skyborne 0.1.0__tar.gz

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  1. skyborne-0.1.0/LICENSE +202 -0
  2. skyborne-0.1.0/NOTICE +31 -0
  3. skyborne-0.1.0/PKG-INFO +296 -0
  4. skyborne-0.1.0/README.md +269 -0
  5. skyborne-0.1.0/pyproject.toml +49 -0
  6. skyborne-0.1.0/setup.cfg +4 -0
  7. skyborne-0.1.0/skyborne/__init__.py +3 -0
  8. skyborne-0.1.0/skyborne/__main__.py +174 -0
  9. skyborne-0.1.0/skyborne/approvals.py +370 -0
  10. skyborne-0.1.0/skyborne/config.py +71 -0
  11. skyborne-0.1.0/skyborne/describe.py +80 -0
  12. skyborne-0.1.0/skyborne/doctor.py +146 -0
  13. skyborne-0.1.0/skyborne/forward.py +70 -0
  14. skyborne-0.1.0/skyborne/importer.py +251 -0
  15. skyborne-0.1.0/skyborne/install.py +220 -0
  16. skyborne-0.1.0/skyborne/record.py +249 -0
  17. skyborne-0.1.0/skyborne/reducer.py +702 -0
  18. skyborne-0.1.0/skyborne/scrub.py +240 -0
  19. skyborne-0.1.0/skyborne/server.py +993 -0
  20. skyborne-0.1.0/skyborne/store.py +358 -0
  21. skyborne-0.1.0/skyborne/transcripts.py +209 -0
  22. skyborne-0.1.0/skyborne/web/assets/fonts/inter-latin-ext-wght-normal.woff2 +0 -0
  23. skyborne-0.1.0/skyborne/web/assets/fonts/inter-latin-wght-normal.woff2 +0 -0
  24. skyborne-0.1.0/skyborne/web/assets/fonts/jetbrains-mono-latin-ext-wght-normal.woff2 +0 -0
  25. skyborne-0.1.0/skyborne/web/assets/fonts/jetbrains-mono-latin-wght-normal.woff2 +0 -0
  26. skyborne-0.1.0/skyborne/web/assets/fonts/martian-mono-latin-ext-wght-normal.woff2 +0 -0
  27. skyborne-0.1.0/skyborne/web/assets/fonts/martian-mono-latin-wght-normal.woff2 +0 -0
  28. skyborne-0.1.0/skyborne/web/assets/fonts/unbounded-latin-ext-wght-normal.woff2 +0 -0
  29. skyborne-0.1.0/skyborne/web/assets/fonts/unbounded-latin-wght-normal.woff2 +0 -0
  30. skyborne-0.1.0/skyborne/web/assets/icons/apple-touch-icon.png +0 -0
  31. skyborne-0.1.0/skyborne/web/assets/icons/icon-32.png +0 -0
  32. skyborne-0.1.0/skyborne/web/assets/icons/icon.svg +15 -0
  33. skyborne-0.1.0/skyborne/web/assets/licenses/Inter-OFL.txt +93 -0
  34. skyborne-0.1.0/skyborne/web/assets/licenses/JetBrainsMono-OFL.txt +93 -0
  35. skyborne-0.1.0/skyborne/web/assets/licenses/MartianMono-OFL.txt +93 -0
  36. skyborne-0.1.0/skyborne/web/assets/licenses/Unbounded-OFL.txt +93 -0
  37. skyborne-0.1.0/skyborne/web/assets/licenses/three.js-LICENSE.txt +21 -0
  38. skyborne-0.1.0/skyborne/web/assets/three/addons/controls/OrbitControls.js +1523 -0
  39. skyborne-0.1.0/skyborne/web/assets/three/addons/environments/RoomEnvironment.js +144 -0
  40. skyborne-0.1.0/skyborne/web/assets/three/addons/geometries/RoundedBoxGeometry.js +155 -0
  41. skyborne-0.1.0/skyborne/web/assets/three/addons/postprocessing/EffectComposer.js +231 -0
  42. skyborne-0.1.0/skyborne/web/assets/three/addons/postprocessing/MaskPass.js +104 -0
  43. skyborne-0.1.0/skyborne/web/assets/three/addons/postprocessing/OutputPass.js +97 -0
  44. skyborne-0.1.0/skyborne/web/assets/three/addons/postprocessing/Pass.js +95 -0
  45. skyborne-0.1.0/skyborne/web/assets/three/addons/postprocessing/RenderPass.js +99 -0
  46. skyborne-0.1.0/skyborne/web/assets/three/addons/postprocessing/ShaderPass.js +77 -0
  47. skyborne-0.1.0/skyborne/web/assets/three/addons/postprocessing/UnrealBloomPass.js +415 -0
  48. skyborne-0.1.0/skyborne/web/assets/three/addons/renderers/CSS2DRenderer.js +238 -0
  49. skyborne-0.1.0/skyborne/web/assets/three/addons/shaders/CopyShader.js +45 -0
  50. skyborne-0.1.0/skyborne/web/assets/three/addons/shaders/LuminosityHighPassShader.js +64 -0
  51. skyborne-0.1.0/skyborne/web/assets/three/addons/shaders/OutputShader.js +85 -0
  52. skyborne-0.1.0/skyborne/web/assets/three/addons/utils/BufferGeometryUtils.js +1373 -0
  53. skyborne-0.1.0/skyborne/web/assets/three/three.module.min.js +6 -0
  54. skyborne-0.1.0/skyborne/web/index.html +5040 -0
  55. skyborne-0.1.0/skyborne.egg-info/PKG-INFO +296 -0
  56. skyborne-0.1.0/skyborne.egg-info/SOURCES.txt +70 -0
  57. skyborne-0.1.0/skyborne.egg-info/dependency_links.txt +1 -0
  58. skyborne-0.1.0/skyborne.egg-info/entry_points.txt +2 -0
  59. skyborne-0.1.0/skyborne.egg-info/requires.txt +3 -0
  60. skyborne-0.1.0/skyborne.egg-info/top_level.txt +1 -0
  61. skyborne-0.1.0/tests/test_approvals.py +509 -0
  62. skyborne-0.1.0/tests/test_commands.py +102 -0
  63. skyborne-0.1.0/tests/test_detail.py +229 -0
  64. skyborne-0.1.0/tests/test_import.py +175 -0
  65. skyborne-0.1.0/tests/test_install.py +179 -0
  66. skyborne-0.1.0/tests/test_record.py +152 -0
  67. skyborne-0.1.0/tests/test_reducer.py +392 -0
  68. skyborne-0.1.0/tests/test_release.py +130 -0
  69. skyborne-0.1.0/tests/test_scrub.py +114 -0
  70. skyborne-0.1.0/tests/test_server.py +559 -0
  71. skyborne-0.1.0/tests/test_transcripts.py +163 -0
  72. skyborne-0.1.0/tests/test_web.py +72 -0
skyborne-0.1.0/LICENSE ADDED
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skyborne-0.1.0/NOTICE ADDED
@@ -0,0 +1,31 @@
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+ Skyborne
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+ Copyright 2026 Mirza Ishraq Yeahia
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+
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+ This product is licensed under the Apache License, Version 2.0 (see LICENSE).
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+
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+ Skyborne and the Skybot logo are trademarks of Mirza Ishraq Yeahia. Forks must use a different name
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+ and logo. The license grants no permission to use them beyond saying where the code came from
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+ (section 6); see TRADEMARK.md.
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+
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+ The built city page (skyborne/web/, made from page/ by page/build.js) bundles the following
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+ third-party files, unchanged. Their license texts are in skyborne/web/assets/licenses/.
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+
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+ three.js 0.170.0 (build/three.module.min.js and 15 files from examples/jsm)
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+ Copyright (c) 2010-2024 three.js authors
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+ MIT License. https://threejs.org
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+
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+ Inter (variable, latin and latin-ext), via @fontsource-variable/inter 5.3.0
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+ Copyright 2016 The Inter Project Authors (https://github.com/rsms/inter)
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+ SIL Open Font License 1.1
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+
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+ Unbounded (variable, latin and latin-ext), via @fontsource-variable/unbounded 5.3.0
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+ Copyright 2022 The Unbounded Project Authors (https://github.com/googlefonts/unbounded)
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+ SIL Open Font License 1.1
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+
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+ JetBrains Mono (variable, latin and latin-ext), via @fontsource-variable/jetbrains-mono 5.3.0
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+ Copyright 2020 The JetBrains Mono Project Authors (https://github.com/JetBrains/JetBrainsMono)
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+ SIL Open Font License 1.1
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+
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+ Martian Mono (variable, latin and latin-ext), via @fontsource-variable/martian-mono 5.3.0
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+ Copyright 2020 The Martian Mono Project Authors (https://github.com/evilmartians/mono)
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+ SIL Open Font License 1.1
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+ Metadata-Version: 2.4
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+ Name: skyborne
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+ Version: 0.1.0
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+ Summary: A live 3D sky city of your Claude Code agents: watch sessions, approve or deny requests. Local-only, no telemetry.
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+ Author: Mirza Ishraq Yeahia
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+ License-Expression: Apache-2.0
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+ Project-URL: Homepage, https://github.com/ishraq21/skyborne
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+ Project-URL: Documentation, https://github.com/ishraq21/skyborne/blob/main/docs/GUIDE.md
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+ Project-URL: Source, https://github.com/ishraq21/skyborne
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+ Project-URL: Issues, https://github.com/ishraq21/skyborne/issues
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+ Keywords: claude-code,claude,agents,monitor,visualization,threejs
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+ Classifier: Development Status :: 3 - Alpha
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+ Classifier: Intended Audience :: Developers
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3.11
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+ Classifier: Programming Language :: Python :: 3.12
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+ Classifier: Programming Language :: Python :: 3.13
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+ Classifier: Operating System :: OS Independent
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+ Classifier: Environment :: Console
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+ Requires-Python: >=3.11
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ License-File: NOTICE
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+ Provides-Extra: dev
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+ Requires-Dist: pytest>=8; extra == "dev"
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+ Dynamic: license-file
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+
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+ <p align="center"><img src="https://raw.githubusercontent.com/ishraq21/skyborne/v0.1.0/docs/images/logo.svg" width="112" alt="The Skybot logo"></p>
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+
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+ <h1 align="center">Skyborne</h1>
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+
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+ <p align="center">
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+ <a href="https://github.com/ishraq21/skyborne/actions/workflows/ci.yml"><img src="https://github.com/ishraq21/skyborne/actions/workflows/ci.yml/badge.svg?branch=main" alt="CI status"></a>
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+ <a href="https://pypi.org/project/skyborne/"><img src="https://img.shields.io/pypi/v/skyborne" alt="PyPI version"></a>
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+ <a href="https://github.com/ishraq21/skyborne/blob/v0.1.0/LICENSE"><img src="https://img.shields.io/badge/license-Apache%202.0-blue" alt="License: Apache 2.0"></a>
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+ </p>
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+
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+ <p align="center"><img src="https://raw.githubusercontent.com/ishraq21/skyborne/v0.1.0/docs/images/city-clip.gif" alt="A Skybot asks to run a command, the beam to City Hall turns green when it is approved, and the camera pulls back over the city" width="900"></p>
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+
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+ Watch your Claude Code agents work, live, in a 3D sky city. Each
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+ session is a floating district and each agent is a little robot, a Skybot. See at a glance who's
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+ working, who's stuck and who needs you, and approve or deny their requests right from the city.
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+
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+ Everything stays on your computer: no account, no cloud, and no telemetry (nothing is sent back to
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+ anyone).
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+
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+ > **Status: early.**
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+
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+ <a href="https://github.com/ishraq21/skyborne/blob/v0.1.0/docs/images/city-dusk.jpg"><img src="https://raw.githubusercontent.com/ishraq21/skyborne/v0.1.0/docs/images/city-dusk.jpg" alt="The Skyborne city at dusk: floating districts around City Hall, a Needs you card asking to approve a command, and the console listing every session"></a>
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+
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+ <table>
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+ <tr>
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+ <td><a href="https://github.com/ishraq21/skyborne/blob/v0.1.0/docs/images/city-morning.jpg"><img src="https://raw.githubusercontent.com/ishraq21/skyborne/v0.1.0/docs/images/city-morning.jpg" alt="The same city in the morning"></a></td>
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+ <td><a href="https://github.com/ishraq21/skyborne/blob/v0.1.0/docs/images/city-night.jpg"><img src="https://raw.githubusercontent.com/ishraq21/skyborne/v0.1.0/docs/images/city-night.jpg" alt="The same city at night"></a></td>
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+ </tr>
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+ <tr>
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+ <td align="center">Morning</td>
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+ <td align="center">Night</td>
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+ </tr>
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+ </table>
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+
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+ ## Why Skyborne?
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+
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+ Claude Code can run several sessions at once, and each can launch helper agents. From the terminal,
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+ it's hard to tell what they're all doing. Skyborne puts them in one place:
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+
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+ - **See everything at once**: which sessions are working, which are idle and which are waiting for you.
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+ - **Answer from one place**: approve or deny permission requests without hunting through terminals.
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+ - **Know where time and tokens go**: how long each step took and how many tokens (the units Claude's
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+ usage is counted in) each agent used.
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+ - **Look back**: open any of your 60 most recent sessions and walk through it step by step, even
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+ ones from past days.
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+
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+ ## Features
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+
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+ ### The city
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+
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+ Skyborne turns your Claude Code sessions into a living city in the sky.
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+
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+ - **A district per session**: each session is a floating island around City Hall, named after its
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+ project folder or a name you give it. Its tower grows a floor as the session uses more tokens.
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+ - **Live, as it happens**: the city changes the moment Claude Code does something. A quiet district
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+ dozes off after 3 minutes and wakes up when its session does.
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+ - **"Needs you" alerts**: when Claude asks permission, a banner at the top says who is asking, and
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+ **Show me** takes you to that Skybot. Desktop alerts can tell you even when the city isn't in
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+ front (off by default).
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+ - **Morning, dusk and night**: the sky follows your clock, or press `T` to pick a time. Hover cars, a
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+ monorail and a blimp keep the sky busy, with sound effects on `M`.
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+ - **Reel mode and Safe to film**: a portrait, phone-shaped view (9:16) for recording videos, and a
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+ switch that hides your prompts, files and project names.
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+ - **History**: sessions are kept for 30 days, and the first run offers to bring in the last 7 days.
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+
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+ ### Skybots
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+
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+ Every agent is a Skybot: a small robot that acts out what its agent is doing, so you can read the
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+ city at a glance.
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+
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+ - **One per agent**: each session's lead, plus one for every helper it launches. Helpers beam down
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+ when they start (the lead waves hello if it's free) and beam back up shortly after they finish.
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+ - **Their own names**: every Skybot gets a name, like Gumdrop or Onyx, and helpers show their role,
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+ like Explore or Plan.
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+ - **Props for the job**: a book while reading, a magnifying glass while searching, orbiting lights
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+ while thinking, a spinning gear while using a tool.
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+ - **Eyes that show status**: cyan while working, amber while waiting for you, red after an error,
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+ dim when asleep.
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+ - **Moods**: in the zone after a few minutes of work, tired after 20 minutes, grumpy after repeated
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+ errors, bored when idle for a while, proud when they finish.
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+ - **Moments**: when a lead finishes answering you, it does a victory dance in a burst of confetti and
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+ the free Skybots around it clap along. In quiet moments they wave to each other, stretch, yawn and
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+ take coffee breaks.
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+ - **Asking for you**: a Skybot waiting for your approval shows an amber beam linked to City Hall,
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+ which turns green when you approve and red when you deny.
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+ - **Click one** to see that agent's own steps, timeline and tokens.
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+
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+ ### The console
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+
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+ The panel beside the city (`C` shows or hides it) is where you read the details and act.
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+
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+ - **At a glance**: how many requests need you, how many Skybots are working, **Usage** (how much of
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+ your 5-hour limit you've used on a Pro or Max plan; on other plans, what today's sessions would
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+ cost at API prices) and **Context** (how close the fullest session is to filling Claude's working
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+ memory). Hover Usage to see where the tokens went, by session and by agent.
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+ - **"Needs you" cards**: each request shows the exact command, file or address and how long it has
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+ waited, with **Approve** (`A`) and **Deny** (`D`).
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+ - **Sessions**: every live session, with what needs you first, then errors, then anything slow.
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+ Filter by state (working, needs you, idle, asleep), search by name or folder, bring back past
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+ sessions, and rename a district.
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+ - **Session detail**: click a session for a timeline of every step (how long each took, agent by
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+ agent), the conversation, the files changed, every approval and the tokens per agent. Click a step
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+ for its full input and output.
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+ - **Logs**: every session's newest steps in one list, filtered by kind (prompts, tools, errors,
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+ replies, helpers) or by session, with how long each step took.
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+ - **Settings**: your name on City Hall, how long a session counts as live, desktop alerts, time of
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+ day, Safe to film, sound, sample districts and playing a recording.
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+
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+ ## Getting started
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+
138
+ ### What you need
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+
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+ - Python 3.11 or newer (uv, below, gets one for you if you don't have it)
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+ - Claude Code
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+ - `curl` (already on macOS, Windows 10 or newer and most Linux systems; `skyborne doctor` checks)
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+ - A current browser: Chrome, Edge, Firefox or Safari
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+
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+ ### Install
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+
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+ Skyborne installs with [uv](https://docs.astral.sh/uv/), a fast installer for Python programs. If you
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+ don't have uv yet, install it first (then open a new terminal):
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+
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+ ```sh
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+ curl -LsSf https://astral.sh/uv/install.sh | sh # macOS or Linux
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+ powershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex" # Windows
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+ ```
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+
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+ (`brew install uv` and `winget install --id=astral-sh.uv -e` work too.) Then:
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+
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+ ```sh
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+ uv tool install skyborne
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+ skyborne install
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+ ```
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+
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+ `uv tool install` puts Skyborne in a private Python environment of its own and the `skyborne` command
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+ on your PATH (if the command isn't found, run `uv tool update-shell` and open a new terminal).
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+ `skyborne install` then adds Skyborne's plugin to Claude Code. That asks whether to add Skyborne's
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+ status line (the info line at the bottom of Claude Code); say yes to see Usage and Context in the
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+ city. Use `uv tool install` as shown, not `uvx`: the status line remembers where Skyborne's Python
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+ lives, and `uvx` keeps it in a cache that gets cleaned out.
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+
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+ Installed from a clone of this repository before? Run `skyborne uninstall` there first (as
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+ `.venv/bin/skyborne uninstall`), then follow the steps above.
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+
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+ ### Run
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+
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+ ```sh
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+ skyborne
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+ ```
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+
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+ The city opens at http://127.0.0.1:7317. Start Claude Code in another terminal and its session
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+ appears as a new district. Sessions that were already open before you installed don't show up, so
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+ start a new one.
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+
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+ ### Update
183
+
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+ Stop Skyborne first (`Ctrl+C` in its terminal), then:
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+
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+ ```sh
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+ uv tool upgrade skyborne
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+ skyborne install
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+ ```
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+
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+ The second command makes the plugin match the new version (`skyborne doctor` tells you when it's
192
+ needed). Start Skyborne again afterwards.
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+
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+ ## Commands
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+
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+ | Command | What it does |
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+ | - | - |
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+ | `skyborne` | Starts Skyborne and opens the city |
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+ | `skyborne import --days 7` | Brings in past sessions from the history Claude Code keeps |
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+ | `skyborne doctor` | Checks your setup and explains any problem |
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+ | `skyborne record <id> --out demo.json --stand-ins` | Saves one session to a file the city can replay, with personal details scrubbed; read the text it lists before you share it |
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+ | `skyborne uninstall` | Removes the plugin and puts your old status line back |
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+
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+ To remove Skyborne, run `skyborne uninstall`, then `uv tool uninstall skyborne`. Your history (prompts,
205
+ replies and tool calls, see [Privacy](#privacy)) stays in `~/.skyborne`: delete that folder too if you
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+ want it gone, after `skyborne uninstall`, which needs what is in it.
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+
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+ ## Keyboard shortcuts
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+
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+ | Key | Action |
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+ | - | - |
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+ | `R` | Reel mode (9:16, for filming) |
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+ | `S` | Safe to film (hides prompts, files and project names) |
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+ | `T` | Time of day |
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+ | `M` | Sound |
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+ | `C` | Console |
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+ | `F` | Full screen |
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+ | `A` / `D` | Approve or deny the "Needs you" card in focus |
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+ | `↑` `↓` `Enter` `Esc` | In the console: move through a list, open, go back |
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+
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+ ## Approving from the city
222
+
223
+ When Claude Code asks permission to run something, a **Needs you** card shows what it wants to do.
224
+ Click **Approve** or **Deny**. The terminal's own prompt still works at the same time, and whichever
225
+ you answer first wins.
226
+
227
+ - Skyborne never answers on its own. If nobody answers in the city within 10 minutes, it leaves the
228
+ request to the terminal.
229
+ - Questions Claude asks you, and plans waiting for your OK, are answered in the terminal.
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+ - Every answer is logged: what was asked, the answer, and where it was given.
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+
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+ ## Privacy
233
+
234
+ Skyborne runs only on your computer. It listens on `127.0.0.1` (reachable from your machine only),
235
+ makes no requests to the internet and sends nothing back to anyone. The 3D engine and fonts come bundled.
236
+
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+ It keeps what Claude Code reports, including your prompts, Claude's replies and every tool call, in
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+ `~/.skyborne/skyborne.db`, in a folder only your account can open. Session data older than 30 days
239
+ is deleted. While Skyborne runs, other programs on this computer can reach it too, so don't run it
240
+ on a computer you share with people you don't trust. See [SECURITY.md](https://github.com/ishraq21/skyborne/blob/v0.1.0/SECURITY.md).
241
+
242
+ If Skyborne isn't running, Claude Code works as usual: nothing waits or breaks (Skyborne's status
243
+ line, if you added it, still shows).
244
+
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+ ## Platforms
246
+
247
+ Tested end to end on macOS. The automated tests also pass on Linux and Windows, but Skyborne hasn't
248
+ been tried there with real Claude Code sessions yet. Details are in the
249
+ [guide](https://github.com/ishraq21/skyborne/blob/v0.1.0/docs/GUIDE.md#platforms).
250
+
251
+ ## Learn more
252
+
253
+ The [guide](https://github.com/ishraq21/skyborne/blob/v0.1.0/docs/GUIDE.md) covers the rest: every view in the console, approval details, recordings,
254
+ settings, what is stored and known issues.
255
+
256
+ ## Development
257
+
258
+ ```sh
259
+ git clone https://github.com/ishraq21/skyborne.git
260
+ cd skyborne
261
+ python3 -m venv .venv # on Windows, use `python` and `.venv\Scripts\` in place of `python3` and `.venv/bin/`
262
+ .venv/bin/pip install -e '.[dev]'
263
+ .venv/bin/python -m pytest # unit tests, reducer evals, server, import, scrub and record tests
264
+ SKYBORNE_LIVE=1 .venv/bin/python -m pytest tests/live -s # drives real Claude Code sessions (macOS/Linux)
265
+
266
+ cd page
267
+ npm ci && npx playwright install chromium # once: three.js, the fonts and the test browser (Node 24)
268
+ node build.js # builds the city into skyborne/web/ and dist/preview.html (commit both)
269
+ node dev/serve.js # a preview with a fake city at http://127.0.0.1:8000/
270
+ node dev/icons.js # remakes the tab icon's PNGs after a change to src/icons/icon.svg
271
+ node tests/smoke.js && node tests/live-smoke.js # browser tests: the preview, then the real server
272
+ ```
273
+
274
+ This runs your checkout, not a version installed with uv: use `.venv/bin/skyborne install` and
275
+ `.venv/bin/skyborne` for it.
276
+
277
+ ## Contributing
278
+
279
+ Contributions are welcome. Skyborne is for Claude Code only, runs only on your computer and has no
280
+ telemetry, so please read [CONTRIBUTING.md](https://github.com/ishraq21/skyborne/blob/v0.1.0/CONTRIBUTING.md) before you start. Please follow the
281
+ [Code of Conduct](https://github.com/ishraq21/skyborne/blob/v0.1.0/CODE_OF_CONDUCT.md), and report security problems privately, as
282
+ [SECURITY.md](https://github.com/ishraq21/skyborne/blob/v0.1.0/SECURITY.md) describes.
283
+
284
+ ## Author
285
+
286
+ Created by Mirza Ishraq. Blog: [my-space.io](https://my-space.io) · X: [@myspaceio](https://x.com/myspaceio)
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+
288
+ ## License
289
+
290
+ [Apache License 2.0](https://github.com/ishraq21/skyborne/blob/v0.1.0/LICENSE). See [NOTICE](https://github.com/ishraq21/skyborne/blob/v0.1.0/NOTICE) and [TRADEMARK.md](https://github.com/ishraq21/skyborne/blob/v0.1.0/TRADEMARK.md).
291
+
292
+ Skyborne and the Skybot logo are trademarks of Mirza Ishraq Yeahia. Forks must use a different name
293
+ and logo.
294
+
295
+ Skyborne is an independent project. It is not made, endorsed or supported by Anthropic. Claude and
296
+ Claude Code are trademarks of Anthropic, PBC.