playsound3 2.0.0__tar.gz

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+ The MIT License (MIT)
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+
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+ Copyright (c) 2021 Taylor Marks <taylor@marksfam.com>
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+ Copyright (c) 2024 Szymon Mikler <sjmikler@gmail.com>
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
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+
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+ ##################################################################
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+
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+ Files used for Unit Tests were downloaded from Wikimedia Commons - they and their licenses can be found at the following urls.
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+ I am not a lawyer, but it's my belief that as these files are merely used for unit testing and in no way necessary for using
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+ playsound that playsound can be distributed under the more permissive (supperior, actual free) MIT license and that the
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+ cancerous copyleft bullshit from the Creative Commons licenses that most of the files have:
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+ - https://commons.wikimedia.org/wiki/File:Damonte.mp3
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+ - https://commons.wikimedia.org/wiki/File:Sound4.wav
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+ - https://commons.wikimedia.org/wiki/File:%D0%91%D1%83%D0%BA%D0%B2%D0%B0_%D0%AF.wav
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+ - https://commons.wikimedia.org/wiki/File:Discovery_-_Go_at_throttle_up_(2).mp3
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+ Metadata-Version: 2.1
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+ Name: playsound3
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+ Version: 2.0.0
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+ Summary: Cross-platform library to play audio files
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+ Home-page: https://github.com/sjmikler/playsound3
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+ Author: Szymon Mikler
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+ Author-email: sjmikler@gmail.com
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+ License: MIT
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+ Keywords: sound playsound music wave wav mp3 media song play audio
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+ Classifier: License :: OSI Approved :: MIT License
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+ Classifier: Operating System :: OS Independent
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+ Classifier: Intended Audience :: Developers
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3.9
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+ Classifier: Programming Language :: Python :: 3.10
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+ Classifier: Programming Language :: Python :: 3.11
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+ Classifier: Programming Language :: Python :: 3.12
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+ Classifier: Topic :: Multimedia :: Sound/Audio :: MIDI
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+ Classifier: Topic :: Multimedia :: Sound/Audio :: Players
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+ Classifier: Topic :: Multimedia :: Sound/Audio :: Players :: MP3
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+ Requires-Python: >=3.7
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ Requires-Dist: pygobject; platform_system == "Linux"
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+
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+ > This repository was initially forked from [TaylorSMarks/playsound](https://github.com/TaylorSMarks/playsound/blob/master/playsound.py)
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+
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+ ## Installation
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+
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+ Install via pip:
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+
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+ ```
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+ pip install playsound3
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+ ```
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+
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+ ## Quick Start
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+
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+ Once installed, you can use the playsound function to play sound files:
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+
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+ ```python
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+ from playsound3 import playsound
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+
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+ playsound("/path/to/sound/file.mp3")
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+ ```
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+
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+ ## Documentation
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+
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+ The playsound module contains only one thing - the function (also named) playsound:
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+
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+ ```python
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+ def playsound(sound: os.PathLike, block: bool = True) -> None:
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+ """Play a sound file using an audio player availabile on your system.
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+
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+ Args:
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+ sound: Path to the sound file.
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+ block: If True, the function will block execution until the sound finishes playing.
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+ """
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+ ```
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+
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+ It requires one argument - the path to the file with the sound you'd like to play. This may be a local file, or a URL.
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+ There's an optional second argument, block, which is set to True by default. Setting it to False makes the function run asynchronously.
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+
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+ ## Supported systems
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+
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+ * Linux, using GStreamer (built-in on Linux distributions)
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+ * Windows, using windll.winmm (built-in on Windows)
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+ * OS X using afplay utility (built-in OS X)
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+ > This repository was initially forked from [TaylorSMarks/playsound](https://github.com/TaylorSMarks/playsound/blob/master/playsound.py)
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+
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+ ## Installation
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+
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+ Install via pip:
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+
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+ ```
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+ pip install playsound3
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+ ```
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+
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+ ## Quick Start
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+
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+ Once installed, you can use the playsound function to play sound files:
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+
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+ ```python
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+ from playsound3 import playsound
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+
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+ playsound("/path/to/sound/file.mp3")
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+ ```
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+
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+ ## Documentation
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+
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+ The playsound module contains only one thing - the function (also named) playsound:
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+
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+ ```python
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+ def playsound(sound: os.PathLike, block: bool = True) -> None:
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+ """Play a sound file using an audio player availabile on your system.
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+
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+ Args:
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+ sound: Path to the sound file.
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+ block: If True, the function will block execution until the sound finishes playing.
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+ """
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+ ```
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+
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+ It requires one argument - the path to the file with the sound you'd like to play. This may be a local file, or a URL.
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+ There's an optional second argument, block, which is set to True by default. Setting it to False makes the function run asynchronously.
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+
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+ ## Supported systems
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+
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+ * Linux, using GStreamer (built-in on Linux distributions)
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+ * Windows, using windll.winmm (built-in on Windows)
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+ * OS X using afplay utility (built-in OS X)
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+ from playsound3.playsound3 import playsound
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+ import ctypes
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+ import logging
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+ import os
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+ import subprocess
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+ import uuid
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+ from pathlib import Path
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+ from platform import system
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+ from threading import Thread
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+ from urllib.request import pathname2url
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+
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+ logger = logging.getLogger(__name__)
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+
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+ SYSTEM = system()
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+
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+
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+ class PlaysoundException(Exception):
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+ pass
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+
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+
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+ def playsound(sound: os.PathLike, block: bool = True) -> None:
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+ """Play a sound file using an audio player availabile on your system.
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+
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+ Args:
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+ sound: Path to the sound file.
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+ block: If True, the function will block execution until the sound finishes playing.
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+ """
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+ sound = _prepare_path(sound)
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+
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+ if SYSTEM == "Linux":
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+ func = _playsound_gstreamer
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+ elif SYSTEM == "Windows":
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+ func = _playsound_winmm
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+ elif SYSTEM == "Darwin":
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+ func = _playsound_afplay
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+ else:
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+ raise PlaysoundException(f"Platform '{SYSTEM}' is not supported")
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+
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+ if block:
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+ func(sound)
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+ else:
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+ t = Thread(target=func, args=(sound,)).start()
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+
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+
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+ def _prepare_path(sound):
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+ path = Path(sound)
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+
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+ if not path.exists():
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+ raise PlaysoundException(f"File not found: {sound}")
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+
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+ return path.absolute().as_posix()
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+
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+
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+ def _playsound_gstreamer(sound):
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+ """Play a sound using gstreamer (built-in Linux)."""
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+
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+ if not sound.startswith(("http://", "https://", "file://")):
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+ path = os.path.abspath(sound)
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+ if not os.path.exists(path):
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+ raise PlaysoundException(f"File not found: {path}")
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+ sound = "file://" + pathname2url(path)
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+
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+ import gi
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+
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+ # Silences gi warning
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+ gi.require_version("Gst", "1.0")
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+
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+ # GStreamer is included in all Linux distributions
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+ from gi.repository import Gst
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+
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+ Gst.init(None)
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+
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+ playbin = Gst.ElementFactory.make("playbin", "playbin")
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+ playbin.props.uri = sound
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+
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+ logger.debug("gstreamer: starting playing %s", sound)
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+ set_result = playbin.set_state(Gst.State.PLAYING)
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+ if set_result != Gst.StateChangeReturn.ASYNC:
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+ raise PlaysoundException("playbin.set_state returned " + repr(set_result))
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+ bus = playbin.get_bus()
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+ try:
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+ bus.poll(Gst.MessageType.EOS, Gst.CLOCK_TIME_NONE)
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+ finally:
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+ playbin.set_state(Gst.State.NULL)
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+ logger.debug("gstreamer: finishing play %s", sound)
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+
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+
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+ def _send_winmm_mci_command(command):
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+ winmm = ctypes.WinDLL("winmm.dll")
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+ buffer = ctypes.create_string_buffer(255)
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+ error_code = winmm.mciSendStringA(ctypes.c_char_p(command.encode()), buffer, 254, 0)
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+ if error_code:
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+ logger.error("Error code: %s", error_code)
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+ return buffer.value
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+
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+
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+ def _playsound_winmm(sound):
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+ """Play a sound utilizing windll.winmm."""
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+
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+ # Select a unique alias for the sound
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+ alias = str(uuid.uuid4())
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+ logger.debug("winmm: starting playing %s", sound)
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+ _send_winmm_mci_command(f'open "{sound}" type mpegvideo alias {alias}')
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+ _send_winmm_mci_command(f"play {alias} wait")
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+ _send_winmm_mci_command(f"close {alias}")
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+ logger.debug("winmm: finishing play %s", sound)
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+
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+
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+ def _playsound_afplay(sound):
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+ """Uses afplay utility (built-in macOS)."""
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+ logger.debug("afplay: starting playing %s", sound)
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+ try:
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+ subprocess.run(["afplay", sound], check=True)
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+ except subprocess.CalledProcessError as e:
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+ raise PlaysoundException(f"afplay failed to play sound: {e}")
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+ logger.debug("afplay: finishing play %s", sound)
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+ Metadata-Version: 2.1
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+ Name: playsound3
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+ Version: 2.0.0
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+ Summary: Cross-platform library to play audio files
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+ Home-page: https://github.com/sjmikler/playsound3
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+ Author: Szymon Mikler
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+ Author-email: sjmikler@gmail.com
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+ License: MIT
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+ Keywords: sound playsound music wave wav mp3 media song play audio
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+ Classifier: License :: OSI Approved :: MIT License
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+ Classifier: Operating System :: OS Independent
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+ Classifier: Intended Audience :: Developers
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3.9
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+ Classifier: Programming Language :: Python :: 3.10
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+ Classifier: Programming Language :: Python :: 3.11
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+ Classifier: Programming Language :: Python :: 3.12
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+ Classifier: Topic :: Multimedia :: Sound/Audio :: MIDI
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+ Classifier: Topic :: Multimedia :: Sound/Audio :: Players
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+ Classifier: Topic :: Multimedia :: Sound/Audio :: Players :: MP3
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+ Requires-Python: >=3.7
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ Requires-Dist: pygobject; platform_system == "Linux"
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+
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+ > This repository was initially forked from [TaylorSMarks/playsound](https://github.com/TaylorSMarks/playsound/blob/master/playsound.py)
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+
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+ ## Installation
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+
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+ Install via pip:
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+
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+ ```
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+ pip install playsound3
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+ ```
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+
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+ ## Quick Start
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+
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+ Once installed, you can use the playsound function to play sound files:
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+
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+ ```python
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+ from playsound3 import playsound
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+
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+ playsound("/path/to/sound/file.mp3")
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+ ```
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+
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+ ## Documentation
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+
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+ The playsound module contains only one thing - the function (also named) playsound:
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+
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+ ```python
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+ def playsound(sound: os.PathLike, block: bool = True) -> None:
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+ """Play a sound file using an audio player availabile on your system.
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+
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+ Args:
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+ sound: Path to the sound file.
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+ block: If True, the function will block execution until the sound finishes playing.
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+ """
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+ ```
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+
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+ It requires one argument - the path to the file with the sound you'd like to play. This may be a local file, or a URL.
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+ There's an optional second argument, block, which is set to True by default. Setting it to False makes the function run asynchronously.
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+
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+ ## Supported systems
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+
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+ * Linux, using GStreamer (built-in on Linux distributions)
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+ * Windows, using windll.winmm (built-in on Windows)
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+ * OS X using afplay utility (built-in OS X)
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+ LICENSE
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+ README.md
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+ pyproject.toml
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+ setup.py
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+ playsound3/__init__.py
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+ playsound3/playsound3.py
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+ playsound3.egg-info/PKG-INFO
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+ playsound3.egg-info/SOURCES.txt
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+ playsound3.egg-info/dependency_links.txt
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+ playsound3.egg-info/requires.txt
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+ playsound3.egg-info/top_level.txt
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+
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+ [:platform_system == "Linux"]
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+ pygobject
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+ playsound3
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+ [tool.pytest.ini_options]
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+ pythonpath = ["."]
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+
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+ [tool.mypy]
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+ ignore_missing_imports = true
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+ exclude = ["devel", "build", "dist"]
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+
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+ [tool.isort]
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+ profile = "black"
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+ line_length = 120
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+
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+ [tool.black]
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+ line_length = 120
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+ [egg_info]
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+ tag_build =
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+ tag_date = 0
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+
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+ from pathlib import Path
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+
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+ from setuptools import find_packages, setup
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+
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+
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+ def package_relative_path(path):
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+ return Path(__file__).parent / path
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+
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+
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+ long_description = package_relative_path("README.md").read_text(encoding="UTF-8")
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+
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+ setup(
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+ name="playsound3",
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+ version="2.0.0",
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+ description="Cross-platform library to play audio files",
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+ url="https://github.com/sjmikler/playsound3",
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+ author="Szymon Mikler",
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+ author_email="sjmikler@gmail.com",
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+ license="MIT",
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+ classifiers=[
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+ "License :: OSI Approved :: MIT License",
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+ "Operating System :: OS Independent",
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+ "Intended Audience :: Developers",
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+ "Programming Language :: Python :: 3",
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+ "Programming Language :: Python :: 3.9",
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+ "Programming Language :: Python :: 3.10",
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+ "Programming Language :: Python :: 3.11",
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+ "Programming Language :: Python :: 3.12",
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+ "Topic :: Multimedia :: Sound/Audio :: MIDI",
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+ "Topic :: Multimedia :: Sound/Audio :: Players",
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+ "Topic :: Multimedia :: Sound/Audio :: Players :: MP3",
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+ ],
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+ keywords="sound playsound music wave wav mp3 media song play audio",
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+ packages=find_packages(),
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+ python_requires=">=3.7",
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+ install_requires=[
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+ "pygobject; platform_system=='Linux'",
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+ ],
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+ long_description=long_description,
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+ long_description_content_type="text/markdown",
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+ )