spacial 0.1.0__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
spacial-0.1.0/PKG-INFO ADDED
@@ -0,0 +1,545 @@
1
+ Metadata-Version: 2.4
2
+ Name: spacial
3
+ Version: 0.1.0
4
+ Summary: A lightweight synthetic dataset image generation library built on top of Pillow.
5
+ Author: Spacial Contributors
6
+ License: MIT
7
+ Project-URL: Homepage, https://github.com/your-org/spacial
8
+ Project-URL: Documentation, https://github.com/your-org/spacial/blob/main/docs.md
9
+ Project-URL: Issues, https://github.com/your-org/spacial/issues
10
+ Keywords: synthetic data,image generation,dataset,bounding box,segmentation,pillow
11
+ Classifier: Development Status :: 3 - Alpha
12
+ Classifier: Intended Audience :: Developers
13
+ Classifier: Intended Audience :: Science/Research
14
+ Classifier: License :: OSI Approved :: MIT License
15
+ Classifier: Programming Language :: Python :: 3
16
+ Classifier: Programming Language :: Python :: 3.9
17
+ Classifier: Programming Language :: Python :: 3.10
18
+ Classifier: Programming Language :: Python :: 3.11
19
+ Classifier: Programming Language :: Python :: 3.12
20
+ Classifier: Topic :: Scientific/Engineering :: Artificial Intelligence
21
+ Classifier: Topic :: Scientific/Engineering :: Image Processing
22
+ Classifier: Topic :: Software Development :: Libraries :: Python Modules
23
+ Requires-Python: >=3.9
24
+ Description-Content-Type: text/markdown
25
+ Provides-Extra: dev
26
+
27
+ # Spacial
28
+
29
+ > Lightweight synthetic dataset image generation — powered by Pillow.
30
+
31
+ [![Python 3.9+](https://img.shields.io/badge/python-3.9+-blue.svg)](https://www.python.org/)
32
+ [![License: MIT](https://img.shields.io/badge/License-MIT-green.svg)](LICENSE)
33
+ [![Version](https://img.shields.io/badge/version-0.1.0-orange.svg)]()
34
+
35
+ Spacial is a small, focused library for generating synthetic training images and their annotations. You describe what to put on a canvas — backgrounds, shapes, images — and Spacial gives you back pixel-perfect bounding boxes and segmentation masks in plain Python data structures. No frameworks. No hidden config files. No magic.
36
+
37
+ ---
38
+
39
+ ## Contents
40
+
41
+ - [Installation](#installation)
42
+ - [Quick Start](#quick-start)
43
+ - [Design Philosophy](#design-philosophy)
44
+ - [API Reference](#api-reference)
45
+ - [init](#init)
46
+ - [background](#background)
47
+ - [shape / shape_add](#shape--shape_add)
48
+ - [append](#append)
49
+ - [bbox](#bbox)
50
+ - [seg](#seg)
51
+ - [save](#save)
52
+ - [rm](#rm)
53
+ - [Fill System](#fill-system)
54
+ - [Examples](#examples)
55
+ - [Exporting Annotations](#exporting-annotations)
56
+ - [Future Roadmap](#future-roadmap)
57
+
58
+ ---
59
+
60
+ ## Installation
61
+
62
+ ```bash
63
+ pip install spacial
64
+ ```
65
+
66
+ Spacial requires **Python 3.9+** and **Pillow ≥ 10.0**.
67
+
68
+ ---
69
+
70
+ ## Quick Start
71
+
72
+ ```python
73
+ import spacial
74
+
75
+ # 1. Set up a 640×480 canvas
76
+ spacial.init(w=640, h=480)
77
+
78
+ # 2. Dark gradient background
79
+ spacial.background("gradient", fill={
80
+ "type": "gradient",
81
+ "start": "#1A1A2E",
82
+ "end": "#16213E",
83
+ "direction": "vertical",
84
+ })
85
+
86
+ # 3. Define a reusable shape template
87
+ spacial.shape("car", w=120, h=60)
88
+ spacial.shape_add("car", "rectangle", fill="#E63946", x0=0, y0=10, x1=120, y1=60)
89
+ spacial.shape_add("car", "rectangle", fill="#222222", x0=20, y0=0, x1=100, y1=20)
90
+
91
+ # 4. Place two cars on the canvas
92
+ spacial.append("car_001", "car", x=50, y=200)
93
+ spacial.append("car_002", "car", x=350, y=300)
94
+
95
+ # 5. Get annotations
96
+ print(spacial.bbox())
97
+ # [
98
+ # {"id": "car_001", "class": "car", "bbox": [50, 200, 170, 260]},
99
+ # {"id": "car_002", "class": "car", "bbox": [350, 300, 470, 360]},
100
+ # ]
101
+
102
+ # 6. Save and reset
103
+ spacial.save("frame_001.png")
104
+ spacial.rm()
105
+ ```
106
+
107
+ ---
108
+
109
+ ## Design Philosophy
110
+
111
+ Spacial is deliberately narrow. It does exactly three things:
112
+
113
+ 1. **Generate images** — backgrounds, shapes, composited objects.
114
+ 2. **Generate bounding box annotations** — pixel-aligned `[x1, y1, x2, y2]`.
115
+ 3. **Generate segmentation annotations** — per-pixel binary masks.
116
+
117
+ Everything else — writing COCO JSON, YOLO `.txt` files, Pascal VOC XML, training loops, data augmentation — is intentionally left to you. Spacial integrates cleanly with whatever export or training pipeline you already have, because it only returns standard Python lists and dicts.
118
+
119
+ **Guiding principles:**
120
+
121
+ - **Flat API.** Everything is a module-level function. No classes to instantiate, no context managers to juggle.
122
+ - **Minimal dependencies.** Only Pillow. No NumPy required (though masks are trivial to convert).
123
+ - **Beginner friendly.** If you can write `spacial.append(...)` and `spacial.save(...)`, you have a dataset.
124
+ - **Standard types.** Returns `list`, `dict`, and `tuple` — no custom objects to unwrap.
125
+ - **Both colour notations.** RGB tuples `(255, 0, 0)` and hex strings `"#FF0000"` work everywhere a colour is expected.
126
+
127
+ ---
128
+
129
+ ## API Reference
130
+
131
+ ### `init`
132
+
133
+ ```python
134
+ spacial.init(device="cpu", w=1024, h=1024)
135
+ ```
136
+
137
+ Initialise Spacial and create a blank canvas.
138
+
139
+ | Parameter | Type | Default | Description |
140
+ |-----------|-------|---------|------------------------------------------------------|
141
+ | `device` | `str` | `"cpu"` | Compute device: `"cpu"`, `"cuda"`, or `"mps"`. `cuda` and `mps` are reserved for future GPU acceleration and currently behave identically to `cpu`. |
142
+ | `w` | `int` | `1024` | Canvas width in pixels. |
143
+ | `h` | `int` | `1024` | Canvas height in pixels. |
144
+
145
+ ---
146
+
147
+ ### `background`
148
+
149
+ ```python
150
+ spacial.background(bg_type, *, fill=..., path=None, seed=None)
151
+ ```
152
+
153
+ Fill the entire canvas with a background.
154
+
155
+ | Parameter | Type | Description |
156
+ |-----------|------------------|----------------------------------------------------------|
157
+ | `bg_type` | `str` | `"color"`, `"gradient"`, `"noise"`, `"perlin"`, `"img"` |
158
+ | `fill` | colour or `dict` | Colour value or fill spec (see [Fill System](#fill-system)) |
159
+ | `path` | `str \| None` | Path to source image — required for `bg_type="img"`. |
160
+ | `seed` | `int \| None` | Random seed for reproducible noise/perlin backgrounds. |
161
+
162
+ **Examples:**
163
+
164
+ ```python
165
+ # Solid colour
166
+ spacial.background("color", fill=(30, 30, 30))
167
+ spacial.background("color", fill="#1A1A2E")
168
+
169
+ # Horizontal gradient
170
+ spacial.background("gradient", fill={
171
+ "type": "gradient",
172
+ "start": "#FF6B6B",
173
+ "end": "#4ECDC4",
174
+ "direction": "horizontal",
175
+ })
176
+
177
+ # Seeded noise
178
+ spacial.background("noise", fill={
179
+ "type": "noise",
180
+ "base": (100, 100, 100),
181
+ "scale": 0.4,
182
+ }, seed=42)
183
+
184
+ # Perlin-like noise
185
+ spacial.background("perlin", fill={
186
+ "type": "perlin",
187
+ "base": "#2C3E50",
188
+ "scale": 0.6,
189
+ "octaves": 5,
190
+ }, seed=7)
191
+
192
+ # From an existing image file
193
+ spacial.background("img", path="sky.jpg")
194
+ ```
195
+
196
+ ---
197
+
198
+ ### `shape` / `shape_add`
199
+
200
+ ```python
201
+ spacial.shape(name, *, w, h)
202
+ spacial.shape_add(name, primitive, *, fill=..., **params)
203
+ ```
204
+
205
+ Define a reusable shape template by stacking primitives.
206
+
207
+ **`shape`**
208
+
209
+ | Parameter | Type | Description |
210
+ |-----------|-------|--------------------------------|
211
+ | `name` | `str` | Unique template name. |
212
+ | `w` | `int` | Template width in pixels. |
213
+ | `h` | `int` | Template height in pixels. |
214
+
215
+ **`shape_add` — primitives**
216
+
217
+ | Primitive | Required params | Description |
218
+ |---------------|-----------------------------------------|-------------------------------------|
219
+ | `"circle"` | `cx`, `cy`, `r` | Circle with centre and radius. |
220
+ | `"rectangle"` | `x0`, `y0`, `x1`, `y1` | Axis-aligned rectangle. |
221
+ | `"img"` | `path`, optionally `x`, `y` | Paste an image at an offset. |
222
+
223
+ All primitives accept a `fill` parameter (colour or fill spec).
224
+
225
+ **Example:**
226
+
227
+ ```python
228
+ spacial.shape("traffic_light", w=40, h=100)
229
+ spacial.shape_add("traffic_light", "rectangle", fill="#222222", x0=0, y0=0, x1=40, y1=100)
230
+ spacial.shape_add("traffic_light", "circle", fill="#FF0000", cx=20, cy=20, r=14)
231
+ spacial.shape_add("traffic_light", "circle", fill="#FFA500", cx=20, cy=50, r=14)
232
+ spacial.shape_add("traffic_light", "circle", fill="#00CC00", cx=20, cy=80, r=14)
233
+ ```
234
+
235
+ ---
236
+
237
+ ### `append`
238
+
239
+ ```python
240
+ spacial.append(obj_id, obj_class, *, x=0, y=0, **kwargs)
241
+ ```
242
+
243
+ Place an object on the canvas and record its annotation.
244
+
245
+ | Parameter | Type | Description |
246
+ |-------------|-------|-----------------------------------------------------------------------------|
247
+ | `obj_id` | `str` | Unique instance ID used in annotation output. |
248
+ | `obj_class` | `str` | A registered shape name, `"img"`, or any free-form label. |
249
+ | `x` | `int` | Left edge of the object in canvas pixels. |
250
+ | `y` | `int` | Top edge of the object in canvas pixels. |
251
+ | `**kwargs` | | Forwarded to the renderer: `path`, `w`, `h`, `fill`, etc. |
252
+
253
+ **Class resolution order:**
254
+
255
+ 1. If `obj_class` matches a registered shape name → render that template.
256
+ 2. If `obj_class == "img"` → load the image at `path=`.
257
+ 3. Otherwise → render a placeholder rectangle using `fill=`, `w=`, `h=`.
258
+
259
+ **Examples:**
260
+
261
+ ```python
262
+ # Named shape
263
+ spacial.append("tl_north", "traffic_light", x=100, y=50)
264
+
265
+ # Inline image
266
+ spacial.append("sponsor_logo", "img", path="logo.png", x=20, y=20)
267
+
268
+ # Placeholder (useful for layout testing)
269
+ spacial.append("unknown_001", "unknown", x=300, y=150, fill="#AAAAAA", w=80, h=80)
270
+ ```
271
+
272
+ ---
273
+
274
+ ### `bbox`
275
+
276
+ ```python
277
+ spacial.bbox(obj_id=None) -> list[dict]
278
+ ```
279
+
280
+ Return bounding-box annotations.
281
+
282
+ ```python
283
+ [
284
+ {
285
+ "id": "car_001",
286
+ "class": "car",
287
+ "bbox": [x1, y1, x2, y2] # pixel coordinates, inclusive corners
288
+ },
289
+ ...
290
+ ]
291
+ ```
292
+
293
+ Pass `obj_id="car_001"` to retrieve a single object's annotation.
294
+
295
+ ---
296
+
297
+ ### `seg`
298
+
299
+ ```python
300
+ spacial.seg(obj_id=None) -> list[dict]
301
+ ```
302
+
303
+ Return segmentation annotations.
304
+
305
+ ```python
306
+ [
307
+ {
308
+ "id": "car_001",
309
+ "class": "car",
310
+ "bbox": [x1, y1, x2, y2],
311
+ "mask": [...], # flat list, len == w * h, values 0 or 255
312
+ "mask_size": (w, h)
313
+ },
314
+ ...
315
+ ]
316
+ ```
317
+
318
+ **Converting the mask to a NumPy array** (NumPy is not a Spacial dependency, but it is easy to integrate):
319
+
320
+ ```python
321
+ import numpy as np
322
+
323
+ entries = spacial.seg()
324
+ w, h = entries[0]["mask_size"]
325
+ mask = np.array(entries[0]["mask"], dtype=np.uint8).reshape(h, w)
326
+ ```
327
+
328
+ ---
329
+
330
+ ### `save`
331
+
332
+ ```python
333
+ spacial.save(path)
334
+ ```
335
+
336
+ Save the current canvas to disk. The file format is inferred from the extension by Pillow (`.png`, `.jpg`, `.bmp`, `.webp`, etc.).
337
+
338
+ ```python
339
+ spacial.save("output/frame_042.png")
340
+ ```
341
+
342
+ ---
343
+
344
+ ### `rm`
345
+
346
+ ```python
347
+ spacial.rm()
348
+ ```
349
+
350
+ Clear the canvas to black and remove all placed objects. Shape templates are kept so you can reuse them in the next frame.
351
+
352
+ ---
353
+
354
+ ## Fill System
355
+
356
+ Wherever a `fill` parameter is accepted, Spacial understands two notations:
357
+
358
+ **Solid colour**
359
+
360
+ ```python
361
+ fill=(255, 99, 71) # RGB tuple
362
+ fill="#FF6347" # hex string (with or without #)
363
+ ```
364
+
365
+ **Gradient**
366
+
367
+ ```python
368
+ fill={
369
+ "type": "gradient",
370
+ "start": "#FF6B6B", # any colour value
371
+ "end": "#4ECDC4",
372
+ "direction": "horizontal", # or "vertical"
373
+ }
374
+ ```
375
+
376
+ **Noise** (uniform random per-pixel offsets from a base colour)
377
+
378
+ ```python
379
+ fill={
380
+ "type": "noise",
381
+ "base": (128, 128, 128),
382
+ "scale": 0.5, # 0.0 → no noise, 1.0 → maximum noise
383
+ }
384
+ ```
385
+
386
+ **Perlin** (layered smooth noise — good for terrain-like backgrounds)
387
+
388
+ ```python
389
+ fill={
390
+ "type": "perlin",
391
+ "base": "#2C3E50",
392
+ "scale": 0.6,
393
+ "octaves": 4, # more octaves → more detail
394
+ }
395
+ ```
396
+
397
+ ---
398
+
399
+ ## Examples
400
+
401
+ ### Minimal YOLO-style loop
402
+
403
+ ```python
404
+ import json
405
+ import spacial
406
+
407
+ spacial.init(w=416, h=416)
408
+
409
+ dataset = []
410
+ for i in range(100):
411
+ spacial.rm()
412
+ spacial.background("noise", fill={"type": "noise", "base": (80, 80, 80), "scale": 0.3}, seed=i)
413
+
414
+ spacial.shape("ball", w=32, h=32)
415
+ spacial.shape_add("ball", "circle", fill="#F72585", cx=16, cy=16, r=15)
416
+
417
+ x, y = i * 3 % 380, i * 7 % 380
418
+ spacial.append(f"ball_{i:04d}", "ball", x=x, y=y)
419
+
420
+ boxes = spacial.bbox()
421
+ spacial.save(f"images/frame_{i:04d}.png")
422
+ dataset.append({"frame": i, "annotations": boxes})
423
+
424
+ with open("annotations.json", "w") as f:
425
+ json.dump(dataset, f, indent=2)
426
+ ```
427
+
428
+ ### Multi-class scene
429
+
430
+ ```python
431
+ import spacial
432
+
433
+ spacial.init(w=800, h=600)
434
+ spacial.background("perlin", fill={
435
+ "type": "perlin",
436
+ "base": (34, 85, 34),
437
+ "scale": 0.5,
438
+ "octaves": 5,
439
+ }, seed=99)
440
+
441
+ # Define classes
442
+ spacial.shape("vehicle", w=100, h=50)
443
+ spacial.shape_add("vehicle", "rectangle", fill="#264653", x0=0, y0=10, x1=100, y1=50)
444
+ spacial.shape_add("vehicle", "rectangle", fill="#2A9D8F", x0=15, y0=0, x1=85, y1=20)
445
+
446
+ spacial.shape("pedestrian", w=20, h=50)
447
+ spacial.shape_add("pedestrian", "rectangle", fill="#E9C46A", x0=6, y0=0, x1=14, y1=12) # head
448
+ spacial.shape_add("pedestrian", "rectangle", fill="#F4A261", x0=4, y0=12, x1=16, y1=50) # body
449
+
450
+ # Populate scene
451
+ spacial.append("v_001", "vehicle", x=50, y=280)
452
+ spacial.append("v_002", "vehicle", x=400, y=320)
453
+ spacial.append("p_001", "pedestrian", x=250, y=260)
454
+ spacial.append("p_002", "pedestrian", x=310, y=270)
455
+ spacial.append("p_003", "pedestrian", x=600, y=290)
456
+
457
+ print(spacial.bbox())
458
+ spacial.save("scene.png")
459
+ ```
460
+
461
+ ### Pasting real images with segmentation
462
+
463
+ ```python
464
+ import spacial
465
+
466
+ spacial.init(w=512, h=512)
467
+ spacial.background("color", fill="#F0F0F0")
468
+
469
+ spacial.append("product_01", "img", path="product.png", x=128, y=128)
470
+
471
+ for entry in spacial.seg():
472
+ w, h = entry["mask_size"]
473
+ total = w * h
474
+ hit = sum(1 for v in entry["mask"] if v > 0)
475
+ print(f'{entry["id"]} covers {hit/total:.1%} of the canvas')
476
+
477
+ spacial.save("product_scene.png")
478
+ ```
479
+
480
+ ---
481
+
482
+ ## Exporting Annotations
483
+
484
+ Spacial returns plain Python dicts so you can convert to any format you need:
485
+
486
+ **YOLO `.txt`**
487
+
488
+ ```python
489
+ boxes = spacial.bbox()
490
+ W, H = 640, 480
491
+
492
+ with open("labels/frame_001.txt", "w") as f:
493
+ class_map = {"car": 0, "pedestrian": 1}
494
+ for obj in boxes:
495
+ x1, y1, x2, y2 = obj["bbox"]
496
+ cx = ((x1 + x2) / 2) / W
497
+ cy = ((y1 + y2) / 2) / H
498
+ bw = (x2 - x1) / W
499
+ bh = (y2 - y1) / H
500
+ cls = class_map.get(obj["class"], 0)
501
+ f.write(f"{cls} {cx:.6f} {cy:.6f} {bw:.6f} {bh:.6f}\n")
502
+ ```
503
+
504
+ **COCO-style JSON snippet**
505
+
506
+ ```python
507
+ boxes = spacial.bbox()
508
+ coco_annotations = [
509
+ {
510
+ "id": i,
511
+ "image_id": 42,
512
+ "category_id": 1,
513
+ "bbox": [b["bbox"][0], b["bbox"][1],
514
+ b["bbox"][2] - b["bbox"][0],
515
+ b["bbox"][3] - b["bbox"][1]],
516
+ "area": (b["bbox"][2] - b["bbox"][0]) * (b["bbox"][3] - b["bbox"][1]),
517
+ "iscrowd": 0,
518
+ }
519
+ for i, b in enumerate(boxes)
520
+ ]
521
+ ```
522
+
523
+ ---
524
+
525
+ ## Future Roadmap
526
+
527
+ Spacial is intentionally minimal today. Planned additions in future releases:
528
+
529
+ - **Shape nesting** — embed one named shape inside another to build hierarchical objects.
530
+ - **Transforms** — per-object rotation, scaling, and opacity.
531
+ - **GPU acceleration** — real CUDA/MPS paths for faster noise generation at high resolutions.
532
+ - **Z-ordering** — explicit depth control for overlapping objects.
533
+ - **Polygon segmentation** — return polygon contours in addition to binary masks.
534
+ - **Single-object annotation queries** — `spacial.bbox("car_001")` already supported; will expand.
535
+ - **Text primitive** — render text labels directly onto shapes.
536
+ - **Physics-based placement** — non-overlapping random placement helpers.
537
+ - **Built-in augmentations** — optional blur, brightness jitter, and crop directly in Spacial.
538
+
539
+ Spacial will never grow into a training framework or annotation exporter. Those concerns belong in your pipeline, not ours.
540
+
541
+ ---
542
+
543
+ ## License
544
+
545
+ MIT © Spacial Contributors