sm64-binds 0.0.1__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- sm64_binds-0.0.1/LICENSE +21 -0
- sm64_binds-0.0.1/PKG-INFO +16 -0
- sm64_binds-0.0.1/README.md +1 -0
- sm64_binds-0.0.1/pyproject.toml +23 -0
- sm64_binds-0.0.1/setup.cfg +4 -0
- sm64_binds-0.0.1/src/sm64_binds/Sm64Game.py +174 -0
- sm64_binds-0.0.1/src/sm64_binds/__init__.py +1 -0
- sm64_binds-0.0.1/src/sm64_binds.egg-info/PKG-INFO +16 -0
- sm64_binds-0.0.1/src/sm64_binds.egg-info/SOURCES.txt +9 -0
- sm64_binds-0.0.1/src/sm64_binds.egg-info/dependency_links.txt +1 -0
- sm64_binds-0.0.1/src/sm64_binds.egg-info/top_level.txt +1 -0
sm64_binds-0.0.1/LICENSE
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MIT License
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Copyright (c) 2025 Gumbo64
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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Metadata-Version: 2.4
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Name: sm64-binds
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Version: 0.0.1
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Summary: Mario 64 using WASM. Requires a US .z64 version ROM to work (8.00MB)
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Author-email: Gumbo64 <gumbo64isme@proton.me>
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License-Expression: MIT
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Project-URL: homepage, https://github.com/Gumbo64/sm64-binds
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Project-URL: repository, https://github.com/Gumbo64/sm64-binds
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Classifier: Programming Language :: Python :: 3
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Classifier: Operating System :: OS Independent
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Requires-Python: >=3.9
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Description-Content-Type: text/markdown
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License-File: LICENSE
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Dynamic: license-file
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https://github.com/Gumbo64/sm64-binds
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https://github.com/Gumbo64/sm64-binds
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[project]
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name = "sm64-binds"
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version = "0.0.1"
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authors = [
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{ name="Gumbo64", email="gumbo64isme@proton.me" },
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]
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description = "Mario 64 using WASM. Requires a US .z64 version ROM to work (8.00MB)"
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readme = "README.md"
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requires-python = ">=3.9"
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classifiers = [
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"Programming Language :: Python :: 3",
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"Operating System :: OS Independent",
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]
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license = "MIT"
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license-files = ["LICEN[CS]E*"]
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[build-system]
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requires = ["setuptools>=61", "wheel", "wasmtime"]
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build-backend = "setuptools.build_meta"
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[project.urls]
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homepage = "https://github.com/Gumbo64/sm64-binds"
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repository = "https://github.com/Gumbo64/sm64-binds"
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import struct
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import zipfile
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import io
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import os
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from wasmtime import Engine, Store, Module, Linker, WasiConfig
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# ---------------------------------------------------------
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# GamePad and GameState Python versions
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# ---------------------------------------------------------
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class GamePad:
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def __init__(self, button=0, stick_x=0, stick_y=0):
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self.button = button
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self.stick_x = stick_x
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self.stick_y = stick_y
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@staticmethod
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def from_bytes(b):
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button = (b[0] << 8) | b[1]
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stick_x = struct.unpack("b", b[2:3])[0]
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stick_y = struct.unpack("b", b[3:4])[0]
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return GamePad(button, stick_x, stick_y)
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class GameState:
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def __init__(self, data):
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# Rust reads 60 bytes: first 24 bytes are pos/vel floats
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b_data = bytes(data)
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floats = [struct.unpack("f", b_data[i:i+4])[0] for i in range(0, 24, 4)]
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self.pos = floats[0:3]
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self.vel = floats[3:6]
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# ---------------------------------------------------------
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# Utility: unzip and XOR like Rust
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# ---------------------------------------------------------
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def unzip_bytes(zipped_bytes):
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with zipfile.ZipFile(io.BytesIO(zipped_bytes), 'r') as z:
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return z.read(z.namelist()[0])
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import hashlib
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ROM_HASH = "9bef1128717f958171a4afac3ed78ee2bb4e86ce"
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def check_hash(data: bytes) -> bool:
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sha1 = hashlib.sha1()
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sha1.update(data)
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hash_result = sha1.hexdigest()
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return hash_result == ROM_HASH
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# ---------------------------------------------------------
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# RngConfig class matching Rust
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# ---------------------------------------------------------
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class RngConfig:
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def __init__(self, window_length, random_amount, random_burst_length,
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a_prob, b_prob, z_prob):
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self.window_length = window_length
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self.random_amount = random_amount
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self.random_burst_length = random_burst_length
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self.a_prob = a_prob
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self.b_prob = b_prob
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self.z_prob = z_prob
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# ---------------------------------------------------------
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# SM64GameGenerator (Python match of Rust version)
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# ---------------------------------------------------------
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class SM64GameGenerator:
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def __init__(self, wasm_bytes):
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self.wasm_bytes = wasm_bytes
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@staticmethod
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def new(rom_bytes):
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if not check_hash(rom_bytes):
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raise ValueError("Invalid ROM. Should be US z64 (8MB).")
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wasm_bytes = SM64GameGenerator.rom_to_wasm_bytes(rom_bytes)
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return SM64GameGenerator(wasm_bytes)
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@staticmethod
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def from_file(path):
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with open(path, "rb") as f:
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return SM64GameGenerator.new(f.read())
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@staticmethod
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def rom_to_wasm_bytes(rom_bytes):
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rom_len = len(rom_bytes)
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# load XOR bytes exactly like Rust include_bytes!
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base_dir = os.path.dirname(__file__)
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xor_path = os.path.join(base_dir, "..", "..", "pkg", "sm64_headless.us.wasm.zip.xor")
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with open(xor_path, "rb") as f:
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xor_bytes = f.read()
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wasm_zip_bytes = bytes([xor_bytes[i] ^ rom_bytes[i % rom_len]
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for i in range(len(xor_bytes))])
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return unzip_bytes(wasm_zip_bytes)
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def create_game(self):
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return SM64Game(self.wasm_bytes)
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# ---------------------------------------------------------
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# SM64Game (Python match of Rust version)
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# ---------------------------------------------------------
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class SM64Game:
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def __init__(self, wasm_bytes):
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self.engine = Engine()
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self.module = Module(self.engine, wasm_bytes)
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self.store = Store(self.engine)
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self.linker = Linker(self.engine)
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self.linker.define_wasi()
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wasi = WasiConfig()
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wasi.inherit_stdout()
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self.store.set_wasi(wasi)
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self.instance = self.linker.instantiate(self.store, self.module)
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self.using_rng_flag = False
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# call main_func like Rust does
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self.instance.exports(self.store)["main_func"](self.store)
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self.memory = self.instance.exports(self.store)["memory"]
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# -----------------------------------------------------
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# RNG functions
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# -----------------------------------------------------
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def set_rng_config(self, cfg: RngConfig):
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self.using_rng_flag = True
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func = self.instance.exports(self.store)["set_rng_config"]
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func(self.store,
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cfg.window_length,
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cfg.random_amount,
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cfg.random_burst_length,
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cfg.a_prob,
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cfg.b_prob,
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cfg.z_prob
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)
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def set_rng_seed(self, seed):
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self.using_rng_flag = True
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func = self.instance.exports(self.store)["set_rng_seed"]
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func(self.store, seed)
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# -----------------------------------------------------
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# Game stepping + state
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# -----------------------------------------------------
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def step_game(self, pad: GamePad):
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func = self.instance.exports(self.store)["step_game"]
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func(self.store, pad.button, pad.stick_x, pad.stick_y)
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def get_game_state(self):
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func = self.instance.exports(self.store)["get_game_state"]
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ptr = func(self.store)
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raw = self.memory.data_ptr(self.store)[ptr:ptr+60]
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return GameState(raw)
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def rng_pad(self, pad: GamePad):
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func = self.instance.exports(self.store)["rng_pad"]
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ptr = func(self.store, pad.button, pad.stick_x, pad.stick_y)
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raw = self.memory.data_ptr(self.store)[ptr:ptr+4]
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return GamePad.from_bytes(raw)
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def using_rng(self):
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return self.using_rng_flag
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from .Sm64Game import SM64Game, SM64GameGenerator, GamePad
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Metadata-Version: 2.4
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Name: sm64-binds
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Version: 0.0.1
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Summary: Mario 64 using WASM. Requires a US .z64 version ROM to work (8.00MB)
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Author-email: Gumbo64 <gumbo64isme@proton.me>
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License-Expression: MIT
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Project-URL: homepage, https://github.com/Gumbo64/sm64-binds
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Project-URL: repository, https://github.com/Gumbo64/sm64-binds
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Classifier: Programming Language :: Python :: 3
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Classifier: Operating System :: OS Independent
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Requires-Python: >=3.9
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Description-Content-Type: text/markdown
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License-File: LICENSE
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Dynamic: license-file
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https://github.com/Gumbo64/sm64-binds
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sm64_binds
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