tilemap-parser 2.0.3__tar.gz → 2.0.4__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (22) hide show
  1. tilemap_parser-2.0.4/PKG-INFO +26 -0
  2. tilemap_parser-2.0.4/README.md +11 -0
  3. {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/pyproject.toml +1 -1
  4. tilemap_parser-2.0.4/src/tilemap_parser.egg-info/PKG-INFO +26 -0
  5. tilemap_parser-2.0.3/PKG-INFO +0 -80
  6. tilemap_parser-2.0.3/README.md +0 -65
  7. tilemap_parser-2.0.3/src/tilemap_parser.egg-info/PKG-INFO +0 -80
  8. {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/LICENSE +0 -0
  9. {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/setup.cfg +0 -0
  10. {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser/__init__.py +0 -0
  11. {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser/animation.py +0 -0
  12. {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser/collision.py +0 -0
  13. {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser/collision_runner.py +0 -0
  14. {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser/map_loader.py +0 -0
  15. {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser/map_parse.py +0 -0
  16. {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser/renderer.py +0 -0
  17. {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser.egg-info/SOURCES.txt +0 -0
  18. {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser.egg-info/dependency_links.txt +0 -0
  19. {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser.egg-info/requires.txt +0 -0
  20. {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser.egg-info/top_level.txt +0 -0
  21. {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/tests/test_collision.py +0 -0
  22. {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/tests/test_collision_runner.py +0 -0
@@ -0,0 +1,26 @@
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+ Metadata-Version: 2.4
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+ Name: tilemap-parser
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+ Version: 2.0.4
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+ Summary: Standalone parser/loader for tilemap-editor JSON maps and sprite animation JSON.
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+ Author: tilemap parser contributors
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3 :: Only
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+ Classifier: Topic :: Games/Entertainment
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+ Classifier: Topic :: Software Development
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+ Requires-Python: >=3.10
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ Requires-Dist: pygame-ce>=2.5
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+ Dynamic: license-file
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+
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+ # tilemap-parser
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+
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+ Standalone parser/loader package for map JSON produced by `tilemap-editor` plus sprite animation JSON.
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+
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+ ## Links
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+
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+ Docs: https://tilemap-parser.vercel.app/
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+
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+ Editor package: https://pypi.org/project/tilemap-editor/
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+
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+ Editor repository: https://github.com/FluffyBrudy/tilemap-editor
@@ -0,0 +1,11 @@
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+ # tilemap-parser
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+
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+ Standalone parser/loader package for map JSON produced by `tilemap-editor` plus sprite animation JSON.
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+
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+ ## Links
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+
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+ Docs: https://tilemap-parser.vercel.app/
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+
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+ Editor package: https://pypi.org/project/tilemap-editor/
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+
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+ Editor repository: https://github.com/FluffyBrudy/tilemap-editor
@@ -4,7 +4,7 @@ build-backend = "setuptools.build_meta"
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  [project]
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  name = "tilemap-parser"
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- version = "2.0.3"
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+ version = "2.0.4"
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  description = "Standalone parser/loader for tilemap-editor JSON maps and sprite animation JSON."
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  readme = "README.md"
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  requires-python = ">=3.10"
@@ -0,0 +1,26 @@
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+ Metadata-Version: 2.4
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+ Name: tilemap-parser
3
+ Version: 2.0.4
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+ Summary: Standalone parser/loader for tilemap-editor JSON maps and sprite animation JSON.
5
+ Author: tilemap parser contributors
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+ Classifier: Programming Language :: Python :: 3
7
+ Classifier: Programming Language :: Python :: 3 :: Only
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+ Classifier: Topic :: Games/Entertainment
9
+ Classifier: Topic :: Software Development
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+ Requires-Python: >=3.10
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ Requires-Dist: pygame-ce>=2.5
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+ Dynamic: license-file
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+
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+ # tilemap-parser
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+
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+ Standalone parser/loader package for map JSON produced by `tilemap-editor` plus sprite animation JSON.
19
+
20
+ ## Links
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+
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+ Docs: https://tilemap-parser.vercel.app/
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+
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+ Editor package: https://pypi.org/project/tilemap-editor/
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+
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+ Editor repository: https://github.com/FluffyBrudy/tilemap-editor
@@ -1,80 +0,0 @@
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- Metadata-Version: 2.4
2
- Name: tilemap-parser
3
- Version: 2.0.3
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- Summary: Standalone parser/loader for tilemap-editor JSON maps and sprite animation JSON.
5
- Author: tilemap parser contributors
6
- Classifier: Programming Language :: Python :: 3
7
- Classifier: Programming Language :: Python :: 3 :: Only
8
- Classifier: Topic :: Games/Entertainment
9
- Classifier: Topic :: Software Development
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- Requires-Python: >=3.10
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- Description-Content-Type: text/markdown
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- License-File: LICENSE
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- Requires-Dist: pygame-ce>=2.5
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- Dynamic: license-file
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-
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- # tilemap-parser
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-
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- Standalone parser/loader package for map JSON produced by `tilemap-editor` plus sprite animation JSON.
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-
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- ## Install
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-
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- ```bash
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- pip install -e .
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- ```
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-
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- ## Load map + inspect layers
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-
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- ```python
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- from tilemap_parser import load_map
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-
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- data = load_map("assets/maps/level_1.json")
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-
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- layers = data.get_layers(sort_by_zindex=True)
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- for layer in layers:
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- print(layer.id, layer.name, layer.layer_type, layer.z_index, layer.properties)
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- ```
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-
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- ## Tile image fetch API (variant + tileset)
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-
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- ```python
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- tile_surface = data.get_image(variant=12, ttype=0)
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- tile_surface2 = data.get_tile_surface(0, 12)
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- cell_surface = data.get_tile_surface_at("Ground", 10, 4)
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- ```
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-
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- ## Raw payload access for debugging
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-
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- ```python
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- raw = data.get_raw()
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- ```
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-
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- `get_raw()` returns a deep-copied complete parsed root payload (including editor/project fields), so callers can inspect everything safely.
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-
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- ## Animation loading + playback helper
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-
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- ```python
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- from tilemap_parser import SpriteAnimationSet, AnimationPlayer
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-
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- anim_set = SpriteAnimationSet.load("assets/anims/hero.anim.json")
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- player = AnimationPlayer(anim_set, "idle")
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-
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- player.update(16.67)
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- frame_surface = player.get_current_image()
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- ```
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-
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- ## Optional renderer for tile layers
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-
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- ```python
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- import pygame
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- from tilemap_parser import TileLayerRenderer, load_map
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-
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- data = load_map("assets/maps/level_1.json")
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- renderer = TileLayerRenderer(data)
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- renderer.warm_cache()
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-
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- screen = pygame.display.set_mode((1280, 720))
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- stats = renderer.render(screen, camera_xy=(camera_x, camera_y))
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- ```
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-
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- The renderer pre-indexes tile layers as `dict[layer_id, layer]`, sorts by `z_index`, ignores object layers, and caches `(tileset, variant)` cell surfaces to reduce repeated subsurface extraction.
@@ -1,65 +0,0 @@
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- # tilemap-parser
2
-
3
- Standalone parser/loader package for map JSON produced by `tilemap-editor` plus sprite animation JSON.
4
-
5
- ## Install
6
-
7
- ```bash
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- pip install -e .
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- ```
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-
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- ## Load map + inspect layers
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-
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- ```python
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- from tilemap_parser import load_map
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-
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- data = load_map("assets/maps/level_1.json")
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-
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- layers = data.get_layers(sort_by_zindex=True)
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- for layer in layers:
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- print(layer.id, layer.name, layer.layer_type, layer.z_index, layer.properties)
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- ```
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-
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- ## Tile image fetch API (variant + tileset)
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-
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- ```python
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- tile_surface = data.get_image(variant=12, ttype=0)
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- tile_surface2 = data.get_tile_surface(0, 12)
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- cell_surface = data.get_tile_surface_at("Ground", 10, 4)
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- ```
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-
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- ## Raw payload access for debugging
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-
33
- ```python
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- raw = data.get_raw()
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- ```
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-
37
- `get_raw()` returns a deep-copied complete parsed root payload (including editor/project fields), so callers can inspect everything safely.
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-
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- ## Animation loading + playback helper
40
-
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- ```python
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- from tilemap_parser import SpriteAnimationSet, AnimationPlayer
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-
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- anim_set = SpriteAnimationSet.load("assets/anims/hero.anim.json")
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- player = AnimationPlayer(anim_set, "idle")
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-
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- player.update(16.67)
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- frame_surface = player.get_current_image()
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- ```
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-
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- ## Optional renderer for tile layers
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-
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- ```python
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- import pygame
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- from tilemap_parser import TileLayerRenderer, load_map
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-
57
- data = load_map("assets/maps/level_1.json")
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- renderer = TileLayerRenderer(data)
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- renderer.warm_cache()
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-
61
- screen = pygame.display.set_mode((1280, 720))
62
- stats = renderer.render(screen, camera_xy=(camera_x, camera_y))
63
- ```
64
-
65
- The renderer pre-indexes tile layers as `dict[layer_id, layer]`, sorts by `z_index`, ignores object layers, and caches `(tileset, variant)` cell surfaces to reduce repeated subsurface extraction.
@@ -1,80 +0,0 @@
1
- Metadata-Version: 2.4
2
- Name: tilemap-parser
3
- Version: 2.0.3
4
- Summary: Standalone parser/loader for tilemap-editor JSON maps and sprite animation JSON.
5
- Author: tilemap parser contributors
6
- Classifier: Programming Language :: Python :: 3
7
- Classifier: Programming Language :: Python :: 3 :: Only
8
- Classifier: Topic :: Games/Entertainment
9
- Classifier: Topic :: Software Development
10
- Requires-Python: >=3.10
11
- Description-Content-Type: text/markdown
12
- License-File: LICENSE
13
- Requires-Dist: pygame-ce>=2.5
14
- Dynamic: license-file
15
-
16
- # tilemap-parser
17
-
18
- Standalone parser/loader package for map JSON produced by `tilemap-editor` plus sprite animation JSON.
19
-
20
- ## Install
21
-
22
- ```bash
23
- pip install -e .
24
- ```
25
-
26
- ## Load map + inspect layers
27
-
28
- ```python
29
- from tilemap_parser import load_map
30
-
31
- data = load_map("assets/maps/level_1.json")
32
-
33
- layers = data.get_layers(sort_by_zindex=True)
34
- for layer in layers:
35
- print(layer.id, layer.name, layer.layer_type, layer.z_index, layer.properties)
36
- ```
37
-
38
- ## Tile image fetch API (variant + tileset)
39
-
40
- ```python
41
- tile_surface = data.get_image(variant=12, ttype=0)
42
- tile_surface2 = data.get_tile_surface(0, 12)
43
- cell_surface = data.get_tile_surface_at("Ground", 10, 4)
44
- ```
45
-
46
- ## Raw payload access for debugging
47
-
48
- ```python
49
- raw = data.get_raw()
50
- ```
51
-
52
- `get_raw()` returns a deep-copied complete parsed root payload (including editor/project fields), so callers can inspect everything safely.
53
-
54
- ## Animation loading + playback helper
55
-
56
- ```python
57
- from tilemap_parser import SpriteAnimationSet, AnimationPlayer
58
-
59
- anim_set = SpriteAnimationSet.load("assets/anims/hero.anim.json")
60
- player = AnimationPlayer(anim_set, "idle")
61
-
62
- player.update(16.67)
63
- frame_surface = player.get_current_image()
64
- ```
65
-
66
- ## Optional renderer for tile layers
67
-
68
- ```python
69
- import pygame
70
- from tilemap_parser import TileLayerRenderer, load_map
71
-
72
- data = load_map("assets/maps/level_1.json")
73
- renderer = TileLayerRenderer(data)
74
- renderer.warm_cache()
75
-
76
- screen = pygame.display.set_mode((1280, 720))
77
- stats = renderer.render(screen, camera_xy=(camera_x, camera_y))
78
- ```
79
-
80
- The renderer pre-indexes tile layers as `dict[layer_id, layer]`, sorts by `z_index`, ignores object layers, and caches `(tileset, variant)` cell surfaces to reduce repeated subsurface extraction.
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