raylib 5.6.0.0.dev4__tar.gz → 6.0.0.0rc2__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {raylib-5.6.0.0.dev4/raylib.egg-info → raylib-6.0.0.0rc2}/PKG-INFO +5 -5
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/README.md +4 -4
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/pyray/__init__.pyi +65 -51
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/raylib/__init__.pyi +58 -46
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/raylib/build.py +2 -2
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/raylib/defines.py +9 -9
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/raylib/enums.py +3 -2
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/raylib/raygui.h.modified +16 -7
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/raylib/raylib.h.modified +68 -56
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/raylib/raymath.h.modified +16 -5
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/raylib/rlgl.h.modified +22 -21
- raylib-6.0.0.0rc2/raylib/version.py +1 -0
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2/raylib.egg-info}/PKG-INFO +5 -5
- raylib-6.0.0.0rc2/version.py +1 -0
- raylib-5.6.0.0.dev4/raylib/version.py +0 -1
- raylib-5.6.0.0.dev4/version.py +0 -1
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/LICENSE +0 -0
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/MANIFEST.in +0 -0
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/pyproject.toml +0 -0
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/pyray/__init__.py +0 -0
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/pyray/py.typed +0 -0
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/raylib/__init__.py +0 -0
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/raylib/colors.py +0 -0
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/raylib/glfw3.h.modified +0 -0
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/raylib/physac.h.modified +0 -0
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/raylib/py.typed +0 -0
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/raylib.egg-info/SOURCES.txt +0 -0
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/raylib.egg-info/dependency_links.txt +0 -0
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/raylib.egg-info/requires.txt +0 -0
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/raylib.egg-info/top_level.txt +0 -0
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/setup.cfg +0 -0
- {raylib-5.6.0.0.dev4 → raylib-6.0.0.0rc2}/setup.py +0 -0
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Metadata-Version: 2.4
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Name: raylib
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Version:
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Version: 6.0.0.0rc2
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Summary: Python CFFI bindings for Raylib
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Home-page: https://github.com/electronstudio/raylib-python-cffi
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Author: Electron Studio
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Dynamic: requires-dist
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Dynamic: summary
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# Python Bindings for Raylib
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# Python Bindings for Raylib 6.0
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## Libraries: raymath, raygui, rlgl, physac and GLFW
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## Backends: Desktop, SDL, DRM, Web, Software rendering
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## Platforms: Windows, Mac, Linux, Raspberry Pi, Web
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# Quickstart
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`pip3 install raylib==
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`pip3 install raylib==6.0.0.0 --break-system-packages`
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```python
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from pyray import *
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init_window(800, 450, "Hello")
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Then install
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python3 -m pip install setuptools
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python3 -m pip install raylib==
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python3 -m pip install raylib==6.0.0.0
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On most platforms it should install a binary wheel. If yours isn't available then pip will attempt to build from
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source, in which case you will need to have Raylib development libs installed, e.g.
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brew install pkg-config
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brew install raylib
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python3 -m pip install raylib==
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python3 -m pip install raylib==6.0.0.0
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## Linux
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# Python Bindings for Raylib
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# Python Bindings for Raylib 6.0
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## Libraries: raymath, raygui, rlgl, physac and GLFW
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## Backends: Desktop, SDL, DRM, Web, Software rendering
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## Platforms: Windows, Mac, Linux, Raspberry Pi, Web
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# Quickstart
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`pip3 install raylib==
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`pip3 install raylib==6.0.0.0 --break-system-packages`
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```python
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from pyray import *
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init_window(800, 450, "Hello")
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python3 -m pip install setuptools
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python3 -m pip install raylib==
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python3 -m pip install raylib==6.0.0.0
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On most platforms it should install a binary wheel. If yours isn't available then pip will attempt to build from
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source, in which case you will need to have Raylib development libs installed, e.g.
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brew install raylib
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python3 -m pip install raylib==
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python3 -m pip install raylib==6.0.0.0
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## Linux
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SHADER_LOC_MAP_BRDF = 25
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SHADER_LOC_VERTEX_BONEIDS = 26
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SHADER_LOC_VERTEX_BONEWEIGHTS = 27
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SHADER_LOC_MATRIX_BONETRANSFORMS = 28
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SHADER_LOC_VERTEX_INSTANCETRANSFORM = 29
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class ShaderUniformDataType(int):
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"""Shader uniform data type."""
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class rlGlVersion(int):
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"""OpenGL version."""
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RL_OPENGL_SOFTWARE = 0
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RL_OPENGL_11 = 1
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RL_OPENGL_21 = 2
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RL_OPENGL_33 = 3
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class GuiProgressBarProperty(int):
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"""ProgressBar."""
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PROGRESS_PADDING = 16
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PROGRESS_SIDE = 17
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class GuiScrollBarProperty(int):
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"""ScrollBar."""
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def draw_circle_3d(center: Vector3|list|tuple,radius: float,rotationAxis: Vector3|list|tuple,rotationAngle: float,color: Color|list|tuple,) -> None:
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"""Draw a circle in 3D world space."""
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def draw_circle_gradient(
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def draw_circle_gradient(center: Vector2|list|tuple,radius: float,inner: Color|list|tuple,outer: Color|list|tuple,) -> None:
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"""Draw a gradient-filled circle."""
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def draw_circle_lines(centerX: int,centerY: int,radius: float,color: Color|list|tuple,) -> None:
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def draw_model_ex(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None:
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def draw_model_points_ex(model: Model|list|tuple,position: Vector3|list|tuple,rotationAxis: Vector3|list|tuple,rotationAngle: float,scale: Vector3|list|tuple,tint: Color|list|tuple,) -> None:
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3092
3099
|
...
|
|
3093
3100
|
def update_music_stream(music: Music|list|tuple,) -> None:
|
|
3094
3101
|
"""Updates buffers for music streaming."""
|
|
@@ -3804,9 +3811,6 @@ def rl_color4ub(r: int,g: int,b: int,a: int,) -> None:
|
|
|
3804
3811
|
def rl_color_mask(r: bool,g: bool,b: bool,a: bool,) -> None:
|
|
3805
3812
|
"""Color mask control."""
|
|
3806
3813
|
...
|
|
3807
|
-
def rl_compile_shader(shaderCode: str,type: int,) -> int:
|
|
3808
|
-
"""Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)."""
|
|
3809
|
-
...
|
|
3810
3814
|
def rl_compute_shader_dispatch(groupX: int,groupY: int,groupZ: int,) -> None:
|
|
3811
3815
|
"""Dispatch compute shader (equivalent to *draw* for graphics pipeline)."""
|
|
3812
3816
|
...
|
|
@@ -3948,7 +3952,7 @@ def rl_enable_wire_mode() -> None:
|
|
|
3948
3952
|
def rl_end() -> None:
|
|
3949
3953
|
"""Finish vertex providing."""
|
|
3950
3954
|
...
|
|
3951
|
-
def rl_framebuffer_attach(
|
|
3955
|
+
def rl_framebuffer_attach(id: int,texId: int,attachType: int,texType: int,mipLevel: int,) -> None:
|
|
3952
3956
|
"""Attach texture/renderbuffer to a framebuffer."""
|
|
3953
3957
|
...
|
|
3954
3958
|
def rl_framebuffer_complete(id: int,) -> bool:
|
|
@@ -3981,10 +3985,10 @@ def rl_get_gl_texture_formats(format: int,glInternalFormat: Any,glFormat: Any,gl
|
|
|
3981
3985
|
def rl_get_line_width() -> float:
|
|
3982
3986
|
"""Get the line drawing width."""
|
|
3983
3987
|
...
|
|
3984
|
-
def rl_get_location_attrib(
|
|
3988
|
+
def rl_get_location_attrib(id: int,attribName: str,) -> int:
|
|
3985
3989
|
"""Get shader location attribute, requires shader program id."""
|
|
3986
3990
|
...
|
|
3987
|
-
def rl_get_location_uniform(
|
|
3991
|
+
def rl_get_location_uniform(id: int,uniformName: str,) -> int:
|
|
3988
3992
|
"""Get shader location uniform, requires shader program id."""
|
|
3989
3993
|
...
|
|
3990
3994
|
def rl_get_matrix_modelview() -> Matrix:
|
|
@@ -4029,9 +4033,6 @@ def rl_get_version() -> int:
|
|
|
4029
4033
|
def rl_is_stereo_render_enabled() -> bool:
|
|
4030
4034
|
"""Check if stereo render is enabled."""
|
|
4031
4035
|
...
|
|
4032
|
-
def rl_load_compute_shader_program(shaderId: int,) -> int:
|
|
4033
|
-
"""Load compute shader program."""
|
|
4034
|
-
...
|
|
4035
4036
|
def rl_load_draw_cube() -> None:
|
|
4036
4037
|
"""Load and draw a cube."""
|
|
4037
4038
|
...
|
|
@@ -4050,14 +4051,20 @@ def rl_load_identity() -> None:
|
|
|
4050
4051
|
def rl_load_render_batch(numBuffers: int,bufferElements: int,) -> rlRenderBatch:
|
|
4051
4052
|
"""Load a render batch system."""
|
|
4052
4053
|
...
|
|
4054
|
+
def rl_load_shader(code: str,type: int,) -> int:
|
|
4055
|
+
"""Load (compile) shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)."""
|
|
4056
|
+
...
|
|
4053
4057
|
def rl_load_shader_buffer(size: int,data: Any,usageHint: int,) -> int:
|
|
4054
4058
|
"""Load shader storage buffer object (SSBO)."""
|
|
4055
4059
|
...
|
|
4056
|
-
def
|
|
4060
|
+
def rl_load_shader_program(vsCode: str,fsCode: str,) -> int:
|
|
4057
4061
|
"""Load shader from code strings."""
|
|
4058
4062
|
...
|
|
4059
|
-
def
|
|
4060
|
-
"""Load
|
|
4063
|
+
def rl_load_shader_program_compute(csId: int,) -> int:
|
|
4064
|
+
"""Load compute shader program."""
|
|
4065
|
+
...
|
|
4066
|
+
def rl_load_shader_program_ex(vsId: int,fsId: int,) -> int:
|
|
4067
|
+
"""Load shader program, using already loaded shader ids."""
|
|
4061
4068
|
...
|
|
4062
4069
|
def rl_load_texture(data: Any,width: int,height: int,format: int,mipmapCount: int,) -> int:
|
|
4063
4070
|
"""Load texture data."""
|
|
@@ -4200,6 +4207,9 @@ def rl_unload_framebuffer(id: int,) -> None:
|
|
|
4200
4207
|
def rl_unload_render_batch(batch: rlRenderBatch|list|tuple,) -> None:
|
|
4201
4208
|
"""Unload render batch system."""
|
|
4202
4209
|
...
|
|
4210
|
+
def rl_unload_shader(id: int,) -> None:
|
|
4211
|
+
"""Unload shader, loaded with rlLoadShader()."""
|
|
4212
|
+
...
|
|
4203
4213
|
def rl_unload_shader_buffer(ssboId: int,) -> None:
|
|
4204
4214
|
"""Unload shader storage buffer object (SSBO)."""
|
|
4205
4215
|
...
|
|
@@ -4373,7 +4383,7 @@ class Matrix:
|
|
|
4373
4383
|
self.m15:float = m15 # type: ignore
|
|
4374
4384
|
class Mesh:
|
|
4375
4385
|
"""Mesh, vertex data and vao/vbo."""
|
|
4376
|
-
def __init__(self, vertexCount: int|None = None, triangleCount: int|None = None, vertices: Any|None = None, texcoords: Any|None = None, texcoords2: Any|None = None, normals: Any|None = None, tangents: Any|None = None, colors: str|None = None, indices: Any|None = None,
|
|
4386
|
+
def __init__(self, vertexCount: int|None = None, triangleCount: int|None = None, vertices: Any|None = None, texcoords: Any|None = None, texcoords2: Any|None = None, normals: Any|None = None, tangents: Any|None = None, colors: str|None = None, indices: Any|None = None, boneCount: int|None = None, boneIndices: str|None = None, boneWeights: Any|None = None, animVertices: Any|None = None, animNormals: Any|None = None, vaoId: int|None = None, vboId: Any|None = None):
|
|
4377
4387
|
self.vertexCount:int = vertexCount # type: ignore
|
|
4378
4388
|
self.triangleCount:int = triangleCount # type: ignore
|
|
4379
4389
|
self.vertices:Any = vertices # type: ignore
|
|
@@ -4383,34 +4393,38 @@ class Mesh:
|
|
|
4383
4393
|
self.tangents:Any = tangents # type: ignore
|
|
4384
4394
|
self.colors:str = colors # type: ignore
|
|
4385
4395
|
self.indices:Any = indices # type: ignore
|
|
4396
|
+
self.boneCount:int = boneCount # type: ignore
|
|
4397
|
+
self.boneIndices:str = boneIndices # type: ignore
|
|
4398
|
+
self.boneWeights:Any = boneWeights # type: ignore
|
|
4386
4399
|
self.animVertices:Any = animVertices # type: ignore
|
|
4387
4400
|
self.animNormals:Any = animNormals # type: ignore
|
|
4388
|
-
self.boneIds:str = boneIds # type: ignore
|
|
4389
|
-
self.boneWeights:Any = boneWeights # type: ignore
|
|
4390
|
-
self.boneMatrices:Any = boneMatrices # type: ignore
|
|
4391
|
-
self.boneCount:int = boneCount # type: ignore
|
|
4392
4401
|
self.vaoId:int = vaoId # type: ignore
|
|
4393
4402
|
self.vboId:Any = vboId # type: ignore
|
|
4394
4403
|
class Model:
|
|
4395
4404
|
"""Model, meshes, materials and animation data."""
|
|
4396
|
-
def __init__(self, transform: Matrix|list|tuple|None = None, meshCount: int|None = None, materialCount: int|None = None, meshes: Any|None = None, materials: Any|None = None, meshMaterial: Any|None = None,
|
|
4405
|
+
def __init__(self, transform: Matrix|list|tuple|None = None, meshCount: int|None = None, materialCount: int|None = None, meshes: Any|None = None, materials: Any|None = None, meshMaterial: Any|None = None, skeleton: ModelSkeleton|list|tuple|None = None, currentPose: Any|None = None, boneMatrices: Any|None = None):
|
|
4397
4406
|
self.transform:Matrix = transform # type: ignore
|
|
4398
4407
|
self.meshCount:int = meshCount # type: ignore
|
|
4399
4408
|
self.materialCount:int = materialCount # type: ignore
|
|
4400
4409
|
self.meshes:Any = meshes # type: ignore
|
|
4401
4410
|
self.materials:Any = materials # type: ignore
|
|
4402
4411
|
self.meshMaterial:Any = meshMaterial # type: ignore
|
|
4403
|
-
self.
|
|
4404
|
-
self.
|
|
4405
|
-
self.
|
|
4412
|
+
self.skeleton:ModelSkeleton = skeleton # type: ignore
|
|
4413
|
+
self.currentPose:Any = currentPose # type: ignore
|
|
4414
|
+
self.boneMatrices:Any = boneMatrices # type: ignore
|
|
4406
4415
|
class ModelAnimation:
|
|
4407
|
-
"""ModelAnimation."""
|
|
4408
|
-
def __init__(self,
|
|
4416
|
+
"""ModelAnimation, contains a full animation sequence."""
|
|
4417
|
+
def __init__(self, name: list|None = None, boneCount: int|None = None, keyframeCount: int|None = None, keyframePoses: Any|None = None):
|
|
4418
|
+
self.name:list = name # type: ignore
|
|
4419
|
+
self.boneCount:int = boneCount # type: ignore
|
|
4420
|
+
self.keyframeCount:int = keyframeCount # type: ignore
|
|
4421
|
+
self.keyframePoses:Any = keyframePoses # type: ignore
|
|
4422
|
+
class ModelSkeleton:
|
|
4423
|
+
"""Skeleton, animation bones hierarchy."""
|
|
4424
|
+
def __init__(self, boneCount: int|None = None, bones: Any|None = None, bindPose: Any|None = None):
|
|
4409
4425
|
self.boneCount:int = boneCount # type: ignore
|
|
4410
|
-
self.frameCount:int = frameCount # type: ignore
|
|
4411
4426
|
self.bones:Any = bones # type: ignore
|
|
4412
|
-
self.
|
|
4413
|
-
self.name:list = name # type: ignore
|
|
4427
|
+
self.bindPose:Any = bindPose # type: ignore
|
|
4414
4428
|
class Music:
|
|
4415
4429
|
"""Music, audio stream, anything longer than ~10 seconds should be streamed."""
|
|
4416
4430
|
def __init__(self, stream: AudioStream|list|tuple|None = None, frameCount: int|None = None, looping: bool|None = None, ctxType: int|None = None, ctxData: Any|None = None):
|
|
@@ -4580,7 +4594,7 @@ class float16:
|
|
|
4580
4594
|
def __init__(self, v: list|None = None):
|
|
4581
4595
|
self.v:list = v # type: ignore
|
|
4582
4596
|
class float3:
|
|
4583
|
-
"""
|
|
4597
|
+
"""."""
|
|
4584
4598
|
def __init__(self, v: list|None = None):
|
|
4585
4599
|
self.v:list = v # type: ignore
|
|
4586
4600
|
class rlDrawCall:
|