snapctl 0.22.0__tar.gz → 0.22.1__tar.gz

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@@ -1,6 +1,6 @@
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  Metadata-Version: 2.1
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  Name: snapctl
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- Version: 0.22.0
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+ Version: 0.22.1
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  Summary: Snapser CLI Tool
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  Author: Ajinkya Apte
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  Author-email: aj@snapser.com
@@ -81,8 +81,26 @@ You can generate up to 3 API Keys per user account.
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  ### Setup a local config
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+ You have three ways to pass the API key to Snapctl
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+ 1. Pass it via a command line argument with every command
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+ 2. Pass it via an environment variable
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+ 3. Pass it via a config file
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+
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+ #### Command line argument
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+
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+ Every Snapser command can take a command line argument `--api-key <your_key>`. This will take precedence over
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+ other methods.
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+
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+ #### Environment Variable
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+
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+ You can set an Environment variable `SNAPSER_API_KEY=<your_key>` and then run your snapctl commands. This will
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+ be evaluated after verifying if there is any command line argument.
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+
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+ #### Config file
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+
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  Create a file named `~/.snapser/config`. Open it using the editor of your choice and replace with your
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- personal Snapser Access key. Save the file.
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+ personal Snapser Access key. Save the file. Advantage of using this method is you can use the `--profile`
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+ argument with your snapctl command to use different API keys.
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  ```
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  [default]
@@ -165,7 +183,8 @@ snapctl byosnap --help
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  #### 2. byosnap create
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- Ability to create a custom snap.
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+ Create a custom snap. Note that you will have to build, push and publish your snap image, for it to be useable
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+ in a Snapend.
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  ```
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  # Help for the byosnap command
@@ -183,45 +202,42 @@ snapctl byosnap create --help
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  snapctl byosnap create $byosnap_sid --name "$name" --desc "$desc" --platform "$platform" --language "$language"
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  ```
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- #### 3. byosnap publish-image
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+ ### 3. byosnap build
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- Ability to publish a custom snap code image.
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+ Build your snap image
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  ```
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  # Help for the byosnap command
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- snapctl byosnap publish-image --help
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+ snapctl byosnap build --help
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  # Publish a new image
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  # $byosnap_sid = Snap ID for your snap
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  # $image_tag = An image tag for your snap
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  # $code_root_path = Local code path where your Dockerfile is present
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  # Example:
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- # snapctl byosnap publish-image byosnap-jinks-flask --tag my-first-image --path /Users/DevName/Development/SnapserEngine/jinks_flask
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- snapctl byosnap publish-image $byosnap_sid --tag $image_tag --path $code_root_path
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+ # snapctl byosnap build byosnap-jinks-flask --tag my-first-image --path /Users/DevName/Development/SnapserEngine/jinks_flask
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+ snapctl byosnap build $byosnap_sid --tag $image_tag --path $code_root_path
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  ```
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- #### 4. byosnap publish-version
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+ ### 4. byosnap push
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- Ability to publish a new version for your Snap.
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+ Push your snap image to Snapser
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  ```
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  # Help for the byosnap command
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- snapctl byosnap publish-version --help
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+ snapctl byosnap push --help
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  # Publish a new image
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  # $byosnap_sid = Snap ID for your snap
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  # $image_tag = An image tag for your snap
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- # $prefix = Prefix for your snap Eg: /v1
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- # $version = Semantic version for your snap Eg: v0.0.1
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- # $ingress_port = Ingress port for your snap Eg: 5003
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  # Example:
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- # snapctl byosnap publish-image byosnap-jinks-flask --tag my-first-image --prefix /v1 --version v0.0.1 --http-port 5003
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- snapctl byosnap publish-version $byosnap_sid --tag $image_tag --prefix $prefix --version $version --http-port $ingress_port
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+ # snapctl byosnap push byosnap-jinks-flask --tag my-first-image
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+ snapctl byosnap push $byosnap_sid --tag $image_tag
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  ```
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  #### 5. byosnap upload-docs
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- Ability to upload swagger.json and README.md for you Snap
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+ Upload swagger.json and README.md for you Snap
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  ```
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  # Help for the byogs command
@@ -236,6 +252,44 @@ snapctl byosnap upload-docs --help
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  snapctl byosnap upload-docs $byogs_sid --tag $image_tag --path $code_root_path
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  ```
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+ #### 6. byosnap publish-image
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+
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+ Publish a custom snap code image. This command executes, `build`, `push` and `upload-docs` one
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+ after the other.
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+
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+ ```
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+ # Help for the byosnap command
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+ snapctl byosnap publish-image --help
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+
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+ # Publish a new image
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+ # $byosnap_sid = Snap ID for your snap
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+ # $image_tag = An image tag for your snap
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+ # $code_root_path = Local code path where your Dockerfile is present
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+ # Example:
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+ # snapctl byosnap publish-image byosnap-jinks-flask --tag my-first-image --path /Users/DevName/Development/SnapserEngine/jinks_flask
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+ snapctl byosnap publish-image $byosnap_sid --tag $image_tag --path $code_root_path
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+ ```
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+
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+ #### 7. byosnap publish-version
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+
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+ Publish a new version for your Snap. Only after your Snap version is published, you will be able
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+ to use your snap in your Snapend. This command should be run after `push` or `publish-image` commands.
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+
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+ ```
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+ # Help for the byosnap command
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+ snapctl byosnap publish-version --help
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+
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+ # Publish a new image
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+ # $byosnap_sid = Snap ID for your snap
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+ # $image_tag = An image tag for your snap
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+ # $prefix = Prefix for your snap Eg: /v1
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+ # $version = Semantic version for your snap Eg: v0.0.1
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+ # $ingress_port = Ingress port for your snap Eg: 5003
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+ # Example:
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+ # snapctl byosnap publish-image byosnap-jinks-flask --tag my-first-image --prefix /v1 --version v0.0.1 --http-port 5003
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+ snapctl byosnap publish-version $byosnap_sid --tag $image_tag --prefix $prefix --version $version --http-port $ingress_port
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+ ```
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+
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  ### BYO Game Server - Bring your own Game Server
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  #### 1. byogs help
@@ -249,7 +303,8 @@ snapctl byogs --help
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  #### 2. byogs create
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- Ability to create a custom game server.
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+ Create a custom game server. Note that you will have to build, push and publish your game server image, for it to be useable
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+ in a Snapend fleet.
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  ```
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  # Help for the byosnap command
@@ -267,9 +322,42 @@ snapctl byogs create --help
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  snapctl byogs create $byogs_sid --name "$name" --desc "$desc" --platform "$platform" --language "$language"
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  ```
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- #### 3. byogs publish-image
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+ #### 3. byogs build
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+
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+ Build your custom game server image.
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+
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+ ```
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+ # Help for the byogs command
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+ snapctl byogs build --help
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+
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+ # Publish a new image
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+ # $byogs_sid = Game server ID for your snap
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+ # $image_tag = An image tag for your snap
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+ # $code_root_path = Local code path where your Dockerfile is present
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+ # Example:
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+ # snapctl byogs build byosnap-jinks-gs --tag my-first-image --path /Users/DevName/Development/SnapserEngine/jinks_flask
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+ snapctl byogs build $byogs_sid --tag $image_tag --path $code_root_path
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+ ```
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+
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+ #### 4. byogs push
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+
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+ Push your custom game server image.
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+
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+ ```
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+ # Help for the byogs command
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+ snapctl byogs push --help
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+
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+ # Publish a new image
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+ # $byogs_sid = Game server ID for your snap
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+ # $image_tag = An image tag for your snap
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+ # Example:
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+ # snapctl byogs push byosnap-jinks-gs --tag my-first-image
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+ snapctl byogs push $byogs_sid --tag $image_tag
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+ ```
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+
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+ #### 5. byogs publish-image
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- Ability to publish your custom game server image.
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+ Publish your custom game server image. This command executes, `build` and `push` one after the other.
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  ```
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  # Help for the byogs command
@@ -284,9 +372,10 @@ snapctl byogs publish-image --help
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  snapctl byogs publish-image $byogs_sid --tag $image_tag --path $code_root_path
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  ```
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- #### 4. byogs publish-version
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+ #### 6. byogs publish-version
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- Ability to publish a new version for your Game server.
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+ Publish a new version for your game server. Only after your game server version is published, you will be able
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+ to use it in your Snapend fleet. This command should be run after you `push` or `publish-image` commands.
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379
 
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  ```
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  # Help for the byogs command
@@ -65,8 +65,26 @@ You can generate up to 3 API Keys per user account.
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65
 
66
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  ### Setup a local config
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67
 
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+ You have three ways to pass the API key to Snapctl
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+ 1. Pass it via a command line argument with every command
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+ 2. Pass it via an environment variable
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+ 3. Pass it via a config file
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+
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+ #### Command line argument
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+
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+ Every Snapser command can take a command line argument `--api-key <your_key>`. This will take precedence over
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+ other methods.
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+
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+ #### Environment Variable
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+
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+ You can set an Environment variable `SNAPSER_API_KEY=<your_key>` and then run your snapctl commands. This will
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+ be evaluated after verifying if there is any command line argument.
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+
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+ #### Config file
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+
68
85
  Create a file named `~/.snapser/config`. Open it using the editor of your choice and replace with your
69
- personal Snapser Access key. Save the file.
86
+ personal Snapser Access key. Save the file. Advantage of using this method is you can use the `--profile`
87
+ argument with your snapctl command to use different API keys.
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88
 
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  ```
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  [default]
@@ -149,7 +167,8 @@ snapctl byosnap --help
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167
 
150
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  #### 2. byosnap create
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169
 
152
- Ability to create a custom snap.
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+ Create a custom snap. Note that you will have to build, push and publish your snap image, for it to be useable
171
+ in a Snapend.
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172
 
154
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  ```
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  # Help for the byosnap command
@@ -167,45 +186,42 @@ snapctl byosnap create --help
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  snapctl byosnap create $byosnap_sid --name "$name" --desc "$desc" --platform "$platform" --language "$language"
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  ```
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- #### 3. byosnap publish-image
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+ ### 3. byosnap build
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190
 
172
- Ability to publish a custom snap code image.
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+ Build your snap image
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192
 
174
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  ```
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194
  # Help for the byosnap command
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- snapctl byosnap publish-image --help
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+ snapctl byosnap build --help
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196
 
178
197
  # Publish a new image
179
198
  # $byosnap_sid = Snap ID for your snap
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199
  # $image_tag = An image tag for your snap
181
200
  # $code_root_path = Local code path where your Dockerfile is present
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201
  # Example:
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- # snapctl byosnap publish-image byosnap-jinks-flask --tag my-first-image --path /Users/DevName/Development/SnapserEngine/jinks_flask
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- snapctl byosnap publish-image $byosnap_sid --tag $image_tag --path $code_root_path
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+ # snapctl byosnap build byosnap-jinks-flask --tag my-first-image --path /Users/DevName/Development/SnapserEngine/jinks_flask
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+ snapctl byosnap build $byosnap_sid --tag $image_tag --path $code_root_path
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  ```
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205
 
187
- #### 4. byosnap publish-version
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+ ### 4. byosnap push
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207
 
189
- Ability to publish a new version for your Snap.
208
+ Push your snap image to Snapser
190
209
 
191
210
  ```
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211
  # Help for the byosnap command
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- snapctl byosnap publish-version --help
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+ snapctl byosnap push --help
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213
 
195
214
  # Publish a new image
196
215
  # $byosnap_sid = Snap ID for your snap
197
216
  # $image_tag = An image tag for your snap
198
- # $prefix = Prefix for your snap Eg: /v1
199
- # $version = Semantic version for your snap Eg: v0.0.1
200
- # $ingress_port = Ingress port for your snap Eg: 5003
201
217
  # Example:
202
- # snapctl byosnap publish-image byosnap-jinks-flask --tag my-first-image --prefix /v1 --version v0.0.1 --http-port 5003
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- snapctl byosnap publish-version $byosnap_sid --tag $image_tag --prefix $prefix --version $version --http-port $ingress_port
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+ # snapctl byosnap push byosnap-jinks-flask --tag my-first-image
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+ snapctl byosnap push $byosnap_sid --tag $image_tag
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  ```
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206
222
  #### 5. byosnap upload-docs
207
223
 
208
- Ability to upload swagger.json and README.md for you Snap
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+ Upload swagger.json and README.md for you Snap
209
225
 
210
226
  ```
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  # Help for the byogs command
@@ -220,6 +236,44 @@ snapctl byosnap upload-docs --help
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  snapctl byosnap upload-docs $byogs_sid --tag $image_tag --path $code_root_path
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  ```
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238
 
239
+ #### 6. byosnap publish-image
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+
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+ Publish a custom snap code image. This command executes, `build`, `push` and `upload-docs` one
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+ after the other.
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+
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+ ```
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+ # Help for the byosnap command
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+ snapctl byosnap publish-image --help
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+
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+ # Publish a new image
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+ # $byosnap_sid = Snap ID for your snap
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+ # $image_tag = An image tag for your snap
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+ # $code_root_path = Local code path where your Dockerfile is present
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+ # Example:
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+ # snapctl byosnap publish-image byosnap-jinks-flask --tag my-first-image --path /Users/DevName/Development/SnapserEngine/jinks_flask
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+ snapctl byosnap publish-image $byosnap_sid --tag $image_tag --path $code_root_path
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+ ```
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+
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+ #### 7. byosnap publish-version
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+
259
+ Publish a new version for your Snap. Only after your Snap version is published, you will be able
260
+ to use your snap in your Snapend. This command should be run after `push` or `publish-image` commands.
261
+
262
+ ```
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+ # Help for the byosnap command
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+ snapctl byosnap publish-version --help
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+
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+ # Publish a new image
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+ # $byosnap_sid = Snap ID for your snap
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+ # $image_tag = An image tag for your snap
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+ # $prefix = Prefix for your snap Eg: /v1
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+ # $version = Semantic version for your snap Eg: v0.0.1
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+ # $ingress_port = Ingress port for your snap Eg: 5003
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+ # Example:
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+ # snapctl byosnap publish-image byosnap-jinks-flask --tag my-first-image --prefix /v1 --version v0.0.1 --http-port 5003
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+ snapctl byosnap publish-version $byosnap_sid --tag $image_tag --prefix $prefix --version $version --http-port $ingress_port
275
+ ```
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+
223
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  ### BYO Game Server - Bring your own Game Server
224
278
 
225
279
  #### 1. byogs help
@@ -233,7 +287,8 @@ snapctl byogs --help
233
287
 
234
288
  #### 2. byogs create
235
289
 
236
- Ability to create a custom game server.
290
+ Create a custom game server. Note that you will have to build, push and publish your game server image, for it to be useable
291
+ in a Snapend fleet.
237
292
 
238
293
  ```
239
294
  # Help for the byosnap command
@@ -251,9 +306,42 @@ snapctl byogs create --help
251
306
  snapctl byogs create $byogs_sid --name "$name" --desc "$desc" --platform "$platform" --language "$language"
252
307
  ```
253
308
 
254
- #### 3. byogs publish-image
309
+ #### 3. byogs build
310
+
311
+ Build your custom game server image.
312
+
313
+ ```
314
+ # Help for the byogs command
315
+ snapctl byogs build --help
316
+
317
+ # Publish a new image
318
+ # $byogs_sid = Game server ID for your snap
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+ # $image_tag = An image tag for your snap
320
+ # $code_root_path = Local code path where your Dockerfile is present
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+ # Example:
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+ # snapctl byogs build byosnap-jinks-gs --tag my-first-image --path /Users/DevName/Development/SnapserEngine/jinks_flask
323
+ snapctl byogs build $byogs_sid --tag $image_tag --path $code_root_path
324
+ ```
325
+
326
+ #### 4. byogs push
327
+
328
+ Push your custom game server image.
329
+
330
+ ```
331
+ # Help for the byogs command
332
+ snapctl byogs push --help
333
+
334
+ # Publish a new image
335
+ # $byogs_sid = Game server ID for your snap
336
+ # $image_tag = An image tag for your snap
337
+ # Example:
338
+ # snapctl byogs push byosnap-jinks-gs --tag my-first-image
339
+ snapctl byogs push $byogs_sid --tag $image_tag
340
+ ```
341
+
342
+ #### 5. byogs publish-image
255
343
 
256
- Ability to publish your custom game server image.
344
+ Publish your custom game server image. This command executes, `build` and `push` one after the other.
257
345
 
258
346
  ```
259
347
  # Help for the byogs command
@@ -268,9 +356,10 @@ snapctl byogs publish-image --help
268
356
  snapctl byogs publish-image $byogs_sid --tag $image_tag --path $code_root_path
269
357
  ```
270
358
 
271
- #### 4. byogs publish-version
359
+ #### 6. byogs publish-version
272
360
 
273
- Ability to publish a new version for your Game server.
361
+ Publish a new version for your game server. Only after your game server version is published, you will be able
362
+ to use it in your Snapend fleet. This command should be run after you `push` or `publish-image` commands.
274
363
 
275
364
  ```
276
365
  # Help for the byogs command
@@ -1,6 +1,6 @@
1
1
  [tool.poetry]
2
2
  name = "snapctl"
3
- version = "0.22.0"
3
+ version = "0.22.1"
4
4
  description = "Snapser CLI Tool"
5
5
  authors = ["Ajinkya Apte <aj@snapser.com>"]
6
6
  readme = "README.md"