tkunity 2026.11.2__tar.gz

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+ tkunity
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+ Copyright 2026 oiiaio-web <3926580760@qq.com>
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+ include README.md
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+ include LICENSE
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+ include pyproject.toml
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+ include setup.py
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+ recursive-include tkunity *.py py.typed
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+ recursive-include tests *.py
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+ recursive-include examples *.py *.pyu
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+ Metadata-Version: 2.4
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+ Name: tkunity
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+ Version: 2026.11.2
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+ Summary: tkunity - 纯标准库的 Unity 风格 2D 游戏编辑器与运行时:组件、父子层级、预制体、刚体物理、碰撞触发器、生命周期脚本、摄像机,可把 .pyu 游戏导出为 Android APK 工程(Apache 2.0, oiiaio-web)
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+ Author: oiiaio-web
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+ Author-email: oiiaio-web <3926580760@qq.com>
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+ License: Apache-2.0
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+ Project-URL: Homepage, https://github.com/oiiaio-web/tkunity
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+ Project-URL: Bug Tracker, https://github.com/oiiaio-web/tkunity/issues
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+ Keywords: game,editor,tkinter,unity,android,apk,2d
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+ Classifier: Development Status :: 4 - Beta
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+ Classifier: Intended Audience :: Developers
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+ Classifier: License :: OSI Approved :: Apache Software License
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3.8
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+ Classifier: Programming Language :: Python :: 3.9
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+ Classifier: Programming Language :: Python :: 3.10
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+ Classifier: Programming Language :: Python :: 3.11
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+ Classifier: Programming Language :: Python :: 3.12
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+ Classifier: Topic :: Games/Entertainment
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+ Classifier: Topic :: Software Development :: Build Tools
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+ Requires-Python: >=3.8
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ Dynamic: author
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+ Dynamic: license-file
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+ Dynamic: requires-python
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+
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+ # tkunity
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+
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+ > 纯标准库、零第三方依赖(不需要 pygame)的 **Unity 风格 2D 游戏编辑器 + 运行时**,
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+ > 把你在编辑器里拼出来的 `.pyu` 游戏一键导出成 **Android APK 工程**。
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+
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+ - **许可证**:Apache License 2.0
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+ - **作者**:oiiaio-web <3926580760@qq.com>
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+ - **版本**:2026.11.2
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+ - **Python**:>= 3.8(已在 3.8 / 3.14 / 3.15 / 3.16 上测试)
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+ - **依赖**:**零**。只使用标准库 `tkinter / json / base64 / argparse / math`。Linux 上若缺少 tk 图形环境,请安装系统包 `python3-tk`(这不是 pip 依赖)。
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+
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+ ---
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+
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+ ## 版本号规则
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+
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+ 版本号形如 **`YYYY.M.N`**,三段都是「日历 + 计数」,**不是** 语义化的 主.次.补丁:
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+
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+ ```
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+ 2026 . 11 . 2
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+ │ │ └── 该月的第几个发布版本(这里是 11 月的第 2 个版本)
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+ │ └─────── 月份(11 月)
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+ └────────────── 年份(2026 年)
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+ ```
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+
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+ - `2026.11.1` = 2026 年 11 月的**第 1 个**版本
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+ - `2026.11.2` = 2026 年 11 月的**第 2 个**版本(本版)
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+ - `2026.12.1` = 2026 年 12 月的第 1 个版本
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+
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+ 所以第三段只是「当月第几发」,不代表兼容性等级;同一个 `YYYY.M` 下的相邻版本都保证 `.pyu` 文件向后兼容(旧文件能直接打开,读入时自动补齐新字段)。
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+
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+ **预发布**沿用 PEP 440 的 `devN` 后缀,例如 `2026.11.2.dev0` 表示「2026 年 11 月第 2 版之前的开发快照 0」。
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+ 按 PEP 440 排序 `2026.11.2.dev0 < 2026.11.2`,因此 `pip install tkunity` 默认只会装正式版,预发布需要 `pip install --pre tkunity` 或精确指定版本。
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+
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+ ---
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+
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+ ## 一、这一版「更像 Unity」的地方
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+
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+ | Unity 概念 | tkunity 对应实现 |
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+ |---|---|
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+ | GameObject + Component | 实体 + 可增删组件(组件表驱动,Inspector 自动生成) |
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+ | Transform 父子层级 | 实体 `parent` 字段,子物体跟随父物体的位移与缩放 |
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+ | Prefab | 预制体库:存 / 实例化 / 生成器批量刷怪 |
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+ | Rigidbody2D | 刚体:重力、速度、阻尼、弹性、dynamic / kinematic / static |
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+ | BoxCollider2D | AABB 碰撞推出 + 触发器(`on_collision` 回调) |
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+ | MonoBehaviour | Script 组件:`on_start / on_update / on_tap / on_collision / on_destroy` |
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+ | Camera | Camera2D:跟随目标 + 缩放 + 平滑 |
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+ | Animator | Animator:spin / pulse / fade / slide / float 补间 |
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+ | Tag | 每个物体的 `tag` 标签,可按标签筛选 |
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+ | Play / Pause / Step | 预览窗口的暂停·继续、单步、重启 |
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+ | Hierarchy / Inspector / Console | 编辑器左树 / 右属性面板 / 底部控制台 |
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+ | Undo / Redo | Ctrl+Z / Ctrl+Y(60 步快照) |
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+
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+ ---
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+
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+ ## 二、安装
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+
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+ ```bash
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+ pip install tkunity # 从 PyPI
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+ # 或从源码目录
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+ pip install -e .
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+ tkunity --version # 查看版本
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+ tkunity -h / -help / --help # 三种写法功能一样
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+ ```
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+
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+ 不需要 pygame、不需要 Kivy、不需要任何 pip 第三方包。
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+
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+ ---
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+
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+ ## 三、命令行
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+
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+ ```bash
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+ tkunity # 打开图形编辑器
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+ tkunity edit examples/demo.pyu # 打开编辑器并载入项目
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+ tkunity new 游戏.pyu --width 960 --height 640
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+ tkunity run 游戏.pyu # 直接运行(桌面预览)
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+ tkunity validate 游戏.pyu # 校验组件 / 父子环 / 预制体引用
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+ tkunity build 游戏.pyu -o out # 导出 Android 工程
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+ tkunity info # 环境与组件信息
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+ ```
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+
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+ ---
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+
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+ ## 四、编辑器
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+
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+ ```
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+ ┌──────────────────── 工具栏:文件 / 撤销重做 / 预览 / 导出 ─────────────────────┐
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+ │ 层级(父子树) │ 场景画布(缩放 / 网格吸附) │ Inspector │
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+ │ +空物体 │ │ 名称 / 标签 / 激活 │
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+ │ 零件库 │ │ 父物体 │
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+ │ 预制体 │ │ 各组件字段 │
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+ ├──────────────┴───────────────────────────────────────────┴───────────────────┤
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+ │ 控制台(运行日志 / 脚本输出) │
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+ └──────────────────────────────────────────────────────────────────────────────┘
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+ ```
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+
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+ **常用操作**
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+
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+ | 操作 | 方式 |
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+ |---|---|
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+ | 放置零件 | 左侧零件库单击 → 画布单击;或双击零件放到画布中心 |
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+ | 选中 / 拖动 / 缩放 | 画布单击物体、拖拽移动、右下角绿点缩放 |
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+ | 精确改数值 | 右侧 Inspector 改字段 → 点「应用」 |
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+ | 添加 / 移除组件 | Inspector 底部下拉「添加组件」;组件标题栏「移除」 |
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+ | 建立父子 | 先选中子物体,在 Inspector「父物体」下拉里选父级 |
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+ | 存预制体 | Inspector「存为预制体」 |
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+ | 实例化预制体 | 左下预制体列表双击 |
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+ | 复制 / 删除 | Ctrl+D / Delete |
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+ | 微调位置 | 方向键(一次一格) |
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+ | 撤销 / 重做 | Ctrl+Z / Ctrl+Y |
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+ | 试玩 | 工具栏「预览」→ 暂停 / 继续、单步、重启 |
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+
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+ ---
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+
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+ ## 五、组件参考
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+
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+ | 组件 | 字段 |
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+ |---|---|
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+ | **Transform** | x, y, width, height, rotation, scale, layer(绘制层级) |
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+ | **Sprite** | shape(rect/oval/image), fill, outline, image, opacity |
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+ | **Label** | text, font_size, color, bold, align(center/left/right) |
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+ | **Animator** | effect(spin/pulse/fade/slide/float), speed, amplitude, auto_play |
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+ | **Rigidbody2D** | body_type, velocity_x, velocity_y, gravity_scale, drag, bounce, fixed_rotation |
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+ | **BoxCollider2D** | is_trigger, offset_x, offset_y, width, height(0 = 跟随 Transform) |
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+ | **TapHandler** | action |
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+ | **Timer** | interval_ms, action, auto_start, repeat |
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+ | **Script** | name, on_start, on_update, on_tap, on_collision, on_destroy |
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+ | **Spawner** | prefab, interval_ms, max_alive, offset_x, offset_y |
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+ | **Camera2D** | follow(物体名), zoom, smooth |
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+
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+ ---
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+
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+ ## 六、内置动作
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+
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+ 可用于 `TapHandler.action`、`Timer.action`:
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+
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+ ```
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+ none 什么都不做
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+ move-left / move-right / move-up / move-down 设置速度 240 px/s
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+ jump 向上初速度 430 px/s
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+ bounce 首次触发时给一个对角速度
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+ stop 速度归零
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+ destroy 销毁自己
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+ toggle 切换自身激活状态
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+ restart 重开场景
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+ spawn:<预制体名> 在自己位置实例化预制体
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+ print('文字') 打印到控制台 / logcat
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+ ```
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+
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+ 桌面预览额外支持 Python 表达式,例如 `x += 10`、`width = 200`、`log('hp=%d' % hp)`。
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+
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+ > 导出 APK 时只保留上表的内置动作;自定义 Python 表达式与 Script 组件仅在桌面预览生效。
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+
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+ ---
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+
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+ ## 七、脚本(桌面预览)
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+
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+ `Script` 组件的每个生命周期都跑在受限命名空间里:
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+
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+ | 可用名字 | 含义 |
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+ |---|---|
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+ | `self` / `entity` | 当前实体字典 |
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+ | `scene` | 运行时场景对象(`scene.axis()`、`scene.find()` 等) |
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+ | `x`, `y`, `width`, `height`, `w`, `h` | 位置与尺寸,执行后自动写回 |
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+ | `vx`, `vy` | 速度(px/s),自动写回刚体 |
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+ | `rotation`, `scale` | 旋转与缩放 |
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+ | `dt`, `time` | 帧间隔(秒)、运行时长(秒) |
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+ | `log(msg)` | 输出到控制台 |
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+ | `find(name)` | 按名字找实体 |
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+ | `spawn(prefab, x, y)` | 实例化预制体 |
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+ | `destroy(target)` | 销毁实体 |
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+ | `other` | 碰撞回调里的对方实体 |
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+ | `math` | 数学模块 |
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+
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+ 例:键盘控制左右移动
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+
204
+ ```python
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+ # on_update
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+ x += scene.axis("horizontal") * 260 * dt
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+ if y > 560:
208
+ restart()
209
+ ```
210
+
211
+ ---
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+
213
+ ## 八、Python API
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+
215
+ ```python
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+ from tkunity import Project, GameObject, save
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+
218
+ p = Project("弹球", 960, 640, background="#1e1e2e", gravity=980)
219
+
220
+ ground = GameObject("地面", 0, 560, 960, 40, tag="Ground")
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+ ground.add_sprite("rect", fill="#45475a").add_collider()
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+ p.add(ground)
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+
224
+ ball = GameObject("球", 460, 100, 60, 60, tag="Player")
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+ ball.add_sprite("oval", fill="#f38ba8")
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+ ball.add_rigidbody(velocity_x=160, bounce=0.9)
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+ ball.add_collider()
228
+ ball.add_animator("spin", speed=0.6)
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+ ball.add_script(on_update="if x < 0 or x + w > 960: vx = -vx")
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+ p.add(ball)
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+
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+ p.save_prefab(ball, "ball") # 存成预制体
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+ p.instantiate("ball", 200, 80) # 再实例化一个
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+ save(p, "demo.pyu")
235
+ ```
236
+
237
+ ### 项目 / 物体 API
238
+
239
+ | 方法 | 说明 |
240
+ |---|---|
241
+ | `Project(name, w, h, background, gravity)` | 新建项目(一个 `.pyu` = 一个场景) |
242
+ | `Project.add(obj, parent=...)` | 加入物体,可指定父物体 |
243
+ | `Project.find(name)` / `Project.tag(tag)` | 按名字 / 标签查找 |
244
+ | `Project.save_prefab(obj, name)` / `instantiate(name, x, y)` | 预制体 |
245
+ | `Project.set_scene(...)` / `set_physics(gravity=..., time_scale=...)` | 场景与物理设置 |
246
+ | `Project.embed_image(path)` | 内嵌 PNG/GIF |
247
+ | `Project.world_rect(obj)` | 世界坐标包围盒 |
248
+ | `Project.save(path)` / `tkunity.save(p, path)` | 保存 |
249
+ | `GameObject.add_sprite / add_label / add_animator / add_rigidbody / add_collider / add_tap / add_timer / add_script / add_spawner / add_camera` | 加组件(链式) |
250
+ | `GameObject.set_parent(parent)` / `move(dx,dy)` / `set_position / set_size / set_rotation` | 变换 |
251
+
252
+ ---
253
+
254
+ ## 九、导出 Android
255
+
256
+ ```bash
257
+ tkunity build examples/demo.pyu -o ./out
258
+ cd out/android_*
259
+ # 设置 ANDROID_HOME 或在目录里放 local.properties
260
+ build_apk.bat # Windows
261
+ ./build_apk.sh # Linux / macOS
262
+ # 产物 app/build/outputs/apk/debug/app-debug.apk
263
+ ```
264
+
265
+ 导出的 Java 渲染器(`GameView.java`)零第三方依赖,支持层级、旋转缩放、
266
+ 刚体物理、碰撞触发器、摄像机、动画与全部内置动作。
267
+
268
+ ---
269
+
270
+ ## 十、限制
271
+
272
+ - 2D 简化模型:父物体的旋转不参与子物体位置计算(位移与缩放参与);
273
+ - `tkinter` Canvas 不能真正旋转图片,图片精灵的旋转在桌面预览中表现为轴对齐,APK 中完整支持;
274
+ - Script 与自定义 Python 表达式不会导出到 APK(Java 侧不执行任意脚本);
275
+ - 一个 `.pyu` 对应一个场景,暂不支持多场景切换。