pokerpy 0.4.0__tar.gz

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Files changed (64) hide show
  1. pokerpy-0.4.0/LICENSE.txt +201 -0
  2. pokerpy-0.4.0/MANIFEST.in +1 -0
  3. pokerpy-0.4.0/NOTICE.txt +2 -0
  4. pokerpy-0.4.0/PKG-INFO +29 -0
  5. pokerpy-0.4.0/README.md +12 -0
  6. pokerpy-0.4.0/pokerpy/__init__.py +37 -0
  7. pokerpy-0.4.0/pokerpy/__pycache__/__init__.cpython-312.pyc +0 -0
  8. pokerpy-0.4.0/pokerpy/__pycache__/__init__.cpython-38.pyc +0 -0
  9. pokerpy-0.4.0/pokerpy/__pycache__/switches.cpython-312.pyc +0 -0
  10. pokerpy-0.4.0/pokerpy/constants/__init__.py +8 -0
  11. pokerpy-0.4.0/pokerpy/constants/__pycache__/__init__.cpython-312.pyc +0 -0
  12. pokerpy-0.4.0/pokerpy/constants/__pycache__/__init__.cpython-38.pyc +0 -0
  13. pokerpy-0.4.0/pokerpy/constants/__pycache__/_action_constants.cpython-312.pyc +0 -0
  14. pokerpy-0.4.0/pokerpy/constants/__pycache__/_action_constants.cpython-38.pyc +0 -0
  15. pokerpy-0.4.0/pokerpy/constants/__pycache__/_card_constants.cpython-312.pyc +0 -0
  16. pokerpy-0.4.0/pokerpy/constants/__pycache__/_card_constants.cpython-38.pyc +0 -0
  17. pokerpy-0.4.0/pokerpy/constants/__pycache__/_logging_constants.cpython-312.pyc +0 -0
  18. pokerpy-0.4.0/pokerpy/constants/_action_constants.py +38 -0
  19. pokerpy-0.4.0/pokerpy/constants/_card_constants.py +54 -0
  20. pokerpy-0.4.0/pokerpy/constants/_logging_constants.py +7 -0
  21. pokerpy-0.4.0/pokerpy/logger/__init__.py +6 -0
  22. pokerpy-0.4.0/pokerpy/logger/__pycache__/__init__.cpython-312.pyc +0 -0
  23. pokerpy-0.4.0/pokerpy/logger/__pycache__/_logger.cpython-312.pyc +0 -0
  24. pokerpy-0.4.0/pokerpy/logger/_logger.py +29 -0
  25. pokerpy-0.4.0/pokerpy/managers/__init__.py +9 -0
  26. pokerpy-0.4.0/pokerpy/managers/__pycache__/__init__.cpython-312.pyc +0 -0
  27. pokerpy-0.4.0/pokerpy/managers/_betting_round/__pycache__/_action_is_valid.cpython-312.pyc +0 -0
  28. pokerpy-0.4.0/pokerpy/managers/_betting_round/__pycache__/_alternate_players.cpython-312.pyc +0 -0
  29. pokerpy-0.4.0/pokerpy/managers/_betting_round/__pycache__/_betting_round.cpython-312.pyc +0 -0
  30. pokerpy-0.4.0/pokerpy/managers/_betting_round/__pycache__/_betting_round.cpython-38.pyc +0 -0
  31. pokerpy-0.4.0/pokerpy/managers/_betting_round/__pycache__/_wait_for_player.cpython-312.pyc +0 -0
  32. pokerpy-0.4.0/pokerpy/managers/_betting_round/_action_is_valid.py +52 -0
  33. pokerpy-0.4.0/pokerpy/managers/_betting_round/_alternate_players.py +54 -0
  34. pokerpy-0.4.0/pokerpy/managers/_betting_round/_betting_round.py +125 -0
  35. pokerpy-0.4.0/pokerpy/managers/_betting_round/_wait_for_player.py +38 -0
  36. pokerpy-0.4.0/pokerpy/messages/__init__.py +6 -0
  37. pokerpy-0.4.0/pokerpy/messages/__pycache__/__init__.cpython-312.pyc +0 -0
  38. pokerpy-0.4.0/pokerpy/messages/__pycache__/__init__.cpython-38.pyc +0 -0
  39. pokerpy-0.4.0/pokerpy/messages/__pycache__/_error_messages.cpython-312.pyc +0 -0
  40. pokerpy-0.4.0/pokerpy/messages/__pycache__/_error_messages.cpython-38.pyc +0 -0
  41. pokerpy-0.4.0/pokerpy/messages/_error_messages.py +53 -0
  42. pokerpy-0.4.0/pokerpy/structures/__init__.py +16 -0
  43. pokerpy-0.4.0/pokerpy/structures/__pycache__/__init__.cpython-312.pyc +0 -0
  44. pokerpy-0.4.0/pokerpy/structures/__pycache__/_action.cpython-312.pyc +0 -0
  45. pokerpy-0.4.0/pokerpy/structures/__pycache__/_card.cpython-312.pyc +0 -0
  46. pokerpy-0.4.0/pokerpy/structures/__pycache__/_hand.cpython-312.pyc +0 -0
  47. pokerpy-0.4.0/pokerpy/structures/__pycache__/_player.cpython-312.pyc +0 -0
  48. pokerpy-0.4.0/pokerpy/structures/__pycache__/_table.cpython-312.pyc +0 -0
  49. pokerpy-0.4.0/pokerpy/structures/_action.py +64 -0
  50. pokerpy-0.4.0/pokerpy/structures/_card.py +94 -0
  51. pokerpy-0.4.0/pokerpy/structures/_hand/__pycache__/_arrange_cards.cpython-312.pyc +0 -0
  52. pokerpy-0.4.0/pokerpy/structures/_hand/__pycache__/_get_category.cpython-312.pyc +0 -0
  53. pokerpy-0.4.0/pokerpy/structures/_hand/__pycache__/_hand.cpython-312.pyc +0 -0
  54. pokerpy-0.4.0/pokerpy/structures/_hand/_arrange_cards.py +58 -0
  55. pokerpy-0.4.0/pokerpy/structures/_hand/_get_category.py +64 -0
  56. pokerpy-0.4.0/pokerpy/structures/_hand/_hand.py +103 -0
  57. pokerpy-0.4.0/pokerpy/structures/_player.py +163 -0
  58. pokerpy-0.4.0/pokerpy/structures/_table.py +330 -0
  59. pokerpy-0.4.0/pokerpy.egg-info/PKG-INFO +29 -0
  60. pokerpy-0.4.0/pokerpy.egg-info/SOURCES.txt +62 -0
  61. pokerpy-0.4.0/pokerpy.egg-info/dependency_links.txt +1 -0
  62. pokerpy-0.4.0/pokerpy.egg-info/top_level.txt +1 -0
  63. pokerpy-0.4.0/setup.cfg +4 -0
  64. pokerpy-0.4.0/setup.py +32 -0
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@@ -0,0 +1 @@
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+ recursive-include pokerpy *
@@ -0,0 +1,2 @@
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+ PokerPy
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+ Copyright 2024 Andrés Saldarriaga Jordan
pokerpy-0.4.0/PKG-INFO ADDED
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+ Metadata-Version: 2.1
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+ Name: pokerpy
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+ Version: 0.4.0
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+ Summary: Python poker playability framework (under development)
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+ Home-page: https://github.com/jorsaland/pokerpy
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+ Download-URL: https://github.com/jorsaland/pokerpy/archive/refs/tags/0.4.0.tar.gz
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+ Author: Andrés Saldarriaga Jordan
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+ Author-email: andresaldarriaga.94@gmail.com
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+ Maintainer: Andrés Saldarriaga Jordan
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+ Maintainer-email: andresaldarriaga.94@gmail.com
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+ Classifier: License :: OSI Approved :: Apache Software License
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+ Classifier: Programming Language :: Python :: 3.12
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+ Classifier: Operating System :: OS Independent
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE.txt
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+ License-File: NOTICE.txt
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+
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+ # PokerPy under development! (Alpha)
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+ Basic money logic is implemented, including a smallest chip value and validations on action amounts. By now, the smallest betting or raising amount is the smallest chip, no matter if there were previous aggressive actions. Stacks are infinite, making it impossible to go all-in and creating side pots.
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+
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+ ### 0.4.0
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+ - All features are developed to reach the goal.
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+ - Started from version *0.3.1* and received feature updates from versions *0.0.1*, *0.1.3*, *0.2.2* and *0.3.2*, including unit tests, features and deprecations.
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+
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+ ## Upcoming versions
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+ - **0.5 (alpha):** Blind bet options will be added (including antes), as well as minimum betting and raising amounts.
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+ - **0.6 (alpha):** Stacks will no longer be infinite. This implies all-in situations and side-pots will be possible.
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+ - **0.7 (beta):** A basic No limit Texas hold'em framework will be available, making it possible to implement a full cash game. This will include logic regarding moving the button in different situations, such as players leaving or entering the table.
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+ - **1.0 (stable):** This will be the first release. No new features are expected, but they might arise during the final evaluations and tests.
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+ # PokerPy under development! (Alpha)
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+ Basic money logic is implemented, including a smallest chip value and validations on action amounts. By now, the smallest betting or raising amount is the smallest chip, no matter if there were previous aggressive actions. Stacks are infinite, making it impossible to go all-in and creating side pots.
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+
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+ ### 0.4.0
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+ - All features are developed to reach the goal.
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+ - Started from version *0.3.1* and received feature updates from versions *0.0.1*, *0.1.3*, *0.2.2* and *0.3.2*, including unit tests, features and deprecations.
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+
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+ ## Upcoming versions
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+ - **0.5 (alpha):** Blind bet options will be added (including antes), as well as minimum betting and raising amounts.
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+ - **0.6 (alpha):** Stacks will no longer be infinite. This implies all-in situations and side-pots will be possible.
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+ - **0.7 (beta):** A basic No limit Texas hold'em framework will be available, making it possible to implement a full cash game. This will include logic regarding moving the button in different situations, such as players leaving or entering the table.
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+ - **1.0 (stable):** This will be the first release. No new features are expected, but they might arise during the final evaluations and tests.
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+ """
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+ PokerPy under development! (Alpha)
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+
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+
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+ --------------------------------------------------------------------------
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+
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+ Copyright 2024 Andrés Saldarriaga Jordan
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+
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+ Licensed under the Apache License, Version 2.0 (the "License");
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+ you may not use this file except in compliance with the License.
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+ You may obtain a copy of the License at
12
+
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+ http://www.apache.org/licenses/LICENSE-2.0
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+
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+ Unless required by applicable law or agreed to in writing, software
16
+ distributed under the License is distributed on an "AS IS" BASIS,
17
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ See the License for the specific language governing permissions and
19
+ limitations under the License.
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+ """
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+
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+
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+ # Info
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+ __author__ = 'Andrés Saldarriaga Jordan'
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+ __version__ = '0.4.0'
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+
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+
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+ # Content
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+ from .constants import (
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+ ACTION_BET,
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+ ACTION_CALL,
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+ ACTION_CHECK,
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+ ACTION_FOLD,
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+ ACTION_RAISE,
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+ )
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+ from .managers import BettingRound
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+ from .structures import Action, Card, Hand, Player, Table
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+ """
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+ Namespace for constants used in other sections.
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+ """
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+
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+
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+ from ._action_constants import *
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+ from ._card_constants import *
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+ from ._logging_constants import *
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+ """
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+ Defines the constants regarding to actions used when playing.
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+ """
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+
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+
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+ # All possible actions
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+
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+ possible_action_names = [
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+ ACTION_CHECK := 'check',
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+ ACTION_FOLD := 'fold',
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+ ACTION_CALL := 'call',
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+ ACTION_BET := 'bet',
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+ ACTION_RAISE := 'raise',
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+ ]
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+
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+
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+ # Actions classified by aggressive-passive nature
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+
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+ aggressive_action_names = [
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+ ACTION_BET,
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+ ACTION_RAISE
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+ ]
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+
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+ passive_action_names = [action for action in possible_action_names if action not in aggressive_action_names]
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+
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+
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+ # Actions classified by whether they are valid or not under bet
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+
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+ valid_action_names_not_under_bet = [
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+ ACTION_CHECK,
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+ ACTION_BET,
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+ ]
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+
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+ valid_action_names_under_bet = [
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+ ACTION_FOLD,
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+ ACTION_CALL,
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+ ACTION_RAISE,
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+ ]
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+ """
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+ Defines the constants regarding to actions used when playing.
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+ """
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+
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+
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+ # Values and suits
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+
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+ sorted_card_values: tuple[str] = (
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+ (DEUCES := '2'),
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+ (THREES := '3'),
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+ (FOURS := '4'),
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+ (FIVES := '5'),
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+ (SIXES := '6'),
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+ (SEVENS := '7'),
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+ (EIGHTS := '8'),
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+ (NINES := '9'),
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+ (TENS := 'T'),
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+ (JACKS := 'J'),
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+ (QUEENS := 'Q'),
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+ (KINGS := 'K'),
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+ (ACES := 'A'),
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+ )
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+
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+ sorted_card_suits: tuple[str] = (
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+ (CLUBS := 'c'),
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+ (DIAMONDS := 'd'),
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+ (HEARTS := 'h'),
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+ (SPADES := 's'),
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+ )
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+
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+ unicode_code_point_by_card_suit = {
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+ CLUBS: (CLUBS_UNICODE_CODE_POINT := 9827),
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+ DIAMONDS: (DIAMONDS_UNICODE_CODE_POINT := 9830), ## black: 9830 / white: 9826
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+ HEARTS: (HEARTS_UNICODE_CODE_POINT := 9829), ## black: 9829 / white: 9825
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+ SPADES: (SPADES_UNICODE_CODE_POINT := 9824),
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+ }
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+
38
+ full_sorted_values_and_suits: tuple[tuple[str, str], ...] = tuple((value, suit) for value in sorted_card_values for suit in sorted_card_suits)
39
+
40
+
41
+ # Hands
42
+
43
+ sorted_hand_categories: tuple[str] = (
44
+ (HIGH_CARD := 'high card'),
45
+ (ONE_PAIR := 'pair'),
46
+ (TWO_PAIR := 'two pair'),
47
+ (THREE_OF_A_KIND := 'three of a kind'),
48
+ (STRAIGHT := 'straight'),
49
+ (FLUSH := 'flush'),
50
+ (FULL_HOUSE := 'full house'),
51
+ (FOUR_OF_A_KIND := 'four of a kind'),
52
+ (STRAIGHT_FLUSH := 'straight flush'),
53
+ (ROYAL_FLUSH := 'royal flush'),
54
+ )
@@ -0,0 +1,7 @@
1
+ """
2
+ Defines the constants regarding to the debugging logger.
3
+ """
4
+
5
+
6
+ LOGGER_NAME = 'PokerPy'
7
+ LOGGER_FORMAT = '%(name)s (%(levelname)s): %(message)s'
@@ -0,0 +1,6 @@
1
+ """
2
+ Namespace for the function that calls the PokerPy logger.
3
+ """
4
+
5
+
6
+ from ._logger import get_logger
@@ -0,0 +1,29 @@
1
+ """
2
+ Defines the function that calls the PokerPy logger.
3
+ """
4
+
5
+
6
+ import logging
7
+
8
+
9
+ from pokerpy.constants import LOGGER_FORMAT, LOGGER_NAME
10
+
11
+
12
+ def get_logger():
13
+
14
+ """
15
+ Calls the PokerPy logger.
16
+ """
17
+
18
+ logger = logging.getLogger(LOGGER_NAME)
19
+
20
+ if not logger.hasHandlers():
21
+
22
+ formatter = logging.Formatter(LOGGER_FORMAT)
23
+ handler = logging.StreamHandler()
24
+ handler.setFormatter(formatter)
25
+
26
+ logger.setLevel(logging.DEBUG)
27
+ logger.addHandler(handler)
28
+
29
+ return logger
@@ -0,0 +1,9 @@
1
+ """
2
+ Namespace for manager-like classes.
3
+ """
4
+
5
+
6
+ from ._betting_round._betting_round import BettingRound
7
+ from ._betting_round._action_is_valid import action_is_valid
8
+ from ._betting_round._alternate_players import alternate_players
9
+ from ._betting_round._wait_for_player import wait_for_player
@@ -0,0 +1,52 @@
1
+ """
2
+ Defines the function that verifies if a betting-round action is valid according to previous actions.
3
+ """
4
+
5
+
6
+ from pokerpy.constants import (
7
+ ACTION_FOLD,
8
+ ACTION_CALL,
9
+ ACTION_RAISE,
10
+ valid_action_names_not_under_bet,
11
+ valid_action_names_under_bet,
12
+ )
13
+ from pokerpy.structures import Action, Player, Table
14
+
15
+
16
+ def action_is_valid(*, action: Action, table: Table, player: Player):
17
+
18
+ """
19
+ Verifies if a betting-round action is valid according to previous actions.
20
+ """
21
+
22
+ # Calculate amount that player has to call
23
+ amount_to_call = table.current_amount - player.current_amount
24
+
25
+ # Select valid actions under bet
26
+ if amount_to_call != 0:
27
+ valid_action_names = valid_action_names_under_bet
28
+
29
+ # Select valid actions when not under bet
30
+ else:
31
+ if table.fold_to_nothing:
32
+ valid_action_names = valid_action_names_not_under_bet + [ACTION_FOLD]
33
+ else:
34
+ valid_action_names = valid_action_names_not_under_bet
35
+
36
+ # Validate name
37
+ if action.name not in valid_action_names:
38
+ return False
39
+
40
+ # Validate amount being multiple of smallest chip
41
+ if not action.amount % table.smallest_chip == 0:
42
+ return False
43
+
44
+ # Validate calling amount
45
+ if action.name == ACTION_CALL:
46
+ return action.amount == amount_to_call
47
+
48
+ # Validate raising amount
49
+ if action.name == ACTION_RAISE:
50
+ return action.amount > amount_to_call
51
+
52
+ return True
@@ -0,0 +1,54 @@
1
+ """
2
+ Defines the function that alternates players within the betting round.
3
+ """
4
+
5
+
6
+ from pokerpy.constants import ACTION_FOLD, aggressive_action_names
7
+ from pokerpy.logger import get_logger
8
+ from pokerpy.structures import Table
9
+
10
+
11
+ logger = get_logger()
12
+
13
+
14
+ from ._wait_for_player import wait_for_player
15
+
16
+
17
+ def alternate_players(table: Table):
18
+
19
+ """
20
+ Alternates players within the betting round. Once the generator ends, returns whether round must stop or not.
21
+ """
22
+
23
+ round_must_stop = False
24
+
25
+ # All players are itered but only active ones are allowed to act
26
+ for player in table.players:
27
+
28
+ # Determine whether betting round should be stopped or not
29
+ if len(table.active_players) == 1:
30
+ round_must_stop = True
31
+ break
32
+ if player == table.last_aggressive_player:
33
+ round_must_stop = True
34
+ break
35
+
36
+ # Determine whether player should be allowed to play or not
37
+ if player not in table.active_players:
38
+ continue
39
+
40
+ # Player keeps its turn until selects a valid action
41
+ action = yield from wait_for_player(player=player, table=table)
42
+
43
+ # Set consequences of aggressive actions
44
+ if action.name in aggressive_action_names:
45
+ table.add_to_current_amount(player.current_amount - table.current_amount)
46
+ table.set_last_aggressive_player(player)
47
+
48
+ # Determine whether the player becomes inactive or not
49
+ if action.name == ACTION_FOLD:
50
+ table.fold_player(player)
51
+
52
+ logger.info(f'TABLE CURRENT AMOUNT: {table.current_amount}\n')
53
+
54
+ return round_must_stop