threedimensions 0.1.0__tar.gz

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Files changed (38) hide show
  1. threedimensions-0.1.0/.github/workflows/publish.yml +48 -0
  2. threedimensions-0.1.0/CMakeLists.txt +54 -0
  3. threedimensions-0.1.0/LICENSE +21 -0
  4. threedimensions-0.1.0/Manual.md +164 -0
  5. threedimensions-0.1.0/PKG-INFO +93 -0
  6. threedimensions-0.1.0/README.md +78 -0
  7. threedimensions-0.1.0/cpp_core/bindings.cpp +70 -0
  8. threedimensions-0.1.0/cpp_core/geometry/Primitives.cpp +224 -0
  9. threedimensions-0.1.0/cpp_core/geometry/Primitives.h +20 -0
  10. threedimensions-0.1.0/cpp_core/math/Matrix4.h +39 -0
  11. threedimensions-0.1.0/cpp_core/math/Vector3.h +59 -0
  12. threedimensions-0.1.0/cpp_core/mesh/Mesh.cpp +217 -0
  13. threedimensions-0.1.0/cpp_core/mesh/Mesh.h +61 -0
  14. threedimensions-0.1.0/dist/threedimensions-0.1.0-cp311-cp311-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl +0 -0
  15. threedimensions-0.1.0/dist/threedimensions-0.1.0-cp311-cp311-musllinux_1_2_x86_64.whl +0 -0
  16. threedimensions-0.1.0/dist/threedimensions-0.1.0-cp312-cp312-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl +0 -0
  17. threedimensions-0.1.0/dist/threedimensions-0.1.0-cp312-cp312-musllinux_1_2_x86_64.whl +0 -0
  18. threedimensions-0.1.0/dist/threedimensions-0.1.0-cp313-cp313-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl +0 -0
  19. threedimensions-0.1.0/dist/threedimensions-0.1.0-cp313-cp313-musllinux_1_2_x86_64.whl +0 -0
  20. threedimensions-0.1.0/dist/threedimensions-0.1.0-cp314-cp314-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl +0 -0
  21. threedimensions-0.1.0/dist/threedimensions-0.1.0-cp314-cp314-musllinux_1_2_x86_64.whl +0 -0
  22. threedimensions-0.1.0/dist/threedimensions-0.1.0-cp314-cp314t-manylinux_2_27_x86_64.manylinux_2_28_x86_64.whl +0 -0
  23. threedimensions-0.1.0/dist/threedimensions-0.1.0-cp314-cp314t-musllinux_1_2_x86_64.whl +0 -0
  24. threedimensions-0.1.0/examples/baseball_bat.obj +301 -0
  25. threedimensions-0.1.0/examples/baseball_bat.py +80 -0
  26. threedimensions-0.1.0/examples/bed.obj +199 -0
  27. threedimensions-0.1.0/examples/bed.py +110 -0
  28. threedimensions-0.1.0/examples/chair.obj +199 -0
  29. threedimensions-0.1.0/examples/chair.py +85 -0
  30. threedimensions-0.1.0/pyproject.toml +28 -0
  31. threedimensions-0.1.0/python/threedimensions/__init__.py +11 -0
  32. threedimensions-0.1.0/python/threedimensions/core.py +258 -0
  33. threedimensions-0.1.0/python/threedimensions/curves.py +9 -0
  34. threedimensions-0.1.0/python/threedimensions/exporters.py +71 -0
  35. threedimensions-0.1.0/python/threedimensions/mesh.py +198 -0
  36. threedimensions-0.1.0/python/threedimensions/modifiers.py +90 -0
  37. threedimensions-0.1.0/python/threedimensions/scene.py +79 -0
  38. threedimensions-0.1.0/python/threedimensions/sculpt.py +14 -0
@@ -0,0 +1,48 @@
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+ name: Build and Publish ThreeDimensions
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+
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+ on:
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+ workflow_dispatch: # manual only (no auto spam)
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+
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+ permissions:
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+ contents: read
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+ id-token: write
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+
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+ jobs:
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+ build-and-publish:
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+ runs-on: ubuntu-latest
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+
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+ steps:
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+ # Checkout repo
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+ - name: Checkout source
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+ uses: actions/checkout@v4
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+
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+ # Setup Python
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+ - name: Setup Python
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+ uses: actions/setup-python@v5
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+ with:
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+ python-version: "3.11"
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+
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+ # Install build tools
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+ - name: Install dependencies
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+ run: |
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+ python -m pip install --upgrade pip
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+ pip install build cibuildwheel pybind11
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+
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+ # Clean old builds (IMPORTANT)
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+ - name: Clean old builds
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+ run: |
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+ rm -rf dist
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+ rm -rf build
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+ rm -rf *.egg-info
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+
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+ # Build wheel ONCE using cibuildwheel
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+ - name: Build wheel
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+ run: cibuildwheel --output-dir dist
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+
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+ # Build source distribution ONCE
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+ - name: Build sdist
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+ run: python -m build --sdist
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+
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+ # Publish to PyPI
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+ - name: Publish to PyPI
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+ uses: pypa/gh-action-pypi-publish@release/v1
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+ cmake_minimum_required(VERSION 3.15)
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+ project(ThreeDimensions LANGUAGES CXX)
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+
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+ set(CMAKE_CXX_STANDARD 20)
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+ set(CMAKE_CXX_STANDARD_REQUIRED ON)
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+ set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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+
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+ # Optimization flags
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+ if(MSVC)
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+ add_compile_options(/O2 /arch:AVX2 /fp:fast)
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+ else()
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+ add_compile_options(-O3 -march=native -ffast-math -pthread)
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+ endif()
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+
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+ # Fetch pybind11
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+ include(FetchContent)
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+ FetchContent_Declare(
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+ pybind11
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+ GIT_REPOSITORY https://github.com/pybind/pybind11.git
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+ GIT_TAG v2.11.1
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+ )
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+ FetchContent_MakeAvailable(pybind11)
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+
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+ # Include directories
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+ include_directories(
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+ cpp_core/math
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+ cpp_core/geometry
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+ cpp_core/mesh
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+ cpp_core/topology
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+ cpp_core/modifiers
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+ cpp_core/sculpt
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+ cpp_core/curves
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+ )
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+
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+ # Core library sources
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+ file(GLOB_RECURSE SOURCES
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+ "cpp_core/math/*.cpp"
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+ "cpp_core/geometry/*.cpp"
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+ "cpp_core/mesh/*.cpp"
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+ "cpp_core/topology/*.cpp"
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+ "cpp_core/modifiers/*.cpp"
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+ "cpp_core/sculpt/*.cpp"
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+ "cpp_core/curves/*.cpp"
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+ "cpp_core/bindings.cpp"
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+ )
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+
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+ # Create the python extension module
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+ pybind11_add_module(_threedimensions_core ${SOURCES})
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+
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+ # Link libraries
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+ target_link_libraries(_threedimensions_core PRIVATE pybind11::module)
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+
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+ # Install rules
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+ install(TARGETS _threedimensions_core DESTINATION python/threedimensions)
@@ -0,0 +1,21 @@
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+ MIT License
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+
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+ Copyright (c) 2026 LEGEND'S DaD
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
@@ -0,0 +1,164 @@
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+ # ThreeDimensions Documentation
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+
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+ Welcome to the official documentation for **ThreeDimensions**, a professional 3D modeling engine and SDK.
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+
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+ ## Table of Contents
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+
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+ 1. [Installation](#install)
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+ 2. [Quick Start](#start)
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+ 3. [User Guide](#guide)
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+ - [Creating Objects](#create)
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+ - [Transforming Objects](#transform)
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+ - [Combining Objects](#combine)
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+ - [Saving and Exporting](#save)
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+ 4. [API Reference](#api)
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+ 5. [Examples](#examples)
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+
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+ <a name="install"></a>
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+ ## 1. Installation
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+
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+ ThreeDimensions is a hybrid C++/Python library.
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+
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+ ### Prerequisites
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+ - Python 3.11+
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+ - C++20 Compiler (Optional, but recommended for performance)
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+ - CMake 3.15+ (Optional)
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+
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+ ### Installing via pip
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+
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+ ```bash
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+ pip install .
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+ ```
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+
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+ If you do not have a C++ compiler, the library will automatically fallback to a pure Python implementation.
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+
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+ <a name="start"></a>
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+ ## 2. Quick Start
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+
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+ Here is a simple example to create a Cube and save it.
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+
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+ ```python
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+ import threedimensions as td
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+
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+ # Create a Cube of size 2.0
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+ cube = td.Mesh.create_cube(size=2.0)
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+
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+ # Move it up by 1 unit
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+ cube.translate(0, 1, 0)
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+
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+ # Save to OBJ file
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+ cube.save("my_cube.obj")
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+ ```
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+
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+ <a name="guide"></a>
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+ ## 3. User Guide
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+
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+ ### <a name="create"></a> Creating Objects
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+
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+ You can create various geometric primitives.
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+
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+ **Cube**
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+ ```python
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+ # Create a 1x1x1 cube
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+ box = td.Mesh.create_cube(size=1.0)
64
+ ```
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+
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+ **Sphere**
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+ ```python
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+ # Create a sphere with radius 1.0
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+ ball = td.Mesh.create_sphere(radius=1.0, segments=32, rings=16)
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+ ```
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+
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+ **Cylinder**
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+ ```python
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+ # Create a cylinder (radius=0.5, height=2.0)
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+ pole = td.Mesh.create_cylinder(radius=0.5, height=2.0, segments=16)
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+ ```
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+
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+ **Other Primitives**
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+ - `create_cone(radius, height, segments)`
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+ - `create_torus(main_radius, tube_radius, main_segments, tube_segments)`
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+ - `create_plane(size, subdivisions)`
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+
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+ ### <a name="transform"></a> Transforming Objects
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+
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+ You can move, rotate, and scale your meshes.
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+
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+ **Translation (Move)**
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+ ```python
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+ # Move x=1, y=2, z=0
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+ mesh.translate(1.0, 2.0, 0.0)
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+ ```
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+
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+ **Scaling (Resize)**
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+ ```python
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+ # Scale x=2 (double width), y=0.5 (half height), z=1 (same depth)
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+ mesh.scale(2.0, 0.5, 1.0)
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+ ```
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+
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+ **Rotation**
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+ ```python
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+ import math
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+ # Rotate 90 degrees around Y axis
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+ mesh.rotate_y(math.pi / 2)
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+ ```
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+
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+ ### <a name="combine"></a> Combining Objects
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+
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+ To build complex objects (like furniture), you can join multiple meshes together.
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+
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+ ```python
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+ # Create a seat
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+ seat = td.Mesh.create_cube(size=1.0)
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+ seat.scale(1.0, 0.1, 1.0)
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+
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+ # Create a leg
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+ leg = td.Mesh.create_cube(size=1.0)
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+ leg.scale(0.1, 1.0, 0.1)
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+
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+ # Attach leg to seat at specific offset
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+ # This merges the leg geometry INTO the seat mesh
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+ seat.join(leg, offset_x=0.4, offset_y=-0.5, offset_z=0.4)
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+ ```
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+
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+ ### <a name="save"></a> Saving and Exporting
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+
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+ The library supports `.obj` and `.stl` formats.
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+
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+ ```python
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+ # Save as OBJ (Wavefront) - Good for rendering
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+ mesh.save("model.obj")
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+
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+ # Save as STL (Stereolithography) - Good for 3D Printing
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+ mesh.save("model.stl")
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+ ```
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+
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+ <a name="api"></a>
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+ ## 4. API Reference
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+
139
+ ### `threedimensions.Mesh`
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+
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+ The core class representing a 3D object.
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+
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+ #### Properties
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+ - `vertex_count`: Number of vertices.
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+ - `face_count`: Number of faces.
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+
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+ #### Methods
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+ - `add_vertex(x, y, z)`: Add a single vertex manually.
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+ - `add_face(indices)`: Add a face manually using vertex indices.
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+ - `translate(x, y, z)`: Move the entire mesh.
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+ - `scale(x, y, z)`: Scale the entire mesh.
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+ - `rotate_x(angle)`: Rotate around X axis (radians).
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+ - `rotate_y(angle)`: Rotate around Y axis (radians).
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+ - `rotate_z(angle)`: Rotate around Z axis (radians).
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+ - `extrude_face(index, distance)`: Extrude a specific face along its normal.
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+ - `join(other_mesh, offset_x, offset_y, offset_z)`: Merge another mesh into this one.
157
+ - `save(filepath)`: Auto-detects format from extension and saves file.
158
+
159
+ <a name="examples"></a>
160
+ ## 5. Examples
161
+
162
+ Check the `examples/` directory for full scripts:
163
+ - `baseball_bat.py`: Demonstrates extrusion and scaling to model a bat.
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+ - `chair.py`: Demonstrates `join()` to compose a complex object from primitives.
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+ Metadata-Version: 2.2
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+ Name: threedimensions
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+ Version: 0.1.0
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+ Summary: Professional 3D Modeling Engine & SDK
5
+ Author-Email: LegedsDaD <legendsdad001@gmail.com>
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+ Classifier: Development Status :: 3 - Alpha
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+ Classifier: Intended Audience :: Developers
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+ Classifier: License :: OSI Approved :: MIT License
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3.11
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+ Classifier: Programming Language :: C++
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+ Requires-Python: >=3.11
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+ Requires-Dist: numpy
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+ Description-Content-Type: text/markdown
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+
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+ # ThreeDimensions
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+ <img width="1024" height="1024" alt="ChatGPT Image Mar 1, 2026, 09_40_22 AM" src="https://github.com/user-attachments/assets/f07c4899-ef07-43af-b00b-03e90cc3af77" />
18
+
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+ **Professional 3D Modeling Engine & SDK**
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+
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+ ThreeDimensions is a high-performance, hybrid C++20/Python 3D modeling library designed to provide a complete toolset comparable to Blender's modeling capabilities. It features a modern C++ core for heavy lifting and a flexible Python SDK for scripting and tool development.
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+
23
+ ## Features
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+
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+ - **Hybrid Architecture**:
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+ - **C++20 Core**: High-performance mesh kernel, geometry processing, and math engine.
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+ - **Python SDK**: Object-oriented API, scene graph, and modifier system.
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+ - **Mesh Engine**: Efficient topology, support for N-gons, and large mesh optimization.
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+ - **Modeling Tools**:
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+ - Primitives: Cube, Sphere, Cylinder, Cone, Torus, Plane.
31
+ - Edit Mode: Vertex/Edge/Face operations (Extrude, Bevel, Inset, etc.).
32
+ - Advanced: Booleans, Subdivision Surface, Decimate, Remesh.
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+ - **Non-Destructive Workflow**: Modifier stack system (Subdivision, Mirror, Array, Boolean).
34
+ - **Scene System**: Hierarchical scene graph, object instancing, and collections.
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+ - **Export**: OBJ, STL support.
36
+
37
+ ## Project Structure
38
+
39
+ ```
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+ ThreeDimensions/
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+ ├── cpp_core/ # C++20 Core Engine
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+ ├── python/ # Python SDK
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+ ├── examples/ # Usage examples (chair.py, baseball_bat.py)
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+ ├── LICENSE
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+ ├── Manual.md
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+ ├── CMakeLists.txt
47
+ ├── README.md
48
+ ├── pyproject.toml
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+ ```
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+
51
+ ## Build Instructions
52
+
53
+ ### Prerequisites
54
+
55
+ - CMake 3.15+
56
+ - C++20 compliant compiler (GCC 10+, Clang 10+, MSVC 2019+)
57
+ - Python 3.11+
58
+ - pip
59
+
60
+ ### Building from Source
61
+
62
+ 1. Clone the repository:
63
+ ```bash
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+ git clone https://github.com/LegendsDaD/ThreeDimensions.git
65
+ cd ThreeDimensions
66
+ ```
67
+
68
+ 2. Install dependencies and build the Python extension:
69
+ ```bash
70
+ pip install .
71
+ ```
72
+
73
+ If a C++ compiler is not found, the library will fallback to a pure Python implementation automatically.
74
+
75
+ ## Usage
76
+
77
+ See [manual.md](https://github.com/LegedsDaD/ThreeDimensions/blob/main/Manual.md) for detailed documentation.
78
+
79
+ ```python
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+ import threedimensions as td
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+
82
+ # Create a scene
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+ bat = td.Mesh.create_cylinder(radius=0.15, height=1.0)
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+ bat.save("bat.obj")
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+ ```
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+
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+ ## Authors
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+
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+ - **LegedsDaD** (legendsdad001@gmail.com)
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+
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+ ## License
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+
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+ MIT License
@@ -0,0 +1,78 @@
1
+ # ThreeDimensions
2
+ <img width="1024" height="1024" alt="ChatGPT Image Mar 1, 2026, 09_40_22 AM" src="https://github.com/user-attachments/assets/f07c4899-ef07-43af-b00b-03e90cc3af77" />
3
+
4
+ **Professional 3D Modeling Engine & SDK**
5
+
6
+ ThreeDimensions is a high-performance, hybrid C++20/Python 3D modeling library designed to provide a complete toolset comparable to Blender's modeling capabilities. It features a modern C++ core for heavy lifting and a flexible Python SDK for scripting and tool development.
7
+
8
+ ## Features
9
+
10
+ - **Hybrid Architecture**:
11
+ - **C++20 Core**: High-performance mesh kernel, geometry processing, and math engine.
12
+ - **Python SDK**: Object-oriented API, scene graph, and modifier system.
13
+ - **Mesh Engine**: Efficient topology, support for N-gons, and large mesh optimization.
14
+ - **Modeling Tools**:
15
+ - Primitives: Cube, Sphere, Cylinder, Cone, Torus, Plane.
16
+ - Edit Mode: Vertex/Edge/Face operations (Extrude, Bevel, Inset, etc.).
17
+ - Advanced: Booleans, Subdivision Surface, Decimate, Remesh.
18
+ - **Non-Destructive Workflow**: Modifier stack system (Subdivision, Mirror, Array, Boolean).
19
+ - **Scene System**: Hierarchical scene graph, object instancing, and collections.
20
+ - **Export**: OBJ, STL support.
21
+
22
+ ## Project Structure
23
+
24
+ ```
25
+ ThreeDimensions/
26
+ ├── cpp_core/ # C++20 Core Engine
27
+ ├── python/ # Python SDK
28
+ ├── examples/ # Usage examples (chair.py, baseball_bat.py)
29
+ ├── LICENSE
30
+ ├── Manual.md
31
+ ├── CMakeLists.txt
32
+ ├── README.md
33
+ ├── pyproject.toml
34
+ ```
35
+
36
+ ## Build Instructions
37
+
38
+ ### Prerequisites
39
+
40
+ - CMake 3.15+
41
+ - C++20 compliant compiler (GCC 10+, Clang 10+, MSVC 2019+)
42
+ - Python 3.11+
43
+ - pip
44
+
45
+ ### Building from Source
46
+
47
+ 1. Clone the repository:
48
+ ```bash
49
+ git clone https://github.com/LegendsDaD/ThreeDimensions.git
50
+ cd ThreeDimensions
51
+ ```
52
+
53
+ 2. Install dependencies and build the Python extension:
54
+ ```bash
55
+ pip install .
56
+ ```
57
+
58
+ If a C++ compiler is not found, the library will fallback to a pure Python implementation automatically.
59
+
60
+ ## Usage
61
+
62
+ See [manual.md](https://github.com/LegedsDaD/ThreeDimensions/blob/main/Manual.md) for detailed documentation.
63
+
64
+ ```python
65
+ import threedimensions as td
66
+
67
+ # Create a scene
68
+ bat = td.Mesh.create_cylinder(radius=0.15, height=1.0)
69
+ bat.save("bat.obj")
70
+ ```
71
+
72
+ ## Authors
73
+
74
+ - **LegedsDaD** (legendsdad001@gmail.com)
75
+
76
+ ## License
77
+
78
+ MIT License
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1
+ #include <pybind11/pybind11.h>
2
+ #include <pybind11/stl.h>
3
+ #include "math/Vector3.h"
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+ #include "mesh/Mesh.h"
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+ #include "geometry/Primitives.h"
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+
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+ namespace py = pybind11;
8
+ using namespace ThreeDimensions;
9
+
10
+ PYBIND11_MODULE(_threedimensions_core, m) {
11
+ m.doc() = "ThreeDimensions Core C++ Module";
12
+
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+ // Math
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+ py::class_<Math::Vec3>(m, "Vector3")
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+ .def(py::init<float, float, float>())
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+ .def_readwrite("x", &Math::Vec3::x)
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+ .def_readwrite("y", &Math::Vec3::y)
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+ .def_readwrite("z", &Math::Vec3::z)
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+ .def("length", &Math::Vec3::length)
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+ .def("normalize", &Math::Vec3::normalize)
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+ .def("__add__", &Math::Vec3::operator+)
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+ .def("__sub__", &Math::Vec3::operator-)
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+ .def("__mul__", &Math::Vec3::operator*)
24
+ .def("__repr__", [](const Math::Vec3& v) {
25
+ return "<Vector3 (" + std::to_string(v.x) + ", " + std::to_string(v.y) + ", " + std::to_string(v.z) + ")>";
26
+ });
27
+
28
+ // Mesh
29
+ py::class_<Core::Vertex>(m, "Vertex")
30
+ .def_readwrite("position", &Core::Vertex::position)
31
+ .def_readwrite("normal", &Core::Vertex::normal)
32
+ .def_readwrite("uv", &Core::Vertex::uv)
33
+ .def_readwrite("index", &Core::Vertex::index);
34
+
35
+ py::class_<Core::Face>(m, "Face")
36
+ .def_readwrite("indices", &Core::Face::indices)
37
+ .def_readwrite("normal", &Core::Face::normal);
38
+
39
+ py::class_<Core::Mesh>(m, "Mesh")
40
+ .def(py::init<std::string>())
41
+ .def_readwrite("name", &Core::Mesh::name)
42
+ .def("add_vertex", &Core::Mesh::addVertex)
43
+ .def("add_face", &Core::Mesh::addFace)
44
+ .def("calculate_normals", &Core::Mesh::calculateNormals)
45
+ .def("clear", &Core::Mesh::clear)
46
+ // Transforms
47
+ .def("translate", &Core::Mesh::translate)
48
+ .def("scale", &Core::Mesh::scale)
49
+ .def("rotate_x", &Core::Mesh::rotateX)
50
+ .def("rotate_y", &Core::Mesh::rotateY)
51
+ .def("rotate_z", &Core::Mesh::rotateZ)
52
+ // Editing
53
+ .def("extrude_face", &Core::Mesh::extrudeFace)
54
+ .def("scale_face", &Core::Mesh::scaleFace)
55
+ .def("translate_face", &Core::Mesh::translateFace)
56
+ .def("join", &Core::Mesh::join)
57
+ // Properties
58
+ .def_property_readonly("vertex_count", &Core::Mesh::vertexCount)
59
+ .def_property_readonly("face_count", &Core::Mesh::faceCount)
60
+ .def_readonly("vertices", &Core::Mesh::vertices)
61
+ .def_readonly("faces", &Core::Mesh::faces);
62
+
63
+ // Geometry Primitives
64
+ m.def("create_cube", &Geometry::Primitives::CreateCube, "Create a cube mesh", py::arg("size") = 1.0f);
65
+ m.def("create_sphere", &Geometry::Primitives::CreateSphere, "Create a sphere mesh", py::arg("radius") = 1.0f, py::arg("segments") = 16, py::arg("rings") = 16);
66
+ m.def("create_cylinder", &Geometry::Primitives::CreateCylinder, "Create a cylinder mesh", py::arg("radius") = 1.0f, py::arg("height") = 2.0f, py::arg("segments") = 16);
67
+ m.def("create_cone", &Geometry::Primitives::CreateCone, "Create a cone mesh", py::arg("radius") = 1.0f, py::arg("height") = 2.0f, py::arg("segments") = 16);
68
+ m.def("create_torus", &Geometry::Primitives::CreateTorus, "Create a torus mesh", py::arg("main_radius") = 1.0f, py::arg("tube_radius") = 0.4f, py::arg("main_segments") = 32, py::arg("tube_segments") = 16);
69
+ m.def("create_plane", &Geometry::Primitives::CreatePlane, "Create a plane mesh", py::arg("size") = 2.0f, py::arg("subdivisions") = 1);
70
+ }