poseorbit 0.1.1__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- poseorbit-0.1.1/.gitattributes +3 -0
- poseorbit-0.1.1/.gitignore +7 -0
- poseorbit-0.1.1/CHANGELOG.md +22 -0
- poseorbit-0.1.1/LICENSE +202 -0
- poseorbit-0.1.1/NOTICE +28 -0
- poseorbit-0.1.1/PKG-INFO +351 -0
- poseorbit-0.1.1/README.md +315 -0
- poseorbit-0.1.1/SECURITY.md +26 -0
- poseorbit-0.1.1/poseorbit/__init__.py +107 -0
- poseorbit-0.1.1/poseorbit/__main__.py +60 -0
- poseorbit-0.1.1/poseorbit/api.py +132 -0
- poseorbit-0.1.1/poseorbit/detect.py +205 -0
- poseorbit-0.1.1/poseorbit/draw.py +97 -0
- poseorbit-0.1.1/poseorbit/geometry.py +113 -0
- poseorbit-0.1.1/poseorbit/server.py +53 -0
- poseorbit-0.1.1/pyproject.toml +54 -0
- poseorbit-0.1.1/tests/test_api.py +113 -0
- poseorbit-0.1.1/tests/test_geometry.py +106 -0
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# Changelog
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## 0.1.1 (2026-10-06)
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- Published on PyPI: `pip install poseorbit`. Releases are uploaded from
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GitHub Actions with Trusted Publishing and signed attestations.
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- The README's pictures and links are absolute, so they show on PyPI too.
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## 0.1.0 (2026-10-05)
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First release.
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- Find people with YOLOX and DWPose (133 whole-body keypoints), left to
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right; choose one, or everyone.
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- Depth for every keypoint from RTMW3D-x on the same boxes; turn the pose
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with an orthographic camera (yaw ±90°, pitch ±45°).
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- Frame the output canvas: zoom ×0.5 to ×6 around any point.
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- Draw `dwpose` (rtmlib's COCO-WholeBody) or `openpose` (thick, body-only, as
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xinsir's SDXL ControlNet was trained) skeletons, letterboxed onto the
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output's size.
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- Library, `python -m poseorbit draw`, and `python -m poseorbit serve`
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(`POST /api/pose`, optional Bearer token).
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poseorbit-0.1.1/LICENSE
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Apache License
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poseorbit-0.1.1/NOTICE
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poseorbit
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Copyright 2026 33rd-kk
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This product is licensed under the Apache License, Version 2.0 (see LICENSE).
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It includes or is derived from the following third-party work:
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- rtmlib (https://github.com/Tau-J/rtmlib), Apache License 2.0.
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poseorbit calls rtmlib to run the detectors and to draw "dwpose" skeletons,
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and uses its COCO-to-OpenPose keypoint conversion.
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- The "openpose" drawing in poseorbit/draw.py (_draw_openpose_body) follows
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the draw_bodypose function published on the model card of
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xinsir/controlnet-openpose-sdxl-1.0
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(https://huggingface.co/xinsir/controlnet-openpose-sdxl-1.0), Apache License
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2.0, itself a modification of controlnet_aux's OpenPose drawing
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(https://github.com/huggingface/controlnet_aux), Apache License 2.0.
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The 18-point limb order and colours are OpenPose's conventions as used there.
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Model files (downloaded at run time, not distributed with poseorbit):
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- YOLOX-m (HumanArt) person detector and RTMW-DW-x-l whole-body pose model,
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OpenMMLab (https://github.com/open-mmlab/mmpose), Apache License 2.0,
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fetched from rtmlib's mirror https://huggingface.co/Tau-J/RTMPose.
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- RTMW3D-x, OpenMMLab, Apache License 2.0, fetched from
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https://huggingface.co/Soykaf/RTMW3D-x.
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Paper: Jiang et al., "RTMW: Real-Time Multi-Person 2D and 3D Whole-body
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Pose Estimation", arXiv:2407.08634.
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poseorbit-0.1.1/PKG-INFO
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Metadata-Version: 2.5
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Name: poseorbit
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Version: 0.1.1
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Summary: Find the people in a picture, turn their pose in 3D, and draw the skeleton a pose-conditioned image model follows.
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Project-URL: Homepage, https://github.com/33rd-kk/poseorbit
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Project-URL: Issues, https://github.com/33rd-kk/poseorbit/issues
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Project-URL: Changelog, https://github.com/33rd-kk/poseorbit/blob/main/CHANGELOG.md
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Author: 33rd-kk
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License-Expression: Apache-2.0
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License-File: LICENSE
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License-File: NOTICE
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Keywords: 3d,controlnet,dwpose,openpose,pose,rtmlib,skeleton,stable-diffusion
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Classifier: Development Status :: 4 - Beta
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Classifier: Intended Audience :: Developers
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Classifier: License :: OSI Approved :: Apache Software License
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Classifier: Operating System :: OS Independent
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: 3.10
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Classifier: Programming Language :: Python :: 3.11
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Classifier: Programming Language :: Python :: 3.12
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Classifier: Programming Language :: Python :: 3.13
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Classifier: Topic :: Multimedia :: Graphics
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Classifier: Topic :: Scientific/Engineering :: Image Recognition
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Requires-Python: >=3.10
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Requires-Dist: huggingface-hub>=0.30
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Requires-Dist: numpy>=1.26
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Requires-Dist: onnxruntime>=1.18
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Requires-Dist: pillow>=10
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Requires-Dist: rtmlib>=0.0.16
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Provides-Extra: server
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Requires-Dist: fastapi>=0.115; extra == 'server'
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Requires-Dist: uvicorn>=0.30; extra == 'server'
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Provides-Extra: test
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Requires-Dist: pytest>=8; extra == 'test'
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Description-Content-Type: text/markdown
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<picture>
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<source media="(prefers-color-scheme: dark)" srcset="https://raw.githubusercontent.com/33rd-kk/poseorbit/main/docs/assets/banner-dark.png">
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<img alt="poseorbit: a picture, the skeleton turned 30 degrees and the picture generated from it, then a zoomed skeleton and the close-up generated from it" src="https://raw.githubusercontent.com/33rd-kk/poseorbit/main/docs/assets/banner-light.png">
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</picture>
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# poseorbit
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[](https://pypi.org/project/poseorbit/)
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[](https://github.com/33rd-kk/poseorbit/blob/main/LICENSE)
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+

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+

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[](https://github.com/33rd-kk/poseorbit/actions/workflows/test.yml)
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**Take the pose from a picture, pick whose, look at it from another angle or
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closer in, and get the skeleton your image model follows.**
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poseorbit finds every person in a picture, lets you choose one (or everyone),
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turns the whole-body pose (hands and face included) in 3D, frames it (from a
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face close-up to room around the figure), and draws the skeleton in the style
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a pose-conditioned model was trained on. It is a small Python package: CPU
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only, no torch, usable as a library, a command, or an HTTP server.
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```python
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from PIL import Image
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from poseorbit import Camera, Detector, Framing, pose
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result = pose(Detector(), Image.open("group.png"), size=(832, 1216),
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person=1, camera=Camera(yaw=40, pitch=10),
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framing=Framing(zoom=2, x=0.5, y=0.35), style="openpose")
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result.skeleton.save("skeleton.png") # feed this to your ControlNet or pose adapter
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```
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+
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## Examples
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One reference, two skeletons, two pictures generated from them:
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| Reference | Turned: `Camera(yaw=-30)` | Generated | Close-up: `Framing(zoom=5)` on the face | Generated |
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|---|---|---|---|---|
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| <img src="https://raw.githubusercontent.com/33rd-kk/poseorbit/main/docs/assets/examples/reference.jpg" width="150" alt="reference picture: a girl in a grey hoodie waving, legs crossed"> | <img src="https://raw.githubusercontent.com/33rd-kk/poseorbit/main/docs/assets/examples/turn-skeleton.png" width="150" alt="the reference's skeleton turned 30 degrees"> | <img src="https://raw.githubusercontent.com/33rd-kk/poseorbit/main/docs/assets/examples/turn-result.jpg" width="150" alt="picture generated from the turned skeleton"> | <img src="https://raw.githubusercontent.com/33rd-kk/poseorbit/main/docs/assets/examples/closeup-skeleton.png" width="150" alt="the reference's skeleton zoomed five times on the face"> | <img src="https://raw.githubusercontent.com/33rd-kk/poseorbit/main/docs/assets/examples/closeup-result.jpg" width="150" alt="close-up generated from the zoomed skeleton"> |
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+
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All pictures were generated for this README. The reference: Illustrious XL
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2.0, "1girl, solo, full body, standing, waving, one hand raised, head tilt,
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grey hoodie, black pants, white sneakers, simple background", seed 13. The
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other two: Anima Base 1.0 with Anima-Control-Pose (`dwpose` style), 832×1216,
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30 steps, CFG 5, "1girl, solo, short black hair, blue oversized hoodie, loose
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jeans, sneakers, front view, looking at viewer, smile, simple background"
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plus "full body" or "portrait, face focus, close-up", seed 43 each (picked
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from four and three). The skeleton sets the figure, the prompt everything
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else. Note that Anima and Anima-Control-Pose are under CircleStone Labs'
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non-commercial licence (pictures made with them are not restricted);
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poseorbit itself does not use or include them.
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## How it works
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```mermaid
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flowchart LR
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A[picture] --> B["find people<br/>YOLOX"]
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B --> C["133 keypoints<br/>DWPose"]
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B --> D["depth<br/>RTMW3D"]
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C --> E[choose a person<br/>or everyone]
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D --> E
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E --> F["turn<br/>yaw / pitch"]
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F --> G["fit onto the<br/>output canvas"]
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G --> H["frame<br/>zoom / centre"]
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H --> I["draw<br/>dwpose / openpose"]
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```
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+
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One person detector feeds two keypoint models on the same boxes: DWPose gives
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x and y, RTMW3D (only when a turn is asked for) gives depth. The camera is
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orthographic and orbits the middle of the drawn people's hips. The turned
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pose is letterboxed onto the output's canvas, framed like a cropped photo,
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and drawn on black.
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+
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## What sets it apart
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+
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Turning a pose in 3D for ControlNet is not new (see
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[related projects](#related-projects)). poseorbit's choices are different:
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+
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- **Depth for all 133 whole-body points, from one picture.** x and y come
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from DWPose (RTMW-DW-x-l) and depth from RTMW3D-x, run on the *same*
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person boxes. Hands and face turn with the body instead of staying flat or
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being dropped, and the front view is pixel-identical to plain 2D detection.
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- **Choose a person in a group.** Everyone found comes back left to right
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with a box, so index 1 is the same person on every call. Draw one of them
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or all of them, turned together around a shared centre so the group keeps
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its layout.
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- **Drawn for the model that will read it.** `dwpose` is rtmlib's
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COCO-WholeBody drawing (thin lines, hands and face), the usual input of
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DWPose-trained adapters. `openpose` is the thick, body-only drawing
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xinsir's OpenPose ControlNet for SDXL was trained on, line width growing
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+
with the canvas as its model card specifies.
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- **Framing, not just turning.** Zoom from ×0.5 to ×6 around any point of
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the output canvas: a face or upper-body close-up from a full-body
|
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reference, or a smaller figure with room around it. The answer says how
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many body joints are left in the frame, so a client can warn when a
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body-only skeleton has little to follow.
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- **What you preview is what is followed.** The whole mapping (turn,
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letterbox, framing) is specified [below](#coordinates), so a browser
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|
+
viewer can show exactly what will be drawn. Latentry's three.js view is
|
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+
tested against it to within 0.05 px.
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- **No framework attached.** No ComfyUI or web UI required, no torch, no
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GPU: a library, `python -m poseorbit draw`, or `python -m poseorbit serve`
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answering `POST /api/pose`. A generation server can embed the same handler
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+
(`poseorbit.api.handle`) so both speak one API.
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- **Guard rails from measurement.** Turning is held to ±90° yaw and ±45°
|
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pitch, where single-picture depth is still mostly right. Detections with
|
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+
fewer than 8 of 17 body joints seen are not offered as people (a blank
|
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+
canvas otherwise "finds" one).
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+
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## Measured
|
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+
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Generated with and without the skeleton, same seed, 832×1216. The score is
|
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PCK@0.1 of the re-detected output against the skeleton: 1.0 means every
|
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+
point landed within 10% of the diagonal of where the skeleton put it.
|
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+
|
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| Model | Pose | Without | With |
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|
+
|---|---|---|---|
|
|
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|
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| Illustrious XL 2.0 + xinsir OpenPose ControlNet (`openpose`) | walking, front | 0.76 | **0.94** |
|
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|
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| same | standing, front | 0.47 | **0.76** |
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|
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| same | walking, turned yaw 45° / yaw −60° pitch 15° | — | **0.94 / 0.88** |
|
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|
+
| Anima Base 1.0 + Anima-Control-Pose (`dwpose`) | walking, front | 0.06 | **0.71** |
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+
| same | walking, turned yaw 45° | — | **0.94** |
|
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+
|
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+
Framed, scored on the body and face points left in the frame (the prompt
|
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|
+
says "upper body" or "portrait, close-up" in both runs):
|
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|
+
|
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|
+
| Model | Framing | Without | With |
|
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|
+
|---|---|---|---|
|
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|
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| Illustrious XL 2.0 + xinsir ControlNet | upper body, ×2 | 0.02 | **1.00** |
|
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|
+
| same | face, ×5 (7 body joints left) | 0.48 | **0.99** |
|
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|
+
| Anima Base 1.0 + Anima-Control-Pose | upper body ×2 / face ×5 | 0.93 / 0.97 | 0.93 / 0.99 |
|
|
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|
+
|
|
169
|
+
Anima already centres a close-up by itself, so its score barely moves; with
|
|
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|
+
the skeleton the head's tilt and turn follow the reference. Detection takes
|
|
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|
+
about 0.7 s for one person on a desktop CPU, all three models together.
|
|
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|
+
|
|
173
|
+
## Install
|
|
174
|
+
|
|
175
|
+
Python 3.10 or newer.
|
|
176
|
+
|
|
177
|
+
```sh
|
|
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|
+
pip install poseorbit
|
|
179
|
+
pip install "poseorbit[server]" # with the HTTP server
|
|
180
|
+
```
|
|
181
|
+
|
|
182
|
+
The latest `main`, before it is released:
|
|
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|
+
`pip install "poseorbit @ git+https://github.com/33rd-kk/poseorbit"`.
|
|
184
|
+
|
|
185
|
+
The model files (about 700 MB, all Apache-2.0) download from Hugging Face on
|
|
186
|
+
first use into `~/.cache/poseorbit`, or the `weights_dir` you give `Detector`.
|
|
187
|
+
|
|
188
|
+
## Use
|
|
189
|
+
|
|
190
|
+
### From Python
|
|
191
|
+
|
|
192
|
+
```python
|
|
193
|
+
from pathlib import Path
|
|
194
|
+
from PIL import Image
|
|
195
|
+
from poseorbit import ALL_PEOPLE, Camera, Detector, Framing, pose
|
|
196
|
+
|
|
197
|
+
detector = Detector(weights_dir=Path("weights")) # load once, reuse; thread-safe
|
|
198
|
+
picture = Image.open("reference.png")
|
|
199
|
+
|
|
200
|
+
people = detector.detect(picture) # everyone, left to right
|
|
201
|
+
print([p.bbox for p in people]) # boxes in the picture's pixels
|
|
202
|
+
|
|
203
|
+
result = pose(detector, picture, size=(832, 1216), person=ALL_PEOPLE,
|
|
204
|
+
camera=Camera(yaw=-30), style="dwpose")
|
|
205
|
+
result.skeleton # PIL image, 832x1216, on black
|
|
206
|
+
result.joints_in_frame # body joints left inside the canvas
|
|
207
|
+
```
|
|
208
|
+
|
|
209
|
+
### With diffusers
|
|
210
|
+
|
|
211
|
+
```python
|
|
212
|
+
import torch
|
|
213
|
+
from diffusers import ControlNetModel, StableDiffusionXLControlNetPipeline
|
|
214
|
+
|
|
215
|
+
controlnet = ControlNetModel.from_pretrained("xinsir/controlnet-openpose-sdxl-1.0", torch_dtype=torch.float16)
|
|
216
|
+
pipe = StableDiffusionXLControlNetPipeline.from_pretrained(
|
|
217
|
+
"stabilityai/stable-diffusion-xl-base-1.0", controlnet=controlnet, torch_dtype=torch.float16
|
|
218
|
+
).to("cuda")
|
|
219
|
+
|
|
220
|
+
skeleton = pose(detector, picture, size=(832, 1216), camera=Camera(yaw=45), style="openpose").skeleton
|
|
221
|
+
image = pipe("1girl, full body", image=skeleton, width=832, height=1216).images[0]
|
|
222
|
+
```
|
|
223
|
+
|
|
224
|
+
### From the command line
|
|
225
|
+
|
|
226
|
+
```sh
|
|
227
|
+
python -m poseorbit draw ref.png skeleton.png --size 832x1216 --person -1 --yaw 40 --style openpose
|
|
228
|
+
python -m poseorbit draw ref.png face.png --size 832x1216 --zoom 5 --centre 0.62,0.2
|
|
229
|
+
```
|
|
230
|
+
|
|
231
|
+
### Over HTTP
|
|
232
|
+
|
|
233
|
+
```sh
|
|
234
|
+
python -m poseorbit serve --port 7870 # set POSEORBIT_TOKEN to require a Bearer token
|
|
235
|
+
```
|
|
236
|
+
|
|
237
|
+
```sh
|
|
238
|
+
curl -s localhost:7870/api/pose -H 'Content-Type: application/json' -d '{
|
|
239
|
+
"image_base64": "<base64 PNG or JPEG>", "width": 832, "height": 1216,
|
|
240
|
+
"person": 0, "want_3d": true,
|
|
241
|
+
"camera": { "yaw": 30, "pitch": 10, "framing": { "zoom": 2, "x": 0.5, "y": 0.35 } },
|
|
242
|
+
"style": "openpose" }'
|
|
243
|
+
```
|
|
244
|
+
|
|
245
|
+
```json
|
|
246
|
+
{ "skeleton_base64": "…png…", "width": 832, "height": 1216, "person": 0,
|
|
247
|
+
"camera": { "yaw": 30, "pitch": 10, "framing": { "zoom": 2, "x": 0.5, "y": 0.35 } },
|
|
248
|
+
"style": "openpose", "limits": { "yaw": 90, "pitch": 45, "zoom": [0.5, 6] },
|
|
249
|
+
"joints_in_frame": 13,
|
|
250
|
+
"people": [ { "bbox": [0.31, 0.2, 0.8, 1.0],
|
|
251
|
+
"points_3d": [[0.61, 0.24, -0.03], "…"], "scores": [0.92, "…"] } ] }
|
|
252
|
+
```
|
|
253
|
+
|
|
254
|
+
Everything but `image_base64` is optional. `person` is an index into
|
|
255
|
+
`people` (left to right), `-1` for everyone, or absent for the most
|
|
256
|
+
confident. `want_3d` adds each person's 133 points as `[x, y, z]` in units of
|
|
257
|
+
the picture's width, for a 3D viewer. Out-of-range angles and zoom are
|
|
258
|
+
clamped; a picture with nobody in it, or a person index past the end, gets a
|
|
259
|
+
400 with a `detail` message. Server and API are 127.0.0.1-only by default.
|
|
260
|
+
|
|
261
|
+
## Reference
|
|
262
|
+
|
|
263
|
+
| Name | What it is |
|
|
264
|
+
|---|---|
|
|
265
|
+
| `Detector(weights_dir=None, device="cpu")` | Loads the models on first use. `detect(image, depth=False) -> list[Person]`, left to right; raises `NoPersonError`. |
|
|
266
|
+
| `pose(detector, image, size, person=None, camera=None, style="dwpose", depth=False, framing=None) -> PoseResult` | Detect, choose, turn, frame and draw in one call. |
|
|
267
|
+
| `Camera(yaw=0, pitch=0)` | Degrees. `+yaw` swings the camera to the viewer's right, `+pitch` raises it. Clamped to `MAX_YAW` (90) / `MAX_PITCH` (45). |
|
|
268
|
+
| `Framing(zoom=1, x=0.5, y=0.5)` | The canvas point `(x, y)` (fractions) goes to the middle, scaled by `zoom` (`MIN_ZOOM` 0.5 to `MAX_ZOOM` 6). |
|
|
269
|
+
| `PoseResult` | `skeleton` (PIL image), `people`, `person`, `camera` and `framing` as used, `joints_in_frame`. |
|
|
270
|
+
| `Person` | `keypoints` (133×2), `scores` (133), `depth` (133 or None), `bbox`, `visible` (body joints seen), `points_3d`. |
|
|
271
|
+
| `render(keypoints, scores, size, style)` | Draw `(N, 133, 2)` keypoints on a black `size` canvas. |
|
|
272
|
+
| `letterbox(skeleton, size)` | Fit a skeleton drawn at another size onto `size`, uniformly scaled and centred. |
|
|
273
|
+
| `poseorbit.api.handle(detector, body, default_style)` | The `/api/pose` handler without a web framework, to embed in another server. |
|
|
274
|
+
|
|
275
|
+
### Skeleton styles
|
|
276
|
+
|
|
277
|
+
| Style | Drawing | For |
|
|
278
|
+
|---|---|---|
|
|
279
|
+
| `dwpose` | rtmlib's COCO-WholeBody: thin coloured lines, body, feet, hands and face | DWPose-trained adapters, such as Anima-Control-Pose |
|
|
280
|
+
| `openpose` | 18 OpenPose body points, thick translucent limbs scaled with the canvas | OpenPose ControlNets, such as xinsir/controlnet-openpose-sdxl-1.0 |
|
|
281
|
+
|
|
282
|
+
## Coordinates
|
|
283
|
+
|
|
284
|
+
x right, y down, depth away from the viewer, all in the picture's pixels
|
|
285
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+
(the API scales them by the picture's width). The camera at (`yaw`, `pitch`)
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stands at `(sin yaw · cos pitch, −sin pitch, −cos yaw · cos pitch)` from the
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centre (the middle of the drawn people's hips). In a y-up, z-toward-viewer
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frame such as three.js that is `(sin yaw · cos pitch, sin pitch, cos yaw ·
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289
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+
cos pitch)`.
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290
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+
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The turned picture is letterboxed onto the output canvas, then framed:
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canvas point `(x, y)` (fractions) goes to the middle and everything scales
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by `zoom` around it. Framing never moves the point the camera orbits.
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## Limits
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- Depth is estimated from a single picture: past a side view, which limb is
|
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in front gets unreliable. That is why the camera is limited.
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- Chosen from a group, a person is drawn where they stand in the picture,
|
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letterboxed onto the output. A small figure gives a small skeleton, which
|
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models follow loosely; zoom in on them.
|
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- Some models do not tell front from back by the skeleton alone. Anima, for
|
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one, often draws a strongly turned figure from behind. What helps: turn
|
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|
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away from the side the figure already shows (look at `Person.depth`: the
|
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|
+
nearer shoulder is the smaller value), keep the turn moderate, and put
|
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|
+
"front view" in the prompt and "from behind" in the negative.
|
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- Animals and non-human figures are not detected.
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|
+
|
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309
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## Related projects
|
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+
|
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Other ways to get a turned or posed skeleton, each with its own strengths:
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|
+
|
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313
|
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- [3D Openpose Editor](https://github.com/ZhUyU1997/open-pose-editor): a
|
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314
|
+
browser 3D mannequin editor for Stable Diffusion web UI, with hand editing
|
|
315
|
+
and depth, normal and canny maps.
|
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316
|
+
- [ComfyUI-Magos-Nodes](https://github.com/MagosDigitalStudio/ComfyUI-Magos-Nodes):
|
|
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|
+
a DWPose skeleton editor for ComfyUI with NLF-based 3D, an orbit view and
|
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|
+
animated cameras for video.
|
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319
|
+
- [ComfyUI-Fisher-Pose](https://github.com/Work-Fisher/ComfyUI-Fisher-Pose):
|
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|
+
a posable MakeHuman mannequin and camera moves for Qwen-Image editing.
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|
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- [RTMW / RTMW3D](https://arxiv.org/abs/2407.08634) and
|
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|
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[rtmlib](https://github.com/Tau-J/rtmlib): the models and the runtime
|
|
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|
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poseorbit is built on.
|
|
324
|
+
|
|
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|
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## Used by
|
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326
|
+
|
|
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|
+
Latentry, a local web UI for diffusion backends, uses poseorbit for its pose
|
|
328
|
+
slot and its 3D pose view.
|
|
329
|
+
|
|
330
|
+
## Development
|
|
331
|
+
|
|
332
|
+
```sh
|
|
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|
+
pip install -e ".[test,server]"
|
|
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|
+
pytest # geometry and API checks; no model download
|
|
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|
+
python scripts/make_banner.py # redraws docs/assets/banner-*.png
|
|
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|
+
```
|
|
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|
+
|
|
338
|
+
## Security
|
|
339
|
+
|
|
340
|
+
Report vulnerabilities privately through
|
|
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|
+
[GitHub's reporting](https://github.com/33rd-kk/poseorbit/security/advisories/new);
|
|
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|
+
see [SECURITY.md](https://github.com/33rd-kk/poseorbit/blob/main/SECURITY.md).
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|
+
|
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|
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## License
|
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345
|
+
|
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|
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Apache-2.0. See [LICENSE](https://github.com/33rd-kk/poseorbit/blob/main/LICENSE), and [NOTICE](https://github.com/33rd-kk/poseorbit/blob/main/NOTICE) for the third-party
|
|
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|
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work poseorbit builds on (rtmlib; the OpenPose drawing from xinsir's model
|
|
348
|
+
card and controlnet_aux). The model files (OpenMMLab's YOLOX, RTMW and
|
|
349
|
+
RTMW3D, Apache-2.0) are downloaded, not shipped. Models you condition with
|
|
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|
+
the skeletons keep their own licences. The example pictures in
|
|
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|
+
`docs/assets` were generated by the author for this README.
|