styly-netsync-server 0.0.4__tar.gz

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@@ -0,0 +1,201 @@
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@@ -0,0 +1,230 @@
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+ Metadata-Version: 2.4
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+ Name: styly-netsync-server
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+ Version: 0.0.4
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+ Summary: STYLY NetSync Server - Multiplayer framework for Location-Based Entertainment VR/MR experiences
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+ Author-email: "STYLY, Inc." <info@styly.inc>
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+ License: Apache-2.0
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+ Project-URL: Homepage, https://styly.inc
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+ Project-URL: Repository, https://github.com/styly-dev/STYLY-NetSync
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+ Project-URL: Documentation, https://github.com/styly-dev/STYLY-NetSync/blob/main/README.md
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+ Project-URL: Issues, https://github.com/styly-dev/STYLY-NetSync/issues
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+ Keywords: unity,multiplayer,vr,mr,location-based-entertainment,real-time,zeromq,networking
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+ Classifier: Development Status :: 4 - Beta
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+ Classifier: Intended Audience :: Developers
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+ Classifier: License :: OSI Approved :: Apache Software License
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+ Classifier: Operating System :: OS Independent
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3.8
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+ Classifier: Programming Language :: Python :: 3.9
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+ Classifier: Programming Language :: Python :: 3.10
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+ Classifier: Programming Language :: Python :: 3.11
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+ Classifier: Programming Language :: Python :: 3.12
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+ Classifier: Topic :: Games/Entertainment
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+ Classifier: Topic :: Internet
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+ Classifier: Topic :: Software Development :: Libraries :: Python Modules
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+ Classifier: Topic :: System :: Networking
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+ Requires-Python: >=3.8
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ Requires-Dist: pyzmq>=26.0.0
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+ Requires-Dist: typing-extensions>=4.0.0; python_version < "3.10"
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+ Provides-Extra: dev
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+ Requires-Dist: pytest>=7.0.0; extra == "dev"
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+ Requires-Dist: pytest-cov>=4.0.0; extra == "dev"
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+ Requires-Dist: black>=23.0.0; extra == "dev"
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+ Requires-Dist: ruff>=0.1.0; extra == "dev"
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+ Requires-Dist: mypy>=1.0.0; extra == "dev"
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+ Dynamic: license-file
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+
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+ # STYLY NetSync Server
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+
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+ A Unity-based multiplayer framework for Location-Based Entertainment (LBE) VR/AR experiences. Provides real-time synchronization of player positions, hand tracking, and virtual objects using a Python server with ZeroMQ networking and binary serialization.
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+
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+ ## Installation
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+
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+ ### From PyPI (when published)
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+ ```bash
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+ pip install styly-netsync-server
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+ ```
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+
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+ ### From Source
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+ ```bash
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+ # Clone the repository
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+ git clone https://github.com/PsychicVRLab/STYLY-LBE-Multiplayer.git
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+ cd STYLY-LBE-Multiplayer/STYLY-NetSync-Server
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+
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+ # Install in development mode
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+ pip install -e .
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+ ```
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+
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+ ### Using uv (recommended)
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+ ```bash
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+ # Run without installing (one-time use)
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+ uvx styly-netsync-server
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+
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+ # Run with custom options
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+ uvx styly-netsync-server --dealer-port 5555 --pub-port 5556
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+
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+ # Run with uv (automatically installs dependencies)
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+ uv run dev # Convenience script for development
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+ ```
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+
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+ ## Usage
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+
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+ ### Command Line
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+
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+ Start the server with default settings:
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+ ```bash
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+ styly-netsync-server
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+ ```
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+
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+ Start with custom configuration:
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+ ```bash
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+ styly-netsync-server --dealer-port 5555 --pub-port 5556 --beacon-port 9999 --name "My-Server"
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+ ```
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+
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+ Disable UDP discovery:
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+ ```bash
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+ styly-netsync-server --no-beacon
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+ ```
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+
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+ ### Programmatic Usage
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+
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+ ```python
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+ from styly_netsync import NetSyncServer
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+ import time
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+
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+ # Create and start server
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+ server = NetSyncServer(
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+ dealer_port=5555,
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+ pub_port=5556,
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+ enable_beacon=True,
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+ beacon_port=9999,
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+ server_name="STYLY-NetSync-Server"
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+ )
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+
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+ try:
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+ server.start()
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+ # Keep server running
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+ while True:
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+ time.sleep(1)
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+ except KeyboardInterrupt:
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+ server.stop()
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+ ```
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+
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+ ### Client Simulator
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+
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+ Test the server with simulated clients:
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+ ```bash
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+ # Simulate 100 clients
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+ styly-netsync-simulator --clients 100
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+
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+ # Custom server and room
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+ styly-netsync-simulator --server tcp://localhost --room my_room --clients 50
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+ ```
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+
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+ ## Architecture
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+
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+ - **Binary Protocol**: Efficient ZeroMQ-based networking with ~60% bandwidth reduction vs JSON
129
+ - **Threading Model**: Separate threads for receive, periodic broadcast, and cleanup operations
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+ - **Client Management**: Device ID to client number mapping with automatic cleanup
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+ - **Network Variables**: Synchronized key-value storage with conflict resolution
132
+ - **RPC System**: Remote procedure calls for custom game logic
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+
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+ ## Dependencies
135
+
136
+ - Python 3.8+
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+ - pyzmq >= 26.0.0
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+
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+ ## Development
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+
141
+ ### Testing During Development
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+
143
+ There are several ways to test the server during development:
144
+
145
+ #### 1. Install in Development Mode
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+ ```bash
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+ # Install the package in editable mode
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+ pip install -e .
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+
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+ # Run the server
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+ styly-netsync-server
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+ ```
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+
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+ #### 2. Run Directly as Python Module
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+ ```bash
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+ # From the project root
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+ python -m styly_netsync
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+
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+ # With custom options
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+ python -m styly_netsync --dealer-port 6000 --pub-port 6001
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+ ```
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+
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+ #### 3. Use uv for Development
164
+ ```bash
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+ # Run using convenience script (automatically installs dependencies)
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+ uv run dev
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+
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+ # Run with custom options
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+ uv run dev --dealer-port 6000 --pub-port 6001
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+
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+ # Use uvx for one-time execution without installation
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+ uvx --from . styly-netsync-server
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+
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+ # Test with client simulator
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+ uvx --from . styly-netsync-simulator --clients 50
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+ ```
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+
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+ #### 4. Create Test Scripts
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+ ```python
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+ # test_server.py
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+ from src.styly_netsync import NetSyncServer
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+
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+ server = NetSyncServer(dealer_port=5555, pub_port=5556)
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+ try:
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+ server.start()
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+ print("Server is running. Press Ctrl+C to stop.")
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+ while True:
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+ pass
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+ except KeyboardInterrupt:
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+ server.stop()
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+ ```
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+
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+ #### 5. Use the Test Client
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+ ```bash
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+ # Start the server first
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+ styly-netsync-server
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+
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+ # In another terminal, run the test client
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+ python test_client.py
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+ ```
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+
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+ #### 6. Load Testing with Client Simulator
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+ ```bash
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+ # Start server
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+ styly-netsync-server
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+
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+ # In another terminal, simulate multiple clients
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+ styly-netsync-simulator --clients 100 --room test_room
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+
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+ # Monitor server logs for performance metrics
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+ ```
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+
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+ ### Code Quality
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+
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+ ```bash
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+ # Install development dependencies
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+ pip install -e ".[dev]"
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+
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+ # Run tests
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+ pytest
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+
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+ # Format code
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+ black src/ tests/
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+
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+ # Lint code
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+ ruff src/ tests/
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+
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+ # Type check
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+ mypy src/
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+ ```
@@ -0,0 +1,192 @@
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+ # STYLY NetSync Server
2
+
3
+ A Unity-based multiplayer framework for Location-Based Entertainment (LBE) VR/AR experiences. Provides real-time synchronization of player positions, hand tracking, and virtual objects using a Python server with ZeroMQ networking and binary serialization.
4
+
5
+ ## Installation
6
+
7
+ ### From PyPI (when published)
8
+ ```bash
9
+ pip install styly-netsync-server
10
+ ```
11
+
12
+ ### From Source
13
+ ```bash
14
+ # Clone the repository
15
+ git clone https://github.com/PsychicVRLab/STYLY-LBE-Multiplayer.git
16
+ cd STYLY-LBE-Multiplayer/STYLY-NetSync-Server
17
+
18
+ # Install in development mode
19
+ pip install -e .
20
+ ```
21
+
22
+ ### Using uv (recommended)
23
+ ```bash
24
+ # Run without installing (one-time use)
25
+ uvx styly-netsync-server
26
+
27
+ # Run with custom options
28
+ uvx styly-netsync-server --dealer-port 5555 --pub-port 5556
29
+
30
+ # Run with uv (automatically installs dependencies)
31
+ uv run dev # Convenience script for development
32
+ ```
33
+
34
+ ## Usage
35
+
36
+ ### Command Line
37
+
38
+ Start the server with default settings:
39
+ ```bash
40
+ styly-netsync-server
41
+ ```
42
+
43
+ Start with custom configuration:
44
+ ```bash
45
+ styly-netsync-server --dealer-port 5555 --pub-port 5556 --beacon-port 9999 --name "My-Server"
46
+ ```
47
+
48
+ Disable UDP discovery:
49
+ ```bash
50
+ styly-netsync-server --no-beacon
51
+ ```
52
+
53
+ ### Programmatic Usage
54
+
55
+ ```python
56
+ from styly_netsync import NetSyncServer
57
+ import time
58
+
59
+ # Create and start server
60
+ server = NetSyncServer(
61
+ dealer_port=5555,
62
+ pub_port=5556,
63
+ enable_beacon=True,
64
+ beacon_port=9999,
65
+ server_name="STYLY-NetSync-Server"
66
+ )
67
+
68
+ try:
69
+ server.start()
70
+ # Keep server running
71
+ while True:
72
+ time.sleep(1)
73
+ except KeyboardInterrupt:
74
+ server.stop()
75
+ ```
76
+
77
+ ### Client Simulator
78
+
79
+ Test the server with simulated clients:
80
+ ```bash
81
+ # Simulate 100 clients
82
+ styly-netsync-simulator --clients 100
83
+
84
+ # Custom server and room
85
+ styly-netsync-simulator --server tcp://localhost --room my_room --clients 50
86
+ ```
87
+
88
+ ## Architecture
89
+
90
+ - **Binary Protocol**: Efficient ZeroMQ-based networking with ~60% bandwidth reduction vs JSON
91
+ - **Threading Model**: Separate threads for receive, periodic broadcast, and cleanup operations
92
+ - **Client Management**: Device ID to client number mapping with automatic cleanup
93
+ - **Network Variables**: Synchronized key-value storage with conflict resolution
94
+ - **RPC System**: Remote procedure calls for custom game logic
95
+
96
+ ## Dependencies
97
+
98
+ - Python 3.8+
99
+ - pyzmq >= 26.0.0
100
+
101
+ ## Development
102
+
103
+ ### Testing During Development
104
+
105
+ There are several ways to test the server during development:
106
+
107
+ #### 1. Install in Development Mode
108
+ ```bash
109
+ # Install the package in editable mode
110
+ pip install -e .
111
+
112
+ # Run the server
113
+ styly-netsync-server
114
+ ```
115
+
116
+ #### 2. Run Directly as Python Module
117
+ ```bash
118
+ # From the project root
119
+ python -m styly_netsync
120
+
121
+ # With custom options
122
+ python -m styly_netsync --dealer-port 6000 --pub-port 6001
123
+ ```
124
+
125
+ #### 3. Use uv for Development
126
+ ```bash
127
+ # Run using convenience script (automatically installs dependencies)
128
+ uv run dev
129
+
130
+ # Run with custom options
131
+ uv run dev --dealer-port 6000 --pub-port 6001
132
+
133
+ # Use uvx for one-time execution without installation
134
+ uvx --from . styly-netsync-server
135
+
136
+ # Test with client simulator
137
+ uvx --from . styly-netsync-simulator --clients 50
138
+ ```
139
+
140
+ #### 4. Create Test Scripts
141
+ ```python
142
+ # test_server.py
143
+ from src.styly_netsync import NetSyncServer
144
+
145
+ server = NetSyncServer(dealer_port=5555, pub_port=5556)
146
+ try:
147
+ server.start()
148
+ print("Server is running. Press Ctrl+C to stop.")
149
+ while True:
150
+ pass
151
+ except KeyboardInterrupt:
152
+ server.stop()
153
+ ```
154
+
155
+ #### 5. Use the Test Client
156
+ ```bash
157
+ # Start the server first
158
+ styly-netsync-server
159
+
160
+ # In another terminal, run the test client
161
+ python test_client.py
162
+ ```
163
+
164
+ #### 6. Load Testing with Client Simulator
165
+ ```bash
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+ # Start server
167
+ styly-netsync-server
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+
169
+ # In another terminal, simulate multiple clients
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+ styly-netsync-simulator --clients 100 --room test_room
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+
172
+ # Monitor server logs for performance metrics
173
+ ```
174
+
175
+ ### Code Quality
176
+
177
+ ```bash
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+ # Install development dependencies
179
+ pip install -e ".[dev]"
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+
181
+ # Run tests
182
+ pytest
183
+
184
+ # Format code
185
+ black src/ tests/
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+
187
+ # Lint code
188
+ ruff src/ tests/
189
+
190
+ # Type check
191
+ mypy src/
192
+ ```