seqeyes-python 0.3.12__tar.gz → 0.3.13__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {seqeyes_python-0.3.12 → seqeyes_python-0.3.13}/PKG-INFO +1 -1
- {seqeyes_python-0.3.12 → seqeyes_python-0.3.13}/pyproject.toml +1 -1
- {seqeyes_python-0.3.12 → seqeyes_python-0.3.13}/src/seqeyes/__init__.py +1 -1
- {seqeyes_python-0.3.12 → seqeyes_python-0.3.13}/src/seqeyes/resources/pulseq-bundle.js +1 -1
- {seqeyes_python-0.3.12 → seqeyes_python-0.3.13}/src/seqeyes/resources/webview-bundle.js +85 -7
- {seqeyes_python-0.3.12 → seqeyes_python-0.3.13}/.gitignore +0 -0
- {seqeyes_python-0.3.12 → seqeyes_python-0.3.13}/README.md +0 -0
- {seqeyes_python-0.3.12 → seqeyes_python-0.3.13}/examples/demo.ipynb +0 -0
- {seqeyes_python-0.3.12 → seqeyes_python-0.3.13}/examples/demo.py +0 -0
- {seqeyes_python-0.3.12 → seqeyes_python-0.3.13}/src/seqeyes/_plot.py +0 -0
- {seqeyes_python-0.3.12 → seqeyes_python-0.3.13}/src/seqeyes/_renderer.py +0 -0
- {seqeyes_python-0.3.12 → seqeyes_python-0.3.13}/src/seqeyes/resources/seqeyes-labels.js +0 -0
- {seqeyes_python-0.3.12 → seqeyes_python-0.3.13}/src/seqeyes/resources/viewer.html +0 -0
- {seqeyes_python-0.3.12 → seqeyes_python-0.3.13}/tests/conftest.py +0 -0
- {seqeyes_python-0.3.12 → seqeyes_python-0.3.13}/tests/debug_full.html +0 -0
- {seqeyes_python-0.3.12 → seqeyes_python-0.3.13}/tests/debug_minimal.html +0 -0
- {seqeyes_python-0.3.12 → seqeyes_python-0.3.13}/tests/debug_viewer.html +0 -0
- {seqeyes_python-0.3.12 → seqeyes_python-0.3.13}/tests/debug_viewer.py +0 -0
- {seqeyes_python-0.3.12 → seqeyes_python-0.3.13}/tests/integration_test.py +0 -0
- {seqeyes_python-0.3.12 → seqeyes_python-0.3.13}/tests/test_plot.py +0 -0
- {seqeyes_python-0.3.12 → seqeyes_python-0.3.13}/tests/test_renderer.py +0 -0
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@@ -1,6 +1,6 @@
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Metadata-Version: 2.5
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Name: seqeyes-python
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Version: 0.3.
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Version: 0.3.13
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Summary: Interactive Pulseq MRI sequence viewer for Jupyter — lightweight, beautiful, replaces seq.plot() in pypulseq.
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Project-URL: Homepage, https://github.com/bughht/seqeyes_plugin
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Project-URL: Repository, https://github.com/bughht/seqeyes_plugin
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@@ -4,7 +4,7 @@ build-backend = "hatchling.build"
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[project]
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name = "seqeyes-python"
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version = "0.3.
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version = "0.3.13"
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description = "Interactive Pulseq MRI sequence viewer for Jupyter — lightweight, beautiful, replaces seq.plot() in pypulseq."
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readme = "README.md"
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license = {text = "MIT"}
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@@ -3153,6 +3153,16 @@ if(systemThemeQuery){
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WebGL state
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═══════════════════════════════════════════════════════════════════════ */
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var gl=null, glProgram=null, glBuf=null, glN=0;
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/* Decimation index buffer. WebGL caps a vertex attribute stride at 255 bytes
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and this buffer is 16 bytes a point, so `16*stride` is rejected outright for
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any stride above 15 — silently, since a failed vertexAttribPointer only sets
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an error nobody reads. The attribute then keeps its previous unstrided
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setup while the draw range is still scaled down, so what reaches the screen
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is one contiguous run of the acquisition rather than a thinned cloud: a slab
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at one end of the encode. Selecting the same points through an index buffer
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has no such limit. */
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var glIdxBuf=null, glUint32Indices=false;
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var _idxFirst=-1, _idxCount=-1, _idxStride=-1, _idxN=0;
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/* Why the GPU layer has nothing to draw, or null when it is healthy. A
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failure here used to be a console warning at most, so the panel opened
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with its axes and no points — indistinguishable from a sequence whose
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@@ -3182,6 +3192,10 @@ function initWebGL(){
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kGpuFailure="the graphics context was lost while drawing K\u2011space";
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if(typeof drawKs==="function")drawKs();
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},false);
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// WebGL2 always has 32-bit indices; WebGL1 needs the extension for a cloud
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// longer than 65535 points, which every sequence reaching the stride has.
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glUint32Indices=(typeof WebGL2RenderingContext!=='undefined'&&gl instanceof WebGL2RenderingContext)
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||!!gl.getExtension('OES_element_index_uint');
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gl.enable(gl.BLEND);gl.blendFunc(gl.SRC_ALPHA,gl.ONE_MINUS_SRC_ALPHA);
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var vs=gl.createShader(gl.VERTEX_SHADER), fs=gl.createShader(gl.FRAGMENT_SHADER);
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@@ -3249,6 +3263,23 @@ var KSPACE_MOVING_POINT_TARGET = 600000;
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*
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* Returns 1 below the target, so narrow views and modest sequences are drawn
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* exactly even in motion.
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*
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* The stride is rounded up to a prime, which costs a handful of points and
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* avoids aliasing with the readout. Sampling every k-th sample of a sequence
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* whose readouts are R samples long only ever lands on R/gcd(k,R) of the R
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* positions within a readout — and on the same ones in every readout. When an
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* axis is swept during the readout, as in a wave or CAIPI sequence, those
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* positions are k-space planes, so a shared factor drops whole planes rather
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* than thinning the cloud evenly. gre_3d_wave_FC.seq sweeps kz across its
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* full range inside each 1000-sample readout; at stride 56, gcd 8 with 1000
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* left 125 of the 1000 positions and 12% of the planes. An odd prime shares
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* no factor with a readout length it does not divide, which restores 96% —
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* indistinguishable from sampling at random.
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*
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* Odd, not merely prime: readout lengths are usually even, so a stride of 2
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* would reach only every second position and lose half the planes. The point
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* target is a ceiling rather than a goal, so rounding 2 up to 3 draws somewhat
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* fewer points and stays well inside budget.
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*/
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function kSpaceMovingStride(count){
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// The target is overridable so the settle-exactness guarantee can be tested
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var target=(typeof window!=='undefined'&&window.__kMovingPointTarget>0)
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?window.__kMovingPointTarget:KSPACE_MOVING_POINT_TARGET;
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if(!(count>target))return 1;
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return Math.ceil(count/target);
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return nextOddPrimeAtLeast(Math.ceil(count/target));
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}
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/** Smallest odd prime >= n, for n small enough that trial division is free. */
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function nextOddPrimeAtLeast(n){
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var candidate=(n>3)?n:3;
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if(candidate%2===0)candidate++;
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while(!isSmallPrime(candidate))candidate+=2;
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return candidate;
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}
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function isSmallPrime(n){
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if(n<2)return false;
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if(n%2===0)return n===2;
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for(var d=3;d*d<=n;d+=2)if(n%d===0)return false;
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return true;
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}
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/**
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* Upload indices selecting every `stride`-th point of [first, first+count),
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* returning how many there are. Cached on the range, so a drag uploads once
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* rather than per frame.
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*/
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function kSpaceStrideIndices(first,count,stride){
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if(_idxFirst===first&&_idxCount===count&&_idxStride===stride)return _idxN;
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var n=Math.floor(count/stride);
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_idxFirst=first;_idxCount=count;_idxStride=stride;_idxN=n;
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if(n<=0)return 0;
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var idx=new Uint32Array(n);
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for(var i=0;i<n;i++)idx[i]=first+i*stride;
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if(!glIdxBuf)glIdxBuf=gl.createBuffer();
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,glIdxBuf);
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gl.bufferData(gl.ELEMENT_ARRAY_BUFFER,idx,gl.DYNAMIC_DRAW);
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return n;
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}
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/** True while a drag, touch gesture, or camera easing is in progress. */
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return;
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}
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glN=n;
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_idxStride=-1; // the indices point into the buffer just replaced
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// Compute bounds once
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var xmin=Infinity,xmax=-Infinity,ymin=Infinity,ymax=-Infinity,zmin=Infinity,zmax=-Infinity;
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for(var a=0;a<n;a++){var xi=ax[a],yi=ay[a],zi=az[a];if(isFinite(xi)){if(xi<xmin)xmin=xi;if(xi>xmax)xmax=xi;}if(isFinite(yi)){if(yi<ymin)ymin=yi;if(yi>ymax)ymax=yi;}if(isFinite(zi)){if(zi<zmin)zmin=zi;if(zi>zmax)zmax=zi;}}
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var win=kSpaceWindowRange(kAdcTime,glN,vs,ve);
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var stride=kSpaceCameraMoving()?kSpaceMovingStride(win.count):1;
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if(stride>1&&!glUint32Indices)stride=1; // draw it all rather than wrongly
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gl.bindBuffer(gl.ARRAY_BUFFER,glBuf);
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gl.enableVertexAttribArray(glAttribPos);
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gl.vertexAttribPointer(glAttribPos,3,gl.FLOAT,false,16
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gl.vertexAttribPointer(glAttribPos,3,gl.FLOAT,false,16,0);
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gl.enableVertexAttribArray(glAttribTime);
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gl.vertexAttribPointer(glAttribTime,1,gl.FLOAT,false,16
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gl.vertexAttribPointer(glAttribTime,1,gl.FLOAT,false,16,12);
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kSpaceTrajectoryDrawCount++;
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if(stride>1){
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var drawn=kSpaceStrideIndices(win.first,win.count,stride);
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if(drawn>0){
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,glIdxBuf);
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gl.drawElements(gl.POINTS,drawn,gl.UNSIGNED_INT,0);
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}
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}else if(win.count>0){
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gl.drawArrays(gl.POINTS,win.first,win.count);
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}
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}
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drawKsOverlay(W,H,dpr,cs);
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var r=tt.getBoundingClientRect(),vw=window.innerWidth,vh=window.innerHeight;
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var left=Math.min(Math.max(pad,cx+15),Math.max(pad,vw-r.width-pad));
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var top=cy+12;if(top+r.height+pad>vh)top=cy-r.height-12;if(top<pad)top=pad;
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/* `left`/`top` are client coordinates, but #tt is absolutely positioned
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inside #cc, so its style offsets are measured from #cc's box. Writing
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client coordinates straight out put the tooltip #cc's own offset too low
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and made the bottom flip fire that far past the real bottom of the
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window. */
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var host=tt.offsetParent?tt.offsetParent.getBoundingClientRect():{left:0,top:0};
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tt.style.left=(left-host.left)+'px';tt.style.top=(top-host.top)+'px';
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}
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function fmtFlipAngle(value){
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if(!isFinite(value))return null;
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