B005008,
272
+ 0x0B005009,
273
+ 0x0B00500B,
274
+ 0x0B005020,
275
+ 0x0B00502B,
276
+ 0x0B005030,
277
+ 0x0B005034,
278
+ 0x0B005039,
279
+ 0x0B00503A,
280
+ 0x0B00503E,
281
+ 0x0B005041,
282
+ 0x0B005044,
283
+ 0x0B005045,
284
+ 0x0B005047,
285
+ 0x0B005048,
286
+ 0x0B005049,
287
+ 0x0B00504A,
288
+ 0x0B00504C,
289
+ 0x0B00504D,
290
+ 0x0B00504E,
291
+ 0x0B00504F,
292
+ 0x0B013001,
293
+ 0x0B013003,
294
+ 0x0B013004,
295
+ 0x0B013005,
296
+ 0x0B013008,
297
+ 0x0B013009,
298
+ 0x0B01300A,
299
+ 0x0B01300B,
300
+ 0x0B01300F,
301
+ 0x0B013010,
302
+ 0x0B013011,
303
+ 0x0B013013,
304
+ 0x0B013015,
305
+ 0x0B013016,
306
+ 0x0B013017,
307
+ 0x0B013018,
308
+ 0x0B013019,
309
+ 0x0B01301B,
310
+ 0x0B01301C,
311
+ 0x0B01301D,
312
+ 0x0B01301E,
313
+ 0x0B013020,
314
+ 0x0B013021,
315
+ 0x0B013022,
316
+ 0x24006002,
317
+ }
318
+
319
+
320
+ def is_known(id: ChunkId) -> bool:
321
+ return id.value in chunkLink
322
+
323
+
324
+ def is_skippable(id: ChunkId) -> bool:
325
+ return id.value in skippableChunkList
@@ -0,0 +1,54 @@
1
+ """CControlEffectSimi 07010"""
2
+
3
+
4
+ def Chunk003(bp):
5
+ numKeys = bp.uint32("numKeys")
6
+ for i in range(numKeys):
7
+ bp.float(f"timeStamp {i}")
8
+ bp.vec2(f"position {i}")
9
+ bp.float(f"rotation {i}")
10
+ bp.float(f"scaleX {i}")
11
+ bp.float(f"scaleY {i}")
12
+ bp.float(f"opacity {i}")
13
+ bp.float(f"depth {i}")
14
+ bp.bool("centered")
15
+
16
+
17
+ def Chunk004(bp):
18
+ numKeys = bp.uint32("numKeys")
19
+ for i in range(numKeys):
20
+ bp.float(f"timeStamp {i}")
21
+ bp.vec2(f"position {i}")
22
+ bp.float(f"rotation {i}")
23
+ bp.float(f"scaleX {i}")
24
+ bp.float(f"scaleY {i}")
25
+ bp.float(f"opacity {i}")
26
+ bp.float(f"depth {i}")
27
+ bp.float(f"u1 {i}")
28
+ bp.float(f"isContinuous {i}")
29
+ bp.float(f"u2 {i}")
30
+ bp.float(f"u3 {i}")
31
+ bp.bool("centered")
32
+ bp.uint32("colorBlendMode")
33
+ bp.bool("isContinuousEffect")
34
+
35
+
36
+
37
+ def Chunk005(bp):
38
+ numKeys = bp.uint32("numKeys")
39
+ for i in range(numKeys):
40
+ bp.float(f"timeStamp {i}")
41
+ bp.vec2(f"position {i}")
42
+ bp.float(f"rotation {i}")
43
+ bp.float(f"scaleX {i}")
44
+ bp.float(f"scaleY {i}")
45
+ bp.float(f"opacity {i}")
46
+ bp.float(f"depth {i}")
47
+ bp.float(f"u1 {i}")
48
+ bp.float(f"isContinuous {i}")
49
+ bp.float(f"u2 {i}")
50
+ bp.float(f"u3 {i}")
51
+ bp.bool("centered")
52
+ bp.uint32("colorBlendMode")
53
+ bp.bool("isContinuousEffect")
54
+ bp.bool("isInterpolated")
@@ -0,0 +1,11 @@
1
+ """CFuncKeys 05002"""
2
+
3
+
4
+ def Chunk001(bp):
5
+ u0 = bp.uint32("u0")
6
+ for i in range(u0):
7
+ u1 = bp.float(f"u1 {i}")
8
+
9
+
10
+ def Chunk003(bp):
11
+ u0 = bp.uint32("u0")
@@ -0,0 +1,7 @@
1
+ """CFuncKeysNatural 05030"""
2
+
3
+
4
+ def Chunk000(bp):
5
+ u0 = bp.uint32("u0")
6
+ for i in range(u0):
7
+ u1 = bp.float(f"u1 {i}")
@@ -0,0 +1,9 @@
1
+ """CFuncPlug 0500B"""
2
+
3
+
4
+ def Chunk005(bp):
5
+ u0 = bp.uint32("u0")
6
+ u1 = bp.uint32("u1")
7
+ u2 = bp.uint32("u2")
8
+ u3 = bp.uint32("u3")
9
+ u4 = bp.uint32("u4")
@@ -0,0 +1,14 @@
1
+ """CFuncTreeSubVisualSequence 05031"""
2
+
3
+
4
+ def Chunk001(bp):
5
+ u0 = bp.uint32("u0")
6
+
7
+
8
+ def Chunk002(bp):
9
+ u0 = bp.nodeRef("u0")
10
+
11
+ def Chunk003(bp):
12
+ u0 = bp.uint32("u0")
13
+ u1 = bp.uint32("u1")
14
+ u2 = bp.uint32("u2")
@@ -0,0 +1,10 @@
1
+ """CGameCampaignPlayerScores 030EA"""
2
+
3
+
4
+ def Chunk001(bp):
5
+ s1 = bp.lookbackString("s1")
6
+ u1 = bp.bytes(29, name="u1")
7
+ n1 = bp.uint32("n1")
8
+ for i in range(n1):
9
+ u2 = bp.bytes(7, name= f"u2 {i}")
10
+ u3 = bp.bytes(6, name="u3")
@@ -0,0 +1,59 @@
1
+ """CGameCtnBlockInfo 24005"""
2
+
3
+
4
+ def Chunk005(bp):
5
+ name = bp.lookbackString("name")
6
+ u1 = bp.uint32("u1")
7
+ u2 = bp.uint32("u2")
8
+ u3 = bp.uint32("u3")
9
+ is_pillar = bp.uint32("isPillar")
10
+ u5 = bp.uint32("u5")
11
+ u6 = bp.uint32("u6")
12
+
13
+ pillar = bp.nodeRef("pillar")
14
+
15
+ num_ground_unit_info = bp.uint32("numGroundUnitInfo")
16
+ for i in range(num_ground_unit_info):
17
+ ground_unit_info = bp.nodeRef(f"groundUnitInfo {i}")
18
+
19
+ num_air_unit_info = bp.uint32("numAirUnitInfo")
20
+ for i in range(num_air_unit_info):
21
+ air_unit_info = bp.nodeRef(f"airUnitInfo {i}")
22
+
23
+ num_ground_mobil_arrays = bp.uint32("numGroundMobilArrays")
24
+ for i in range(num_ground_mobil_arrays):
25
+ num_ground_mobil = bp.uint32(f"numGroundMobil {i}")
26
+ for j in range(num_ground_mobil):
27
+ ground_mobil = bp.nodeRef(f"groundMobil {i} {j}")
28
+
29
+ num_air_mobil_arrays = bp.uint32("numAirMobilArrays")
30
+ for i in range(num_air_mobil_arrays):
31
+ num_air_mobil = bp.uint32(f"numAirMobil {i}")
32
+ for j in range(num_air_mobil):
33
+ air_mobil = bp.nodeRef(f"airMobil {i} {j}")
34
+
35
+ u17 = bp.uint8("u17")
36
+ u18 = bp.uint32("u18")
37
+ u19 = bp.uint32("u19")
38
+
39
+
40
+ def Chunk009(bp):
41
+ u0 = bp.uint32("u0")
42
+
43
+
44
+ def Chunk00C(bp):
45
+ for i in range(24):
46
+ u0 = bp.float(f"u0 {i}")
47
+
48
+ def Chunk00D(bp):
49
+ u0 = bp.uint32("u0")
50
+
51
+ def Chunk00E(bp):
52
+ u0 = bp.uint32("u0")
53
+
54
+ u1 = bp.nodeRef("u1")
55
+ u2 = bp.nodeRef("u2")
56
+ u3 = bp.nodeRef("u3")
57
+
58
+ def Chunk00F(bp):
59
+ u0 = bp.uint32("u0")
@@ -0,0 +1,5 @@
1
+ """CGameCtnBlockInfoClip 24024"""
2
+
3
+
4
+ def Chunk002(bp):
5
+ u0 = bp.lookbackString("u0")
@@ -0,0 +1,5 @@
1
+ """CGameCtnBlockInfoRoad 24023"""
2
+
3
+
4
+ def Chunk000(bp):
5
+ u0 = bp.uint32("u0")
@@ -0,0 +1,7 @@
1
+ """CGameCtnBlockSkin 03059"""
2
+
3
+
4
+ def Chunk002(bp):
5
+ bp.string("text")
6
+ bp.fileRef("packDesc")
7
+ bp.fileRef("parentPackDesc")
@@ -0,0 +1,45 @@
1
+ """CGameCtnBlockUnitInfo 24006"""
2
+
3
+
4
+ def Chunk000(bp):
5
+ u0 = bp.uint32("u0")
6
+ u1 = bp.uint32("u1")
7
+ u2 = bp.uint32("u2")
8
+
9
+ offset_x = bp.uint32("offsetX")
10
+ offset_y = bp.uint32("offsetY")
11
+ offset_z = bp.uint32("offsetZ")
12
+
13
+ clip_num = bp.uint32("numClips")
14
+ if clip_num != 4:
15
+ raise Exception(f"File has {clip_num} clips (expected 4)")
16
+
17
+ clip1 = bp.nodeRef("clip1")
18
+ clip2 = bp.nodeRef("clip2")
19
+ clip3 = bp.nodeRef("clip3")
20
+ cliP4 = bp.nodeRef("clip4")
21
+
22
+
23
+ def Chunk001(bp):
24
+ u0 = bp.lookbackString("u0")
25
+ u1 = bp.uint32("u1")
26
+ u2 = bp.uint32("u2")
27
+
28
+
29
+ def Chunk002(bp):
30
+ u0 = bp.uint32("u0")
31
+
32
+
33
+ def Chunk003(bp):
34
+ u0 = bp.uint32("u0")
35
+ u1 = bp.lookbackString("u1")
36
+ u2 = bp.uint32("u2")
37
+ u3 = bp.uint32("u3")
38
+
39
+
40
+ def Chunk004(bp):
41
+ u0 = bp.uint32("u0")
42
+
43
+
44
+ def Chunk005(bp):
45
+ u0 = bp.lookbackString("u0")