tilemap-parser 2.0.3__tar.gz → 2.0.4__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- tilemap_parser-2.0.4/PKG-INFO +26 -0
- tilemap_parser-2.0.4/README.md +11 -0
- {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/pyproject.toml +1 -1
- tilemap_parser-2.0.4/src/tilemap_parser.egg-info/PKG-INFO +26 -0
- tilemap_parser-2.0.3/PKG-INFO +0 -80
- tilemap_parser-2.0.3/README.md +0 -65
- tilemap_parser-2.0.3/src/tilemap_parser.egg-info/PKG-INFO +0 -80
- {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/LICENSE +0 -0
- {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/setup.cfg +0 -0
- {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser/__init__.py +0 -0
- {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser/animation.py +0 -0
- {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser/collision.py +0 -0
- {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser/collision_runner.py +0 -0
- {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser/map_loader.py +0 -0
- {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser/map_parse.py +0 -0
- {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser/renderer.py +0 -0
- {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser.egg-info/SOURCES.txt +0 -0
- {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser.egg-info/dependency_links.txt +0 -0
- {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser.egg-info/requires.txt +0 -0
- {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser.egg-info/top_level.txt +0 -0
- {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/tests/test_collision.py +0 -0
- {tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/tests/test_collision_runner.py +0 -0
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Metadata-Version: 2.4
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Name: tilemap-parser
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Version: 2.0.4
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Summary: Standalone parser/loader for tilemap-editor JSON maps and sprite animation JSON.
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Author: tilemap parser contributors
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: 3 :: Only
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Classifier: Topic :: Games/Entertainment
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Classifier: Topic :: Software Development
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Requires-Python: >=3.10
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Description-Content-Type: text/markdown
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License-File: LICENSE
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Requires-Dist: pygame-ce>=2.5
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Dynamic: license-file
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# tilemap-parser
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Standalone parser/loader package for map JSON produced by `tilemap-editor` plus sprite animation JSON.
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## Links
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Docs: https://tilemap-parser.vercel.app/
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Editor package: https://pypi.org/project/tilemap-editor/
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Editor repository: https://github.com/FluffyBrudy/tilemap-editor
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# tilemap-parser
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Standalone parser/loader package for map JSON produced by `tilemap-editor` plus sprite animation JSON.
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## Links
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Docs: https://tilemap-parser.vercel.app/
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Editor package: https://pypi.org/project/tilemap-editor/
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Editor repository: https://github.com/FluffyBrudy/tilemap-editor
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[project]
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name = "tilemap-parser"
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version = "2.0.
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version = "2.0.4"
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description = "Standalone parser/loader for tilemap-editor JSON maps and sprite animation JSON."
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readme = "README.md"
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requires-python = ">=3.10"
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Metadata-Version: 2.4
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Name: tilemap-parser
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Version: 2.0.4
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Summary: Standalone parser/loader for tilemap-editor JSON maps and sprite animation JSON.
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Author: tilemap parser contributors
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: 3 :: Only
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Classifier: Topic :: Games/Entertainment
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Classifier: Topic :: Software Development
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Requires-Python: >=3.10
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Description-Content-Type: text/markdown
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License-File: LICENSE
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Requires-Dist: pygame-ce>=2.5
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Dynamic: license-file
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# tilemap-parser
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Standalone parser/loader package for map JSON produced by `tilemap-editor` plus sprite animation JSON.
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## Links
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Docs: https://tilemap-parser.vercel.app/
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Editor package: https://pypi.org/project/tilemap-editor/
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Editor repository: https://github.com/FluffyBrudy/tilemap-editor
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tilemap_parser-2.0.3/PKG-INFO
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Metadata-Version: 2.4
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Name: tilemap-parser
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Version: 2.0.3
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Summary: Standalone parser/loader for tilemap-editor JSON maps and sprite animation JSON.
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Author: tilemap parser contributors
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: 3 :: Only
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Classifier: Topic :: Games/Entertainment
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Classifier: Topic :: Software Development
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Requires-Python: >=3.10
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Description-Content-Type: text/markdown
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License-File: LICENSE
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Requires-Dist: pygame-ce>=2.5
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Dynamic: license-file
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# tilemap-parser
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Standalone parser/loader package for map JSON produced by `tilemap-editor` plus sprite animation JSON.
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## Install
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```bash
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pip install -e .
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```
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## Load map + inspect layers
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```python
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from tilemap_parser import load_map
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data = load_map("assets/maps/level_1.json")
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layers = data.get_layers(sort_by_zindex=True)
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for layer in layers:
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print(layer.id, layer.name, layer.layer_type, layer.z_index, layer.properties)
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```
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## Tile image fetch API (variant + tileset)
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```python
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tile_surface = data.get_image(variant=12, ttype=0)
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tile_surface2 = data.get_tile_surface(0, 12)
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cell_surface = data.get_tile_surface_at("Ground", 10, 4)
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```
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## Raw payload access for debugging
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```python
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raw = data.get_raw()
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```
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`get_raw()` returns a deep-copied complete parsed root payload (including editor/project fields), so callers can inspect everything safely.
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## Animation loading + playback helper
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```python
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from tilemap_parser import SpriteAnimationSet, AnimationPlayer
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anim_set = SpriteAnimationSet.load("assets/anims/hero.anim.json")
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player = AnimationPlayer(anim_set, "idle")
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player.update(16.67)
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frame_surface = player.get_current_image()
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```
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## Optional renderer for tile layers
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```python
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import pygame
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from tilemap_parser import TileLayerRenderer, load_map
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data = load_map("assets/maps/level_1.json")
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renderer = TileLayerRenderer(data)
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renderer.warm_cache()
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screen = pygame.display.set_mode((1280, 720))
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stats = renderer.render(screen, camera_xy=(camera_x, camera_y))
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```
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The renderer pre-indexes tile layers as `dict[layer_id, layer]`, sorts by `z_index`, ignores object layers, and caches `(tileset, variant)` cell surfaces to reduce repeated subsurface extraction.
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tilemap_parser-2.0.3/README.md
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# tilemap-parser
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Standalone parser/loader package for map JSON produced by `tilemap-editor` plus sprite animation JSON.
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## Install
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```bash
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pip install -e .
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```
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## Load map + inspect layers
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```python
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from tilemap_parser import load_map
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data = load_map("assets/maps/level_1.json")
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layers = data.get_layers(sort_by_zindex=True)
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for layer in layers:
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print(layer.id, layer.name, layer.layer_type, layer.z_index, layer.properties)
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```
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## Tile image fetch API (variant + tileset)
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```python
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tile_surface = data.get_image(variant=12, ttype=0)
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tile_surface2 = data.get_tile_surface(0, 12)
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cell_surface = data.get_tile_surface_at("Ground", 10, 4)
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```
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## Raw payload access for debugging
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```python
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raw = data.get_raw()
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```
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`get_raw()` returns a deep-copied complete parsed root payload (including editor/project fields), so callers can inspect everything safely.
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## Animation loading + playback helper
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```python
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anim_set = SpriteAnimationSet.load("assets/anims/hero.anim.json")
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player = AnimationPlayer(anim_set, "idle")
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player.update(16.67)
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frame_surface = player.get_current_image()
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```
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## Optional renderer for tile layers
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from tilemap_parser import TileLayerRenderer, load_map
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data = load_map("assets/maps/level_1.json")
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renderer = TileLayerRenderer(data)
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renderer.warm_cache()
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screen = pygame.display.set_mode((1280, 720))
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stats = renderer.render(screen, camera_xy=(camera_x, camera_y))
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```
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Metadata-Version: 2.4
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Name: tilemap-parser
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Version: 2.0.3
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Summary: Standalone parser/loader for tilemap-editor JSON maps and sprite animation JSON.
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Author: tilemap parser contributors
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: 3 :: Only
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Classifier: Topic :: Games/Entertainment
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Classifier: Topic :: Software Development
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Requires-Python: >=3.10
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Description-Content-Type: text/markdown
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License-File: LICENSE
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Requires-Dist: pygame-ce>=2.5
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Dynamic: license-file
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# tilemap-parser
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Standalone parser/loader package for map JSON produced by `tilemap-editor` plus sprite animation JSON.
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## Install
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```bash
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pip install -e .
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```
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## Load map + inspect layers
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```python
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from tilemap_parser import load_map
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data = load_map("assets/maps/level_1.json")
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layers = data.get_layers(sort_by_zindex=True)
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print(layer.id, layer.name, layer.layer_type, layer.z_index, layer.properties)
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```
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## Tile image fetch API (variant + tileset)
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```python
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tile_surface = data.get_image(variant=12, ttype=0)
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tile_surface2 = data.get_tile_surface(0, 12)
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cell_surface = data.get_tile_surface_at("Ground", 10, 4)
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```
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## Raw payload access for debugging
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```python
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raw = data.get_raw()
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```
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`get_raw()` returns a deep-copied complete parsed root payload (including editor/project fields), so callers can inspect everything safely.
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## Animation loading + playback helper
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```python
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from tilemap_parser import SpriteAnimationSet, AnimationPlayer
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anim_set = SpriteAnimationSet.load("assets/anims/hero.anim.json")
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player = AnimationPlayer(anim_set, "idle")
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player.update(16.67)
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frame_surface = player.get_current_image()
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```
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## Optional renderer for tile layers
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from tilemap_parser import TileLayerRenderer, load_map
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data = load_map("assets/maps/level_1.json")
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renderer = TileLayerRenderer(data)
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renderer.warm_cache()
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screen = pygame.display.set_mode((1280, 720))
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stats = renderer.render(screen, camera_xy=(camera_x, camera_y))
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```
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The renderer pre-indexes tile layers as `dict[layer_id, layer]`, sorts by `z_index`, ignores object layers, and caches `(tileset, variant)` cell surfaces to reduce repeated subsurface extraction.
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{tilemap_parser-2.0.3 → tilemap_parser-2.0.4}/src/tilemap_parser.egg-info/dependency_links.txt
RENAMED
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