quantik-core 0.1.0__tar.gz

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+ MIT License
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+
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+ Copyright (c) 2025 Mauro Berlanda
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
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+ Metadata-Version: 2.4
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+ Name: quantik-core
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+ Version: 0.1.0
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+ Summary: High-performance core utilities for Quantik game state manipulation
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+ Author-email: Mauro Berlanda <mauro.berlanda@gmail.com>
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+ License-Expression: MIT
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+ Project-URL: Homepage, https://github.com/mauroberlanda/quantik-core-py
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+ Project-URL: Repository, https://github.com/mauroberlanda/quantik-core-py
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+ Project-URL: Documentation, https://quantik-core-py.readthedocs.io
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+ Project-URL: Bug Tracker, https://github.com/mauroberlanda/quantik-core-py/issues
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+ Keywords: quantik,board-games,game-ai,monte-carlo,bitboards,game-engine,mcts,game-theory,combinatorial-games
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+ Classifier: Development Status :: 3 - Alpha
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+ Classifier: Intended Audience :: Developers
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+ Classifier: Intended Audience :: Science/Research
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3.9
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+ Classifier: Programming Language :: Python :: 3.10
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+ Classifier: Programming Language :: Python :: 3.11
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+ Classifier: Programming Language :: Python :: 3.12
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+ Classifier: Programming Language :: Python :: 3.13
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+ Classifier: Topic :: Games/Entertainment :: Board Games
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+ Classifier: Topic :: Scientific/Engineering :: Artificial Intelligence
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+ Classifier: Topic :: Software Development :: Libraries :: Python Modules
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+ Requires-Python: >=3.9
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ Provides-Extra: dev
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+ Requires-Dist: pytest>=7.0; extra == "dev"
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+ Requires-Dist: pytest-cov>=4.0; extra == "dev"
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+ Requires-Dist: hypothesis>=6.0; extra == "dev"
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+ Requires-Dist: black>=23.0; extra == "dev"
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+ Requires-Dist: flake8>=6.0; extra == "dev"
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+ Requires-Dist: mypy>=1.0; extra == "dev"
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+ Requires-Dist: pre-commit>=3.0; extra == "dev"
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+ Provides-Extra: cbor
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+ Requires-Dist: cbor2>=5.4.0; extra == "cbor"
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+ Provides-Extra: docs
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+ Requires-Dist: sphinx>=5.0; extra == "docs"
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+ Requires-Dist: sphinx-rtd-theme>=1.0; extra == "docs"
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+ Provides-Extra: benchmark
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+ Requires-Dist: pytest-benchmark>=4.0; extra == "benchmark"
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+ Provides-Extra: all
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+ Requires-Dist: quantik-core[benchmark,cbor,dev,docs]; extra == "all"
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+ Dynamic: license-file
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+
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+ # Quantik Core
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+
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+ A high-performance Python library for manipulating Quantik game states, optimized for Monte Carlo simulations, game analysis, and AI engines.
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+
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+ ## What is Quantik?
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+
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+ Quantik is an elegant 4×4 abstract strategy game where players compete to complete lines with all four unique shapes.
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+
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+ ### Game Rules
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+
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+ - **Board**: 4×4 grid (16 squares)
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+ - **Pieces**: 4 different shapes (A, B, C, D) in 2 colors (one per player)
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+ - **Objective**: Be the first to complete a **row**, **column**, or **2×2 zone** containing all four different shapes
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+ - **Gameplay**:
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+ - Players alternate placing one of their remaining pieces on an empty square
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+ - A piece cannot be placed if the opponent already has the same shape in the target square's row, column, or 2×2 zone
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+ - Colors don't matter for winning - only the presence of all four shapes in a line
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+
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+ ### Example Victory
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+
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+ ```
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+ A B C D ← Row with all 4 shapes = WIN!
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+ . . . .
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+ . . . .
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+ . . . .
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+ ```
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+
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+ ## Features
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+
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+ This library provides the core foundation for building:
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+
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+ - **Monte Carlo Tree Search (MCTS)** engines
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+ - **Game analysis** and position evaluation systems
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+ - **AI training** and recommendation engines
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+ - **Opening book** generation and endgame databases
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+ - **Statistical analysis** of game patterns
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+ - **Game engines** and tournament systems
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+ - **Research tools** for combinatorial game theory
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+
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+ **Current Implementation:**
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+ - **State Representation**: Complete bitboard-based game state management
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+ - **Serialization**: Binary, QFEN, and CBOR formats
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+ - **Canonicalization**: Symmetry-aware position normalization
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+ - **Move Generation**: Coming in next release
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+ - **Game Logic**: Win detection and move validation (planned)
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+
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+ ## Core Capabilities
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+
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+ - **Blazing Fast Operations**: Bitboard-based representation enables O(1) move generation and win detection
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+ - **Compact Memory Footprint**: Game states fit in just 16 bytes with optional 18-byte canonical serialization
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+ - **Symmetry Normalization**: Automatic canonicalization under rotations, reflections, color swaps, and shape relabeling
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+ - **Cross-Language Compatibility**: Binary format designed for interoperability with Go, Rust, and other engines
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+ - **Human-Readable Format**: QFEN (Quantik FEN) notation for debugging and documentation
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+ - **Self-Describing Serialization**: CBOR-based format for robust data exchange
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+
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+ ## Installation
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+
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+ ```bash
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+ pip install quantik-core
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+ ```
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+
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+ ## Quick Start
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+
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+ ```python
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+ from quantik_core import State
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+
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+ # Create an empty game state
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+ state = State.empty()
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+
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+ # Create a position using QFEN notation
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+ state = State.from_qfen("A.../..b./.c../...D")
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+
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+ # Convert to human-readable format
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+ qfen = state.to_qfen()
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+ print(f"Position: {qfen}") # Output: A.../..b./.c../...D
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+
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+ # Get canonical representation for symmetry analysis
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+ canonical_key = state.canonical_key()
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+ print(f"Canonical key: {canonical_key.hex()}")
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+
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+ # Serialize to binary format (18 bytes)
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+ binary_data = state.pack()
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+ restored_state = State.unpack(binary_data)
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+
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+ # Serialize to CBOR for cross-language compatibility
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+ cbor_data = state.to_cbor(canon=True, meta={"game_id": 123})
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+ restored_from_cbor = State.from_cbor(cbor_data)
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+ ```
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+
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+ ## Performance
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+
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+ - **State Operations**: Bitboard-based representation enables fast position manipulation
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+ - **Canonicalization**: <1µs per position with precomputed lookup tables
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+ - **Memory Usage**: 16 bytes per game state + 1MB for transformation LUTs
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+ - **Serialization**: 18-byte binary format, human-readable QFEN, or self-describing CBOR
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+
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+ ## Use Cases
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+
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+ ### Position Analysis and Canonicalization
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+ ```python
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+ from quantik_core import State
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+
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+ # Create different equivalent positions
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+ pos1 = State.from_qfen("A.../..../..../....")
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+ pos2 = State.from_qfen("..../..../..../.a..") # Rotated + color swapped
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+
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+ # Both have the same canonical representation
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+ assert pos1.canonical_key() == pos2.canonical_key()
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+ ```
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+
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+ ### Database Storage and Retrieval
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+ ```python
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+ # Use canonical keys as database indices
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+ positions_db = {}
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+ canonical_key = state.canonical_key()
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+ positions_db[canonical_key] = {"eval": 0.75, "visits": 1000}
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+ ```
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+
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+ ### Cross-Language Data Exchange
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+ ```python
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+ # Save position with metadata for other engines
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+ data = state.to_cbor(
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+ canon=True,
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+ mc=5000, # Monte Carlo simulations
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+ meta={"depth": 12, "engine": "quantik-py-v1"}
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+ )
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+
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+ # Binary format for high-performance applications
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+ binary = state.pack() # Just 18 bytes
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+ ```
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+
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+ ## Technical Details
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+
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+ - **Representation**: 8 disjoint 16-bit bitboards (one per color-shape combination)
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+ - **Symmetries**: Dihedral group D4 (8 rotations/reflections) × color swap × shape permutations = 384 total
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+ - **Serialization**: Versioned binary format with little-endian 16-bit words
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+ - **Canonicalization**: Lexicographically minimal representation across symmetry orbit
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+
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+ ## Contributing
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+
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+ We welcome contributions! Please see [CONTRIBUTING.md](CONTRIBUTING.md) for guidelines.
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+
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+ ## License
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+
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+ MIT License - see [LICENSE](LICENSE) for details.
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+
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+ ## Citation
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+
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+ If you use this library in research, please cite:
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+ ```bibtex
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+ @software{quantik_core,
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+ title={Quantik Core: High-Performance Game State Manipulation},
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+ author={Mauro Berlanda},
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+ year={2025},
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+ url={https://github.com/mberlanda/quantik-core-py}
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+ }
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+ ```
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+ # Quantik Core
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+
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+ A high-performance Python library for manipulating Quantik game states, optimized for Monte Carlo simulations, game analysis, and AI engines.
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+
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+ ## What is Quantik?
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+
7
+ Quantik is an elegant 4×4 abstract strategy game where players compete to complete lines with all four unique shapes.
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+
9
+ ### Game Rules
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+
11
+ - **Board**: 4×4 grid (16 squares)
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+ - **Pieces**: 4 different shapes (A, B, C, D) in 2 colors (one per player)
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+ - **Objective**: Be the first to complete a **row**, **column**, or **2×2 zone** containing all four different shapes
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+ - **Gameplay**:
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+ - Players alternate placing one of their remaining pieces on an empty square
16
+ - A piece cannot be placed if the opponent already has the same shape in the target square's row, column, or 2×2 zone
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+ - Colors don't matter for winning - only the presence of all four shapes in a line
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+
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+ ### Example Victory
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+
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+ ```
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+ A B C D ← Row with all 4 shapes = WIN!
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+ . . . .
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+ . . . .
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+ . . . .
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+ ```
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+
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+ ## Features
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+
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+ This library provides the core foundation for building:
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+
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+ - **Monte Carlo Tree Search (MCTS)** engines
33
+ - **Game analysis** and position evaluation systems
34
+ - **AI training** and recommendation engines
35
+ - **Opening book** generation and endgame databases
36
+ - **Statistical analysis** of game patterns
37
+ - **Game engines** and tournament systems
38
+ - **Research tools** for combinatorial game theory
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+
40
+ **Current Implementation:**
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+ - **State Representation**: Complete bitboard-based game state management
42
+ - **Serialization**: Binary, QFEN, and CBOR formats
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+ - **Canonicalization**: Symmetry-aware position normalization
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+ - **Move Generation**: Coming in next release
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+ - **Game Logic**: Win detection and move validation (planned)
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+
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+ ## Core Capabilities
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+
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+ - **Blazing Fast Operations**: Bitboard-based representation enables O(1) move generation and win detection
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+ - **Compact Memory Footprint**: Game states fit in just 16 bytes with optional 18-byte canonical serialization
51
+ - **Symmetry Normalization**: Automatic canonicalization under rotations, reflections, color swaps, and shape relabeling
52
+ - **Cross-Language Compatibility**: Binary format designed for interoperability with Go, Rust, and other engines
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+ - **Human-Readable Format**: QFEN (Quantik FEN) notation for debugging and documentation
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+ - **Self-Describing Serialization**: CBOR-based format for robust data exchange
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+
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+ ## Installation
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+
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+ ```bash
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+ pip install quantik-core
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+ ```
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+
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+ ## Quick Start
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+
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+ ```python
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+ from quantik_core import State
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+
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+ # Create an empty game state
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+ state = State.empty()
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+
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+ # Create a position using QFEN notation
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+ state = State.from_qfen("A.../..b./.c../...D")
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+
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+ # Convert to human-readable format
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+ qfen = state.to_qfen()
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+ print(f"Position: {qfen}") # Output: A.../..b./.c../...D
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+
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+ # Get canonical representation for symmetry analysis
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+ canonical_key = state.canonical_key()
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+ print(f"Canonical key: {canonical_key.hex()}")
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+
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+ # Serialize to binary format (18 bytes)
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+ binary_data = state.pack()
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+ restored_state = State.unpack(binary_data)
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+
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+ # Serialize to CBOR for cross-language compatibility
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+ cbor_data = state.to_cbor(canon=True, meta={"game_id": 123})
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+ restored_from_cbor = State.from_cbor(cbor_data)
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+ ```
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+
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+ ## Performance
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+
92
+ - **State Operations**: Bitboard-based representation enables fast position manipulation
93
+ - **Canonicalization**: <1µs per position with precomputed lookup tables
94
+ - **Memory Usage**: 16 bytes per game state + 1MB for transformation LUTs
95
+ - **Serialization**: 18-byte binary format, human-readable QFEN, or self-describing CBOR
96
+
97
+ ## Use Cases
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+
99
+ ### Position Analysis and Canonicalization
100
+ ```python
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+ from quantik_core import State
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+
103
+ # Create different equivalent positions
104
+ pos1 = State.from_qfen("A.../..../..../....")
105
+ pos2 = State.from_qfen("..../..../..../.a..") # Rotated + color swapped
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+
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+ # Both have the same canonical representation
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+ assert pos1.canonical_key() == pos2.canonical_key()
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+ ```
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+
111
+ ### Database Storage and Retrieval
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+ ```python
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+ # Use canonical keys as database indices
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+ positions_db = {}
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+ canonical_key = state.canonical_key()
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+ positions_db[canonical_key] = {"eval": 0.75, "visits": 1000}
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+ ```
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+
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+ ### Cross-Language Data Exchange
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+ ```python
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+ # Save position with metadata for other engines
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+ data = state.to_cbor(
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+ canon=True,
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+ mc=5000, # Monte Carlo simulations
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+ meta={"depth": 12, "engine": "quantik-py-v1"}
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+ )
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+
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+ # Binary format for high-performance applications
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+ binary = state.pack() # Just 18 bytes
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+ ```
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+
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+ ## Technical Details
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+
134
+ - **Representation**: 8 disjoint 16-bit bitboards (one per color-shape combination)
135
+ - **Symmetries**: Dihedral group D4 (8 rotations/reflections) × color swap × shape permutations = 384 total
136
+ - **Serialization**: Versioned binary format with little-endian 16-bit words
137
+ - **Canonicalization**: Lexicographically minimal representation across symmetry orbit
138
+
139
+ ## Contributing
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+
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+ We welcome contributions! Please see [CONTRIBUTING.md](CONTRIBUTING.md) for guidelines.
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+
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+ ## License
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+
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+ MIT License - see [LICENSE](LICENSE) for details.
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+
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+ ## Citation
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+
149
+ If you use this library in research, please cite:
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+ ```bibtex
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+ @software{quantik_core,
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+ title={Quantik Core: High-Performance Game State Manipulation},
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+ author={Mauro Berlanda},
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+ year={2025},
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+ url={https://github.com/mberlanda/quantik-core-py}
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+ }
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+ ```
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+ [build-system]
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+ requires = ["setuptools>=61.0", "wheel"]
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+ build-backend = "setuptools.build_meta"
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+
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+ [project]
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+ name = "quantik-core"
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+ version = "0.1.0"
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+ description = "High-performance core utilities for Quantik game state manipulation"
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+ readme = "README.md"
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+ license = "MIT"
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+ authors = [
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+ {name = "Mauro Berlanda", email = "mauro.berlanda@gmail.com"}
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+ ]
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+ classifiers = [
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+ "Development Status :: 3 - Alpha",
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+ "Intended Audience :: Developers",
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+ "Intended Audience :: Science/Research",
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+ "Programming Language :: Python :: 3",
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+ "Programming Language :: Python :: 3.9",
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+ "Programming Language :: Python :: 3.10",
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+ "Programming Language :: Python :: 3.11",
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+ "Programming Language :: Python :: 3.12",
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+ "Programming Language :: Python :: 3.13",
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+ "Topic :: Games/Entertainment :: Board Games",
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+ "Topic :: Scientific/Engineering :: Artificial Intelligence",
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+ "Topic :: Software Development :: Libraries :: Python Modules",
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+ ]
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+ keywords = [
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+ "quantik", "board-games", "game-ai", "monte-carlo", "bitboards",
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+ "game-engine", "mcts", "game-theory", "combinatorial-games"
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+ ]
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+ requires-python = ">=3.9"
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+ dependencies = []
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+
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+ [project.optional-dependencies]
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+ dev = [
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+ "pytest>=7.0",
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+ "pytest-cov>=4.0",
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+ "hypothesis>=6.0",
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+ "black>=23.0",
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+ "flake8>=6.0",
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+ "mypy>=1.0",
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+ "pre-commit>=3.0",
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+ ]
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+ cbor = [
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+ "cbor2>=5.4.0",
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+ ]
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+ docs = [
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+ "sphinx>=5.0",
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+ "sphinx-rtd-theme>=1.0",
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+ ]
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+ benchmark = [
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+ "pytest-benchmark>=4.0",
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+ ]
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+ all = [
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+ "quantik-core[dev,cbor,docs,benchmark]",
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+ ]
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+
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+ [project.urls]
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+ Homepage = "https://github.com/mauroberlanda/quantik-core-py"
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+ Repository = "https://github.com/mauroberlanda/quantik-core-py"
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+ Documentation = "https://quantik-core-py.readthedocs.io"
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+ "Bug Tracker" = "https://github.com/mauroberlanda/quantik-core-py/issues"
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+
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+ [tool.setuptools.packages.find]
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+ where = ["src"]
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+
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+ [tool.setuptools.package-data]
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+ quantik_core = ["py.typed"]
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+
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+ [tool.black]
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+ line-length = 88
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+ target-version = ['py39']
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+ include = '\.pyi?$'
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+ extend-exclude = '''
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+ /(
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+ # directories
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+ \.eggs
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+ | \.git
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+ | \.hg
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+ | \.mypy_cache
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+ | \.tox
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+ | \.venv
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+ | build
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+ | dist
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+ )/
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+ '''
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+
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+ [tool.mypy]
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+ python_version = "3.9"
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+ warn_return_any = true
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+ warn_unused_configs = true
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+ disallow_untyped_defs = true
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+ disallow_incomplete_defs = true
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+ check_untyped_defs = true
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+ disallow_untyped_decorators = true
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+ no_implicit_optional = true
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+ warn_redundant_casts = true
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+ warn_unused_ignores = true
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+ warn_no_return = true
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+ warn_unreachable = true
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+ strict_equality = true
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+
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+ [tool.pytest.ini_options]
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+ testpaths = ["tests"]
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+ python_files = ["test_*.py", "*_test.py"]
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+ python_classes = ["Test*"]
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+ python_functions = ["test_*"]
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+ addopts = [
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+ "--strict-markers",
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+ "--strict-config",
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+ "--cov=quantik_core",
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+ "--cov-report=term-missing",
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+ "--cov-report=html",
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+ "--cov-fail-under=90",
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+ ]
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+ markers = [
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+ "slow: marks tests as slow (deselect with '-m \"not slow\"')",
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+ "benchmark: marks tests as benchmarks",
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+ ]
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+
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+ [tool.coverage.run]
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+ source = ["src/quantik_core"]
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+ omit = ["*/tests/*", "*/benchmarks/*"]
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+
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+ [tool.coverage.report]
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+ exclude_lines = [
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+ "pragma: no cover",
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+ "def __repr__",
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+ "if self.debug:",
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+ "if settings.DEBUG",
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+ "raise AssertionError",
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+ "raise NotImplementedError",
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+ "if 0:",
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+ "if __name__ == .__main__.:",
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+ "class .*\\bProtocol\\):",
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+ "@(abc\\.)?abstractmethod",
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+ ]
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+ [egg_info]
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+ tag_build =
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+ tag_date = 0
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+
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+ """
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+ Quantik Core - High-performance game state manipulation library.
3
+
4
+ This library provides the foundational components for building Quantik game engines,
5
+ Monte Carlo simulations, and AI analysis tools.
6
+ """
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+
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+ from .core import State, VERSION, FLAG_CANON, D4, permute16, ALL_SHAPE_PERMS
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+
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+ __version__ = "0.1.0"
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+ __author__ = "Mauro Berlanda"
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+
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+ __all__ = [
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+ "State",
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+ "VERSION",
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+ "FLAG_CANON",
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+ "D4",
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+ "permute16",
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+ "ALL_SHAPE_PERMS",
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+ ]
File without changes
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+ from dataclasses import dataclass
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+ from typing import List, Tuple
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+ import itertools
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+ import struct
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+
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+ # --- versioning/flags --------------------------------------------------------
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+ VERSION = 1
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+ FLAG_CANON = 1 << 1 # bit1
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+
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+ # --- board indexing ----------------------------------------------------------
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+ def rc_to_i(r: int, c: int) -> int: return r * 4 + c
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+ def i_to_rc(i: int) -> Tuple[int, int]: return divmod(i, 4)
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+
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+ def build_perm(fn):
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+ m = [0]*16
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+ for i in range(16):
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+ r, c = i_to_rc(i)
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+ r2, c2 = fn(r, c)
19
+ m[i] = rc_to_i(r2, c2)
20
+ return m
21
+
22
+ # 8 D4 symmetries
23
+ D4 = [
24
+ ("id", build_perm(lambda r,c:(r, c ))),
25
+ ("rot90", build_perm(lambda r,c:(c, 3-r))),
26
+ ("rot180", build_perm(lambda r,c:(3-r, 3-c))),
27
+ ("rot270", build_perm(lambda r,c:(3-c, r ))),
28
+ ("reflV", build_perm(lambda r,c:(r, 3-c))),
29
+ ("reflH", build_perm(lambda r,c:(3-r, c ))),
30
+ ("reflD", build_perm(lambda r,c:(c, r ))),
31
+ ("reflAD", build_perm(lambda r,c:(3-c, 3-r))),
32
+ ]
33
+
34
+ # --- precomputed LUT: 8 × 65,536 --------------------------------------------
35
+ # perm16[S][mask] -> transformed 16-bit mask
36
+ def _build_perm16_lut() -> List[List[int]]:
37
+ tables: List[List[int]] = []
38
+ for _, mapping in D4:
39
+ t = [0]*65536
40
+ for x in range(65536):
41
+ y = 0
42
+ # scatter bits by mapping[i] in tight loop
43
+ m = x
44
+ i = 0
45
+ while m:
46
+ if m & 1:
47
+ y |= 1 << mapping[i]
48
+ i += 1
49
+ m >>= 1
50
+ # finish remaining zeros if any
51
+ while i < 16:
52
+ # (no-op; just advance)
53
+ i += 1
54
+ t[x] = y
55
+ tables.append(t)
56
+ return tables
57
+
58
+ _perm16 = _build_perm16_lut() # ~1.0 MB RAM, fast and worth it
59
+
60
+ # Convenience function for external use
61
+ def permute16(mask: int, mapping: List[int]) -> int:
62
+ """Apply a 16-element permutation to a 16-bit mask."""
63
+ result = 0
64
+ for i in range(16):
65
+ if (mask >> i) & 1:
66
+ result |= 1 << mapping[i]
67
+ return result
68
+
69
+ ALL_SHAPE_PERMS = list(itertools.permutations(range(4))) # 24 tuples
70
+
71
+ @dataclass(frozen=True)
72
+ class State:
73
+ # bitboards in order C0S0..C0S3, C1S0..C1S3 (each uint16)
74
+ bb: Tuple[int, int, int, int, int, int, int, int]
75
+
76
+ @staticmethod
77
+ def empty(): return State((0,0,0,0,0,0,0,0))
78
+
79
+ # ----- binary core (18 bytes: B B 8H) ------------------------------------
80
+ def pack(self, flags: int = 0) -> bytes:
81
+ return struct.pack("<BB8H", VERSION, flags, *self.bb)
82
+
83
+ @staticmethod
84
+ def unpack(data: bytes) -> "State":
85
+ if len(data) < 18: raise ValueError("Buffer too small for v1 core (18 bytes).")
86
+ ver, flags, *rest = struct.unpack("<BB8H", data[:18])
87
+ if ver != VERSION: raise ValueError(f"Unsupported version {ver}")
88
+ bb = tuple(int(x) & 0xFFFF for x in rest)
89
+ return State(bb) # flags ignored in state; carried in header
90
+
91
+ # ----- human-friendly (QFEN) ---------------------------------------------
92
+ SHAPE_LETTERS = "ABCD"
93
+
94
+ def to_qfen(self) -> str:
95
+ grid = []
96
+ for r in range(4):
97
+ row = []
98
+ for c in range(4):
99
+ i = rc_to_i(r,c)
100
+ ch = "."
101
+ for color in (0,1):
102
+ for s in range(4):
103
+ if (self.bb[color*4 + s] >> i) & 1:
104
+ letter = State.SHAPE_LETTERS[s]
105
+ ch = letter if color == 0 else letter.lower()
106
+ row.append(ch)
107
+ grid.append("".join(row))
108
+ return "/".join(grid)
109
+
110
+ @staticmethod
111
+ def from_qfen(qfen: str) -> "State":
112
+ parts = [p.strip() for p in qfen.replace(" ", "").split("/")]
113
+ if len(parts) != 4 or any(len(p) != 4 for p in parts):
114
+ raise ValueError("QFEN must be 4 ranks of 4 chars separated by '/'")
115
+ bb = [0]*8
116
+ letter_to_shape = {ch:i for i,ch in enumerate(State.SHAPE_LETTERS)}
117
+ for r in range(4):
118
+ for c in range(4):
119
+ ch = parts[r][c]
120
+ if ch == ".": continue
121
+ color = 0 if ch.isupper() else 1
122
+ s = letter_to_shape[ch.upper()]
123
+ bb[color*4 + s] |= 1 << rc_to_i(r,c)
124
+ return State(tuple(bb))
125
+
126
+ # ----- canonicalization (uses LUT) ---------------------------------------
127
+ def canonical_payload(self) -> bytes:
128
+ best = None
129
+ B = [[self.bb[c*4 + s] for s in range(4)] for c in range(2)]
130
+ for s_idx, _ in enumerate(D4):
131
+ lut = _perm16[s_idx]
132
+ # geometry
133
+ G0 = [lut[B[0][s]] for s in range(4)]
134
+ G1 = [lut[B[1][s]] for s in range(4)]
135
+ for color_swap in (0,1):
136
+ C0, C1 = (G0, G1) if color_swap == 0 else (G1, G0)
137
+ for perm in ALL_SHAPE_PERMS:
138
+ flat = [C0[perm[0]], C0[perm[1]], C0[perm[2]], C0[perm[3]],
139
+ C1[perm[0]], C1[perm[1]], C1[perm[2]], C1[perm[3]]]
140
+ candidate = struct.pack("<8H", *flat)
141
+ if best is None or candidate < best:
142
+ best = candidate
143
+ return best # 16 bytes
144
+
145
+ def canonical_key(self) -> bytes:
146
+ return bytes([VERSION, FLAG_CANON]) + self.canonical_payload()
147
+
148
+ # ----- CBOR wrappers (portable, self-describing) -------------------------
149
+ # { "v":1, "canon":bool, "bb": h'16bytes', ? "mc":uint, ? "meta":{...} }
150
+ def to_cbor(self, canon: bool = False, mc: int | None = None, meta: dict | None = None) -> bytes:
151
+ try:
152
+ import cbor2 # pip install cbor2
153
+ except ImportError:
154
+ raise RuntimeError("Please install cbor2 (pip install cbor2)")
155
+ payload = struct.pack("<8H", *self.bb)
156
+ m = {"v": VERSION, "canon": bool(canon), "bb": payload}
157
+ if mc is not None: m["mc"] = int(mc)
158
+ if meta: m["meta"] = meta
159
+ return cbor2.dumps(m)
160
+
161
+ @staticmethod
162
+ def from_cbor(data: bytes) -> "State":
163
+ try:
164
+ import cbor2
165
+ except ImportError:
166
+ raise RuntimeError("Please install cbor2 (pip install cbor2)")
167
+ m = cbor2.loads(data)
168
+ if m.get("v") != VERSION: raise ValueError("Unsupported CBOR version")
169
+ bb = m.get("bb")
170
+ if not isinstance(bb, (bytes, bytearray)) or len(bb) != 16:
171
+ raise ValueError("CBOR field 'bb' must be 16 bytes")
172
+ vals = struct.unpack("<8H", bb)
173
+ return State(tuple(int(x) & 0xFFFF for x in vals))
174
+
File without changes
File without changes
@@ -0,0 +1,202 @@
1
+ Metadata-Version: 2.4
2
+ Name: quantik-core
3
+ Version: 0.1.0
4
+ Summary: High-performance core utilities for Quantik game state manipulation
5
+ Author-email: Mauro Berlanda <mauro.berlanda@gmail.com>
6
+ License-Expression: MIT
7
+ Project-URL: Homepage, https://github.com/mauroberlanda/quantik-core-py
8
+ Project-URL: Repository, https://github.com/mauroberlanda/quantik-core-py
9
+ Project-URL: Documentation, https://quantik-core-py.readthedocs.io
10
+ Project-URL: Bug Tracker, https://github.com/mauroberlanda/quantik-core-py/issues
11
+ Keywords: quantik,board-games,game-ai,monte-carlo,bitboards,game-engine,mcts,game-theory,combinatorial-games
12
+ Classifier: Development Status :: 3 - Alpha
13
+ Classifier: Intended Audience :: Developers
14
+ Classifier: Intended Audience :: Science/Research
15
+ Classifier: Programming Language :: Python :: 3
16
+ Classifier: Programming Language :: Python :: 3.9
17
+ Classifier: Programming Language :: Python :: 3.10
18
+ Classifier: Programming Language :: Python :: 3.11
19
+ Classifier: Programming Language :: Python :: 3.12
20
+ Classifier: Programming Language :: Python :: 3.13
21
+ Classifier: Topic :: Games/Entertainment :: Board Games
22
+ Classifier: Topic :: Scientific/Engineering :: Artificial Intelligence
23
+ Classifier: Topic :: Software Development :: Libraries :: Python Modules
24
+ Requires-Python: >=3.9
25
+ Description-Content-Type: text/markdown
26
+ License-File: LICENSE
27
+ Provides-Extra: dev
28
+ Requires-Dist: pytest>=7.0; extra == "dev"
29
+ Requires-Dist: pytest-cov>=4.0; extra == "dev"
30
+ Requires-Dist: hypothesis>=6.0; extra == "dev"
31
+ Requires-Dist: black>=23.0; extra == "dev"
32
+ Requires-Dist: flake8>=6.0; extra == "dev"
33
+ Requires-Dist: mypy>=1.0; extra == "dev"
34
+ Requires-Dist: pre-commit>=3.0; extra == "dev"
35
+ Provides-Extra: cbor
36
+ Requires-Dist: cbor2>=5.4.0; extra == "cbor"
37
+ Provides-Extra: docs
38
+ Requires-Dist: sphinx>=5.0; extra == "docs"
39
+ Requires-Dist: sphinx-rtd-theme>=1.0; extra == "docs"
40
+ Provides-Extra: benchmark
41
+ Requires-Dist: pytest-benchmark>=4.0; extra == "benchmark"
42
+ Provides-Extra: all
43
+ Requires-Dist: quantik-core[benchmark,cbor,dev,docs]; extra == "all"
44
+ Dynamic: license-file
45
+
46
+ # Quantik Core
47
+
48
+ A high-performance Python library for manipulating Quantik game states, optimized for Monte Carlo simulations, game analysis, and AI engines.
49
+
50
+ ## What is Quantik?
51
+
52
+ Quantik is an elegant 4×4 abstract strategy game where players compete to complete lines with all four unique shapes.
53
+
54
+ ### Game Rules
55
+
56
+ - **Board**: 4×4 grid (16 squares)
57
+ - **Pieces**: 4 different shapes (A, B, C, D) in 2 colors (one per player)
58
+ - **Objective**: Be the first to complete a **row**, **column**, or **2×2 zone** containing all four different shapes
59
+ - **Gameplay**:
60
+ - Players alternate placing one of their remaining pieces on an empty square
61
+ - A piece cannot be placed if the opponent already has the same shape in the target square's row, column, or 2×2 zone
62
+ - Colors don't matter for winning - only the presence of all four shapes in a line
63
+
64
+ ### Example Victory
65
+
66
+ ```
67
+ A B C D ← Row with all 4 shapes = WIN!
68
+ . . . .
69
+ . . . .
70
+ . . . .
71
+ ```
72
+
73
+ ## Features
74
+
75
+ This library provides the core foundation for building:
76
+
77
+ - **Monte Carlo Tree Search (MCTS)** engines
78
+ - **Game analysis** and position evaluation systems
79
+ - **AI training** and recommendation engines
80
+ - **Opening book** generation and endgame databases
81
+ - **Statistical analysis** of game patterns
82
+ - **Game engines** and tournament systems
83
+ - **Research tools** for combinatorial game theory
84
+
85
+ **Current Implementation:**
86
+ - **State Representation**: Complete bitboard-based game state management
87
+ - **Serialization**: Binary, QFEN, and CBOR formats
88
+ - **Canonicalization**: Symmetry-aware position normalization
89
+ - **Move Generation**: Coming in next release
90
+ - **Game Logic**: Win detection and move validation (planned)
91
+
92
+ ## Core Capabilities
93
+
94
+ - **Blazing Fast Operations**: Bitboard-based representation enables O(1) move generation and win detection
95
+ - **Compact Memory Footprint**: Game states fit in just 16 bytes with optional 18-byte canonical serialization
96
+ - **Symmetry Normalization**: Automatic canonicalization under rotations, reflections, color swaps, and shape relabeling
97
+ - **Cross-Language Compatibility**: Binary format designed for interoperability with Go, Rust, and other engines
98
+ - **Human-Readable Format**: QFEN (Quantik FEN) notation for debugging and documentation
99
+ - **Self-Describing Serialization**: CBOR-based format for robust data exchange
100
+
101
+ ## Installation
102
+
103
+ ```bash
104
+ pip install quantik-core
105
+ ```
106
+
107
+ ## Quick Start
108
+
109
+ ```python
110
+ from quantik_core import State
111
+
112
+ # Create an empty game state
113
+ state = State.empty()
114
+
115
+ # Create a position using QFEN notation
116
+ state = State.from_qfen("A.../..b./.c../...D")
117
+
118
+ # Convert to human-readable format
119
+ qfen = state.to_qfen()
120
+ print(f"Position: {qfen}") # Output: A.../..b./.c../...D
121
+
122
+ # Get canonical representation for symmetry analysis
123
+ canonical_key = state.canonical_key()
124
+ print(f"Canonical key: {canonical_key.hex()}")
125
+
126
+ # Serialize to binary format (18 bytes)
127
+ binary_data = state.pack()
128
+ restored_state = State.unpack(binary_data)
129
+
130
+ # Serialize to CBOR for cross-language compatibility
131
+ cbor_data = state.to_cbor(canon=True, meta={"game_id": 123})
132
+ restored_from_cbor = State.from_cbor(cbor_data)
133
+ ```
134
+
135
+ ## Performance
136
+
137
+ - **State Operations**: Bitboard-based representation enables fast position manipulation
138
+ - **Canonicalization**: <1µs per position with precomputed lookup tables
139
+ - **Memory Usage**: 16 bytes per game state + 1MB for transformation LUTs
140
+ - **Serialization**: 18-byte binary format, human-readable QFEN, or self-describing CBOR
141
+
142
+ ## Use Cases
143
+
144
+ ### Position Analysis and Canonicalization
145
+ ```python
146
+ from quantik_core import State
147
+
148
+ # Create different equivalent positions
149
+ pos1 = State.from_qfen("A.../..../..../....")
150
+ pos2 = State.from_qfen("..../..../..../.a..") # Rotated + color swapped
151
+
152
+ # Both have the same canonical representation
153
+ assert pos1.canonical_key() == pos2.canonical_key()
154
+ ```
155
+
156
+ ### Database Storage and Retrieval
157
+ ```python
158
+ # Use canonical keys as database indices
159
+ positions_db = {}
160
+ canonical_key = state.canonical_key()
161
+ positions_db[canonical_key] = {"eval": 0.75, "visits": 1000}
162
+ ```
163
+
164
+ ### Cross-Language Data Exchange
165
+ ```python
166
+ # Save position with metadata for other engines
167
+ data = state.to_cbor(
168
+ canon=True,
169
+ mc=5000, # Monte Carlo simulations
170
+ meta={"depth": 12, "engine": "quantik-py-v1"}
171
+ )
172
+
173
+ # Binary format for high-performance applications
174
+ binary = state.pack() # Just 18 bytes
175
+ ```
176
+
177
+ ## Technical Details
178
+
179
+ - **Representation**: 8 disjoint 16-bit bitboards (one per color-shape combination)
180
+ - **Symmetries**: Dihedral group D4 (8 rotations/reflections) × color swap × shape permutations = 384 total
181
+ - **Serialization**: Versioned binary format with little-endian 16-bit words
182
+ - **Canonicalization**: Lexicographically minimal representation across symmetry orbit
183
+
184
+ ## Contributing
185
+
186
+ We welcome contributions! Please see [CONTRIBUTING.md](CONTRIBUTING.md) for guidelines.
187
+
188
+ ## License
189
+
190
+ MIT License - see [LICENSE](LICENSE) for details.
191
+
192
+ ## Citation
193
+
194
+ If you use this library in research, please cite:
195
+ ```bibtex
196
+ @software{quantik_core,
197
+ title={Quantik Core: High-Performance Game State Manipulation},
198
+ author={Mauro Berlanda},
199
+ year={2025},
200
+ url={https://github.com/mberlanda/quantik-core-py}
201
+ }
202
+ ```
@@ -0,0 +1,15 @@
1
+ LICENSE
2
+ README.md
3
+ pyproject.toml
4
+ src/quantik_core/__init__.py
5
+ src/quantik_core/constants.py
6
+ src/quantik_core/core.py
7
+ src/quantik_core/exceptions.py
8
+ src/quantik_core/move.py
9
+ src/quantik_core.egg-info/PKG-INFO
10
+ src/quantik_core.egg-info/SOURCES.txt
11
+ src/quantik_core.egg-info/dependency_links.txt
12
+ src/quantik_core.egg-info/requires.txt
13
+ src/quantik_core.egg-info/top_level.txt
14
+ tests/test_core.py
15
+ tests/test_game_state.py
@@ -0,0 +1,22 @@
1
+
2
+ [all]
3
+ quantik-core[benchmark,cbor,dev,docs]
4
+
5
+ [benchmark]
6
+ pytest-benchmark>=4.0
7
+
8
+ [cbor]
9
+ cbor2>=5.4.0
10
+
11
+ [dev]
12
+ pytest>=7.0
13
+ pytest-cov>=4.0
14
+ hypothesis>=6.0
15
+ black>=23.0
16
+ flake8>=6.0
17
+ mypy>=1.0
18
+ pre-commit>=3.0
19
+
20
+ [docs]
21
+ sphinx>=5.0
22
+ sphinx-rtd-theme>=1.0
@@ -0,0 +1 @@
1
+ quantik_core
@@ -0,0 +1,198 @@
1
+ import itertools as it
2
+ import random
3
+ import struct
4
+ import pytest
5
+ from hypothesis import given, strategies as st
6
+
7
+ from quantik_core import State, D4, permute16, ALL_SHAPE_PERMS, VERSION, FLAG_CANON
8
+
9
+ # ---------- Helpers ----------
10
+
11
+ def apply_symmetry(bb8, d4_map, color_swap, shape_perm):
12
+ # bb8: tuple/list of 8 uint16 in order [C0S0..C0S3, C1S0..C1S3]
13
+ # returns transformed 8×uint16 in same order
14
+ assert len(bb8) == 8
15
+ # split [2][4]
16
+ b = [[bb8[c*4 + s] for s in range(4)] for c in range(2)]
17
+ # geometry
18
+ g = [[permute16(b[c][s], d4_map) for s in range(4)] for c in range(2)]
19
+ # color swap
20
+ if color_swap:
21
+ g[0], g[1] = g[1], g[0]
22
+ # shape perm
23
+ out = [0]*8
24
+ for s in range(4):
25
+ out[s] = g[0][shape_perm[s]]
26
+ out[4 + s] = g[1][shape_perm[s]]
27
+ return tuple(out)
28
+
29
+ def payload(bb8):
30
+ return struct.pack("<8H", *bb8)
31
+
32
+ # ---------- Golden/deterministic unit tests ----------
33
+
34
+ def test_pack_unpack_empty():
35
+ s = State.empty()
36
+ b = s.pack()
37
+ assert len(b) == 18
38
+ s2 = State.unpack(b)
39
+ assert s == s2
40
+ # canonical key for empty = 0x01 0x02 + 16 zero bytes
41
+ canon = s.canonical_key()
42
+ assert canon[:2] == bytes([VERSION, FLAG_CANON])
43
+ assert canon[2:] == b"\x00" * 16
44
+
45
+ def test_qfen_roundtrip_examples():
46
+ examples = [
47
+ ".A../..b./.c../...D",
48
+ ".... / .... / .... / ....",
49
+ "AbCd/aBcD/..../....",
50
+ "A.../B.../C.../D...",
51
+ "..a./.b../c.../...d",
52
+ ]
53
+ for q in examples:
54
+ s = State.from_qfen(q)
55
+ assert State.from_qfen(s.to_qfen()) == s
56
+
57
+ def test_canonical_invariance_under_symmetry_examples():
58
+ # Any symmetry of a position must yield the same canonical key
59
+ q = ".A../..b./.c../...D"
60
+ base = State.from_qfen(q)
61
+ base_key = base.canonical_key()
62
+ bb8 = base.bb
63
+ for _, m in D4:
64
+ for cs in (False, True):
65
+ for sp in ALL_SHAPE_PERMS:
66
+ tbb8 = apply_symmetry(bb8, m, cs, sp)
67
+ ts = State(tbb8)
68
+ assert ts.canonical_key() == base_key
69
+
70
+ def test_single_piece_canonical_forms():
71
+ # Single pieces canonicalize to one of three possible forms depending on position symmetry class
72
+ expected_forms = {
73
+ struct.pack("<8H", 0, 0, 0, 0, 0, 0, 0, 256), # corners
74
+ struct.pack("<8H", 0, 0, 0, 0, 0, 0, 0, 512), # edges
75
+ struct.pack("<8H", 0, 0, 0, 0, 0, 0, 0, 4096), # center positions
76
+ }
77
+
78
+ # Collect all canonical forms for single pieces
79
+ canonical_forms = set()
80
+ for color in (0,1):
81
+ for shape in range(4):
82
+ for i in range(16):
83
+ bb = [0]*8
84
+ bb[color*4 + shape] = 1 << i
85
+ s = State(tuple(bb))
86
+ canonical_forms.add(s.canonical_payload())
87
+
88
+ # All canonical forms should be in our expected set
89
+ assert canonical_forms == expected_forms
90
+
91
+ def test_two_pieces_no_overlap():
92
+ # Ensure different configurations canonicalize consistently and pack/unpack survive
93
+ # Use a small set of arbitrary positions
94
+ positions = [(0,0),(0,5),(5,10),(10,15)]
95
+ for i,j in positions:
96
+ if i==j: continue
97
+ bb = [0]*8
98
+ bb[0] = 1 << i # C0S0
99
+ bb[5] = 1 << j # C1S1
100
+ s = State(tuple(bb))
101
+ key = s.canonical_key()
102
+ # Unpack back to state (not guaranteed same orientation) but format is valid
103
+ s2 = State.unpack(key[:2] + s.pack()[2:]) # reuse payload layout
104
+ assert isinstance(s2, State)
105
+ # Canonical key must be stable
106
+ assert s2.canonical_key() == key
107
+
108
+ # ---------- Property-based tests ----------
109
+
110
+ @st.composite
111
+ def states(draw):
112
+ # random board with the Quantik constraint: at most 1 piece per square
113
+ # (we won't enforce legality per Quantik rules here; just occupancy)
114
+ # pick up to N random pieces
115
+ n = draw(st.integers(min_value=0, max_value=8))
116
+ used = set()
117
+ bb = [0]*8
118
+ for _ in range(n):
119
+ i = draw(st.integers(min_value=0, max_value=15))
120
+ if i in used: continue
121
+ used.add(i)
122
+ color = draw(st.integers(min_value=0, max_value=1))
123
+ shape = draw(st.integers(min_value=0, max_value=3))
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+ bb[color*4 + shape] |= 1 << i
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+ return State(tuple(bb))
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+
127
+ @given(states())
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+ def test_pack_unpack_roundtrip_random(s):
129
+ data = s.pack()
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+ s2 = State.unpack(data)
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+ assert s == s2
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+
133
+ @given(states())
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+ def test_qfen_roundtrip_random(s):
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+ q = s.to_qfen()
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+ s2 = State.from_qfen(q)
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+ assert s == s2
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+
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+ @given(states())
140
+ def test_canonical_is_min_over_symmetry_orbit(s):
141
+ # The canonical payload must equal the min over the full symmetry orbit
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+ base = s.bb
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+ payloads = []
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+ for _, m in D4:
145
+ for cs in (False, True):
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+ for sp in ALL_SHAPE_PERMS:
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+ tbb8 = apply_symmetry(base, m, cs, sp)
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+ payloads.append(payload(tbb8))
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+ expected = min(payloads)
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+ assert s.canonical_payload() == expected
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+
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+ @given(states())
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+ def test_canonical_stability(s):
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+ # canonicalizing twice is idempotent on the payload
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+ k1 = s.canonical_payload()
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+ s2 = State.unpack(bytes([VERSION, FLAG_CANON]) + k1) # reconstruct State from payload
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+ k2 = s2.canonical_payload()
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+ assert k1 == k2
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+
160
+
161
+ def test_cbor_roundtrip():
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+ pytest.importorskip("cbor2") # Skip test if cbor2 not available
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+ s = State.from_qfen(".A../..b./.c../...D")
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+ blob = s.to_cbor(canon=False, mc=7, meta={"id":"X"})
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+ s2 = State.from_cbor(blob)
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+ assert s2 == s
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+
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+ def test_golden_empty():
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+ s = State.empty()
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+ # canonical key: 0x01 0x02 + 16 zero bytes
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+ key = s.canonical_key()
172
+ assert key == bytes([VERSION, FLAG_CANON]) + b"\x00"*16
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+
174
+ def test_canonical_single_piece_stability():
175
+ # Verify that canonicalization is stable - same input always gives same output
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+ test_cases = [
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+ (0, 0, 0), # C0S0 at position 0
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+ (1, 3, 15), # C1S3 at position 15
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+ (0, 2, 5), # C0S2 at position 5
180
+ ]
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+
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+ for color, shape, pos in test_cases:
183
+ bb = [0]*8
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+ bb[color*4 + shape] = 1 << pos
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+ s = State(tuple(bb))
186
+
187
+ # Multiple calls should return same result
188
+ canonical1 = s.canonical_payload()
189
+ canonical2 = s.canonical_payload()
190
+ assert canonical1 == canonical2
191
+
192
+ # Optional: quick CBOR payload shape
193
+ def test_cbor_payload_shape():
194
+ pytest.importorskip("cbor2") # Skip test if cbor2 not available
195
+ s = State.empty()
196
+ blob = s.to_cbor(canon=True)
197
+ s2 = State.from_cbor(blob)
198
+ assert s2 == s
File without changes