recard 0.1.2__tar.gz

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  1. recard-0.1.2/LICENSE +21 -0
  2. recard-0.1.2/PKG-INFO +105 -0
  3. recard-0.1.2/README.md +87 -0
  4. recard-0.1.2/pyproject.toml +42 -0
  5. recard-0.1.2/recard/__init__.py +29 -0
  6. recard-0.1.2/recard/assets/backgrounds/ANEMO.png +0 -0
  7. recard-0.1.2/recard/assets/backgrounds/CRYO.png +0 -0
  8. recard-0.1.2/recard/assets/backgrounds/DENDRO.png +0 -0
  9. recard-0.1.2/recard/assets/backgrounds/ELECTRO.png +0 -0
  10. recard-0.1.2/recard/assets/backgrounds/ERROR.png +0 -0
  11. recard-0.1.2/recard/assets/backgrounds/GEO.png +0 -0
  12. recard-0.1.2/recard/assets/backgrounds/PYRO.png +0 -0
  13. recard-0.1.2/recard/assets/backgrounds/hydro.png +0 -0
  14. recard-0.1.2/recard/assets/constant/closed/ADAPT.png +0 -0
  15. recard-0.1.2/recard/assets/constant/closed/CLOSED.png +0 -0
  16. recard-0.1.2/recard/assets/constant/closed/CLOSE_CONST_ANEMO.png +0 -0
  17. recard-0.1.2/recard/assets/constant/closed/CLOSE_CONST_CRYO.png +0 -0
  18. recard-0.1.2/recard/assets/constant/closed/CLOSE_CONST_DENDRO.png +0 -0
  19. recard-0.1.2/recard/assets/constant/closed/CLOSE_CONST_ELECTRO.png +0 -0
  20. recard-0.1.2/recard/assets/constant/closed/CLOSE_CONST_ERROR.png +0 -0
  21. recard-0.1.2/recard/assets/constant/closed/CLOSE_CONST_GEO.png +0 -0
  22. recard-0.1.2/recard/assets/constant/closed/CLOSE_CONST_GYDRO.png +0 -0
  23. recard-0.1.2/recard/assets/constant/closed/CLOSE_CONST_PYRO.png +0 -0
  24. recard-0.1.2/recard/assets/constant/const_adapt.png +0 -0
  25. recard-0.1.2/recard/assets/constant/maska_constant.png +0 -0
  26. recard-0.1.2/recard/assets/constant/open/ADAPT.png +0 -0
  27. recard-0.1.2/recard/assets/constant/open/OPEN_CONST_ANEMO.png +0 -0
  28. recard-0.1.2/recard/assets/constant/open/OPEN_CONST_CRYO.png +0 -0
  29. recard-0.1.2/recard/assets/constant/open/OPEN_CONST_DENDRO.png +0 -0
  30. recard-0.1.2/recard/assets/constant/open/OPEN_CONST_ELECTRO.png +0 -0
  31. recard-0.1.2/recard/assets/constant/open/OPEN_CONST_ERROR.png +0 -0
  32. recard-0.1.2/recard/assets/constant/open/OPEN_CONST_GEO.png +0 -0
  33. recard-0.1.2/recard/assets/constant/open/OPEN_CONST_GYDRO.png +0 -0
  34. recard-0.1.2/recard/assets/constant/open/OPEN_CONST_PYRO.png +0 -0
  35. recard-0.1.2/recard/assets/fonts/Genshin_Impact.ttf +0 -0
  36. recard-0.1.2/recard/assets/icons/FRIENDS.png +0 -0
  37. recard-0.1.2/recard/assets/icons/anemo.png +0 -0
  38. recard-0.1.2/recard/assets/icons/atk.png +0 -0
  39. recard-0.1.2/recard/assets/icons/cd.png +0 -0
  40. recard-0.1.2/recard/assets/icons/cr.png +0 -0
  41. recard-0.1.2/recard/assets/icons/cryo.png +0 -0
  42. recard-0.1.2/recard/assets/icons/def.png +0 -0
  43. recard-0.1.2/recard/assets/icons/dendro.png +0 -0
  44. recard-0.1.2/recard/assets/icons/electro.png +0 -0
  45. recard-0.1.2/recard/assets/icons/em.png +0 -0
  46. recard-0.1.2/recard/assets/icons/er.png +0 -0
  47. recard-0.1.2/recard/assets/icons/geo.png +0 -0
  48. recard-0.1.2/recard/assets/icons/hp.png +0 -0
  49. recard-0.1.2/recard/assets/icons/hydro.png +0 -0
  50. recard-0.1.2/recard/assets/icons/no_data.png +0 -0
  51. recard-0.1.2/recard/assets/icons/phys.png +0 -0
  52. recard-0.1.2/recard/assets/icons/pyro.png +0 -0
  53. recard-0.1.2/recard/assets/icons/radar_bg.png +0 -0
  54. recard-0.1.2/recard/assets/icons/stars/Star1.png +0 -0
  55. recard-0.1.2/recard/assets/icons/stars/Star2.png +0 -0
  56. recard-0.1.2/recard/assets/icons/stars/Star3.png +0 -0
  57. recard-0.1.2/recard/assets/icons/stars/Star4.png +0 -0
  58. recard-0.1.2/recard/assets/icons/stars/Star5.png +0 -0
  59. recard-0.1.2/recard/assets/icons/stars/bg.png +0 -0
  60. recard-0.1.2/recard/assets/icons/stars/c_stars_4.png +0 -0
  61. recard-0.1.2/recard/assets/icons/stars/c_stars_5.png +0 -0
  62. recard-0.1.2/recard/assets/images/AVATAR.png +0 -0
  63. recard-0.1.2/recard/assets/images/AVATAR_MASK.png +0 -0
  64. recard-0.1.2/recard/assets/images/CHARTER_4.png +0 -0
  65. recard-0.1.2/recard/assets/images/CHARTER_5.png +0 -0
  66. recard-0.1.2/recard/assets/images/CHARTER_MASK.png +0 -0
  67. recard-0.1.2/recard/assets/images/test.jpg +0 -0
  68. recard-0.1.2/recard/assets/images/test1.jpg +0 -0
  69. recard-0.1.2/recard/assets/logo.png +0 -0
  70. recard-0.1.2/recard/assets/talents/10.png +0 -0
  71. recard-0.1.2/recard/assets/talents/ADAPT.png +0 -0
  72. recard-0.1.2/recard/assets/talents/bg.png +0 -0
  73. recard-0.1.2/recard/cards/__init__.py +0 -0
  74. recard-0.1.2/recard/cards/artifacts.py +170 -0
  75. recard-0.1.2/recard/cards/character_card.py +618 -0
  76. recard-0.1.2/recard/cards/hoyolab_character_detail.py +469 -0
  77. recard-0.1.2/recard/cards/watermark.py +64 -0
  78. recard-0.1.2/recard/client.py +186 -0
  79. recard-0.1.2/recard/data/__init__.py +0 -0
  80. recard-0.1.2/recard/data/avatars.json +4036 -0
  81. recard-0.1.2/recard/data/char.json +4036 -0
  82. recard-0.1.2/recard/data/data.json +869 -0
  83. recard-0.1.2/recard/data/new.json +6183 -0
  84. recard-0.1.2/recard/data/update_data.py +199 -0
  85. recard-0.1.2/recard/services/__init__.py +0 -0
  86. recard-0.1.2/recard/services/net.py +99 -0
  87. recard-0.1.2/recard.egg-info/PKG-INFO +105 -0
  88. recard-0.1.2/recard.egg-info/SOURCES.txt +90 -0
  89. recard-0.1.2/recard.egg-info/dependency_links.txt +1 -0
  90. recard-0.1.2/recard.egg-info/requires.txt +6 -0
  91. recard-0.1.2/recard.egg-info/top_level.txt +1 -0
  92. recard-0.1.2/setup.cfg +4 -0
recard-0.1.2/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 HATheekshana
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
recard-0.1.2/PKG-INFO ADDED
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+ Metadata-Version: 2.4
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+ Name: recard
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+ Version: 0.1.2
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+ Summary: Async Genshin Impact character card generator (Enka.Network showcase -> image), styled after zenka for ZZZ.
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+ Author: HATheekshana
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+ License: MIT
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+ Project-URL: Homepage, https://github.com/HATheekshana/recard
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+ Keywords: genshin,genshin-impact,enka,card,zenka
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+ Requires-Python: >=3.10
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ Requires-Dist: aiohttp<4,>=3.12
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+ Requires-Dist: Pillow>=10.0
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+ Provides-Extra: fast-dns
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+ Requires-Dist: aiodns>=3.2.0; extra == "fast-dns"
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+ Requires-Dist: pycares<4.4.0; extra == "fast-dns"
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+ Dynamic: license-file
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+
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+ # recard
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+
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+ Async Genshin Impact character card generator, built the same way you'd use
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+ [`zenka`](https://pypi.org/project/zenka/) for Zenless Zone Zero: give it a
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+ UID, get back rendered card images.
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+
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+ ```bash
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+ pip install ./recard # local build, see "Installing" below
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+ ```
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+
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+ ```python
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+ import asyncio
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+ import recard
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+
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+ async def main():
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+ async with recard.Client() as client:
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+ # list everything currently in the player's public showcase
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+ showcase = await client.get_api(700000000)
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+ for char in showcase:
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+ print(char.id, char.name, char.element)
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+
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+ # render one character by name
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+ result = await client.card(700000000, "Hu Tao")
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+ for card in result.cards:
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+ card.card.save(f"{card.name}.png") # card.card is a PIL.Image
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+
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+ # ...or by exact avatar ID, same call shape
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+ result = await client.card(700000000, 10000046)
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+
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+ # or render the whole showcase at once
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+ result = await client.card(700000000)
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+ for card in result.cards:
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+ card.card.save(f"{card.name}.png")
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+
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+ asyncio.run(main())
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+ ```
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+
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+ ## How it works / limitations
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+
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+ - Data comes from Enka.Network's **public** showcase API - no login, no
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+ cookies, just a UID. This means (same limitation `zenka` has for ZZZ):
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+ only the up-to-8 characters a player has pinned to their in-game
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+ showcase are available, and only their most recently synced build.
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+ - `data/char.json`, `data/data.json`, `data/new.json`, `data/avatars.json`
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+ are point-in-time snapshots of Genshin's character/namecard data. Refresh
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+ them after a new patch:
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+ ```bash
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+ python -m recard.data.update_data
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+ ```
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+ (or just `python recard/data/update_data.py` if you're working from a
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+ checkout instead of an installed package).
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+ - Custom splash art (equivalent of `!add_splash` in the original bot) is
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+ read from `~/.recard/custom_splash/<char_id>.(png|jpg|jpeg|webp)`.
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+ - HoYoLAB-cookie-authenticated fallbacks (used for brand-new characters not
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+ yet in `char.json`, or characters not in the public showcase at all) are
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+ intentionally left out of this library to keep it credential-free, same
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+ as `zenka`. If you need that, call `cards.character_card
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+ .CharacterCardGenerator._lookup_character_info` / `_ensure_character_
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+ record` directly with your own authenticated `genshin.Client`.
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+
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+ ## Installing
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+
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+ This isn't published to PyPI yet. Until then:
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+
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+ ```bash
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+ pip install ./recard
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+ # or, for local editing:
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+ pip install -e ./recard
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+ ```
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+
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+ Once published:
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+
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+ ```bash
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+ pip install recard
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+ ```
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+
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+ ## License
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+
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+ The code in this repository is MIT-licensed - see `LICENSE`.
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+
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+ **Note on bundled assets:** `recard/assets/` and `recard/data/` ship
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+ game data, fonts, icons, and character art from Genshin Impact,
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+ © COGNOSPHERE PTE. LTD. / HoYoverse. These are included for card
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+ rendering purposes only, are not covered by this project's MIT license,
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+ and all rights to them remain with their original owner. This project
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+ is an unofficial fan tool and is not affiliated with or endorsed by
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+ HoYoverse.
recard-0.1.2/README.md ADDED
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+ # recard
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+
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+ Async Genshin Impact character card generator, built the same way you'd use
4
+ [`zenka`](https://pypi.org/project/zenka/) for Zenless Zone Zero: give it a
5
+ UID, get back rendered card images.
6
+
7
+ ```bash
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+ pip install ./recard # local build, see "Installing" below
9
+ ```
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+
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+ ```python
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+ import asyncio
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+ import recard
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+
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+ async def main():
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+ async with recard.Client() as client:
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+ # list everything currently in the player's public showcase
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+ showcase = await client.get_api(700000000)
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+ for char in showcase:
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+ print(char.id, char.name, char.element)
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+
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+ # render one character by name
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+ result = await client.card(700000000, "Hu Tao")
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+ for card in result.cards:
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+ card.card.save(f"{card.name}.png") # card.card is a PIL.Image
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+
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+ # ...or by exact avatar ID, same call shape
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+ result = await client.card(700000000, 10000046)
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+
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+ # or render the whole showcase at once
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+ result = await client.card(700000000)
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+ for card in result.cards:
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+ card.card.save(f"{card.name}.png")
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+
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+ asyncio.run(main())
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+ ```
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+
38
+ ## How it works / limitations
39
+
40
+ - Data comes from Enka.Network's **public** showcase API - no login, no
41
+ cookies, just a UID. This means (same limitation `zenka` has for ZZZ):
42
+ only the up-to-8 characters a player has pinned to their in-game
43
+ showcase are available, and only their most recently synced build.
44
+ - `data/char.json`, `data/data.json`, `data/new.json`, `data/avatars.json`
45
+ are point-in-time snapshots of Genshin's character/namecard data. Refresh
46
+ them after a new patch:
47
+ ```bash
48
+ python -m recard.data.update_data
49
+ ```
50
+ (or just `python recard/data/update_data.py` if you're working from a
51
+ checkout instead of an installed package).
52
+ - Custom splash art (equivalent of `!add_splash` in the original bot) is
53
+ read from `~/.recard/custom_splash/<char_id>.(png|jpg|jpeg|webp)`.
54
+ - HoYoLAB-cookie-authenticated fallbacks (used for brand-new characters not
55
+ yet in `char.json`, or characters not in the public showcase at all) are
56
+ intentionally left out of this library to keep it credential-free, same
57
+ as `zenka`. If you need that, call `cards.character_card
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+ .CharacterCardGenerator._lookup_character_info` / `_ensure_character_
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+ record` directly with your own authenticated `genshin.Client`.
60
+
61
+ ## Installing
62
+
63
+ This isn't published to PyPI yet. Until then:
64
+
65
+ ```bash
66
+ pip install ./recard
67
+ # or, for local editing:
68
+ pip install -e ./recard
69
+ ```
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+
71
+ Once published:
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+
73
+ ```bash
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+ pip install recard
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+ ```
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+
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+ ## License
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+
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+ The code in this repository is MIT-licensed - see `LICENSE`.
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+
81
+ **Note on bundled assets:** `recard/assets/` and `recard/data/` ship
82
+ game data, fonts, icons, and character art from Genshin Impact,
83
+ © COGNOSPHERE PTE. LTD. / HoYoverse. These are included for card
84
+ rendering purposes only, are not covered by this project's MIT license,
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+ and all rights to them remain with their original owner. This project
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+ is an unofficial fan tool and is not affiliated with or endorsed by
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+ HoYoverse.
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+ [build-system]
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+ requires = ["setuptools>=68", "wheel"]
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+ build-backend = "setuptools.build_meta"
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+
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+ [project]
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+ name = "recard"
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+ version = "0.1.2"
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+ description = "Async Genshin Impact character card generator (Enka.Network showcase -> image), styled after zenka for ZZZ."
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+ readme = "README.md"
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+ requires-python = ">=3.10"
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+ license = { text = "MIT" }
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+ authors = [{ name = "HATheekshana" }]
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+ keywords = ["genshin", "genshin-impact", "enka", "card", "zenka"]
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+ dependencies = [
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+ "aiohttp>=3.12,<4",
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+ "Pillow>=10.0",
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+ ]
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+
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+ [project.optional-dependencies]
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+ # Faster/more reliable DNS resolution - genuinely optional: net.py already
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+ # falls back to aiohttp's default resolver when this isn't installed.
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+ # Needs a C compiler on some platforms (notably Windows without MSVC Build
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+ # Tools), so it's kept out of the required dependency list.
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+ fast-dns = [
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+ "aiodns>=3.2.0",
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+ "pycares<4.4.0",
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+ ]
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+
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+ [project.urls]
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+ Homepage = "https://github.com/HATheekshana/recard"
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+
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+ [tool.setuptools]
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+ include-package-data = true
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+
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+ [tool.setuptools.packages.find]
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+ include = ["recard*"]
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+
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+ [tool.setuptools.package-data]
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+ recard = [
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+ "assets/**/*",
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+ "data/*.json",
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+ ]
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+ """
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+ recard - Genshin Impact character card generator.
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+
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+ Same usage pattern as zenka (the ZZZ card library):
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+
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+ import asyncio
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+ import recard
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+
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+ async def main():
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+ async with recard.Client() as client:
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+ result = await client.card(700000000, character="Hu Tao")
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+ for card in result.cards:
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+ card.card.save(f"{card.name}.png")
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+
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+ asyncio.run(main())
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+ """
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+
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+ from .client import Card, CardResult, CharacterNotFound, Client, ShowcaseCharacter
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+
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+ __version__ = "0.1.2"
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+
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+ __all__ = [
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+ "Client",
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+ "ShowcaseCharacter",
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+ "Card",
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+ "CardResult",
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+ "CharacterNotFound",
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+ "__version__",
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+ ]
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+ import asyncio
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+ import logging
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+ from io import BytesIO
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+ from PIL import Image, ImageDraw, ImageFont
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+
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+ from pathlib import Path as _Path
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+ _PKG_ROOT = _Path(__file__).resolve().parent.parent
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+
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+ logger = logging.getLogger("recard")
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+
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+ # Stat Mapping for icons (Local files)
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+ STAT_MAP = {
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+ "FIGHT_PROP_HP": "hp", "FIGHT_PROP_HP_PERCENT": "hp",
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+ "FIGHT_PROP_ATTACK": "atk", "FIGHT_PROP_ATTACK_PERCENT": "atk",
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+ "FIGHT_PROP_DEFENSE": "def", "FIGHT_PROP_DEFENSE_PERCENT": "def",
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+ "FIGHT_PROP_ELEMENT_MASTERY": "em", "FIGHT_PROP_CHARGE_EFFICIENCY": "er",
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+ "FIGHT_PROP_CRITICAL": "cr", "FIGHT_PROP_CRITICAL_HURT": "cd",
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+ "FIGHT_PROP_FIRE_ADD_HURT": "pyro", "FIGHT_PROP_WATER_ADD_HURT": "hydro",
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+ "FIGHT_PROP_GRASS_ADD_HURT": "dendro", "FIGHT_PROP_ELEC_ADD_HURT": "electro",
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+ "FIGHT_PROP_ICE_ADD_HURT": "cryo", "FIGHT_PROP_WIND_ADD_HURT": "anemo",
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+ "FIGHT_PROP_ROCK_ADD_HURT": "geo", "FIGHT_PROP_PHYSICAL_ADD_HURT": "phys"
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+ }
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+
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+ # Flower, Feather, Sands, Goblet, Circlet
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+ EQUIP_ORDER = ["EQUIP_BRACER", "EQUIP_NECKLACE", "EQUIP_SHOES", "EQUIP_RING", "EQUIP_DRESS"]
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+
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+
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+ def _compute_cv(main_data, sub_stats):
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+ """CV (crit value) = CR% * 2 + CD%, summed across the main stat (only
30
+ relevant for circlets, whose main stat can itself be CR or CD) and all
31
+ substats. Both crit stats stack additively across an artifact, so this
32
+ is just a running total, not an average."""
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+ cr = 0.0
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+ cd = 0.0
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+
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+ main_prop = main_data.get("mainPropId")
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+ if main_prop == "FIGHT_PROP_CRITICAL":
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+ cr += main_data.get("statValue", 0) or 0
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+ elif main_prop == "FIGHT_PROP_CRITICAL_HURT":
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+ cd += main_data.get("statValue", 0) or 0
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+
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+ for stat in sub_stats:
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+ prop_id = stat.get("appendPropId")
44
+ if prop_id == "FIGHT_PROP_CRITICAL":
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+ cr += stat.get("statValue", 0) or 0
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+ elif prop_id == "FIGHT_PROP_CRITICAL_HURT":
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+ cd += stat.get("statValue", 0) or 0
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+
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+ return cr * 2 + cd
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+
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+
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+ async def draw_artifact_card(session, base_image, x, y, art_data, font):
53
+ draw = ImageDraw.Draw(base_image)
54
+ CARD_W, CARD_H = 330, 200
55
+ ICONS_PATH = f"{_PKG_ROOT}/assets/icons/"
56
+ STARS_PATH = f"{_PKG_ROOT}/assets/icons/stars/"
57
+
58
+ # 1. Background Card - Using a slightly more transparent fill for that glassmorphism look
59
+ draw.rounded_rectangle([x, y, x + CARD_W, y + CARD_H], radius=12, fill=(0, 0, 0, 80), outline=(255, 255, 255, 40))
60
+
61
+ flat = art_data.get("flat", {})
62
+ relic_core = art_data.get("reliquary", {})
63
+ main_data = flat.get("reliquaryMainstat", {})
64
+ sub_stats = flat.get("reliquarySubstats", [])
65
+
66
+ # 2. Artifact Piece Icon (The Gear piece)
67
+ icon_name = flat.get("icon")
68
+ # Live HoYoLAB data (character/detail fallback) gives a full,
69
+ # directly-fetchable CDN URL - it's hash-named, so it can't be
70
+ # reconstructed as an enka.network/ui/... path the way Enka's own
71
+ # semantic icon names can.
72
+ icon_url = flat.get("icon_url") or (f"https://enka.network/ui/{icon_name}.png" if icon_name else None)
73
+ if icon_url:
74
+ url = icon_url
75
+ async with session.get(url) as response:
76
+ if response.status == 200:
77
+ img_data = await response.read()
78
+ art_img = Image.open(BytesIO(img_data)).convert("RGBA").resize((140, 140), Image.Resampling.LANCZOS)
79
+ # Icon background
80
+ base_image.paste(art_img, (x + 15, y + 30), art_img)
81
+
82
+ # 4. Rarity Stars (NEW)
83
+ rarity = flat.get("rankLevel", 5)
84
+ try:
85
+ # 1. Open and convert
86
+ star_img = Image.open(f"{STARS_PATH}Star{rarity}.png").convert("RGBA")
87
+
88
+ # 2. Resize directly to the target size (Re-assigning the variable!)
89
+ star_img = star_img.resize((98, 28), Image.Resampling.LANCZOS)
90
+
91
+ # 3. Paste
92
+ base_image.paste(star_img, (x + 30, y + 140), star_img)
93
+ except Exception as e:
94
+ logger.warning("Error loading star image Star%s.png: %s", rarity, e)
95
+ # 3. Main Stat Icon - PASTE THIS LAST so it's on top
96
+ main_prop = main_data.get("mainPropId")
97
+ if main_prop:
98
+ icon_key = STAT_MAP.get(main_prop, "atk").lower()
99
+ try:
100
+ # We move the main stat icon to the top right of the gear box
101
+ m_icon = Image.open(f"{ICONS_PATH}{icon_key}.png").convert("RGBA").resize((28, 28))
102
+ base_image.paste(m_icon, (x + 10, y + 10), m_icon)
103
+ except Exception:
104
+ pass
105
+
106
+ # 4. Sub-Stat Grid
107
+ grid_x = x + 150
108
+ for i, stat in enumerate(sub_stats[:4]):
109
+ col, row = i % 1, i // 1
110
+ bx = grid_x + (col * 135)
111
+ by = y + 15 + (row * 45)
112
+
113
+ # Substat box
114
+ draw.rounded_rectangle([bx, by, bx + 170, by + 38], radius=10, fill=(20, 20, 30, 150))
115
+
116
+ prop_id = stat.get("appendPropId")
117
+ icon_file = STAT_MAP.get(prop_id, "atk").lower()
118
+ try:
119
+ s_icon = Image.open(f"{ICONS_PATH}{icon_file}.png").convert("RGBA").resize((22, 22))
120
+ base_image.paste(s_icon, (bx + 8, by + 8), s_icon)
121
+ except Exception:
122
+ pass
123
+
124
+ val = stat.get("statValue")
125
+ is_percent = any(k in prop_id for k in ["PERCENT", "CRITICAL", "EFFICIENCY", "HURT"])
126
+ val_str = f"+{val}%" if is_percent else f"+{val}"
127
+ draw.text((bx + 55, by + 19), val_str, font=font, fill=(255, 255, 255), anchor="lm")
128
+
129
+ # 5. Main Stat Value - bottom left of the card (where the level used to sit).
130
+ if main_prop:
131
+ main_val = main_data.get("statValue")
132
+ is_percent = any(k in main_prop for k in ["PERCENT", "CRITICAL", "EFFICIENCY", "HURT"])
133
+ main_val_str = f"{main_val}%" if is_percent else f"{int(main_val)}"
134
+ draw.text((x + 5, y + CARD_H - 15), main_val_str, font=font, fill=(255, 255, 255), anchor="lm", stroke_width=1, stroke_fill=(0, 0, 0))
135
+
136
+ # 6. Enhancement level - bottom right of the card.
137
+ raw_level = relic_core.get("level", 1)
138
+ display_level = f"+{raw_level - 1}"
139
+ draw.text((x + CARD_W - 185, y + CARD_H - 15), display_level, font=font, fill=(255, 204, 0), stroke_width=1, stroke_fill=(0, 0, 0), anchor="rm")
140
+
141
+ # 7. CV (crit value) score - top right of the card. Drawn last, on top
142
+ # of everything else (icon/stars/grid), so it's never painted over.
143
+ cv_score = _compute_cv(main_data, sub_stats)
144
+ cv_text = f"CV{cv_score:.1f}"
145
+ draw.text((x + CARD_W - 185, y + 25), cv_text, font=font, fill=(255, 255, 255), stroke_width=1, stroke_fill=(0, 0, 0), anchor="rm")
146
+
147
+ async def draw_horizontal_artifacts(session, background, char_data, start_x, start_y, font):
148
+ """
149
+ Finds all artifacts for a single character and draws them in a
150
+ horizontal row (Flower -> Feather -> Sands -> Goblet -> Circlet).
151
+ """
152
+ # Filter only relics (artifacts)
153
+ relics = [e for e in char_data.get("equipList", []) if "reliquary" in e]
154
+
155
+ # Sort by EQUIP_ORDER
156
+ sorted_relics = sorted(
157
+ relics,
158
+ key=lambda x: EQUIP_ORDER.index(x.get("flat", {}).get("equipType", ""))
159
+ if x.get("flat", {}).get("equipType") in EQUIP_ORDER else 99
160
+ )
161
+
162
+ tasks = []
163
+ spacing_x = 345
164
+
165
+ for i, art in enumerate(sorted_relics[:5]):
166
+ curr_x = start_x + (i * spacing_x)
167
+ tasks.append(draw_artifact_card(session, background, curr_x, start_y, art, font))
168
+
169
+ if tasks:
170
+ await asyncio.gather(*tasks)