pyglet-gamemaker 1.0.0__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- pyglet_gamemaker-1.0.0/.github/workflows/build-pipeline.yml +50 -0
- pyglet_gamemaker-1.0.0/.github/workflows/release.yml +70 -0
- pyglet_gamemaker-1.0.0/.gitignore +4 -0
- pyglet_gamemaker-1.0.0/LICENSE +21 -0
- pyglet_gamemaker-1.0.0/PKG-INFO +152 -0
- pyglet_gamemaker-1.0.0/README.md +134 -0
- pyglet_gamemaker-1.0.0/_version.py +34 -0
- pyglet_gamemaker-1.0.0/media/demo.gif +0 -0
- pyglet_gamemaker-1.0.0/media/demo.mp4 +0 -0
- pyglet_gamemaker-1.0.0/pyproject.toml +51 -0
- pyglet_gamemaker-1.0.0/requirements.txt +6 -0
- pyglet_gamemaker-1.0.0/run_demo.py +2 -0
- pyglet_gamemaker-1.0.0/run_tests.py +21 -0
- pyglet_gamemaker-1.0.0/src/__init__.py +4 -0
- pyglet_gamemaker-1.0.0/src/gui/__init__.py +3 -0
- pyglet_gamemaker-1.0.0/src/gui/button.py +317 -0
- pyglet_gamemaker-1.0.0/src/gui/text.py +224 -0
- pyglet_gamemaker-1.0.0/src/gui/text_button.py +342 -0
- pyglet_gamemaker-1.0.0/src/menu.py +254 -0
- pyglet_gamemaker-1.0.0/src/scene.py +93 -0
- pyglet_gamemaker-1.0.0/src/shapes/__init__.py +2 -0
- pyglet_gamemaker-1.0.0/src/shapes/hitbox.py +1002 -0
- pyglet_gamemaker-1.0.0/src/shapes/rect.py +110 -0
- pyglet_gamemaker-1.0.0/src/sprite.py +82 -0
- pyglet_gamemaker-1.0.0/src/types.py +26 -0
- pyglet_gamemaker-1.0.0/src/window.py +109 -0
- pyglet_gamemaker-1.0.0/test/Default Button.png +0 -0
- pyglet_gamemaker-1.0.0/test/__init__.py +0 -0
- pyglet_gamemaker-1.0.0/test/demo.py +70 -0
- pyglet_gamemaker-1.0.0/test/gui_button.py +76 -0
- pyglet_gamemaker-1.0.0/test/gui_text.py +63 -0
- pyglet_gamemaker-1.0.0/test/gui_text_button.py +84 -0
- pyglet_gamemaker-1.0.0/test/menu.py +79 -0
- pyglet_gamemaker-1.0.0/test/shapes_circle.py +51 -0
- pyglet_gamemaker-1.0.0/test/shapes_hitbox.py +78 -0
- pyglet_gamemaker-1.0.0/test/shapes_rect.py +59 -0
- pyglet_gamemaker-1.0.0/test/sprite_spritesheet.py +9 -0
- pyglet_gamemaker-1.0.0/test/window.py +141 -0
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MIT License
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Copyright (c) [2025] [Steven Robles]
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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Metadata-Version: 2.4
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Name: pyglet-gamemaker
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Version: 1.0.0
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Summary: pyglet wrapper for making games.
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Project-URL: Homepage, https://github.com/Badnameee/pyglet-gamemaker
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Project-URL: Issues, https://github.com/Badnameee/pyglet-gamemaker/issues
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Author-email: Steven Robles <stevenrrobles13@gmail.com>
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License-Expression: MIT
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License-File: LICENSE
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Classifier: Operating System :: OS Independent
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Classifier: Programming Language :: Python :: 3.10
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Classifier: Programming Language :: Python :: 3.11
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Classifier: Programming Language :: Python :: 3.12
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Classifier: Programming Language :: Python :: 3.13
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Classifier: Programming Language :: Python :: 3.14
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Requires-Python: >=3.10
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Description-Content-Type: text/markdown
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# 📦 pyglet-gamemaker
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<!-- (add your badges here) -->
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<!-- > *Your documentation is a direct reflection of your software, so hold it to the same standards.* -->
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## ℹ️ Overview
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<!-- A paragraph explaining your work, who you are, and why you made it. -->
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**pyglet-gamemaker** is an extension of Pyglet that simplifies the process of making games! This project began when I became frustrated at the boilerplate I had to write all the time, and I wanted a cleaner system to quickly add features.
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## 🌟 Features
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- Hitboxes
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- Fully working convex polygon collision
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- Includes circles
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- Spritesheets:
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- Automatically loaded
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- Labelable to allow for indexing by string
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- Widgets:
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- Dynamic anchoring for changing size
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- Uses spritesheets instead of individual images
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- Scenes:
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- Enabling and disabling handled automatically
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- Menus:
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- Easily create visuals + widgets
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- Widget positions relative to window size
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- Main Window class handles switching of scenes
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### ✍️ Authors
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I'm [Steven Robles](https://github.com/Badnameee) and I am a high school student with a *small?* passion for making games.
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## 🚀 Usage
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<!-- *Show off what your software looks like in action! Try to limit it to one-liners if possible and don't delve into API specifics.* -->
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A simple program to render an empty Menu with button detection:
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```py
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>>> import pyglet_gamemaker as pgm
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>>> from pyglet_gamemaker.types import Color
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>>>
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>>>
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>>> class Menu(pgm.Menu):
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>>> # Create widgets here
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>>> def create_widgets(self): ...
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>>> # Code that runs when button is pressed down
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>>> def on_half_click(self, button): ...
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>>> # Code that runs when button is fully clicked and released
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>>> def on_full_click(self, button): ...
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>>> # Code that runs when scene is enabled
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>>> def enable(self): ...
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>>> # Code that runs when scene is disabled
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>>> def disable(self): ...
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>>>
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>>>
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>>> scene = Menu('Test')
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>>> game = pgm.Window((640, 480))
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>>> game.add_scene('Test', scene)
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>>> game.run()
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```
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Creating a spritesheet
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```py
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>>> # Create a sprite sheet with image assets
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>>> # This image, found in /test, has 3 images (bottom to top):
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>>> # Unpressed, Hover, and Pressed
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>>> self.sheet = pgm.sprite.SpriteSheet('test/Default Button.png', rows=3, cols=1)
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```
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The following should go in `Menu.create_widgets()`:
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- Creating text
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```py
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>>> self.create_text(
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>>> 'Text', 'Test',
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>>> ('center', 'center'), color=pgm.types.Color.BLACK
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>>> )
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```
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- Creating a button
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```py
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>>> self.create_button(
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>>> 'Button', self.sheet, 0,
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>>> ('center', 'center'),
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>>> # Event handlers defined in empty Menu class above
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>>> on_half_click=self.on_half_click, on_full_click=self.on_full_click
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>>> )
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```
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- Creating a text and button in one
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```py
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>>> # A textbutton combines text and a button
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>>> # Hover enlarge makes text larger when hovering
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>>> # Works well with using larger hover sprite for button
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>>> self.create_text_button(
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>>> 'TextButton', 'Text',
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>>> self.sheet, 0,
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>>> ('center', 'center'), ('center', 'center'),
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>>> # Event handlers defined in empty Menu class above
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>>> on_half_click=self.on_half_click, on_full_click=self.on_full_click
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>>> )
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```
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## ⬇️ Installation
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Simple, understandable installation instructions!
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```bash
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pip install pyglet-gamemaker
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```
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<!-- And be sure to specify any other minimum requirements like Python versions or operating systems. -->
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Works in Python >=3.10
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## 💭 Feedback and Contributing
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To request features or report bugs, open an issue [here](https://github.com/Badnameee/pyglet-gamemaker/issues).
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[Contact me directly](mailto:stevenrrobles13@gmail.com)
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<!-- This is also a great place to invite others to contribute in any ways that make sense for your project. Point people to your DEVELOPMENT and/or CONTRIBUTING guides if you have them. -->
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# 📦 pyglet-gamemaker
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<!-- (add your badges here) -->
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<!-- > *Your documentation is a direct reflection of your software, so hold it to the same standards.* -->
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## ℹ️ Overview
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<!-- A paragraph explaining your work, who you are, and why you made it. -->
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**pyglet-gamemaker** is an extension of Pyglet that simplifies the process of making games! This project began when I became frustrated at the boilerplate I had to write all the time, and I wanted a cleaner system to quickly add features.
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## 🌟 Features
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- Hitboxes
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- Fully working convex polygon collision
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- Includes circles
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- Spritesheets:
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- Automatically loaded
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- Labelable to allow for indexing by string
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- Widgets:
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- Dynamic anchoring for changing size
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- Uses spritesheets instead of individual images
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- Scenes:
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- Enabling and disabling handled automatically
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- Menus:
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- Easily create visuals + widgets
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- Widget positions relative to window size
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- Main Window class handles switching of scenes
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### ✍️ Authors
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I'm [Steven Robles](https://github.com/Badnameee) and I am a high school student with a *small?* passion for making games.
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## 🚀 Usage
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<!-- *Show off what your software looks like in action! Try to limit it to one-liners if possible and don't delve into API specifics.* -->
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A simple program to render an empty Menu with button detection:
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```py
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>>> import pyglet_gamemaker as pgm
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>>> from pyglet_gamemaker.types import Color
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>>>
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>>>
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>>> class Menu(pgm.Menu):
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>>> # Create widgets here
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>>> def create_widgets(self): ...
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>>> # Code that runs when button is pressed down
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>>> def on_half_click(self, button): ...
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>>> # Code that runs when button is fully clicked and released
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>>> def on_full_click(self, button): ...
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>>> # Code that runs when scene is enabled
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>>> def enable(self): ...
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>>> # Code that runs when scene is disabled
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>>> def disable(self): ...
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>>>
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>>>
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>>> scene = Menu('Test')
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>>> game = pgm.Window((640, 480))
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>>> game.add_scene('Test', scene)
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>>> game.run()
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```
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Creating a spritesheet
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```py
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>>> # Create a sprite sheet with image assets
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>>> # This image, found in /test, has 3 images (bottom to top):
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>>> # Unpressed, Hover, and Pressed
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>>> self.sheet = pgm.sprite.SpriteSheet('test/Default Button.png', rows=3, cols=1)
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```
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The following should go in `Menu.create_widgets()`:
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- Creating text
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```py
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>>> self.create_text(
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>>> 'Text', 'Test',
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>>> ('center', 'center'), color=pgm.types.Color.BLACK
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>>> )
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```
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- Creating a button
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```py
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>>> self.create_button(
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>>> 'Button', self.sheet, 0,
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>>> ('center', 'center'),
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>>> # Event handlers defined in empty Menu class above
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>>> on_half_click=self.on_half_click, on_full_click=self.on_full_click
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>>> )
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```
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- Creating a text and button in one
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```py
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>>> # A textbutton combines text and a button
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>>> # Hover enlarge makes text larger when hovering
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>>> # Works well with using larger hover sprite for button
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>>> self.create_text_button(
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>>> 'TextButton', 'Text',
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>>> self.sheet, 0,
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>>> ('center', 'center'), ('center', 'center'),
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>>> # Event handlers defined in empty Menu class above
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>>> on_half_click=self.on_half_click, on_full_click=self.on_full_click
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>>> )
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```
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<img src="/media/demo.gif" width="50%" height="50%"/>
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## ⬇️ Installation
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Simple, understandable installation instructions!
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```bash
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pip install pyglet-gamemaker
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```
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<!-- And be sure to specify any other minimum requirements like Python versions or operating systems. -->
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Works in Python >=3.10
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<!-- *You may be inclined to add development instructions here, don't.* -->
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## 💭 Feedback and Contributing
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<!--Add a link to the Discussions tab in your repo and invite users to open issues for bugs/feature requests. -->
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To request features or report bugs, open an issue [here](https://github.com/Badnameee/pyglet-gamemaker/issues).
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[Contact me directly](mailto:stevenrrobles13@gmail.com)
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<!-- This is also a great place to invite others to contribute in any ways that make sense for your project. Point people to your DEVELOPMENT and/or CONTRIBUTING guides if you have them. -->
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# file generated by setuptools-scm
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# don't change, don't track in version control
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__all__ = [
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"__version__",
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"__version_tuple__",
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"version",
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"version_tuple",
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"__commit_id__",
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"commit_id",
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]
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TYPE_CHECKING = False
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if TYPE_CHECKING:
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from typing import Tuple
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from typing import Union
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VERSION_TUPLE = Tuple[Union[int, str], ...]
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COMMIT_ID = Union[str, None]
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else:
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VERSION_TUPLE = object
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COMMIT_ID = object
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version: str
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__version__: str
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__version_tuple__: VERSION_TUPLE
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version_tuple: VERSION_TUPLE
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commit_id: COMMIT_ID
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__commit_id__: COMMIT_ID
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__version__ = version = '1.0.0'
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__version_tuple__ = version_tuple = (1, 0, 0)
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__commit_id__ = commit_id = None
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Binary file
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Binary file
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[build-system]
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requires = ["hatchling >= 1.27", "hatch-vcs"]
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build-backend = "hatchling.build"
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source = "vcs"
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[tool.hatch.build.hooks.vcs]
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version-file = "_version.py"
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[project]
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name = "pyglet-gamemaker"
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dynamic = ["version"]
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authors = [
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{ name="Steven Robles", email="stevenrrobles13@gmail.com" }
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]
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description = "pyglet wrapper for making games."
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readme = "README.md"
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requires-python = ">=3.10"
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classifiers = [
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"Programming Language :: Python :: 3.10",
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"Programming Language :: Python :: 3.11",
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"Programming Language :: Python :: 3.12",
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"Programming Language :: Python :: 3.13",
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"Programming Language :: Python :: 3.14",
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"Operating System :: OS Independent",
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]
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license = "MIT"
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license-files = ["LICEN[CS]E*"]
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[project.urls]
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Homepage = "https://github.com/Badnameee/pyglet-gamemaker"
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Issues = "https://github.com/Badnameee/pyglet-gamemaker/issues"
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[tool.mypy]
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python_version = "3.14"
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exclude = [
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"^test/.*$",
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"^run_tests\\.py$",
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"^run_demo\\.py$"
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]
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[tool.ruff]
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exclude = ["**/__init__.py"]
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[tool.ruff.format]
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indent-style = "tab"
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quote-style = "single"
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[tool.ruff.lint]
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ignore = ["F403", "F405"]
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import pyglet
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# Holds all imports for tests
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tests = [
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'sprite_spritesheet',
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'gui_button',
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'gui_text',
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'gui_text_button',
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'shapes_hitbox',
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'shapes_rect',
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'shapes_circle',
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'menu',
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'window',
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]
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pyglet.resource.path = ['test']
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pyglet.resource.reindex()
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for test_num, test in enumerate(tests, 1):
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print(f'\n-----------------------------\nStarting test #{test_num}: "{test}"\n\n')
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exec(f'import test.{test}') # Run actual test
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