phg-vis 1.3.2__tar.gz → 1.4.0__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (31) hide show
  1. {phg_vis-1.3.2 → phg_vis-1.4.0}/PKG-INFO +56 -1
  2. phg_vis-1.3.2/phg_vis.egg-info/PKG-INFO → phg_vis-1.4.0/README.md +63 -28
  3. {phg_vis-1.3.2 → phg_vis-1.4.0}/phg/__init__.py +113 -42
  4. phg_vis-1.4.0/phg/ai_bridge.py +174 -0
  5. phg_vis-1.4.0/phg/gcu_api.py +709 -0
  6. {phg_vis-1.3.2 → phg_vis-1.4.0}/phg/pipe_string_phg.py +144 -116
  7. {phg_vis-1.3.2 → phg_vis-1.4.0}/phg/shader_render.py +26 -12
  8. phg_vis-1.4.0/phg/visphg.py +79 -0
  9. phg_vis-1.4.0/phg/web_three.py +164 -0
  10. phg_vis-1.3.2/README.md → phg_vis-1.4.0/phg_vis.egg-info/PKG-INFO +70 -0
  11. {phg_vis-1.3.2 → phg_vis-1.4.0}/phg_vis.egg-info/SOURCES.txt +4 -0
  12. phg_vis-1.4.0/phg_vis.egg-info/requires.txt +6 -0
  13. {phg_vis-1.3.2 → phg_vis-1.4.0}/setup.py +8 -3
  14. phg_vis-1.3.2/phg/visphg.py +0 -55
  15. {phg_vis-1.3.2 → phg_vis-1.4.0}/LICENSE +0 -0
  16. {phg_vis-1.3.2 → phg_vis-1.4.0}/MANIFEST.in +0 -0
  17. {phg_vis-1.3.2 → phg_vis-1.4.0}/phg/phg_to_shader.py +0 -0
  18. {phg_vis-1.3.2 → phg_vis-1.4.0}/phg/vis/GCU.dll +0 -0
  19. {phg_vis-1.3.2 → phg_vis-1.4.0}/phg/vis/dragpad.exe +0 -0
  20. {phg_vis-1.3.2 → phg_vis-1.4.0}/phg/vis/dragpad_config.ini +0 -0
  21. {phg_vis-1.3.2 → phg_vis-1.4.0}/phg/vis/freeglut.dll +0 -0
  22. {phg_vis-1.3.2 → phg_vis-1.4.0}/phg/vis/imgui/main.lua +0 -0
  23. {phg_vis-1.3.2 → phg_vis-1.4.0}/phg/vis/lua.dll +0 -0
  24. {phg_vis-1.3.2 → phg_vis-1.4.0}/phg/vis/script.phg +0 -0
  25. {phg_vis-1.3.2 → phg_vis-1.4.0}/phg/vis/sqlite3.dll +0 -0
  26. {phg_vis-1.3.2 → phg_vis-1.4.0}/phg/vis/vis.exe +0 -0
  27. {phg_vis-1.3.2 → phg_vis-1.4.0}/phg/vis/vis.ini +0 -0
  28. {phg_vis-1.3.2 → phg_vis-1.4.0}/phg/vis/zlib1.dll +0 -0
  29. {phg_vis-1.3.2 → phg_vis-1.4.0}/phg_vis.egg-info/dependency_links.txt +0 -0
  30. {phg_vis-1.3.2 → phg_vis-1.4.0}/phg_vis.egg-info/top_level.txt +0 -0
  31. {phg_vis-1.3.2 → phg_vis-1.4.0}/setup.cfg +0 -0
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: phg_vis
3
- Version: 1.3.2
3
+ Version: 1.4.0
4
4
  Summary: A package for the PHG modeling language and 3D visualization tool.
5
5
  Home-page: https://github.com/panguojun/Coordinate-System
6
6
  Author: romeosoft
@@ -12,6 +12,11 @@ Classifier: Operating System :: Microsoft :: Windows
12
12
  Requires-Python: >=3.8
13
13
  Description-Content-Type: text/markdown
14
14
  License-File: LICENSE
15
+ Requires-Dist: psutil
16
+ Provides-Extra: shader
17
+ Requires-Dist: numpy; extra == "shader"
18
+ Requires-Dist: pygame; extra == "shader"
19
+ Requires-Dist: PyOpenGL; extra == "shader"
15
20
 
16
21
  # PHG - Python Hypergraphics Library
17
22
 
@@ -27,6 +32,8 @@ PHG (Python Hypergraphics) is a powerful 3D modeling and visualization library t
27
32
  - **Pipe Visualization** - Specialized system for visualizing pipe structures with world/local coordinate support
28
33
  - **Shader Conversion** - Convert PHG scripts to GLSL shaders for GPU rendering
29
34
  - **Dual Rendering Modes** - Both real-time visualization (vis.exe) and offscreen rendering
35
+ - **AI Parser Bridge** - Use DGE++ PHG parser to normalize/enhance scripts before visualization
36
+ - **Web Viewer** - Export OBJ and view in a three.js browser viewer
30
37
  - **Python Integration** - Comprehensive Python API for all features
31
38
 
32
39
  ---
@@ -42,6 +49,11 @@ Or install from source:
42
49
  pip install phg
43
50
  ```
44
51
 
52
+ Shader renderer dependencies (optional):
53
+ ```bash
54
+ pip install phg_vis[shader]
55
+ ```
56
+
45
57
  ---
46
58
 
47
59
  ## 🚀 Quick Start
@@ -86,6 +98,49 @@ phg.image(scene, filename="tower.png")
86
98
  phg.image("sphere(5);|||view=2 width=1920 height=1080", filename="top_view.png")
87
99
  ```
88
100
 
101
+ ---
102
+
103
+ ## ✨ Unified Visualization API
104
+
105
+ ```python
106
+ import phg
107
+
108
+ # Traditional vis.exe
109
+ phg.visualize("box(10);", mode="vis")
110
+
111
+ # Shader ray-march preview (GLSL)
112
+ phg.visualize("sphere(5);", mode="shader", width=800, height=600)
113
+
114
+ # Web (three.js) viewer
115
+ phg.visualize("box(10);", mode="web", out_html="view.html")
116
+ ```
117
+
118
+ ### AI Parser Bridge (for improved PHG)
119
+ Use DGE++ PHG parser to normalize/enhance scripts before visualization:
120
+
121
+ ```python
122
+ import phg
123
+
124
+ phg.visualize(script, mode="vis", ai=True)
125
+ phg.visualize(script, mode="shader", ai=True)
126
+ phg.visualize(script, mode="web", ai=True, out_html="ai_view.html")
127
+ ```
128
+
129
+ Environment override (optional):
130
+ ```
131
+ set PHG_AI_ROOT=C:\Users\18858\Documents\_AILab\DGE++\PHG
132
+ ```
133
+
134
+ Web live server (serves HTML + OBJ):
135
+ ```python
136
+ phg.web_serve(script, host="127.0.0.1", port=8766, ai_root=None)
137
+ ```
138
+
139
+ Notes for web viewer:
140
+ - Uses three.js CDN (requires network access)
141
+ - Uses AI bridge to export OBJ; ensure DGE++ is available
142
+ - Use `web_serve` to avoid file:// loader restrictions
143
+
89
144
  ---
90
145
 
91
146
  ## 📖 Syntax Reference
@@ -1,18 +1,3 @@
1
- Metadata-Version: 2.1
2
- Name: phg_vis
3
- Version: 1.3.2
4
- Summary: A package for the PHG modeling language and 3D visualization tool.
5
- Home-page: https://github.com/panguojun/Coordinate-System
6
- Author: romeosoft
7
- Author-email: 18858146@qq.com
8
- Platform: Windows
9
- Classifier: Programming Language :: Python :: 3
10
- Classifier: License :: OSI Approved :: MIT License
11
- Classifier: Operating System :: Microsoft :: Windows
12
- Requires-Python: >=3.8
13
- Description-Content-Type: text/markdown
14
- License-File: LICENSE
15
-
16
1
  # PHG - Python Hypergraphics Library
17
2
 
18
3
  PHG (Python Hypergraphics) is a powerful 3D modeling and visualization library that combines a minimalist modeling language with Python integration. It provides procedural 3D scene generation, shader-based rendering, and specialized pipe system visualization.
@@ -25,26 +10,33 @@ PHG (Python Hypergraphics) is a powerful 3D modeling and visualization library t
25
10
  - **Hierarchical Modeling** - Support for nested nodes and transform inheritance
26
11
  - **Parametric Design** - Flexible property system and function definitions
27
12
  - **Pipe Visualization** - Specialized system for visualizing pipe structures with world/local coordinate support
28
- - **Shader Conversion** - Convert PHG scripts to GLSL shaders for GPU rendering
29
- - **Dual Rendering Modes** - Both real-time visualization (vis.exe) and offscreen rendering
30
- - **Python Integration** - Comprehensive Python API for all features
13
+ - **Shader Conversion** - Convert PHG scripts to GLSL shaders for GPU rendering
14
+ - **Dual Rendering Modes** - Both real-time visualization (vis.exe) and offscreen rendering
15
+ - **AI Parser Bridge** - Use DGE++ PHG parser to normalize/enhance scripts before visualization
16
+ - **Web Viewer** - Export OBJ and view in a three.js browser viewer
17
+ - **Python Integration** - Comprehensive Python API for all features
31
18
 
32
19
  ---
33
20
 
34
21
  ## 📦 Installation
35
22
 
36
23
  ```bash
37
- pip install phg_vis
38
- ```
39
-
40
- Or install from source:
41
- ```bash
42
- pip install phg
43
- ```
24
+ pip install phg_vis
25
+ ```
26
+
27
+ Or install from source:
28
+ ```bash
29
+ pip install phg
30
+ ```
31
+
32
+ Shader renderer dependencies (optional):
33
+ ```bash
34
+ pip install phg_vis[shader]
35
+ ```
44
36
 
45
37
  ---
46
38
 
47
- ## 🚀 Quick Start
39
+ ## 🚀 Quick Start
48
40
 
49
41
  ### Python Usage
50
42
 
@@ -83,8 +75,51 @@ scene = """
83
75
  phg.image(scene, filename="tower.png")
84
76
 
85
77
  # Method 3: Multi-view rendering
86
- phg.image("sphere(5);|||view=2 width=1920 height=1080", filename="top_view.png")
87
- ```
78
+ phg.image("sphere(5);|||view=2 width=1920 height=1080", filename="top_view.png")
79
+ ```
80
+
81
+ ---
82
+
83
+ ## ✨ Unified Visualization API
84
+
85
+ ```python
86
+ import phg
87
+
88
+ # Traditional vis.exe
89
+ phg.visualize("box(10);", mode="vis")
90
+
91
+ # Shader ray-march preview (GLSL)
92
+ phg.visualize("sphere(5);", mode="shader", width=800, height=600)
93
+
94
+ # Web (three.js) viewer
95
+ phg.visualize("box(10);", mode="web", out_html="view.html")
96
+ ```
97
+
98
+ ### AI Parser Bridge (for improved PHG)
99
+ Use DGE++ PHG parser to normalize/enhance scripts before visualization:
100
+
101
+ ```python
102
+ import phg
103
+
104
+ phg.visualize(script, mode="vis", ai=True)
105
+ phg.visualize(script, mode="shader", ai=True)
106
+ phg.visualize(script, mode="web", ai=True, out_html="ai_view.html")
107
+ ```
108
+
109
+ Environment override (optional):
110
+ ```
111
+ set PHG_AI_ROOT=C:\Users\18858\Documents\_AILab\DGE++\PHG
112
+ ```
113
+
114
+ Web live server (serves HTML + OBJ):
115
+ ```python
116
+ phg.web_serve(script, host="127.0.0.1", port=8766, ai_root=None)
117
+ ```
118
+
119
+ Notes for web viewer:
120
+ - Uses three.js CDN (requires network access)
121
+ - Uses AI bridge to export OBJ; ensure DGE++ is available
122
+ - Use `web_serve` to avoid file:// loader restrictions
88
123
 
89
124
  ---
90
125
 
@@ -11,21 +11,33 @@ Main Features:
11
11
  - Multiple pipe visualization support
12
12
  - Real-time and image rendering capabilities
13
13
 
14
- Version: 1.3.1
15
- Author: PanGuoJun
16
- License: MIT
17
- """
18
-
19
- from .visphg import vis, image
20
- from .shader_render import ShaderRenderer, render_shader
21
- from .phg_to_shader import PHGToShaderConverter, phg_to_shader
22
- from .pipe_string_phg import (
23
- world_pipe_to_phg,
24
- local_pipe_to_phg,
25
- world_pipestr_vis,
26
- local_pipestr_vis,
27
- multiple_pipes_vis
28
- )
14
+ Version: 1.4.0
15
+ Author: PanGuoJun
16
+ License: MIT
17
+ """
18
+
19
+ import os
20
+ import tempfile
21
+
22
+ from .visphg import vis, image
23
+ from .shader_render import ShaderRenderer, render_shader
24
+ from .phg_to_shader import PHGToShaderConverter, phg_to_shader
25
+ from .pipe_string_phg import (
26
+ world_to_local_pipe_str,
27
+ local_pipe_to_phg,
28
+ world_pipe_to_phg,
29
+ world_pipestr_vis,
30
+ local_pipestr_vis,
31
+ multiple_pipes_vis
32
+ )
33
+ from .ai_bridge import (
34
+ compile_ai_phg,
35
+ vis_ai,
36
+ image_ai,
37
+ export_ai_obj,
38
+ web_view_ai,
39
+ )
40
+ from .web_three import write_three_view_html, serve_three_view
29
41
 
30
42
  # Extend ShaderRenderer class to support direct PHG rendering
31
43
  class PHGShaderRenderer(ShaderRenderer):
@@ -52,8 +64,8 @@ class PHGShaderRenderer(ShaderRenderer):
52
64
 
53
65
  return self.render_shader(shader_code, duration, interactive)
54
66
 
55
- # Convenience functions
56
- def render_phg(phg_script: str, width=800, height=600, duration=0, title="PHG Renderer"):
67
+ # Convenience functions
68
+ def render_phg(phg_script: str, width=800, height=600, duration=0, title="PHG Renderer"):
57
69
  """
58
70
  Directly render PHG script
59
71
 
@@ -79,7 +91,7 @@ def convert_phg_to_shader(phg_script: str) -> str:
79
91
  Returns:
80
92
  shader_code: GLSL shader code
81
93
  """
82
- return phg_to_shader(phg_script)
94
+ return phg_to_shader(phg_script)
83
95
 
84
96
  def visualize_pipe_variants(pipe_variants, start_position=None, colors=None, coordinate_system='world'):
85
97
  """
@@ -262,8 +274,8 @@ def generate_pipe_variants_from_rules(base_pipe, num_variants=5, apply_rules=Non
262
274
  return variants[:num_variants]
263
275
 
264
276
  # Enhanced pipe visualization with transformation support
265
- def visualize_pipe_with_transformations(pipe_string, start_position=None,
266
- transformations=None, show_variants=3):
277
+ def visualize_pipe_with_transformations(pipe_string, start_position=None,
278
+ transformations=None, show_variants=3):
267
279
  """
268
280
  Visualize a pipe string along with its transformed variants
269
281
 
@@ -284,23 +296,82 @@ def visualize_pipe_with_transformations(pipe_string, start_position=None,
284
296
  )
285
297
 
286
298
  # Create comparison visualization
287
- return visualize_pipe_variants(variants, start_position)
299
+ return visualize_pipe_variants(variants, start_position)
300
+
301
+
302
+ def web_view(script: str, out_html: str = "phg_view.html", out_obj: str = None,
303
+ ai_root: str = None, title: str = "PHG Web Viewer") -> str:
304
+ """
305
+ Export OBJ via AI parser and write a three.js HTML viewer.
306
+ """
307
+ return web_view_ai(script, out_html=out_html, out_obj=out_obj, ai_root=ai_root, title=title)
308
+
309
+
310
+ def web_serve(script: str, host: str = "127.0.0.1", port: int = 8766,
311
+ ai_root: str = None, title: str = "PHG Web Viewer") -> str:
312
+ """
313
+ Export OBJ via AI parser, write HTML, and serve with a local HTTP server.
314
+ """
315
+ temp_dir = tempfile.mkdtemp(prefix="phg_web_")
316
+ out_obj = os.path.join(temp_dir, "scene.obj")
317
+ out_html = os.path.join(temp_dir, "viewer.html")
318
+ web_view_ai(script, out_html=out_html, out_obj=out_obj, ai_root=ai_root, title=title)
319
+ return serve_three_view(out_obj, html_path=out_html, host=host, port=port, title=title)
320
+
321
+
322
+ def visualize(script: str, mode: str = "vis", ai: bool = False, **kwargs):
323
+ """
324
+ Unified visualization entrypoint.
325
+ mode: vis | image | shader | web
326
+ ai: use AI parser (DGE++) to normalize/expand before visualization
327
+ """
328
+ mode = (mode or "vis").lower()
329
+ ai_root = kwargs.pop("ai_root", None)
330
+
331
+ if mode in ("vis", "native", "exe"):
332
+ return vis_ai(script, ai_root=ai_root) if ai else vis(script)
333
+
334
+ if mode in ("image", "img", "png"):
335
+ filename = kwargs.pop("filename", "shot.png")
336
+ return image_ai(script, filename=filename, ai_root=ai_root) if ai else image(script, filename=filename)
337
+
338
+ if mode in ("shader", "ray", "rt"):
339
+ phg_script = compile_ai_phg(script, ai_root=ai_root, include_setup=True) if ai else script
340
+ return render_phg(phg_script, **kwargs)
341
+
342
+ if mode in ("web", "three"):
343
+ out_html = kwargs.pop("out_html", "phg_view.html")
344
+ out_obj = kwargs.pop("out_obj", None)
345
+ title = kwargs.pop("title", "PHG Web Viewer")
346
+ return web_view_ai(script, out_html=out_html, out_obj=out_obj, ai_root=ai_root, title=title)
347
+
348
+ raise ValueError(f"Unknown mode: {mode}")
288
349
 
289
- __all__ = [
290
- # Core visualization functions
291
- 'vis',
292
- 'image',
350
+ __all__ = [
351
+ # Core visualization functions
352
+ 'vis',
353
+ 'image',
354
+ 'visualize',
293
355
 
294
356
  # Shader rendering
295
357
  'ShaderRenderer',
296
358
  'render_shader',
297
359
  'render_phg',
298
- 'PHGShaderRenderer',
360
+ 'PHGShaderRenderer',
299
361
 
300
362
  # PHG conversion
301
363
  'PHGToShaderConverter',
302
- 'phg_to_shader',
303
- 'convert_phg_to_shader',
364
+ 'phg_to_shader',
365
+ 'convert_phg_to_shader',
366
+ 'compile_ai_phg',
367
+ 'vis_ai',
368
+ 'image_ai',
369
+ 'export_ai_obj',
370
+ 'web_view',
371
+ 'web_view_ai',
372
+ 'web_serve',
373
+ 'write_three_view_html',
374
+ 'serve_three_view',
304
375
 
305
376
  # Pipe visualization
306
377
  'world_pipe_to_phg',
@@ -313,17 +384,17 @@ __all__ = [
313
384
  'visualize_pipe_variants',
314
385
  'create_pipe_comparison_grid',
315
386
  'generate_pipe_variants_from_rules',
316
- 'visualize_pipe_with_transformations',
317
- ]
318
-
319
- __version__ = "1.3.1"
320
- __author__ = "PanGuoJun"
321
- __description__ = "Python Hypergraphics Library"
322
-
323
- # Package initialization information
324
- print(f"PHG {__version__} - {__description__}")
325
- print("[OK] Visualization module loaded")
326
- print("[OK] Shader converter loaded")
327
- print("[OK] Pipe visualization loaded")
328
- print("[OK] Multiple pipe visualization support loaded")
329
- print("[OK] Pipe transformation utilities loaded")
387
+ 'visualize_pipe_with_transformations',
388
+ ]
389
+
390
+ __version__ = "1.4.0"
391
+ __author__ = "PanGuoJun"
392
+ __description__ = "Python Hypergraphics Library"
393
+
394
+ if os.environ.get("PHG_VERBOSE"):
395
+ print(f"PHG {__version__} - {__description__}")
396
+ print("[OK] Visualization module loaded")
397
+ print("[OK] Shader converter loaded")
398
+ print("[OK] Pipe visualization loaded")
399
+ print("[OK] Multiple pipe visualization support loaded")
400
+ print("[OK] Pipe transformation utilities loaded")
@@ -0,0 +1,174 @@
1
+ """
2
+ AI bridge for PHG (DGE++ parser -> normalized PHG -> vis.exe / web).
3
+ """
4
+
5
+ from __future__ import annotations
6
+
7
+ import json
8
+ import os
9
+ import subprocess
10
+ import sys
11
+ import tempfile
12
+ from typing import Any, Dict, Iterable, List, Optional
13
+
14
+ from .visphg import vis as _vis, image as _image
15
+ from .web_three import write_three_view_html
16
+
17
+ DEFAULT_AI_ROOT = r"C:\Users\18858\Documents\_AILab\DGE++\PHG"
18
+
19
+
20
+ def resolve_ai_root(ai_root: Optional[str] = None) -> str:
21
+ root = ai_root or os.environ.get("PHG_AI_ROOT") or DEFAULT_AI_ROOT
22
+ if not os.path.isdir(root):
23
+ raise FileNotFoundError(
24
+ f"AI PHG root not found: {root}. "
25
+ "Set PHG_AI_ROOT or pass ai_root explicitly."
26
+ )
27
+ return root
28
+
29
+
30
+ def _run_ai_cli(args: List[str], ai_root: Optional[str] = None, timeout: int = 120) -> subprocess.CompletedProcess:
31
+ root = resolve_ai_root(ai_root)
32
+ cmd = [sys.executable, "-m", "phg"] + args
33
+ return subprocess.run(
34
+ cmd,
35
+ cwd=root,
36
+ capture_output=True,
37
+ text=True,
38
+ timeout=timeout,
39
+ check=False,
40
+ )
41
+
42
+
43
+ def _write_temp_phg(script: str) -> str:
44
+ fd, path = tempfile.mkstemp(suffix=".phg")
45
+ os.close(fd)
46
+ with open(path, "w", encoding="utf-8") as f:
47
+ f.write(script)
48
+ return path
49
+
50
+
51
+ def dump_scene(script: str, ai_root: Optional[str] = None) -> Dict[str, Any]:
52
+ """
53
+ Use AI PHG (DGE++) to parse script and dump scene JSON.
54
+ """
55
+ phg_path = _write_temp_phg(script)
56
+ fd, json_path = tempfile.mkstemp(suffix=".json")
57
+ os.close(fd)
58
+ try:
59
+ proc = _run_ai_cli(["dump", phg_path, "--out", json_path], ai_root=ai_root)
60
+ if proc.returncode != 0:
61
+ raise RuntimeError(proc.stderr.strip() or proc.stdout.strip() or "AI dump failed")
62
+ with open(json_path, "r", encoding="utf-8") as f:
63
+ return json.load(f)
64
+ finally:
65
+ for p in (phg_path, json_path):
66
+ try:
67
+ os.remove(p)
68
+ except OSError:
69
+ pass
70
+
71
+
72
+ def _format_value(value: Any) -> str:
73
+ if value is None:
74
+ return ""
75
+ if isinstance(value, bool):
76
+ return "1" if value else "0"
77
+ if isinstance(value, (int, float)):
78
+ return str(value)
79
+ if isinstance(value, (list, tuple)):
80
+ return ",".join(str(v) for v in value)
81
+ return str(value)
82
+
83
+
84
+ def _emit_props(props: Dict[str, Any], indent: str) -> List[str]:
85
+ lines = []
86
+ for key, value in props.items():
87
+ val = _format_value(value)
88
+ if val == "":
89
+ lines.append(f"{indent}{key};")
90
+ else:
91
+ lines.append(f"{indent}{key}:{val};")
92
+ return lines
93
+
94
+
95
+ def _emit_node(node: Dict[str, Any], indent: str = " ") -> List[str]:
96
+ name = node.get("name", "node")
97
+ props = node.get("props", {}) or {}
98
+ children = node.get("children", []) or []
99
+
100
+ lines = [f"{indent}{name}{{"]
101
+ lines.extend(_emit_props(props, indent + " "))
102
+ for child in children:
103
+ lines.extend(_emit_node(child, indent + " "))
104
+ lines.append(f"{indent}}}")
105
+ return lines
106
+
107
+
108
+ def scene_to_phg(scene: Dict[str, Any], include_setup: bool = True) -> str:
109
+ """
110
+ Convert AI scene JSON (dump) to normalized PHG script.
111
+ """
112
+ root_props = scene.get("props", {}) or {}
113
+ root_children = scene.get("children", []) or []
114
+
115
+ lines = ["{"]
116
+ if root_props:
117
+ # Preserve root-level props by creating a synthetic node.
118
+ root_node = {
119
+ "name": scene.get("name", "root"),
120
+ "props": root_props,
121
+ "children": root_children,
122
+ }
123
+ lines.extend(_emit_node(root_node, indent=" "))
124
+ else:
125
+ for child in root_children:
126
+ lines.extend(_emit_node(child, indent=" "))
127
+ lines.append("}")
128
+ if include_setup:
129
+ lines.append("setup_draw();")
130
+ return "\n".join(lines)
131
+
132
+
133
+ def compile_ai_phg(script: str, ai_root: Optional[str] = None, include_setup: bool = True) -> str:
134
+ scene = dump_scene(script, ai_root=ai_root)
135
+ return scene_to_phg(scene, include_setup=include_setup)
136
+
137
+
138
+ def vis_ai(script: str, ai_root: Optional[str] = None) -> None:
139
+ phg_script = compile_ai_phg(script, ai_root=ai_root, include_setup=True)
140
+ _vis(phg_script)
141
+
142
+
143
+ def image_ai(script: str, filename: str = "shot.png", ai_root: Optional[str] = None) -> None:
144
+ phg_script = compile_ai_phg(script, ai_root=ai_root, include_setup=True)
145
+ _image(phg_script, filename=filename)
146
+
147
+
148
+ def export_ai_obj(script: str, out_obj: str, ai_root: Optional[str] = None) -> str:
149
+ phg_path = _write_temp_phg(script)
150
+ try:
151
+ proc = _run_ai_cli(["export", phg_path, "--out", out_obj], ai_root=ai_root)
152
+ if proc.returncode != 0:
153
+ raise RuntimeError(proc.stderr.strip() or proc.stdout.strip() or "AI export failed")
154
+ finally:
155
+ try:
156
+ os.remove(phg_path)
157
+ except OSError:
158
+ pass
159
+ return out_obj
160
+
161
+
162
+ def web_view_ai(
163
+ script: str,
164
+ out_html: str,
165
+ out_obj: Optional[str] = None,
166
+ ai_root: Optional[str] = None,
167
+ title: str = "PHG Web Viewer",
168
+ ) -> str:
169
+ if out_obj is None:
170
+ base, _ = os.path.splitext(out_html)
171
+ out_obj = base + ".obj"
172
+ export_ai_obj(script, out_obj, ai_root=ai_root)
173
+ write_three_view_html(out_obj, out_html, title=title)
174
+ return out_html