spawnpoint-studio 0.3.0__tar.gz → 0.3.1__tar.gz

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Files changed (159) hide show
  1. {spawnpoint_studio-0.3.0/compiler/spawnpoint_studio.egg-info → spawnpoint_studio-0.3.1}/PKG-INFO +2 -2
  2. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/README.md +1 -1
  3. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/llm_server.py +1 -1
  4. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1/compiler/spawnpoint_studio.egg-info}/PKG-INFO +2 -2
  5. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/pyproject.toml +1 -1
  6. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/LICENSE +0 -0
  7. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/MANIFEST.in +0 -0
  8. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/__init__.py +0 -0
  9. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/analyze.py +0 -0
  10. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/build.py +0 -0
  11. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/cli.py +0 -0
  12. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/cockpit/__init__.py +0 -0
  13. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/cockpit/server.py +0 -0
  14. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/cockpit/static/app.css +0 -0
  15. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/cockpit/static/app.js +0 -0
  16. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/cockpit/static/index.html +0 -0
  17. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/demo.py +0 -0
  18. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/demo_touch.js +0 -0
  19. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/diagnostics.py +0 -0
  20. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/expr.py +0 -0
  21. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/gif.py +0 -0
  22. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/godot.py +0 -0
  23. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/graph.py +0 -0
  24. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/level.py +0 -0
  25. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/manifest.py +0 -0
  26. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/playtest/__init__.py +0 -0
  27. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/playtest/report.py +0 -0
  28. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/playtest/runner.py +0 -0
  29. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/playtest/tuner.py +0 -0
  30. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/project.py +0 -0
  31. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/py.typed +0 -0
  32. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/rules.py +0 -0
  33. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/sfx.py +0 -0
  34. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/sprites/__init__.py +0 -0
  35. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/sprites/ai.py +0 -0
  36. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/sprites/cartoon.py +0 -0
  37. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/sprites/contour.py +0 -0
  38. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/sprites/generate.py +0 -0
  39. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/sprites/importer.py +0 -0
  40. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/sprites/motion.py +0 -0
  41. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/sprites/palettes.py +0 -0
  42. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/sprites/resolve.py +0 -0
  43. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/sprites/scenery.py +0 -0
  44. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/sprites/spriteset.py +0 -0
  45. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/sprites/tiles.py +0 -0
  46. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/studio/__init__.py +0 -0
  47. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/studio/assemble.py +0 -0
  48. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/studio/brief.py +0 -0
  49. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/studio/creative.py +0 -0
  50. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/studio/dataset.py +0 -0
  51. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/studio/edits.py +0 -0
  52. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/studio/genres.py +0 -0
  53. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/studio/levelgen.py +0 -0
  54. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/studio/llm.py +0 -0
  55. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/studio/orchestrator.py +0 -0
  56. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/studio/prompts.py +0 -0
  57. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/studio/web.py +0 -0
  58. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/studio/webcheck.py +0 -0
  59. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint/studio_cli.py +0 -0
  60. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint_studio.egg-info/SOURCES.txt +0 -0
  61. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint_studio.egg-info/dependency_links.txt +0 -0
  62. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint_studio.egg-info/entry_points.txt +0 -0
  63. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint_studio.egg-info/requires.txt +0 -0
  64. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/spawnpoint_studio.egg-info/top_level.txt +0 -0
  65. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/tests/conftest.py +0 -0
  66. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/tests/test_ai_sprites.py +0 -0
  67. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/tests/test_analyze.py +0 -0
  68. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/tests/test_cockpit.py +0 -0
  69. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/tests/test_demo.py +0 -0
  70. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/tests/test_e2e.py +0 -0
  71. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/tests/test_expr.py +0 -0
  72. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/tests/test_genres.py +0 -0
  73. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/tests/test_gif.py +0 -0
  74. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/tests/test_godot_library.py +0 -0
  75. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/tests/test_graph.py +0 -0
  76. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/tests/test_level.py +0 -0
  77. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/tests/test_live_llm.py +0 -0
  78. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/tests/test_manifest.py +0 -0
  79. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/tests/test_playtest.py +0 -0
  80. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/tests/test_rules.py +0 -0
  81. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/tests/test_sfx.py +0 -0
  82. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/tests/test_sprites.py +0 -0
  83. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/tests/test_studio.py +0 -0
  84. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/compiler/tests/test_web.py +0 -0
  85. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/examples/castle_defense.json +0 -0
  86. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/examples/coin_hopper.json +0 -0
  87. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/examples/dino_eggs.json +0 -0
  88. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/examples/knight_quest.json +0 -0
  89. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/examples/neon_arena.json +0 -0
  90. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/examples/night_survivor.json +0 -0
  91. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/examples/ninja_rescue.json +0 -0
  92. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/examples/pixel_arena.json +0 -0
  93. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/examples/pixel_hopper.json +0 -0
  94. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/examples/star_run.json +0 -0
  95. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/examples/sunny_farm.json +0 -0
  96. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/aim_component.gd +0 -0
  97. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/animator_component.gd +0 -0
  98. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/base_component.gd +0 -0
  99. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/bubble_board_component.gd +0 -0
  100. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/chase_ai_component.gd +0 -0
  101. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/collectible_component.gd +0 -0
  102. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/crop_pest_component.gd +0 -0
  103. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/experience_component.gd +0 -0
  104. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/farm_plot_component.gd +0 -0
  105. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/farmer_component.gd +0 -0
  106. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/flight_path_component.gd +0 -0
  107. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/gate_component.gd +0 -0
  108. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/ground_patch_component.gd +0 -0
  109. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/health_bar_component.gd +0 -0
  110. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/health_component.gd +0 -0
  111. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/hitbox_component.gd +0 -0
  112. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/hurtbox_component.gd +0 -0
  113. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/juice_component.gd +0 -0
  114. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/level_up_menu_component.gd +0 -0
  115. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/market_component.gd +0 -0
  116. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/path_follower_component.gd +0 -0
  117. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/patrol_ai_component.gd +0 -0
  118. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/platformer_movement_component.gd +0 -0
  119. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/player_input_component.gd +0 -0
  120. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/projectile_component.gd +0 -0
  121. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/shmup_ship_component.gd +0 -0
  122. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/spawner_component.gd +0 -0
  123. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/stomp_component.gd +0 -0
  124. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/top_down_movement_component.gd +0 -0
  125. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/tower_brain_component.gd +0 -0
  126. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/tower_builder_component.gd +0 -0
  127. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/tower_slot_component.gd +0 -0
  128. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/trigger_zone_component.gd +0 -0
  129. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/wave_spawner_component.gd +0 -0
  130. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/weapon_component.gd +0 -0
  131. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/components/xp_orb_component.gd +0 -0
  132. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/manifest.json +0 -0
  133. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/runtime/camera_rig.gd +0 -0
  134. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/runtime/cockpit.gd +0 -0
  135. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/runtime/entity_core.gd +0 -0
  136. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/runtime/fx.gd +0 -0
  137. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/runtime/game_state.gd +0 -0
  138. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/runtime/hud.gd +0 -0
  139. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/runtime/level.gd +0 -0
  140. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/runtime/sfx.gd +0 -0
  141. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/runtime/sp.gd +0 -0
  142. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/runtime/world.gd +0 -0
  143. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/shaders/flash.gdshader +0 -0
  144. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/shaders/floor_grid.gdshader +0 -0
  145. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/tools/build.gd +0 -0
  146. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/tools/build.tscn +0 -0
  147. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/tools/capture.gd +0 -0
  148. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/tools/capture.tscn +0 -0
  149. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/tools/dump_manifest.gd +0 -0
  150. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/tools/dump_manifest.tscn +0 -0
  151. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/tools/playtest.gd +0 -0
  152. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/tools/playtest.tscn +0 -0
  153. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/tools/playtest_nav.gd +0 -0
  154. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/tools/record.gd +0 -0
  155. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/tools/record.tscn +0 -0
  156. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/tools/smoke.gd +0 -0
  157. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/godot/addons/spawn_point/tools/smoke.tscn +0 -0
  158. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/setup.cfg +0 -0
  159. {spawnpoint_studio-0.3.0 → spawnpoint_studio-0.3.1}/setup.py +0 -0
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.4
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  Name: spawnpoint-studio
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- Version: 0.3.0
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+ Version: 0.3.1
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  Summary: Turn a sentence into a juicy, playable Godot 4 game — locally, on a consumer GPU.
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  Author: smoky1496
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  License: MIT
@@ -156,7 +156,7 @@ Only what you asked for changes, and the level layout is kept. Prompts can be in
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  **The model.** [SpawnPoint-Coder-7B](https://huggingface.co/smoky1496/SpawnPoint-Coder-7B-AWQ) is a 7B model
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  fine-tuned to generate Godot 4 games through this pipeline: it writes the game design, tweaks and entity
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  edits as strict JSON, and the compiler turns that into Godot scenes and GDScript. It runs on a single 12 GB
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- GPU (AWQ 4-bit). v5 adds **side-scrolling shooters** (flight patterns, power-ups, a boss), reads **Vietnamese prompts directly** and writes a small per-genre format instead of one big form. The downloadable AWQ build gets 75% of a sealed set of 16 human-written prompts for shooters and the v4 fixes fully right, and 77% of 30 human-written game ideas in English and Vietnamese (v4 scored a bit higher on its older sets; the model card lists every number and where v5 is behind). The GGUF Q4_K_M build scores 73% on those 30. Older models still work with `SPAWNPOINT_BRIEF_FORMAT=v4`. It is tuned for the 2D game kinds Spawn Point builds; other genres are no better than a general 7B coder. `spawnpoint llm up` downloads and serves it: the AWQ build on vLLM when
159
+ GPU (AWQ 4-bit). v5 added **side-scrolling shooters** (flight patterns, power-ups, a boss), **Vietnamese prompts read directly** and a small per-genre format instead of one big form; v5.1 fixes prompts that name the hero only indirectly ("a tank shooting monsters"). The downloadable AWQ build gets 88% of a sealed set of 16 human-written prompts for shooters and the v4 fixes fully right, and 80% of 30 human-written game ideas in English and Vietnamese (v4: 87% on those 30; the model card lists every number and where v5.1 is behind). The GGUF Q4_K_M build scores 83% on those 30. Older models still work with `SPAWNPOINT_BRIEF_FORMAT=v4`. It is tuned for the 2D game kinds Spawn Point builds; other genres are no better than a general 7B coder. `spawnpoint llm up` downloads and serves it: the AWQ build on vLLM when
160
160
  Docker and an NVIDIA GPU are present, otherwise the [GGUF build](https://huggingface.co/smoky1496/SpawnPoint-Coder-7B-GGUF)
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  (Q4_K_M, ~4.7 GB) in Ollama. Force one with `--backend vllm|ollama`.
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@@ -132,7 +132,7 @@ Only what you asked for changes, and the level layout is kept. Prompts can be in
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132
  **The model.** [SpawnPoint-Coder-7B](https://huggingface.co/smoky1496/SpawnPoint-Coder-7B-AWQ) is a 7B model
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  fine-tuned to generate Godot 4 games through this pipeline: it writes the game design, tweaks and entity
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  edits as strict JSON, and the compiler turns that into Godot scenes and GDScript. It runs on a single 12 GB
135
- GPU (AWQ 4-bit). v5 adds **side-scrolling shooters** (flight patterns, power-ups, a boss), reads **Vietnamese prompts directly** and writes a small per-genre format instead of one big form. The downloadable AWQ build gets 75% of a sealed set of 16 human-written prompts for shooters and the v4 fixes fully right, and 77% of 30 human-written game ideas in English and Vietnamese (v4 scored a bit higher on its older sets; the model card lists every number and where v5 is behind). The GGUF Q4_K_M build scores 73% on those 30. Older models still work with `SPAWNPOINT_BRIEF_FORMAT=v4`. It is tuned for the 2D game kinds Spawn Point builds; other genres are no better than a general 7B coder. `spawnpoint llm up` downloads and serves it: the AWQ build on vLLM when
135
+ GPU (AWQ 4-bit). v5 added **side-scrolling shooters** (flight patterns, power-ups, a boss), **Vietnamese prompts read directly** and a small per-genre format instead of one big form; v5.1 fixes prompts that name the hero only indirectly ("a tank shooting monsters"). The downloadable AWQ build gets 88% of a sealed set of 16 human-written prompts for shooters and the v4 fixes fully right, and 80% of 30 human-written game ideas in English and Vietnamese (v4: 87% on those 30; the model card lists every number and where v5.1 is behind). The GGUF Q4_K_M build scores 83% on those 30. Older models still work with `SPAWNPOINT_BRIEF_FORMAT=v4`. It is tuned for the 2D game kinds Spawn Point builds; other genres are no better than a general 7B coder. `spawnpoint llm up` downloads and serves it: the AWQ build on vLLM when
136
136
  Docker and an NVIDIA GPU are present, otherwise the [GGUF build](https://huggingface.co/smoky1496/SpawnPoint-Coder-7B-GGUF)
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  (Q4_K_M, ~4.7 GB) in Ollama. Force one with `--backend vllm|ollama`.
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138
 
@@ -19,7 +19,7 @@ IMAGE = os.environ.get("VLLM_IMAGE", "vllm/vllm-openai:v0.10.2") # CUDA 12.8: N
19
19
  DEFAULT_MODEL = "smoky1496/SpawnPoint-Coder-7B-AWQ"
20
20
  MODEL = os.environ.get("SPAWNPOINT_MODEL", DEFAULT_MODEL)
21
21
  # This Spawn Point version speaks the v5 per-genre format: pin the weights that do, whatever the repo's main becomes.
22
- REVISION = os.environ.get("SPAWNPOINT_MODEL_REVISION") or ("v5-release" if MODEL == DEFAULT_MODEL else "")
22
+ REVISION = os.environ.get("SPAWNPOINT_MODEL_REVISION") or ("v5.1-release" if MODEL == DEFAULT_MODEL else "")
23
23
  SERVED = "SpawnPoint-Coder-7B"
24
24
  OLLAMA_MODEL = os.environ.get("SPAWNPOINT_OLLAMA_MODEL", "hf.co/smoky1496/SpawnPoint-Coder-7B-GGUF:Q4_K_M")
25
25
  OLLAMA_PORT = 11434
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.4
2
2
  Name: spawnpoint-studio
3
- Version: 0.3.0
3
+ Version: 0.3.1
4
4
  Summary: Turn a sentence into a juicy, playable Godot 4 game — locally, on a consumer GPU.
5
5
  Author: smoky1496
6
6
  License: MIT
@@ -156,7 +156,7 @@ Only what you asked for changes, and the level layout is kept. Prompts can be in
156
156
  **The model.** [SpawnPoint-Coder-7B](https://huggingface.co/smoky1496/SpawnPoint-Coder-7B-AWQ) is a 7B model
157
157
  fine-tuned to generate Godot 4 games through this pipeline: it writes the game design, tweaks and entity
158
158
  edits as strict JSON, and the compiler turns that into Godot scenes and GDScript. It runs on a single 12 GB
159
- GPU (AWQ 4-bit). v5 adds **side-scrolling shooters** (flight patterns, power-ups, a boss), reads **Vietnamese prompts directly** and writes a small per-genre format instead of one big form. The downloadable AWQ build gets 75% of a sealed set of 16 human-written prompts for shooters and the v4 fixes fully right, and 77% of 30 human-written game ideas in English and Vietnamese (v4 scored a bit higher on its older sets; the model card lists every number and where v5 is behind). The GGUF Q4_K_M build scores 73% on those 30. Older models still work with `SPAWNPOINT_BRIEF_FORMAT=v4`. It is tuned for the 2D game kinds Spawn Point builds; other genres are no better than a general 7B coder. `spawnpoint llm up` downloads and serves it: the AWQ build on vLLM when
159
+ GPU (AWQ 4-bit). v5 added **side-scrolling shooters** (flight patterns, power-ups, a boss), **Vietnamese prompts read directly** and a small per-genre format instead of one big form; v5.1 fixes prompts that name the hero only indirectly ("a tank shooting monsters"). The downloadable AWQ build gets 88% of a sealed set of 16 human-written prompts for shooters and the v4 fixes fully right, and 80% of 30 human-written game ideas in English and Vietnamese (v4: 87% on those 30; the model card lists every number and where v5.1 is behind). The GGUF Q4_K_M build scores 83% on those 30. Older models still work with `SPAWNPOINT_BRIEF_FORMAT=v4`. It is tuned for the 2D game kinds Spawn Point builds; other genres are no better than a general 7B coder. `spawnpoint llm up` downloads and serves it: the AWQ build on vLLM when
160
160
  Docker and an NVIDIA GPU are present, otherwise the [GGUF build](https://huggingface.co/smoky1496/SpawnPoint-Coder-7B-GGUF)
161
161
  (Q4_K_M, ~4.7 GB) in Ollama. Force one with `--backend vllm|ollama`.
162
162
 
@@ -4,7 +4,7 @@ build-backend = "setuptools.build_meta"
4
4
 
5
5
  [project]
6
6
  name = "spawnpoint-studio"
7
- version = "0.3.0"
7
+ version = "0.3.1"
8
8
  description = "Turn a sentence into a juicy, playable Godot 4 game — locally, on a consumer GPU."
9
9
  readme = "README.md"
10
10
  requires-python = ">=3.10"