pygodide 0.1.0b1__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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+ # Byte-compiled / optimized / DLL files
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+ __pycache__/
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+ *.py[codz]
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+ *$py.class
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+
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+ # C extensions
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+ *.so
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+
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+ # Distribution / packaging
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+ .Python
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+ build/
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+ develop-eggs/
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+ dist/
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+ downloads/
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+ eggs/
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+ .eggs/
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+ lib/
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+ lib64/
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+ parts/
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+ sdist/
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+ var/
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+ wheels/
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+ share/python-wheels/
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+ *.egg-info/
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+ .installed.cfg
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+ *.egg
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+ MANIFEST
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+
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+ # PyInstaller
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+ # Usually these files are written by a python script from a template
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+ # before PyInstaller builds the exe, so as to inject date/other infos into it.
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+ *.manifest
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+ *.spec
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+
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+ # Installer logs
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+ pip-log.txt
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+ pip-delete-this-directory.txt
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+
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+ # Unit test / coverage reports
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+ htmlcov/
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+ .tox/
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+ .nox/
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+ .coverage
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+ .coverage.*
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+ .cache
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+ nosetests.xml
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+ coverage.xml
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+ *.cover
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+ *.py.cover
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+ .hypothesis/
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+ .pytest_cache/
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+ cover/
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+
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+ # Translations
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+ *.mo
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+ *.pot
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+
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+ # Django stuff:
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+ *.log
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+ local_settings.py
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+ db.sqlite3
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+ db.sqlite3-journal
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+
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+ # Flask stuff:
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+ instance/
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+ .webassets-cache
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+
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+ # Scrapy stuff:
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+ .scrapy
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+
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+ # Sphinx documentation
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+ docs/_build/
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+
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+ # PyBuilder
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+ .pybuilder/
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+ target/
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+
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+ # Jupyter Notebook
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+ .ipynb_checkpoints
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+
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+ # IPython
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+ profile_default/
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+ ipython_config.py
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+
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+ # pyenv
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+ # For a library or package, you might want to ignore these files since the code is
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+ # intended to run in multiple environments; otherwise, check them in:
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+ # .python-version
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+
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+ # pipenv
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+ # According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
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+ # However, in case of collaboration, if having platform-specific dependencies or dependencies
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+ # having no cross-platform support, pipenv may install dependencies that don't work, or not
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+ # install all needed dependencies.
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+ # Pipfile.lock
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+
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+ # UV
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+ # Similar to Pipfile.lock, it is generally recommended to include uv.lock in version control.
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+ # This is especially recommended for binary packages to ensure reproducibility, and is more
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+ # commonly ignored for libraries.
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+ # uv.lock
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+
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+ # poetry
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+ # Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
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+ # This is especially recommended for binary packages to ensure reproducibility, and is more
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+ # commonly ignored for libraries.
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+ # https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
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+ # poetry.lock
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+ # poetry.toml
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+
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+ # pdm
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+ # Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
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+ # pdm recommends including project-wide configuration in pdm.toml, but excluding .pdm-python.
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+ # https://pdm-project.org/en/latest/usage/project/#working-with-version-control
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+ # pdm.lock
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+ # pdm.toml
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+ .pdm-python
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+ .pdm-build/
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+
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+ # pixi
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+ # Similar to Pipfile.lock, it is generally recommended to include pixi.lock in version control.
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+ # pixi.lock
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+ # Pixi creates a virtual environment in the .pixi directory, just like venv module creates one
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+ # in the .venv directory. It is recommended not to include this directory in version control.
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+ .pixi
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+
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+ # PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
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+ __pypackages__/
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+
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+ # Celery stuff
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+ celerybeat-schedule
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+ celerybeat.pid
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+
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+ # Redis
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+ *.rdb
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+ *.aof
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+ *.pid
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+
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+ # RabbitMQ
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+ mnesia/
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+ rabbitmq/
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+ rabbitmq-data/
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+
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+ # ActiveMQ
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+ activemq-data/
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+
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+ # SageMath parsed files
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+ *.sage.py
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+
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+ # Environments
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+ .env
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+ .envrc
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+ .venv
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+ env/
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+ venv/
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+ ENV/
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+ env.bak/
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+ venv.bak/
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+
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+ # Spyder project settings
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+ .spyderproject
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+ .spyproject
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+
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+ # Rope project settings
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+ .ropeproject
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+
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+ # mkdocs documentation
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+ /site
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+
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+ # mypy
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+ .mypy_cache/
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+ .dmypy.json
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+ dmypy.json
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+
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+ # Pyre type checker
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+ .pyre/
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+
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+ # pytype static type analyzer
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+ .pytype/
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+
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+ # Cython debug symbols
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+ cython_debug/
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+
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+ # PyCharm
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+ # JetBrains specific template is maintained in a separate JetBrains.gitignore that can
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+ # be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
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+ # and can be added to the global gitignore or merged into this file. For a more nuclear
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+ # option (not recommended) you can uncomment the following to ignore the entire idea folder.
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+ # .idea/
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+
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+ # Abstra
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+ # Abstra is an AI-powered process automation framework.
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+ # Ignore directories containing user credentials, local state, and settings.
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+ # Learn more at https://abstra.io/docs
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+ .abstra/
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+
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+ # Visual Studio Code
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+ # Visual Studio Code specific template is maintained in a separate VisualStudioCode.gitignore
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+ # that can be found at https://github.com/github/gitignore/blob/main/Global/VisualStudioCode.gitignore
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+ # and can be added to the global gitignore or merged into this file. However, if you prefer,
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+ # you could uncomment the following to ignore the entire vscode folder
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+ # .vscode/
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+ # Temporary file for partial code execution
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+ tempCodeRunnerFile.py
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+
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+ # Ruff stuff:
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+ .ruff_cache/
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+
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+ # PyPI configuration file
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+ .pypirc
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+
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+ # Marimo
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+ marimo/_static/
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+ marimo/_lsp/
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+ __marimo__/
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+
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+ # Streamlit
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+ .streamlit/secrets.toml
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+ MIT License
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+
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+ Copyright (c) 2026 Ethan Anderson
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
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+ Metadata-Version: 2.4
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+ Name: pygodide
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+ Version: 0.1.0b1
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+ Summary: Modern replacement for pygbag that leverages pyodide for running pygame in the web
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+ Project-URL: Homepage, https://github.com/Elan456/pygodide
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+ Project-URL: Repository, https://github.com/Elan456/pygodide.git
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+ Author-email: Ethan Anderson <telan4892@gmail.com>
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+ License: MIT
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+ License-File: LICENSE
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+ Requires-Python: >=3.11
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+ Requires-Dist: jinja2>=3.1.6
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+ Requires-Dist: pygame-ce
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+ Requires-Dist: typer>=0.26.7
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+ Description-Content-Type: text/markdown
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+
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+ # pygodide
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+
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+ **BETA (Everything is subject to change)**
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+
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+ Pronounced "pie-go-died",
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+ pygodide is a tool for converting pygame projects into web applications using Pyodide.
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+ It provides a simple command line interface and works by analyzing your code and
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+ asset files and then building them together with some web-specific glue code to make everything work in the browser.
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+
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+ Thanks to Pyodide, pygodide supports far more Python packages than just pygame.
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+
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+ ## Install
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+
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+ ```bash
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+ pip install pygodide
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+ ```
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+
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+ ```bash
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+ git clone https://github.com/Elan456/pygodide.git
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+ cd pygodide
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+ uv sync --dev
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+ ```
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+
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+ ## Quick Start
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+
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+ ```bash
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+ pygodide build /path/to/your/pygame/project --serve
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+ ```
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+
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+ That's it! Open http://localhost:8000 in a web browser to see your app running.
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+ Currently only supports flat projects. The vision is to support any arbitrary
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+ pygame project.
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+
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+ ## Development
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+
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+ Install the local hooks once after cloning:
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+
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+ ```bash
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+ uv run pre-commit install --hook-type pre-commit --hook-type pre-push
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+ ```
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+
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+ Run the same checks as CI locally:
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+
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+ ```bash
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+ uv run ruff format --check .
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+ uv run ruff check .
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+ uv run pytest
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+ ```
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+
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+ ## Proof of Concept
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+
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+ `test_targets/ball_bouncing` contains a small Pygame app.
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+
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+ Using the following command, you can build and serve the app in a web browser:
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+
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+ ```bash
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+ pygodide build test_targets/ball_bouncing/src --serve
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+ ```
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+
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+ You'll get the output of:
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+
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+ ```bash
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+ Serving /home/ethan/Projects/pygodide/test_targets/ball_bouncing/build at http://localhost:8000
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+ ```
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+
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+ Open http://localhost:8000 in a web browser to see the app running. You should see a bouncing ball!
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+ Press the arrow keys to accelerate the ball in different directions.
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+ # pygodide
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+
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+ **BETA (Everything is subject to change)**
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+
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+ Pronounced "pie-go-died",
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+ pygodide is a tool for converting pygame projects into web applications using Pyodide.
7
+ It provides a simple command line interface and works by analyzing your code and
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+ asset files and then building them together with some web-specific glue code to make everything work in the browser.
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+
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+ Thanks to Pyodide, pygodide supports far more Python packages than just pygame.
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+
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+ ## Install
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+
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+ ```bash
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+ pip install pygodide
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+ ```
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+
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+ ```bash
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+ git clone https://github.com/Elan456/pygodide.git
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+ cd pygodide
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+ uv sync --dev
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+ ```
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+
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+ ## Quick Start
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+
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+ ```bash
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+ pygodide build /path/to/your/pygame/project --serve
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+ ```
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+
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+ That's it! Open http://localhost:8000 in a web browser to see your app running.
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+ Currently only supports flat projects. The vision is to support any arbitrary
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+ pygame project.
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+
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+ ## Development
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+
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+ Install the local hooks once after cloning:
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+
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+ ```bash
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+ uv run pre-commit install --hook-type pre-commit --hook-type pre-push
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+ ```
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+
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+ Run the same checks as CI locally:
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+
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+ ```bash
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+ uv run ruff format --check .
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+ uv run ruff check .
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+ uv run pytest
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+ ```
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+
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+ ## Proof of Concept
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+
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+ `test_targets/ball_bouncing` contains a small Pygame app.
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+
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+ Using the following command, you can build and serve the app in a web browser:
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+
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+ ```bash
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+ pygodide build test_targets/ball_bouncing/src --serve
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+ ```
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+
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+ You'll get the output of:
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+
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+ ```bash
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+ Serving /home/ethan/Projects/pygodide/test_targets/ball_bouncing/build at http://localhost:8000
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+ ```
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+
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+ Open http://localhost:8000 in a web browser to see the app running. You should see a bouncing ball!
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+ Press the arrow keys to accelerate the ball in different directions.
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+ const status = document.getElementById({{ status_element_id | tojson }});
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+ const canvas = document.getElementById({{ canvas_element_id | tojson }});
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+
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+ const pyodidePackages = {{ pyodide_packages | tojson }};
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+ const pythonFiles = {{ python_files | tojson }};
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+ const assetBasePath = {{ asset_base_path | tojson }};
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+ const virtualFsRoot = {{ virtual_fs_root | tojson }};
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+ const startupPythonCode = {{ startup_python_code | tojson }};
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+ const statusText = {
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+ startingPyodide: {{ starting_pyodide_status_text | tojson }},
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+ loadingPackages: {{ loading_packages_status_text | tojson }},
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+ stagingFiles: {{ staging_files_status_text | tojson }},
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+ loadingApp: {{ loading_app_status_text | tojson }},
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+ running: {{ running_status_text | tojson }},
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+ };
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+
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+ function requireElement(element, id) {
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+ if (!element) {
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+ throw new Error(`Missing required element: #${id}`);
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+ }
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+ return element;
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+ }
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+
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+ function setStatus(message) {
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+ if (status) {
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+ status.textContent = message;
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+ }
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+ }
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+
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+ function joinVirtualPath(root, relativePath) {
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+ const normalizedRoot = root.startsWith("/") ? root : `/${root}`;
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+ const trimmedRoot = normalizedRoot.replace(/\/+$/, "");
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+ const trimmedPath = relativePath.replace(/^\/+/, "");
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+ return `${trimmedRoot}/${trimmedPath}`;
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+ }
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+
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+ function ensureParentDir(runtime, filePath) {
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+ const lastSlash = filePath.lastIndexOf("/");
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+ if (lastSlash <= 0) {
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+ return;
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+ }
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+ runtime.FS.mkdirTree(filePath.slice(0, lastSlash));
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+ }
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+
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+ function resolveAssetUrl(filename) {
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+ return new URL(filename, new URL(assetBasePath, import.meta.url)).toString();
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+ }
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+
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+ async function fetchTextFile(filename) {
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+ const response = await fetch(resolveAssetUrl(filename));
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+ if (!response.ok) {
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+ throw new Error(`Failed to fetch ${filename}: ${response.status} ${response.statusText}`);
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+ }
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+ return await response.text();
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+ }
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+
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+ async function stagePythonFiles(runtime) {
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+ for (const filename of pythonFiles) {
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+ const source = await fetchTextFile(filename);
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+ const targetPath = joinVirtualPath(virtualFsRoot, filename);
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+ ensureParentDir(runtime, targetPath);
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+ runtime.FS.writeFile(targetPath, source, { encoding: "utf8" });
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+ }
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+ }
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+
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+ async function boot() {
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+ const requiredCanvas = requireElement(canvas, {{ canvas_element_id | tojson }});
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+ requireElement(status, {{ status_element_id | tojson }});
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+
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+ setStatus(statusText.startingPyodide);
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+
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+ const runtime = await loadPyodide();
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+ runtime._api._skip_unwind_fatal_error = true;
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+
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+ runtime.canvas.setCanvas2D(requiredCanvas);
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+
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+ if (pyodidePackages.length > 0) {
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+ setStatus(statusText.loadingPackages);
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+ await runtime.loadPackage(pyodidePackages);
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+ }
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+
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+ setStatus(statusText.stagingFiles);
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+ await stagePythonFiles(runtime);
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+
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+ setStatus(statusText.loadingApp);
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+ await runtime.runPythonAsync(startupPythonCode);
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+
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+ setStatus(statusText.running);
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+ }
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+
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+ boot().catch((error) => {
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+ console.error(error);
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+ setStatus(`Error: ${error}`);
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+ });
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+ <!doctype html>
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+ <html lang="{{ lang }}">
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+ <head>
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+ <meta charset="utf-8" />
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+ <meta name="viewport" content="width=device-width, initial-scale=1" />
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+ <title>{{ title }}</title>
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+ </head>
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+ <body>
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+ <div id="{{ status_element_id }}">{{ status_text }}</div>
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+ <canvas
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+ id="{{ canvas_element_id }}"
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+ width="{{ canvas_width }}"
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+ height="{{ canvas_height }}"
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+ tabindex="0"
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+ ></canvas>
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+ <script src="{{ pyodide_url }}"></script>
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+ <script type="module" src="{{ boot_script_path }}"></script>
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+ </body>
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+ </html>
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+ [project]
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+ name = "pygodide"
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+ version = "0.1.0b1"
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+ description = "Modern replacement for pygbag that leverages pyodide for running pygame in the web"
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+ readme = "README.md"
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+ requires-python = ">=3.11"
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+ license = { text = "MIT" }
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+ authors = [
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+ { name = "Ethan Anderson", email = "telan4892@gmail.com" }
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+ ]
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+ dependencies = [
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+ "jinja2>=3.1.6",
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+ "pygame-ce",
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+ "typer>=0.26.7",
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+ ]
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+
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+ [dependency-groups]
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+ dev = [
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+ "pre-commit>=4.3.0",
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+ "pytest>=8.4.2",
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+ "ruff>=0.15.18",
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+ ]
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+
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+ [project.urls]
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+ Homepage = "https://github.com/Elan456/pygodide"
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+ Repository = "https://github.com/Elan456/pygodide.git"
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+
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+ [project.scripts]
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+ pygodide = "pygodide.cli.main:app"
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+
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+ [tool.ruff]
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+ line-length = 88
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+ target-version = "py311"
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+
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+ [tool.ruff.lint]
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+ select = ["E", "F", "I", "UP"]
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+ ignore = []
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+
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+ fixable = ["ALL"]
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+ unfixable = []
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+
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+ [tool.ruff.format]
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+ quote-style = "double"
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+ indent-style = "space"
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+ skip-magic-trailing-comma = false
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+ line-ending = "auto"
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+
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+ [tool.pytest.ini_options]
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+ addopts = "-ra"
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+ testpaths = ["tests"]
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+
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+ [tool.hatch.build.targets.wheel]
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+ packages = ["pygodide"]
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+
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+ [tool.hatch.build]
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+ include = ["pygodide/templates/*.html", "pygodide/templates/*.js"]
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+
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+ [build-system]
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+ requires = ["hatchling"]
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+ build-backend = "hatchling.build"