pycodedj 0.1.2__tar.gz → 0.1.4__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (33) hide show
  1. {pycodedj-0.1.2 → pycodedj-0.1.4}/.gitignore +3 -1
  2. {pycodedj-0.1.2 → pycodedj-0.1.4}/CHANGELOG.md +14 -0
  3. pycodedj-0.1.4/PKG-INFO +275 -0
  4. {pycodedj-0.1.2 → pycodedj-0.1.4}/README.ja.md +1 -1
  5. {pycodedj-0.1.2 → pycodedj-0.1.4}/README.md +1 -1
  6. {pycodedj-0.1.2 → pycodedj-0.1.4}/pyproject.toml +2 -5
  7. {pycodedj-0.1.2 → pycodedj-0.1.4}/sc/synths.scd +29 -26
  8. {pycodedj-0.1.2 → pycodedj-0.1.4}/src/pycodedj/__init__.py +1 -1
  9. pycodedj-0.1.2/PKG-INFO +0 -60
  10. pycodedj-0.1.2/docs/visualizer-concept.html +0 -438
  11. {pycodedj-0.1.2 → pycodedj-0.1.4}/.github/workflows/workflow.yml +0 -0
  12. {pycodedj-0.1.2 → pycodedj-0.1.4}/LICENSE +0 -0
  13. {pycodedj-0.1.2 → pycodedj-0.1.4}/docs/CNAME +0 -0
  14. {pycodedj-0.1.2 → pycodedj-0.1.4}/docs/index.html +0 -0
  15. {pycodedj-0.1.2 → pycodedj-0.1.4}/docs/manual.ja.md +0 -0
  16. {pycodedj-0.1.2 → pycodedj-0.1.4}/docs/manual.md +0 -0
  17. {pycodedj-0.1.2 → pycodedj-0.1.4}/examples/club_set.py +0 -0
  18. {pycodedj-0.1.2 → pycodedj-0.1.4}/examples/demo.py +0 -0
  19. {pycodedj-0.1.2 → pycodedj-0.1.4}/examples/hello_sc.py +0 -0
  20. {pycodedj-0.1.2 → pycodedj-0.1.4}/src/pycodedj/__main__.py +0 -0
  21. {pycodedj-0.1.2 → pycodedj-0.1.4}/src/pycodedj/analyzer.py +0 -0
  22. {pycodedj-0.1.2 → pycodedj-0.1.4}/src/pycodedj/block_parser.py +0 -0
  23. {pycodedj-0.1.2 → pycodedj-0.1.4}/src/pycodedj/engine.py +0 -0
  24. {pycodedj-0.1.2 → pycodedj-0.1.4}/src/pycodedj/mapper.py +0 -0
  25. {pycodedj-0.1.2 → pycodedj-0.1.4}/src/pycodedj/osc_bridge.py +0 -0
  26. {pycodedj-0.1.2 → pycodedj-0.1.4}/src/pycodedj/watcher.py +0 -0
  27. {pycodedj-0.1.2 → pycodedj-0.1.4}/tests/__init__.py +0 -0
  28. {pycodedj-0.1.2 → pycodedj-0.1.4}/tests/test_analyzer.py +0 -0
  29. {pycodedj-0.1.2 → pycodedj-0.1.4}/tests/test_block_parser.py +0 -0
  30. {pycodedj-0.1.2 → pycodedj-0.1.4}/tests/test_engine.py +0 -0
  31. {pycodedj-0.1.2 → pycodedj-0.1.4}/tests/test_mapper.py +0 -0
  32. {pycodedj-0.1.2 → pycodedj-0.1.4}/tests/test_osc_bridge.py +0 -0
  33. {pycodedj-0.1.2 → pycodedj-0.1.4}/tests/test_watcher.py +0 -0
@@ -50,9 +50,10 @@ logs/
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50
  .claude/settings.local.json
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  .claude/todos/
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  .claude/mcp*.json
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- .codex
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+ .codex/
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  .claude/
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  AGENT.md
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+ .agents/
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57
 
57
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  # Claude Code
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  CLAUDE.local.md
@@ -77,3 +78,4 @@ runs/
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  tmp/
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  temp/
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  .cache/
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+ docs/visualizer-*.html
@@ -1,5 +1,19 @@
1
1
  # Changelog
2
2
 
3
+ ## [0.1.4] - 2026-05-07
4
+
5
+ ### Fixes
6
+
7
+ - Fix editable installs so `pycodedj.__main__` resolves from `src/pycodedj`
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+ - Fix SuperCollider OSC receiving and address parsing for `/pycodedj/loop/<name>/<param>` messages
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+ - Keep the SuperCollider OSC receiver active across repeated `synths.scd` reloads
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+
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+ ## [0.1.3] - 2026-05-07
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+
13
+ ### Fixes
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+
15
+ - Add `readme = "README.md"` to `pyproject.toml` so PyPI shows the project description
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+
3
17
  ## [0.1.2] - 2026-05-07
4
18
 
5
19
  ### Features
@@ -0,0 +1,275 @@
1
+ Metadata-Version: 2.4
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+ Name: pycodedj
3
+ Version: 0.1.4
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+ License: MIT License with Commons Clause
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+
6
+ "Commons Clause" License Condition v1.0
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+
8
+ The Software is provided to you by the Licensor under the License,
9
+ as defined below, subject to the following condition.
10
+
11
+ Without limiting other conditions in the License, the grant of rights
12
+ under the License will not include, and the License does not grant to
13
+ you, the right to Sell the Software.
14
+
15
+ For purposes of the foregoing, "Sell" means practicing any or all of
16
+ the rights granted to you under the License to provide to third
17
+ parties, for a fee or other consideration (including without limitation
18
+ fees for hosting or consulting/support services related to the
19
+ Software), a product or service whose value derives, entirely or
20
+ substantially, from the functionality of the Software. Any license
21
+ notice or attribution required by the License must also include this
22
+ Commons Clause License Condition notice.
23
+
24
+ Software: PyCodeDJ
25
+ License: MIT
26
+ Licensor: Yuichi Kaneko
27
+
28
+ -------------------------------------------------------------------------------
29
+
30
+ MIT License
31
+
32
+ Copyright (c) 2026 Yuichi Kaneko
33
+
34
+ Permission is hereby granted, free of charge, to any person obtaining
35
+ a copy of this software and associated documentation files (the
36
+ "Software"), to deal in the Software without restriction, including
37
+ without limitation the rights to use, copy, modify, merge, publish,
38
+ distribute, sublicense, and/or sell copies of the Software, and to
39
+ permit persons to whom the Software is furnished to do so, subject to
40
+ the following conditions:
41
+
42
+ The above copyright notice and this permission notice shall be included
43
+ in all copies or substantial portions of the Software.
44
+
45
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
46
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
47
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
48
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
49
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
50
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
51
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
52
+ License-File: LICENSE
53
+ Requires-Python: >=3.10
54
+ Requires-Dist: python-osc>=1.8
55
+ Provides-Extra: dev
56
+ Requires-Dist: mypy; extra == 'dev'
57
+ Requires-Dist: pytest; extra == 'dev'
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+ Requires-Dist: ruff; extra == 'dev'
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+ Provides-Extra: watch
60
+ Requires-Dist: watchdog>=3.0; extra == 'watch'
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+ Description-Content-Type: text/markdown
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+
63
+ # PyCodeDJ
64
+
65
+ [日本語版 README はこちら](https://github.com/kanekoyuichi/pycodedj/blob/main/README.ja.md) · [Full Manual (EN)](https://github.com/kanekoyuichi/pycodedj/blob/main/docs/manual.md) · [マニュアル (JA)](https://github.com/kanekoyuichi/pycodedj/blob/main/docs/manual.ja.md)
66
+
67
+ A live-coding environment that translates Python code structure into music in real time. Every save changes the performance.
68
+
69
+ ---
70
+
71
+ ## Concept
72
+
73
+ PyCodeDJ connects "writing code" directly to "making sound."
74
+
75
+ Add more functions and the polyphony widens. Deepen nesting and the filter opens up. Fill in comments and the space grows. The structure of your code is the instrument.
76
+
77
+ Two things set it apart from existing Python ↔ SuperCollider bridges (sc3nb, supriya):
78
+
79
+ - **Hot-reload performance** — swap out a loop without stopping it. Saving a file becomes an immediate sound change.
80
+ - **Audible code structure** — structural features extracted via AST analysis (depth, branch count, function count, etc.) are automatically mapped to musical parameters.
81
+
82
+ ---
83
+
84
+ ## Architecture
85
+
86
+ ```
87
+ [Python engine] →OSC→ [SuperCollider] →audio out→ speakers
88
+ ↓ OSC
89
+ [Hydra etc.] →video out→ screen
90
+ ```
91
+
92
+ | Layer | Role | Technology |
93
+ | :--- | :--- | :--- |
94
+ | Control | Code analysis, scheduling, OSC dispatch | Python 3.10+, python-osc, watchdog |
95
+ | Audio | Real-time sound synthesis | SuperCollider (scsynth) |
96
+ | Visual | Music-synced visuals | Hydra or Pyxel |
97
+
98
+ BPM clock is held by SuperCollider's `TempoClock`. Python only sends parameter updates over OSC; timing accuracy is delegated to SuperCollider.
99
+
100
+ ---
101
+
102
+ ## Code Structure → Music Parameter Mapping
103
+
104
+ | Code feature | Music parameter | Musical rationale |
105
+ | :--- | :--- | :--- |
106
+ | Max nesting depth | Filter Cutoff (200–4000 Hz) | Deep structure = complexity = brightness |
107
+ | Control-flow count (if/for/while) | LFO rate (0.1–5.0 Hz) | More branches = faster modulation |
108
+ | Function definition count | Polyphony voice count (1–4) | Functions = independent voices |
109
+ | Comment ratio | Reverb depth (0.0–0.8) | More whitespace = more space |
110
+
111
+ Tempo (BPM) and root pitch are controlled explicitly by the performer, to prevent the foundation of the piece from shifting on every save.
112
+
113
+ ---
114
+
115
+ ## Installation
116
+
117
+ **Requirements**
118
+
119
+ - Python 3.10 or later
120
+ - SuperCollider (with scsynth available)
121
+
122
+ ```bash
123
+ pip install 'pycodedj[watch]'
124
+ ```
125
+
126
+ The `[watch]` extra enables the `pycodedj watch` command.
127
+
128
+ Development install:
129
+
130
+ ```bash
131
+ git clone https://github.com/yourname/pycodedj
132
+ cd pycodedj
133
+ pip install -e ".[dev]"
134
+ ```
135
+
136
+ ---
137
+
138
+ ## Quick Start
139
+
140
+ **1. Boot SuperCollider and load the synths**
141
+
142
+ Open `sc/synths.scd` in the SuperCollider IDE and evaluate it.
143
+
144
+ **2. Write a live-coding file**
145
+
146
+ ```python
147
+ # @loop bass interval=2.0
148
+ def bass():
149
+ for i in range(8):
150
+ if i % 2 == 0:
151
+ pass
152
+
153
+ # @loop melody interval=0.5
154
+ def melody():
155
+ x = 1
156
+ y = 2
157
+ return x + y
158
+
159
+ # @loop pad interval=4.0
160
+ def pad():
161
+ # make space
162
+ # a little more
163
+ pass
164
+ ```
165
+
166
+ **3. Evaluate a block**
167
+
168
+ ```bash
169
+ pycodedj eval demo.py::bass
170
+ ```
171
+
172
+ On success, feedback is printed immediately:
173
+
174
+ ```
175
+ [pycodedj] bass cutoff=418Hz lfo=1.08Hz reverb=0.00 voices=1
176
+ ```
177
+
178
+ Other loops keep playing without interruption.
179
+
180
+ **4. Live-code with watch mode**
181
+
182
+ Instead of running eval manually, use watch to re-evaluate all loops on every save:
183
+
184
+ ```bash
185
+ pycodedj watch demo.py
186
+ ```
187
+
188
+ From here, just write code and save.
189
+
190
+ > **Note on `interval` (current MVP):** Values like `interval=2.0` are parsed and stored, but are not yet sent over OSC. Loop repeat timing is managed by SuperCollider's `TempoClock`. A mechanism to pass interval to SC is planned for a future release.
191
+
192
+ ---
193
+
194
+ ## Example Files
195
+
196
+ | File | Contents |
197
+ | :--- | :--- |
198
+ | `examples/demo.py` | Intro demo with bass / melody / pad |
199
+ | `examples/club_set.py` | Club-style demo: sub_bass / hat_engine / neon_stab / acid_lead / warehouse_air |
200
+
201
+ ---
202
+
203
+ ## Live-Coding Examples
204
+
205
+ ### Deeper nesting opens the filter
206
+
207
+ ```python
208
+ # @loop bass interval=2.0
209
+ def bass():
210
+ for i in range(4): # control flow +1
211
+ for j in range(4): # depth +1, control flow +1
212
+ if i == j: # depth +1, control flow +1
213
+ pass
214
+ ```
215
+
216
+ ### More functions = more polyphony
217
+
218
+ ```python
219
+ # @loop chord interval=1.0
220
+ def voice_a(): pass
221
+ def voice_b(): pass
222
+ def voice_c(): pass
223
+ def voice_d(): pass
224
+ ```
225
+
226
+ ### More comments = more space (reverb)
227
+
228
+ ```python
229
+ # @loop pad interval=4.0
230
+ # leave space here
231
+ # a little more
232
+ # silence is music
233
+ def pad(): pass
234
+ ```
235
+
236
+ ---
237
+
238
+ ## OSC Address Reference
239
+
240
+ Addresses used to communicate with SuperCollider.
241
+
242
+ | Address | Type | Range | Parameter |
243
+ | :--- | :--- | :--- | :--- |
244
+ | `/pycodedj/loop/<name>/cutoff` | float | 200–4000 Hz | Filter Cutoff |
245
+ | `/pycodedj/loop/<name>/lfo_rate` | float | 0.1–5.0 Hz | LFO rate |
246
+ | `/pycodedj/loop/<name>/reverb` | float | 0.0–0.8 | Reverb depth |
247
+ | `/pycodedj/loop/<name>/voice_count` | int | 1–4 | Polyphony voice count |
248
+
249
+ `<name>` is the loop name (e.g. `bass`, `melody`). Each loop has its own address namespace, so multiple loops never overwrite each other's parameters.
250
+
251
+ External visualisers such as Hydra can receive the same parameters on a separate port.
252
+
253
+ ---
254
+
255
+ ## Requirements
256
+
257
+ - **Recommended OS:** macOS (low-latency Core Audio) or Linux (Raspberry Pi 5, etc.)
258
+ - **Python:** 3.10 or later
259
+ - **SuperCollider:** 3.12 or later
260
+
261
+ ---
262
+
263
+ ## Roadmap
264
+
265
+ - [x] Spec design and mapping design
266
+ - [ ] Phase 0: Listening validation of mapping hypotheses
267
+ - [x] Phase 1: Python → SuperCollider OSC prototype
268
+ - [x] Phase 2: Hot-reload live loop implementation (`pycodedj watch`)
269
+ - [ ] Phase 3: Hydra visualiser integration
270
+
271
+ ---
272
+
273
+ ## License
274
+
275
+ MIT + Commons Clause — free to use, modify, and perform (including paid live performances). Selling or commercially distributing the software itself is not permitted. See [LICENSE](LICENSE) for details.
@@ -1,6 +1,6 @@
1
1
  # PyCodeDJ
2
2
 
3
- [English README](https://github.com/kanekoyuichi/pycodedj/blob/main/README.md)
3
+ [English README](https://github.com/kanekoyuichi/pycodedj/blob/main/README.md) · [マニュアル (JA)](https://github.com/kanekoyuichi/pycodedj/blob/main/docs/manual.ja.md) · [Full Manual (EN)](https://github.com/kanekoyuichi/pycodedj/blob/main/docs/manual.md)
4
4
 
5
5
  Pythonコードの構造をリアルタイムに音楽へ変換するライブコーディング環境。ファイルを保存するたびに演奏が変わる。
6
6
 
@@ -1,6 +1,6 @@
1
1
  # PyCodeDJ
2
2
 
3
- [日本語版 README はこちら](https://github.com/kanekoyuichi/pycodedj/blob/main/README.ja.md)
3
+ [日本語版 README はこちら](https://github.com/kanekoyuichi/pycodedj/blob/main/README.ja.md) · [Full Manual (EN)](https://github.com/kanekoyuichi/pycodedj/blob/main/docs/manual.md) · [マニュアル (JA)](https://github.com/kanekoyuichi/pycodedj/blob/main/docs/manual.ja.md)
4
4
 
5
5
  A live-coding environment that translates Python code structure into music in real time. Every save changes the performance.
6
6
 
@@ -1,7 +1,8 @@
1
1
  [project]
2
2
  name = "pycodedj"
3
- version = "0.1.2"
3
+ version = "0.1.4"
4
4
  requires-python = ">=3.10"
5
+ readme = "README.md"
5
6
  license = {file = "LICENSE"}
6
7
  dependencies = [
7
8
  "python-osc>=1.8",
@@ -21,10 +22,6 @@ build-backend = "hatchling.build"
21
22
  [tool.hatch.build.targets.wheel]
22
23
  packages = ["src/pycodedj"]
23
24
 
24
- [tool.hatch.build.targets.wheel.force-include]
25
- "sc" = "pycodedj/sc"
26
- "examples" = "pycodedj/examples"
27
-
28
25
  [tool.ruff]
29
26
  line-length = 100
30
27
  target-version = "py310"
@@ -118,34 +118,37 @@ s.waitForBoot({
118
118
  // OSCFunc with nil path receives every incoming OSC message and we filter by prefix.
119
119
  // var は SC では実行文より前に宣言しなければならないため、
120
120
  // すべての var をクロージャ先頭にまとめる。
121
- OSCFunc({ |msg, time, addr|
122
- var parts, name, param, val;
123
- parts = msg[0].asString.split($/);
124
- // parts: ["", "pycodedj", "loop", <name>, <param>]
125
- if (parts.size != 5) { ^nil };
126
- if (parts[1] != "pycodedj") { ^nil };
127
- if (parts[2] != "loop") { ^nil };
121
+ if (~pycodedjOSC.notNil) {
122
+ thisProcess.removeOSCRecvFunc(~pycodedjOSC);
123
+ };
128
124
 
129
- name = parts[3];
130
- param = parts[4];
131
- val = msg[1];
125
+ ~pycodedjOSC = { |msg, time, addr, recvPort|
126
+ var parts, name, param, val;
127
+ parts = msg[0].asString.split($/).reject({ |part| part.size == 0 });
128
+ // parts: ["pycodedj", "loop", <name>, <param>]
129
+ if ((parts.size == 4) and: { parts[0] == "pycodedj" } and: { parts[1] == "loop" }) {
130
+ name = parts[2];
131
+ param = parts[3];
132
+ val = msg[1];
132
133
 
133
- switch (param,
134
- "voice_count", {
135
- if (val.asInteger <= 0) {
136
- if (~loops[name].notNil) {
137
- ~loops[name].do({ |synth| synth.set(\gate, 0) });
138
- ~loops[name] = nil;
134
+ switch (param,
135
+ "voice_count", {
136
+ if (val.asInteger <= 0) {
137
+ if (~loops[name].notNil) {
138
+ ~loops[name].do({ |synth| synth.set(\gate, 0) });
139
+ ~loops[name] = nil;
140
+ };
141
+ } {
142
+ ~startLoop.value(name, val.asInteger);
139
143
  };
140
- } {
141
- ~startLoop.value(name, val.asInteger);
142
- };
143
- },
144
- "cutoff", { ~loops[name].do({ |synth| synth.set(\cutoff, val.asFloat) }) },
145
- "lfo_rate", { ~loops[name].do({ |synth| synth.set(\lfoRate, val.asFloat) }) },
146
- "reverb", { ~loops[name].do({ |synth| synth.set(\reverbMix, val.asFloat) }) }
147
- );
148
- }); // nil path = receive all OSC messages
144
+ },
145
+ "cutoff", { ~loops[name].do({ |synth| synth.set(\cutoff, val.asFloat) }) },
146
+ "lfo_rate", { ~loops[name].do({ |synth| synth.set(\lfoRate, val.asFloat) }) },
147
+ "reverb", { ~loops[name].do({ |synth| synth.set(\reverbMix, val.asFloat) }) }
148
+ );
149
+ };
150
+ };
151
+ thisProcess.addOSCRecvFunc(~pycodedjOSC);
149
152
 
150
- "PyCodeDJ synths loaded. Ready.".postln;
153
+ ("PyCodeDJ synths loaded. Ready. OSC port: " ++ NetAddr.langPort).postln;
151
154
  });
@@ -1,3 +1,3 @@
1
1
  """PyCodeDJ — live coding orchestrator that maps Python code structure to music."""
2
2
 
3
- __version__ = "0.1.0"
3
+ __version__ = "0.1.4"
pycodedj-0.1.2/PKG-INFO DELETED
@@ -1,60 +0,0 @@
1
- Metadata-Version: 2.4
2
- Name: pycodedj
3
- Version: 0.1.2
4
- License: MIT License with Commons Clause
5
-
6
- "Commons Clause" License Condition v1.0
7
-
8
- The Software is provided to you by the Licensor under the License,
9
- as defined below, subject to the following condition.
10
-
11
- Without limiting other conditions in the License, the grant of rights
12
- under the License will not include, and the License does not grant to
13
- you, the right to Sell the Software.
14
-
15
- For purposes of the foregoing, "Sell" means practicing any or all of
16
- the rights granted to you under the License to provide to third
17
- parties, for a fee or other consideration (including without limitation
18
- fees for hosting or consulting/support services related to the
19
- Software), a product or service whose value derives, entirely or
20
- substantially, from the functionality of the Software. Any license
21
- notice or attribution required by the License must also include this
22
- Commons Clause License Condition notice.
23
-
24
- Software: PyCodeDJ
25
- License: MIT
26
- Licensor: Yuichi Kaneko
27
-
28
- -------------------------------------------------------------------------------
29
-
30
- MIT License
31
-
32
- Copyright (c) 2026 Yuichi Kaneko
33
-
34
- Permission is hereby granted, free of charge, to any person obtaining
35
- a copy of this software and associated documentation files (the
36
- "Software"), to deal in the Software without restriction, including
37
- without limitation the rights to use, copy, modify, merge, publish,
38
- distribute, sublicense, and/or sell copies of the Software, and to
39
- permit persons to whom the Software is furnished to do so, subject to
40
- the following conditions:
41
-
42
- The above copyright notice and this permission notice shall be included
43
- in all copies or substantial portions of the Software.
44
-
45
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
46
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
47
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
48
- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
49
- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
50
- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
51
- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
52
- License-File: LICENSE
53
- Requires-Python: >=3.10
54
- Requires-Dist: python-osc>=1.8
55
- Provides-Extra: dev
56
- Requires-Dist: mypy; extra == 'dev'
57
- Requires-Dist: pytest; extra == 'dev'
58
- Requires-Dist: ruff; extra == 'dev'
59
- Provides-Extra: watch
60
- Requires-Dist: watchdog>=3.0; extra == 'watch'
@@ -1,438 +0,0 @@
1
- <!DOCTYPE html>
2
- <html lang="en">
3
- <head>
4
- <meta charset="UTF-8">
5
- <meta name="viewport" content="width=device-width, initial-scale=1.0">
6
- <title>PyCodeDJ — Visualizer Concept</title>
7
- <style>
8
- * { box-sizing: border-box; margin: 0; padding: 0; }
9
- body {
10
- background: #000;
11
- color: #cdd6f4;
12
- font-family: 'JetBrains Mono', 'Fira Code', monospace;
13
- overflow: hidden;
14
- height: 100vh;
15
- display: flex;
16
- flex-direction: column;
17
- }
18
-
19
- #canvas { display: block; flex: 1; }
20
-
21
- /* ── HUD overlay ── */
22
- #hud {
23
- position: fixed;
24
- top: 0; left: 0; right: 0; bottom: 0;
25
- pointer-events: none;
26
- }
27
-
28
- /* top-left: loop name + code snapshot */
29
- #loop-info {
30
- position: absolute;
31
- top: 1.5rem; left: 1.5rem;
32
- pointer-events: none;
33
- }
34
- .loop-name {
35
- font-size: 0.7rem;
36
- letter-spacing: 0.15em;
37
- text-transform: uppercase;
38
- color: #585b70;
39
- margin-bottom: 0.25rem;
40
- }
41
- .loop-code {
42
- font-size: 0.75rem;
43
- line-height: 1.6;
44
- color: rgba(166,227,161,0.7);
45
- white-space: pre;
46
- }
47
- .loop-code .kw { color: #cba6f7; }
48
- .loop-code .fn { color: #89b4fa; }
49
- .loop-code .cm { color: #45475a; font-style: italic; }
50
- .loop-code .num { color: #f9e2af; }
51
-
52
- /* top-right: param meters */
53
- #params {
54
- position: absolute;
55
- top: 1.5rem; right: 1.5rem;
56
- display: flex;
57
- flex-direction: column;
58
- gap: 0.75rem;
59
- width: 180px;
60
- }
61
- .param {
62
- display: flex;
63
- flex-direction: column;
64
- gap: 0.2rem;
65
- }
66
- .param-header {
67
- display: flex;
68
- justify-content: space-between;
69
- font-size: 0.65rem;
70
- letter-spacing: 0.1em;
71
- }
72
- .param-label { color: #585b70; text-transform: uppercase; }
73
- .param-value { color: #cdd6f4; }
74
- .param-track {
75
- height: 3px;
76
- background: rgba(255,255,255,0.06);
77
- border-radius: 2px;
78
- overflow: hidden;
79
- }
80
- .param-fill {
81
- height: 100%;
82
- border-radius: 2px;
83
- transition: width 1.4s cubic-bezier(0.4, 0, 0.2, 1);
84
- }
85
-
86
- /* bottom: scene label */
87
- #scene-label {
88
- position: absolute;
89
- bottom: 1.75rem;
90
- left: 50%;
91
- transform: translateX(-50%);
92
- font-size: 0.65rem;
93
- letter-spacing: 0.2em;
94
- text-transform: uppercase;
95
- color: rgba(88,91,112,0.8);
96
- text-align: center;
97
- }
98
- #scene-label span {
99
- display: block;
100
- font-size: 0.5rem;
101
- margin-top: 0.3rem;
102
- color: rgba(88,91,112,0.4);
103
- }
104
-
105
- /* bottom-right: PyCodeDJ badge */
106
- #badge {
107
- position: absolute;
108
- bottom: 1.5rem; right: 1.5rem;
109
- font-size: 0.6rem;
110
- letter-spacing: 0.15em;
111
- color: rgba(166,227,161,0.3);
112
- }
113
- </style>
114
- </head>
115
- <body>
116
- <canvas id="canvas"></canvas>
117
-
118
- <div id="hud">
119
- <!-- loop code -->
120
- <div id="loop-info">
121
- <div class="loop-name" id="loopName">loop: bass</div>
122
- <div class="loop-code" id="loopCode"></div>
123
- </div>
124
-
125
- <!-- params -->
126
- <div id="params">
127
- <div class="param">
128
- <div class="param-header">
129
- <span class="param-label">cutoff</span>
130
- <span class="param-value" id="vCutoff">580 Hz</span>
131
- </div>
132
- <div class="param-track"><div class="param-fill" id="fCutoff" style="width:10%;background:#a6e3a1"></div></div>
133
- </div>
134
- <div class="param">
135
- <div class="param-header">
136
- <span class="param-label">lfo rate</span>
137
- <span class="param-value" id="vLfo">0.10 Hz</span>
138
- </div>
139
- <div class="param-track"><div class="param-fill" id="fLfo" style="width:0%;background:#89b4fa"></div></div>
140
- </div>
141
- <div class="param">
142
- <div class="param-header">
143
- <span class="param-label">reverb</span>
144
- <span class="param-value" id="vReverb">0.27</span>
145
- </div>
146
- <div class="param-track"><div class="param-fill" id="fReverb" style="width:34%;background:#cba6f7"></div></div>
147
- </div>
148
- <div class="param">
149
- <div class="param-header">
150
- <span class="param-label">voices</span>
151
- <span class="param-value" id="vVoices">1</span>
152
- </div>
153
- <div class="param-track"><div class="param-fill" id="fVoices" style="width:25%;background:#f9e2af"></div></div>
154
- </div>
155
- </div>
156
-
157
- <div id="scene-label">
158
- <div id="sceneTitle">minimal</div>
159
- <span id="sceneDesc">def bass(): pass</span>
160
- </div>
161
-
162
- <div id="badge">PyCodeDJ / visualizer concept</div>
163
- </div>
164
-
165
- <script>
166
- const canvas = document.getElementById('canvas');
167
- const ctx = canvas.getContext('2d');
168
-
169
- function resize() {
170
- canvas.width = window.innerWidth;
171
- canvas.height = window.innerHeight;
172
- }
173
- resize();
174
- window.addEventListener('resize', resize);
175
-
176
- // ── Scene definitions ──────────────────────────────────────────────────────
177
- const scenes = [
178
- {
179
- name: 'bass',
180
- title: 'minimal',
181
- desc: 'def bass(): pass',
182
- cutoff: 0.10, lfo: 0.00, reverb: 0.34, voices: 1,
183
- cutoffHz: '580 Hz', lfoHz: '0.10 Hz', reverbVal: '0.27',
184
- code: '<span class="cm"># @loop bass interval=2.0</span>\n<span class="kw">def</span> <span class="fn">bass</span>():\n <span class="kw">pass</span>',
185
- },
186
- {
187
- name: 'bass',
188
- title: 'filter opens',
189
- desc: 'deeper nesting → brighter cutoff',
190
- cutoff: 0.40, lfo: 0.20, reverb: 0.20, voices: 1,
191
- cutoffHz: '1720 Hz', lfoHz: '1.08 Hz', reverbVal: '0.16',
192
- code: '<span class="cm"># @loop bass interval=2.0</span>\n<span class="kw">def</span> <span class="fn">bass</span>():\n <span class="kw">for</span> i <span class="kw">in</span> <span class="fn">range</span>(<span class="num">8</span>):\n <span class="kw">if</span> i % <span class="num">2</span> == <span class="num">0</span>:\n <span class="kw">pass</span>',
193
- },
194
- {
195
- name: 'bass',
196
- title: 'deep structure',
197
- desc: 'triple nesting → wide open filter',
198
- cutoff: 0.60, lfo: 0.30, reverb: 0.16, voices: 1,
199
- cutoffHz: '2480 Hz', lfoHz: '1.57 Hz', reverbVal: '0.13',
200
- code: '<span class="cm"># @loop bass interval=2.0</span>\n<span class="kw">def</span> <span class="fn">bass</span>():\n <span class="kw">for</span> i <span class="kw">in</span> <span class="fn">range</span>(<span class="num">8</span>):\n <span class="kw">for</span> j <span class="kw">in</span> <span class="fn">range</span>(<span class="num">4</span>):\n <span class="kw">if</span> i == j:\n <span class="kw">pass</span>',
201
- },
202
- {
203
- name: 'chord',
204
- title: '4 voices',
205
- desc: 'four functions → four layers',
206
- cutoff: 0.10, lfo: 0.00, reverb: 0.20, voices: 4,
207
- cutoffHz: '580 Hz', lfoHz: '0.10 Hz', reverbVal: '0.16',
208
- code: '<span class="cm"># @loop chord interval=1.0</span>\n<span class="kw">def</span> <span class="fn">voice_a</span>(): <span class="kw">pass</span>\n<span class="kw">def</span> <span class="fn">voice_b</span>(): <span class="kw">pass</span>\n<span class="kw">def</span> <span class="fn">voice_c</span>(): <span class="kw">pass</span>\n<span class="kw">def</span> <span class="fn">voice_d</span>(): <span class="kw">pass</span>',
209
- },
210
- {
211
- name: 'pad',
212
- title: 'warehouse air',
213
- desc: 'comments only → deep reverb space',
214
- cutoff: 0.10, lfo: 0.00, reverb: 0.84, voices: 1,
215
- cutoffHz: '580 Hz', lfoHz: '0.10 Hz', reverbVal: '0.67',
216
- code: '<span class="cm"># @loop pad interval=4.0</span>\n<span class="cm"># smoke above the kick</span>\n<span class="cm"># late reflections</span>\n<span class="cm"># concrete room tail</span>\n<span class="kw">def</span> <span class="fn">pad</span>(): <span class="kw">pass</span>',
217
- },
218
- ];
219
-
220
- // ── State ──────────────────────────────────────────────────────────────────
221
- let state = {
222
- cutoff: 0.10, // 0-1
223
- lfo: 0.00, // 0-1
224
- reverb: 0.34, // 0-1
225
- voices: 1,
226
- };
227
-
228
- // smoothed state for rendering
229
- let smooth = { ...state };
230
-
231
- let sceneIdx = 0;
232
- let t = 0;
233
- const SCENE_DURATION = 4000; // ms
234
- let lastSwitch = performance.now();
235
-
236
- // ── Particles ──────────────────────────────────────────────────────────────
237
- const MAX_PARTICLES = 320;
238
- const particles = [];
239
-
240
- class Particle {
241
- constructor(cx, cy) {
242
- this.reset(cx, cy);
243
- }
244
- reset(cx, cy) {
245
- const a = Math.random() * Math.PI * 2;
246
- const r = 40 + Math.random() * 160;
247
- this.x = cx + Math.cos(a) * r;
248
- this.y = cy + Math.sin(a) * r;
249
- this.vx = (Math.random() - 0.5) * 0.6;
250
- this.vy = (Math.random() - 0.5) * 0.6;
251
- this.life = 0;
252
- this.maxLife = 120 + Math.random() * 200;
253
- this.size = 1 + Math.random() * 2.5;
254
- this.hue = 120 + Math.random() * 200; // green→mauve
255
- }
256
- }
257
-
258
- // ── Rings ──────────────────────────────────────────────────────────────────
259
- const rings = Array.from({ length: 6 }, (_, i) => ({
260
- phase: (i / 6) * Math.PI * 2,
261
- baseR: 60 + i * 55,
262
- speed: 0.003 + i * 0.001,
263
- }));
264
-
265
- // ── Lissajous trails ───────────────────────────────────────────────────────
266
- const lissajousHistory = [];
267
- const LISSA_LEN = 320;
268
-
269
- // ── HUD update ─────────────────────────────────────────────────────────────
270
- function applyScene(s) {
271
- state = { cutoff: s.cutoff, lfo: s.lfo, reverb: s.reverb, voices: s.voices };
272
-
273
- document.getElementById('loopName').textContent = `loop: ${s.name}`;
274
- document.getElementById('loopCode').innerHTML = s.code;
275
- document.getElementById('sceneTitle').textContent = s.title;
276
- document.getElementById('sceneDesc').textContent = s.desc;
277
-
278
- document.getElementById('vCutoff').textContent = s.cutoffHz;
279
- document.getElementById('vLfo').textContent = s.lfoHz;
280
- document.getElementById('vReverb').textContent = s.reverbVal;
281
- document.getElementById('vVoices').textContent = String(s.voices);
282
-
283
- document.getElementById('fCutoff').style.width = (s.cutoff * 100) + '%';
284
- document.getElementById('fLfo').style.width = (s.lfo * 100) + '%';
285
- document.getElementById('fReverb').style.width = (s.reverb * 100) + '%';
286
- document.getElementById('fVoices').style.width = ((s.voices / 4) * 100) + '%';
287
- }
288
-
289
- applyScene(scenes[0]);
290
-
291
- // ── Main render loop ───────────────────────────────────────────────────────
292
- function lerp(a, b, k) { return a + (b - a) * k; }
293
-
294
- let last = performance.now();
295
-
296
- function frame(now) {
297
- const dt = Math.min(now - last, 32);
298
- last = now;
299
- t += dt * 0.001;
300
-
301
- // scene switch
302
- if (now - lastSwitch > SCENE_DURATION) {
303
- sceneIdx = (sceneIdx + 1) % scenes.length;
304
- applyScene(scenes[sceneIdx]);
305
- lastSwitch = now;
306
- }
307
-
308
- // smooth params
309
- const k = 1 - Math.pow(0.92, dt);
310
- smooth.cutoff = lerp(smooth.cutoff, state.cutoff, k);
311
- smooth.lfo = lerp(smooth.lfo, state.lfo, k);
312
- smooth.reverb = lerp(smooth.reverb, state.reverb, k);
313
- smooth.voices = lerp(smooth.voices, state.voices, k);
314
-
315
- const W = canvas.width, H = canvas.height;
316
- const cx = W / 2, cy = H / 2;
317
-
318
- // ── background ──
319
- const trailAlpha = 0.04 + smooth.reverb * 0.1; // more reverb = longer trails
320
- ctx.fillStyle = `rgba(0,0,0,${trailAlpha < 0.06 ? 0.06 : trailAlpha})`;
321
- ctx.fillRect(0, 0, W, H);
322
-
323
- // ── base radial glow ──
324
- const glowR = 180 + smooth.cutoff * 220;
325
- const hue = 120 + smooth.cutoff * 160; // green(120) → mauve(280)
326
- const grd = ctx.createRadialGradient(cx, cy, 0, cx, cy, glowR);
327
- grd.addColorStop(0, `hsla(${hue},60%,55%,${0.04 + smooth.cutoff * 0.06})`);
328
- grd.addColorStop(0.5, `hsla(${hue},50%,40%,${0.02})`);
329
- grd.addColorStop(1, 'transparent');
330
- ctx.fillStyle = grd;
331
- ctx.fillRect(0, 0, W, H);
332
-
333
- // ── Lissajous ──
334
- const lfoSpeed = 0.3 + smooth.lfo * 3.5;
335
- const lx = Math.sin(t * lfoSpeed * 1.00) * (cx * 0.55);
336
- const ly = Math.sin(t * lfoSpeed * 1.31 + 0.7) * (cy * 0.45);
337
-
338
- lissajousHistory.push({ x: cx + lx, y: cy + ly });
339
- if (lissajousHistory.length > LISSA_LEN) lissajousHistory.shift();
340
-
341
- if (lissajousHistory.length > 2) {
342
- ctx.beginPath();
343
- ctx.moveTo(lissajousHistory[0].x, lissajousHistory[0].y);
344
- for (let i = 1; i < lissajousHistory.length; i++) {
345
- const p = lissajousHistory[i];
346
- const alpha = i / lissajousHistory.length;
347
- ctx.lineTo(p.x, p.y);
348
- }
349
- ctx.strokeStyle = `hsla(${hue},70%,65%,0.45)`;
350
- ctx.lineWidth = 1.2;
351
- ctx.stroke();
352
- }
353
-
354
- // ── Rings (voice_count layers) ──
355
- const voiceLayers = Math.round(smooth.voices);
356
- for (let v = 0; v < voiceLayers; v++) {
357
- const ring = rings[v % rings.length];
358
- const phaseOffset = (v / voiceLayers) * Math.PI * 2;
359
- const pulse = 1 + Math.sin(t * lfoSpeed + ring.phase + phaseOffset) * (0.08 + smooth.cutoff * 0.12);
360
- const r = ring.baseR * pulse * (0.7 + smooth.cutoff * 0.5);
361
- const ringHue = hue + v * 30;
362
- const alpha = 0.25 + smooth.cutoff * 0.35;
363
-
364
- ctx.beginPath();
365
- ctx.arc(cx, cy, r, 0, Math.PI * 2);
366
- ctx.strokeStyle = `hsla(${ringHue},65%,60%,${alpha})`;
367
- ctx.lineWidth = 1 + smooth.reverb * 2;
368
- ctx.stroke();
369
-
370
- // inner glow dot at ring intersection with lissajous angle
371
- const ang = t * ring.speed + ring.phase + phaseOffset;
372
- const dx = cx + Math.cos(ang) * r;
373
- const dy = cy + Math.sin(ang) * r;
374
- ctx.beginPath();
375
- ctx.arc(dx, dy, 3 + smooth.cutoff * 4, 0, Math.PI * 2);
376
- ctx.fillStyle = `hsla(${ringHue},80%,70%,${0.6 + smooth.cutoff * 0.3})`;
377
- ctx.fill();
378
- }
379
-
380
- // ── Particles ──
381
- // spawn
382
- const spawnRate = Math.round(1 + smooth.lfo * 5 + smooth.voices * 1.5);
383
- for (let i = 0; i < spawnRate; i++) {
384
- if (particles.length < MAX_PARTICLES) {
385
- particles.push(new Particle(cx, cy));
386
- } else {
387
- // recycle oldest dead particle
388
- const dead = particles.find(p => p.life >= p.maxLife);
389
- if (dead) dead.reset(cx, cy);
390
- }
391
- }
392
-
393
- // update & draw
394
- for (const p of particles) {
395
- p.life++;
396
- const progress = p.life / p.maxLife;
397
- if (progress > 1) continue;
398
-
399
- const speed = 0.4 + smooth.lfo * 2.5;
400
- p.x += p.vx * speed;
401
- p.y += p.vy * speed;
402
-
403
- const alpha = Math.sin(progress * Math.PI) * (0.4 + smooth.cutoff * 0.4);
404
- const size = p.size * (1 - progress * 0.5);
405
-
406
- ctx.beginPath();
407
- ctx.arc(p.x, p.y, size, 0, Math.PI * 2);
408
- ctx.fillStyle = `hsla(${p.hue + smooth.cutoff * 60},70%,65%,${alpha})`;
409
- ctx.fill();
410
- }
411
-
412
- // ── Reverb shimmer — horizontal scan lines ──
413
- if (smooth.reverb > 0.1) {
414
- const lineCount = Math.round(smooth.reverb * 18);
415
- for (let i = 0; i < lineCount; i++) {
416
- const y = ((t * 60 * (i % 3 === 0 ? 1 : -0.7) + i * (H / lineCount)) % H + H) % H;
417
- const a = smooth.reverb * 0.06 * (1 - Math.abs(y / H - 0.5) * 2);
418
- ctx.fillStyle = `hsla(${hue + i * 12},50%,65%,${a})`;
419
- ctx.fillRect(0, y, W, 1);
420
- }
421
- }
422
-
423
- // ── Center crosshair ──
424
- const chAlpha = 0.12 + smooth.cutoff * 0.08;
425
- ctx.strokeStyle = `rgba(166,227,161,${chAlpha})`;
426
- ctx.lineWidth = 0.5;
427
- ctx.setLineDash([4, 8]);
428
- ctx.beginPath(); ctx.moveTo(cx - 30, cy); ctx.lineTo(cx + 30, cy); ctx.stroke();
429
- ctx.beginPath(); ctx.moveTo(cx, cy - 30); ctx.lineTo(cx, cy + 30); ctx.stroke();
430
- ctx.setLineDash([]);
431
-
432
- requestAnimationFrame(frame);
433
- }
434
-
435
- requestAnimationFrame(frame);
436
- </script>
437
- </body>
438
- </html>
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