pixel-puzzle-game 0.4.0__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- pixel_puzzle_game-0.4.0/.gitignore +10 -0
- pixel_puzzle_game-0.4.0/LICENSE +21 -0
- pixel_puzzle_game-0.4.0/PKG-INFO +124 -0
- pixel_puzzle_game-0.4.0/README.md +96 -0
- pixel_puzzle_game-0.4.0/pyproject.toml +56 -0
- pixel_puzzle_game-0.4.0/src/pixel_puzzle/__init__.py +7 -0
- pixel_puzzle_game-0.4.0/src/pixel_puzzle/__main__.py +22 -0
- pixel_puzzle_game-0.4.0/src/pixel_puzzle/app.py +125 -0
- pixel_puzzle_game-0.4.0/src/pixel_puzzle/static/app.js +628 -0
- pixel_puzzle_game-0.4.0/src/pixel_puzzle/static/favicon.svg +15 -0
- pixel_puzzle_game-0.4.0/src/pixel_puzzle/static/fonts/outfit-latin.woff2 +0 -0
- pixel_puzzle_game-0.4.0/src/pixel_puzzle/static/fonts/space-grotesk-latin.woff2 +0 -0
- pixel_puzzle_game-0.4.0/src/pixel_puzzle/static/fonts.css +15 -0
- pixel_puzzle_game-0.4.0/src/pixel_puzzle/static/index.html +123 -0
- pixel_puzzle_game-0.4.0/src/pixel_puzzle/static/js/canvas.js +109 -0
- pixel_puzzle_game-0.4.0/src/pixel_puzzle/static/js/config.js +11 -0
- pixel_puzzle_game-0.4.0/src/pixel_puzzle/static/js/game-logic.js +26 -0
- pixel_puzzle_game-0.4.0/src/pixel_puzzle/static/js/image-utils.js +84 -0
- pixel_puzzle_game-0.4.0/src/pixel_puzzle/static/js/storage.js +87 -0
- pixel_puzzle_game-0.4.0/src/pixel_puzzle/static/style.css +594 -0
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MIT License
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Copyright (c) 2026 Luca Barden
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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Metadata-Version: 2.4
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Name: pixel-puzzle-game
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Version: 0.4.0
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Summary: A pixel art guessing quiz game
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Project-URL: Homepage, https://github.com/luca/Pixel-Puzzle
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Project-URL: Issues, https://github.com/luca/Pixel-Puzzle/issues
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Author: Luca Barden
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License: MIT
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License-File: LICENSE
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Keywords: fastapi,game,pixel-art,quiz
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Classifier: Development Status :: 4 - Beta
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Classifier: Framework :: FastAPI
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Classifier: Intended Audience :: End Users/Desktop
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Classifier: License :: OSI Approved :: MIT License
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Classifier: Operating System :: OS Independent
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: 3.14
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Classifier: Topic :: Games/Entertainment
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Classifier: Topic :: Internet :: WWW/HTTP :: HTTP Servers
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Requires-Python: >=3.14
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Requires-Dist: fastapi>=0.100.0
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Requires-Dist: python-dotenv>=1.0.0
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Requires-Dist: uvicorn[standard]>=0.20.0
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Provides-Extra: dev
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Requires-Dist: httpx>=0.27.0; extra == 'dev'
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Requires-Dist: pytest>=8.0.0; extra == 'dev'
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Description-Content-Type: text/markdown
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# Pixel Puzzle
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A pixel art guessing quiz game. The server reads image files from a folder
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you point it at, exposes a small JSON API listing them, and ships a static
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front-end that turns those images into a guess-the-pixel-art quiz.
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## Features
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- FastAPI backend with a single `/api/images` JSON endpoint.
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- Static front-end (vanilla HTML/CSS/JS) bundled with the package.
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- Long-lived cache headers for versioned assets, `no-cache` for `index.html`.
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- GZip middleware for text payloads.
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- Image-folder caching keyed on directory mtime.
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- Environment-driven configuration (`HOST`, `PORT`, `IMAGE_FOLDER`).
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## Requirements
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- Python 3.14 or newer.
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## Installation
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Install with [`uv`](https://docs.astral.sh/uv/) as a standalone tool:
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```bash
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uv tool install pixel-puzzle
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```
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Or, alternatively, run it ephemerally:
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```bash
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uvx pixel-puzzle
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```
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Or, install it into a project virtual environment with:
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```bash
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uv add pixel-puzzle
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```
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## Usage
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Drop pixel art images (`.png`, `.jpg`, `.jpeg`) into a directory, then point
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the server at it via the `IMAGE_FOLDER` environment variable (default: a
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folder named `images` in the current working directory):
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```bash
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IMAGE_FOLDER=/path/to/pixel-art pixel-puzzle
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```
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Open <http://localhost:8000> and start guessing.
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### Configuration
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| Variable | Default | Description |
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|-----------------|----------------------|------------------------------------------|
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| `HOST` | `0.0.0.0` | Interface for uvicorn to bind. |
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| `PORT` | `8000` | TCP port for the HTTP server. |
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| `IMAGE_FOLDER` | `./images` | Directory scanned for image files. |
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## Development
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Clone the repository and sync the dev environment:
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```bash
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git clone https://github.com/luca/Pixel-Puzzle.git
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cd Pixel-Puzzle
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uv sync --extra dev
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```
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Run the test suite:
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```bash
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uv run pytest
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```
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Run the server from a working copy:
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```bash
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uv run pixel-puzzle
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```
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## Project layout
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```
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src/pixel_puzzle/
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__init__.py
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__main__.py # console-script entry point
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app.py # FastAPI application
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static/ # HTML, JS, CSS, fonts
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tests/
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pyproject.toml
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```
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## License
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MIT. See the project metadata in `pyproject.toml` for the canonical notice.
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# Pixel Puzzle
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A pixel art guessing quiz game. The server reads image files from a folder
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you point it at, exposes a small JSON API listing them, and ships a static
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front-end that turns those images into a guess-the-pixel-art quiz.
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## Features
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- FastAPI backend with a single `/api/images` JSON endpoint.
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- Static front-end (vanilla HTML/CSS/JS) bundled with the package.
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- Long-lived cache headers for versioned assets, `no-cache` for `index.html`.
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- GZip middleware for text payloads.
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- Image-folder caching keyed on directory mtime.
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- Environment-driven configuration (`HOST`, `PORT`, `IMAGE_FOLDER`).
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## Requirements
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- Python 3.14 or newer.
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## Installation
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Install with [`uv`](https://docs.astral.sh/uv/) as a standalone tool:
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```bash
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uv tool install pixel-puzzle
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```
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Or, alternatively, run it ephemerally:
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```bash
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uvx pixel-puzzle
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```
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Or, install it into a project virtual environment with:
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```bash
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uv add pixel-puzzle
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```
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## Usage
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Drop pixel art images (`.png`, `.jpg`, `.jpeg`) into a directory, then point
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the server at it via the `IMAGE_FOLDER` environment variable (default: a
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folder named `images` in the current working directory):
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```bash
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IMAGE_FOLDER=/path/to/pixel-art pixel-puzzle
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```
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Open <http://localhost:8000> and start guessing.
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### Configuration
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| Variable | Default | Description |
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|-----------------|----------------------|------------------------------------------|
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| `HOST` | `0.0.0.0` | Interface for uvicorn to bind. |
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| `PORT` | `8000` | TCP port for the HTTP server. |
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| `IMAGE_FOLDER` | `./images` | Directory scanned for image files. |
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## Development
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Clone the repository and sync the dev environment:
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```bash
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git clone https://github.com/luca/Pixel-Puzzle.git
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cd Pixel-Puzzle
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uv sync --extra dev
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```
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Run the test suite:
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```bash
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uv run pytest
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```
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Run the server from a working copy:
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```bash
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uv run pixel-puzzle
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```
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## Project layout
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```
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src/pixel_puzzle/
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__init__.py
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__main__.py # console-script entry point
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app.py # FastAPI application
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static/ # HTML, JS, CSS, fonts
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tests/
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pyproject.toml
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```
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## License
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MIT. See the project metadata in `pyproject.toml` for the canonical notice.
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[build-system]
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requires = ["hatchling"]
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build-backend = "hatchling.build"
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[project]
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name = "pixel-puzzle-game"
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version = "0.4.0"
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description = "A pixel art guessing quiz game"
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readme = "README.md"
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requires-python = ">=3.14"
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license = { text = "MIT" }
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authors = [{ name = "Luca Barden" }]
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keywords = ["pixel-art", "game", "quiz", "fastapi"]
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classifiers = [
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"Development Status :: 4 - Beta",
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"Framework :: FastAPI",
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"Intended Audience :: End Users/Desktop",
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"License :: OSI Approved :: MIT License",
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"Operating System :: OS Independent",
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"Programming Language :: Python :: 3",
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"Programming Language :: Python :: 3.14",
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"Topic :: Games/Entertainment",
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"Topic :: Internet :: WWW/HTTP :: HTTP Servers",
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]
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dependencies = [
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"fastapi>=0.100.0",
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"uvicorn[standard]>=0.20.0",
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"python-dotenv>=1.0.0",
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]
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[project.optional-dependencies]
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dev = [
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"pytest>=8.0.0",
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"httpx>=0.27.0",
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]
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[project.scripts]
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pixel-puzzle = "pixel_puzzle.__main__:main"
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[project.urls]
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Homepage = "https://github.com/luca/Pixel-Puzzle"
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Issues = "https://github.com/luca/Pixel-Puzzle/issues"
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[tool.hatch.build.targets.wheel]
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packages = ["src/pixel_puzzle"]
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[tool.hatch.build.targets.sdist]
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include = [
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"src/pixel_puzzle",
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"README.md",
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"LICENSE",
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"pyproject.toml",
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]
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[tool.pytest.ini_options]
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testpaths = ["tests"]
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"""Console-script entry point: ``pixel-puzzle``."""
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from __future__ import annotations
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import logging
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import os
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import uvicorn
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logger = logging.getLogger("pixel_puzzle")
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def main() -> None:
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"""Start the FastAPI app under uvicorn."""
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host = os.getenv("HOST", "0.0.0.0")
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port = int(os.getenv("PORT", "8000"))
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logger.info(f"Starting server on {host}:{port}")
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uvicorn.run("pixel_puzzle.app:app", host=host, port=port, reload=False)
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if __name__ == "__main__":
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main()
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@@ -0,0 +1,125 @@
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1
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"""FastAPI application for the Pixel Puzzle game.
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2
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+
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3
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Static assets (HTML, JS, CSS, fonts) are shipped inside the package and
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resolved at runtime via :mod:`importlib.resources`, so the app works both
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from a working copy and from an installed wheel.
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"""
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7
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+
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8
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from __future__ import annotations
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9
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+
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10
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import logging
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import os
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12
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from importlib.resources import files
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13
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+
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14
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+
from dotenv import load_dotenv
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15
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+
from fastapi import FastAPI
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from fastapi.middleware.gzip import GZipMiddleware
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17
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from fastapi.responses import FileResponse, HTMLResponse, JSONResponse
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18
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+
from fastapi.staticfiles import StaticFiles
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19
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from starlette.responses import Response
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20
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+
from starlette.staticfiles import StaticFiles as StarletteStaticFiles
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21
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+
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22
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+
load_dotenv()
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23
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+
|
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24
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logging.basicConfig(
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level=logging.INFO,
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format="%(asctime)s - %(name)s - %(levelname)s - %(message)s",
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)
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28
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logger = logging.getLogger("pixel_puzzle")
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+
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# Location of the bundled `static/` directory inside the installed package.
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STATIC_DIR = files("pixel_puzzle").joinpath("static")
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32
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+
|
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33
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# Allow operators to point at a directory of images outside the package.
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34
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+
IMAGE_FOLDER = os.getenv("IMAGE_FOLDER", os.path.join(os.getcwd(), "images"))
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35
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+
|
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36
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+
_images_cache: list[str] | None = None
|
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37
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+
_images_cache_mtime: float | None = None
|
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+
|
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39
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+
CACHE_IMMUTABLE = "public, max-age=31536000, immutable"
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40
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+
CACHE_NO_CACHE = "no-cache"
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41
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+
|
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42
|
+
|
|
43
|
+
class CachedStaticFiles(StarletteStaticFiles):
|
|
44
|
+
"""StaticFiles with long-lived cache headers for versioned assets."""
|
|
45
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+
|
|
46
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+
async def get_response(self, path: str, scope) -> Response:
|
|
47
|
+
response = await super().get_response(path, scope)
|
|
48
|
+
if response.status_code == 200:
|
|
49
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+
response.headers["Cache-Control"] = CACHE_IMMUTABLE
|
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50
|
+
return response
|
|
51
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+
|
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52
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+
|
|
53
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+
app = FastAPI(title="Pixel Puzzle")
|
|
54
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+
app.add_middleware(GZipMiddleware, minimum_size=512)
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55
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+
|
|
56
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+
if not os.path.exists(IMAGE_FOLDER):
|
|
57
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+
try:
|
|
58
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+
os.makedirs(IMAGE_FOLDER, exist_ok=True)
|
|
59
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+
logger.info(f"Created missing image directory at: {IMAGE_FOLDER}")
|
|
60
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+
except Exception as e:
|
|
61
|
+
logger.error(f"Could not create image directory {IMAGE_FOLDER}: {e}")
|
|
62
|
+
|
|
63
|
+
app.mount("/static", CachedStaticFiles(directory=str(STATIC_DIR)), name="static")
|
|
64
|
+
|
|
65
|
+
if os.path.exists(IMAGE_FOLDER):
|
|
66
|
+
app.mount("/images", StaticFiles(directory=IMAGE_FOLDER), name="images")
|
|
67
|
+
else:
|
|
68
|
+
logger.warning(
|
|
69
|
+
f"Image folder {IMAGE_FOLDER} does not exist. /images path will not be mounted properly."
|
|
70
|
+
)
|
|
71
|
+
|
|
72
|
+
|
|
73
|
+
def get_images_list() -> list[str]:
|
|
74
|
+
global _images_cache, _images_cache_mtime
|
|
75
|
+
|
|
76
|
+
if not os.path.exists(IMAGE_FOLDER):
|
|
77
|
+
logger.warning(f"Image folder {IMAGE_FOLDER} does not exist.")
|
|
78
|
+
return []
|
|
79
|
+
|
|
80
|
+
try:
|
|
81
|
+
folder_mtime = os.path.getmtime(IMAGE_FOLDER)
|
|
82
|
+
if _images_cache is not None and _images_cache_mtime == folder_mtime:
|
|
83
|
+
return _images_cache
|
|
84
|
+
|
|
85
|
+
files_in_dir = sorted(os.listdir(IMAGE_FOLDER))
|
|
86
|
+
_images_cache = [
|
|
87
|
+
f"/images/{f}"
|
|
88
|
+
for f in files_in_dir
|
|
89
|
+
if f.lower().endswith((".png", ".jpg", ".jpeg"))
|
|
90
|
+
]
|
|
91
|
+
_images_cache_mtime = folder_mtime
|
|
92
|
+
return _images_cache
|
|
93
|
+
except Exception as e:
|
|
94
|
+
logger.error(f"Error reading image folder {IMAGE_FOLDER}: {e}")
|
|
95
|
+
return []
|
|
96
|
+
|
|
97
|
+
|
|
98
|
+
@app.get("/", response_class=HTMLResponse)
|
|
99
|
+
def index():
|
|
100
|
+
index_path = STATIC_DIR.joinpath("index.html")
|
|
101
|
+
if index_path.is_file():
|
|
102
|
+
return FileResponse(str(index_path), headers={"Cache-Control": CACHE_NO_CACHE})
|
|
103
|
+
return HTMLResponse(
|
|
104
|
+
"<html><body><h1>Pixel Puzzle</h1>"
|
|
105
|
+
"<p>Frontend template not found.</p></body></html>",
|
|
106
|
+
status_code=404,
|
|
107
|
+
)
|
|
108
|
+
|
|
109
|
+
|
|
110
|
+
@app.get("/favicon.ico", include_in_schema=False)
|
|
111
|
+
def favicon():
|
|
112
|
+
favicon_path = STATIC_DIR.joinpath("favicon.svg")
|
|
113
|
+
if favicon_path.is_file():
|
|
114
|
+
return FileResponse(
|
|
115
|
+
str(favicon_path),
|
|
116
|
+
media_type="image/svg+xml",
|
|
117
|
+
headers={"Cache-Control": CACHE_IMMUTABLE},
|
|
118
|
+
)
|
|
119
|
+
return HTMLResponse(status_code=404)
|
|
120
|
+
|
|
121
|
+
|
|
122
|
+
@app.get("/api/images")
|
|
123
|
+
def api_images():
|
|
124
|
+
images = get_images_list()
|
|
125
|
+
return JSONResponse(content={"images": images})
|