tkunity 2026.11.2__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- tkunity-2026.11.2/LICENSE +216 -0
- tkunity-2026.11.2/MANIFEST.in +7 -0
- tkunity-2026.11.2/PKG-INFO +275 -0
- tkunity-2026.11.2/README.md +247 -0
- tkunity-2026.11.2/examples/demo.pyu +0 -0
- tkunity-2026.11.2/examples/make_demo.py +108 -0
- tkunity-2026.11.2/pyproject.toml +43 -0
- tkunity-2026.11.2/setup.cfg +4 -0
- tkunity-2026.11.2/setup.py +27 -0
- tkunity-2026.11.2/tests/test_smoke.py +407 -0
- tkunity-2026.11.2/tkunity/__init__.py +35 -0
- tkunity-2026.11.2/tkunity/__main__.py +8 -0
- tkunity-2026.11.2/tkunity/api.py +322 -0
- tkunity-2026.11.2/tkunity/cli.py +230 -0
- tkunity-2026.11.2/tkunity/components.py +266 -0
- tkunity-2026.11.2/tkunity/editor.py +1023 -0
- tkunity-2026.11.2/tkunity/export.py +1277 -0
- tkunity-2026.11.2/tkunity/py.typed +0 -0
- tkunity-2026.11.2/tkunity/pyu.py +352 -0
- tkunity-2026.11.2/tkunity/runtime.py +704 -0
- tkunity-2026.11.2/tkunity/world.py +209 -0
- tkunity-2026.11.2/tkunity.egg-info/PKG-INFO +275 -0
- tkunity-2026.11.2/tkunity.egg-info/SOURCES.txt +24 -0
- tkunity-2026.11.2/tkunity.egg-info/dependency_links.txt +1 -0
- tkunity-2026.11.2/tkunity.egg-info/entry_points.txt +2 -0
- tkunity-2026.11.2/tkunity.egg-info/top_level.txt +1 -0
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tkunity
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Copyright 2026 oiiaio-web <3926580760@qq.com>
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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Apache License
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Version 2.0, January 2004
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Copyright 2026 oiiaio-web <3926580760@qq.com>
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Licensed under the Apache License, Version 2.0 (the "License");
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Metadata-Version: 2.4
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Name: tkunity
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Version: 2026.11.2
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Summary: tkunity - 纯标准库的 Unity 风格 2D 游戏编辑器与运行时:组件、父子层级、预制体、刚体物理、碰撞触发器、生命周期脚本、摄像机,可把 .pyu 游戏导出为 Android APK 工程(Apache 2.0, oiiaio-web)
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Author: oiiaio-web
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Author-email: oiiaio-web <3926580760@qq.com>
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License: Apache-2.0
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Project-URL: Homepage, https://github.com/oiiaio-web/tkunity
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Project-URL: Bug Tracker, https://github.com/oiiaio-web/tkunity/issues
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Keywords: game,editor,tkinter,unity,android,apk,2d
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Classifier: Development Status :: 4 - Beta
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Classifier: Intended Audience :: Developers
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Classifier: License :: OSI Approved :: Apache Software License
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: 3.8
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Classifier: Programming Language :: Python :: 3.9
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Classifier: Programming Language :: Python :: 3.10
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Classifier: Programming Language :: Python :: 3.11
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Classifier: Programming Language :: Python :: 3.12
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Classifier: Topic :: Games/Entertainment
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Classifier: Topic :: Software Development :: Build Tools
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Requires-Python: >=3.8
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Description-Content-Type: text/markdown
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License-File: LICENSE
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Dynamic: author
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Dynamic: license-file
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Dynamic: requires-python
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# tkunity
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> 纯标准库、零第三方依赖(不需要 pygame)的 **Unity 风格 2D 游戏编辑器 + 运行时**,
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> 把你在编辑器里拼出来的 `.pyu` 游戏一键导出成 **Android APK 工程**。
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- **许可证**:Apache License 2.0
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- **作者**:oiiaio-web <3926580760@qq.com>
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- **版本**:2026.11.2
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- **Python**:>= 3.8(已在 3.8 / 3.14 / 3.15 / 3.16 上测试)
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- **依赖**:**零**。只使用标准库 `tkinter / json / base64 / argparse / math`。Linux 上若缺少 tk 图形环境,请安装系统包 `python3-tk`(这不是 pip 依赖)。
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---
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## 版本号规则
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版本号形如 **`YYYY.M.N`**,三段都是「日历 + 计数」,**不是** 语义化的 主.次.补丁:
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```
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2026 . 11 . 2
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│ │ └── 该月的第几个发布版本(这里是 11 月的第 2 个版本)
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│ └─────── 月份(11 月)
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└────────────── 年份(2026 年)
|
|
51
|
+
```
|
|
52
|
+
|
|
53
|
+
- `2026.11.1` = 2026 年 11 月的**第 1 个**版本
|
|
54
|
+
- `2026.11.2` = 2026 年 11 月的**第 2 个**版本(本版)
|
|
55
|
+
- `2026.12.1` = 2026 年 12 月的第 1 个版本
|
|
56
|
+
|
|
57
|
+
所以第三段只是「当月第几发」,不代表兼容性等级;同一个 `YYYY.M` 下的相邻版本都保证 `.pyu` 文件向后兼容(旧文件能直接打开,读入时自动补齐新字段)。
|
|
58
|
+
|
|
59
|
+
**预发布**沿用 PEP 440 的 `devN` 后缀,例如 `2026.11.2.dev0` 表示「2026 年 11 月第 2 版之前的开发快照 0」。
|
|
60
|
+
按 PEP 440 排序 `2026.11.2.dev0 < 2026.11.2`,因此 `pip install tkunity` 默认只会装正式版,预发布需要 `pip install --pre tkunity` 或精确指定版本。
|
|
61
|
+
|
|
62
|
+
---
|
|
63
|
+
|
|
64
|
+
## 一、这一版「更像 Unity」的地方
|
|
65
|
+
|
|
66
|
+
| Unity 概念 | tkunity 对应实现 |
|
|
67
|
+
|---|---|
|
|
68
|
+
| GameObject + Component | 实体 + 可增删组件(组件表驱动,Inspector 自动生成) |
|
|
69
|
+
| Transform 父子层级 | 实体 `parent` 字段,子物体跟随父物体的位移与缩放 |
|
|
70
|
+
| Prefab | 预制体库:存 / 实例化 / 生成器批量刷怪 |
|
|
71
|
+
| Rigidbody2D | 刚体:重力、速度、阻尼、弹性、dynamic / kinematic / static |
|
|
72
|
+
| BoxCollider2D | AABB 碰撞推出 + 触发器(`on_collision` 回调) |
|
|
73
|
+
| MonoBehaviour | Script 组件:`on_start / on_update / on_tap / on_collision / on_destroy` |
|
|
74
|
+
| Camera | Camera2D:跟随目标 + 缩放 + 平滑 |
|
|
75
|
+
| Animator | Animator:spin / pulse / fade / slide / float 补间 |
|
|
76
|
+
| Tag | 每个物体的 `tag` 标签,可按标签筛选 |
|
|
77
|
+
| Play / Pause / Step | 预览窗口的暂停·继续、单步、重启 |
|
|
78
|
+
| Hierarchy / Inspector / Console | 编辑器左树 / 右属性面板 / 底部控制台 |
|
|
79
|
+
| Undo / Redo | Ctrl+Z / Ctrl+Y(60 步快照) |
|
|
80
|
+
|
|
81
|
+
---
|
|
82
|
+
|
|
83
|
+
## 二、安装
|
|
84
|
+
|
|
85
|
+
```bash
|
|
86
|
+
pip install tkunity # 从 PyPI
|
|
87
|
+
# 或从源码目录
|
|
88
|
+
pip install -e .
|
|
89
|
+
tkunity --version # 查看版本
|
|
90
|
+
tkunity -h / -help / --help # 三种写法功能一样
|
|
91
|
+
```
|
|
92
|
+
|
|
93
|
+
不需要 pygame、不需要 Kivy、不需要任何 pip 第三方包。
|
|
94
|
+
|
|
95
|
+
---
|
|
96
|
+
|
|
97
|
+
## 三、命令行
|
|
98
|
+
|
|
99
|
+
```bash
|
|
100
|
+
tkunity # 打开图形编辑器
|
|
101
|
+
tkunity edit examples/demo.pyu # 打开编辑器并载入项目
|
|
102
|
+
tkunity new 游戏.pyu --width 960 --height 640
|
|
103
|
+
tkunity run 游戏.pyu # 直接运行(桌面预览)
|
|
104
|
+
tkunity validate 游戏.pyu # 校验组件 / 父子环 / 预制体引用
|
|
105
|
+
tkunity build 游戏.pyu -o out # 导出 Android 工程
|
|
106
|
+
tkunity info # 环境与组件信息
|
|
107
|
+
```
|
|
108
|
+
|
|
109
|
+
---
|
|
110
|
+
|
|
111
|
+
## 四、编辑器
|
|
112
|
+
|
|
113
|
+
```
|
|
114
|
+
┌──────────────────── 工具栏:文件 / 撤销重做 / 预览 / 导出 ─────────────────────┐
|
|
115
|
+
│ 层级(父子树) │ 场景画布(缩放 / 网格吸附) │ Inspector │
|
|
116
|
+
│ +空物体 │ │ 名称 / 标签 / 激活 │
|
|
117
|
+
│ 零件库 │ │ 父物体 │
|
|
118
|
+
│ 预制体 │ │ 各组件字段 │
|
|
119
|
+
├──────────────┴───────────────────────────────────────────┴───────────────────┤
|
|
120
|
+
│ 控制台(运行日志 / 脚本输出) │
|
|
121
|
+
└──────────────────────────────────────────────────────────────────────────────┘
|
|
122
|
+
```
|
|
123
|
+
|
|
124
|
+
**常用操作**
|
|
125
|
+
|
|
126
|
+
| 操作 | 方式 |
|
|
127
|
+
|---|---|
|
|
128
|
+
| 放置零件 | 左侧零件库单击 → 画布单击;或双击零件放到画布中心 |
|
|
129
|
+
| 选中 / 拖动 / 缩放 | 画布单击物体、拖拽移动、右下角绿点缩放 |
|
|
130
|
+
| 精确改数值 | 右侧 Inspector 改字段 → 点「应用」 |
|
|
131
|
+
| 添加 / 移除组件 | Inspector 底部下拉「添加组件」;组件标题栏「移除」 |
|
|
132
|
+
| 建立父子 | 先选中子物体,在 Inspector「父物体」下拉里选父级 |
|
|
133
|
+
| 存预制体 | Inspector「存为预制体」 |
|
|
134
|
+
| 实例化预制体 | 左下预制体列表双击 |
|
|
135
|
+
| 复制 / 删除 | Ctrl+D / Delete |
|
|
136
|
+
| 微调位置 | 方向键(一次一格) |
|
|
137
|
+
| 撤销 / 重做 | Ctrl+Z / Ctrl+Y |
|
|
138
|
+
| 试玩 | 工具栏「预览」→ 暂停 / 继续、单步、重启 |
|
|
139
|
+
|
|
140
|
+
---
|
|
141
|
+
|
|
142
|
+
## 五、组件参考
|
|
143
|
+
|
|
144
|
+
| 组件 | 字段 |
|
|
145
|
+
|---|---|
|
|
146
|
+
| **Transform** | x, y, width, height, rotation, scale, layer(绘制层级) |
|
|
147
|
+
| **Sprite** | shape(rect/oval/image), fill, outline, image, opacity |
|
|
148
|
+
| **Label** | text, font_size, color, bold, align(center/left/right) |
|
|
149
|
+
| **Animator** | effect(spin/pulse/fade/slide/float), speed, amplitude, auto_play |
|
|
150
|
+
| **Rigidbody2D** | body_type, velocity_x, velocity_y, gravity_scale, drag, bounce, fixed_rotation |
|
|
151
|
+
| **BoxCollider2D** | is_trigger, offset_x, offset_y, width, height(0 = 跟随 Transform) |
|
|
152
|
+
| **TapHandler** | action |
|
|
153
|
+
| **Timer** | interval_ms, action, auto_start, repeat |
|
|
154
|
+
| **Script** | name, on_start, on_update, on_tap, on_collision, on_destroy |
|
|
155
|
+
| **Spawner** | prefab, interval_ms, max_alive, offset_x, offset_y |
|
|
156
|
+
| **Camera2D** | follow(物体名), zoom, smooth |
|
|
157
|
+
|
|
158
|
+
---
|
|
159
|
+
|
|
160
|
+
## 六、内置动作
|
|
161
|
+
|
|
162
|
+
可用于 `TapHandler.action`、`Timer.action`:
|
|
163
|
+
|
|
164
|
+
```
|
|
165
|
+
none 什么都不做
|
|
166
|
+
move-left / move-right / move-up / move-down 设置速度 240 px/s
|
|
167
|
+
jump 向上初速度 430 px/s
|
|
168
|
+
bounce 首次触发时给一个对角速度
|
|
169
|
+
stop 速度归零
|
|
170
|
+
destroy 销毁自己
|
|
171
|
+
toggle 切换自身激活状态
|
|
172
|
+
restart 重开场景
|
|
173
|
+
spawn:<预制体名> 在自己位置实例化预制体
|
|
174
|
+
print('文字') 打印到控制台 / logcat
|
|
175
|
+
```
|
|
176
|
+
|
|
177
|
+
桌面预览额外支持 Python 表达式,例如 `x += 10`、`width = 200`、`log('hp=%d' % hp)`。
|
|
178
|
+
|
|
179
|
+
> 导出 APK 时只保留上表的内置动作;自定义 Python 表达式与 Script 组件仅在桌面预览生效。
|
|
180
|
+
|
|
181
|
+
---
|
|
182
|
+
|
|
183
|
+
## 七、脚本(桌面预览)
|
|
184
|
+
|
|
185
|
+
`Script` 组件的每个生命周期都跑在受限命名空间里:
|
|
186
|
+
|
|
187
|
+
| 可用名字 | 含义 |
|
|
188
|
+
|---|---|
|
|
189
|
+
| `self` / `entity` | 当前实体字典 |
|
|
190
|
+
| `scene` | 运行时场景对象(`scene.axis()`、`scene.find()` 等) |
|
|
191
|
+
| `x`, `y`, `width`, `height`, `w`, `h` | 位置与尺寸,执行后自动写回 |
|
|
192
|
+
| `vx`, `vy` | 速度(px/s),自动写回刚体 |
|
|
193
|
+
| `rotation`, `scale` | 旋转与缩放 |
|
|
194
|
+
| `dt`, `time` | 帧间隔(秒)、运行时长(秒) |
|
|
195
|
+
| `log(msg)` | 输出到控制台 |
|
|
196
|
+
| `find(name)` | 按名字找实体 |
|
|
197
|
+
| `spawn(prefab, x, y)` | 实例化预制体 |
|
|
198
|
+
| `destroy(target)` | 销毁实体 |
|
|
199
|
+
| `other` | 碰撞回调里的对方实体 |
|
|
200
|
+
| `math` | 数学模块 |
|
|
201
|
+
|
|
202
|
+
例:键盘控制左右移动
|
|
203
|
+
|
|
204
|
+
```python
|
|
205
|
+
# on_update
|
|
206
|
+
x += scene.axis("horizontal") * 260 * dt
|
|
207
|
+
if y > 560:
|
|
208
|
+
restart()
|
|
209
|
+
```
|
|
210
|
+
|
|
211
|
+
---
|
|
212
|
+
|
|
213
|
+
## 八、Python API
|
|
214
|
+
|
|
215
|
+
```python
|
|
216
|
+
from tkunity import Project, GameObject, save
|
|
217
|
+
|
|
218
|
+
p = Project("弹球", 960, 640, background="#1e1e2e", gravity=980)
|
|
219
|
+
|
|
220
|
+
ground = GameObject("地面", 0, 560, 960, 40, tag="Ground")
|
|
221
|
+
ground.add_sprite("rect", fill="#45475a").add_collider()
|
|
222
|
+
p.add(ground)
|
|
223
|
+
|
|
224
|
+
ball = GameObject("球", 460, 100, 60, 60, tag="Player")
|
|
225
|
+
ball.add_sprite("oval", fill="#f38ba8")
|
|
226
|
+
ball.add_rigidbody(velocity_x=160, bounce=0.9)
|
|
227
|
+
ball.add_collider()
|
|
228
|
+
ball.add_animator("spin", speed=0.6)
|
|
229
|
+
ball.add_script(on_update="if x < 0 or x + w > 960: vx = -vx")
|
|
230
|
+
p.add(ball)
|
|
231
|
+
|
|
232
|
+
p.save_prefab(ball, "ball") # 存成预制体
|
|
233
|
+
p.instantiate("ball", 200, 80) # 再实例化一个
|
|
234
|
+
save(p, "demo.pyu")
|
|
235
|
+
```
|
|
236
|
+
|
|
237
|
+
### 项目 / 物体 API
|
|
238
|
+
|
|
239
|
+
| 方法 | 说明 |
|
|
240
|
+
|---|---|
|
|
241
|
+
| `Project(name, w, h, background, gravity)` | 新建项目(一个 `.pyu` = 一个场景) |
|
|
242
|
+
| `Project.add(obj, parent=...)` | 加入物体,可指定父物体 |
|
|
243
|
+
| `Project.find(name)` / `Project.tag(tag)` | 按名字 / 标签查找 |
|
|
244
|
+
| `Project.save_prefab(obj, name)` / `instantiate(name, x, y)` | 预制体 |
|
|
245
|
+
| `Project.set_scene(...)` / `set_physics(gravity=..., time_scale=...)` | 场景与物理设置 |
|
|
246
|
+
| `Project.embed_image(path)` | 内嵌 PNG/GIF |
|
|
247
|
+
| `Project.world_rect(obj)` | 世界坐标包围盒 |
|
|
248
|
+
| `Project.save(path)` / `tkunity.save(p, path)` | 保存 |
|
|
249
|
+
| `GameObject.add_sprite / add_label / add_animator / add_rigidbody / add_collider / add_tap / add_timer / add_script / add_spawner / add_camera` | 加组件(链式) |
|
|
250
|
+
| `GameObject.set_parent(parent)` / `move(dx,dy)` / `set_position / set_size / set_rotation` | 变换 |
|
|
251
|
+
|
|
252
|
+
---
|
|
253
|
+
|
|
254
|
+
## 九、导出 Android
|
|
255
|
+
|
|
256
|
+
```bash
|
|
257
|
+
tkunity build examples/demo.pyu -o ./out
|
|
258
|
+
cd out/android_*
|
|
259
|
+
# 设置 ANDROID_HOME 或在目录里放 local.properties
|
|
260
|
+
build_apk.bat # Windows
|
|
261
|
+
./build_apk.sh # Linux / macOS
|
|
262
|
+
# 产物 app/build/outputs/apk/debug/app-debug.apk
|
|
263
|
+
```
|
|
264
|
+
|
|
265
|
+
导出的 Java 渲染器(`GameView.java`)零第三方依赖,支持层级、旋转缩放、
|
|
266
|
+
刚体物理、碰撞触发器、摄像机、动画与全部内置动作。
|
|
267
|
+
|
|
268
|
+
---
|
|
269
|
+
|
|
270
|
+
## 十、限制
|
|
271
|
+
|
|
272
|
+
- 2D 简化模型:父物体的旋转不参与子物体位置计算(位移与缩放参与);
|
|
273
|
+
- `tkinter` Canvas 不能真正旋转图片,图片精灵的旋转在桌面预览中表现为轴对齐,APK 中完整支持;
|
|
274
|
+
- Script 与自定义 Python 表达式不会导出到 APK(Java 侧不执行任意脚本);
|
|
275
|
+
- 一个 `.pyu` 对应一个场景,暂不支持多场景切换。
|