pycascadeui 2.0.0__tar.gz → 3.0.0__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- pycascadeui-3.0.0/PKG-INFO +774 -0
- pycascadeui-3.0.0/README.md +732 -0
- pycascadeui-3.0.0/cascadeui/__init__.py +271 -0
- pycascadeui-3.0.0/cascadeui/__main__.py +47 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/cascadeui/components/__init__.py +30 -9
- pycascadeui-3.0.0/cascadeui/components/base.py +199 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/cascadeui/components/buttons.py +1 -1
- pycascadeui-3.0.0/cascadeui/components/inputs.py +441 -0
- pycascadeui-3.0.0/cascadeui/components/patterns/__init__.py +64 -0
- pycascadeui-2.0.0/cascadeui/components/v1_patterns.py → pycascadeui-3.0.0/cascadeui/components/patterns/v1.py +30 -64
- pycascadeui-3.0.0/cascadeui/components/patterns/v2.py +1178 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/cascadeui/components/wrappers.py +40 -11
- pycascadeui-3.0.0/cascadeui/devtools.py +1470 -0
- pycascadeui-3.0.0/cascadeui/exceptions.py +94 -0
- pycascadeui-3.0.0/cascadeui/persistence/__init__.py +31 -0
- pycascadeui-3.0.0/cascadeui/persistence/backends/__init__.py +19 -0
- pycascadeui-3.0.0/cascadeui/persistence/backends/memory.py +157 -0
- pycascadeui-3.0.0/cascadeui/persistence/backends/sqlite.py +336 -0
- pycascadeui-3.0.0/cascadeui/persistence/config.py +202 -0
- pycascadeui-3.0.0/cascadeui/persistence/manager.py +840 -0
- pycascadeui-3.0.0/cascadeui/persistence/migrations.py +148 -0
- pycascadeui-3.0.0/cascadeui/persistence/protocols.py +171 -0
- pycascadeui-3.0.0/cascadeui/persistence/schema.py +121 -0
- pycascadeui-3.0.0/cascadeui/setup.py +74 -0
- pycascadeui-3.0.0/cascadeui/state/__init__.py +26 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/cascadeui/state/actions.py +54 -9
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/cascadeui/state/computed.py +11 -3
- pycascadeui-3.0.0/cascadeui/state/middleware/__init__.py +15 -0
- pycascadeui-3.0.0/cascadeui/state/middleware/logging.py +36 -0
- pycascadeui-3.0.0/cascadeui/state/middleware/persistence.py +730 -0
- pycascadeui-3.0.0/cascadeui/state/middleware/undo.py +245 -0
- pycascadeui-3.0.0/cascadeui/state/reducers.py +593 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/cascadeui/state/singleton.py +2 -3
- pycascadeui-3.0.0/cascadeui/state/slots.py +243 -0
- pycascadeui-3.0.0/cascadeui/state/store.py +1370 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/cascadeui/state/types.py +10 -1
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/cascadeui/theming/__init__.py +2 -0
- pycascadeui-3.0.0/cascadeui/theming/context.py +37 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/cascadeui/theming/core.py +3 -25
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/cascadeui/theming/themes.py +6 -16
- pycascadeui-3.0.0/cascadeui/tracing.py +115 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/cascadeui/utils/__init__.py +3 -0
- pycascadeui-3.0.0/cascadeui/utils/coercion.py +72 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/cascadeui/utils/decorators.py +20 -7
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/cascadeui/utils/errors.py +3 -6
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/cascadeui/utils/logging.py +167 -11
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/cascadeui/utils/tasks.py +16 -7
- pycascadeui-3.0.0/cascadeui/views/__init__.py +45 -0
- pycascadeui-3.0.0/cascadeui/views/_interaction.py +351 -0
- pycascadeui-3.0.0/cascadeui/views/_navigation.py +492 -0
- pycascadeui-3.0.0/cascadeui/views/base.py +2451 -0
- pycascadeui-3.0.0/cascadeui/views/layout.py +151 -0
- pycascadeui-3.0.0/cascadeui/views/patterns/__init__.py +27 -0
- pycascadeui-3.0.0/cascadeui/views/patterns/form.py +957 -0
- pycascadeui-3.0.0/cascadeui/views/patterns/leaderboard.py +552 -0
- pycascadeui-3.0.0/cascadeui/views/patterns/menu.py +298 -0
- pycascadeui-3.0.0/cascadeui/views/patterns/paginated.py +875 -0
- pycascadeui-3.0.0/cascadeui/views/patterns/tabs.py +461 -0
- pycascadeui-3.0.0/cascadeui/views/patterns/types.py +303 -0
- pycascadeui-3.0.0/cascadeui/views/patterns/wizard.py +544 -0
- pycascadeui-3.0.0/cascadeui/views/persistent.py +297 -0
- pycascadeui-3.0.0/cascadeui/views/view.py +44 -0
- pycascadeui-3.0.0/pycascadeui.egg-info/PKG-INFO +774 -0
- pycascadeui-3.0.0/pycascadeui.egg-info/SOURCES.txt +119 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/pyproject.toml +1 -1
- pycascadeui-3.0.0/tests/test_auto_defer.py +383 -0
- pycascadeui-3.0.0/tests/test_backends.py +383 -0
- pycascadeui-3.0.0/tests/test_batching.py +375 -0
- pycascadeui-3.0.0/tests/test_button_grid.py +71 -0
- pycascadeui-3.0.0/tests/test_components.py +230 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/tests/test_computed.py +33 -6
- pycascadeui-3.0.0/tests/test_devtools.py +503 -0
- pycascadeui-3.0.0/tests/test_emoji_grid.py +168 -0
- pycascadeui-3.0.0/tests/test_ephemeral_refresh.py +749 -0
- pycascadeui-3.0.0/tests/test_five_pillars.py +350 -0
- pycascadeui-3.0.0/tests/test_form_patterns.py +1429 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/tests/test_hooks.py +16 -7
- pycascadeui-3.0.0/tests/test_input_coercion.py +85 -0
- pycascadeui-3.0.0/tests/test_inputs.py +518 -0
- pycascadeui-3.0.0/tests/test_instance_limit.py +1454 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/tests/test_layout_pagination.py +3 -3
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/tests/test_layout_patterns.py +9 -9
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/tests/test_layout_persistent.py +14 -10
- pycascadeui-3.0.0/tests/test_layout_view.py +1354 -0
- pycascadeui-3.0.0/tests/test_leaderboard_patterns.py +836 -0
- pycascadeui-3.0.0/tests/test_menu_patterns.py +462 -0
- pycascadeui-3.0.0/tests/test_message_cleanup.py +194 -0
- pycascadeui-3.0.0/tests/test_middleware.py +207 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/tests/test_nav_version.py +4 -3
- pycascadeui-3.0.0/tests/test_navigation.py +457 -0
- pycascadeui-3.0.0/tests/test_owner_only.py +283 -0
- pycascadeui-3.0.0/tests/test_paginated_patterns.py +244 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/tests/test_pagination.py +405 -14
- pycascadeui-3.0.0/tests/test_persistence.py +881 -0
- pycascadeui-3.0.0/tests/test_persistence_middleware.py +755 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/tests/test_persistent_views.py +106 -37
- pycascadeui-3.0.0/tests/test_pillar_isolation.py +400 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/tests/test_rebuild_callback.py +4 -8
- pycascadeui-3.0.0/tests/test_reducers.py +644 -0
- pycascadeui-3.0.0/tests/test_scoping.py +1128 -0
- pycascadeui-3.0.0/tests/test_state_slots.py +452 -0
- pycascadeui-3.0.0/tests/test_state_store.py +771 -0
- pycascadeui-3.0.0/tests/test_tab_patterns.py +379 -0
- pycascadeui-3.0.0/tests/test_theming.py +275 -0
- pycascadeui-3.0.0/tests/test_undo.py +1141 -0
- pycascadeui-3.0.0/tests/test_update_coalescing.py +281 -0
- pycascadeui-3.0.0/tests/test_v2_helpers.py +557 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/tests/test_validation.py +11 -3
- pycascadeui-3.0.0/tests/test_view_init.py +370 -0
- pycascadeui-3.0.0/tests/test_wizard_patterns.py +737 -0
- pycascadeui-3.0.0/tests/test_wrappers.py +314 -0
- pycascadeui-2.0.0/PKG-INFO +0 -562
- pycascadeui-2.0.0/README.md +0 -520
- pycascadeui-2.0.0/cascadeui/__init__.py +0 -161
- pycascadeui-2.0.0/cascadeui/components/base.py +0 -89
- pycascadeui-2.0.0/cascadeui/components/inputs.py +0 -152
- pycascadeui-2.0.0/cascadeui/components/v2_patterns.py +0 -312
- pycascadeui-2.0.0/cascadeui/devtools.py +0 -407
- pycascadeui-2.0.0/cascadeui/persistence/__init__.py +0 -34
- pycascadeui-2.0.0/cascadeui/persistence/migration.py +0 -47
- pycascadeui-2.0.0/cascadeui/persistence/redis.py +0 -104
- pycascadeui-2.0.0/cascadeui/persistence/serialization.py +0 -33
- pycascadeui-2.0.0/cascadeui/persistence/sqlite.py +0 -114
- pycascadeui-2.0.0/cascadeui/persistence/storage.py +0 -133
- pycascadeui-2.0.0/cascadeui/state/__init__.py +0 -12
- pycascadeui-2.0.0/cascadeui/state/middleware.py +0 -118
- pycascadeui-2.0.0/cascadeui/state/reducers.py +0 -434
- pycascadeui-2.0.0/cascadeui/state/store.py +0 -672
- pycascadeui-2.0.0/cascadeui/state/undo.py +0 -119
- pycascadeui-2.0.0/cascadeui/views/__init__.py +0 -33
- pycascadeui-2.0.0/cascadeui/views/base.py +0 -1041
- pycascadeui-2.0.0/cascadeui/views/layout.py +0 -155
- pycascadeui-2.0.0/cascadeui/views/layout_patterns.py +0 -342
- pycascadeui-2.0.0/cascadeui/views/layout_specialized.py +0 -487
- pycascadeui-2.0.0/cascadeui/views/patterns.py +0 -254
- pycascadeui-2.0.0/cascadeui/views/persistent.py +0 -486
- pycascadeui-2.0.0/cascadeui/views/specialized.py +0 -527
- pycascadeui-2.0.0/pycascadeui.egg-info/PKG-INFO +0 -562
- pycascadeui-2.0.0/pycascadeui.egg-info/SOURCES.txt +0 -80
- pycascadeui-2.0.0/tests/test_auto_defer.py +0 -206
- pycascadeui-2.0.0/tests/test_backends.py +0 -122
- pycascadeui-2.0.0/tests/test_batching.py +0 -154
- pycascadeui-2.0.0/tests/test_components.py +0 -54
- pycascadeui-2.0.0/tests/test_devtools.py +0 -279
- pycascadeui-2.0.0/tests/test_layout_view.py +0 -224
- pycascadeui-2.0.0/tests/test_middleware.py +0 -129
- pycascadeui-2.0.0/tests/test_nav_stack.py +0 -285
- pycascadeui-2.0.0/tests/test_owner_only.py +0 -146
- pycascadeui-2.0.0/tests/test_reducers.py +0 -192
- pycascadeui-2.0.0/tests/test_scoping.py +0 -79
- pycascadeui-2.0.0/tests/test_session_limit.py +0 -439
- pycascadeui-2.0.0/tests/test_state_store.py +0 -261
- pycascadeui-2.0.0/tests/test_theming.py +0 -64
- pycascadeui-2.0.0/tests/test_undo.py +0 -212
- pycascadeui-2.0.0/tests/test_v2_helpers.py +0 -288
- pycascadeui-2.0.0/tests/test_view_init.py +0 -168
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/LICENSE +0 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/cascadeui/components/selects.py +0 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/cascadeui/components/v1_composition.py +0 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/cascadeui/py.typed +0 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/cascadeui/utils/helpers.py +0 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/cascadeui/validation.py +0 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/pycascadeui.egg-info/dependency_links.txt +0 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/pycascadeui.egg-info/requires.txt +0 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/pycascadeui.egg-info/top_level.txt +0 -0
- {pycascadeui-2.0.0 → pycascadeui-3.0.0}/setup.cfg +0 -0
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Metadata-Version: 2.4
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Name: pycascadeui
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Version: 3.0.0
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Summary: Redux-inspired UI framework for discord.py
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Author-email: HollowTheSilver <hollow@users.noreply.github.com>
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License-Expression: MIT
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Project-URL: Homepage, https://github.com/HollowTheSilver/CascadeUI
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Project-URL: Repository, https://github.com/HollowTheSilver/CascadeUI
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Project-URL: Issues, https://github.com/HollowTheSilver/CascadeUI/issues
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Project-URL: Documentation, https://hollowthesilver.github.io/CascadeUI/
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Keywords: discord,discord.py,ui,components,state-management
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Classifier: Development Status :: 5 - Production/Stable
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Classifier: Intended Audience :: Developers
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<p align="center">
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<img src="https://raw.githubusercontent.com/HollowTheSilver/CascadeUI/main/docs/assets/banner.png" alt="CascadeUI - A Redux-Inspired Framework for Discord.py" width="100%">
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<a href="https://github.com/HollowTheSilver/CascadeUI/stargazers"><img src="https://img.shields.io/github/stars/HollowTheSilver/CascadeUI?style=flat&logo=github&label=stars" alt="Stars"></a>
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<a href="https://github.com/sponsors/HollowTheSilver"><img src="https://img.shields.io/badge/Sponsor-%E2%9D%A4-ea4aaa?logo=githubsponsors&logoColor=white" alt="Sponsor"></a>
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<a href="https://pypi.org/project/pycascadeui/"><img src="https://img.shields.io/pypi/dm/pycascadeui?logo=pypi&logoColor=white&label=downloads" alt="Downloads"></a>
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<a href="https://pypi.org/project/pycascadeui/"><img src="https://img.shields.io/pypi/v/pycascadeui?logo=pypi&logoColor=white" alt="PyPI"></a>
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<a href="https://github.com/Rapptz/discord.py"><img src="https://img.shields.io/badge/discord.py-2.7+-738adb.svg?logo=discord&logoColor=white" alt="discord.py 2.7+"></a>
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<a href="https://www.python.org/downloads/"><img src="https://img.shields.io/badge/python-3.10%20|%203.11%20|%203.12%20|%203.13%20|%203.14-blue.svg?logo=python&logoColor=white" alt="Python 3.10-3.14"></a>
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<a href="https://discord.com/invite/9Xj68BpKRb"><img src="https://img.shields.io/discord/1405822635920855040?logo=discord&logoColor=white&label=Discord&color=5865F2" alt="Discord"></a>
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<a href="https://hollowthesilver.github.io/CascadeUI/"><img src="https://img.shields.io/badge/docs-GitHub%20Pages-8A2BE2?logo=readthedocs" alt="Docs"></a>
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<strong>Build predictable, state-driven interfaces with <a href="https://github.com/Rapptz/discord.py">discord.py</a>.</strong><br>
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A flexible, Redux-inspired UI framework that introduces centralized state, composable components, ownership control, and predictable data flow to Discord applications.<br>
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<a href="https://hollowthesilver.github.io/CascadeUI/"><strong>Read the Docs</strong></a>
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---
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## Why CascadeUI
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> Interactive Discord UIs become difficult to manage as they grow. State accumulates across `View` subclass attributes, components stop responding after bot restarts, multi-step forms lose data between pages, and sharing data between views requires manual `message.edit()` plumbing in every callback.
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CascadeUI introduces structure built on a Redux-inspired core:
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- **Centralized state** instead of scattered view attributes, so every view reads from a single source of truth and stays in sync automatically.
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- **Predictable updates** through dispatched actions, with one way to change state and one way to read it. No callback spaghetti.
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- **Clear separation** between logic and presentation. Reducers handle data, views render it, and neither knows about the other.
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- **Reusable UI patterns** instead of one-off implementations. Menus, pagination, forms, wizards, tabs, and persistent panels are first-class library primitives.
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85
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+
- **Built-in interaction control** for ownership, instance limits, and navigation. Restrict who can click what, cap how many concurrent instances a user or guild can hold, and push, pop, or replace views without tracking message history by hand.
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- **Persistence, undo/redo, and lifecycle handling** without the boilerplate. Components survive bot restarts, state history is one method call away, and session cleanup happens automatically.
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+
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The pattern scales from simple panels to full application-style interfaces.
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---
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## Architecture
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CascadeUI follows a unidirectional data flow model:
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```
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User interaction -> dispatch(action)
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-> middleware
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-> reducer (state update)
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-> subscribers notified
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-> views re-render
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+
```
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All state lives in a single store. Actions describe what happened. Reducers define how state changes. Views subscribe to relevant state and update automatically.
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<details>
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<summary><b>Coming from Redux or React?</b></summary>
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<br>
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CascadeUI ports Redux's mental model onto Discord. Most core primitives have a closest analogue in frameworks you already know:
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| CascadeUI | Closest Redux / React analogue |
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|-----------|-------------------------------|
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| `StateStore` | Redux store |
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| `@cascade_reducer` | Redux reducer |
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| `@computed` | Reselect / `useMemo` |
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| `build_ui()` | React component `render()` |
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| `on_state_changed` | `componentDidUpdate` + auto re-render |
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| `push()` / `pop()` / `replace()` | React Router navigation |
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| Middleware chain | `applyMiddleware` |
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| `PersistenceMiddleware` | `redux-persist` (opt-in per slot) |
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**Full treatment:** [`guide/concepts.md`](https://hollowthesilver.github.io/CascadeUI/guide/concepts/) walks through each mapping in depth, including where the two diverge - middleware is async, state persists across bot restarts (Discord messages outlive your code), and Discord's platform layer (ephemeral 15-minute wall, webhook tokens, rate limits) has no React/Redux equivalent.
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</details>
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---
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## When to Use
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> Every discord.py view needs ownership control, session cleanup, and interaction safety. CascadeUI handles all of that out of the box with class-level declarations - no boilerplate, no manual checks.
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|
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Even a single-view panel benefits from `owner_only = True` and `instance_limit = 1`. As your interface grows, the same framework scales to:
|
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- Shared state across multiple views via `StateStore`
|
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- Real data and message persistence via `PersistenceMiddleware`
|
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- Cross-view reactivity with `dispatch()` and `subscribed_actions`
|
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|
+
- Multi-step flows and validation via `WizardLayoutView` and `FormLayoutView`
|
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+
- Navigation stacks (`push()` / `pop()` / `replace()`), session policies, and `participant_limit`
|
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|
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- Grid-based game boards with `emoji_grid()` and `button_grid()`
|
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|
+
|
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|
+
---
|
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+
|
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|
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## Getting Started
|
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|
+
|
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```bash
|
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|
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pip install pycascadeui
|
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|
+
```
|
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|
+
|
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|
+
Optional dependencies:
|
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|
+
|
|
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|
+
```bash
|
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|
+
pip install pycascadeui[sqlite]
|
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|
+
```
|
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|
+
|
|
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|
+
Requirements:
|
|
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|
+
- Python 3.10+
|
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|
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- discord.py 2.7+
|
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|
+
|
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161
|
+
### Hello World
|
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|
+
|
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|
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A minimal CascadeUI view: per-user counter with ownership, instance replacement, and state-driven rebuilds - in about 20 lines.
|
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+
|
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```python
|
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|
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import discord
|
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167
|
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from discord.ui import ActionRow
|
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|
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from cascadeui import StatefulButton, StatefulLayoutView, card
|
|
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|
+
|
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|
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class CounterView(StatefulLayoutView):
|
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# Class-level policy -- ownership and instance control in three lines.
|
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|
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owner_only = True # Only the opener can click
|
|
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|
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instance_limit = 1 # One live counter per user
|
|
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|
+
instance_policy = "replace" # Second open replaces the first
|
|
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|
+
|
|
176
|
+
# Reactivity -- build_ui() re-runs whenever scoped state changes.
|
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|
+
subscribed_actions = {"SCOPED_UPDATE"}
|
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|
+
state_scope = "user"
|
|
179
|
+
|
|
180
|
+
def build_ui(self):
|
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181
|
+
self.clear_items()
|
|
182
|
+
count = self.scoped_state.get("count", 0)
|
|
183
|
+
self.add_item(card(f"Count: **{count}**"))
|
|
184
|
+
self.add_item(ActionRow(StatefulButton(
|
|
185
|
+
label="+1",
|
|
186
|
+
style=discord.ButtonStyle.primary,
|
|
187
|
+
callback=self._increment,
|
|
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|
+
)))
|
|
189
|
+
|
|
190
|
+
async def _increment(self, interaction):
|
|
191
|
+
count = self.scoped_state.get("count", 0)
|
|
192
|
+
await self.dispatch_scoped({"count": count + 1})
|
|
193
|
+
|
|
194
|
+
# In a cog command:
|
|
195
|
+
# view = CounterView(context=ctx)
|
|
196
|
+
# await view.send()
|
|
197
|
+
```
|
|
198
|
+
|
|
199
|
+
See the [Quickstart](https://hollowthesilver.github.io/CascadeUI/guide/quickstart/) for the detailed walkthrough and [examples/v2_hello_world.py](examples/v2_hello_world.py) for the full runnable cog.
|
|
200
|
+
|
|
201
|
+
---
|
|
202
|
+
|
|
203
|
+
## Features
|
|
204
|
+
|
|
205
|
+
> For full details, see the official <a href="https://hollowthesilver.github.io/CascadeUI/"><strong>documentation</strong></a>.
|
|
206
|
+
|
|
207
|
+
### State and Data Flow
|
|
208
|
+
- Centralized store with dispatch and reducer cycle
|
|
209
|
+
- Custom reducers via `@cascade_reducer` decorator with automatic deep copy and built-in collision guards
|
|
210
|
+
- Action batching for grouped, atomic updates; nested batches collapse into one commit and fire a single notification cycle
|
|
211
|
+
- Computed state via `@computed` decorator with selector-based cache invalidation and per-store instances that survive singleton resets (≈ Reselect / React's `useMemo`)
|
|
212
|
+
- Selector-based subscriptions for targeted re-renders (similar to React's selective re-render optimization)
|
|
213
|
+
- Built-in profiler with exportable markdown + JSON reports for dispatch, subscriber, and refresh timings -- measure before you optimize, attach snapshots to PRs and bug reports
|
|
214
|
+
- `access_slot()` / `read_slot()` / `slot_property` helpers for auto-vivifying application buckets without hand-rolling the read/write plumbing
|
|
215
|
+
- Scoped state family: `get_scoped()`, `get_scoped_from()`, `iter_scoped()`, `set_scoped()`, `merge_scoped()` -- one call from inside a reducer, no private key-building required
|
|
216
|
+
- Cross-view reactivity: dispatch from any view, all subscribers update instantly with automatic coalescing under concurrent access
|
|
217
|
+
- Middleware pipeline for logging, persistence, and transformation (Redux-style, async)
|
|
218
|
+
- Event hooks for lifecycle observation and side effects
|
|
219
|
+
|
|
220
|
+
### Views and Patterns
|
|
221
|
+
- Layout-based V2 system for structured, container-driven interfaces
|
|
222
|
+
- Full support for traditional discord.py Views (V1)
|
|
223
|
+
- Pre-built patterns: menus, tabs, wizards, forms, pagination, leaderboards, persistent leaderboards
|
|
224
|
+
- `PaginatedView.from_cursor()` for lazy cursor-driven pagination with an LRU page cache
|
|
225
|
+
- `DisplayLayoutView` for one-shot V2 sends from a pre-built container, no subclass required
|
|
226
|
+
- Automatic state-driven rebuilds: define `build_ui()` and the library wires it into `on_state_changed()` and `refresh()` for you (declarative render, like React components)
|
|
227
|
+
- One hook for V1 and V2: `build_ui()` returns `None` (V2 mutates the tree) or a dict of edit kwargs like `{"embed": ...}` (V1), and the library splats it into `message.edit()`
|
|
228
|
+
- Theming with per-view overrides, V2 accent colors, and a `ContextVar` that propagates the active theme through `build_ui()` so builders like `card()` and `stats_card()` inherit automatically (like `React.Context`)
|
|
229
|
+
|
|
230
|
+
### Interaction Control and Sessions
|
|
231
|
+
- Interaction ownership control, owner-only by default and configurable via `allowed_users`
|
|
232
|
+
- Instance limiting per user, guild, user+guild, or globally with replace or reject policies
|
|
233
|
+
- Participant-aware views for multi-user scenarios like challenge flows, lobbies, and games
|
|
234
|
+
- `participant_limit` with `on_participant_limit` hook and `auto_register_participants` for automatic slot claiming during `send()`
|
|
235
|
+
- Navigation stack with `push()`, `pop()`, and `replace()`, sharing one Discord message across the chain (akin to React Router's history API)
|
|
236
|
+
- `check_instance_available()` for fail-fast pre-checks before constructing expensive views
|
|
237
|
+
- Five-pillar architecture: Access Control, Instance Constraints, View Lifecycle, Session Membership, and Navigation -- each attribute belongs to exactly one pillar
|
|
238
|
+
- `session_continuity` opt-in for repeat-open state coalescing; the default isolates every send as its own session
|
|
239
|
+
- Parent and child view lifecycle via `attach_child()` (or `parent=` kwarg) with automatic cleanup
|
|
240
|
+
- Automatic interaction acknowledgement via auto-defer (tunable per view), with `respond()` / `open_modal()` / `_safe_defer()` helpers that transparently route through response or followup
|
|
241
|
+
- Interaction serialization via an `asyncio.Lock` so rapid clicks process sequentially without racing `message.edit()` calls
|
|
242
|
+
- Refresh throttling: opt-in `refresh_cooldown_ms` proactively batches edits, and reactive 429 backoff honors Discord's `retry_after` automatically. Both share a single monotonic cooldown and coalesce on the latest store state at fire time
|
|
243
|
+
- `auto_refresh_ephemeral` flag: bypass Discord's 15-minute ephemeral editability wall with a user-driven token handoff; armed views freeze state-driven rebuilds so the refresh button cannot be clobbered between T+810s and T+900s
|
|
244
|
+
- Automatic message re-fetch after `send()` so long-lived views are not bound to the interaction webhook's 15-minute token window, with a `_webhook_message` dual-reference so embed edits still route through the webhook when the channel endpoint would drop them silently
|
|
245
|
+
|
|
246
|
+
### Components and Composition
|
|
247
|
+
- Stateful buttons, selects, and modals with state integration
|
|
248
|
+
- Select callbacks can opt into a `values` second parameter, no more `interaction.data["values"][0]`
|
|
249
|
+
- V2 layout builders: `card()`, `stats_card()`, `action_section()`, `toggle_section()`, `image_section()`, `link_section()`, `confirm_section()`, `button_row()`, `cycle_button()`, `toggle_button()`, `tab_nav()`, `key_value()`, `alert()`, `progress_bar()`, `divider()`, `gap()`, `gallery()`
|
|
250
|
+
- Grid helpers: `emoji_grid()` for text-rendered boards with axis labels and mutation API, `button_grid()` for interactive cell grids with Discord's 5x5 limit enforced
|
|
251
|
+
- Built-in form system with typed modal fields (`text`, `integer`, `float`, `date`), inline selects, per-field validation, and declarative `FormSchema` / `WizardSchema` base classes
|
|
252
|
+
- Component wrappers: loading states, confirmation dialogs, cooldowns
|
|
253
|
+
|
|
254
|
+
### Persistence and Infrastructure
|
|
255
|
+
- Persistent views that survive bot restarts with automatic message re-attachment
|
|
256
|
+
- Two-namespace persistence model (`registry` and `application`) with per-namespace windows, max-age ceiling, and retry backoff on backend failure
|
|
257
|
+
- State persistence backends: built-in SQLite (via `aiosqlite`) and an in-memory backend for tests; custom backends plug in through a capability-flag `Protocol` with documented copy-on-store and NULL-safe TTL contracts
|
|
258
|
+
- Opt-in application slots via `persistent_slots = ("scoped",)`. Only the slots a view declares ride to disk, the rest stay volatile (≈ `redux-persist`, opt-in per slot)
|
|
259
|
+
- Named scoped buckets via `scoped_slot` so each subsystem (e.g. `"battleship_stats"`, `"tictactoe_stats"`) persists into its own flat bucket instead of one monolithic `scoped` tree
|
|
260
|
+
- Debounced `PersistenceMiddleware` installed via `setup_middleware`, with smart filtering so bookkeeping actions do not hit disk and an identity-diff scan that skips no-op writes
|
|
261
|
+
- Undo and redo via snapshot-based state history (opt in with `enable_undo`); batched dispatches collapse to one undo entry per participating view
|
|
262
|
+
- Scoped state isolation (`user`, `guild`, `user_guild`, `global`) with automatic key derivation and a reducer-side `merge_scoped()` writer
|
|
263
|
+
- `DevToolsCog` with a tabbed state inspector and owner-only `/cascadeui` command group for live debugging
|
|
264
|
+
- Silent snowflake coercion at every public boundary (`Member` where `int` is expected just works)
|
|
265
|
+
- Class-attribute validation at subclass-definition time. Typos in `instance_policy`, `participant_limit`, and friends fail at import with a clear error
|
|
266
|
+
|
|
267
|
+
---
|
|
268
|
+
|
|
269
|
+
## Showcase
|
|
270
|
+
|
|
271
|
+
### Cross-View Reactivity
|
|
272
|
+
|
|
273
|
+
> Dispatch actions from any view and update all subscribers instantly across the interface.
|
|
274
|
+
|
|
275
|
+
```python
|
|
276
|
+
# Any view can dispatch a named action.
|
|
277
|
+
await self.dispatch("SETTINGS_UPDATED", {"theme": "dark"})
|
|
278
|
+
|
|
279
|
+
# Any other open view that subscribes wakes up automatically --
|
|
280
|
+
# no manual message.edit(), no cross-view wiring.
|
|
281
|
+
class NotificationPanel(StatefulLayoutView):
|
|
282
|
+
subscribed_actions = {"SETTINGS_UPDATED"}
|
|
283
|
+
# build_ui() re-runs whenever SETTINGS_UPDATED fires anywhere.
|
|
284
|
+
```
|
|
285
|
+
|
|
286
|
+

|
|
287
|
+
|
|
288
|
+
---
|
|
289
|
+
|
|
290
|
+
### Dynamic Rendering
|
|
291
|
+
|
|
292
|
+
> Define `build_ui()` once. The library calls it on every relevant state change and ships the edit for you. No `on_state_changed()` override, no manual `refresh()`, no `message.edit()` plumbing.
|
|
293
|
+
|
|
294
|
+
```python
|
|
295
|
+
class SettingsHub(StatefulLayoutView):
|
|
296
|
+
state_scope = "user"
|
|
297
|
+
subscribed_actions = {"SETTINGS_UPDATED"}
|
|
298
|
+
|
|
299
|
+
def build_ui(self):
|
|
300
|
+
self.clear_items()
|
|
301
|
+
settings = self.user_scoped_state()
|
|
302
|
+
self.add_item(card(
|
|
303
|
+
"## Settings",
|
|
304
|
+
key_value({
|
|
305
|
+
"Theme": settings.get("theme", "default").title(),
|
|
306
|
+
"Notifications": "On" if settings.get("notify") else "Off",
|
|
307
|
+
}),
|
|
308
|
+
))
|
|
309
|
+
|
|
310
|
+
# build_ui() is called automatically on state changes --
|
|
311
|
+
# no manual refresh() or on_state_changed() override needed.
|
|
312
|
+
```
|
|
313
|
+
|
|
314
|
+

|
|
315
|
+
|
|
316
|
+
---
|
|
317
|
+
|
|
318
|
+
### Navigation and Flow
|
|
319
|
+
|
|
320
|
+
> Push, pop, and replace views on a shared navigation stack. `MenuLayoutView` handles the wiring for category-based hubs -- declare your categories and target views, the pattern generates the push callbacks and `action_section()` items automatically.
|
|
321
|
+
|
|
322
|
+
```python
|
|
323
|
+
from cascadeui import MenuLayoutView
|
|
324
|
+
|
|
325
|
+
class SettingsMenu(MenuLayoutView):
|
|
326
|
+
instance_limit = 1
|
|
327
|
+
instance_scope = "user_guild"
|
|
328
|
+
instance_policy = "replace"
|
|
329
|
+
|
|
330
|
+
def __init__(self, *args, **kwargs):
|
|
331
|
+
categories = [
|
|
332
|
+
{"label": "Appearance", "emoji": "\N{ARTIST PALETTE}",
|
|
333
|
+
"description": "Theme and accent colors", "view": AppearanceView},
|
|
334
|
+
{"label": "Notifications", "emoji": "\N{BELL}",
|
|
335
|
+
"description": "Alert preferences", "view": NotificationsView},
|
|
336
|
+
{"label": "Locale", "emoji": "\N{GLOBE WITH MERIDIANS}",
|
|
337
|
+
"description": "Language and timezone", "view": LocaleView},
|
|
338
|
+
]
|
|
339
|
+
super().__init__(*args, categories=categories, **kwargs)
|
|
340
|
+
```
|
|
341
|
+
|
|
342
|
+

|
|
343
|
+
|
|
344
|
+
---
|
|
345
|
+
|
|
346
|
+
### Ownership Control
|
|
347
|
+
|
|
348
|
+
> Views are owner-only by default - only the user who opened it can interact. For multi-user scenarios, `allowed_users` and `participant_limit` extend that control.
|
|
349
|
+
|
|
350
|
+
```python
|
|
351
|
+
class BattleshipView(StatefulLayoutView):
|
|
352
|
+
unauthorized_message = "You're not part of this game."
|
|
353
|
+
instance_limit = 1
|
|
354
|
+
instance_policy = "reject"
|
|
355
|
+
participant_limit = 2
|
|
356
|
+
auto_register_participants = True
|
|
357
|
+
|
|
358
|
+
def __init__(self, *args, opponent_id: int, **kwargs):
|
|
359
|
+
super().__init__(*args, **kwargs)
|
|
360
|
+
self.allowed_users = {self.user_id, opponent_id}
|
|
361
|
+
```
|
|
362
|
+
|
|
363
|
+

|
|
364
|
+
|
|
365
|
+
---
|
|
366
|
+
|
|
367
|
+
### Lifecycle Control
|
|
368
|
+
|
|
369
|
+
> Control active sessions per user, guild, or globally with automatic cleanup, replacement policies, and view-capacity caps.
|
|
370
|
+
|
|
371
|
+
```python
|
|
372
|
+
class DashboardView(TabLayoutView):
|
|
373
|
+
instance_limit = 1 # Only one open at a time
|
|
374
|
+
instance_scope = "user_guild" # Per user per guild
|
|
375
|
+
instance_policy = "replace" # Exit the old one, open the new one
|
|
376
|
+
|
|
377
|
+
|
|
378
|
+
class GameView(StatefulLayoutView):
|
|
379
|
+
participant_limit = 8 # Owner + 7 joiners maximum
|
|
380
|
+
auto_register_participants = True # Claim slots from allowed_users on send()
|
|
381
|
+
```
|
|
382
|
+
|
|
383
|
+

|
|
384
|
+
|
|
385
|
+
---
|
|
386
|
+
|
|
387
|
+
### Persistence and Continuity
|
|
388
|
+
|
|
389
|
+
> Persist views and state across restarts with automatic restoration.
|
|
390
|
+
|
|
391
|
+
```python
|
|
392
|
+
from cascadeui import PersistenceMiddleware, SQLiteBackend, setup_middleware
|
|
393
|
+
|
|
394
|
+
# Install PersistenceMiddleware once in your bot's setup_hook:
|
|
395
|
+
async def setup_hook(self):
|
|
396
|
+
await setup_middleware(
|
|
397
|
+
PersistenceMiddleware(backend=SQLiteBackend("cascadeui.db"), bot=self),
|
|
398
|
+
)
|
|
399
|
+
```
|
|
400
|
+
|
|
401
|
+
Declare `persistent_slots` on any view that should carry application state to disk. The rest stays volatile:
|
|
402
|
+
|
|
403
|
+
```python
|
|
404
|
+
class BattleshipView(StatefulLayoutView):
|
|
405
|
+
scoped_slot = "battleship_stats" # per-subsystem bucket
|
|
406
|
+
persistent_slots = ("battleship_stats",) # opt this slot into persistence
|
|
407
|
+
```
|
|
408
|
+
|
|
409
|
+

|
|
410
|
+
|
|
411
|
+
---
|
|
412
|
+
|
|
413
|
+
### State History (Undo/Redo)
|
|
414
|
+
|
|
415
|
+
> Snapshot-based state history per session with built-in undo and redo support.
|
|
416
|
+
|
|
417
|
+
```python
|
|
418
|
+
class SettingsHub(StatefulLayoutView):
|
|
419
|
+
enable_undo = True # Every dispatch captures a snapshot
|
|
420
|
+
|
|
421
|
+
async def _undo(self, interaction):
|
|
422
|
+
await self.undo() # Restore previous snapshot
|
|
423
|
+
|
|
424
|
+
async def _redo(self, interaction):
|
|
425
|
+
await self.redo() # Reapply the reverted snapshot
|
|
426
|
+
```
|
|
427
|
+
|
|
428
|
+

|
|
429
|
+
|
|
430
|
+
---
|
|
431
|
+
|
|
432
|
+
### Ephemeral Refresh
|
|
433
|
+
|
|
434
|
+
> Discord ephemeral messages become uneditable after 15 minutes. CascadeUI handles the token handoff automatically.
|
|
435
|
+
|
|
436
|
+
```python
|
|
437
|
+
class FleetView(StatefulLayoutView):
|
|
438
|
+
timeout = 3600 # Handoff auto-engages for timeout > 900s
|
|
439
|
+
refresh_button_label = "Refresh" # Default: "Continue Session"
|
|
440
|
+
```
|
|
441
|
+
|
|
442
|
+

|
|
443
|
+
|
|
444
|
+
---
|
|
445
|
+
|
|
446
|
+
### Developer Tools
|
|
447
|
+
|
|
448
|
+
> Inspect live state, session activity, and performance timings without leaving your Discord client.
|
|
449
|
+
|
|
450
|
+
```python
|
|
451
|
+
from cascadeui import DevToolsCog
|
|
452
|
+
|
|
453
|
+
# In your bot's setup_hook:
|
|
454
|
+
await bot.add_cog(DevToolsCog(bot))
|
|
455
|
+
```
|
|
456
|
+
|
|
457
|
+

|
|
458
|
+
|
|
459
|
+
---
|
|
460
|
+
|
|
461
|
+
## View Patterns
|
|
462
|
+
|
|
463
|
+
### Category Menu
|
|
464
|
+
|
|
465
|
+
> Category-based navigation hubs with automatic drill-down, themed cards, and declarative per-category styling.
|
|
466
|
+
|
|
467
|
+
```python
|
|
468
|
+
from cascadeui import MenuLayoutView, card, key_value
|
|
469
|
+
|
|
470
|
+
class ConfigHub(MenuLayoutView):
|
|
471
|
+
menu_style = discord.ButtonStyle.primary
|
|
472
|
+
auto_exit_button = True
|
|
473
|
+
|
|
474
|
+
def __init__(self, *args, **kwargs):
|
|
475
|
+
categories = [
|
|
476
|
+
{"label": "General", "emoji": "\u2699\ufe0f",
|
|
477
|
+
"description": "Core settings", "view": GeneralView},
|
|
478
|
+
{"label": "Moderation", "emoji": "\U0001f6e1\ufe0f",
|
|
479
|
+
"description": "AutoMod and logging", "view": ModerationView},
|
|
480
|
+
]
|
|
481
|
+
super().__init__(*args, categories=categories, **kwargs)
|
|
482
|
+
|
|
483
|
+
def _build_header(self):
|
|
484
|
+
return [card("## Server Config", key_value(self._summary()))]
|
|
485
|
+
```
|
|
486
|
+
|
|
487
|
+
---
|
|
488
|
+
|
|
489
|
+
### Tabbed Dashboard
|
|
490
|
+
|
|
491
|
+
> Structured, multi-section interfaces with tab-based navigation and composable layouts.
|
|
492
|
+
|
|
493
|
+

|
|
494
|
+
|
|
495
|
+
---
|
|
496
|
+
|
|
497
|
+
### Dynamic Pagination
|
|
498
|
+
|
|
499
|
+
> Generate paginated interfaces from raw data with built-in navigation and formatting helpers.
|
|
500
|
+
|
|
501
|
+
```python
|
|
502
|
+
import discord
|
|
503
|
+
from cascadeui import PaginatedLayoutView, card, divider
|
|
504
|
+
|
|
505
|
+
def format_page(items):
|
|
506
|
+
lines = [f"**{item['name']}** | {item['rarity']} | {item['value']}g" for item in items]
|
|
507
|
+
return [card(
|
|
508
|
+
"## Inventory",
|
|
509
|
+
divider(),
|
|
510
|
+
"\n".join(lines),
|
|
511
|
+
color=discord.Color.blue(),
|
|
512
|
+
)]
|
|
513
|
+
|
|
514
|
+
view = await PaginatedLayoutView.from_data(
|
|
515
|
+
items=all_items,
|
|
516
|
+
per_page=4,
|
|
517
|
+
formatter=format_page,
|
|
518
|
+
context=ctx,
|
|
519
|
+
)
|
|
520
|
+
await view.send()
|
|
521
|
+
```
|
|
522
|
+
|
|
523
|
+

|
|
524
|
+
|
|
525
|
+
---
|
|
526
|
+
|
|
527
|
+
### Leaderboards
|
|
528
|
+
|
|
529
|
+
> Paginated ranked displays with cross-page numbering, optional summary stats, and a persistent variant for admin-posted panels that refresh on live data without a bot restart.
|
|
530
|
+
|
|
531
|
+
```python
|
|
532
|
+
from cascadeui import LeaderboardLayoutView, PersistentLeaderboardLayoutView, get_store
|
|
533
|
+
|
|
534
|
+
class BattleshipLeaderboard(LeaderboardLayoutView):
|
|
535
|
+
leaderboard_top_n = 25
|
|
536
|
+
leaderboard_per_page = 10
|
|
537
|
+
title = "Battleship Rankings"
|
|
538
|
+
|
|
539
|
+
def format_stats(self, user_id, stats):
|
|
540
|
+
wins = stats.get("wins", 0)
|
|
541
|
+
games = stats.get("games", 0)
|
|
542
|
+
return f"**{wins}W** / {games - wins}L"
|
|
543
|
+
|
|
544
|
+
def build_summary(self, entries):
|
|
545
|
+
# Each game contributes to two player rows, so halve for unique games.
|
|
546
|
+
unique_games = sum(s.get("games", 0) for _, s in entries) // 2
|
|
547
|
+
return {"Players": str(len(entries)), "Games Played": str(unique_games)}
|
|
548
|
+
|
|
549
|
+
|
|
550
|
+
# One-shot usage: fetch live entries and pass them in.
|
|
551
|
+
entries = get_store().computed["battleship_leaderboards"].get(guild_id, [])
|
|
552
|
+
view = BattleshipLeaderboard(context=ctx, entries=entries)
|
|
553
|
+
await view.send()
|
|
554
|
+
|
|
555
|
+
|
|
556
|
+
# Persistent variant -- admin-posted panel that survives bot restarts
|
|
557
|
+
# and re-fetches live data on every restore.
|
|
558
|
+
class PersistentBoard(PersistentLeaderboardLayoutView):
|
|
559
|
+
persistence_key = "battleship-leaderboard-main"
|
|
560
|
+
```
|
|
561
|
+
|
|
562
|
+

|
|
563
|
+
|
|
564
|
+
---
|
|
565
|
+
|
|
566
|
+
### Forms and Validation
|
|
567
|
+
|
|
568
|
+
> Define structured input flows with declarative fields, native text inputs, and per-field validation.
|
|
569
|
+
|
|
570
|
+
```python
|
|
571
|
+
from cascadeui import FormLayoutView, min_length, regex
|
|
572
|
+
|
|
573
|
+
class RegistrationForm(FormLayoutView):
|
|
574
|
+
instance_limit = 1
|
|
575
|
+
instance_policy = "reject"
|
|
576
|
+
exit_policy = "delete"
|
|
577
|
+
|
|
578
|
+
def __init__(self, *args, **kwargs):
|
|
579
|
+
fields = [
|
|
580
|
+
{
|
|
581
|
+
"id": "username", "label": "Username", "type": "text",
|
|
582
|
+
"required": True, "min_length": 3, "max_length": 20,
|
|
583
|
+
"validators": [
|
|
584
|
+
min_length(3),
|
|
585
|
+
regex(r"^[a-zA-Z0-9_]+$", "Alphanumeric and underscores only"),
|
|
586
|
+
],
|
|
587
|
+
},
|
|
588
|
+
{
|
|
589
|
+
"id": "role", "label": "Role", "type": "select",
|
|
590
|
+
"required": True,
|
|
591
|
+
"options": [
|
|
592
|
+
{"label": "Developer", "value": "dev"},
|
|
593
|
+
{"label": "Designer", "value": "design"},
|
|
594
|
+
],
|
|
595
|
+
},
|
|
596
|
+
]
|
|
597
|
+
super().__init__(*args, title="Registration", fields=fields, **kwargs)
|
|
598
|
+
|
|
599
|
+
async def on_submit(self, interaction, values):
|
|
600
|
+
await self.respond(
|
|
601
|
+
interaction, f"Welcome, {values['username']}!", ephemeral=True,
|
|
602
|
+
)
|
|
603
|
+
await self.exit()
|
|
604
|
+
```
|
|
605
|
+
|
|
606
|
+

|
|
607
|
+
|
|
608
|
+
---
|
|
609
|
+
|
|
610
|
+
### Multi-Step Wizard
|
|
611
|
+
|
|
612
|
+
> Multi-step flows with back/next/finish navigation, per-step builders and validators, and fully customizable button styling.
|
|
613
|
+
|
|
614
|
+
```python
|
|
615
|
+
from cascadeui import WizardLayoutView
|
|
616
|
+
|
|
617
|
+
class CharacterCreator(WizardLayoutView):
|
|
618
|
+
instance_limit = 1
|
|
619
|
+
instance_policy = "replace"
|
|
620
|
+
exit_policy = "delete"
|
|
621
|
+
|
|
622
|
+
back_button_label = "Previous"
|
|
623
|
+
next_button_label = "Continue"
|
|
624
|
+
finish_button_label = "Create Character"
|
|
625
|
+
finish_button_style = discord.ButtonStyle.success
|
|
626
|
+
|
|
627
|
+
def __init__(self, *args, **kwargs):
|
|
628
|
+
steps = [
|
|
629
|
+
{"name": "Identity", "builder": self.build_identity},
|
|
630
|
+
{"name": "Class", "builder": self.build_class},
|
|
631
|
+
{"name": "Stats", "builder": self.build_stats},
|
|
632
|
+
{"name": "Review", "builder": self.build_review},
|
|
633
|
+
]
|
|
634
|
+
super().__init__(*args, steps=steps, **kwargs)
|
|
635
|
+
```
|
|
636
|
+
|
|
637
|
+

|
|
638
|
+
|
|
639
|
+
---
|
|
640
|
+
|
|
641
|
+
## Component Patterns
|
|
642
|
+
|
|
643
|
+
### Emoji Grid
|
|
644
|
+
|
|
645
|
+
> Text-rendered grids with optional axis labels and a mutation API. Plugs directly into `card()` and `Container`.
|
|
646
|
+
|
|
647
|
+
```python
|
|
648
|
+
from cascadeui import emoji_grid, card
|
|
649
|
+
|
|
650
|
+
grid = emoji_grid(4, 4, fill="\u2b1c", col_labels="numeric")
|
|
651
|
+
grid.fill_rect((1, 0), (1, 3), "\U0001f7e6")
|
|
652
|
+
grid[(2, 2)] = "\u2764\ufe0f"
|
|
653
|
+
|
|
654
|
+
view.add_item(card(grid))
|
|
655
|
+
```
|
|
656
|
+
|
|
657
|
+

|
|
658
|
+
|
|
659
|
+
---
|
|
660
|
+
|
|
661
|
+
### Button Grid
|
|
662
|
+
|
|
663
|
+
> Interactive cell grids packed into `ActionRow` components. Discord's 5x5 limit is enforced automatically.
|
|
664
|
+
|
|
665
|
+
```python
|
|
666
|
+
from cascadeui import button_grid, StatefulButton
|
|
667
|
+
|
|
668
|
+
rows = button_grid(3, 3, lambda r, c: StatefulButton(
|
|
669
|
+
label=f"{chr(65 + r)}{c + 1}",
|
|
670
|
+
style=discord.ButtonStyle.secondary,
|
|
671
|
+
callback=on_cell_click,
|
|
672
|
+
))
|
|
673
|
+
for row in rows:
|
|
674
|
+
view.add_item(row)
|
|
675
|
+
```
|
|
676
|
+
|
|
677
|
+

|
|
678
|
+
|
|
679
|
+
---
|
|
680
|
+
|
|
681
|
+
## V1 Components
|
|
682
|
+
|
|
683
|
+
> CascadeUI supports traditional discord.py Views and embeds.
|
|
684
|
+
|
|
685
|
+
Use V1 when you need:
|
|
686
|
+
- Embed-specific features such as fields or timestamps
|
|
687
|
+
- Simpler layouts without containers
|
|
688
|
+
|
|
689
|
+
All core features such as navigation, persistence, and undo/redo are supported.
|
|
690
|
+
|
|
691
|
+
```python
|
|
692
|
+
from cascadeui import PersistentView, SuccessButton
|
|
693
|
+
import discord
|
|
694
|
+
|
|
695
|
+
class TicketPanel(PersistentView):
|
|
696
|
+
persistence_key = "support-ticket-panel"
|
|
697
|
+
owner_only = False # Public panel -- anyone can open a ticket
|
|
698
|
+
|
|
699
|
+
def build_embed(self):
|
|
700
|
+
return discord.Embed(
|
|
701
|
+
title="Support Tickets",
|
|
702
|
+
description="Click below to open a private support thread.",
|
|
703
|
+
color=discord.Color.blurple(),
|
|
704
|
+
)
|
|
705
|
+
|
|
706
|
+
def __init__(self, **kwargs):
|
|
707
|
+
super().__init__(**kwargs)
|
|
708
|
+
self.add_item(SuccessButton(
|
|
709
|
+
label="Open Ticket",
|
|
710
|
+
custom_id="ticket-panel:open",
|
|
711
|
+
callback=self._open_ticket,
|
|
712
|
+
))
|
|
713
|
+
|
|
714
|
+
async def _open_ticket(self, interaction):
|
|
715
|
+
# ... create private thread, send confirmation ...
|
|
716
|
+
await self.respond(interaction, "Ticket created!", ephemeral=True)
|
|
717
|
+
```
|
|
718
|
+
|
|
719
|
+

|
|
720
|
+
|
|
721
|
+
---
|
|
722
|
+
|
|
723
|
+
## Examples
|
|
724
|
+
|
|
725
|
+
> The <a href="https://hollowthesilver.github.io/CascadeUI/examples/"><strong>documentation</strong></a> includes full implementations demonstrating practical usage:
|
|
726
|
+
|
|
727
|
+
- Dashboards and control panels
|
|
728
|
+
- Settings systems
|
|
729
|
+
- Pagination
|
|
730
|
+
- Forms and wizards
|
|
731
|
+
- Persistent views
|
|
732
|
+
- Multi-user games with shared state, hidden information, and challenge flows (TicTacToe, Battleship)
|
|
733
|
+
- Open-join lobbies with capacity caps and host-vs-participant authority (Werewolf-style)
|
|
734
|
+
|
|
735
|
+
---
|
|
736
|
+
|
|
737
|
+
## Documentation
|
|
738
|
+
|
|
739
|
+
- https://hollowthesilver.github.io/CascadeUI/
|
|
740
|
+
|
|
741
|
+
---
|
|
742
|
+
|
|
743
|
+
## Support
|
|
744
|
+
|
|
745
|
+
- Discord: https://discord.com/invite/9Xj68BpKRb
|
|
746
|
+
- Issues: https://github.com/HollowTheSilver/CascadeUI/issues
|
|
747
|
+
|
|
748
|
+
---
|
|
749
|
+
|
|
750
|
+
## Development
|
|
751
|
+
|
|
752
|
+
```bash
|
|
753
|
+
git clone https://github.com/HollowTheSilver/CascadeUI.git
|
|
754
|
+
cd CascadeUI
|
|
755
|
+
pip install -e ".[dev]"
|
|
756
|
+
|
|
757
|
+
pytest tests/ -v
|
|
758
|
+
black cascadeui/
|
|
759
|
+
isort cascadeui/
|
|
760
|
+
```
|
|
761
|
+
|
|
762
|
+
---
|
|
763
|
+
|
|
764
|
+
## Developer's Note
|
|
765
|
+
|
|
766
|
+
> I built CascadeUI with over **ten years** of Python experience behind it. All documentation, docstrings, and the entire testing module were written and designed using my custom **Anthropic Opus 4.6** sub-agents built on **Claude Code**. I don't try to hide that. I'm a proponent of efficient and responsible agent application in software design. That experience is what makes these tools effective. They're amplifiers, not substitutes.
|
|
767
|
+
>
|
|
768
|
+
> *-- Hollow*
|
|
769
|
+
|
|
770
|
+
---
|
|
771
|
+
|
|
772
|
+
<p align="center">
|
|
773
|
+
MIT License
|
|
774
|
+
</p>
|